퇴각한 디미트리를 쫓던 [HERO_MF][kp4] 벨레트. 하지만, 어떤 이변이……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 에델가르트 46 0 0 0 20 0 0 0 101 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 휴베르트 255 0 0 1 35 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 페르디난트 255 0 0 2 40 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 린하르트 255 0 0 3 45 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 카스파르 255 0 0 4 50 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 베르나데타 255 0 0 5 55 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 도로테아 255 0 0 6 60 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 페트라 255 0 0 7 65 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 세즈 255 0 0 8 1 6 1 0 101 0 0 100 300 255 65535 1999 3 15 49 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
9 솔론 255 0 0 9 330 5 12 3 101 0 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
10 비아스 255 0 0 10 907 5 1 3 101 0 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
11 디미트리 255 0 0 11 25 5 1 3 101 0 1 100 65 255 65535 1999 2 17 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
12 클로드 255 0 0 12 30 7 1 3 101 0 1 100 77 255 65535 1999 2 17 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
13 세즈 255 0 0 13 6 7 1 0 101 0 0 100 300 255 65535 1999 15 49 66 61 0 0 0 0 0 0 0 0 4 65535 65535 65535
14 연방국 장군 255 0 0 14 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
15 연방국 장군 5 0 0 15 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 연방국 장군 5 0 0 16 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 연방국 장군 5 0 0 17 615 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 연방국 장군 5 0 0 18 680 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
19 세이로스 기사 5 0 0 19 609 5 2 3 101 5 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
20 연방국 장군 5 0 0 20 610 5 2 3 101 5 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
21 연방국 장군 5 0 0 21 615 5 2 3 101 4 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
22 연방국 장군 5 0 0 22 675 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
23 연방국 장군 5 0 0 23 680 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 연방국 장군 5 0 0 24 675 4 5 0 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 세이로스 기사 255 0 0 25 684 5 2 3 101 5 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
26 연방국 장군 5 0 0 26 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
27 연방국 장군 5 0 0 27 680 5 2 3 101 4 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
28 연방국 장군 5 0 0 28 695 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
29 연방국 장군 5 0 0 29 680 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 연방국 장군 5 0 0 30 625 5 2 3 101 4 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 연방국 장군 5 0 0 31 630 5 2 3 101 4 0 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 일반병 5 0 0 32 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 일반병 5 0 0 33 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 일반병 5 0 0 34 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 일반병 5 0 0 35 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 일반병 5 0 0 36 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 일반병 5 0 0 37 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
38 일반병 5 0 0 38 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 일반병 5 0 0 39 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 일반병 5 0 0 40 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 일반병 5 0 0 41 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 일반병 5 0 0 42 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 연방국 장군 5 0 0 43 690 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 연방국 장군 5 0 0 44 680 5 2 3 101 4 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 연방국 장군 5 0 0 45 630 5 2 3 101 4 1 33 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 177 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 1 1000 1523 39 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 39 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 39 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 39 1526 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 39 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 39 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 39 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 39 1526 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 39 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 39 1523 39 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 39 1526 33 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 39 1526 33 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 39 1523 39 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 39 1523 39 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1523 39 1526 36 1526 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 39 1523 36 1523 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (0, 2, 1, 1, 19)
SubGroup(0)
Unknown10(0,1,8,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,13,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(19,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 문지기
SetName(25,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 문지기
SetName(24,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 제국병
SubGroup(3)
SetDeathText(0,28,4434,2,0,0,0,0,0,0,0,0,0,0,0) # 이 이상은…… 버티기도……!
SetDeathText(1,28,4435,2,0,0,0,0,0,0,0,0,0,0,0) # 이 이상은…… 버티기도……!
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
Unknown77(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 1 (0, 5, 3, 1, 1)
SubGroup(0)
Unknown76(13,65496,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(35,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(2)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,8,8,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 8 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
If254(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
SubGroup(2)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,46,46,46,0,0,0,4,4,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 12 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 0 1 0
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,25,46,46,0,0,0,0,4,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 14 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 0 1 0
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,46,46,0,0,0,0,4,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 16 (0, 5, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(46,19,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(46,25,35,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
GroupCheck3(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 0 1 0
TalkCharacter(4405,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새에 들어가려면, 앞에 있는 자들을 처리해야만 합니다.
