In seguito alla disfatta nell'Ailell, le truppe imperiali cercano di ripiegare verso il Garreg Mach. Le tue armate le inseguono, nella speranza di fermarle prima che giungano a destinazione.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_25_26_34_42_58_66_Ashe | 255 | 0 | 0 | 2 | 80 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_25_26_34_42_58_67_Annette | 255 | 0 | 0 | 3 | 95 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_66_Felix | 255 | 0 | 0 | 4 | 75 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_66_Sylvain | 255 | 0 | 0 | 5 | 85 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_66_Dedue | 255 | 0 | 0 | 6 | 70 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]10_10_18_27_35_43_59_66_duca Aegir | 255 | 0 | 0 | 8 | 402 | 5 | 12 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Caspar | 255 | 0 | 0 | 9 | 50 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]10_10_18_27_35_43_59_66_conte Hevring | 255 | 0 | 0 | 10 | 465 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 9 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]10_10_18_27_35_43_59_66_conte Bergliez | 255 | 0 | 0 | 11 | 440 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 148 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [es]10_10_18_27_35_43_59_66_conte Hevring | 255 | 0 | 0 | 12 | 465 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 1 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 2 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 4 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 5 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 6 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 7 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 8 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 9 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 10 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 11 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 12 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 13 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 14 | 620 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 15 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 17 | 690 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 18 | 620 | 5 | 5 | 0 | 101 | 8 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 19 | 680 | 5 | 5 | 0 | 101 | 8 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 20 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 21 | 680 | 5 | 2 | 3 | 101 | 4 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 22 | 615 | 5 | 2 | 0 | 101 | 4 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 23 | 680 | 5 | 2 | 0 | 101 | 4 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 30 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 25 | 675 | 5 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] | 255 | 0 | 1 | 26 | 654 | 5 | 2 | 3 | 101 | 5 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] | 255 | 0 | 1 | 27 | 624 | 5 | 2 | 3 | 101 | 5 | 0 | 34 | 73 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] | 255 | 0 | 1 | 28 | 604 | 5 | 2 | 3 | 101 | 5 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]5_13_21_30_38_46_62_67_Cavaliera di Seiros[cm][es]8_16_24_33_41_49_65_69_Cavaliere di Seiros[ce] | 255 | 0 | 1 | 29 | 704 | 5 | 2 | 3 | 101 | 5 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 30 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 31 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 32 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 33 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 34 | 650 | 5 | 2 | 3 | 101 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 35 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 36 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 37 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 38 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 39 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 40 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 41 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 0 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 1 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 2 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 3 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 4 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 5 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 6 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 7 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 9 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 10 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 11 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 12 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 13 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 14 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 15 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 16 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 17 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 18 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [es]1_9_17_26_34_42_58_66_Shez | 255 | 0 | 0 | 13 | 7 | 6 | 12 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 11 | 65535 | 65535 | 65535 |
76 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 42 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 43 | 700 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 44 | 665 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 46 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 47 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 48 | 665 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 49 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 14 | 605 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 15 | 625 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 615 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 17 | 680 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 18 | 700 | 7 | 2 | 3 | 100 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 19 | 690 | 7 | 2 | 3 | 100 | 4 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 50 | 660 | 5 | 2 | 3 | 100 | 4 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 20 | 1020 | 5 | 4 | 3 | 100 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 35 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1527 | 22 | 1527 | 33 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1524 | 23 | 1527 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 33 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 33 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1524 | 23 | 1527 | 33 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 38 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 39 | 1524 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 38 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1524 | 23 | 1524 | 34 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1527 | 22 | 1527 | 34 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1524 | 23 | 1527 | 38 | 1527 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1527 | 22 | 1524 | 33 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (175, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 12)
SubGroup(0)
Unknown10(0,1,8,8,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,85,8,92,92,0,0,0,14,14,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(31,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(32,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SubGroup(3)
Unknown126(0,37500,0,35000,0,60000,0,24464,1,0,0,0,0,0,0)
Unknown126(0,60000,0,4464,1,4464,1,21964,1,0,0,0,0,0,0)
Unknown126(0,4464,1,9464,1,24464,1,24464,1,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(2)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (16, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 4 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 8: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 12 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
SubGroup(4)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 14 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 1 0
GroupCheck3(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 0 1 0
SubGroup(1)
Unknown60(4,0,0,92,92,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 20 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 21 (0, 5, 0, 1, 19)
SubGroup(0)
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nostro obiettivo è il duca Aegir.
Ma non dubito che incontreremo
[cdb]anche Edelgard.
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Devo fuggire, a costo di salvarmi da solo.
Presto, al Garreg Mach!
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso il [g]punto di evacuazione[/]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,52000,0,65000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] per impedire che raggiunga il [g]punto di evacuazione[/]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
# Impedisci [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
SubGroup(1)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 9, 3)
SubGroup(2)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 21: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 1 0 0
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 9: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 0 0
Unknown18(8,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown17(92,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico incombe, ma non posso morire!
C'è in gioco il futuro dell'Impero!
# Group 24 (0, 5, 0, 12, 1)
SubGroup(3)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non vi ho mai ringraziato a sufficienza
[cdb]per quanto avete fatto per me a Enbarr.
Consentitemi di farlo ora.
# Group 25 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 26 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 1 0
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È protetto da un manipolo di soldati.
Non sarà sufficiente inseguirlo per
[cdb]accorciare le distanze.
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo bloccargli ogni via di fuga.
Magari inviando delle nostre unità in
[cdb]avanscoperta nelle caverne.
SubGroup(2)
Unknown44(14,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0)
# Conquista [eg2][0:AREA] e sbarra l'accesso al [g]punto di evacuazione[/] [eg4][0:CHARA_G]!
# Group 27 (0, 5, 0, 11, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(1,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(2,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(3,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(4,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(5,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(6,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
Unknown10(7,58100,0,40000,0,23764,1,1164,1,0,1,0,0,0,0)
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Mi spiace essermi perso la battaglia campale.
