久々に帝都アンヴァルに帰還する皇帝親征軍の 一行。連戦の疲れを癒やそうとするが……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 79 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 フェルディナント 255 0 0 1 40 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 カスパル 255 0 0 2 50 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 モニカ 255 0 0 3 185 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 リンハルト 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ベルナデッタ 255 0 0 5 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 ペトラ 255 0 0 6 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 エーデルガルト 255 0 0 8 20 7 13 0 101 5 0 100 300 255 65535 1999 66 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 ヒューベルト 255 0 0 9 35 7 13 0 101 3 0 100 300 255 65535 1999 2 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 ヘヴリング伯 255 0 0 10 465 7 13 3 101 3 0 100 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 カトリーヌ 255 0 0 11 155 5 12 3 101 3 1 100 253 255 65535 1999 3 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 シャミア 255 0 0 12 160 5 12 3 101 3 1 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 シャミア 255 0 0 13 160 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 シャミア 255 0 0 14 160 5 12 0 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 0 15 630 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 630 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 695 5 13 3 101 3 1 19 45 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 630 5 13 3 101 3 1 30 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 680 5 13 3 101 3 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 650 5 13 3 101 3 1 21 48 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 650 5 13 3 101 3 1 9 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 680 5 13 3 101 3 1 20 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 695 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 605 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 655 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 695 5 13 3 101 3 1 24 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 695 5 13 3 101 3 1 24 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 600 7 5 0 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 675 7 5 0 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 630 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 605 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 630 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 685 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 605 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 680 5 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 605 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 680 5 13 3 101 3 1 20 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 680 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 680 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 680 5 13 3 101 3 1 30 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 610 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 610 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 610 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 一般兵 255 0 0 51 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 630 5 13 0 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 一般兵 255 0 0 53 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 一般兵 255 0 0 54 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 一般兵 255 0 0 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 一般兵 255 0 0 56 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 一般兵 255 0 0 57 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 一般兵 255 0 0 58 1015 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 一般兵 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 645 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 600 5 13 3 101 3 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 675 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 630 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 0 65 675 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 650 5 13 3 101 3 1 9 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 630 5 13 3 101 3 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 0 68 680 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 連邦国将 255 0 0 70 635 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 連邦国将 255 0 0 71 680 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 連邦国将 255 0 0 72 605 5 13 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 650 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 一般兵 255 0 0 74 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 一般兵 255 0 0 75 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 一般兵 255 0 0 76 1025 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 一般兵 255 0 0 77 1010 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 連邦国将 255 0 0 78 695 5 5 0 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 9 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1523 9 1526 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1523 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1526 9 1523 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1526 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 9 1523 20 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1526 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 53 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (185, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 13)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,14,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(1,23,8,79,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(52,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 教団兵
SetName(28,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 帝国兵
SetName(29,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 帝国兵
SetName(78,900,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to セイロス騎士
# Group 3 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0) # 私は、こんなところで倒れては、 いられない……!
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,17464,1,48000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,49000,0,43000,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,1164,1,53700,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,8664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,964,1,42200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 8)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(1,5664,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(2,1164,1,53700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,57700,0,50500,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(4,9164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,12164,1,53500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(6,56200,0,46200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,61200,0,51700,0,0,1,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown37(5,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown137(0,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1004,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(1,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(30,55000,0,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(31,5464,1,35000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(32,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(33,21464,1,53000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
# Group 30 (0, 2, 8, 2, 14)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
SubGroup(4)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(9,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(38,56000,0,42000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(39,12464,1,52500,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(40,57000,0,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(41,4464,1,58000,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown10(8,63000,0,1464,1,65000,0,3464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0) # 待ち伏せていた[0:CHARA_G]ら、[1:CHARA_G]の元に出現!
# Group 41 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(13,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(42,58700,0,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown28(14,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(43,3164,1,3664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれはシャミアだったわね。 ということは敵は……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # セイロス騎士団……その暗殺部隊ですね! 全力で陛下をお守りしましょう!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
# Group 47 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵の侵入路を塞ごう! これ以上の増援を 防ぎ、入り込んだ者を封じ込めるのだ!
SubGroup(5)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0) # [g]侵入路[/]の[r]砦[/]を制圧せよ!
