In seguito alla disfatta nell'Ailell, le truppe imperiali cercano di ripiegare verso il Garreg Mach. Le tue armate le inseguono, nella speranza di fermarle prima che giungano a destinazione.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 1 25 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 2 80 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 3 95 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 4 75 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 5 85 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 6 70 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 7 90 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]10_10_18_27_35_43_59_66_duca Aegir 255 0 0 8 402 5 12 3 101 0 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 9 50 5 1 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]10_10_18_27_35_43_59_66_conte Hevring 255 0 0 10 465 5 1 3 101 5 0 100 300 255 9 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]10_10_18_27_35_43_59_66_conte Bergliez 255 0 0 11 440 5 1 3 101 5 1 100 148 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]10_10_18_27_35_43_59_66_conte Hevring 255 0 0 12 465 5 1 3 101 5 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 0 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 1 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 2 665 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 3 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 4 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 5 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 6 680 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 7 660 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 8 645 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 9 670 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 10 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 11 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 12 600 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 13 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 14 620 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 15 635 5 2 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 16 695 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 17 690 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 18 620 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 19 680 5 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 20 630 5 2 3 101 4 1 33 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 21 680 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 22 615 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 23 680 5 2 0 101 4 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 24 675 5 2 3 101 5 1 30 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 25 675 5 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] 255 0 1 26 654 5 2 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] 255 0 1 27 624 5 2 3 101 5 0 34 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] 255 0 1 28 604 5 2 3 101 5 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]5_13_21_30_38_46_62_67_Cavaliera di Seiros[cm][es]8_16_24_33_41_49_65_69_Cavaliere di Seiros[ce] 255 0 1 29 704 5 2 3 101 5 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 30 700 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 31 660 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 32 665 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 33 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 34 650 5 2 3 101 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 35 615 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 36 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 37 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 38 685 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 39 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 40 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 41 600 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 11 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 12 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 13 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 14 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 15 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 16 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 19 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 13 7 6 12 3 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 42 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 43 700 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 44 665 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 45 605 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 46 600 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 47 700 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 48 665 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 49 605 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 14 605 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 15 625 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 16 615 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 17 680 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 18 700 7 2 3 100 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 19 690 7 2 3 100 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 50 660 5 2 3 100 4 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 20 1020 5 4 3 100 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1527 22 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 23 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1527 22 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 23 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1527 22 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 23 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1527 22 1524 33 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1524 23 1527 33 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1527 22 1527 38 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1524 23 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 22 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1524 23 1524 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 22 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1524 23 1527 38 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1527 22 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (175, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 12)
SubGroup(0)
Unknown10(0,1,8,8,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,85,8,92,92,0,0,0,14,14,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(31,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(32,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SubGroup(3)
Unknown126(0,37500,0,35000,0,60000,0,24464,1,0,0,0,0,0,0)
Unknown126(0,60000,0,4464,1,4464,1,21964,1,0,0,0,0,0,0)
Unknown126(0,4464,1,9464,1,24464,1,24464,1,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(2)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (16, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 12 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 14 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 20 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 21 (0, 5, 0, 1, 19)
SubGroup(0)
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il nostro obiettivo è il duca Aegir. Ma non dubito che incontreremo [cdb]anche Edelgard.
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Devo fuggire, a costo di salvarmi da solo. Presto, al Garreg Mach!
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]punto di evacuazione[/]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,52000,0,65000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] per impedire che raggiunga il [g]punto di evacuazione[/]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) # Impedisci [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 9, 3)
SubGroup(2)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown18(8,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown17(92,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il nemico incombe, ma non posso morire! C'è in gioco il futuro dell'Impero!
# Group 24 (0, 5, 0, 12, 1)
SubGroup(3)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non vi ho mai ringraziato a sufficienza [cdb]per quanto avete fatto per me a Enbarr. Consentitemi di farlo ora.
# Group 25 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 26 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # È protetto da un manipolo di soldati. Non sarà sufficiente inseguirlo per [cdb]accorciare le distanze.
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo bloccargli ogni via di fuga. Magari inviando delle nostre unità in [cdb]avanscoperta nelle caverne.
SubGroup(2)
Unknown44(14,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) # Conquista [eg2][0:AREA] e sbarra l'accesso al [g]punto di evacuazione[/] [eg4][0:CHARA_G]!