Non amo granché trovarmi in svantaggio.
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha schierato uno squadrone dentro le [g]caverne[/]!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Avranno appostato delle unità nelle caverne
[cdb]per intercettarci. Potrei scommetterci.
Teniamo gli occhi aperti.
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico si sarà appostato anche nelle caverne.
Dovremo affrontarli lungo il percorso.
SubGroup(7)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Conquista il [r]forte[/] dentro le [g]caverne[/] e avanza!
# Group 28 (0, 5, 0, 6, 12)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Di male in peggio. D'accordo, proverò
[cdb]a guadagnare tempo...
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
# Group 29 (0, 5, 0, 7, 11)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
# Group 30 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(92,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Leopold mi darà il tormento se non mi
[cdb]impegno a sufficienza.
# Group 31 (0, 2, 0, 8, 2)
SubGroup(4)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,146,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Tsk! Beh, vada come vada, per lo meno
[cdb]il casato degli Hevring sopravvivrà ...
in un modo o nell'altro.
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So bene che quello è il tuo primo cruccio,
[cdb]ma è probabile che dovremo rinunciare
[cdb]alle nostre terre.
# Group 32 (0, 2, 0, 8, 1)
SubGroup(4)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# L'efficienza dell'esercito del Regno è invidiabile.
Guardate in che stato è ridotto l'Impero...
# Group 33 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 0 0
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, no! Sono a corto di idee, devo ammetterlo.
Tremo al pensiero di cosa sarà di me nelle mani
[cdb]del nemico...
# Group 34 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
SubGroup(1)
Unknown60(2,0,0,10,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sono al limite. Avanzate pure, tirapiedi
[cdb]di Seiros.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
# Group 35 (0, 2, 2, 5, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,87,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perfetto, la via è libera!
Blocchiamo questa uscita!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ora possiamo proseguire. È ora di bloccare
[cdb]la loro via di fuga.
SubGroup(2)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0)
# Conquista [eg2][0:AREA]!
# Group 37 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,92,92,14,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0)
# Sbarra l'accesso al [g]punto di evacuazione[/] [eg4][0:CHARA_G]!
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
# Group 38 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 39 (0, 5, 0, 3, 119)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
# Vostra Eccellenza! Le truppe del Regno hanno
[cdb]bloccato la nostra via di fuga!
If254(1,57,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La via di fuga è bloccata! Dobbiamo attingere
[cdb]a tutte le risorse residue e sconfiggerli!
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown15(76,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(78,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# Appaiono le unità restanti [eg4][r][0:PARTY][/]!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Avanti! La sopravvivenza dell'Impero
[cdb]è nelle nostre mani!
SubGroup(12)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,92,92,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown23(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(39,338,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_10_18_27_35_43_59_66_maestro di guerra[cm][es]6_14_22_31_39_47_63_68_maestri di guerra[ce]
SetName(40,334,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_10_18_27_35_43_59_66_gran cavaliere[cm][es]6_14_22_31_39_47_63_68_gran cavalieri[ce]
SetName(41,333,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_10_18_27_35_43_59_66_mago schermidore[cm][es]6_14_22_31_39_47_63_68_maghi schermidori[ce]
SetName(42,339,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to [cs][es]2_10_18_27_35_43_59_66_gremory[cm][es]6_14_22_31_39_47_63_68_gremory[ce]
# Group 40 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 1
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È una manovra a tenaglia! Non credo proprio!
# Group 42 (0, 2, 0, 4, 1)
SubGroup(3)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Soldati dell'Impero! Eliminate qualsiasi nemico
[cdb]incroci il vostro cammino!
# Group 43 (0, 2, 0, 5, 1)
SubGroup(4)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In circostanze come queste, vorrei disporre
[cdb]del dono dell'ubiquità .
# Group 44 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Non tollerò minacce alla mia incolumità !
# Group 45 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sono un grande uomo! Ho dalla mia ricchezza
[cdb]e potere! Sono Ludwig von Aegir!
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown31(8,3,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
# Oh, avi dell'Adrestia... Vostra Maestà ...
Per il nostro Impero è finita...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(15964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 7, 0, 6, 14)
SubGroup(3)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo sconfitto il duca Aegir, eppure di
Edelgard non c'è traccia. Dobbiamo trovarla.
# Group 48 (0, 5, 0, 5, 13)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 49 (0, 5, 0, 4, 103)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte! Le unità [eg4][r][0:PARTY][/] battono in ritirata!
SubGroup(73)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 50 (0, 5, 0, 4, 49)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown38(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (22, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 52 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Temo che ormai siamo spacciati...
Non c'è nessuno che possa assisterci?
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# D'accordo, vi copro io. Non lascerò che passino!
SubGroup(3)
Unknown15(9,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
# Group 53 (0, 5, 0, 5, 54)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(3)
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sfrutteremo questo forte per riorganizzarci.
Presto, un cavallo riposato! Il ministro
[cdb]degli Affari Militari li terrà impegnati!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Immagino che dovrò prendere il posto
[cdb]di mio padre... Non li lascerò passare!
SubGroup(3)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,56000,0,12564,1,0,3,0,0,0,1,1,1,0,0)
Unknown21(9,55300,0,12214,1,0,1,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5460,309,7710,5509,312,7760,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
Unknown13(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,6,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
# Se vogliamo proseguire, dovremo liberarci
[cdb]di Caspar!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il duca Aegir non deve sfuggirci. Dobbiamo
[cdb]liberarci di Caspar in tutta fretta.
# Group 58 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh, no! È Caspar!
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Di nuovo quella reazione. Ti rendi conto
[cdb]che siete venuti voi a cercarci, vero?
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sei sempre la solita, Bernadetta. Mi spiace,
[cdb]ma oggi dobbiamo fare sul serio.
# Group 59 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È la prima volta che ci affrontiamo, Linhardt.
E sarà anche l'ultima.
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No, è già successo nell'Ailell. Ma avrei fatto
[cdb]volentieri a meno di averti di nuovo contro,
[cdb]considerate le circostanze.
