페르디아에 도착한 연방국군. 클로드는 왕국과의 교섭을 끌어내기 위해 공격을 감행한다.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 클로드 | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 힐다 | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 로렌츠 | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 이그나츠 | 255 | 0 | 0 | 4 | 115 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 라파엘 | 255 | 0 | 0 | 5 | 110 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 레오니 | 255 | 0 | 0 | 6 | 135 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 리시테아 | 255 | 0 | 0 | 7 | 120 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 디미트리 | 255 | 0 | 0 | 8 | 25 | 5 | 12 | 3 | 101 | 4 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | 두두 | 255 | 0 | 0 | 9 | 70 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 14 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | 아네트 | 255 | 0 | 0 | 10 | 95 | 5 | 1 | 3 | 101 | 5 | 0 | 25 | 71 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | 실뱅 | 255 | 0 | 0 | 11 | 85 | 5 | 1 | 3 | 101 | 4 | 1 | 100 | 64 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 구스타브 | 255 | 0 | 0 | 12 | 305 | 5 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | 동맹 장군 | 255 | 0 | 1 | 0 | 603 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | 연방국 장군 | 255 | 0 | 1 | 1 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 30 | 130 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 연방국 장군 | 255 | 0 | 1 | 2 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 30 | 130 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 연방국 장군 | 255 | 0 | 1 | 3 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 연방국 장군 | 255 | 0 | 1 | 4 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 연방국 장군 | 255 | 0 | 1 | 5 | 675 | 5 | 2 | 0 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 연방국 장군 | 255 | 0 | 1 | 6 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 연방국 장군 | 255 | 0 | 1 | 7 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 연방국 장군 | 255 | 0 | 1 | 8 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 연방국 장군 | 255 | 0 | 1 | 9 | 655 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 연방국 장군 | 255 | 0 | 1 | 10 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 166 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 연방국 장군 | 255 | 0 | 1 | 11 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 255 | 0 | 1 | 12 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 255 | 0 | 1 | 13 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 19 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 왕국 장군 | 255 | 0 | 1 | 14 | 652 | 5 | 2 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 왕국 장군 | 255 | 0 | 1 | 15 | 682 | 5 | 2 | 0 | 101 | 0 | 1 | 30 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 255 | 0 | 1 | 16 | 645 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 255 | 0 | 1 | 17 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 255 | 0 | 1 | 18 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 연방국 장군 | 255 | 0 | 1 | 19 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 255 | 0 | 1 | 20 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 255 | 0 | 1 | 21 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 255 | 0 | 1 | 22 | 690 | 5 | 2 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 255 | 0 | 1 | 23 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 255 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 255 | 0 | 1 | 25 | 620 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 255 | 0 | 1 | 26 | 645 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 255 | 0 | 1 | 27 | 605 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 255 | 0 | 1 | 28 | 650 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 255 | 0 | 1 | 29 | 620 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 255 | 0 | 1 | 30 | 630 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 255 | 0 | 1 | 31 | 600 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 255 | 0 | 1 | 32 | 675 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 연방국 장군 | 255 | 0 | 1 | 33 | 645 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 255 | 0 | 1 | 34 | 600 | 7 | 2 | 3 | 100 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 255 | 0 | 1 | 35 | 620 | 5 | 2 | 3 | 101 | 4 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 255 | 0 | 1 | 36 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 255 | 0 | 1 | 37 | 635 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 255 | 0 | 1 | 38 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 255 | 0 | 1 | 39 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 255 | 0 | 1 | 40 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 255 | 0 | 1 | 41 | 635 | 5 | 2 | 3 | 101 | 4 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 연방국 장군 | 255 | 0 | 1 | 42 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 연방국 장군 | 255 | 0 | 1 | 43 | 645 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 연방국 장군 | 255 | 0 | 1 | 44 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 연방국 장군 | 255 | 0 | 2 | 0 | 635 | 5 | 2 | 3 | 101 | 0 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 연방국 장군 | 255 | 0 | 2 | 1 | 675 | 5 | 2 | 3 | 101 | 0 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 연방국 장군 | 255 | 0 | 2 | 2 | 680 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 연방국 장군 | 255 | 0 | 2 | 3 | 630 | 5 | 2 | 3 | 101 | 0 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 연방국 장군 | 255 | 0 | 2 | 4 | 635 | 5 | 2 | 3 | 101 | 0 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 연방국 장군 | 255 | 0 | 2 | 5 | 600 | 5 | 2 | 3 | 101 | 0 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 연방국 장군 | 255 | 0 | 2 | 6 | 615 | 5 | 2 | 3 | 101 | 0 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 연방국 장군 | 255 | 0 | 2 | 7 | 700 | 5 | 2 | 3 | 101 | 0 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 연방국 장군 | 255 | 0 | 2 | 8 | 695 | 5 | 2 | 3 | 101 | 0 | 0 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 연방국 장군 | 255 | 0 | 2 | 9 | 665 | 5 | 2 | 3 | 101 | 0 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 일반병 | 255 | 0 | 2 | 10 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 일반병 | 255 | 0 | 2 | 11 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 일반병 | 255 | 0 | 2 | 12 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 일반병 | 255 | 0 | 2 | 13 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 일반병 | 255 | 0 | 2 | 14 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 일반병 | 255 | 0 | 2 | 15 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 일반병 | 255 | 0 | 2 | 16 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 일반병 | 255 | 0 | 2 | 17 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 일반병 | 255 | 0 | 2 | 18 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 일반병 | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 일반병 | 255 | 0 | 2 | 20 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 일반병 | 255 | 0 | 2 | 21 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 일반병 | 255 | 0 | 2 | 22 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 일반병 | 255 | 0 | 2 | 23 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 일반병 | 255 | 0 | 2 | 24 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 일반병 | 255 | 0 | 2 | 25 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 일반병 | 255 | 0 | 2 | 26 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 일반병 | 255 | 0 | 2 | 27 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 일반병 | 255 | 0 | 2 | 28 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 일반병 | 255 | 0 | 2 | 29 | 1005 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 연방국 장군 | 255 | 0 | 2 | 30 | 600 | 5 | 13 | 3 | 101 | 4 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 연방국 장군 | 255 | 0 | 2 | 31 | 660 | 7 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 연방국 장군 | 255 | 0 | 2 | 32 | 600 | 4 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 연방국 장군 | 255 | 0 | 2 | 33 | 660 | 7 | 13 | 0 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 53 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | 연방국 장군 | 255 | 0 | 2 | 34 | 665 | 5 | 13 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | 연방국 장군 | 255 | 0 | 2 | 35 | 670 | 5 | 13 | 3 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
94 | 연방국 장군 | 255 | 0 | 2 | 36 | 680 | 5 | 13 | 3 | 101 | 4 | 1 | 30 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
95 | 연방국 장군 | 255 | 0 | 2 | 37 | 695 | 5 | 13 | 3 | 101 | 4 | 1 | 30 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
96 | 연방국 장군 | 255 | 0 | 2 | 38 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
97 | 연방국 장군 | 255 | 0 | 2 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 26 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 26 | 1524 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 26 | 1524 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 30 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 26 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1999 | 100 | 1999 | 100 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 30 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1526 | 26 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1526 | 26 | 1524 | 19 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1523 | 26 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 59 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 3 | 1 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (178, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 4)
SubGroup(0)
Unknown10(0,46,98,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,98,98,98,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 구스타브
# Group 3 (0, 2, 2, 1, 13)
SubGroup(0)
SubGroup(12)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적장을 공격해 나가면서 주변 요새를 제압해,
왕도 페르디아의 포위를 완성하는 것이 목표다!
# Group 5 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 1 0
SubGroup(1)
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 상대는 블레다드 왕가의 직속 정예병이다.
다들, 전력을 다해 임하도록!
SubGroup(12)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0)
# [g]왕도[/]의 모든 [r]요새[/]를 제압하라!
# Group 7 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 1 0 0
SubGroup(1)
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……왕도를 방문하는 것이 몇 년 만인지.
언젠가 다시 마도를 배우러 방문하고 싶군.
# Group 8 (0, 5, 0, 3, 36)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 왕도를 포위하게 둘 수는 없지.
성곽 외부의 요새를 탈환하라!
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown55(0,19,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,20,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,21,0,0,0,1,98,15,0,0,0,1,0,0,0)
Unknown55(0,22,0,0,0,1,98,15,0,0,0,1,0,0,0)
SubGroup(7)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(2)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 벌써 적이 움직이네요…… 모처럼 함락시킨
요새를, 다시 빼앗아 가게 둘 순 없죠!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 벌써 적이 움직였네…… 모처럼 함락시킨
요새를, 다시 뺏어 가게 둘 수는 없지~
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 왕도 페르디아…… 역사 깊은 건축물이
잔뜩 있겠죠. 보러 가고 싶다……
# Group 10 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 왕국군도, 서부 전선과 북방의 스렝 쪽에
병사를 나누어서 만전의 태세는 아닌 모양이군.