# Group 27 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(1,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(2,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(3,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(4,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(5,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(6,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(7,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # Mi spiace essermi perso la battaglia campale. Non amo granché trovarmi in svantaggio.
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha schierato uno squadrone dentro le [g]caverne[/]!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Avranno appostato delle unità nelle caverne [cdb]per intercettarci. Potrei scommetterci. Teniamo gli occhi aperti.
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il nemico si sarà appostato anche nelle caverne. Dovremo affrontarli lungo il percorso.
SubGroup(7)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # Conquista il [r]forte[/] dentro le [g]caverne[/] e avanza!
# Group 28 (0, 5, 0, 6, 12)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Di male in peggio. D'accordo, proverò [cdb]a guadagnare tempo...
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
# Group 29 (0, 5, 0, 7, 11)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
# Group 30 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(92,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # Leopold mi darà il tormento se non mi [cdb]impegno a sufficienza.
# Group 31 (0, 2, 0, 8, 2)
SubGroup(4)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,146,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tsk! Beh, vada come vada, per lo meno [cdb]il casato degli Hevring sopravvivrà... in un modo o nell'altro.
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # So bene che quello è il tuo primo cruccio, [cdb]ma è probabile che dovremo rinunciare [cdb]alle nostre terre.
# Group 32 (0, 2, 0, 8, 1)
SubGroup(4)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # L'efficienza dell'esercito del Regno è invidiabile. Guardate in che stato è ridotto l'Impero...
# Group 33 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 0 0
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! Sono a corto di idee, devo ammetterlo. Tremo al pensiero di cosa sarà di me nelle mani [cdb]del nemico...
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(1)
Unknown60(2,0,0,10,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sono al limite. Avanzate pure, tirapiedi [cdb]di Seiros.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
# Group 35 (0, 2, 2, 5, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perfetto, la via è libera! Blocchiamo questa uscita!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo proseguire. È ora di bloccare [cdb]la loro via di fuga.
SubGroup(2)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) # Conquista [eg2][0:AREA]!
# Group 37 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,92,92,14,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) # Sbarra l'accesso al [g]punto di evacuazione[/] [eg4][0:CHARA_G]!
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
# Group 38 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 39 (0, 5, 0, 3, 119)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0) # Vostra Eccellenza! Le truppe del Regno hanno [cdb]bloccato la nostra via di fuga!
If254(1,57,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # La via di fuga è bloccata! Dobbiamo attingere [cdb]a tutte le risorse residue e sconfiggerli!
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(76,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(78,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # Appaiono le unità restanti [eg4][r][0:PARTY][/]!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Avanti! La sopravvivenza dell'Impero [cdb]è nelle nostre mani!
SubGroup(12)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(39,338,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_66_maestro di guerra[cm][es]6_14_22_31_39_47_63_68_maestri di guerra[ce]
SetName(40,334,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_10_18_27_35_43_59_66_gran cavaliere[cm][es]6_14_22_31_39_47_63_68_gran cavalieri[ce]
SetName(41,333,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_mago schermidore[cm][es]6_14_22_31_39_47_63_68_maghi schermidori[ce]
SetName(42,339,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_10_18_27_35_43_59_66_gremory[cm][es]6_14_22_31_39_47_63_68_gremory[ce]
# Group 40 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # È una manovra a tenaglia! Non credo proprio!
# Group 42 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Soldati dell'Impero! Eliminate qualsiasi nemico [cdb]incroci il vostro cammino!
# Group 43 (0, 2, 0, 5, 1)
SubGroup(4)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # In circostanze come queste, vorrei disporre [cdb]del dono dell'ubiquità.
# Group 44 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non tollerò minacce alla mia incolumità!
# Group 45 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sono un grande uomo! Ho dalla mia ricchezza [cdb]e potere! Sono Ludwig von Aegir!
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown31(8,3,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0) # Oh, avi dell'Adrestia... Vostra Maestà... Per il nostro Impero è finita...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 7, 0, 6, 14)
SubGroup(3)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo sconfitto il duca Aegir, eppure di Edelgard non c'è traccia. Dobbiamo trovarla.
