达斯卡的幸存者仍无法决定该如何回应王国。 此时受派遣来到他们身边的人是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 69 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 杜笃 255 0 0 1 70 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 英谷莉特 255 0 0 2 100 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 菲力克斯 255 0 0 3 75 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 0 8 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
9 255 0 0 9 1613 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
10 255 0 0 10 1618 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
11 255 0 0 11 1612 7 12 2 100 5 0 19 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
12 255 0 0 12 1619 7 12 2 100 5 0 22 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
13 255 0 0 13 1616 7 12 2 100 5 0 25 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 2 0 1616 5 12 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 2 1 1615 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 2 2 1617 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 3 1614 5 2 5 101 3 0 20 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 0 2 4 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 5 635 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 6 600 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 7 700 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 8 645 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 2 9 1614 5 2 5 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 0 2 10 1618 5 2 5 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 2 11 600 5 2 5 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 2 12 660 5 2 5 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 2 13 1615 5 2 5 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 2 14 600 5 2 5 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 普通兵 255 0 3 0 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 普通兵 255 0 3 1 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 3 2 1618 5 2 5 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 3 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 4 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 5 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 6 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 11 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 12 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 13 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 14 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 15 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 16 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 17 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 18 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 19 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 20 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 21 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 22 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 24 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 25 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 26 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国将领 255 0 3 28 645 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 联邦国将领 255 0 3 29 690 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 30 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 联邦国将领 255 0 3 31 675 5 2 5 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 3 32 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 3 33 1617 5 2 5 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 普通兵 255 0 3 34 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 联邦国将领 255 0 3 35 615 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 联邦国将领 255 0 3 36 680 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 联邦国将领 255 0 3 37 670 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 联邦国将领 255 0 3 38 685 5 2 5 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 3 39 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 3 1618 7 1618 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 3 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 3 1523 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 1613 7 1613 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 3 1526 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 1526 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 3 1523 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (41, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 40)
SubGroup(0)
Unknown10(0,16,8,69,69,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,94,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
SetName(8,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 达斯卡兵
SetName(9,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 达斯卡兵
SetName(10,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 达斯卡兵
SetName(11,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 达斯卡兵
SetName(12,592,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 达斯卡兵
SetName(13,181,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 达斯卡兵
SetName(14,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 暴徒
SetName(15,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 暴徒
SetName(16,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 暴徒
SetName(17,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 暴徒
SetName(18,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 暴徒
SetName(19,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 暴徒
SetName(20,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 暴徒
SetName(21,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 暴徒
SetName(22,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 暴徒
SetName(23,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 暴徒
SetName(24,591,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 暴徒
SetName(25,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 暴徒
SetName(26,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 暴徒
SetName(27,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 暴徒
SetName(28,180,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 暴徒
# Group 2 (0, 2, 2, 1, 14)
SubGroup(0)
SubGroup(6)
Unknown78(1,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先去救助受困的友军, 不能牺牲任何一个人。
SubGroup(8)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],救援[0:CHARA_G]!
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]一行人败退!
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 15 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 17 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 18 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
# Group 19 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 小心点, 这片森林里的路相当复杂。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0) # 你还真了解啊,不愧是达斯卡人。 你以前是不是就住在这附近啊?
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我的故乡曾在这片森林的附近…… 而这里也正是先王陛下的长眠之地。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0) # 原来是这样啊……
# Group 21 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 原来先王陛下就是在这里…… 那兄长大人也……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 现在不是感伤的时候…… 赶快出发吧。
# Group 22 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 杜笃,你不用勉强自己作战的。 我们都知道你也不愿在故乡战斗……
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不必担心…… 不过……谢谢你的关心。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你们互相关心倒无所谓, 但别忘了现在还在战斗,要提高警惕啊。
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 达斯卡里也有形形色色的人, 有好人,自然也有坏人……
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0) # 那当然了。 就这点来说,其实大家都一样。
# Group 24 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那家伙还真敢派你来这里啊, 正常情况下也该顾及一下你的心情吧。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是我主动提出要参加这次远征的…… 我要和我的过去做一个了结。
# Group 25 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) # 成功救援[0:CHARA_G]一行人!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉……让你们费心了。 来自法嘉斯的朋友,谢谢你们。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼,不用跟我们客气。 快点撤退到安全的地方去吧。
SubGroup(6)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(5)
Unknown10(1,29,69,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 10)
SubGroup(2)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(2,360,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
# Group 29 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看来你不打算让我们过去啊, 那就只好除掉你了。
SubGroup(5)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) #
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯,别杀了他们…… 无意义的杀戮只会带来更多的麻烦。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……我知道!
# Group 30 (0, 5, 0, 6, 33)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown78(0,8,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,70,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,13,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(8,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(5)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 前方就是友军受困的地方, 我们抓紧时间吧!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
# Group 32 (0, 5, 0, 2, 31)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0) # 该死的法嘉斯人, 别来插手我们的问题!
SubGroup(8)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好……我们都还没来得及去救援, 现在却有人来妨碍我们了……
SubGroup(9)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) # 击败袭击[0:CHARA_G]一行人的[1:CHARA_G]等人!
# Group 33 (0, 5, 0, 10, 29)
SubGroup(9)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧……我能理解他们为什么会怨恨我们, 但起内讧又有什么意义?