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、[r]砦[/]から出現! [0:CHARA_G]へ進軍開始!
SubGroup(5)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]を狙う[r]敵[/]の出現を停止させよ!
# Group 49 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 守りやすく、かつ敵の動きを読みやすくする ため、陛下は玉座の間を出ないでください。
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私は陛下の護衛に付きます。 他事をやっている余裕はありませんので。
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,5,0,1,1,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,8,0,1,1,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,12,0,1,1,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,13,0,1,1,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,185,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 刺客、気づけない、不覚でした。 素早く、殲滅、尽力します!
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 良かった、敵の手に落ちた一角は、 そろそろ取り返せそうよ。
# Group 60 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0) # [g]侵入路[/]の[r]砦[/]の制圧に成功!
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 怖かったです……。引き籠もってるのに 無理矢理なんて、酷すぎますよおおお!
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで侵入路は奪還した。 後は城内の敵を殲滅するのみだな!
# Group 61 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # これは厄介な侵入者を見つけてしまったな。 私は武闘派ではないのだがね……。
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # とんだ食わせ者の匂いがするが…… まあいい。皇帝はどこだ?
# Group 63 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,12,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(79,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0) # 目標以外を相手する暇はないんだがな。
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown18(12,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # これ以上、時間を無駄にはできんな。
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、姿を消して[g]城内[/]に潜伏!
SubGroup(1)
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]、姿を消して[g]城内[/]に潜伏!
SubGroup(1)
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 逃げたか……。 まだ警戒が必要だな。
# Group 66 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 3, 77)
SubGroup(2)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
SubGroup(1)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0) # ぎゃあ! ここにも敵が……!
SubGroup(5)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown38(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0) # [g]城内[/]に侵入した[r][0:PARTY][/]、出現!
SubGroup(6)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]城内[/]に侵入した[r]敵[/]を撃破せよ!
SubGroup(1)
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # まだ城内に入り込んだ敵は多い……。 残らず消し潰していってください。
If254(1,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # ベルが籠もれる安全な部屋は ないんですかあああ!
SubGroup(6)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,8,0,0,0,1,1,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0) # 侵入した[0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
# Group 68 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,0,0,1,1,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,2,0,1,1,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,3,0,1,1,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,7,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,79,79,10,0,1,1,0,0,0,0,0,0)
# Group 78 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(1,182,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # こりゃ暗殺部隊って数じゃねえだろ! 完全に軍勢だぞ!
# Group 79 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0) # [g]城内[/]の[r]砦[/]の制圧に成功!
SubGroup(1)
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 有象無象の処理は完了しましたか。 となると後は……。
# Group 80 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び出現!
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 来ましたな。 二度と先程のような真似はさせません。
SubGroup(2)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # こうも的確に手を打たれると厳しいな。 仕方ない。
# Group 82 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(1)
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私から動いてみせないと、 隠れた敵は姿を現わさないようね。
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,64000,0,2464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,2,79,0,640,685,1,3,0,0,0)
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍開始!
SubGroup(1)
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # 陛下、それは有効ではありますが、 かなり危険な手段かと……。
# Group 83 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(0,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(1,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(2,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 8, 4)
SubGroup(7)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown10(3,17464,1,19464,1,29464,1,28464,1,0,1,1,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 8, 24)
SubGroup(3)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 釣れたか……やれ。
SubGroup(2)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0) # [r]伏兵[/]、出現! 周囲の[r]砦[/]を閉門!
SubGroup(1)
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # これは、罠……!
SubGroup(2)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 9, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(2)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # さて、私は行くか。
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び姿を消して[g]城内[/]に潜伏!
SubGroup(1)
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び姿を消して[g]城内[/]に潜伏!
# Group 89 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 26, 0)
SubGroup(5)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(0,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(2,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown13(3,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,15464,1,18464,1,28464,1,28464,1,0,0,1,0,0,0)
# Group 94 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(1)
Unknown80(48,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0) # 誘っているつもりか? その油断が命取りだと教えてやるよ!
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # “雷霆”のカトリーヌ! 大物を送り込んできたわね、レア……!
SubGroup(3)
Unknown10(0,2,11,14,79,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 0, 5, 3)
SubGroup(4)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # あんた、本物の“雷霆”か!? うおお! 本気でやるしかねえ!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # はっ、この剣が見えないのか? だったらその身で確かめな!
