再びサウィン村からの依頼を受けたジェラルトと ベレトの親子。そこへレオニーが……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 62 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ジェラルト 255 0 0 1 165 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 レオニー 255 0 0 2 135 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 シェズ 255 0 0 3 9 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 シェズ 255 0 0 4 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 シェズ 255 0 0 5 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 シェズ 255 0 0 6 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 シェズ 255 0 0 7 0 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 アロイス 255 0 0 8 310 7 1 5 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
9 連邦国将 255 0 2 0 660 5 12 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 2 1 680 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 2 2 645 5 2 5 100 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 2 3 600 5 2 5 100 3 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 2 4 600 5 2 5 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 2 5 695 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 2 6 600 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 2 7 645 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 2 8 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 2 9 690 5 2 5 101 3 0 33 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 10 610 5 2 5 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 11 625 5 2 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 セイロス騎士 255 0 2 12 704 5 2 5 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 13 645 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 2 14 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 2 15 680 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 16 690 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 17 600 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 2 18 610 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 19 630 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 2 20 685 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 2 21 615 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 2 22 615 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 2 23 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 2 24 695 5 2 5 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 2 25 615 5 2 5 101 3 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 2 26 615 5 2 5 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 2 27 675 5 2 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 3 0 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 3 1 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 3 2 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 3 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 3 4 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 5 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 7 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 3 10 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 11 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 15 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 3 16 1020 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 平民 255 0 4 0 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
58 平民 255 0 4 1 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
59 平民 255 0 4 2 1401 7 12 0 101 5 0 1 199 255 65535 1999 37 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
60 連邦国将 255 0 2 22 605 5 5 0 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 255 0 2 23 600 5 5 0 100 4 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 35 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 35 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 35 1526 36 1526 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1527 35 1523 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 35 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 24)
SubGroup(0)
Unknown10(0,58,4,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,95,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 賊頭
SetName(57,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 民
SetName(58,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 58 to 民
SetName(59,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to 民
SetName(60,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 賊
SetName(61,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 賊
SubGroup(3)
Unknown76(57,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(58,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(59,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 12)
SubGroup(0)
SubGroup(3)
Unknown6(57,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(58,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(59,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(1,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown63(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 14)
SubGroup(0)
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうせ人質がいるのは奥のほうだろう。 先に悪党どもを人質から引き離しておくか。
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 陽動作戦ですね、師匠! 上手くいったら すぐに人質を救出しましょう!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # それじゃ、始めるぞ! 派手に暴れて奴らの注意を引きつけろ!
SubGroup(5)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) # <read out of bounds>
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……最初にこの辺りを訪れてから、もう 十数年は経つか? 時の流れは早えもんだ。
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0) # そうですなあ……いや、ここらでの最初の 仕事には、私は同行していなかったような。
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 前に来た時も密猟者を退治したんだったな。 お前も、覚えてるだろう?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0) # いや、まったく記憶にないよ。
# Group 7 (0, 2, 0, 11, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……何となく思い出してきたぞ。 前に来た時にお前らはいなかったんだ。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # さもありなん。彼は幼かったでしょうし、 私はセイロス騎士団にいたはずですから。
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # さもありなん。彼女は幼かったでしょうし、 私はセイロス騎士団にいたはずですから。
# Group 8 (0, 5, 0, 6, 37)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # おいおい、敵襲かよ! ぼやぼやしてねえで迎え撃て!
SubGroup(8)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(5)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほれ、阿呆どもが引っかかったぞ。 この隙に人質を助け出せ!
# Group 9 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # よし、じゃあ奥に残ってる敵を始末して 人質になってる村人を助けるぞ!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]を救援せよ!
# Group 11 (0, 2, 0, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # まず要所を押さえて流れを引き寄せる…… あの時、師匠から教わったことの一つだ!
# Group 12 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0) # ジェラルトさんって、もっと力押しな戦いを 好む人だと思ってたが、そうでもないのか?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 策が有効な場面なら使う。卑怯な手でも 勝てばよしってのが師匠のやり方だ。
# Group 13 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # あんた、サウィン村のレオニーちゃんかい? すっかり大きくなって……助かったよ!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # はは、よくわかったな。……わたしって、 見た目はそんなに成長してないのか?