# Group 48 (0, 5, 0, 5, 13)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 49 (0, 5, 0, 4, 103)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte! Le unità [eg4][r][0:PARTY][/] battono in ritirata!
SubGroup(73)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 50 (0, 5, 0, 4, 49)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown38(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (22, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 52 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Temo che ormai siamo spacciati... Non c'è nessuno che possa assisterci?
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'accordo, vi copro io. Non lascerò che passino!
SubGroup(3)
Unknown15(9,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
# Group 53 (0, 5, 0, 5, 54)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sfrutteremo questo forte per riorganizzarci. Presto, un cavallo riposato! Il ministro [cdb]degli Affari Militari li terrà impegnati!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Immagino che dovrò prendere il posto [cdb]di mio padre... Non li lascerò passare!
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,56000,0,12564,1,0,3,0,0,0,1,1,1,0,0)
Unknown21(9,55300,0,12214,1,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5460,309,7710,5509,312,7760,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0) # Se vogliamo proseguire, dovremo liberarci [cdb]di Caspar!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il duca Aegir non deve sfuggirci. Dobbiamo [cdb]liberarci di Caspar in tutta fretta.
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! È Caspar!
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Di nuovo quella reazione. Ti rendi conto [cdb]che siete venuti voi a cercarci, vero?
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sei sempre la solita, Bernadetta. Mi spiace, [cdb]ma oggi dobbiamo fare sul serio.
# Group 59 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # È la prima volta che ci affrontiamo, Linhardt. E sarà anche l'ultima.
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, è già successo nell'Ailell. Ma avrei fatto [cdb]volentieri a meno di averti di nuovo contro, [cdb]considerate le circostanze.
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Già, temo di sì. Ma credimi, ne avrei fatto [cdb]volentieri a meno.
# Group 60 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(10,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Caspar, mi spiace... Stavolta vincerò io.
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, Caspar... Speravo di non doverti mai [cdb]affrontare in battaglia, e invece...
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi spiace, Dorothea, ma non posso fermarmi. Abbiamo entrambi le nostre ragioni per [cdb]combattere... È inevitabile.
# Group 61 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Petra, come figlio del tuo nemico, [cdb]sarò io ad affrontarti!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non c'è più importanza. Combatto per futuro [cdb]mio e di mia patria!
# Group 62 (0, 2, 0, 9, 1)
SubGroup(8)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Di qui non si passa. Non senza aver tolto [cdb]di mezzo me!
# Group 63 (0, 2, 0, 8, 1)
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wow, niente male! Ma non mollo ancora...
# Group 64 (0, 2, 0, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le ferite non sono un problema, finché riuscirò [cdb]a reggermi in piedi!
# Group 65 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Io difendo le retrovie! Vai, Caspar!
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(1)
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Finalmente. Non sprechiamo altro tempo! Avanti!
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
# Group 68 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0) # Edelgard, mi spiace... Ho fatto... il possibile...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
SubGroup(1)
Unknown60(2,0,0,9,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Io difendo le retrovie! Vai, Caspar!
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 72 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
# Group 73 (0, 5, 0, 10, 34)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown28(1,45,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Possiamo riprendere la ritirata!
SubGroup(2)
Unknown21(8,47000,0,20464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
If254(2,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il duca Aegir ci sta sfuggendo. Dobbiamo battere Caspar, forza!
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il duca Aegir si è rimesso in marcia. Dobbiamo [cdb]liberarci di Caspar prima possibile.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 75 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sono... esausto. Qualcuno prenda il mio posto, [cdb]ho bisogno di riposare!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
SubGroup(3)
Unknown15(11,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
# Group 76 (0, 5, 0, 5, 52)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sono... esausto. Ministro! Per favore, [cdb]ho bisogno di riposarmi!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,1964,1,17464,1,0,0,0,0,0,1,1,1,0,0)
Unknown21(11,1614,1,17914,1,0,2,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6654,296,8397,6701,296,8349,0,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,1,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(17,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(17,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il ministro degli Affari Militari ha deciso [cdb]di degnarci della sua presenza? Ma bene... Non ci resta che toglierlo di mezzo!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo eliminarlo subito! Se indugiamo, [cdb]il duca Aegir la farà franca.
# Group 81 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown45(9,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ultime volontà? Le riceverò al posto della Dea.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Cosa?! No, ho ancora una pila di libri [cdb]da leggere!
