페르디아에 도착한 연방국군. 클로드는 왕국과의 교섭을 끌어내기 위해 공격을 감행한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 98 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 힐다 255 0 0 2 130 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 이그나츠 255 0 0 4 115 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 라파엘 255 0 0 5 110 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 레오니 255 0 0 6 135 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 리시테아 255 0 0 7 120 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 디미트리 255 0 0 8 25 5 12 3 101 4 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 두두 255 0 0 9 70 5 1 3 101 5 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 아네트 255 0 0 10 95 5 1 3 101 5 0 25 71 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 실뱅 255 0 0 11 85 5 1 3 101 4 1 100 64 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 구스타브 255 0 0 12 305 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 동맹 장군 255 0 1 0 603 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 연방국 장군 255 0 1 1 675 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 1 2 650 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 1 3 620 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 1 4 600 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 1 5 675 5 2 0 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 1 6 675 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 1 7 690 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 1 8 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 1 9 655 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 1 10 610 5 2 3 101 0 1 19 166 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 1 11 690 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 1 12 640 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 1 13 675 5 2 3 101 0 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 왕국 장군 255 0 1 14 652 5 2 0 101 0 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 왕국 장군 255 0 1 15 682 5 2 0 101 0 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 1 16 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 1 17 675 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 1 18 685 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 1 19 690 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 1 20 700 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 1 21 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 1 22 690 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 1 23 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 1 24 675 5 2 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 1 25 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 1 26 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 1 27 605 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 1 28 650 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 1 29 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 1 30 630 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 1 31 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 1 32 675 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 1 33 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 1 34 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 1 35 620 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 1 36 645 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 1 37 635 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 1 38 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 1 39 690 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 1 40 675 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 1 41 635 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 1 42 600 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 1 43 645 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 1 44 615 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 2 0 635 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 2 1 675 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 2 2 680 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 2 3 630 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 2 4 635 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 2 5 600 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 2 6 615 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 2 7 700 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 2 8 695 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 2 9 665 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 일반병 255 0 2 10 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 일반병 255 0 2 11 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 일반병 255 0 2 12 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 일반병 255 0 2 13 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 일반병 255 0 2 14 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 일반병 255 0 2 15 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 일반병 255 0 2 16 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 일반병 255 0 2 17 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 일반병 255 0 2 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 일반병 255 0 2 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 일반병 255 0 2 20 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 일반병 255 0 2 21 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 일반병 255 0 2 22 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 일반병 255 0 2 23 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 일반병 255 0 2 24 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 일반병 255 0 2 25 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 일반병 255 0 2 26 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 일반병 255 0 2 27 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 일반병 255 0 2 28 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 일반병 255 0 2 29 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 연방국 장군 255 0 2 30 600 5 13 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 연방국 장군 255 0 2 31 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 연방국 장군 255 0 2 32 600 4 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 연방국 장군 255 0 2 33 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 연방국 장군 255 0 2 34 665 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 연방국 장군 255 0 2 35 670 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 연방국 장군 255 0 2 36 680 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 연방국 장군 255 0 2 37 695 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 연방국 장군 255 0 2 38 605 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 연방국 장군 255 0 2 39 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 19 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 19 1524 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 19 1524 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 19 1527 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (178, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 4)
SubGroup(0)
Unknown10(0,46,98,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,98,98,98,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 구스타브
# Group 3 (0, 2, 2, 1, 13)
SubGroup(0)
SubGroup(12)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적장을 공격해 나가면서 주변 요새를 제압해, 왕도 페르디아의 포위를 완성하는 것이 목표다!
# Group 5 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
SubGroup(1)
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 상대는 블레다드 왕가의 직속 정예병이다. 다들, 전력을 다해 임하도록!
SubGroup(12)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) # [g]왕도[/]의 모든 [r]요새[/]를 제압하라!
# Group 7 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(1)
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……왕도를 방문하는 것이 몇 년 만인지. 언젠가 다시 마도를 배우러 방문하고 싶군.
