味方から遅れ、孤立してしまった帝国の後方 部隊を発見した。全滅する前に救援しよう。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 75 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 カスパル 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 ベルナデッタ 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 ドロテア 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ペトラ 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 1 10 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 4 5 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 3 1 1530 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 4 1 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 3 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 13 3 7 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 3 8 1552 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 16 4 7 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 4 8 1554 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 4 6 1505 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 4 7 1553 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 4 8 1551 6 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 40 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 40 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 43 4 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 43 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 46 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 46 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 40 3 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 3 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 40 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 43 3 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 3 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 43 3 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 46 3 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 46 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 40 4 2 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 4 2 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 255 40 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 43 4 5 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 4 5 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 43 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 46 4 8 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 4 8 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 255 46 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 255 40 2 0 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 2 0 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 40 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 255 43 2 3 1532 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 2 3 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 43 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 255 46 2 6 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 255 0 2 6 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (71, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 2)
SubGroup(0)
SubGroup(1)
GroupCheck4(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 2
# Group 2 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,800,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,500,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 4 (0, 2, 1, 2, 5)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,52,8,0,75,0,0,0,0,0,0,300,0,0,0)
Unknown10(1,48,0,0,75,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 5 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 18 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 19 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,2,600,1,60,0,1,0,0,0,0,0,0,0)
GroupCheck3(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 2 0 1
# Group 20 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
SubGroup(2)
PauseMaybe(5,0,800,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) # [r]敵[/]を[g][0:NUMBER][/]人撃破せよ!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # [g]作戦制限時間[/]の経過に注意せよ!
# Group 21 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
SubGroup(2)
PauseMaybe(5,0,500,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) # [r]敵[/]を[g][0:NUMBER][/]人撃破せよ!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # [g]作戦制限時間[/]の経過に注意せよ!
# Group 22 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
SubGroup(14)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) # [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
SubGroup(2)
PauseMaybe(5,0,300,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) # [r]敵[/]を[g][0:NUMBER][/]人撃破せよ!
SubGroup(1)
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) # [g]作戦制限時間[/]の経過に注意せよ!
# Group 23 (0, 5, 0, 12, 1)
SubGroup(2)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,150,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 13, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,700,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,200,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
# Group 27 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
# Group 28 (0, 5, 0, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,9,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,600,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(49,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(52,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(55,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
Unknown19(58,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(61,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(58,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(61,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(64,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(70,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(73,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 11, 21)
SubGroup(10)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown17(22,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(25,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(40,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(43,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(46,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 12, 17)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,100,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkFromOwnStrings2(9,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
SubGroup(2)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown147(9,4,2,16,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,75,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 12, 39)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,400,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,250,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) # [0:PARTY]、戦場に乱入!
SubGroup(1)
TalkFromOwnStrings2(13,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、出現!
SubGroup(1)
TalkFromOwnStrings2(10,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 39 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
SubGroup(2)
Unknown10(0,1,8,75,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (6, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]指揮官[0:CHARA_G]、出現!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]指揮官[0:CHARA_G]、出現!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 5, 29)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]指揮官[0:CHARA_G]、出現!
CloseUp(20,0,0,0,1,2,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(20,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) # 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
SubGroup(3)
Unknown10(0,2,8,20,75,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 4, 9)
SubGroup(3)
Unknown17(75,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(20,134,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown148(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown73(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(20,3,0,0,75,2,141,40,1,1,0,0,0,0,1)
# Group 50 (0, 6, 0, 4, 6)
SubGroup(3)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown60(3,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown146(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 54 (0, 6, 8, 3, 1)
SubGroup(2)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,8,75,0,1,0,0,0,0,0,0,0,0)
# Group 55 (0, 6, 8, 4, 1)
SubGroup(3)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown60(2,0,0,20,75,0,1,0,0,0,0,0,0,0,0)
# Group 56 (0, 7, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
# Group 57 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,800,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
# Group 58 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,500,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
# Group 59 (0, 7, 0, 6, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
# Group 60 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、全滅!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 62 (0, 8, 0, 6, 6)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) # [g]作戦制限時間[/]、経過!
SubGroup(1)
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SubGroup(1)
TalkFromOwnStrings2(75,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 66 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 67 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 68 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 69 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 70 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 71 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,800,0,0,0) MAIN MISSION START: [r]敵[/]を[0:NUMBER]人撃破せよ!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) 作戦制限時間の経過に注意せよ!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,500,0,0,0) MAIN MISSION START: [r]敵[/]を[0:NUMBER]人撃破せよ!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) 作戦制限時間の経過に注意せよ!
Alert(302,0,43,46,75,0,0,0,0,6,0,0,1,0,1) [b][0:PARTY][/]、[r][1:PARTY][/]と戦闘開始!
MainMissionStart(70,4,0,1,0,0,75,5,0,0,0,300,0,0,0) MAIN MISSION START: [r]敵[/]を[0:NUMBER]人撃破せよ!
Alert(347,4,75,75,75,0,0,0,12,0,0,0,0,0,0) 作戦制限時間の経過に注意せよ!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(216,0,75,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
Alert(200,2,9,75,43,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(438,1,16,2,9,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(265,2,10,75,75,0,0,0,0,0,0,0,1,2,0) [0:PARTY]、戦場に乱入!
Alert(220,2,10,75,75,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、出現!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(76,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,800,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,500,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
MainMissionStart(466,1,0,2,75,75,75,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(271,2,8,75,75,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
Alert(272,2,20,75,75,0,0,0,0,0,0,0,0,0,0) [y]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(92,4,1,1,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: 指揮官の[0:CHARA_G]らを撃破し、戦闘に勝利せよ!
MainMissionStart(438,1,1,2,8,75,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
MainMissionStart(440,1,1,2,8,20,75,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,800,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,500,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
MainMissionStart(466,1,1,2,8,20,75,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
Alert(317,3,0,75,75,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、全滅!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(350,3,75,75,75,3,0,0,0,0,1,0,0,0,0) 作戦制限時間、経過!
Alert(338,3,0,75,75,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,2,0,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,1,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,2,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,3,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,4,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,5,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,6,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,7,75,75,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!