# Group 11 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 그나저나, 참 커다란 도시다아.
디아도라가 제일 큰 줄 알았는데 아니었구나아.
# Group 12 (0, 5, 0, 16, 13)
SubGroup(4)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적장의 대부분은 격퇴한 것 같군.
남은 요새를 제압하자!
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0)
# 남은 [r]요새[/]를 제압하라!
# Group 13 (0, 5, 0, 14, 13)
SubGroup(13)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0)
# [g]왕도[/]의 모든 [r]요새[/] 제압 성공!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋았어, 이걸로 포위를 완성했어. 요격이라는
수단이 막힌 왕국군은 어떻게 나오려나……
# Group 14 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 다들 나를 따르도록. 요새를 탈환하겠다!
……아네트, 무리는 하지 말거라.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 왕도는 우리들의 고향이니까……
반드시 지켜 내 보일 거야!
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문하고 진군 개시!
SubGroup(3)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 동쪽과 서쪽 요새의 문이 열렸어…… 기회야.
적장을 친 다음 양쪽에서 성안으로 진입하자!
# Group 16 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0)
# 퍼거스 땅을 더 이상
어지럽히게 두지 않겠다……!
CloseUp(12,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 그렇군…… 폐하께 검을 하사받은 은혜마저
잊어버린 건가.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 아니에요, 저는……!
……아니 ……그럴지도, 모르겠네요.
# Group 18 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0)
# ……누가 상대든 상관없어!
모두를 위해서, 내가 싸워야만 해!
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 아네트……
내, 정의는……
# Group 20 (0, 2, 0, 16, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 큰일이군…… 이대로라면,
요새 탈환은 힘들겠어……!
# Group 21 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 이 정도는, 아무렇지도 않아……!
# Group 22 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,98,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이런…… 더 이상은……
……퇴각할 수밖에 없겠어.
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 23 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,98,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 지금은 무리하지 말란 말도 들었으니까……
여기선 일단 물러나는 게 좋으려나……
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 24 (0, 2, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이걸로 한쪽은 정리했어.
반대쪽에서 나온 장수도 쓰러뜨리자아!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 반대쪽에서 나온 장수도 쳐라!
# Group 25 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 해냈어요! 이제 동서 양쪽을 통해
성벽 안으로 들어갈 수 있을 거예요!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 됐다, 이걸로 동서 양쪽에서
성벽 안으로 들어갈 수 있어.
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 성곽 안의 백성들을 전부 피난시켰군.
이제 외문을 열고, 성곽 안에서 적을 요격하라.
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 요격을 위해 개문!
# Group 27 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 0 0
SubGroup(2)
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0)
# ……이 앞으로는 갈 수 없다.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA] 방어!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저 요새가 왕도 방위의 핵심이야.
저걸 함락시키면 목표를 달성할 수 있겠지.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0)
# 저기 보이는 요새가, 왕도 방어의 핵심이군.
저걸 함락시키면 승리나 마찬가지인가.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하고 [0:AREA][kp2] 제압하라!
# Group 29 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,7,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……그렇게 쉽게 보내 줄 거라 생각 마라.
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0)
# [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 윽…… 두두군을 쓰러뜨리지 않으면,
성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
# 적 중에 두두라는 녀석을 쓰러뜨리지 않으면,
성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 0
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,9,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……그렇게 쉽게 보내 줄 거라 생각 마라.
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0)
# [r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 윽…… 두두군을 쓰러뜨리지 않으면,
성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
# 적 중에 두두라는 녀석을 쓰러뜨리지 않으면,
성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 8, 6, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 1
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 윽…… 두두군을 쓰러뜨리지 않으면,
성벽 문을 여는 건 어려울 것 같아요……!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
# 적 중에 두두라는 녀석을 쓰러뜨리지 않으면,
성벽을 여는 건 어렵겠어!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]성벽 문[/]을 개문하라!
# Group 35 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……전하에게 해를 가한다면,
그 누구라도 없애 버리겠다.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 기다려, 디미트리를 죽일 생각은 없다고.
