Le armate dell'Alleanza si trovano in difficoltà contro l'esercito imperiale. Corri in loro soccorso.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 13 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 1 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 5 0 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 5 0 1537 5 2 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 0, 2, 23)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(8,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SetName(9,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30121,2,8,13,13,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,134,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,0,8,13,13,14,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,3,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30120,4,16,1,8,8,13,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 2 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,13,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,13,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(13,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 9, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,13,0,0,0,0,0,0,1,1,0,0,0,0)
Alert(544,1,8,13,13,0,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
# Group 4 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 0 1 0
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,13,13,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina [eg3][0:AREA]!
Alert(335,4,8,13,13,0,0,0,0,0,0,0,0,0,0) # Sconfiggi velocemente [eg2][0:CHARA_G]!
# Group 5 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,13,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 5, 13)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,2,8,13,13,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,16,3,8,8,13,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,91,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,8,13,13,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 3, 17)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(374,2,9,13,13,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riappare con i rinforzi!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(30121,2,8,13,13,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(169,0,8,13,13,14,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
MainMissionStart(30120,4,16,1,8,8,13,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
MainMissionStart(438,1,16,2,8,8,13,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(544,1,8,13,13,0,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
Alert(177,2,8,13,13,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina [eg3][0:AREA]!
Alert(335,4,8,13,13,0,0,0,0,0,0,0,0,0,0) Sconfiggi velocemente [eg2][0:CHARA_G]!
Alert(150,2,8,13,13,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
MainMissionStart(439,2,16,3,8,8,13,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(245,0,8,13,13,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
Alert(374,2,9,13,13,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riappare con i rinforzi!