Le armate dei Rowe battono in ritirata, ma l'esercito del Regno si lancia al loro inseguimento. Quei soldati potrebbero fornire informazioni utili all'Impero...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 58 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ferdinand 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Bernadetta 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 1 10 1545 5 12 3 101 5 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 5 50 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 51 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 5 52 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 4 4 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 4 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 4 4 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 4 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 0 10 1539 7 12 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 0 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 31 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 31 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 34 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 34 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 37 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 37 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 40 4 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 40 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 43 4 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 43 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 46 4 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 46 5 61 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 0 5 50 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 5 52 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 5 51 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 0 5 50 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 5 52 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 0 5 51 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 5 50 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 5 52 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 0 5 51 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (58, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(16)
Unknown10(0,22,11,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,58,58,58,0,0,0,0,1,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(12,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SetName(15,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SetName(48,258,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]2_12_20_29_37_45_61_66_evocatore[cm][es]7_15_23_32_40_48_64_68_evocatori[ce]
# Group 2 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 0, 1, 42)
SubGroup(0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(0)
SubGroup(12)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,58,0,0,0,1,0,0,0,0)
Unknown55(0,10,0,0,0,1,58,0,0,0,1,0,0,0,0)
Unknown55(0,11,0,0,0,1,58,0,0,0,1,0,0,0,0)
Alert(107,2,11,58,58,3,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
SubGroup(14)
Unknown43(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,0,1,11,58,58,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,58,58,58,3,0,0,0,1,0,0,0,0,0) # Impedisci la caduta [eg4][0:AREA]!
# Group 4 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(55,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(56,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,48,48,58,0,0,0,0,6,0,0,1,0,1) # Appare [eg2][0:CHARA_G]!
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,48,49,58,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(0,50,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(0,51,0,0,0,1,8,0,0,0,1,1,0,0,0)
Alert(107,2,49,8,58,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkFromOwnStrings2(52,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(901,2,48,20,58,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] prepara un'evocazione!
SubGroup(3)
Unknown1(0,0,1,120,1,30,16,0,0,0,0,0,0,0,0)
Unknown43(48,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(710,4,16,1,48,58,58,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] entro il [g]tempo limite[/] e ferma l'evocazione!
# Group 19 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,1,120,1,30,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,48,58,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,48,58,58,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkFromOwnStrings2(58,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 3, 41)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(1,0,1,120,1,30,0,1,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(902,2,48,20,58,0,0,0,0,6,0,0,1,0,1) # L'evocazione [eg4][0:CHARA_G] è pronta!
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,16,3,48,58,58,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(12)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(54,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,48,52,58,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(1,53,0,0,0,1,8,0,0,0,1,1,0,0,0)
Alert(107,2,53,8,58,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkFromOwnStrings2(53,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(903,2,48,20,58,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] prepara un'altra evocazione!
SubGroup(3)
Unknown1(0,0,2,120,1,30,17,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(710,4,17,1,48,58,58,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] entro il [g]tempo limite[/] e ferma l'evocazione!
# Group 23 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,2,120,1,30,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,48,58,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,48,58,58,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkFromOwnStrings2(58,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(1,0,2,120,1,30,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(902,2,48,20,58,0,0,0,0,6,0,0,1,0,1) # L'evocazione [eg4][0:CHARA_G] è pronta!
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,17,3,48,58,58,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(12)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(56,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(57,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(298,2,48,57,58,0,0,0,0,6,0,0,1,0,1) # [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,55,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,1,8,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,1,8,0,0,0,1,1,0,0,0)
Alert(107,2,57,8,58,0,0,0,0,6,0,0,1,0,1) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkFromOwnStrings2(57,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 6, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,58,58,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(512,2,12,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] sta chiamando rinforzi!
SubGroup(1)
TalkFromOwnStrings2(12,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,20,2,0,0,0,0,0,0,0,0)
MainMissionStart(84,4,2,1,12,58,58,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] per impedire che appaiano i rinforzi!
# Group 31 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown28(3,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20001,4,12,0,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 32 (0, 5, 2, 4, 1)
SubGroup(3)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
Unknown1(2,0,3,90,1,0,2,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
Unknown1(1,0,3,90,1,0,2,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,12,58,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20002,1,2,2,12,58,58,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 34 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,3,90,1,0,2,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(1)
MainMissionStart(20003,2,2,3,0,58,58,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,2,12,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 22)
SubGroup(2)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown28(4,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,15,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare con i rinforzi!
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (1, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 14, 35)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
SubGroup(3)
Unknown29(5,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
SubGroup(2)
Unknown29(5,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(9)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,58,58,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
SubGroup(2)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 14, 46)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 0 0
SubGroup(3)
Unknown29(5,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
SubGroup(2)
Unknown29(5,12,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(9)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,11,58,58,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(18,102,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,18,58,58,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,58,11,0,0,0,0,0,1,0,0,0,0,0)
Alert(129,0,18,58,58,0,0,0,11,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira verso [eg2][0:AREA]!