# Group 8 (0, 5, 0, 3, 36)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왕도를 포위하게 둘 수는 없지. 성곽 외부의 요새를 탈환하라!
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown55(0,19,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,20,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,21,0,0,0,1,98,15,0,0,0,1,0,0,0)
Unknown55(0,22,0,0,0,1,98,15,0,0,0,1,0,0,0)
SubGroup(7)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(2)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 벌써 적이 움직이네요…… 모처럼 함락시킨 요새를, 다시 빼앗아 가게 둘 순 없죠!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 벌써 적이 움직였네…… 모처럼 함락시킨 요새를, 다시 뺏어 가게 둘 수는 없지~
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 왕도 페르디아…… 역사 깊은 건축물이 잔뜩 있겠죠. 보러 가고 싶다……
# Group 10 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 왕국군도, 서부 전선과 북방의 스렝 쪽에 병사를 나누어서 만전의 태세는 아닌 모양이군.
# Group 11 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그나저나, 참 커다란 도시다아. 디아도라가 제일 큰 줄 알았는데 아니었구나아.
# Group 12 (0, 5, 0, 16, 13)
SubGroup(4)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적장의 대부분은 격퇴한 것 같군. 남은 요새를 제압하자!
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) # 남은 [r]요새[/]를 제압하라!
# Group 13 (0, 5, 0, 14, 13)
SubGroup(13)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) # [g]왕도[/]의 모든 [r]요새[/] 제압 성공!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋았어, 이걸로 포위를 완성했어. 요격이라는 수단이 막힌 왕국군은 어떻게 나오려나……
# Group 14 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들 나를 따르도록. 요새를 탈환하겠다! ……아네트, 무리는 하지 말거라.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왕도는 우리들의 고향이니까…… 반드시 지켜 내 보일 거야!
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문하고 진군 개시!
SubGroup(3)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동쪽과 서쪽 요새의 문이 열렸어…… 기회야. 적장을 친 다음 양쪽에서 성안으로 진입하자!
# Group 16 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0) # 퍼거스 땅을 더 이상 어지럽히게 두지 않겠다……!
CloseUp(12,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇군…… 폐하께 검을 하사받은 은혜마저 잊어버린 건가.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아니에요, 저는……! ……아니 ……그럴지도, 모르겠네요.
# Group 18 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0) # ……누가 상대든 상관없어! 모두를 위해서, 내가 싸워야만 해!
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 아네트…… 내, 정의는……
# Group 20 (0, 2, 0, 16, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 큰일이군…… 이대로라면, 요새 탈환은 힘들겠어……!
# Group 21 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 이 정도는, 아무렇지도 않아……!
# Group 22 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,98,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런…… 더 이상은…… ……퇴각할 수밖에 없겠어.
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 23 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,98,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 지금은 무리하지 말란 말도 들었으니까…… 여기선 일단 물러나는 게 좋으려나……
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 24 (0, 2, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 한쪽은 정리했어. 반대쪽에서 나온 장수도 쓰러뜨리자아!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 반대쪽에서 나온 장수도 쳐라!
# Group 25 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요! 이제 동서 양쪽을 통해 성벽 안으로 들어갈 수 있을 거예요!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 됐다, 이걸로 동서 양쪽에서 성벽 안으로 들어갈 수 있어.
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 성곽 안의 백성들을 전부 피난시켰군. 이제 외문을 열고, 성곽 안에서 적을 요격하라.
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
# Group 27 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(2)
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0) # ……이 앞으로는 갈 수 없다.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA] 방어!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 요새가 왕도 방위의 핵심이야. 저걸 함락시키면 목표를 달성할 수 있겠지.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0) # 저기 보이는 요새가, 왕도 방어의 핵심이군. 저걸 함락시키면 승리나 마찬가지인가.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [0:AREA][kp2] 제압하라!
# Group 29 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,7,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……그렇게 쉽게 보내 줄 거라 생각 마라.
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) # [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # 적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 0
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,9,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……그렇게 쉽게 보내 줄 거라 생각 마라.
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) # [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # 적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 8, 6, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # 적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
# Group 35 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……전하에게 해를 가한다면, 그 누구라도 없애 버리겠다.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 기다려, 디미트리를 죽일 생각은 없다고. ……이런, 이야기할 수 있는 상황이 아니군.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 너는…… 그렇군…… ……적의 편에 붙은 건가.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 두두…… 미안해……
# Group 37 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 크윽…… 아직 무릎 꿇을 수는 없다.
# Group 38 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……내 역할은, 여기까진가.
SubGroup(1)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(4)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # [g]성벽 문[/], [0:CHARA_G]의 격파에 의해 개문!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다…… 이걸로 다시, 성벽 문을 드나들 수 있겠어.