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Già , temo di sì. Ma credimi, ne avrei fatto
[cdb]volentieri a meno.
# Group 60 (0, 2, 0, 5, 5)
SubGroup(4)
Unknown45(10,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Caspar, mi spiace... Stavolta vincerò io.
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, Caspar... Speravo di non doverti mai
[cdb]affrontare in battaglia, e invece...
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi spiace, Dorothea, ma non posso fermarmi.
Abbiamo entrambi le nostre ragioni per
[cdb]combattere... È inevitabile.
# Group 61 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Petra, come figlio del tuo nemico,
[cdb]sarò io ad affrontarti!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non c'è più importanza. Combatto per futuro
[cdb]mio e di mia patria!
# Group 62 (0, 2, 0, 9, 1)
SubGroup(8)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Di qui non si passa. Non senza aver tolto
[cdb]di mezzo me!
# Group 63 (0, 2, 0, 8, 1)
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wow, niente male! Ma non mollo ancora...
# Group 64 (0, 2, 0, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le ferite non sono un problema, finché riuscirò
[cdb]a reggermi in piedi!
# Group 65 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(2,70,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Io difendo le retrovie! Vai, Caspar!
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(1)
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Finalmente. Non sprechiamo altro tempo!
Avanti!
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
# Group 68 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (3, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
SubGroup(1)
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
# Edelgard, mi spiace... Ho fatto... il possibile...
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
SubGroup(1)
Unknown60(2,0,0,9,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Io difendo le retrovie! Vai, Caspar!
SubGroup(1)
TalkFromOwnStrings2(9,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 72 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
# Group 73 (0, 5, 0, 10, 34)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
Unknown28(1,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
Unknown28(1,45,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Possiamo riprendere la ritirata!
SubGroup(2)
Unknown21(8,47000,0,20464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
If254(2,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il duca Aegir ci sta sfuggendo.
Dobbiamo battere Caspar, forza!
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il duca Aegir si è rimesso in marcia. Dobbiamo
[cdb]liberarci di Caspar prima possibile.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 75 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 0
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sono... esausto. Qualcuno prenda il mio posto,
[cdb]ho bisogno di riposare!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mostrerò loro la forza del casato dei Bergliez.
Fatevi sotto, se non ci tenete alla vita!
SubGroup(3)
Unknown15(11,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
# Group 76 (0, 5, 0, 5, 52)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,0,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(2)
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sono... esausto. Ministro! Per favore,
[cdb]ho bisogno di riposarmi!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mostrerò loro la forza del casato dei Bergliez.
Fatevi sotto, se non ci tenete alla vita!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(8,1964,1,17464,1,0,0,0,0,0,1,1,1,0,0)
Unknown21(11,1614,1,17914,1,0,2,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6654,296,8397,6701,296,8349,0,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(7000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 5, 1)
SubGroup(4)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
Unknown10(8,63000,0,16964,1,2964,1,22464,1,0,1,1,0,0,0)
Unknown29(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(17,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(17,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(7)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il ministro degli Affari Militari ha deciso
[cdb]di degnarci della sua presenza? Ma bene...
Non ci resta che toglierlo di mezzo!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo eliminarlo subito! Se indugiamo,
[cdb]il duca Aegir la farà franca.
# Group 81 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown45(9,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ultime volontà ? Le riceverò al posto della Dea.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Cosa?! No, ho ancora una pila di libri
[cdb]da leggere!
# Group 82 (0, 2, 0, 5, 6)
SubGroup(4)
Unknown45(7,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vedo che ti fanno sgobbare, ragazzo.
Mi sembra il minimo.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Di certo non è per mia volontà che continuiamo
[cdb]a incontrarci così, se è questo che intendete.
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah, il rampollo di Waldemar. Mi stupisce
[cdb]trovarti in prima linea.
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Beh, ammetto che ne avrei fatto a meno.
Ma c'era in ballo la mia vita, per cui...
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
Unknown45(11,0,141,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sarete sconfitto!
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ammirevole coraggio... Non sarò da meno!
# Group 84 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown17(92,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ultime volontà ? Le riceverò al posto della Dea.
# Group 85 (0, 5, 0, 5, 1)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Non basta la superiorità numerica per battermi!
Serve maggiore determinazione!
# Group 86 (0, 5, 0, 5, 12)
SubGroup(4)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 1 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
GroupCheck3(49,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 0 1 0
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Leopold, hai una pessima cera. Immagino che
[cdb]anche un uomo della tua levatura abbia bisogno
[cdb]d'aiuto, di tanto in tanto.
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riappare per proteggere [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Belle parole, per uno che è tornato in campo
[cdb]dopo una sconfitta!
# Group 87 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Temo che a Leopold serva aiuto. Pensaci tu.
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown128(37,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] sta difendendo il [r]forte[/] al posto [eg4][1:CHARA_G]!
# Group 88 (0, 5, 0, 5, 27)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(12,11,0,2,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non ti serve il mio aiuto, lo so.
Ma almeno lascia che ti curi.
SubGroup(2)
Unknown125(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown76(11,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
SubGroup(2)
Unknown77(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Chi ti ha chiesto niente? Ma ormai non posso
[cdb]accettare nulla di meno della vittoria!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono una furia!
# Group 89 (0, 5, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ci sarà da divertirsi. Immagino che l'etichetta
[cdb]ci obblighi a restituire la cortesia e caricarli
[cdb]a testa bassa!
SubGroup(3)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,5,11,12,12,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 5, 7)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,92,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Le sorti della battaglia non volgono a nostro
[cdb]favore. Farò meglio a ritirarmi...
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 91 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Niente male... Potrei addirittura rischiare
[cdb]di perdere!
# Group 92 (0, 5, 0, 5, 11)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah ah ah! Finalmente qualcuno che è in grado
[cdb]di mettermi alle strette! Ma non... Che succede?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# L'Impero non può permettersi di perderti.
Perdonami, ma ti trasporterò al sicuro.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][1:CHARA_G] ha usato la [r]magia di soccorso[/] per favorire la ritirata [eg4][0:CHARA_G]!