# Group 14 (4, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 15 (0, 5, 0, 1, 11)
SubGroup(0)
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 引きつけた雑魚どもも片づけとかねえとな。
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # そっちは頼みます、師匠!
SubGroup(4)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(0)
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 師匠に初めて会った時は非力な村娘だった。 それが今じゃ傭兵だ、わたしも成長したな。
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0) # 非力なレオニーって、 俺には想像しづらいがな。
# Group 16 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # いい流れですね!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 最後まで気抜くなよ?
# Group 17 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # レオニー殿も貴殿も、私には兄弟同然。 皆、ジェラルト殿に育てられたのだからな。
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0) # アロイスが兄……?
# Group 18 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # やれやれ、手間をかけさせやがって。
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # ジェラルト流戦術は無敵ですね!
# Group 19 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 1, 72)
SubGroup(0)
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 村の連中は無事だったようだな。 後は安全な場所まで連れてくだけだ。
SubGroup(10)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53500,0,18964,1,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(57,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(58,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(59,1,62,9,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]たち、[0:AREA]へ撤退開始!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # そう簡単に逃げられてたまるかよ! あいつらを追いかけて、とっ捕まえろ!
SubGroup(2)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、追撃のため出現!
SubGroup(6)
Unknown55(0,10,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,11,0,0,0,0,57,0,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,0,59,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,0,58,0,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,0,58,0,0,0,1,1,0,0,0)
SubGroup(4)
Unknown43(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # まあ、そうなるか。 ったくしつこい奴らだぜ。
# Group 21 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(57,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(57,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(15,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(58,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(58,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 7, 3)
SubGroup(6)
Unknown17(10,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(11,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(12,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,57,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(59,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(58,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(58,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(59,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(59,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
# Group 28 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 7, 11)
SubGroup(3)
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
GroupCheck3(29,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(3)
If254(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 12, 13)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
SubGroup(2)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
SubGroup(5)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) # <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、あと一人だ!
# Group 35 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown56(53500,0,18964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) # <read out of bounds>
SubGroup(4)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G]の護衛に成功!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで人質になってた人たちは、 みんな助けられたね!
SubGroup(6)
Unknown10(1,29,4,62,62,0,0,0,1,4,5,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (14, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
# Group 37 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # このままじゃ人質が危ないよ!
SubGroup(7)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[r]敵[/]の追撃を阻止せよ!
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # お前も一端の傭兵らしくなったじゃねえか。 ちょっと前までチビのガキだったのによ。
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 師匠にはちょっと前なのか。わたしなりに 激動の人生を歩んで来たんですけどね。
# Group 46 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 師匠は、わたしが弟子入りをせがんで、 やっぱり迷惑でしたか?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # いや、そんなことねえぞ。 いい暇潰しが出来たと思ったもんだ。
# Group 47 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかしお前は、良い弟子だったよ。 どんな退屈な話でも熱心に聞いてたしな。
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 字が書けなかったんで、忘れないように 頭ん中に刻み込もうと必死だったんですよ。
# Group 48 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 確実に急所を突いて倒せ! 無駄な体力を 使うと後で腹が減る!……でしたよね!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # おう、よく身についてるじゃねえか。 ジェラルト流戦術の基本中の基本だな。
# Group 49 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # そういや、お前んとこの親父さんに 会いそびれたな。元気か?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 貧しいながらも元気ですよ。師匠、父とは よくお酒を飲んでましたよね。懐かしいな。
# Group 50 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) # [r]敵[/]の追撃阻止に成功!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # よし、これでだいぶ片づいたか?
# Group 51 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 1, 18)
SubGroup(0)
Unknown80(44,0,0,0,0,0,62,0,0,0,0,0,0,0,0)
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他所者が正義面して密猟者退治か? 舐めた真似してんじゃねえぞ、うらァ!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # あれが頭目か。 これまでの悪事、償わせてやる!
SubGroup(2)
Unknown10(0,1,9,62,62,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 53 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # この規模の密猟者どもに狙われてたんじゃ、 サウィンの長老も頭が痛かったろうな。
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # でも長老は領主から信頼されてるんで、 領主もすぐ対応してくれたみたいです。
# Group 54 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # もう諦めろ、相手が悪い。 “壊刃”の名を知らねえのか?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # “壊刃”……? てめえ、まさか! 伝説の傭兵、ジェラルトだってのか?
