L'esercito del Regno sta affrontando un gruppo di banditi. Sfrutta l'occasione per lanciare un attacco a sorpresa e sconfiggere entrambi gli schieramenti.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 47 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 0 50 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Bernadetta 255 0 0 1 55 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 2 60 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 3 65 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 60 1539 7 12 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 1 10 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 255 0 5 61 1546 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 12 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 12 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 15 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 15 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 18 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 18 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 21 3 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 21 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 24 3 4 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 24 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 27 3 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 27 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 21 4 1 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 21 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 21 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 24 4 4 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 24 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 24 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 27 4 7 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 27 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 27 4 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 0 4 4 1533 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 3 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 3 4 1533 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 0 3 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 4 4 1533 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 22)
SubGroup(0)
SubGroup(12)
Unknown10(0,22,24,0,47,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown11(0,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown11(0,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,0,47,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
SetName(10,258,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_12_20_29_37_45_61_66_evocatore[cm][es]7_15_23_32_40_48_64_68_evocatori[ce]
# Group 2 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown64(341,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(9)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(359,0,8,46,47,0,0,0,0,6,0,0,1,0,1) # Le unità [eg4][b][0:PARTY][/] hanno localizzato [eg2][0:CHARA_G] senza alleati vicini!
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,24,8,47,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(9)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(709,4,0,1,15,8,47,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e proteggi [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,47,47,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 20 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # Appare [eg2][0:CHARA_G]!
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,38,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,40,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,38,8,47,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkFromOwnStrings2(38,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(901,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] prepara un'evocazione!
SubGroup(3)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(710,4,16,1,10,47,47,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] entro il [g]tempo limite[/] e ferma l'evocazione!
# Group 22 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,1,120,1,30,0,1,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,47,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,10,47,47,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkFromOwnStrings2(47,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 3, 41)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(1,0,1,120,1,30,0,1,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(902,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # L'evocazione [eg4][0:CHARA_G] è pronta!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,16,3,10,47,47,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(12)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,10,42,47,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,42,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,42,8,47,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkFromOwnStrings2(42,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(903,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] prepara un'altra evocazione!
SubGroup(3)
Unknown1(0,0,2,120,1,30,17,0,0,0,0,0,0,0,0)
Unknown43(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(710,4,17,1,10,47,47,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] entro il [g]tempo limite[/] e ferma l'evocazione!
# Group 26 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,2,120,1,30,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,47,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,10,47,47,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkFromOwnStrings2(47,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(1,0,2,120,1,30,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(902,2,10,38,47,0,0,0,0,6,0,0,1,0,1) # L'evocazione [eg4][0:CHARA_G] è pronta!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,17,3,10,47,47,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(12)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,10,46,47,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,46,8,47,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkFromOwnStrings2(46,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 6, 0, 15, 21)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
SubGroup(3)
Unknown29(5,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
SubGroup(2)
Unknown29(5,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,47,47,0,0,0,0,0,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,9,47,47,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
Unknown80(0,0,0,1,0,1,9,0,0,0,0,0,0,0,0)
CloseUp(9,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,9,47,47,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
SubGroup(2)
Unknown10(0,1,9,47,47,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,9,47,47,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,47,47,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
SubGroup(1)
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 36 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,47,47,47,3,0,0,0,0,1,0,0,0,0) # Il [g]tempo limite della missione[/] è scaduto!
SubGroup(1)
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 37 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(2)
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
TalkFromOwnStrings2(47,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 40 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 41 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 42 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 43 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 44 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 45 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 46 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,47,47,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
Alert(359,0,8,46,47,0,0,0,0,6,0,0,1,0,1) Le unità [eg4][b][0:PARTY][/] hanno localizzato [eg2][0:CHARA_G] senza alleati vicini!
Alert(103,2,24,8,47,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(709,4,0,1,15,8,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e proteggi [eg2][1:CHARA_G]!
Alert(322,4,8,47,47,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
Alert(200,2,10,38,47,0,0,0,0,6,0,0,1,0,1) Appare [eg2][0:CHARA_G]!
Alert(298,2,10,38,47,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(103,2,38,8,47,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(901,2,10,38,47,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] prepara un'evocazione!
MainMissionStart(710,4,16,1,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] entro il tempo limite e ferma l'evocazione!
MainMissionStart(438,1,16,2,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(902,2,10,38,47,0,0,0,0,6,0,0,1,0,1) L'evocazione [eg4][0:CHARA_G] è pronta!
MainMissionStart(439,2,16,3,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(298,2,10,42,47,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(103,2,42,8,47,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(903,2,10,38,47,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] prepara un'altra evocazione!
MainMissionStart(710,4,17,1,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] entro il tempo limite e ferma l'evocazione!
MainMissionStart(438,1,17,2,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(902,2,10,38,47,0,0,0,0,6,0,0,1,0,1) L'evocazione [eg4][0:CHARA_G] è pronta!
MainMissionStart(439,2,17,3,10,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(298,2,10,46,47,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(103,2,46,8,47,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(450,1,0,2,8,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
Alert(271,2,9,47,47,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
MainMissionStart(76,4,1,1,9,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
MainMissionStart(438,1,1,2,9,47,47,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(317,3,0,47,47,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(350,3,47,47,47,3,0,0,0,0,1,0,0,0,0) Il tempo limite della missione è scaduto!
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,3,8,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(338,3,0,47,47,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,2,0,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,1,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,2,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,3,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,4,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,5,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,6,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,7,47,47,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!