# Group 39 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 41 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 42 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 43 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
# Group 44 (0, 5, 0, 6, 70)
SubGroup(2)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,106,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # [r]적[/] 복병 출현! [0:AREA][kp4] [1:AREA][kp2] 탈환!
If254(4,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
If254(4,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) # [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
SubGroup(3)
Unknown83(9344,464,6911,9260,444,6861,0,0,1,1,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9402,465,6754,9306,445,6733,300,0,1,1,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown96(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]성벽 문[/]을 폐문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이 기회를 놓치지 마라. 실뱅!
SubGroup(2)
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0) # 자, 드디어 내 차례가 온 모양이군. 그럼…… 한번 싸워 볼까!
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,1,98,16,0,0,1,1,0,0,0)
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제법인데…… 요새를 탈환당하면, 우리는 독 안에 든 쥐 신세가 돼. 빨리 대처하자!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 외적에게서 나라를 지키는 것이 고티에의 사명. ……당주로서, 그 사명을 다해 보실까.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 실뱅을 막아야 해…… 요새를 다시 뺏기면 포위가 엉망이 된다구!
# Group 52 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(4,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 너는 남의 집을 짓밟고, 남의 부모까지 죽였어. ……대가는 치러야지.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 원망이라면 얼마든지 들어 주겠지만…… 목숨 걸고 싸우는 건 다들 마찬가지야.
# Group 53 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적에게 투항한 것까지는 이해할 수 있어. 그런데…… 왜 왕도까지 공격하고 있는 거야.
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저도 잘못된 건 알고 있어요……! 하지만, 그럼 저는…… 대체 어떻게 해야 됐던 건데요!
# Group 54 (0, 2, 0, 16, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 잘해 줬다, 고티에의 정예병들이여! 이 기세로 다른 요새도 함락시키자!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 꽤 하잖아……! 저 녀석을 얼른 대처하지 않으면, 위험하겠어!
# Group 55 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0) # ……너무 흥분해 버렸군. 냉정하게 주위를 보면서 움직여야겠어……
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4914,0,3,5,11,98,98,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 22)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……무사할 때 돌아가지 않으면, 또 잔소리를 듣겠지.
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병사의 퇴각을 위해 개문!
SubGroup(1)
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 격퇴했네. 이걸로 최악의 사태는 피했으려나?
# Group 58 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 50)
SubGroup(3)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이런 상황에서, 얌전히 있을 만한 왕은 아닐 텐데……?
Unknown80(50,0,0,0,0,0,98,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0) # 다들, 물러나라. ……이 뒤는 내가 맡겠다.
CloseUp(8,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]왕도[/] 방어를 위해 출현!
SubGroup(2)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) # [g]왕도[/]를 지키는 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,8,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(92,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(92,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(93,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(93,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(94,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(94,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(95,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(95,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 왕도에 손을 댈 생각이라면…… 그게 누구든 간에, 죽인다.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0) # 이 기백…… 왕국에서 제일 강한 적인가. 쓰러뜨리는 보람이 있겠어!
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 디미트리! 나오기를 기다리고 있었어. 이야기하고 싶은 게 있는데……
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이야기하기 전에…… 응당한 대가를 치러야지. 그 정도 각오를 했으니, 병사를 끌고 온 거겠지?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 폐하…… 저는……
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……나는, 내 의무를 다하겠다. 너도…… 네 의무를 다하도록.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……어떻게 된 거냐, 레스터의 나약한 병사들아! 그 정도로 내 목은 벨 수 없다.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # 흠…… 슬슬 상황을 지켜봐야 할 때인가.
# Group 66 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금은 원군을 요청해야 할 상황이군. 왕령 내의 성주들에게 전령을 보내라.
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64200,0,33164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,2,98,0,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown56(64200,0,33164,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) # [0:CHARA_G], 증원 요청을 위해 진군 개시!
SubGroup(3)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] [g]목표 지점[/] 도달 전에 격파하여 증원 요청을 저지하라!
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]목표 지점[/] 도달 저지 성공!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 전령처럼 보이는 녀석을 날려 버렸어어!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 적의 전령을 저지했다!