# Group 82 (0, 2, 0, 5, 6)
SubGroup(4)
Unknown45(7,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vedo che ti fanno sgobbare, ragazzo. Mi sembra il minimo.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Di certo non è per mia volontà che continuiamo [cdb]a incontrarci così, se è questo che intendete.
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, il rampollo di Waldemar. Mi stupisce [cdb]trovarti in prima linea.
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sarete sconfitto!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ammirevole coraggio... Non sarò da meno!
# Group 84 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown17(92,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ultime volontà? Le riceverò al posto della Dea.
# Group 85 (0, 5, 0, 5, 1)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Non basta la superiorità numerica per battermi! Serve maggiore determinazione!
# Group 86 (0, 5, 0, 5, 12)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 0 1 0
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Leopold, hai una pessima cera. Immagino che [cdb]anche un uomo della tua levatura abbia bisogno [cdb]d'aiuto, di tanto in tanto.
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare per proteggere [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0) # Belle parole, per uno che è tornato in campo [cdb]dopo una sconfitta!
# Group 87 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Temo che a Leopold serva aiuto. Pensaci tu.
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown128(37,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] sta difendendo il [r]forte[/] al posto [eg4][1:CHARA_G]!
# Group 88 (0, 5, 0, 5, 27)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non ti serve il mio aiuto, lo so. Ma almeno lascia che ti curi.
SubGroup(2)
Unknown125(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown76(11,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
SubGroup(2)
Unknown77(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Chi ti ha chiesto niente? Ma ormai non posso [cdb]accettare nulla di meno della vittoria!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono una furia!
# Group 89 (0, 5, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ci sarà da divertirsi. Immagino che l'etichetta [cdb]ci obblighi a restituire la cortesia e caricarli [cdb]a testa bassa!
SubGroup(3)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,5,11,12,12,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 5, 7)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Le sorti della battaglia non volgono a nostro [cdb]favore. Farò meglio a ritirarmi...
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 91 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Niente male... Potrei addirittura rischiare [cdb]di perdere!
# Group 92 (0, 5, 0, 5, 11)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah ah ah! Finalmente qualcuno che è in grado [cdb]di mettermi alle strette! Ma non... Che succede?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Impero non può permettersi di perderti. Perdonami, ma ti trasporterò al sicuro.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][1:CHARA_G] ha usato la [r]magia di soccorso[/] per favorire la ritirata [eg4][0:CHARA_G]!
# Group 93 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno perso! Le porte si sono aperte!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # E si è salvato anche stavolta... Non importa, [cdb]la via è libera. Raggiungiamo il duca Aegir.
SubGroup(1)
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 11, 35)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown28(2,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Presto! Più veloci! Correte!
SubGroup(3)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
If254(1,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il duca Aegir si è messo in marcia. Dobbiamo [cdb]liberarci al più presto del conte Bergliez.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,9964,1,18464,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
# Group 98 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 99 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dov'è Edelgard? Dobbiamo trovarla [cdb]al più presto... Ah!
Unknown80(54,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # Miserabile carnefice. Hai ucciso lo spirito [cdb]di questo ricettacolo, e ora pagherai con [cdb]la morte.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0) # Miserabile carnefice. Hai ucciso lo spirito [cdb]di questo ricettacolo, e ora pagherai con [cdb]la morte.
CloseUp(75,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quel mostro vuole te. Diamo al Flagello Cinereo la fine che merita.
SubGroup(2)
Unknown43(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] una volta per tutte!
Unknown10(0,1,75,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,75,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0) # [MFH:Il nostro_La nostra] rivale brama la vittoria. Ma solo per te, schiaccerò quel [cdb]suo lurido corpo da parassita.
# Group 101 (0, 2, 0, 20, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0) # Verme arrogante! Sparisci! Questa battaglia non ti riguarda!
# Group 102 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questo ricettacolo non obbedisce [cdb]ai miei comandi!
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # Il mostro sta perdendo il controllo... È la nostra occasione per chiudere i conti!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sordida... deprecabile... creatura!
# Group 104 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 106 (0, 5, 0, 4, 30)
SubGroup(3)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
SubGroup(1)
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0) # Vostra Eccellenza, le balliste sono pronte a fare [cdb]fuoco! Potrebbero aiutarci a guadagnare tempo.