# Group 97 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 主に仇なす者には容赦しないよ!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
# Group 100 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # カトリーヌ、だいぶやられているな。 背中を預かってやる。
SubGroup(3)
Unknown15(14,11,0,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び出現!
SubGroup(2)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,4,6,11,14,79,0,0,0,0,0,0,0,0)
If254(1,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 相棒がいないせいで調子が出なくてね。 アンタの背中もアタシが守ってやるよ!
# Group 101 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # また現れましたか。ところでシャミア殿…… 貴殿はセイロス騎士団を辞められたのでは?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほう……よく調べているな。 確かに今の私は、ただの雇われ兵だ。
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ならば、どうですか。カトリーヌ殿を見逃す 代わりに我々に雇われてみませんかね?
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # シャミア! 話に乗るな!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 5, 9)
SubGroup(4)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 退け、カトリーヌ! 後は私がやる。
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 任せた……! アンタも無理せず退けよ、シャミア!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 103 (0, 5, 0, 5, 4)
SubGroup(4)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(11,145,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(705,4,6,5,11,14,79,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,79,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぐっ……! クソ、これ以上は……。
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # シャミア、アンタはそこで休んでろ! アタシがやってやる!
# Group 108 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # チッ……、これでも苦戦するか……。
# Group 109 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0) # なかなかやるねえ、アンタ。
# Group 110 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0) # ハッ……私まで、逃げたら…… お前が追われ、る……だろう……
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0) # ぐっ……! カトリーヌ、せめて…… お前だけでも、逃げ……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
# Group 112 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0) # 魔道砲台を狙う敵がいるぞ! 気をつけろ!
SubGroup(12)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0) # [g]魔道砲台[/]を狙う[0:CHARA_G]ら、出現!
SubGroup(1)
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 砲台を奪われたら、陛下が狙われて しまいます! 防ぎましょう!
SubGroup(5)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[g]魔道砲台[/]を防衛せよ!
# Group 114 (0, 5, 0, 7, 10)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0) # [g]魔道砲台[/]の防衛に成功!
SubGroup(1)
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # どうやら魔道砲台を 守り切れたみたいですね。
# Group 115 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
Unknown26(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) # [g]魔道砲台[/]の防衛に失敗!
SubGroup(3)
Unknown83(5293,593,6639,5363,580,6683,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5291,584,6639,5362,571,6683,180,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]魔道砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # このままでは一方的に砲撃を 受けてしまいます!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]魔道砲台[/]からの砲撃を停止させよ!
# Group 116 (0, 5, 0, 5, 34)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 0 1 0
Unknown26(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,79,79,9,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) # [g]魔道砲台[/]の防衛に失敗!
SubGroup(3)
Unknown83(7506,585,6644,7462,579,6694,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7506,575,6643,7463,569,6693,180,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]魔道砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(52,2,0,0,8,3,1,60,0,1,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,1,0,0,8,2,1,40,0,1,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # このままでは一方的に砲撃を 受けてしまいます!
SubGroup(5)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]魔道砲台[/]からの砲撃を停止させよ!
# Group 117 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 0
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(53300,0,1164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7964,1,1664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0) # [g]魔道砲台[/]、[r]砦[/]の奪還により停止!
# Group 120 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 2, 18)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0) # 皇帝の首、私が頂戴する!
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]へ進軍開始!
SubGroup(1)
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……強敵が現れたようですな。 すぐに始末を!
SubGroup(2)
Unknown43(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を狙う[1:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(17,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]に到達!
SubGroup(1)
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 来たわね……私が相手をしてあげる!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 助かりました。 陛下も引き続きお気をつけを……。
# Group 124 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 2, 36)
SubGroup(1)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(1)
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # こちらに来てください! 魔法で皇帝のところに直接、転移させます!
