エリデュア領の民を賊が襲っているようだ。この 地を制圧する以上、民も守る必要があるだろう。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 51 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 カスパル 255 0 0 0 50 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 ベルナデッタ 255 0 0 1 55 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 ドロテア 255 0 0 2 60 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ペトラ 255 0 0 3 65 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 0 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 3 10 1539 7 12 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 4 10 1540 7 12 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 1 10 1541 7 12 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 13 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 13 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 16 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 16 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 4 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 4 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 37 4 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 4 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 37 3 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 0 3 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 39 4 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 4 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 41 1 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 1 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 43 3 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 0 3 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 45 4 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 0 4 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 47 1 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 1 10 1505 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (70, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 2, 11)
SubGroup(1)
Unknown64(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown10(0,19,9,9,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,9,10,11,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 2 (0, 2, 1, 2, 15)
SubGroup(1)
Unknown64(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown10(0,19,9,9,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,9,10,11,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(3)
Unknown6(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 1, 22)
SubGroup(0)
SubGroup(1)
GroupCheck4(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 1
SubGroup(4)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20720,0,9,9,51,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(9,129,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(176,4,0,1,9,9,51,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]たちを救出せよ!
SubGroup(4)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,9,10,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの敗走に注意せよ!
# Group 6 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 15, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 0 1 0
SubGroup(3)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救出!
SubGroup(1)
TalkFromOwnStrings2(51,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 15, 6)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
SubGroup(3)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,10,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救出!
SubGroup(1)
TalkFromOwnStrings2(51,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 15, 6)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
SubGroup(3)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を救出!
SubGroup(1)
TalkFromOwnStrings2(51,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 0 1 0
SubGroup(2)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(291,2,39,9,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
# Group 14 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
SubGroup(2)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(291,2,41,10,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
# Group 15 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 0 1 0
SubGroup(2)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(291,2,43,11,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
# Group 16 (19, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 6, 20)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,0,2,9,51,51,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救出に成功!
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,51,51,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]、出現!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,51,51,0,0,0,0,0,0,0,0) # [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
SubGroup(2)
Unknown10(0,1,8,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 12, 45)
SubGroup(2)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(9)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20093,2,8,9,51,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,8,9,51,0,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]、進軍開始!
# Group 19 (15, 2, 4, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(12,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(12,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(12,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,9,0,0,0,1,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,0,9,0,0,0,1,0,0,0,0)
If254(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,31,0,0,0,0,9,0,0,0,1,0,0,0,0)
# Group 25 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(13,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(13,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(13,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown29(13,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,10,0,0,0,1,0,0,0,0)
If254(1,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,0,10,0,0,0,1,0,0,0,0)
If254(1,28,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,37,0,0,0,0,10,0,0,0,1,0,0,0,0)
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(14,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(14,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(14,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown29(14,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,11,0,0,0,1,0,0,0,0)
If254(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,11,0,0,0,1,0,0,0,0)
If254(1,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,34,0,0,0,0,11,0,0,0,1,0,0,0,0)
# Group 35 (0, 5, 8, 8, 18)
SubGroup(7)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(4)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20093,2,8,9,51,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,8,9,51,0,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍開始!
# Group 36 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 6, 37)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,0,2,9,51,51,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救出に成功!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown32(9,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(10,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(11,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(130,0,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、[0:AREA]へ撤退開始!
SubGroup(7)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(50,4,2,1,9,51,51,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちを[0:AREA]へ到達させよ!
SubGroup(6)
Unknown10(0,61,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown150(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 2, 3, 8)
SubGroup(2)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
Unknown16(9,0,1,1,15000,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(46,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 3, 8)
SubGroup(2)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
Unknown16(10,0,1,1,15000,0,0,0,0,0,0,0,0,0,0)
Unknown15(47,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(48,10,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 3, 8)
SubGroup(2)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
Unknown16(11,0,1,1,15000,0,0,0,0,0,0,0,0,0,0)
Unknown15(49,11,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(50,11,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(2)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,45,9,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(2)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,45,9,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 43 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
SubGroup(2)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,47,10,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,10,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(2)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,47,9,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 44 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
SubGroup(2)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,49,11,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,11,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(2)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,49,9,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 45 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,10,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
Unknown13(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 7, 0, 5, 10)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(152,1,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、[0:AREA]に到達!
SubGroup(3)
Unknown32(9,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,2,2,9,51,51,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの護衛に成功!
# Group 53 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,51,51,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、全滅!
SubGroup(1)
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 58 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SubGroup(1)
TalkFromOwnStrings2(51,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,10,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SubGroup(1)
TalkFromOwnStrings2(51,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,11,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
SubGroup(1)
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SubGroup(1)
TalkFromOwnStrings2(51,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,51,51,51,3,0,0,0,0,1,0,0,0,0) # [g]作戦制限時間[/]、経過!
SubGroup(1)
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 62 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 64 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 66 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 67 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 68 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 69 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
# Group 70 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(20720,0,9,9,51,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(176,4,0,1,9,9,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[0:CHARA_G]たちを救出せよ!
Alert(324,4,9,10,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たちの敗走に注意せよ!
Alert(522,1,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救出!
Alert(522,1,10,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救出!
Alert(522,1,11,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を救出!
Alert(291,2,39,9,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
Alert(291,2,41,10,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
Alert(291,2,43,11,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救出阻止のため出現!
MainMissionStart(478,1,0,2,9,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
Alert(271,2,8,51,51,0,0,0,0,0,0,0,0,0,0) [r]敵[/]指揮官[0:CHARA_G]、出現!
MainMissionStart(76,4,1,1,8,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]指揮官[0:CHARA_G]を撃破し、戦闘に勝利せよ!
Alert(20093,2,8,9,51,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(112,2,8,9,51,0,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]、進軍開始!
Alert(20093,2,8,9,51,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(112,2,8,9,51,0,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍開始!
MainMissionStart(478,1,0,2,9,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
Alert(130,0,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、[0:AREA]へ撤退開始!
MainMissionStart(50,4,2,1,9,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちを[0:AREA]へ到達させよ!
Alert(287,2,45,9,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,2,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
Alert(2,2,45,9,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
Alert(287,2,47,10,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,2,10,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
Alert(2,2,47,9,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
Alert(287,2,49,11,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,2,11,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
Alert(2,2,49,9,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
Alert(139,0,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(139,0,10,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(139,0,11,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(152,1,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、[0:AREA]に到達!
MainMissionStart(807,1,2,2,9,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの護衛に成功!
MainMissionStart(438,1,1,2,8,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(317,3,0,51,51,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、全滅!
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,9,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,10,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,11,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(350,3,51,51,51,3,0,0,0,0,1,0,0,0,0) 作戦制限時間、経過!
Alert(338,3,0,51,51,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,2,0,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,1,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,2,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,3,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,4,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,5,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,6,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(313,2,7,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!