SubGroup(3)
Unknown83(5896,356,6355,5848,358,6398,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5896,347,6355,5848,349,6398,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(35,4,0,0,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(60500,0,64100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]baliste[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) # Conquista il [r]forte[/] per fermare la [g]balista[/]!
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uff, ci hanno bloccato la strada... Dobbiamo disattivare quelle balliste.
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Piovono strali dal cielo... Prima di proseguire, [cdb]dobbiamo fare qualcosa al riguardo.
# Group 107 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) # Hai fermato le [g]baliste[/]!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bene, hanno smesso! Possiamo rimetterci [cdb]in marcia!
If254(1,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si sono fermate. Ora proseguire sarà più facile.
# Group 109 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 6, 0, 4, 3)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,5000,1,1,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina al [g]punto di evacuazione[/]! Intervieni subito!
# Group 111 (0, 5, 0, 4, 33)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,100,1,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(1)
Unknown21(8,14664,1,19994,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(7881,282,8557,7946,283,8555,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sì, magnifico! La via è libera, [cdb]l'Impero è salvo! Ah ah!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(15,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 8, 0, 2, 4)
SubGroup(1)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
SubGroup(1)
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No! Troppo tardi...
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 115 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
# Group 116 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # I genieri bellici sono in posizione. Dovrebbe rivelarsi un ottimo diversivo.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bene, date il segnale.
SubGroup(1)
Unknown66(1260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4043,466,4986,4027,470,4976,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Cosa significava quel segnale? Un'imboscata [cdb]nemica? Indagate subito!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in allerta per i [g]segnali[/] e ha interrotto l'avanzata!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3986,481,4945,3968,486,4941,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 125 (0, 5, 0, 13, 18)
SubGroup(8)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 0 1 0
SubGroup(2)
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 1 0
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non avete trovato nulla? Bene, allora proseguiamo. Avanti!
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
# Group 127 (0, 2, 2, 5, 0)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
# Group 128 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
# Group 129 (0, 2, 2, 6, 0)
SubGroup(5)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
# Group 130 (0, 2, 2, 8, 0)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
# Group 131 (0, 2, 2, 7, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah! Li abbiamo messi talmente alle strette [cdb]che dubito ci serviranno i genieri.
# Group 133 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(89,662,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to [cs][es]5_13_21_30_38_46_62_67_consulente[cm][es]8_16_24_33_41_49_65_69_consulenti[ce]
Unknown14(89,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 6, 17)
SubGroup(5)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
Unknown18(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 139 (0, 2, 0, 5, 14)
SubGroup(4)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
Unknown19(89,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 16, 2, 34)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(84,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
Unknown28(12,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(86,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(87,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(88,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 164 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 8, 1, 26)
SubGroup(0)
SubGroup(0)
SubGroup(0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(9,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,50700,0,11164,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(11,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1664,1,17664,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il nostro obiettivo è il duca Aegir. Ma non dubito che incontreremo anche Edelgard.
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Devo fuggire, a costo di salvarmi da solo. Presto, al Garreg Mach!
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il punto di evacuazione!
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per impedire che raggiunga il punto di evacuazione!
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0) Impedisci [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Il nemico incombe, ma non posso morire! C'è in gioco il futuro dell'Impero!
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Non vi ho mai ringraziato a sufficienza per quanto avete fatto per me a Enbarr. Consentitemi di farlo ora.
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
È protetto da un manipolo di soldati. Non sarà sufficiente inseguirlo per accorciare le distanze.
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Dobbiamo bloccargli ogni via di fuga. Magari inviando delle nostre unità in avanscoperta nelle caverne.
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista [eg2][0:AREA] e sbarra l'accesso al punto di evacuazione [eg4][0:CHARA_G]!
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Mi spiace essermi perso la battaglia campale. Non amo granché trovarmi in svantaggio.
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha schierato uno squadrone dentro le caverne!
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Avranno appostato delle unità nelle caverne per intercettarci. Potrei scommetterci. Teniamo gli occhi aperti.
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Il nemico si sarà appostato anche nelle caverne. Dovremo affrontarli lungo il percorso.
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0) Conquista il [r]forte[/] dentro le caverne e avanza!