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # ああ、まずいですね。敵は魔法を使って 兵を送り込もうとしてますよ。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵は転移の魔法で、援軍を呼び込もうと しているようですな。防がなければ。
SubGroup(3)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]か[1:CHARA_G]を撃破し、合流を阻止せよ!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破! 合流の阻止に成功!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # いやあ、仕事が増えなくて良かったですね。 増援とか勘弁してほしいですよ。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の援軍を防げたみたいね。 よくやったわ。
# Group 127 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破! 合流の阻止に成功!
If254(1,181,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # いやあ、仕事が増えなくて良かったですね。 増援とか勘弁してほしいですよ。
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の援軍を防げたみたいね。 よくやったわ。
# Group 128 (0, 5, 0, 5, 40)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
Unknown15(18,20,20,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(20,0,18,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の合流の阻止に失敗!
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(3,82,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(20,8,0,3,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(21,8,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(66,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
If254(3,82,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(20,64000,0,54000,0,0,1,0,0,1,0,0,0,0,0)
Unknown21(21,61500,0,52500,0,0,0,0,0,1,0,0,0,0,0)
Unknown21(66,964,1,52500,0,0,2,0,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]ら、[r]転移魔法[/]により[1:CHARA_G]の元に出現!
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # これは、転移の魔法? ……囲まれたわね。
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # いくら陛下と言えど、多勢に無勢です! 助けに行かないと!
# Group 129 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、襲来!
SubGroup(1)
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 空への備えは万全だったはずですが…… やはり裏切り者がいるのは確定、ですか。
SubGroup(5)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]と合流せよ!
# Group 132 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
If254(1,135,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 突破できましたか。 すぐに陛下の護衛に向かってください。
# Group 134 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 6)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 突破できましたか。 すぐに陛下の護衛に向かってください。
# Group 136 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(1)
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 厄介な者どもを排除できましたか。
# Group 137 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 7, 4)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
Unknown18(11,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 宮内卿、陛下を玉座の間に戻す準備が できたが……どうするかね?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一度お戻りいただきましょう。 頼みましたよ、内務卿殿。
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 承った。 転移の魔法を使うのだ。
SubGroup(1)
Unknown125(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown21(8,64000,0,51000,0,0,0,0,0,0,1,0,1,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[b]救援魔法[/]により[0:AREA]に退避!
SubGroup(1)
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 良い頃合いだったわ。 内務卿、ありがとう。
SubGroup(5)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # 教団がここまでなりふり構わないなんて…… まずいわね。
# Group 142 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(1)
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # 私は、こんなところで倒れては、 いられない……!
# Group 143 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 0
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 0
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(19,62200,0,37700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20464,1,464,1,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
GroupCheck4(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: True 0
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,24464,1,25464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
Unknown10(9,17464,1,19464,1,28464,1,27464,1,0,1,1,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,16464,1,65000,0,24464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,21964,1,21964,1,29464,1,29464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 10, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 10, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(46,20164,1,5164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # おお、リンハルト。 陛下の危機となれば、流石に働くか。
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 死なれた時の面倒臭さを考えたら? まあ貴方はいつも働いてますけど。
# Group 167 (0, 2, 0, 8, 3)
SubGroup(4)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0) # 君は……ブリギットのお姫様か。 帝国に従っているんだな。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 従う、違います。帝国と共にある、 ブリギットの、選んだ道です!
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 169 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 171 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 172 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
# Group 173 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown1(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
# Group 174 (0, 7, 0, 3, 43)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,103,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,171,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,172,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(2,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]を撃破!
If254(1,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,171,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
SubGroup(4)
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # お前は逃げろ、カトリーヌ。 私は……残る。
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ふざけるなよ、シャミア! そんなこと、許すと思って……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # いいから行け。 私にとどめを刺されたいか。
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ………………。 ……くそったれ!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 契約成立、ですか……。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
# Group 175 (0, 7, 0, 4, 12)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
# Group 176 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # シャミアッ! ……くそったれ……許せ。
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(2)
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
# Group 177 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 8, 0, 2, 9)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 馬鹿な……
SubGroup(1)
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 180 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,28,1027,2,0,0,0,0,0,0,0,0,0,0,0)
エーデルガルト volume_up
私は、こんなところで倒れては、 いられない……!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(2135,2,42,8,79,0,0,0,0,0,0,0,0,0,0) 待ち伏せていた[0:CHARA_G]ら、[1:CHARA_G]の元に出現!
TalkDeploySlot(949,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
あれはシャミアだったわね。 ということは敵は……
TalkCharacter(950,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
セイロス騎士団……その暗殺部隊ですね! 全力で陛下をお守りしましょう!
