帝国与同盟合作,正式侵略王国。 其进军路线将经过“炼狱之谷”阿利尔……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 91 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 艾黛尔贾特 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 贝尔娜提塔 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 修伯特 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 菲尔迪南特 255 0 0 4 40 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 莫妮卡 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 林哈尔特 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 多洛缇雅 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 帝弥托利 255 0 0 8 25 5 12 3 101 5 1 100 65 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 菲力克斯 255 0 0 9 75 5 13 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 希尔凡 255 0 0 10 85 5 13 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 杜笃 255 0 0 11 70 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 西提司 255 0 0 12 140 5 12 3 101 0 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 芙莲 4 0 0 13 145 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 库罗德 4 0 0 14 30 6 12 3 101 5 1 100 77 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 希尔妲 255 0 0 15 130 6 13 3 101 3 1 100 70 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 谢兹 255 0 0 16 7 6 12 0 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
17 联邦国将领 255 0 0 17 620 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 0 18 675 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 联邦国将领 4 0 0 19 685 6 13 3 101 3 0 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 0 20 660 6 13 3 101 3 0 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 0 21 660 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 0 22 600 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 0 23 675 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 0 24 685 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 605 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 680 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 联邦国将领 4 0 0 28 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 联邦国将领 4 0 0 29 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 0 30 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 0 31 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 联邦国将领 4 0 0 32 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 联邦国将领 4 0 0 33 610 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 0 34 685 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 0 35 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 0 36 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 0 37 600 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 0 38 680 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 0 39 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 联邦国将领 4 0 0 40 675 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 0 41 665 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 0 42 680 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
43 联邦国将领 4 0 0 43 620 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 0 44 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 0 45 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 0 46 600 6 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 0 47 660 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 0 48 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 0 49 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 0 50 655 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 0 51 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 0 52 650 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 0 53 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 0 54 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 0 55 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 0 56 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 0 57 600 6 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 0 58 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 0 59 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 0 60 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 联邦国将领 4 0 0 61 600 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 联邦国将领 255 0 0 62 675 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 0 63 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 0 64 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
65 联邦国将领 4 0 0 65 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 0 66 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 0 67 610 6 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 0 68 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 0 69 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 0 70 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 0 71 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 0 72 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 0 73 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 联邦国将领 255 0 0 74 605 7 5 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 普通兵 1 0 0 75 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 普通兵 255 0 0 76 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 联邦国将领 255 0 0 77 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 联邦国将领 255 0 0 78 655 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 普通兵 4 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 普通兵 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 普通兵 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 普通兵 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 普通兵 255 0 0 83 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 普通兵 255 0 0 84 1020 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 普通兵 255 0 0 85 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 普通兵 255 0 0 86 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 普通兵 255 0 0 87 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 联邦国将领 255 0 0 88 600 5 5 0 101 5 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 联邦国将领 255 0 0 89 675 6 5 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 联邦国将领 255 0 0 90 665 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1527 33 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 28 1527 37 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 2 1000 1523 28 1527 34 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (273, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 14)
SubGroup(0)
SubGroup(2)
Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to 王国兵
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 同盟兵
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 88 to 王国兵
SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to 同盟兵
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
# Group 6 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
# Group 7 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(5)
Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看样子库罗德打算让我们去对付王国和 教团的联军,好让自己坐享渔翁之利呢。
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊,而且敌人立刻就包围了我们, 看来情报早就被泄露出去了。
# Group 18 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(1)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这次我们必须先发制人。 攻下前线的堡垒,往前推进战线吧!
SubGroup(6)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]前线部队[/]!
SubGroup(1)
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我本来就不打算撤退。 要抢在敌军包围我们之前杀出一条血路!
# Group 20 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
SubGroup(1)
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一旦失去据点,我们的战线就会崩溃。 所以在进攻的同时一定要保护好我方堡垒。
SubGroup(3)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # 防止[b]我方[/][b]堡垒[/]全灭!