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Di male in peggio. D'accordo, proverò a guadagnare tempo...
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Leopold mi darà il tormento se non mi impegno a sufficienza.
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Tsk! Beh, vada come vada, per lo meno il casato degli Hevring sopravvivrà... in un modo o nell'altro.
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
So bene che quello è il tuo primo cruccio, ma è probabile che dovremo rinunciare alle nostre terre.
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
L'efficienza dell'esercito del Regno è invidiabile. Guardate in che stato è ridotto l'Impero...
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Oh, no! Sono a corto di idee, devo ammetterlo. Tremo al pensiero di cosa sarà di me nelle mani del nemico...
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Sono al limite. Avanzate pure, tirapiedi di Seiros.
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Perfetto, la via è libera! Blocchiamo questa uscita!
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Ora possiamo proseguire. È ora di bloccare la loro via di fuga.
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0) Conquista [eg2][0:AREA]!
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sbarra l'accesso al punto di evacuazione [eg4][0:CHARA_G]!
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Vostra Eccellenza! Le truppe del Regno hanno bloccato la nostra via di fuga!
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
La via di fuga è bloccata! Dobbiamo attingere a tutte le risorse residue e sconfiggerli!
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0) Appaiono le unità restanti [eg4][r][0:PARTY][/]!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Avanti! La sopravvivenza dell'Impero è nelle nostre mani!
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
È una manovra a tenaglia! Non credo proprio!
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Soldati dell'Impero! Eliminate qualsiasi nemico incroci il vostro cammino!
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
In circostanze come queste, vorrei disporre del dono dell'ubiquità.
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non tollerò minacce alla mia incolumità!
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sono un grande uomo! Ho dalla mia ricchezza e potere! Sono Ludwig von Aegir!
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ludwig volume_up
Oh, avi dell'Adrestia... Vostra Maestà... Per il nostro Impero è finita...
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Abbiamo sconfitto il duca Aegir, eppure di Edelgard non c'è traccia. Dobbiamo trovarla.
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte! Le unità [eg4][r][0:PARTY][/] battono in ritirata!
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Temo che ormai siamo spacciati... Non c'è nessuno che possa assisterci?
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
D'accordo, vi copro io. Non lascerò che passino!
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sfrutteremo questo forte per riorganizzarci. Presto, un cavallo riposato! Il ministro degli Affari Militari li terrà impegnati!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Immagino che dovrò prendere il posto di mio padre... Non li lascerò passare!
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se vogliamo proseguire, dovremo liberarci di Caspar!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se vogliamo proseguire, dovremo liberarci di Caspar!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il duca Aegir non deve sfuggirci. Dobbiamo liberarci di Caspar in tutta fretta.
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Oh, no! È Caspar!
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Di nuovo quella reazione. Ti rendi conto che siete venuti voi a cercarci, vero?
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
È la prima volta che ci affrontiamo, Linhardt. E sarà anche l'ultima.
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
No, è già successo nell'Ailell. Ma avrei fatto volentieri a meno di averti di nuovo contro, considerate le circostanze.
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Già, temo di sì. Ma credimi, ne avrei fatto volentieri a meno.
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Caspar, mi spiace... Stavolta vincerò io.
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Oh, Caspar... Speravo di non doverti mai affrontare in battaglia, e invece...
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Mi spiace, Dorothea, ma non posso fermarmi. Abbiamo entrambi le nostre ragioni per combattere... È inevitabile.
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Petra, come figlio del tuo nemico, sarò io ad affrontarti!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Non c'è più importanza. Combatto per futuro mio e di mia patria!
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Di qui non si passa. Non senza aver tolto di mezzo me!
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Wow, niente male! Ma non mollo ancora...
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Le ferite non sono un problema, finché riuscirò a reggermi in piedi!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Io difendo le retrovie! Vai, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Finalmente. Non sprechiamo altro tempo! Avanti!
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Caspar volume_up
Edelgard, mi spiace... Ho fatto... il possibile...
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Io difendo le retrovie! Vai, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Possiamo riprendere la ritirata!
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Il duca Aegir ci sta sfuggendo. Dobbiamo battere Caspar, forza!
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Il duca Aegir si è rimesso in marcia. Dobbiamo liberarci di Caspar prima possibile.