# Group 70 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(13,64200,0,33164,1,0,500,1,1,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 원군 요청을 위해 퇴각!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]목표 지점[/] 도달 저지 실패!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런, 전령처럼 보이는 녀석을 놓쳐 버렸어! 이러면 적이 늘어나 버릴 텐데에!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 전령을 저지하는 데에 실패했다! 이러면 다시 적의 증원군이 나타날지도 몰라!
# Group 71 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 증원 요청에 의해 출현!
# Group 72 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아버지가 위험하다고……? 다들, 여긴 괜찮으니까 동쪽을 도우러 가 줘!
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
SubGroup(3)
Unknown43(14,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
# Group 74 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요! 동쪽에 있는 적과 합류했더라면 큰일이었겠네요……
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 합류를 사전에 저지한 모양이군.
SubGroup(2)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 회복!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇군, 아네트가…… 덕분에 살았군. 아직 물러설 수는 없지……!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 큰일이야…… 동쪽의 적이 기세를 회복한 모양이에요!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런, 합류해 버렸군. 동쪽의 적이 기세를 회복하려는 모양이다!
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 으음……! 아네트가 밀리고 있는 건가. 여기는 나에게 맡기고, 너희는 서쪽을 지원해라!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
SubGroup(3)
Unknown43(16,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
# Group 79 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다, 적의 합류를 저지했어!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 적의 합류를 저지했군.
SubGroup(2)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 17)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,17,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 사, 살았다…… 아버지 덕분이네. 자, 이제부터 반격하자!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 위험해…… 서쪽의 적이 기세를 회복하려는 모양이야!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 합류해 버렸군…… 서쪽의 적이 기세를 회복할 거다!
# Group 82 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……이 요새를 넘겨줄 수는 없다. 공작 부대를 보내 줘.
SubGroup(2)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) # [0:CHARA_G] 일행 출현! [0:AREA] 방어를 위해 진군 개시!
SubGroup(4)
Unknown44(14,4,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [0:AREA] 도달을 저지하라!
# Group 84 (0, 5, 0, 7, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) # [0:CHARA_G] 일행의 [0:AREA] 도달 저지 성공!
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 상대는 요새를 보강하려고 했던 걸까요. 막아서 다행이에요……!
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새를 보강하려 했던 모양이네. 미리 막아서 다행이다~
# Group 85 (0, 5, 0, 5, 24)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) # [0:CHARA_G] 일행의 [0:AREA] 도달 저지 실패!
SubGroup(4)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G]에 의해 출현!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 요새를 보강해 버린 것 같아요…… 이러면, 공격하는 게 힘들어지겠네요……
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 요새 여기저기를 보강했나 봐! 이러면 조금 공격하기 힘들어질지도 몰라~
# Group 86 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
SubGroup(4)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 실뱅 외에도 숨어 있던 적이……? 다들, 조심하세요!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 실뱅 외에도 숨어 있던 적이……? 다들, 주의하도록!
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 8, 6, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) # [b]요새[/] 탈환 저지 성공!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 조금은 안심할 수 있겠네요……
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이로써 조금이나마 전투가 편해지겠지.
# Group 97 (0, 5, 8, 15, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) # [b]요새[/] 탈환 저지 실패!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 앗, 요새가! 더 빨리 대처했더라면……!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 요새를 탈환당했군. 더 빨리 대처했더라면……!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 101 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 103 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 104 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
SubGroup(1)
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 대기 중인 병력이 있을 거다. 요새 호위에 배치하는 것이 상책이겠지.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 3, 23)
SubGroup(2)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 6, 74)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to 요새 병사장
Unknown139(90,33664,1,33364,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown83(10090,293,9674,10037,293,9706,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(89,34414,1,32114,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(91,33814,1,31964,1,0,2,0,0,0,0,0,1,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10090,273,9674,10037,274,9706,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 확실하게 요새를 수비해 줘!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 4, 74)
SubGroup(3)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to 요새 병사장
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(2837,394,9366,2809,395,9342,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(2837,373,9366,2809,374,9342,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 확실하게 요새를 수비해 줘!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새 호위는 이제 괜찮아! 적을 소탕하러 가도록!
# Group 127 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제압한 요새와 병참을 연결하면 쉽게는 함락되지 않겠지.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(14,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 4, 24)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,140,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,141,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) # 모든 [b]요새[/], 보급을 통해 회복!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 1
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 요새 쪽은 이제 괜찮겠지. 남은 건 디미트리군을 쓰러뜨리는 것뿐……!