SubGroup(4)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(49,4,3,1,18,58,58,0,0,11,0,0,0,0,0) # Scorta [eg2][0:CHARA_G] fino [eg3][0:AREA]!
SubGroup(8)
Unknown10(0,60,18,58,58,0,0,0,11,1,0,0,0,0,0)
Unknown150(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,18,58,58,0,0,0,0,1,0,0,0,0,0)
Unknown11(1,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,18,58,58,0,0,0,11,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 42 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(18,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,19,18,58,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(19,92,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,18,18,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,18,58,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 43 (0, 5, 0, 3, 14)
SubGroup(2)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(305,1,19,58,58,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è stata sconfitta!
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,18,18,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 44 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,58,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,18,58,58,0,0,0,11,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,1,3,2,18,58,58,0,0,0,0,0,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
# Group 46 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,58,58,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 49 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 8, 8, 7, 5)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
SubGroup(0)
SubGroup(1)
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 51 (0, 8, 0, 3, 4)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
Unknown26(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(340,3,58,58,58,3,0,0,0,0,1,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso! Hai perso la battaglia!
SubGroup(1)
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(340,3,58,58,58,3,0,0,11,0,1,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso! Hai perso la battaglia!
SubGroup(1)
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 8, 0, 3, 4)
SubGroup(2)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(339,3,18,58,58,3,0,0,1,0,1,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Hai perso la battaglia!
SubGroup(1)
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 54 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 56 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 57 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 58 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,58,58,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
Alert(107,2,11,58,58,3,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
MainMissionStart(4,4,0,1,11,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(329,4,58,58,58,3,0,0,0,1,0,0,0,0,0) Impedisci la caduta [eg4][0:AREA]!
Alert(200,2,48,48,58,0,0,0,0,6,0,0,1,0,1) Appare [eg2][0:CHARA_G]!
Alert(298,2,48,49,58,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(107,2,49,8,58,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
Alert(901,2,48,20,58,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] prepara un'evocazione!
MainMissionStart(710,4,16,1,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] entro il tempo limite e ferma l'evocazione!
MainMissionStart(438,1,16,2,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(902,2,48,20,58,0,0,0,0,6,0,0,1,0,1) L'evocazione [eg4][0:CHARA_G] è pronta!
MainMissionStart(439,2,16,3,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(298,2,48,52,58,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(107,2,53,8,58,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
Alert(903,2,48,20,58,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] prepara un'altra evocazione!
MainMissionStart(710,4,17,1,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] entro il tempo limite e ferma l'evocazione!
MainMissionStart(438,1,17,2,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(902,2,48,20,58,0,0,0,0,6,0,0,1,0,1) L'evocazione [eg4][0:CHARA_G] è pronta!
MainMissionStart(439,2,17,3,48,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(298,2,48,57,58,0,0,0,0,6,0,0,1,0,1) [eb][eg2][0:CHARA_G] ha evocato la truppa [eg4][1:CHARA_G]!
Alert(107,2,57,8,58,0,0,0,0,6,0,0,1,0,1) La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
Alert(200,2,12,58,58,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
Alert(512,2,12,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] sta chiamando rinforzi!
MainMissionStart(84,4,2,1,12,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per impedire che appaiano i rinforzi!
Alert(20001,4,12,0,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(20002,1,2,2,12,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
MainMissionStart(20003,2,2,3,0,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(245,2,12,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(374,2,15,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare con i rinforzi!
MainMissionStart(442,1,0,2,11,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G], comandante dei [r]nemici[/]!
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][r][0:CHARA_G][/] e conquista la vittoria!
MainMissionStart(442,1,0,2,11,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
Alert(200,0,18,58,58,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
Alert(129,0,18,58,58,0,0,0,11,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira verso [eg2][0:AREA]!
MainMissionStart(49,4,3,1,18,58,58,0,0,11,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Scorta [eg2][0:CHARA_G] fino [eg3][0:AREA]!
Alert(322,4,18,58,58,0,0,0,11,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
Alert(288,2,19,18,58,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
Alert(136,0,18,18,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(4,4,19,18,58,0,0,0,0,0,0,0,0,0,0) Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(305,1,19,58,58,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è stata sconfitta!
Alert(139,0,18,18,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(150,1,18,58,58,0,0,0,11,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
MainMissionStart(805,1,3,2,18,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
MainMissionStart(438,1,1,2,8,58,58,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(317,3,0,58,58,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] sono state sconfitte!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(340,3,58,58,58,3,0,0,0,0,1,0,0,0,0) Le difese [eg4][0:AREA] hanno perso! Hai perso la battaglia!
Alert(340,3,58,58,58,3,0,0,11,0,1,0,0,0,0) Le difese [eg4][0:AREA] hanno perso! Hai perso la battaglia!
Alert(339,3,18,58,58,3,0,0,1,0,1,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Hai perso la battaglia!
Alert(313,2,0,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,1,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,4,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,5,58,58,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!