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,19,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 1, 10)
SubGroup(0)
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0) # 기다려! [BYLETH_MF]! 네 녀석만큼은 보내줄 수 없다!
TalkCharacter(4390,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 서둘러 그들이 있는 곳으로 가자. 싸움을 막아야만 해……!
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5310,4,0,1,13,8,46,0,0,0,10,0,0,0,0) # [0:CHARA_G][kp3] 패배하기 전에 [1:CHARA_G][kp2] 향해 진군하라!
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
Unknown78(1,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무슨 일인지는 모르겠다만, 뭐 좋다. 이 상황을 이용해 주지. ……처리해라!
SubGroup(7)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(112,2,14,46,46,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군 개시!
TalkCharacter(4392,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # "어둠에서 꿈틀대는 자"들을 제거하지 않으면, 그들이 있는 곳까지 갈 수 없을 것 같군요.
# Group 21 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(46,10,50,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 또 줄줄이 짐승들이 나타났네. 우후후, 편안히 죽게 해 줄게.
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
# Group 22 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정말 모욕적이야. 이제 놀아 줄 만큼 한가하지 않다고.
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,46,46,0,0,0,0,10,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
Unknown6(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(1,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(2,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,1,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5309,1,0,2,13,46,46,0,0,0,10,0,0,0,0) # [0:CHARA_G]에게 도달 성공!
# Group 25 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0) # 비켜 줘. 다른 이들을 상대할 시간이 없어.
TalkCharacter(4396,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 다른 사람인 건가? 이야기가 통하는 상태는 아닌 것 같아.
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,8,46,46,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4397,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 무사하냐, 지금 구해 주마!
# Group 27 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 6, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown65(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # 여기는 방해꾼이 너무 많군……!
SubGroup(1)
SubGroup(10)
Unknown21(8,55400,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5428,337,7667,5535,302,7708,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6698,313,7728,6590,320,7702,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,564,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건…… 전이! 두 사람이 동시에 이동하다니……!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
# Group 30 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 8, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # 여기는 방해꾼이 너무 많군……!
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54600,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5437,323,7675,5547,298,7713,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,309,7709,6595,320,7743,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건…… 전이! 두 사람이 동시에 이동하다니……!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
# Group 33 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 9, 23)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown18(8,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown65(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0) # 여기는 방해꾼이 너무 많군……!
SubGroup(1)
SubGroup(10)
Unknown21(8,55200,0,11364,1,0,2,0,0,0,0,1,0,0,0)
Unknown21(13,54800,0,11364,1,0,0,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown6(8,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5448,302,7675,5553,313,7712,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown8(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 6, 0, 4, 29)
SubGroup(3)
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
Unknown19(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
SubGroup(11)
Unknown8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6706,308,7707,6599,312,7740,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown21(8,1244,1,11664,1,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,764,1,11664,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이건…… 전이! 두 사람이 동시에 이동하다니……!
SubGroup(1)
SubGroup(2)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,79,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5304,4,1,2,8,13,46,0,0,0,0,0,0,0,0)
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
# Group 36 (0, 2, 0, 6, 1)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 1
Unknown15(46,8,50,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4401,4401,1,0,1,2,0,0,0,0,0,0,0,0) # 볼일이 없다고 했는데 왜 방해하는 거야……!
# Group 37 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 6, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 32: True 1
GroupCheck4(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 14)
SubGroup(3)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,53200,0,51200,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,51000,0,51200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkCharacter(4402,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 또……! 이것 참 번거롭네요……
# Group 40 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 1 0
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 생각보다 오래 발버둥 치는군…… 남은 전력도 투입해라.
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,17,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
TalkCharacter(4404,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 새로운 병력인가…… 우리도 대처하자!
# Group 42 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,45,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 43 (0, 2, 0, 2, 1)
SubGroup(1)
GroupCheck3(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 1 0
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 녀석은 어떻게 봐도…… 아니, 그럴 리가 없지.
# Group 44 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown15(46,8,20,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 0
GenderedMcTalk(0,4407,4407,1,2,1,2,0,0,0,0,0,0,0,0) # 이 기회만큼은…… 놓치고 싶지 않아!