# Group 93 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno perso! Le porte si sono aperte!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E si è salvato anche stavolta... Non importa,
[cdb]la via è libera. Raggiungiamo il duca Aegir.
SubGroup(1)
Unknown80(44,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 11, 35)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
Unknown28(2,90,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 1 0
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Presto! Più veloci! Correte!
SubGroup(3)
Unknown21(8,464,1,11464,1,0,0,0,0,1,0,0,0,0,0)
Unknown76(8,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
If254(1,92,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il duca Aegir si è messo in marcia. Dobbiamo
[cdb]liberarci al più presto del conte Bergliez.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,9964,1,18464,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: True 1
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
# Group 98 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 99 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dov'è Edelgard? Dobbiamo trovarla
[cdb]al più presto... Ah!
Unknown80(54,0,0,0,0,0,92,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
# Miserabile carnefice. Hai ucciso lo spirito
[cdb]di questo ricettacolo, e ora pagherai con
[cdb]la morte.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
# Miserabile carnefice. Hai ucciso lo spirito
[cdb]di questo ricettacolo, e ora pagherai con
[cdb]la morte.
CloseUp(75,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Quel mostro vuole te. Diamo al Flagello
Cinereo la fine che merita.
SubGroup(2)
Unknown43(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] una volta per tutte!
Unknown10(0,1,75,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,75,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# Sei forte... Ma io non mi sento da meno...
E questa volta, so che posso batterti!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
# [MFH:Il nostro_La nostra] rivale brama la vittoria.
Ma solo per te, schiaccerò quel
[cdb]suo lurido corpo da parassita.
# Group 101 (0, 2, 0, 20, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Verme arrogante! Sparisci!
Questa battaglia non ti riguarda!
# Group 102 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Questo ricettacolo non obbedisce
[cdb]ai miei comandi!
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Il mostro sta perdendo il controllo...
È la nostra occasione per chiudere i conti!
# Group 103 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sordida... deprecabile... creatura!
# Group 104 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 106 (0, 5, 0, 4, 30)
SubGroup(3)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 1 1 0
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
SubGroup(1)
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Vostra Eccellenza, le balliste sono pronte a fare
[cdb]fuoco! Potrebbero aiutarci a guadagnare tempo.
SubGroup(3)
Unknown83(5896,356,6355,5848,358,6398,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5896,347,6355,5848,349,6398,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(4)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(35,4,0,0,92,3,0,60,0,1,0,0,0,0,0)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(60500,0,64100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]baliste[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0)
# Conquista il [r]forte[/] per fermare la [g]balista[/]!
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Uff, ci hanno bloccato la strada...
Dobbiamo disattivare quelle balliste.
If254(1,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Piovono strali dal cielo... Prima di proseguire,
[cdb]dobbiamo fare qualcosa al riguardo.
# Group 107 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0)
# Hai fermato le [g]baliste[/]!
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bene, hanno smesso! Possiamo rimetterci
[cdb]in marcia!
If254(1,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fermate. Ora proseguire sarà più facile.
# Group 109 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 6, 0, 4, 3)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,5000,1,1,0,0,0,0,0,0)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si avvicina al [g]punto di evacuazione[/]! Intervieni subito!
# Group 111 (0, 5, 0, 4, 33)
SubGroup(3)
Unknown11(8,15964,1,19964,1,0,100,1,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(1)
Unknown21(8,14664,1,19994,1,0,0,0,0,0,1,1,1,0,0)
SubGroup(3)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(7881,282,8557,7946,283,8555,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sì, magnifico! La via è libera,
[cdb]l'Impero è salvo! Ah ah!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(15,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 8, 0, 2, 4)
SubGroup(1)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
SubGroup(1)
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No! Troppo tardi...
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 115 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
# Group 116 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 1 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I genieri bellici sono in posizione.
Dovrebbe rivelarsi un ottimo diversivo.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 118: True 0
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 8, 2)
SubGroup(3)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bene, date il segnale.
SubGroup(1)
Unknown66(1260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4043,466,4986,4027,470,4976,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Cosa significava quel segnale? Un'imboscata
[cdb]nemica? Indagate subito!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in allerta per i [g]segnali[/] e ha interrotto l'avanzata!
SubGroup(1)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3986,481,4945,3968,486,4941,120,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 125 (0, 5, 0, 13, 18)
SubGroup(8)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 0 1 0
SubGroup(2)
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 1 0
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 1 0
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non avete trovato nulla?
Bene, allora proseguiamo. Avanti!
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,19964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,80,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,2064,1,17464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,92,14,15964,1,19964,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] riprende ad avanzare verso il [g]punto di evacuazione[/]!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
# Group 127 (0, 2, 2, 5, 0)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
# Group 128 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
# Group 129 (0, 2, 2, 6, 0)
SubGroup(5)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
# Group 130 (0, 2, 2, 8, 0)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
# Group 131 (0, 2, 2, 7, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ah! Li abbiamo messi talmente alle strette
[cdb]che dubito ci serviranno i genieri.
# Group 133 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(89,662,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 89 to [cs][es]5_13_21_30_38_46_62_67_consulente[cm][es]8_16_24_33_41_49_65_69_consulenti[ce]
Unknown14(89,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 0, 6, 17)
SubGroup(5)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown19(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(1)
Unknown18(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 139 (0, 2, 0, 5, 14)
SubGroup(4)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
Unknown19(89,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 16, 2, 34)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 16, 2, 32)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(31)
Unknown76(8,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(15,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(16,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(39,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(40,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(41,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(42,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(43,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(44,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(46,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(47,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(48,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(49,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(51,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(82,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(83,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(20,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(24,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(90,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(84,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
Unknown28(12,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(86,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(86,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(87,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(87,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
Unknown19(88,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(88,42000,0,40000,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 164 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 8, 1, 26)
SubGroup(0)
SubGroup(0)
SubGroup(0)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(9,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(25,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(26,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,50700,0,11164,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(11,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(27,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,0,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1664,1,17664,1,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,39,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,40,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,41,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,0,42,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(552,0,42,92,92,0,0,0,2,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,4,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,5,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,42,92,92,0,0,0,6,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkCharacter(2981,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Il nostro obiettivo è il duca Aegir. Ma non dubito che incontreremo anche Edelgard.
