주변의 도적이 연방국군의 물자를 노리고 나타났다. 확실하게 지켜 내서 앞으로의 전투에 대비하자.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 세즈 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 세즈 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 세즈 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 세즈 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 세즈 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 세즈 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 세즈 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 2 1536 5 2 0 101 7 1 100 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 0 0 100 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 1 0
SubGroup(4)
Unknown61(0,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 도적
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,1,1,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/], [g]보물 상자[/]를 노리는 [0:CHARA_G] 발견!
SubGroup(1)
TalkFromOwnStrings2(8,142,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0) # [g]보물 상자[/]를 노리는 [0:CHARA_G][kp2] 격파하라!
# Group 4 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown54(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,1,0,0,0,0)
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # [0:CHARA_G], [g]보물 열쇠[/]를 사용하여 [g]보물 상자[/]의 내용물을 탈취!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 도주 개시!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(723,0,16,17,8,9,9,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,0,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,1,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,2,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,3,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 4, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달 직전!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) # 서둘러 [0:CHARA_G][kp2] 격파하라!
# Group 11 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 성공!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 도주!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 실패!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/], 보물 상자를 노리는 [0:CHARA_G] 발견!
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: 보물 상자를 노리는 [0:CHARA_G][kp2] 격파하라!
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0) [0:CHARA_G], 보물 열쇠를 사용하여 보물 상자의 내용물을 탈취!
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 도주 개시!
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달 직전!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) 서둘러 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 성공!
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 도주!
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 실패!