# Group 45 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown18(8,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 13)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(8,63700,0,55000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,60500,0,55900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
SubGroup(2)
Unknown78(0,8,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 1)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
TalkDeploySlot(4408,11,0,2,1,0,0,0,0,0,0,0,0,0,0) # ……클로드 녀석, 꽤 끈질기군. 어디까지 쫓아올 생각이지?
TalkDeploySlot(4409,12,0,3,1,0,0,0,0,0,0,0,0,0,0) # 나 말고는 모두 뒤처져 버렸군…… 제국군은 대체 뭘 하는 거야.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,12,11,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
TalkDeploySlot(4410,24,0,0,1,0,0,0,0,0,0,0,0,0,0) # 보고드립니다! 디미트리와 그 뒤를 쫓는 클로드님이 산속에 있다고 합니다!
TalkCharacter(4411,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 두 사람이 근처에!? "어둠에서 꿈틀대는 자"를 어떻게든 처리하고, 빨리 병사를 보내야……
# Group 50 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
Unknown15(46,8,10,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4412,4412,1,0,1,2,0,0,0,0,0,0,0,0) # 그 끈질긴 집념을, 나도 본받아야 할 것 같네……
# Group 51 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
Unknown18(8,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown21(8,42100,0,65000,0,0,2,0,0,0,0,0,0,0,0)
Unknown21(13,40300,0,64,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
# Group 54 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 1 0
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 당하기만 하는 건 마음에 안 들어. 각오해 둬, 우후후훗!
Unknown21(10,41500,0,4864,1,0,3,0,0,1,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,10,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
# Group 55 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,8,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkDeploySlot(4414,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼…… 이런, 자들에게……
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,10,46,46,0,0,0,0,8,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 57 (0, 5, 2, 5, 2)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 5, 25)
SubGroup(4)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 결말은…… 상상하지…… 못했……
TalkDeploySlot(4415,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 여기까지……인가……
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,46,46,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(4416,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이자는 포박해서 후방으로 보내 주십시오. 나중에 사정을 들어 봐야겠습니다.
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,8,46,46,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G][kp2] 포박!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0) # 덕분에 살았어. 아버지도…… 구하러 와 줘서 고마워.
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 핫핫하! 아비가 자식을 구하는 건 당연한 일이지!
If254(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0) # 덕분에 살았다. 갑자기 공격하니…… 어째야 할지 모르겠더군.
TalkCharacter(4419,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아냐, 무사해서 다행이야. 그건 그렇고, 왜 당신이……
SubGroup(3)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
Unknown10(1,0,46,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,61,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이렇게 된 이상, 내 손으로 끝을 내 주지.
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,46,46,0,0,0,0,15,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,3,1,9,46,46,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4424,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 솔론…… 오늘은 놓치지 않겠어.
Unknown10(0,1,9,46,46,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 11, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 변함없이 어리석은 짐승들이군.
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,39,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 오늘만큼은 살려 두지 않겠어요!
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 흥, 얼마 안 남은 목숨을 버리지 않아도 될 터인데……
# Group 63 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
GroupCheck3(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 1 0
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5307,3,8,46,46,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]에서 탈주!
TalkDeploySlot(4428,24,0,4,1,0,0,0,0,0,0,0,0,0,0) # 폐하! 죄송합니다! 용병대장님을 놓쳐 버렸습니다……!
TalkCharacter(4429,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 놓쳐 버렸다고? 그렇게 간단히…… 큰일이네.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나 따위를 상대하고 있을 시간이 있나?
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내가 이렇게까지 궁지에 몰리다니……
# Group 66 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,13,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
GenderedMcTalk(2,4432,4433,1,0,1,3,0,0,0,0,0,0,0,0) # 정신 차려! 크윽, 어떻게 해야……!
# Group 69 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkFromOwnStrings2(13,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4436,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로 있다간 당하겠어요. 얼른 막아야 해요……!
Unknown61(13,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 8, 0, 3, 8)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어이, 너……! 나보다 먼저 가 버리면 어쩌자는 거냐……
Alert(338,3,46,46,46,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 71 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 58: True 1
TalkFromOwnStrings2(13,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,13,46,46,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
# Group 72 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(0,28,4434,2,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
이 이상은…… 버티기도……!
SetDeathText(1,28,4435,2,0,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
이 이상은…… 버티기도……!