Il nostro obiettivo è il duca Aegir. Ma non dubito che incontreremo anche Edelgard.
TalkDeploySlot(2982,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Devo fuggire, a costo di salvarmi da solo. Presto, al Garreg Mach!
Devo fuggire, a costo di salvarmi da solo. Presto, al Garreg Mach!
Alert(182,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso il punto di evacuazione!
MainMissionStart(3909,0,0,1,8,92,92,0,0,14,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per impedire che raggiunga il punto di evacuazione!
Alert(3901,2,8,92,92,0,0,0,14,0,0,0,0,0,0)
Impedisci [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
TalkDeploySlot(2983,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il nemico incombe, ma non posso morire! C'è in gioco il futuro dell'Impero!
Il nemico incombe, ma non posso morire! C'è in gioco il futuro dell'Impero!
TalkCharacter(2984,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Dorothea
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Non vi ho mai ringraziato a sufficienza per quanto avete fatto per me a Enbarr. Consentitemi di farlo ora.
Non vi ho mai ringraziato a sufficienza per quanto avete fatto per me a Enbarr. Consentitemi di farlo ora.
TalkCharacter(2985,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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È protetto da un manipolo di soldati. Non sarà sufficiente inseguirlo per accorciare le distanze.
È protetto da un manipolo di soldati. Non sarà sufficiente inseguirlo per accorciare le distanze.
TalkCharacter(2986,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Dobbiamo bloccargli ogni via di fuga. Magari inviando delle nostre unità in avanscoperta nelle caverne.
Dobbiamo bloccargli ogni via di fuga. Magari inviando delle nostre unità in avanscoperta nelle caverne.
MainMissionStart(3910,4,2,1,8,92,92,0,0,14,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista [eg2][0:AREA] e sbarra l'accesso al punto di evacuazione [eg4][0:CHARA_G]!
TalkDeploySlot(2987,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Mi spiace essermi perso la battaglia campale. Non amo granché trovarmi in svantaggio.
Mi spiace essermi perso la battaglia campale. Non amo granché trovarmi in svantaggio.
Alert(3911,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha schierato uno squadrone dentro le caverne!
TalkCharacter(2988,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
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Avranno appostato delle unità nelle caverne per intercettarci. Potrei scommetterci. Teniamo gli occhi aperti.
Avranno appostato delle unità nelle caverne per intercettarci. Potrei scommetterci. Teniamo gli occhi aperti.
TalkCharacter(2989,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Il nemico si sarà appostato anche nelle caverne. Dovremo affrontarli lungo il percorso.
Il nemico si sarà appostato anche nelle caverne. Dovremo affrontarli lungo il percorso.
Alert(3912,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
Conquista il [r]forte[/] dentro le caverne e avanza!
TalkDeploySlot(2990,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Di male in peggio. D'accordo, proverò a guadagnare tempo...
Di male in peggio. D'accordo, proverò a guadagnare tempo...
Alert(574,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
Alert(574,0,37,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2991,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Leopold mi darà il tormento se non mi impegno a sufficienza.
Leopold mi darà il tormento se non mi impegno a sufficienza.
TalkDeploySlot(2992,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Tsk! Beh, vada come vada, per lo meno il casato degli Hevring sopravvivrà... in un modo o nell'altro.
Tsk! Beh, vada come vada, per lo meno il casato degli Hevring sopravvivrà... in un modo o nell'altro.
TalkCharacter(2993,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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So bene che quello è il tuo primo cruccio, ma è probabile che dovremo rinunciare alle nostre terre.
So bene che quello è il tuo primo cruccio, ma è probabile che dovremo rinunciare alle nostre terre.
TalkDeploySlot(2994,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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L'efficienza dell'esercito del Regno è invidiabile. Guardate in che stato è ridotto l'Impero...
L'efficienza dell'esercito del Regno è invidiabile. Guardate in che stato è ridotto l'Impero...
TalkDeploySlot(2995,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Oh, no! Sono a corto di idee, devo ammetterlo. Tremo al pensiero di cosa sarà di me nelle mani del nemico...
Oh, no! Sono a corto di idee, devo ammetterlo. Tremo al pensiero di cosa sarà di me nelle mani del nemico...
TalkDeploySlot(2996,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Sono al limite. Avanzate pure, tirapiedi di Seiros.
Sono al limite. Avanzate pure, tirapiedi di Seiros.
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(553,1,37,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,1,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(2997,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Perfetto, la via è libera! Blocchiamo questa uscita!
Perfetto, la via è libera! Blocchiamo questa uscita!
TalkCharacter(2998,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Ora possiamo proseguire. È ora di bloccare la loro via di fuga.
Ora possiamo proseguire. È ora di bloccare la loro via di fuga.
Alert(39,4,92,92,92,0,0,0,14,0,0,0,0,0,0)
Conquista [eg2][0:AREA]!
MainMissionStart(3926,1,2,2,8,92,92,0,0,14,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sbarra l'accesso al punto di evacuazione [eg4][0:CHARA_G]!
Alert(557,0,92,92,92,5,0,0,14,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
TalkDeploySlot(2999,32,0,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Vostra Eccellenza! Le truppe del Regno hanno bloccato la nostra via di fuga!
Vostra Eccellenza! Le truppe del Regno hanno bloccato la nostra via di fuga!
MainMissionStart(0,0,3,4,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,4,4,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,5,4,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(3051,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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La via di fuga è bloccata! Dobbiamo attingere a tutte le risorse residue e sconfiggerli!
La via di fuga è bloccata! Dobbiamo attingere a tutte le risorse residue e sconfiggerli!
Alert(3921,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
Appaiono le unità restanti [eg4][r][0:PARTY][/]!