# Group 21 (0, 5, 0, 9, 4)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇!这地面…… 可不能硬闯啊。
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在[g]熔岩[/]上通行会受到伤害。 [g]可以飞行的兵种[/]在[g]骑乘状态[/]下 通行可不受伤害。
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唉……大家还真是喜欢打仗啊。
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不用、害怕。 稳打稳扎、占领、堡垒……开始进攻!
# Group 24 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 王国和同盟根本算不了什么! 大家都别慌张,我们一定能赢!
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) # 成功击败[r]敌方两军[/]的[r]前线部队[/]!
SubGroup(1)
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 看来我们在战斗初期便取得了优势呢, 各位干得漂亮!
# Group 36 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我会为各位治疗的, 请各位在战斗时一定要保护好自己!
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始使用[r]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那简直就是希思琳再世啊, 我们必须赶紧除掉她。
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 快看,要是用那块大石头来挡住熔岩, 我们就能到对岸去了。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # 利用[g]巨石[/]阻断熔岩,朝[0:CHARA_G]的所在位置进军!
# Group 38 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # [g]熔岩[/]停止后出现了[g]通道[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 路通了, 继续前进!
# Group 39 (0, 5, 8, 2, 14)
SubGroup(1)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 快看,要是用那块大石头来挡住熔岩, 我们就能到对岸去了。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # 利用[g]巨石[/]阻断熔岩,朝[0:CHARA_G]的所在位置进军!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # 大家都是人类…… 为什么非要互相伤害呢!
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # 我已经坚持不住了…… 但我撤退的话,大家也会陷入危险的!
# Group 42 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # 芙莲!别再硬撑了! 快撤退吧!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我、我知道了…… 兄长大人也不要勉强自己啊!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) # [r]共鸣魔法:白[/]因[0:CHARA_G]被击败而停止!
# Group 43 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 2, 6)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 45 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0) # 轮到我出场了…… 就让我去攻破防线吧!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[b]帝国军[/]进军!
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦?你杀进来啦! 让我来陪你玩玩吧!
# Group 51 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 背叛王国加入帝国,然后与王国为敌, 这就是你的骑士精神吗?真是好笑。
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 因为我别无选择啊…… 我会打倒你……然后活下去!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯,对不起…… 你是不会放我们过去的吧?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那当然了, 因为我也有要保护的人啊。
# Group 55 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # 哼,你就来陪我解解闷吧。
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我还能继续……我还能挥剑…… 我还不能倒下!
# Group 57 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶……我是不会因为 这些小伤就放弃的!
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯!你快退下!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为救援[1:CHARA_G]而现身!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0) # 唉,你都浑身是伤了…… 这里就交给我们,你先撤退吧。
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶……希尔凡,你一定要活着回来。 要是你死了,我绝对饶不了你!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 58 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 英谷莉特,你看着吧…… 我一定会为你报仇雪恨的。
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我知道这一切都是无奈之举…… 但我还是不能原谅你们。
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希尔凡,我明白的…… 现在我们也只有一战了。
# Group 63 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我还以为是谁呢,原来是梅尔赛德司啊。 这下伤脑筋了……对你很难下手啊。
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希尔凡,对不起。 我没有什么可辩解的……
# Group 64 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 别怪我不客气啊,我还要拿你的 项上人头去给那家伙当供品呢。
# Group 65 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 唔……和那家伙的痛苦相比, 这点伤根本算不了什么。
# Group 66 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0) # 陛下……对不起…… 愿你……百战百胜……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希尔凡,我连你都失去了, 今后该如何是好啊……
# Group 68 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 5, 0, 4, 70)
SubGroup(3)
GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 0
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
SubGroup(1)
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们能趁机一口气解决敌军吗……
SubGroup(6)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [r]敌方两军[/]的[r]后方部队[/]开启[r]堡垒[/]的大门!
SubGroup(9)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
SubGroup(14)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) # [r]敌方两军[/]的援军现身!开始朝[b][0:PARTY][/]进军!