……이런, 이야기할 수 있는 상황이 아니군.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 너는…… 그렇군……
……적의 편에 붙은 건가.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 두두…… 미안해……
# Group 37 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 아직 무릎 꿇을 수는 없다.
# Group 38 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……내 역할은, 여기까진가.
SubGroup(1)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(4)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0)
# [g]성벽 문[/], [0:CHARA_G]의 격파에 의해 개문!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 됐다…… 이걸로 다시,
성벽 문을 드나들 수 있겠어.
# Group 39 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
# Group 41 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
# Group 42 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
# Group 43 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
# Group 44 (0, 5, 0, 6, 70)
SubGroup(2)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,106,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0)
# [r]적[/] 복병 출현! [0:AREA][kp4] [1:AREA][kp2] 탈환!
If254(4,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0)
# [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
If254(4,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0)
# [r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
SubGroup(3)
Unknown83(9344,464,6911,9260,444,6861,0,0,1,1,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9402,465,6754,9306,445,6733,300,0,1,1,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown96(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [g]성벽 문[/]을 폐문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……이 기회를 놓치지 마라. 실뱅!
SubGroup(2)
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0)
# 자, 드디어 내 차례가 온 모양이군.
그럼…… 한번 싸워 볼까!
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,1,98,16,0,0,1,1,0,0,0)
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 제법인데…… 요새를 탈환당하면, 우리는
독 안에 든 쥐 신세가 돼. 빨리 대처하자!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 1
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 1
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 외적에게서 나라를 지키는 것이 고티에의 사명.
……당주로서, 그 사명을 다해 보실까.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 실뱅을 막아야 해……
요새를 다시 뺏기면 포위가 엉망이 된다구!
# Group 52 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(4,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 너는 남의 집을 짓밟고, 남의 부모까지 죽였어.
……대가는 치러야지.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 원망이라면 얼마든지 들어 주겠지만……
목숨 걸고 싸우는 건 다들 마찬가지야.
# Group 53 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 적에게 투항한 것까지는 이해할 수 있어.
그런데…… 왜 왕도까지 공격하고 있는 거야.
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 저도 잘못된 건 알고 있어요……! 하지만,
그럼 저는…… 대체 어떻게 해야 됐던 건데요!
# Group 54 (0, 2, 0, 16, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 잘해 줬다, 고티에의 정예병들이여!
이 기세로 다른 요새도 함락시키자!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 꽤 하잖아……!
저 녀석을 얼른 대처하지 않으면, 위험하겠어!
# Group 55 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ……너무 흥분해 버렸군.
냉정하게 주위를 보면서 움직여야겠어……
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4914,0,3,5,11,98,98,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 22)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……무사할 때 돌아가지 않으면,
또 잔소리를 듣겠지.
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 병사의 퇴각을 위해 개문!
SubGroup(1)
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게든 격퇴했네.
이걸로 최악의 사태는 피했으려나?
# Group 58 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 50)
SubGroup(3)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이런 상황에서, 얌전히 있을 만한
왕은 아닐 텐데……?
Unknown80(50,0,0,0,0,0,98,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0)
# 다들, 물러나라.
……이 뒤는 내가 맡겠다.
CloseUp(8,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]왕도[/] 방어를 위해 출현!
SubGroup(2)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0)
# [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0)
# [g]왕도[/]를 지키는 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,8,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0)
# [r]적[/]의 증원 출현!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(92,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(92,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(93,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(93,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(94,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(94,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(95,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(95,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 왕도에 손을 댈 생각이라면……
그게 누구든 간에, 죽인다.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0)
# 이 기백…… 왕국에서 제일 강한 적인가.
쓰러뜨리는 보람이 있겠어!
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 디미트리! 나오기를 기다리고 있었어.
이야기하고 싶은 게 있는데……
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이야기하기 전에…… 응당한 대가를 치러야지.
그 정도 각오를 했으니, 병사를 끌고 온 거겠지?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 폐하…… 저는……
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……나는, 내 의무를 다하겠다.
너도…… 네 의무를 다하도록.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ……어떻게 된 거냐, 레스터의 나약한 병사들아!
그 정도로 내 목은 벨 수 없다.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 흠…… 슬슬 상황을 지켜봐야 할 때인가.
# Group 66 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금은 원군을 요청해야 할 상황이군.
왕령 내의 성주들에게 전령을 보내라.