SetDeathText(0,96,4437,3,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
이런 결말은…… 상상하지…… 못했……
SetDeathText(0,115,4437,3,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
이런 결말은…… 상상하지…… 못했……
SetDeathText(1,96,4438,3,0,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
이런 결말은…… 상상하지…… 못했……
SetDeathText(1,115,4438,3,0,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
이런 결말은…… 상상하지…… 못했……
Alert(552,0,46,46,46,0,0,0,8,8,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,46,46,46,0,0,0,3,3,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,46,46,46,0,0,0,4,4,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(553,0,25,46,46,0,0,0,0,4,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(553,0,19,46,46,0,0,0,0,4,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(4405,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
요새에 들어가려면, 앞에 있는 자들을 처리해야만 합니다.
Alert(2,4,19,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(0,4389,4389,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
기다려! 벨레트! 네 녀석만큼은 보내줄 수 없다!
세즈 volume_up
기다려! 벨레트! 네 녀석만큼은 보내줄 수 없다!
TalkCharacter(4390,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
서둘러 그들이 있는 곳으로 가자. 싸움을 막아야만 해……!
MainMissionStart(5310,4,0,1,13,8,46,0,0,0,10,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp3] 패배하기 전에 [1:CHARA_G][kp2] 향해 진군하라!
TalkDeploySlot(4391,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
무슨 일인지는 모르겠다만, 뭐 좋다. 이 상황을 이용해 주지. ……처리해라!
Alert(112,2,14,46,46,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군 개시!
TalkCharacter(4392,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
"어둠에서 꿈틀대는 자"들을 제거하지 않으면, 그들이 있는 곳까지 갈 수 없을 것 같군요.
TalkDeploySlot(4393,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
또 줄줄이 짐승들이 나타났네. 우후후, 편안히 죽게 해 줄게.
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
TalkDeploySlot(4394,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
정말 모욕적이야. 이제 놀아 줄 만큼 한가하지 않다고.
Alert(245,0,10,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
Alert(553,0,10,46,46,0,0,0,0,10,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
MainMissionStart(5309,1,0,2,13,46,46,0,0,0,10,0,0,0,0) MAIN MISSION START: [0:CHARA_G]에게 도달 성공!
GenderedMcTalk(0,4395,4395,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
비켜 줘. 다른 이들을 상대할 시간이 없어.
세즈 volume_up
비켜 줘. 다른 이들을 상대할 시간이 없어.
TalkCharacter(4396,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
저건…… 다른 사람인 건가? 이야기가 통하는 상태는 아닌 것 같아.
MainMissionStart(2,0,1,1,8,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4397,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
무사하냐, 지금 구해 주마!
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
여기는 방해꾼이 너무 많군……!
세즈 volume_up
여기는 방해꾼이 너무 많군……!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이건…… 전이! 두 사람이 동시에 이동하다니……!
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
여기는 방해꾼이 너무 많군……!
세즈 volume_up
여기는 방해꾼이 너무 많군……!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이건…… 전이! 두 사람이 동시에 이동하다니……!
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
GenderedMcTalk(0,4398,4398,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
여기는 방해꾼이 너무 많군……!
세즈 volume_up
여기는 방해꾼이 너무 많군……!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkCharacter(4399,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이건…… 전이! 두 사람이 동시에 이동하다니……!
TalkCharacter(4400,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
또 도망가면 수고가 늘어납니다. 몰아붙이면서 갈라져서 대기하는 건 어떨지요.
GenderedMcTalk(0,4401,4401,1,0,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
볼일이 없다고 했는데 왜 방해하는 거야……!
세즈 volume_up
볼일이 없다고 했는데 왜 방해하는 거야……!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkCharacter(4402,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
또……! 이것 참 번거롭네요……
TalkDeploySlot(4403,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
생각보다 오래 발버둥 치는군…… 남은 전력도 투입해라.
Alert(203,2,17,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkCharacter(4404,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
새로운 병력인가…… 우리도 대처하자!
Alert(549,1,45,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkDeploySlot(4406,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
저 녀석은 어떻게 봐도…… 아니, 그럴 리가 없지.
GenderedMcTalk(0,4407,4407,1,2,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
이 기회만큼은…… 놓치고 싶지 않아!
세즈 volume_up
이 기회만큼은…… 놓치고 싶지 않아!
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkDeploySlot(4408,11,0,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
……클로드 녀석, 꽤 끈질기군. 어디까지 쫓아올 생각이지?