SubGroup(4)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]后方部队[/]!
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 顺利得让我有些不安呢, 要是能这样获得胜利就好了……
# Group 70 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) # 成功击败[r]敌方两军[/]的[r]后方部队[/]!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 贝尔已经完全搞不清楚状况了, 但贝尔会战到最后一刻的!
# Group 71 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
# Group 77 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我不会…… 再让你们前进一步。
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 79 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果你要和陛下为敌, 那我会毫不犹豫地杀了你。
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 杜笃……
# Group 82 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果你要和陛下为敌, 那我会毫不犹豫地杀了你。
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 为了陛下……你就死在这里吧。
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # 情况不妙啊……
# Group 85 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 呜……我还能继续战斗。
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 杜笃,你先撤退吧。 我可不能失去你啊……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 86 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 既然盟主大人都那么努力了, 那人家也来帮帮忙吧~
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲小姐,为什么…… 我们不是同伴吗……
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 小玛莉安奴,对不起哦~ 要是你加入到我们这边来就好啦。
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 搞什么啊,我才不想和你打! 那个盟主都在想些什么啊?
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这是人家自己做的决定哦~ 不过人家还是希望巴鲁哥能就此撤退呢。
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 为什么要挑起无谓的战争!? 希尔妲小姐,我不想和你交手啊!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 人家也不想啊。不过……洛廉兹同学 不也舍弃同盟转而投奔帝国了吗?
# Group 91 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 库罗德还真会给人添麻烦, 居然为了自己的野心把你扯了进来。
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 其实这是人家自己的决定哦~ 所以就来一决高下吧。
# Group 92 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # 你没有忘记人家吧? 能不能放过人家呢~
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那当然不行啊!为什么会变成这样…… 我不想让同盟卷入战火之中啊!
# Group 93 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # 你没有忘记人家吧? 能不能放过人家呢~
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲小姐,抱歉,俺办不到。 俺也有战斗的理由啊!
# Group 94 (0, 2, 0, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # 你没有忘记人家吧? 能不能放过人家呢~
# Group 95 (0, 2, 0, 10, 2)
SubGroup(9)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # 希尔妲·凡伦汀·哥纳利尔上场咯, 准备好接招吧!
# Group 96 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(9)
Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 人家还是太轻敌了啊…… 这下该怎么办呢~
SubGroup(1)
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲陷入苦战了…… 弓兵!快去掩护她!
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭队[/]开始[y]一齐射击[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲,别太勉强自己了! 趁现在赶紧撤退吧!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 库罗德同学,谢谢你的关心! 不过人家还能靠掩护再撑一下!
# Group 97 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 0 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # 不好,敌人击溃了弓兵部队! 人家是不是也该撤退了呢……
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲,你做得很好了! 接下来就交给我吧!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 98 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟糕! 人家快要撑不住了……
SubGroup(1)
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 希尔妲!我不是叫你别硬撑吗? 这里就交给我,你快撤退吧!
SubGroup(1)
Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为救援[1:CHARA_G]而现身!
SubGroup(1)
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 库罗德同学,对不起…… 之后就拜托你咯!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 99 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(1)
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来我也得拿出真本事了。 就让我来对付你们吧!
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 没想到他竟然会不顾危险地站上前线啊……
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) # [y][0:PARTY][/]开启[0:AREA]的大门!
# Group 101 (0, 2, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真羡慕艾黛尔贾特能有你这样的同伴呢。
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0) # 库罗德,要不是你做了这个选择, 我们也不用与你为敌啊!
# Group 102 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 库罗德……我以为至少在当下…… 我们还是能友好相处的。
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真不好意思,但我也有我的梦想啊。 而且……你也早就料事情会变成这样了吧?
# Group 103 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 洛廉兹……万一我输了, 你能替我接手同盟吗?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 好吧,我答应你。 不过,同盟没了你应该也会冷清不少吧。
# Group 104 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 库罗德,我真没想到 你会误以为自己有胜算。
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你在说什么啊,我可从来都没赢过呢。 不过……今天我一定要赢!