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64200,0,33164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,2,98,0,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown56(64200,0,33164,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0)
# [0:CHARA_G], 증원 요청을 위해 진군 개시!
SubGroup(3)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] [g]목표 지점[/] 도달 전에 격파하여 증원 요청을 저지하라!
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 [g]목표 지점[/] 도달 저지 성공!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 전령처럼 보이는 녀석을 날려 버렸어어!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 적의 전령을 저지했다!
# Group 70 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(13,64200,0,33164,1,0,500,1,1,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [g]목표 지점[/]에 도달! 원군 요청을 위해 퇴각!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G]의 [g]목표 지점[/] 도달 저지 실패!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이런, 전령처럼 보이는 녀석을 놓쳐 버렸어!
이러면 적이 늘어나 버릴 텐데에!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 안 돼, 전령을 저지하는 데에 실패했다!
이러면 다시 적의 증원군이 나타날지도 몰라!
# Group 71 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 증원 요청에 의해 출현!
# Group 72 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아버지가 위험하다고……?
다들, 여긴 괜찮으니까 동쪽을 도우러 가 줘!
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
SubGroup(3)
Unknown43(14,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
# Group 74 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 해냈어요! 동쪽에 있는 적과 합류했더라면
큰일이었겠네요……
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적의 합류를 사전에 저지한 모양이군.
SubGroup(2)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G][kp2] 회복!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 그렇군, 아네트가…… 덕분에 살았군.
아직 물러설 수는 없지……!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 큰일이야…… 동쪽의 적이
기세를 회복한 모양이에요!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이런, 합류해 버렸군.
동쪽의 적이 기세를 회복하려는 모양이다!
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 으음……! 아네트가 밀리고 있는 건가.
여기는 나에게 맡기고, 너희는 서쪽을 지원해라!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
SubGroup(3)
Unknown43(16,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
# Group 79 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 됐다, 적의 합류를 저지했어!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 적의 합류를 저지했군.
SubGroup(2)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 17)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,17,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 사, 살았다…… 아버지 덕분이네.
자, 이제부터 반격하자!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 분전 중!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 위험해…… 서쪽의 적이
기세를 회복하려는 모양이야!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 합류해 버렸군……
서쪽의 적이 기세를 회복할 거다!
# Group 82 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……이 요새를 넘겨줄 수는 없다.
공작 부대를 보내 줘.
SubGroup(2)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0)
# [0:CHARA_G] 일행 출현! [0:AREA] 방어를 위해 진군 개시!
SubGroup(4)
Unknown44(14,4,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0)
# [0:CHARA_G] 일행을 격파하여 [0:AREA] 도달을 저지하라!
# Group 84 (0, 5, 0, 7, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0)
# [0:CHARA_G] 일행의 [0:AREA] 도달 저지 성공!
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 상대는 요새를 보강하려고 했던 걸까요.
막아서 다행이에요……!
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 요새를 보강하려 했던 모양이네.
미리 막아서 다행이다~
# Group 85 (0, 5, 0, 5, 24)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0)
# [0:CHARA_G] 일행의 [0:AREA] 도달 저지 실패!
SubGroup(4)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0)
# [0:CHARA_G] 일행, [1:CHARA_G]에 의해 출현!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 요새를 보강해 버린 것 같아요……
이러면, 공격하는 게 힘들어지겠네요……
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 요새 여기저기를 보강했나 봐!
이러면 조금 공격하기 힘들어질지도 몰라~
# Group 86 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 1 0
SubGroup(4)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 실뱅 외에도 숨어 있던 적이……?
다들, 조심하세요!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 실뱅 외에도 숨어 있던 적이……?
다들, 주의하도록!
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 8, 6, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0)
# [b]요새[/] 탈환 저지 성공!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이걸로 조금은 안심할 수 있겠네요……
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이로써 조금이나마 전투가 편해지겠지.
# Group 97 (0, 5, 8, 15, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0)
# [b]요새[/] 탈환 저지 실패!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 앗, 요새가!
더 빨리 대처했더라면……!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 크윽, 요새를 탈환당했군.
더 빨리 대처했더라면……!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 101 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 103 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 104 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
SubGroup(1)
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 아직 대기 중인 병력이 있을 거다.
