険峻なガルグ=マクを攻略する戦力を確保する ため、聖教会軍を討ち、進軍路を確保しよう。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 46 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 カスパル 255 0 0 0 50 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 ベルナデッタ 255 0 0 1 55 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 ドロテア 255 0 0 2 60 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ペトラ 255 0 0 3 65 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 7 0 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 19 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 19 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 22 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 22 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 25 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 25 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 4 4 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 4 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 0 4 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 4 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 0 4 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 0 4 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 4 1 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 0 4 4 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 7 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 4 5 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (63, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 12)
SubGroup(0)
SubGroup(5)
Unknown10(0,73,22,0,46,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,22,0,46,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(1)
Unknown107(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 1
# Group 2 (0, 2, 1, 4, 6)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown12(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(2,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(3,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(5,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(6,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(7,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(9,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 2, 1)
SubGroup(1)
Unknown26(10,1,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(1,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 5, 0, 1, 20)
SubGroup(0)
SubGroup(13)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,31,0,46,0,0,0,0,6,0,0,1,0,1) # [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,22,0,46,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧せよ!
Unknown2(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(5,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(6,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(7,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 12, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 13, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 12, 23)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(1)
TalkFromOwnStrings2(38,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 11, 31)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20060,2,36,46,46,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(43,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,45,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkFromOwnStrings2(45,142,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown148(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(45,3,0,0,46,2,6,40,10,1,0,0,0,0,1)
SubGroup(2)
Unknown43(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown147(45,4,2,16,1,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,45,46,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,16,2,45,46,46,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 5, 24)
SubGroup(1)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(1,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(2,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,22,0,46,0,0,0,0,0,0,0,0) # [r]砦[/]の制圧に成功!
Unknown2(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,46,46,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,46,46,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
SubGroup(2)
Unknown10(0,1,8,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,46,46,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,46,46,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、全滅!
SubGroup(1)
Alert(338,3,0,46,46,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 54 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,46,46,46,3,0,0,0,0,1,0,0,0,0) # [g]作戦制限時間[/]、経過!
SubGroup(1)
Alert(338,3,0,46,46,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 55 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 57 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 58 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 59 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 60 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 61 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 62 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 63 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(302,0,31,0,46,0,0,0,0,6,0,0,1,0,1) [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
MainMissionStart(37,4,0,1,22,0,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧せよ!
Alert(203,2,38,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(20060,2,36,46,46,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(200,2,45,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(438,1,16,2,45,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(468,1,0,2,22,0,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]の制圧に成功!
Alert(271,2,8,46,46,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(76,4,1,1,8,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
MainMissionStart(438,1,1,2,8,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(317,3,0,46,46,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、全滅!
Alert(338,3,0,46,46,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(350,3,46,46,46,3,0,0,0,0,1,0,0,0,0) 作戦制限時間、経過!
Alert(338,3,0,46,46,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,2,0,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,1,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,2,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,3,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,4,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,5,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,6,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,7,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!