# Group 148 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,29564,1,25764,1,0,7,0,0,0,0,0,1,0,0)
Unknown139(1,37500,0,27464,1,0,4,0,0,0,0,0,1,0,0)
Unknown139(2,32964,1,12964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(3,32000,0,5964,1,0,1,0,0,0,0,0,0,0,0)
Unknown139(4,34964,1,26464,1,0,5,0,0,0,0,0,1,0,0)
Unknown139(5,35700,0,20464,1,0,3,0,0,0,0,0,1,0,0)
Unknown139(6,35964,1,13964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(7,28500,0,9464,1,0,1,0,0,0,0,0,1,0,0)
# Group 150 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,11664,1,31964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,51200,0,32964,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(2,8164,1,28664,1,0,7,0,0,0,0,0,1,0,0)
Unknown21(3,52200,0,28664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,1664,1,29664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,59200,0,29164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,1164,1,28164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,58500,0,28264,1,0,2,0,0,0,0,1,1,0,0)
# Group 151 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(5)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적장을 공격해 나가면서 주변 요새를 제압해, 왕도 페르디아의 포위를 완성하는 것이 목표다!
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
상대는 블레다드 왕가의 직속 정예병이다. 다들, 전력을 다해 임하도록!
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: 왕도의 모든 [r]요새[/]를 제압하라!
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
……왕도를 방문하는 것이 몇 년 만인지. 언젠가 다시 마도를 배우러 방문하고 싶군.
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
왕도를 포위하게 둘 수는 없지. 성곽 외부의 요새를 탈환하라!
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
벌써 적이 움직이네요…… 모처럼 함락시킨 요새를, 다시 빼앗아 가게 둘 순 없죠!
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
벌써 적이 움직였네…… 모처럼 함락시킨 요새를, 다시 뺏어 가게 둘 수는 없지~
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
왕도 페르디아…… 역사 깊은 건축물이 잔뜩 있겠죠. 보러 가고 싶다……
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
왕국군도, 서부 전선과 북방의 스렝 쪽에 병사를 나누어서 만전의 태세는 아닌 모양이군.
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
그나저나, 참 커다란 도시다아. 디아도라가 제일 큰 줄 알았는데 아니었구나아.
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
적장의 대부분은 격퇴한 것 같군. 남은 요새를 제압하자!
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) 남은 [r]요새[/]를 제압하라!
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: 왕도의 모든 [r]요새[/] 제압 성공!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋았어, 이걸로 포위를 완성했어. 요격이라는 수단이 막힌 왕국군은 어떻게 나오려나……
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
다들 나를 따르도록. 요새를 탈환하겠다! ……아네트, 무리는 하지 말거라.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
왕도는 우리들의 고향이니까…… 반드시 지켜 내 보일 거야!
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문하고 진군 개시!
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
동쪽과 서쪽 요새의 문이 열렸어…… 기회야. 적장을 친 다음 양쪽에서 성안으로 진입하자!
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
퍼거스 땅을 더 이상 어지럽히게 두지 않겠다……!
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
그렇군…… 폐하께 검을 하사받은 은혜마저 잊어버린 건가.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
아니에요, 저는……! ……아니 ……그럴지도, 모르겠네요.
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0)
아네트 volume_up
……누가 상대든 상관없어! 모두를 위해서, 내가 싸워야만 해!
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
아네트…… 내, 정의는……
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
큰일이군…… 이대로라면, 요새 탈환은 힘들겠어……!
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 정도는, 아무렇지도 않아……!
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이런…… 더 이상은…… ……퇴각할 수밖에 없겠어.
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
지금은 무리하지 말란 말도 들었으니까…… 여기선 일단 물러나는 게 좋으려나……
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
이걸로 한쪽은 정리했어. 반대쪽에서 나온 장수도 쓰러뜨리자아!
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
좋아, 반대쪽에서 나온 장수도 쳐라!
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
해냈어요! 이제 동서 양쪽을 통해 성벽 안으로 들어갈 수 있을 거예요!
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
됐다, 이걸로 동서 양쪽에서 성벽 안으로 들어갈 수 있어.
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
성곽 안의 백성들을 전부 피난시켰군. 이제 외문을 열고, 성곽 안에서 적을 요격하라.
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0)
두두 volume_up
……이 앞으로는 갈 수 없다.
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [0:AREA] 방어!