요새 호위에 배치하는 것이 상책이겠지.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 3, 23)
SubGroup(2)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 6, 74)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 90 to 요새 병사장
Unknown139(90,33664,1,33364,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown83(10090,293,9674,10037,293,9706,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(89,34414,1,32114,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(91,33814,1,31964,1,0,2,0,0,0,0,0,1,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(10090,273,9674,10037,274,9706,125,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 확실하게 요새를 수비해 줘!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 4, 74)
SubGroup(3)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 90 to 요새 병사장
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(2837,394,9366,2809,395,9342,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(2837,373,9366,2809,374,9342,125,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 확실하게 요새를 수비해 줘!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 요새 호위는 이제 괜찮아!
적을 소탕하러 가도록!
# Group 127 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(1)
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 제압한 요새와 병참을 연결하면
쉽게는 함락되지 않겠지.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(14,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 4, 24)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,140,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,141,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0)
# 모든 [b]요새[/], 보급을 통해 회복!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 144: True 1
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 요새 쪽은 이제 괜찮겠지.
남은 건 디미트리군을 쓰러뜨리는 것뿐……!
# Group 148 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,29564,1,25764,1,0,7,0,0,0,0,0,1,0,0)
Unknown139(1,37500,0,27464,1,0,4,0,0,0,0,0,1,0,0)
Unknown139(2,32964,1,12964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(3,32000,0,5964,1,0,1,0,0,0,0,0,0,0,0)
Unknown139(4,34964,1,26464,1,0,5,0,0,0,0,0,1,0,0)
Unknown139(5,35700,0,20464,1,0,3,0,0,0,0,0,1,0,0)
Unknown139(6,35964,1,13964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(7,28500,0,9464,1,0,1,0,0,0,0,0,1,0,0)
# Group 150 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,11664,1,31964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,51200,0,32964,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(2,8164,1,28664,1,0,7,0,0,0,0,0,1,0,0)
Unknown21(3,52200,0,28664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,1664,1,29664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,59200,0,29164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,1164,1,28164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,58500,0,28264,1,0,2,0,0,0,0,1,1,0,0)
# Group 151 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
SubGroup(5)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: 왕도의 모든 [r]요새[/]를 제압하라!
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0)
남은 [r]요새[/]를 제압하라!
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: 왕도의 모든 [r]요새[/] 제압 성공!
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
다들 나를 따르도록. 요새를 탈환하겠다! ……아네트, 무리는 하지 말거라.
다들 나를 따르도록. 요새를 탈환하겠다! ……아네트, 무리는 하지 말거라.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
왕도는 우리들의 고향이니까…… 반드시 지켜 내 보일 거야!
왕도는 우리들의 고향이니까…… 반드시 지켜 내 보일 거야!
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp4] [1:CHARA_G], 요격을 위해 개문하고 진군 개시!
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
그렇군…… 폐하께 검을 하사받은 은혜마저 잊어버린 건가.
그렇군…… 폐하께 검을 하사받은 은혜마저 잊어버린 건가.
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
큰일이군…… 이대로라면, 요새 탈환은 힘들겠어……!
큰일이군…… 이대로라면, 요새 탈환은 힘들겠어……!
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
이런…… 더 이상은…… ……퇴각할 수밖에 없겠어.
이런…… 더 이상은…… ……퇴각할 수밖에 없겠어.
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
지금은 무리하지 말란 말도 들었으니까…… 여기선 일단 물러나는 게 좋으려나……
지금은 무리하지 말란 말도 들었으니까…… 여기선 일단 물러나는 게 좋으려나……
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
성곽 안의 백성들을 전부 피난시켰군. 이제 외문을 열고, 성곽 안에서 적을 요격하라.
성곽 안의 백성들을 전부 피난시켰군. 이제 외문을 열고, 성곽 안에서 적을 요격하라.
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 요격을 위해 개문!
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA] 방어!
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [0:AREA][kp2] 제압하라!
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0)
[r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0)
[r][0:PARTY][/], [0:CHARA_G]의 요청에 의해 [0:AREA][kp2] 신속히 탈환!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 성벽 문을 개문하라!
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0)
성벽 문, [0:CHARA_G]의 격파에 의해 개문!
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0)
[r]적[/] 복병 출현! [0:AREA][kp4] [1:AREA][kp2] 탈환!
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0)
[r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0)
[r]적[/] 복병 출현! [0:AREA][kp2] 탈환!
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 성벽 문을 폐문!