Alert(322,0,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
TalkCharacter(953,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
敵の侵入路を塞ごう! これ以上の増援を 防ぎ、入り込んだ者を封じ込めるのだ!
MainMissionStart(2100,4,0,1,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 侵入路の[r]砦[/]を制圧せよ!
Alert(2128,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、[r]砦[/]から出現! [0:CHARA_G]へ進軍開始!
Alert(2129,4,8,79,79,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、[0:CHARA_G]を狙う[r]敵[/]の出現を停止させよ!
TalkDeploySlot(951,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
守りやすく、かつ敵の動きを読みやすくする ため、陛下は玉座の間を出ないでください。
TalkDeploySlot(952,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
私は陛下の護衛に付きます。 他事をやっている余裕はありませんので。
TalkCharacter(954,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
刺客、気づけない、不覚でした。 素早く、殲滅、尽力します!
TalkCharacter(955,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
良かった、敵の手に落ちた一角は、 そろそろ取り返せそうよ。
MainMissionStart(2121,1,0,2,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 侵入路の[r]砦[/]の制圧に成功!
TalkCharacter(956,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
怖かったです……。引き籠もってるのに 無理矢理なんて、酷すぎますよおおお!
TalkCharacter(957,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで侵入路は奪還した。 後は城内の敵を殲滅するのみだな!
Alert(200,2,12,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(958,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
これは厄介な侵入者を見つけてしまったな。 私は武闘派ではないのだがね……。
MainMissionStart(2,4,1,1,12,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
とんだ食わせ者の匂いがするが…… まあいい。皇帝はどこだ?
SetDeathText(33,73,960,0,0,0,0,0,0,0,0,0,0,0,0)
シャミア volume_up
目標以外を相手する暇はないんだがな。
TalkDeploySlot(965,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
これ以上、時間を無駄にはできんな。
Alert(2101,0,12,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、姿を消して城内に潜伏!
MainMissionStart(2101,0,1,4,12,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、姿を消して城内に潜伏!
TalkDeploySlot(966,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
逃げたか……。 まだ警戒が必要だな。
TalkDeploySlot(967,28,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ぎゃあ! ここにも敵が……!
Alert(2102,2,79,79,79,10,0,0,0,0,0,0,0,0,0) 城内に侵入した[r][0:PARTY][/]、出現!
MainMissionStart(2103,4,2,1,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、城内に侵入した[r]敵[/]を撃破せよ!
TalkDeploySlot(968,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
まだ城内に入り込んだ敵は多い……。 残らず消し潰していってください。
TalkCharacter(969,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ベルが籠もれる安全な部屋は ないんですかあああ!
Alert(2133,2,45,8,79,0,0,0,0,0,0,0,0,0,0) 侵入した[0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
TalkCharacter(970,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
こりゃ暗殺部隊って数じゃねえだろ! 完全に軍勢だぞ!
MainMissionStart(2122,1,2,2,79,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: 城内の[r]砦[/]の制圧に成功!
TalkDeploySlot(971,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
有象無象の処理は完了しましたか。 となると後は……。
Alert(204,2,13,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び出現!
TalkDeploySlot(972,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
来ましたな。 二度と先程のような真似はさせません。
MainMissionStart(2,4,3,1,13,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(973,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
こうも的確に手を打たれると厳しいな。 仕方ない。
TalkDeploySlot(974,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
私から動いてみせないと、 隠れた敵は姿を現わさないようね。
Alert(108,0,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍開始!
TalkDeploySlot(975,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
陛下、それは有効ではありますが、 かなり危険な手段かと……。
TalkDeploySlot(976,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
釣れたか……やれ。
Alert(2104,2,79,79,79,0,0,0,0,0,0,0,0,0,0) [r]伏兵[/]、出現! 周囲の[r]砦[/]を閉門!
TalkDeploySlot(977,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
これは、罠……!
TalkDeploySlot(978,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
さて、私は行くか。
Alert(2105,0,13,13,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び姿を消して城内に潜伏!
MainMissionStart(2105,0,3,4,13,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]、再び姿を消して城内に潜伏!
Alert(200,2,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(32,73,979,2,0,0,0,0,0,0,0,0,0,0,0)
カトリーヌ volume_up
誘っているつもりか? その油断が命取りだと教えてやるよ!