# Group 55 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # やりましたね、師匠!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # おう、お前もよくやったな!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで片づいたな。 野郎ども、引き揚げるぞ!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # おう!
# Group 56 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 57 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,57,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,57,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,58,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,58,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
Unknown15(62,59,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,59,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 62 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 8, 0, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # そ、そんな…… こんな死に方……
SubGroup(2)
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # チッ、間に合わなかったか。 これじゃ俺たちが来た意味がねえな……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 65 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkCharacter(5496,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
どうせ人質がいるのは奥のほうだろう。 先に悪党どもを人質から引き離しておくか。
TalkCharacter(5497,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
陽動作戦ですね、師匠! 上手くいったら すぐに人質を救出しましょう!
TalkCharacter(5498,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
それじゃ、始めるぞ! 派手に暴れて奴らの注意を引きつけろ!
MainMissionStart(10950,4,0,1,15,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5499,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
……最初にこの辺りを訪れてから、もう 十数年は経つか? 時の流れは早えもんだ。
TalkCharacter(5500,31,1,3,1,3,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
そうですなあ……いや、ここらでの最初の 仕事には、私は同行していなかったような。
TalkCharacter(5501,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
前に来た時も密猟者を退治したんだったな。 お前も、覚えてるだろう?
GenderedMcTalk(1,5502,5503,1,0,1,0,0,0,0,0,0,0,0,0)
ベレト volume_up
いや、まったく記憶にないよ。
ベレス volume_up
いや、まったく記憶にないね。
TalkCharacter(5504,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
……何となく思い出してきたぞ。 前に来た時にお前らはいなかったんだ。
TalkCharacter(5505,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
さもありなん。彼は幼かったでしょうし、 私はセイロス騎士団にいたはずですから。
TalkCharacter(5506,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
さもありなん。彼女は幼かったでしょうし、 私はセイロス騎士団にいたはずですから。
TalkDeploySlot(5507,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
おいおい、敵襲かよ! ぼやぼやしてねえで迎え撃て!
Alert(10951,0,62,62,62,14,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(10952,1,0,2,25,62,62,8,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5508,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
ほれ、阿呆どもが引っかかったぞ。 この隙に人質を助け出せ!
TalkCharacter(5509,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
よし、じゃあ奥に残ってる敵を始末して 人質になってる村人を助けるぞ!
MainMissionStart(189,4,1,1,57,4,62,8,8,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[0:CHARA_G]を救援せよ!
TalkCharacter(5513,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
まず要所を押さえて流れを引き寄せる…… あの時、師匠から教わったことの一つだ!
GenderedMcTalk(0,5514,5515,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ジェラルトさんって、もっと力押しな戦いを 好む人だと思ってたが、そうでもないのか?
シェズ volume_up
ジェラルトさんって、もっと力押しな戦いを 好む人だと思ってたけど、そうでもないの?
TalkCharacter(5516,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
策が有効な場面なら使う。卑怯な手でも 勝てばよしってのが師匠のやり方だ。
MainMissionStart(444,0,1,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(5517,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
あんた、サウィン村のレオニーちゃんかい? すっかり大きくなって……助かったよ!
TalkCharacter(5518,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
はは、よくわかったな。……わたしって、 見た目はそんなに成長してないのか?
TalkCharacter(5544,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
引きつけた雑魚どもも片づけとかねえとな。
TalkCharacter(5545,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
そっちは頼みます、師匠!
MainMissionStart(10955,0,16,1,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5510,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
師匠に初めて会った時は非力な村娘だった。 それが今じゃ傭兵だ、わたしも成長したな。
GenderedMcTalk(0,5511,5512,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
非力なレオニーって、 俺には想像しづらいがな。
シェズ volume_up
非力なレオニーって、 私には想像しづらいけどね。
TalkCharacter(5546,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
いい流れですね!
TalkCharacter(5547,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
最後まで気抜くなよ?
TalkCharacter(5548,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
レオニー殿も貴殿も、私には兄弟同然。 皆、ジェラルト殿に育てられたのだからな。
GenderedMcTalk(1,5549,5550,1,3,1,0,0,0,0,0,0,0,0,0)
ベレト volume_up
アロイスが兄……?