SubGroup(2)
Unknown78(0,11,35,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,12,35,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 刚刚那个将领好像不是我们要找的人啊…… 那就快去救援吧。
SubGroup(5)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 34 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 16)
SubGroup(0)
Unknown80(44,0,0,0,0,0,69,0,0,0,0,0,0,0,0)
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哼,你们是来杀我的吗? 好啊,我这就来杀了你们!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来那家伙就是指挥官了。 记得要活捉他,别杀了他。
SubGroup(2)
Unknown10(0,1,14,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) #
# Group 36 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们为什么要参与那场大屠杀?
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 少在那里装受害者了, 你们不也当过刽子手吗?
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你们来这里不就是为了 再次暴力镇压达斯卡吗?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你没资格说这种话。
# Group 38 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) #
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呜!可恶! 你们要对我做什么!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 带你去菲尔帝亚审问…… 把他带走。
# Group 39 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 8, 0, 8, 5)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我、我都回到了故乡…… 结果……我还是活不下去吗……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 还是有人牺牲了啊…… 这场战争……是我们输了。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
TalkCharacter(4955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
先去救助受困的友军, 不能牺牲任何一个人。
MainMissionStart(189,4,0,1,8,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],救援[0:CHARA_G]!
Alert(324,0,8,69,69,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]一行人败退!
Alert(934,1,8,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,9,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,10,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,11,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,12,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
Alert(934,1,13,69,69,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
TalkCharacter(4956,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
小心点, 这片森林里的路相当复杂。
GenderedMcTalk(0,4957,4958,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
你还真了解啊,不愧是达斯卡人。 你以前是不是就住在这附近啊?
谢兹 volume_up
你还真了解啊,不愧是达斯卡人。 你以前是不是就住在这附近呢?
TalkCharacter(4959,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我的故乡曾在这片森林的附近…… 而这里也正是先王陛下的长眠之地。
GenderedMcTalk(0,4960,4961,1,3,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
原来是这样啊……
谢兹 volume_up
原来是这样呢……
TalkCharacter(4962,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
原来先王陛下就是在这里…… 那兄长大人也……
TalkCharacter(4963,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
……
TalkCharacter(4964,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
现在不是感伤的时候…… 赶快出发吧。
TalkCharacter(4965,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
杜笃,你不用勉强自己作战的。 我们都知道你也不愿在故乡战斗……
TalkCharacter(4966,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
不必担心…… 不过……谢谢你的关心。
TalkCharacter(4967,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
你们互相关心倒无所谓, 但别忘了现在还在战斗,要提高警惕啊。
TalkCharacter(4976,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
达斯卡里也有形形色色的人, 有好人,自然也有坏人……
GenderedMcTalk(0,4977,4978,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
那当然了。 就这点来说,其实大家都一样。
谢兹 volume_up
那当然了。 就这点来说,其实大家都一样。
TalkCharacter(4979,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
那家伙还真敢派你来这里啊, 正常情况下也该顾及一下你的心情吧。
TalkCharacter(4980,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
是我主动提出要参加这次远征的…… 我要和我的过去做一个了结。
MainMissionStart(448,1,0,2,8,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]一行人!
TalkDeploySlot(4981,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
抱歉……让你们费心了。 来自法嘉斯的朋友,谢谢你们。
TalkCharacter(4982,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,不用跟我们客气。 快点撤退到安全的地方去吧。
Alert(239,0,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
TalkCharacter(4968,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
看来你不打算让我们过去啊, 那就只好除掉你了。
MainMissionStart(10400,4,1,1,15,69,69,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4969,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
菲力克斯,别杀了他们…… 无意义的杀戮只会带来更多的麻烦。
TalkCharacter(4970,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧……我知道!
MainMissionStart(438,1,1,2,15,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(4971,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
前方就是友军受困的地方, 我们抓紧时间吧!
TalkDeploySlot(4972,24,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
该死的法嘉斯人, 别来插手我们的问题!
Alert(216,2,69,69,69,27,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
TalkCharacter(4973,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
不好……我们都还没来得及去救援, 现在却有人来妨碍我们了……
MainMissionStart(380,4,2,1,8,15,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败袭击[0:CHARA_G]一行人的[1:CHARA_G]等人!
MainMissionStart(442,4,2,2,19,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(4974,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧……我能理解他们为什么会怨恨我们, 但起内讧又有什么意义?
TalkCharacter(4975,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
刚刚那个将领好像不是我们要找的人啊…… 那就快去救援吧。
Alert(553,1,15,69,69,27,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(4983,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哼,你们是来杀我的吗? 好啊,我这就来杀了你们!
Alert(200,2,14,69,69,27,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(4984,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
看来那家伙就是指挥官了。 记得要活捉他,别杀了他。
MainMissionStart(10401,4,3,1,23,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4985,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
你们为什么要参与那场大屠杀?
TalkDeploySlot(4986,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
少在那里装受害者了, 你们不也当过刽子手吗?
TalkDeploySlot(4987,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你们来这里不就是为了 再次暴力镇压达斯卡吗?
TalkCharacter(4988,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
你没资格说这种话。
MainMissionStart(10402,4,3,2,14,69,69,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4989,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呜!可恶! 你们要对我做什么!
TalkCharacter(4990,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
带你去菲尔帝亚审问…… 把他带走。
TalkDeploySlot(4991,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我、我都回到了故乡…… 结果……我还是活不下去吗……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(4992,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
还是有人牺牲了啊…… 这场战争……是我们输了。
Alert(338,3,0,69,69,3,0,0,0,0,0,0,0,0,0) 战斗败北!