MainMissionStart(2,4,4,1,11,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(980,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
“雷霆”のカトリーヌ! 大物を送り込んできたわね、レア……!
TalkCharacter(982,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
あんた、本物の“雷霆”か!? うおお! 本気でやるしかねえ!
TalkDeploySlot(983,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
はっ、この剣が見えないのか? だったらその身で確かめな!
TalkDeploySlot(981,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
主に仇なす者には容赦しないよ!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(985,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
カトリーヌ、だいぶやられているな。 背中を預かってやる。
Alert(204,2,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び出現!
TalkDeploySlot(990,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
相棒がいないせいで調子が出なくてね。 アンタの背中もアタシが守ってやるよ!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(986,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
また現れましたか。ところでシャミア殿…… 貴殿はセイロス騎士団を辞められたのでは?
TalkDeploySlot(987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
ほう……よく調べているな。 確かに今の私は、ただの雇われ兵だ。
TalkDeploySlot(988,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
ならば、どうですか。カトリーヌ殿を見逃す 代わりに我々に雇われてみませんかね?
TalkDeploySlot(989,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
シャミア! 話に乗るな!
TalkDeploySlot(999,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
退け、カトリーヌ! 後は私がやる。
TalkDeploySlot(1000,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
任せた……! アンタも無理せず退けよ、シャミア!
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(992,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
ぐっ……! クソ、これ以上は……。
TalkDeploySlot(993,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
シャミア、アンタはそこで休んでろ! アタシがやってやる!
TalkDeploySlot(991,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
チッ……、これでも苦戦するか……。
TalkDeploySlot(984,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
なかなかやるねえ、アンタ。
SetDeathText(33,96,1001,3,0,0,0,0,0,0,0,0,0,0,0)
シャミア volume_up
ハッ……私まで、逃げたら…… お前が追われ、る……だろう……
SetDeathText(33,96,1002,3,0,0,0,0,0,0,0,0,0,0,0)
シャミア volume_up
ぐっ……! カトリーヌ、せめて…… お前だけでも、逃げ……
TalkDeploySlot(1004,29,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
魔道砲台を狙う敵がいるぞ! 気をつけろ!
Alert(2107,0,15,15,79,0,0,0,0,0,0,0,0,0,0) 魔道砲台を狙う[0:CHARA_G]ら、出現!
TalkCharacter(1005,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
砲台を奪われたら、陛下が狙われて しまいます! 防ぎましょう!
MainMissionStart(2108,4,16,1,15,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、魔道砲台を防衛せよ!
MainMissionStart(2109,1,16,2,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 魔道砲台の防衛に成功!
TalkCharacter(1006,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
どうやら魔道砲台を 守り切れたみたいですね。
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 魔道砲台の防衛に失敗!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、魔道砲台を起動!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
このままでは一方的に砲撃を 受けてしまいます!
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、魔道砲台からの砲撃を停止させよ!
MainMissionStart(2111,3,16,3,79,79,79,0,0,4,0,0,0,0,0) MAIN MISSION START: 魔道砲台の防衛に失敗!
Alert(905,2,52,79,79,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、魔道砲台を起動!
TalkCharacter(1007,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
このままでは一方的に砲撃を 受けてしまいます!
Alert(90,4,52,79,79,1,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、魔道砲台からの砲撃を停止させよ!
Alert(2126,1,79,79,79,1,0,0,0,0,0,0,0,0,0) 魔道砲台、[r]砦[/]の奪還により停止!
TalkDeploySlot(1008,78,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
皇帝の首、私が頂戴する!
Alert(115,2,17,8,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]へ進軍開始!
TalkDeploySlot(1009,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
チッ……強敵が現れたようですな。 すぐに始末を!
MainMissionStart(2136,4,17,1,8,17,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を狙う[1:CHARA_G]を撃破せよ!
Alert(150,0,17,79,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]に到達!
TalkDeploySlot(1010,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
来たわね……私が相手をしてあげる!
MainMissionStart(438,1,17,2,17,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1011,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
助かりました。 陛下も引き続きお気をつけを……。
Alert(203,2,18,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1012,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
こちらに来てください! 魔法で皇帝のところに直接、転移させます!