TalkDeploySlot(3052,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Avanti! La sopravvivenza dell'Impero è nelle nostre mani!
Avanti! La sopravvivenza dell'Impero è nelle nostre mani!
TalkDeploySlot(3053,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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È una manovra a tenaglia! Non credo proprio!
È una manovra a tenaglia! Non credo proprio!
TalkDeploySlot(3054,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Soldati dell'Impero! Eliminate qualsiasi nemico incroci il vostro cammino!
Soldati dell'Impero! Eliminate qualsiasi nemico incroci il vostro cammino!
TalkDeploySlot(3055,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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In circostanze come queste, vorrei disporre del dono dell'ubiquità.
In circostanze come queste, vorrei disporre del dono dell'ubiquità.
TalkDeploySlot(3056,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non tollerò minacce alla mia incolumità!
Non tollerò minacce alla mia incolumità!
TalkDeploySlot(3057,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono un grande uomo! Ho dalla mia ricchezza e potere! Sono Ludwig von Aegir!
Sono un grande uomo! Ho dalla mia ricchezza e potere! Sono Ludwig von Aegir!
SetDeathText(73,96,3058,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Ludwig
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Oh, avi dell'Adrestia... Vostra Maestà... Per il nostro Impero è finita...
Oh, avi dell'Adrestia... Vostra Maestà... Per il nostro Impero è finita...
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3070,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Abbiamo sconfitto il duca Aegir, eppure di Edelgard non c'è traccia. Dobbiamo trovarla.
Abbiamo sconfitto il duca Aegir, eppure di Edelgard non c'è traccia. Dobbiamo trovarla.
Alert(319,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,1,2,8,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(438,1,0,2,8,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(0,0,2,4,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,0,16,4,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(3925,0,8,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte! Le unità [eg4][r][0:PARTY][/] battono in ritirata!
TalkDeploySlot(3000,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Temo che ormai siamo spacciati... Non c'è nessuno che possa assisterci?
Temo che ormai siamo spacciati... Non c'è nessuno che possa assisterci?
TalkDeploySlot(3001,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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D'accordo, vi copro io. Non lascerò che passino!
D'accordo, vi copro io. Non lascerò che passino!
Alert(280,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
TalkDeploySlot(3004,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sfrutteremo questo forte per riorganizzarci. Presto, un cavallo riposato! Il ministro degli Affari Militari li terrà impegnati!
Sfrutteremo questo forte per riorganizzarci. Presto, un cavallo riposato! Il ministro degli Affari Militari li terrà impegnati!
TalkDeploySlot(3005,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Immagino che dovrò prendere il posto di mio padre... Non li lascerò passare!
Immagino che dovrò prendere il posto di mio padre... Non li lascerò passare!
Alert(203,2,9,92,92,0,0,0,0,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
Alert(3913,2,9,8,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
Alert(3914,0,8,9,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
MainMissionStart(3915,4,3,1,8,9,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
GenderedMcTalk(0,3002,3003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Se vogliamo proseguire, dovremo liberarci di Caspar!
Se vogliamo proseguire, dovremo liberarci di Caspar!
[es]1_9_17_26_34_42_58_66_Shez
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Se vogliamo proseguire, dovremo liberarci di Caspar!
Se vogliamo proseguire, dovremo liberarci di Caspar!
TalkCharacter(3006,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Il duca Aegir non deve sfuggirci. Dobbiamo liberarci di Caspar in tutta fretta.
Il duca Aegir non deve sfuggirci. Dobbiamo liberarci di Caspar in tutta fretta.
TalkCharacter(3008,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3009,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Di nuovo quella reazione. Ti rendi conto che siete venuti voi a cercarci, vero?
Di nuovo quella reazione. Ti rendi conto che siete venuti voi a cercarci, vero?
TalkDeploySlot(2938,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
TalkDeploySlot(3010,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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È la prima volta che ci affrontiamo, Linhardt. E sarà anche l'ultima.
È la prima volta che ci affrontiamo, Linhardt. E sarà anche l'ultima.
TalkCharacter(3011,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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No, è già successo nell'Ailell. Ma avrei fatto volentieri a meno di averti di nuovo contro, considerate le circostanze.
No, è già successo nell'Ailell. Ma avrei fatto volentieri a meno di averti di nuovo contro, considerate le circostanze.
TalkCharacter(3012,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Già, temo di sì. Ma credimi, ne avrei fatto volentieri a meno.
Già, temo di sì. Ma credimi, ne avrei fatto volentieri a meno.
TalkCharacter(3013,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3014,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Dorothea
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Oh, Caspar... Speravo di non doverti mai affrontare in battaglia, e invece...
Oh, Caspar... Speravo di non doverti mai affrontare in battaglia, e invece...
TalkDeploySlot(3015,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Mi spiace, Dorothea, ma non posso fermarmi. Abbiamo entrambi le nostre ragioni per combattere... È inevitabile.
Mi spiace, Dorothea, ma non posso fermarmi. Abbiamo entrambi le nostre ragioni per combattere... È inevitabile.
TalkDeploySlot(3016,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Petra, come figlio del tuo nemico, sarò io ad affrontarti!
Petra, come figlio del tuo nemico, sarò io ad affrontarti!
TalkCharacter(3017,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Petra
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Non c'è più importanza. Combatto per futuro mio e di mia patria!
Non c'è più importanza. Combatto per futuro mio e di mia patria!
TalkDeploySlot(3007,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Di qui non si passa. Non senza aver tolto di mezzo me!
Di qui non si passa. Non senza aver tolto di mezzo me!
TalkDeploySlot(3018,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Wow, niente male! Ma non mollo ancora...
Wow, niente male! Ma non mollo ancora...
TalkDeploySlot(3019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Le ferite non sono un problema, finché riuscirò a reggermi in piedi!
Le ferite non sono un problema, finché riuscirò a reggermi in piedi!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,9,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Io difendo le retrovie! Vai, Caspar!