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
외적에게서 나라를 지키는 것이 고티에의 사명. ……당주로서, 그 사명을 다해 보실까.
외적에게서 나라를 지키는 것이 고티에의 사명. ……당주로서, 그 사명을 다해 보실까.
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
너는 남의 집을 짓밟고, 남의 부모까지 죽였어. ……대가는 치러야지.
너는 남의 집을 짓밟고, 남의 부모까지 죽였어. ……대가는 치러야지.
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
적에게 투항한 것까지는 이해할 수 있어. 그런데…… 왜 왕도까지 공격하고 있는 거야.
적에게 투항한 것까지는 이해할 수 있어. 그런데…… 왜 왕도까지 공격하고 있는 거야.
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
잘해 줬다, 고티에의 정예병들이여! 이 기세로 다른 요새도 함락시키자!
잘해 줬다, 고티에의 정예병들이여! 이 기세로 다른 요새도 함락시키자!
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
……너무 흥분해 버렸군. 냉정하게 주위를 보면서 움직여야겠어……
……너무 흥분해 버렸군. 냉정하게 주위를 보면서 움직여야겠어……
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 병사의 퇴각을 위해 개문!
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 왕도 방어를 위해 출현!
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0)
[0:CHARA_G], 요격을 위해 개문!
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: 왕도를 지키는 [0:CHARA_G][kp2] 격파하라!
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0)
[r]적[/]의 증원 출현!
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
이야기하기 전에…… 응당한 대가를 치러야지. 그 정도 각오를 했으니, 병사를 끌고 온 거겠지?
이야기하기 전에…… 응당한 대가를 치러야지. 그 정도 각오를 했으니, 병사를 끌고 온 거겠지?
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
……어떻게 된 거냐, 레스터의 나약한 병사들아! 그 정도로 내 목은 벨 수 없다.
……어떻게 된 거냐, 레스터의 나약한 병사들아! 그 정도로 내 목은 벨 수 없다.
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
지금은 원군을 요청해야 할 상황이군. 왕령 내의 성주들에게 전령을 보내라.
지금은 원군을 요청해야 할 상황이군. 왕령 내의 성주들에게 전령을 보내라.
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0)
[0:CHARA_G], 증원 요청을 위해 진군 개시!
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 목표 지점 도달 전에 격파하여 증원 요청을 저지하라!
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 목표 지점 도달 저지 성공!
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 목표 지점에 도달! 원군 요청을 위해 퇴각!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]의 목표 지점 도달 저지 실패!
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 증원 요청에 의해 출현!
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
아버지가 위험하다고……? 다들, 여긴 괜찮으니까 동쪽을 도우러 가 줘!
아버지가 위험하다고……? 다들, 여긴 괜찮으니까 동쪽을 도우러 가 줘!
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G][kp2] 회복!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
그렇군, 아네트가…… 덕분에 살았군. 아직 물러설 수는 없지……!
그렇군, 아네트가…… 덕분에 살았군. 아직 물러설 수는 없지……!
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
으음……! 아네트가 밀리고 있는 건가. 여기는 나에게 맡기고, 너희는 서쪽을 지원해라!
으음……! 아네트가 밀리고 있는 건가. 여기는 나에게 맡기고, 너희는 서쪽을 지원해라!
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행 출현! [1:CHARA_G] 엄호를 위해 진군 개시!
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [1:CHARA_G][kp4]의 합류를 저지하라!
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 성공!
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행과 [1:CHARA_G]의 합류 저지 실패!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
사, 살았다…… 아버지 덕분이네. 자, 이제부터 반격하자!
사, 살았다…… 아버지 덕분이네. 자, 이제부터 반격하자!
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 분전 중!
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0)
[0:CHARA_G] 일행 출현! [0:AREA] 방어를 위해 진군 개시!
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [0:AREA] 도달을 저지하라!
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행의 [0:AREA] 도달 저지 성공!
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행의 [0:AREA] 도달 저지 실패!
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0)
[0:CHARA_G] 일행, [1:CHARA_G]에 의해 출현!
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [b]요새[/] 탈환을 위해 진군 개시!
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0)
MAIN MISSION START: [b]요새[/] 탈환 저지 성공!
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0)
MAIN MISSION START: [b]요새[/] 탈환 저지 실패!
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, [b]요새[/] 방어를 위해 출현!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0)
모든 [b]요새[/], 보급을 통해 회복!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!