Alert(172,2,20,18,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
TalkCharacter(1013,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
ああ、まずいですね。敵は魔法を使って 兵を送り込もうとしてますよ。
TalkDeploySlot(1014,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
敵は転移の魔法で、援軍を呼び込もうと しているようですな。防がなければ。
MainMissionStart(2130,4,18,1,18,20,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]か[1:CHARA_G]を撃破し、合流を阻止せよ!
MainMissionStart(2115,1,18,2,18,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破! 合流の阻止に成功!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
いやあ、仕事が増えなくて良かったですね。 増援とか勘弁してほしいですよ。
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
敵の援軍を防げたみたいね。 よくやったわ。
MainMissionStart(2115,1,18,2,20,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破! 合流の阻止に成功!
TalkCharacter(1015,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
いやあ、仕事が増えなくて良かったですね。 増援とか勘弁してほしいですよ。
TalkDeploySlot(1016,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
敵の援軍を防げたみたいね。 よくやったわ。
MainMissionStart(2131,3,18,3,18,20,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の合流の阻止に失敗!
Alert(2132,0,20,8,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]ら、[r]転移魔法[/]により[1:CHARA_G]の元に出現!
TalkDeploySlot(1017,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
これは、転移の魔法? ……囲まれたわね。
TalkCharacter(1018,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
いくら陛下と言えど、多勢に無勢です! 助けに行かないと!
Alert(2120,2,24,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、襲来!
TalkDeploySlot(1019,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
空への備えは万全だったはずですが…… やはり裏切り者がいるのは確定、ですか。
Alert(2127,4,24,8,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らを撃破し、[1:CHARA_G]と合流せよ!
Alert(553,0,24,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
突破できましたか。 すぐに陛下の護衛に向かってください。
Alert(553,0,25,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(1020,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
突破できましたか。 すぐに陛下の護衛に向かってください。
MainMissionStart(442,1,19,2,24,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(1021,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
厄介な者どもを排除できましたか。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkDeploySlot(1022,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
宮内卿、陛下を玉座の間に戻す準備が できたが……どうするかね?
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkDeploySlot(1023,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
一度お戻りいただきましょう。 頼みましたよ、内務卿殿。
TalkDeploySlot(1024,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
承った。 転移の魔法を使うのだ。
Alert(2123,0,8,79,79,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[b]救援魔法[/]により[0:AREA]に退避!
TalkDeploySlot(1025,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
良い頃合いだったわ。 内務卿、ありがとう。
Alert(330,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(1026,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
教団がここまでなりふり構わないなんて…… まずいわね。
Alert(333,2,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkDeploySlot(1027,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
私は、こんなところで倒れては、 いられない……!
TalkDeploySlot(963,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
おお、リンハルト。 陛下の危機となれば、流石に働くか。
TalkCharacter(964,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
死なれた時の面倒臭さを考えたら? まあ貴方はいつも働いてますけど。
TalkCharacter(961,33,1,0,1,1,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
君は……ブリギットのお姫様か。 帝国に従っているんだな。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
従う、違います。帝国と共にある、 ブリギットの、選んだ道です!
Alert(549,1,27,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(309,1,0,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,1,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,2,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(309,1,3,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]を撃破!
Alert(304,1,11,11,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkDeploySlot(994,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
お前は逃げろ、カトリーヌ。 私は……残る。
TalkDeploySlot(995,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
ふざけるなよ、シャミア! そんなこと、許すと思って……
TalkDeploySlot(996,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
フェニヤ子爵 volume_up
いいから行け。 私にとどめを刺されたいか。
TalkDeploySlot(997,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
………………。 ……くそったれ!
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(998,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
契約成立、ですか……。
MainMissionStart(485,1,5,2,14,79,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
Alert(319,0,14,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(1003,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
シャミアッ! ……くそったれ……許せ。
Alert(237,0,11,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(440,1,6,2,11,14,79,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkDeploySlot(1028,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
掃討、完了しました。しかし……良いように やられましたな。猛省せねばなりません。
TalkDeploySlot(1029,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ラファエル volume_up
ええ。貴方たちのおかげで助かったわ。 この道が、途絶えずに済んだ……。
Alert(319,3,8,79,79,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(1030,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
ジェラルト volume_up
馬鹿な……
Alert(338,3,8,79,79,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!