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
저 요새가 왕도 방위의 핵심이야. 저걸 함락시키면 목표를 달성할 수 있겠지.
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
저기 보이는 요새가, 왕도 방어의 핵심이군. 저걸 함락시키면 승리나 마찬가지인가.
세즈 volume_up
저기 보이는 요새가, 왕도 방어의 핵심이네. 저걸 함락시키면 승리나 마찬가지려나.
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [0:AREA][kp2] 제압하라!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……그렇게 쉽게 보내 줄 거라 생각 마라.
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
세즈 volume_up
적 중에 두두라는 사람을 쓰러뜨리지 않으면, 성벽을 여는 건 어려울 것 같아!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……그렇게 쉽게 보내 줄 거라 생각 마라.
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
세즈 volume_up
적 중에 두두라는 사람을 쓰러뜨리지 않으면, 성벽을 여는 건 어려울 것 같아!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
윽…… 두두군을 쓰러뜨리지 않으면, 성벽 문을 여는 건 어려울 것 같아요……!
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
적 중에 두두라는 녀석을 쓰러뜨리지 않으면, 성벽을 여는 건 어렵겠어!
세즈 volume_up
적 중에 두두라는 사람을 쓰러뜨리지 않으면, 성벽을 여는 건 어려울 것 같아!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……전하에게 해를 가한다면, 그 누구라도 없애 버리겠다.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
기다려, 디미트리를 죽일 생각은 없다고. ……이런, 이야기할 수 있는 상황이 아니군.
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
너는…… 그렇군…… ……적의 편에 붙은 건가.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
두두…… 미안해……
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
크윽…… 아직 무릎 꿇을 수는 없다.
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……내 역할은, 여기까진가.
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) 성벽 문, [0:CHARA_G]의 격파에 의해 개문!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
됐다…… 이걸로 다시, 성벽 문을 드나들 수 있겠어.
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) [r]적[/] 복병 출현! [0:AREA][kp4] [1:AREA][kp2] 탈환!
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 성벽 문을 폐문!
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……이 기회를 놓치지 마라. 실뱅!
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0)
실뱅 volume_up
자, 드디어 내 차례가 온 모양이군. 그럼…… 한번 싸워 볼까!
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
제법인데…… 요새를 탈환당하면, 우리는 독 안에 든 쥐 신세가 돼. 빨리 대처하자!
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
외적에게서 나라를 지키는 것이 고티에의 사명. ……당주로서, 그 사명을 다해 보실까.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
실뱅을 막아야 해…… 요새를 다시 뺏기면 포위가 엉망이 된다구!
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
너는 남의 집을 짓밟고, 남의 부모까지 죽였어. ……대가는 치러야지.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
원망이라면 얼마든지 들어 주겠지만…… 목숨 걸고 싸우는 건 다들 마찬가지야.
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
적에게 투항한 것까지는 이해할 수 있어. 그런데…… 왜 왕도까지 공격하고 있는 거야.
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
저도 잘못된 건 알고 있어요……! 하지만, 그럼 저는…… 대체 어떻게 해야 됐던 건데요!
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
잘해 줬다, 고티에의 정예병들이여! 이 기세로 다른 요새도 함락시키자!
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
꽤 하잖아……! 저 녀석을 얼른 대처하지 않으면, 위험하겠어!
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
……너무 흥분해 버렸군. 냉정하게 주위를 보면서 움직여야겠어……
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
코스타스 volume_up
……무사할 때 돌아가지 않으면, 또 잔소리를 듣겠지.
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병사의 퇴각을 위해 개문!
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
어떻게든 격퇴했네. 이걸로 최악의 사태는 피했으려나?
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런 상황에서, 얌전히 있을 만한 왕은 아닐 텐데……?
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
다들, 물러나라. ……이 뒤는 내가 맡겠다.
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 왕도 방어를 위해 출현!
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: 왕도를 지키는 [0:CHARA_G][kp2] 격파하라!
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
왕도에 손을 댈 생각이라면…… 그게 누구든 간에, 죽인다.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이 기백…… 왕국에서 제일 강한 적인가. 쓰러뜨리는 보람이 있겠어!
세즈 volume_up
이 기백…… 왕국에서 제일 강한 적이려나. 쓰러뜨리는 보람이 있겠어!