ベレス volume_up
アロイスが兄……?
MainMissionStart(10956,0,16,2,16,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5551,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
やれやれ、手間をかけさせやがって。
TalkCharacter(5552,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
ジェラルト流戦術は無敵ですね!
TalkCharacter(5519,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
村の連中は無事だったようだな。 後は安全な場所まで連れてくだけだ。
Alert(130,0,57,62,62,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]たち、[0:AREA]へ撤退開始!
TalkDeploySlot(5520,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
そう簡単に逃げられてたまるかよ! あいつらを追いかけて、とっ捕まえろ!
Alert(366,0,62,62,62,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、追撃のため出現!
MainMissionStart(10957,1,2,1,57,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5521,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
まあ、そうなるか。 ったくしつこい奴らだぜ。
Alert(10953,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
Alert(10953,0,58,62,62,0,0,0,0,0,1,0,0,0,0) <read out of bounds>
TalkCharacter(5522,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
よし、あと一人だ!
Alert(10954,0,57,62,62,0,0,0,0,0,2,0,0,0,0) <read out of bounds>
MainMissionStart(805,0,2,2,57,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の護衛に成功!
TalkCharacter(5523,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
これで人質になってた人たちは、 みんな助けられたね!
TalkCharacter(5524,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
このままじゃ人質が危ないよ!
MainMissionStart(197,1,3,1,10,62,62,8,0,9,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[r]敵[/]の追撃を阻止せよ!
TalkCharacter(5525,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
お前も一端の傭兵らしくなったじゃねえか。 ちょっと前までチビのガキだったのによ。
TalkCharacter(5526,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
師匠にはちょっと前なのか。わたしなりに 激動の人生を歩んで来たんですけどね。
TalkCharacter(5527,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
師匠は、わたしが弟子入りをせがんで、 やっぱり迷惑でしたか?
TalkCharacter(5528,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
いや、そんなことねえぞ。 いい暇潰しが出来たと思ったもんだ。
TalkCharacter(5529,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
しかしお前は、良い弟子だったよ。 どんな退屈な話でも熱心に聞いてたしな。
TalkCharacter(5530,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
字が書けなかったんで、忘れないように 頭ん中に刻み込もうと必死だったんですよ。
TalkCharacter(5531,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
確実に急所を突いて倒せ! 無駄な体力を 使うと後で腹が減る!……でしたよね!
TalkCharacter(5532,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
おう、よく身についてるじゃねえか。 ジェラルト流戦術の基本中の基本だな。
TalkCharacter(5533,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
そういや、お前んとこの親父さんに 会いそびれたな。元気か?
TalkCharacter(5534,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
貧しいながらも元気ですよ。師匠、父とは よくお酒を飲んでましたよね。懐かしいな。
MainMissionStart(599,0,3,2,62,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]の追撃阻止に成功!
TalkCharacter(5535,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
よし、これでだいぶ片づいたか?
TalkDeploySlot(5536,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
他所者が正義面して密猟者退治か? 舐めた真似してんじゃねえぞ、うらァ!
Alert(200,0,9,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(5537,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
あれが頭目か。 これまでの悪事、償わせてやる!
MainMissionStart(2,0,4,1,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(5538,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
この規模の密猟者どもに狙われてたんじゃ、 サウィンの長老も頭が痛かったろうな。
TalkCharacter(5539,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
でも長老は領主から信頼されてるんで、 領主もすぐ対応してくれたみたいです。
TalkCharacter(5540,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
もう諦めろ、相手が悪い。 “壊刃”の名を知らねえのか?
TalkDeploySlot(5541,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
“壊刃”……? てめえ、まさか! 伝説の傭兵、ジェラルトだってのか?
MainMissionStart(438,0,4,2,9,62,62,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(5542,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
やりましたね、師匠!
TalkCharacter(5543,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
おう、お前もよくやったな!
TalkCharacter(5553,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
これで片づいたな。 野郎ども、引き揚げるぞ!
TalkCharacter(5554,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
おう!
Alert(553,0,21,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(5555,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
そ、そんな…… こんな死に方……
Alert(319,3,57,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(5556,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
チッ、間に合わなかったか。 これじゃ俺たちが来た意味がねえな……
Alert(338,3,57,62,62,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(319,3,8,62,62,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,4,62,62,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!