# Group 105 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 抱歉,你的父亲肯定很生气吧。 不过……今天我说什么都不能退让!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 库罗德先生……我明白了。 我也会全力以赴的!
# Group 106 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我们不是金鹿学级的同伴吗…… 你怎么都不肯和我商量一下呢!
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 现在你是古罗斯塔尔家的骑士吧? 所以我们已经不是同伴了。
# Group 107 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我本以为阁下会更理性一些…… 但我也不讨厌阁下遵从欲望行动的样子。
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哈,看到你们那不断膨胀的野心, 我也跟着热血沸腾起来了!
# Group 108 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 库罗德同学……你这样只会让同盟 陷入危险,甚至还会牵连玛雅啊!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是啊,你说的我都明白…… 可我也不打算输掉这场战斗哦。
# Group 109 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 为了所有追随我的同伴…… 我绝不能输!
# Group 110 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0) # 我的计策没有成功吗…… 真是抱歉……让大家陪我冒了这个险……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我知道这么做太自作主张了…… 但就由我来一并实现你的野心吧。
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭队[/]的[y]一齐射击[/]因[0:CHARA_G]被击败而停止!
# Group 112 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 17, 12)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(1)
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样下去情况不妙啊…… 就让我来扭转颓势吧!
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 114 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我绝不原谅帝国与其拥护者!
# Group 116 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我果然是力不从心了…… 但我还能继续战斗!
# Group 117 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是我输了……我很遗憾, 但为了芙莲,我还不能死!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大司教辅佐西提司是出现了…… 但赛罗司骑士团的主力部队没有现身呢。
# Group 118 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 7, 18)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 该我上场了…… 让我用这把枪来横扫一切吧。
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]从[0:AREA]上阵!
SubGroup(2)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好吧,我们就在这里和王国军…… 和帝弥托利做个了结吧!
# Group 120 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF],来和我一决胜负吧。 我要让你知道……与我为敌的惨痛代价!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0) # 法嘉斯王帝弥托利…… 这可真是个不错的对手啊!
# Group 127 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝弥托利,现在回头也为时不晚。 跟中央教会断绝关系,赶紧撤回王国吧。
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果这样能让你停止进攻,那我倒愿意接受。 不过……你肯定是不会就此收手的吧。
# Group 128 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……我……
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 亚修, 我们都已经无法回头了吧?
# Group 129 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 没想到我们会以这种方式重聚…… 真叫人难过。
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是啊,梅尔赛德司…… 我也很遗憾。
# Group 130 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 你要来阻挡我吗…… 只可惜对你的小命并不感兴趣。
# Group 131 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 为了法嘉斯的未来…… 就算我粉身碎骨也不足为惜!
# Group 132 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果我死了,王国也就结束了…… 只能先撤退了!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 帝弥托利撤退了吗…… 这样一来,这里就只剩我们了。
# Group 133 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝弥托利似乎有动作了, 现在可是一口气解决他们的大好时机!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]从[0:AREA]上阵!
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这场战争终于接近尾声了…… 终于要和他们一决雌雄了。
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 没错,只有打倒那两个人才能赢得胜利! 各位,全力以赴吧!
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 139: True 0
Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 11, 2)
SubGroup(10)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(1)
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 雷斯塔盟主——库罗德·冯·里刚在此。 你们准备接招吧!
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我的计策没有成功吗…… 那就只有果断撤退,伺机反击了。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 库罗德撤退了吗…… 无所谓,我该做的事是不会改变的。
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 6, 6)
SubGroup(5)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]已占领[0:AREA]!
# Group 149 (0, 2, 2, 6, 7)
SubGroup(5)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 7, 6)
SubGroup(6)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]已占领[0:AREA]!
# Group 152 (0, 2, 2, 6, 7)
SubGroup(5)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]已占领[0:AREA]!