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
디미트리! 나오기를 기다리고 있었어. 이야기하고 싶은 게 있는데……
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
이야기하기 전에…… 응당한 대가를 치러야지. 그 정도 각오를 했으니, 병사를 끌고 온 거겠지?
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
폐하…… 저는……
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……나는, 내 의무를 다하겠다. 너도…… 네 의무를 다하도록.
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……어떻게 된 거냐, 레스터의 나약한 병사들아! 그 정도로 내 목은 벨 수 없다.
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
흠…… 슬슬 상황을 지켜봐야 할 때인가.
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
지금은 원군을 요청해야 할 상황이군. 왕령 내의 성주들에게 전령을 보내라.
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) [0:CHARA_G], 증원 요청을 위해 진군 개시!
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 목표 지점 도달 전에 격파하여 증원 요청을 저지하라!
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 목표 지점 도달 저지 성공!
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
전령처럼 보이는 녀석을 날려 버렸어어!
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋아, 적의 전령을 저지했다!
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 목표 지점에 도달! 원군 요청을 위해 퇴각!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 목표 지점 도달 저지 실패!
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
이런, 전령처럼 보이는 녀석을 놓쳐 버렸어! 이러면 적이 늘어나 버릴 텐데에!
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
안 돼, 전령을 저지하는 데에 실패했다! 이러면 다시 적의 증원군이 나타날지도 몰라!
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 증원 요청에 의해 출현!
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아버지가 위험하다고……? 다들, 여긴 괜찮으니까 동쪽을 도우러 가 줘!
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
해냈어요! 동쪽에 있는 적과 합류했더라면 큰일이었겠네요……
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
적의 합류를 사전에 저지한 모양이군.
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 회복!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
그렇군, 아네트가…… 덕분에 살았군. 아직 물러설 수는 없지……!
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
큰일이야…… 동쪽의 적이 기세를 회복한 모양이에요!
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이런, 합류해 버렸군. 동쪽의 적이 기세를 회복하려는 모양이다!
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
으음……! 아네트가 밀리고 있는 건가. 여기는 나에게 맡기고, 너희는 서쪽을 지원해라!
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
됐다, 적의 합류를 저지했어!
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
좋아, 적의 합류를 저지했군.
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
사, 살았다…… 아버지 덕분이네. 자, 이제부터 반격하자!
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
위험해…… 서쪽의 적이 기세를 회복하려는 모양이야!
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
합류해 버렸군…… 서쪽의 적이 기세를 회복할 거다!
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……이 요새를 넘겨줄 수는 없다. 공작 부대를 보내 줘.
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) [0:CHARA_G] 일행 출현! [0:AREA] 방어를 위해 진군 개시!
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [0:AREA] 도달을 저지하라!
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행의 [0:AREA] 도달 저지 성공!
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
상대는 요새를 보강하려고 했던 걸까요. 막아서 다행이에요……!
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
요새를 보강하려 했던 모양이네. 미리 막아서 다행이다~
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행의 [0:AREA] 도달 저지 실패!
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G]에 의해 출현!
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
요새를 보강해 버린 것 같아요…… 이러면, 공격하는 게 힘들어지겠네요……
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
요새 여기저기를 보강했나 봐! 이러면 조금 공격하기 힘들어질지도 몰라~
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
실뱅 외에도 숨어 있던 적이……? 다들, 조심하세요!
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
실뱅 외에도 숨어 있던 적이……? 다들, 주의하도록!
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) MAIN MISSION START: [b]요새[/] 탈환 저지 성공!
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
이걸로 조금은 안심할 수 있겠네요……
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이로써 조금이나마 전투가 편해지겠지.
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) MAIN MISSION START: [b]요새[/] 탈환 저지 실패!
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
앗, 요새가! 더 빨리 대처했더라면……!
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
크윽, 요새를 탈환당했군. 더 빨리 대처했더라면……!
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
아직 대기 중인 병력이 있을 거다. 요새 호위에 배치하는 것이 상책이겠지.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 확실하게 요새를 수비해 줘!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 확실하게 요새를 수비해 줘!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
요새 호위는 이제 괜찮아! 적을 소탕하러 가도록!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
제압한 요새와 병참을 연결하면 쉽게는 함락되지 않겠지.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) 모든 [b]요새[/], 보급을 통해 회복!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
요새 쪽은 이제 괜찮겠지. 남은 건 디미트리군을 쓰러뜨리는 것뿐……!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!