Io difendo le retrovie! Vai, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(3021,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,9,92,92,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
SetDeathText(8,96,3020,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Caspar
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Edelgard, mi spiace... Ho fatto... il possibile...
Edelgard, mi spiace... Ho fatto... il possibile...
TalkDeploySlot(6663,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Io difendo le retrovie! Vai, Caspar!
Io difendo le retrovie! Vai, Caspar!
Alert(237,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(319,0,9,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(3022,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Possiamo riprendere la ritirata!
Possiamo riprendere la ritirata!
Alert(3916,2,8,35,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
TalkCharacter(3023,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Ashe
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Il duca Aegir ci sta sfuggendo. Dobbiamo battere Caspar, forza!
Il duca Aegir ci sta sfuggendo. Dobbiamo battere Caspar, forza!
TalkCharacter(3024,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Dedue
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Il duca Aegir si è rimesso in marcia. Dobbiamo liberarci di Caspar prima possibile.
Il duca Aegir si è rimesso in marcia. Dobbiamo liberarci di Caspar prima possibile.
TalkDeploySlot(3025,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono... esausto. Qualcuno prenda il mio posto, ho bisogno di riposare!
Sono... esausto. Qualcuno prenda il mio posto, ho bisogno di riposare!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Alert(280,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] è accorsa in aiuto [eg4][1:CHARA_G]!
TalkDeploySlot(3028,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono... esausto. Ministro! Per favore, ho bisogno di riposarmi!
Sono... esausto. Ministro! Per favore, ho bisogno di riposarmi!
TalkDeploySlot(3026,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Mostrerò loro la forza del casato dei Bergliez. Fatevi sotto, se non ci tenete alla vita!
Alert(203,2,11,92,92,0,0,0,0,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
Alert(3913,2,11,8,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha sbarrato il passaggio per coprire la ritirata [eg4][1:CHARA_G]!
Alert(3914,0,8,11,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][1:CHARA_G] ha aiutato [eg2][0:CHARA_G] a ritirarsi temporaneamente!
MainMissionStart(3915,4,4,1,8,11,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][1:CHARA_G] e insegui [eg2][0:CHARA_G]!
TalkCharacter(3027,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Il ministro degli Affari Militari ha deciso di degnarci della sua presenza? Ma bene... Non ci resta che toglierlo di mezzo!
Il ministro degli Affari Militari ha deciso di degnarci della sua presenza? Ma bene... Non ci resta che toglierlo di mezzo!
TalkCharacter(3029,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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Dobbiamo eliminarlo subito! Se indugiamo, il duca Aegir la farà franca.
Dobbiamo eliminarlo subito! Se indugiamo, il duca Aegir la farà franca.
TalkDeploySlot(3030,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ultime volontà? Le riceverò al posto della Dea.
Ultime volontà? Le riceverò al posto della Dea.
TalkCharacter(3031,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Bernadetta
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Cosa?! No, ho ancora una pila di libri da leggere!
Cosa?! No, ho ancora una pila di libri da leggere!
TalkDeploySlot(3032,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vedo che ti fanno sgobbare, ragazzo. Mi sembra il minimo.
Vedo che ti fanno sgobbare, ragazzo. Mi sembra il minimo.
TalkCharacter(3033,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Di certo non è per mia volontà che continuiamo a incontrarci così, se è questo che intendete.
Di certo non è per mia volontà che continuiamo a incontrarci così, se è questo che intendete.
TalkDeploySlot(2939,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
TalkCharacter(3034,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
TalkCharacter(3035,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3036,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ammirevole coraggio... Non sarò da meno!
Ammirevole coraggio... Non sarò da meno!
TalkDeploySlot(3030,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ultime volontà? Le riceverò al posto della Dea.
Ultime volontà? Le riceverò al posto della Dea.
TalkDeploySlot(3037,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non basta la superiorità numerica per battermi! Serve maggiore determinazione!
Non basta la superiorità numerica per battermi! Serve maggiore determinazione!
TalkDeploySlot(3039,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Leopold, hai una pessima cera. Immagino che anche un uomo della tua levatura abbia bisogno d'aiuto, di tanto in tanto.
Leopold, hai una pessima cera. Immagino che anche un uomo della tua levatura abbia bisogno d'aiuto, di tanto in tanto.
Alert(3917,2,10,11,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riappare per proteggere [eg2][1:CHARA_G]!
TalkDeploySlot(3040,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Belle parole, per uno che è tornato in campo dopo una sconfitta!
Belle parole, per uno che è tornato in campo dopo una sconfitta!
TalkDeploySlot(3041,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Temo che a Leopold serva aiuto. Pensaci tu.
Temo che a Leopold serva aiuto. Pensaci tu.
Alert(245,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(3919,0,37,10,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] sta difendendo il [r]forte[/] al posto [eg4][1:CHARA_G]!
Alert(204,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
Riappare [eg2][0:CHARA_G]!
TalkDeploySlot(3042,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Non ti serve il mio aiuto, lo so. Ma almeno lascia che ti curi.
Non ti serve il mio aiuto, lo so. Ma almeno lascia che ti curi.
Alert(617,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G] con [r]Cura riflessa[/]!
TalkDeploySlot(3043,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Chi ti ha chiesto niente? Ma ormai non posso accettare nulla di meno della vittoria!
Chi ti ha chiesto niente? Ma ormai non posso accettare nulla di meno della vittoria!
Alert(933,2,12,11,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] sono una furia!
TalkCharacter(3044,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Ci sarà da divertirsi. Immagino che l'etichetta ci obblighi a restituire la cortesia e caricarli a testa bassa!
Ci sarà da divertirsi. Immagino che l'etichetta ci obblighi a restituire la cortesia e caricarli a testa bassa!
TalkDeploySlot(3045,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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Le sorti della battaglia non volgono a nostro favore. Farò meglio a ritirarmi...
Le sorti della battaglia non volgono a nostro favore. Farò meglio a ritirarmi...
Alert(237,0,12,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(3038,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Niente male... Potrei addirittura rischiare di perdere!