TalkDeploySlot(4409,12,0,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
나 말고는 모두 뒤처져 버렸군…… 제국군은 대체 뭘 하는 거야.
Alert(300,0,12,11,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
TalkDeploySlot(4410,24,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
보고드립니다! 디미트리와 그 뒤를 쫓는 클로드님이 산속에 있다고 합니다!
TalkCharacter(4411,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
두 사람이 근처에!? "어둠에서 꿈틀대는 자"를 어떻게든 처리하고, 빨리 병사를 보내야……
GenderedMcTalk(0,4412,4412,1,0,1,2,0,0,0,0,0,0,0,0)
세즈 volume_up
그 끈질긴 집념을, 나도 본받아야 할 것 같네……
세즈 volume_up
그 끈질긴 집념을, 나도 본받아야 할 것 같네……
Alert(5302,0,8,13,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 함께 전이!
TalkDeploySlot(4413,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
당하기만 하는 건 마음에 안 들어. 각오해 둬, 우후후훗!
Alert(204,2,10,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
Alert(86,4,10,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 진로를 확보하라!
Alert(304,1,10,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(4414,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
말도 안 돼…… 이런, 자들에게……
Alert(553,0,10,46,46,0,0,0,0,8,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
SetDeathText(0,96,4437,3,1,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
이런 결말은…… 상상하지…… 못했……
SetDeathText(1,96,4438,3,1,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
이런 결말은…… 상상하지…… 못했……
TalkDeploySlot(4415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
크윽, 여기까지……인가……
MainMissionStart(438,0,2,2,8,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4416,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
이자는 포박해서 후방으로 보내 주십시오. 나중에 사정을 들어 봐야겠습니다.
Alert(948,0,8,46,46,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G][kp2] 포박!
GenderedMcTalk(2,4420,4421,1,1,1,3,0,0,0,0,0,0,0,0)
벨레트 volume_up
덕분에 살았어. 아버지도…… 구하러 와 줘서 고마워.
벨레스 volume_up
덕분에 살았어. 아버지도…… 구하러 와 줘서 고마워.
TalkCharacter(4422,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
핫핫하! 아비가 자식을 구하는 건 당연한 일이지!
GenderedMcTalk(2,4417,4418,1,0,1,3,0,0,0,0,0,0,0,0)
벨레트 volume_up
덕분에 살았다. 갑자기 공격하니…… 어째야 할지 모르겠더군.
벨레스 volume_up
덕분에 살았어. 갑자기 공격하니…… 어째야 할지 모르겠더라.
TalkCharacter(4419,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
아냐, 무사해서 다행이야. 그건 그렇고, 왜 당신이……
Alert(237,0,13,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4423,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이렇게 된 이상, 내 손으로 끝을 내 주지.
Alert(574,0,9,46,46,0,0,0,0,15,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,0,3,1,9,46,46,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4424,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
솔론…… 오늘은 놓치지 않겠어.
TalkDeploySlot(4425,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
변함없이 어리석은 짐승들이군.
TalkCharacter(4426,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
오늘만큼은 살려 두지 않겠어요!
TalkDeploySlot(4427,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
흥, 얼마 안 남은 목숨을 버리지 않아도 될 터인데……
Alert(5307,3,8,46,46,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]에서 탈주!
TalkDeploySlot(4428,24,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
폐하! 죄송합니다! 용병대장님을 놓쳐 버렸습니다……!
TalkCharacter(4429,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
놓쳐 버렸다고? 그렇게 간단히…… 큰일이네.
TalkDeploySlot(4430,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나 따위를 상대하고 있을 시간이 있나?
TalkDeploySlot(4431,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내가 이렇게까지 궁지에 몰리다니……
Alert(331,2,13,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
GenderedMcTalk(2,4432,4433,1,0,1,3,0,0,0,0,0,0,0,0)
벨레트 volume_up
정신 차려! 크윽, 어떻게 해야……!
벨레스 volume_up
정신 차려! 크윽, 어떻게 해야……!
Alert(333,3,13,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(4436,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
이대로 있다간 당하겠어요. 얼른 막아야 해요……!
Alert(319,3,13,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(4439,35,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
어이, 너……! 나보다 먼저 가 버리면 어쩌자는 거냐……
Alert(338,3,46,46,46,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,13,46,46,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!