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sono... esausto. Qualcuno prenda il mio posto, ho bisogno di riposare!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sono... esausto. Ministro! Per favore, ho bisogno di riposarmi!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il ministro degli Affari Militari ha deciso di degnarci della sua presenza? Ma bene... Non ci resta che toglierlo di mezzo!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dobbiamo eliminarlo subito! Se indugiamo, il duca Aegir la farà franca.
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ultime volontà? Le riceverò al posto della Dea.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Cosa?! No, ho ancora una pila di libri da leggere!
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vedo che ti fanno sgobbare, ragazzo. Mi sembra il minimo.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Di certo non è per mia volontà che continuiamo a incontrarci così, se è questo che intendete.
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Sarete sconfitto!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ammirevole coraggio... Non sarò da meno!
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ultime volontà? Le riceverò al posto della Dea.
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non basta la superiorità numerica per battermi! Serve maggiore determinazione!
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Leopold, hai una pessima cera. Immagino che anche un uomo della tua levatura abbia bisogno d'aiuto, di tanto in tanto.
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare per proteggere [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Belle parole, per uno che è tornato in campo dopo una sconfitta!
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] sta difendendo il [r]forte[/] al posto [eg4][1:CHARA_G]!
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0) Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Non ti serve il mio aiuto, lo so. Ma almeno lascia che ti curi.
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Chi ti ha chiesto niente? Ma ormai non posso accettare nulla di meno della vittoria!
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono una furia!
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ci sarà da divertirsi. Immagino che l'etichetta ci obblighi a restituire la cortesia e caricarli a testa bassa!
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
Le sorti della battaglia non volgono a nostro favore. Farò meglio a ritirarmi...
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Niente male... Potrei addirittura rischiare di perdere!
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah ah ah! Finalmente qualcuno che è in grado di mettermi alle strette! Ma non... Che succede?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce] volume_up
L'Impero non può permettersi di perderti. Perdonami, ma ti trasporterò al sicuro.
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][1:CHARA_G] ha usato la [r]magia di soccorso[/] per favorire la ritirata [eg4][0:CHARA_G]!
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno perso! Le porte si sono aperte!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
E si è salvato anche stavolta... Non importa, la via è libera. Raggiungiamo il duca Aegir.
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Presto! Più veloci! Correte!
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Il duca Aegir si è messo in marcia. Dobbiamo liberarci al più presto del conte Bergliez.
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Dov'è Edelgard? Dobbiamo trovarla al più presto... Ah!
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Quel mostro vuole te. Diamo al Flagello Cinereo la fine che merita.
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] una volta per tutte!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt volume_up
[MFH:Il nostro_La nostra] rivale brama la vittoria. Ma solo per te, schiaccerò quel suo lurido corpo da parassita.
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt volume_up
Verme arrogante! Sparisci! Questa battaglia non ti riguarda!
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt volume_up
Questo ricettacolo non obbedisce ai miei comandi!
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Il mostro sta perdendo il controllo... È la nostra occasione per chiudere i conti!
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt volume_up
Sordida... deprecabile... creatura!
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vostra Eccellenza, le balliste sono pronte a fare fuoco! Potrebbero aiutarci a guadagnare tempo.
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno attivato le baliste!
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista il [r]forte[/] per fermare la balista!
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Uff, ci hanno bloccato la strada... Dobbiamo disattivare quelle balliste.
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Piovono strali dal cielo... Prima di proseguire, dobbiamo fare qualcosa al riguardo.
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato le baliste!
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Bene, hanno smesso! Possiamo rimetterci in marcia!
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Si sono fermate. Ora proseguire sarà più facile.
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina al punto di evacuazione! Intervieni subito!
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sì, magnifico! La via è libera, l'Impero è salvo! Ah ah!
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
No! Troppo tardi...
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
I genieri bellici sono in posizione. Dovrebbe rivelarsi un ottimo diversivo.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, date il segnale.
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cosa significava quel segnale? Un'imboscata nemica? Indagate subito!
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in allerta per i segnali e ha interrotto l'avanzata!
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non avete trovato nulla? Bene, allora proseguiamo. Avanti!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Ah! Li abbiamo messi talmente alle strette che dubito ci serviranno i genieri.
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!