Niente male... Potrei addirittura rischiare di perdere!
TalkDeploySlot(3046,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah ah ah! Finalmente qualcuno che è in grado di mettermi alle strette! Ma non... Che succede?
Ah ah ah! Finalmente qualcuno che è in grado di mettermi alle strette! Ma non... Che succede?
TalkDeploySlot(3047,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_mercante oscura[cm][es]8_16_24_33_41_49_65_69_mercanti oscure[ce]
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L'Impero non può permettersi di perderti. Perdonami, ma ti trasporterò al sicuro.
L'Impero non può permettersi di perderti. Perdonami, ma ti trasporterò al sicuro.
Alert(3918,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][1:CHARA_G] ha usato la [r]magia di soccorso[/] per favorire la ritirata [eg4][0:CHARA_G]!
MainMissionStart(440,1,5,2,11,12,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(3920,0,11,12,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno perso! Le porte si sono aperte!
TalkCharacter(3048,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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E si è salvato anche stavolta... Non importa, la via è libera. Raggiungiamo il duca Aegir.
E si è salvato anche stavolta... Non importa, la via è libera. Raggiungiamo il duca Aegir.
TalkDeploySlot(3049,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Presto! Più veloci! Correte!
Presto! Più veloci! Correte!
Alert(3916,2,8,36,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riappare dopo aver ritrovato il suo sangue freddo!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
TalkCharacter(3050,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Il duca Aegir si è messo in marcia. Dobbiamo liberarci al più presto del conte Bergliez.
Il duca Aegir si è messo in marcia. Dobbiamo liberarci al più presto del conte Bergliez.
TalkCharacter(3059,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dimitri
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Dov'è Edelgard? Dobbiamo trovarla al più presto... Ah!
Dov'è Edelgard? Dobbiamo trovarla al più presto... Ah!
SetDeathText(0,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
SetDeathText(1,73,1583,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Byleth
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Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
Miserabile carnefice. Hai ucciso lo spirito di questo ricettacolo, e ora pagherai con la morte.
Alert(200,2,75,92,92,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
TalkCharacter(1584,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Quel mostro vuole te. Diamo al Flagello Cinereo la fine che merita.
Quel mostro vuole te. Diamo al Flagello Cinereo la fine che merita.
MainMissionStart(739,4,6,1,75,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] una volta per tutte!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
[es]1_9_17_26_34_42_58_66_Shez
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Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
Sei forte... Ma io non mi sento da meno... E questa volta, so che posso batterti!
TalkDeploySlot(1587,75,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt
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[MFH:Il nostro_La nostra] rivale brama la vittoria. Ma solo per te, schiaccerò quel suo lurido corpo da parassita.
[MFH:Il nostro_La nostra] rivale brama la vittoria. Ma solo per te, schiaccerò quel suo lurido corpo da parassita.
TalkDeploySlot(1588,75,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt
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Verme arrogante! Sparisci! Questa battaglia non ti riguarda!
Verme arrogante! Sparisci! Questa battaglia non ti riguarda!
TalkDeploySlot(1589,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt
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Questo ricettacolo non obbedisce ai miei comandi!
Questo ricettacolo non obbedisce ai miei comandi!
TalkCharacter(1590,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Il mostro sta perdendo il controllo... È la nostra occasione per chiudere i conti!
Il mostro sta perdendo il controllo... È la nostra occasione per chiudere i conti!
TalkDeploySlot(1591,75,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Linhardt
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Sordida... deprecabile... creatura!
Sordida... deprecabile... creatura!
TalkDeploySlot(3060,31,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Vostra Eccellenza, le balliste sono pronte a fare fuoco! Potrebbero aiutarci a guadagnare tempo.
Vostra Eccellenza, le balliste sono pronte a fare fuoco! Potrebbero aiutarci a guadagnare tempo.
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno attivato le baliste!
MainMissionStart(3927,4,16,1,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista il [r]forte[/] per fermare la balista!
TalkCharacter(3061,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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Uff, ci hanno bloccato la strada... Dobbiamo disattivare quelle balliste.
Uff, ci hanno bloccato la strada... Dobbiamo disattivare quelle balliste.
TalkCharacter(3062,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Piovono strali dal cielo... Prima di proseguire, dobbiamo fare qualcosa al riguardo.
Piovono strali dal cielo... Prima di proseguire, dobbiamo fare qualcosa al riguardo.
MainMissionStart(3907,1,16,2,92,92,92,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai fermato le baliste!
TalkCharacter(3063,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Bene, hanno smesso! Possiamo rimetterci in marcia!
Bene, hanno smesso! Possiamo rimetterci in marcia!
TalkCharacter(3064,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(3924,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si avvicina al punto di evacuazione! Intervieni subito!
Alert(150,3,8,92,92,0,0,0,14,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkDeploySlot(3071,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sì, magnifico! La via è libera, l'Impero è salvo! Ah ah!
Sì, magnifico! La via è libera, l'Impero è salvo! Ah ah!
TalkCharacter(3072,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3065,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
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I genieri bellici sono in posizione. Dovrebbe rivelarsi un ottimo diversivo.
I genieri bellici sono in posizione. Dovrebbe rivelarsi un ottimo diversivo.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3066,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3067,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Cosa significava quel segnale? Un'imboscata nemica? Indagate subito!
Cosa significava quel segnale? Un'imboscata nemica? Indagate subito!
Alert(3922,0,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in allerta per i segnali e ha interrotto l'avanzata!
TalkDeploySlot(3068,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Non avete trovato nulla? Bene, allora proseguiamo. Avanti!
Non avete trovato nulla? Bene, allora proseguiamo. Avanti!
Alert(371,2,8,92,92,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] riprende ad avanzare verso il punto di evacuazione!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3069,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Felix
volume_up
Ah! Li abbiamo messi talmente alle strette che dubito ci serviranno i genieri.
Ah! Li abbiamo messi talmente alle strette che dubito ci serviranno i genieri.
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(237,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,89,92,92,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(549,1,33,92,92,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!