# Group 155 (0, 2, 2, 7, 7)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 8, 6)
SubGroup(7)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) # [0:CHARA_G]已占领[0:AREA]!
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 4, 0, 5, 4)
SubGroup(2)
Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 自士官学校的学级对抗战以来, 我们就再也没有像这样站在同一战场上了吧?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # 呵,感觉已经是很久以前的事了。
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 当时是没能分出高下, 但今天总能一决胜负了吧。
# Group 160 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(2)
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 就让我们来大战一场吧。 毕竟这也不是靠商量就能解决的问题啊。
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 哦?你原来是冲我来的吗? 我还以为你想去拿下艾黛尔贾特呢。
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 5, 25)
SubGroup(2)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(2)
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们已经没有余力再追击了…… 但这次是帝国取得了胜利。
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0) # 呼……战斗中是出了点小意外, 但我们总算赢了……咦!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # 吾之器皿的杀父仇人, 准备受死吧!
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # 吾之器皿的杀父仇人, 准备受死吧!
CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来一切都如你所愿啊…… 是时候跟“灰色恶魔”做个了断了!
SubGroup(2)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G],决一胜负!
SubGroup(2)
Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来敌人是志在必得啊。 吾必须要除掉[MFH:他_她]才行。
# Group 165 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 真是傲慢的渺小之人啊, 少来给吾从中作梗!
# Group 166 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 吾竟然不能随意操纵器皿…… 真叫人不悦啊……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人的动作变慢了, 趁现在赶快解决[MFB:他_她]吧。
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 吾竟然不能随意操纵器皿…… 真叫人不悦啊……
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 实在是碍眼!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 8, 2, 35)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别害怕!我们也一起上!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
SubGroup(5)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) # 击败[r]敌方两军[/]的[r]先锋部队[/]!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噫!?怎么到处都是敌军啊!
SubGroup(8)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) # 成功击败[r]敌方两军[/]的[r]先锋部队[/]!
SubGroup(1)
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 别放松警惕,敌人还会攻过来的。 一定要当心双方的动向。
# Group 172 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0) # 冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别害怕!我们也一起上!
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # [r]敌方两军[/]的[r]先锋部队[/]从[r]堡垒[/]现身!开始朝[b][0:PARTY][/]进军!
SubGroup(8)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 噫!?怎么到处都是敌军啊!
# Group 173 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 6, 51)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是现在,赶紧发送信号!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 去拦腰斩断南北布阵的帝国军, 狠狠地夹击他们!
SubGroup(12)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) # [y][0:PARTY][/]的援军现身!
SubGroup(1)
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什么!我军中央竟然出现了同盟的援军!?
SubGroup(7)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) # 击败[y][0:PARTY][/]的[y]增援部队[/]!
SubGroup(1)
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这下可顾不得阵型了…… 各位灵活应战,尽量减少牺牲!
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 18)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
SubGroup(12)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
# Group 177 (0, 5, 0, 12, 11)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) # 成功击败[y][0:PARTY][/]的[y]增援部队[/]!
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我都给吓出了一身冷汗……
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
SubGroup(1)
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 拿下这片土地, 为帝国带来胜利!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) # 占领所有的[r]堡垒[/]!
# Group 180 (0, 5, 0, 14, 16)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) # 成功占领所有的[g]堡垒[/]!
SubGroup(1)
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 接下来要对付的只剩敌人的首领了!
# Group 181 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不过我已经在那些援军当中 事先安插了卧底。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 现在是时候让这些卧底出场了。 赶紧解除伪装,开始攻击同盟军!
SubGroup(2)
Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # 部分[y]同盟军[/]的援军解除伪装,变成[b]帝国兵[/]!
SubGroup(2)
Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什么!?我有这么不可信吗, 那这一仗可难打了啊……
# Group 184 (0, 5, 2, 9, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
SubGroup(1)
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看来敌人已经处理掉我们 派去的卧底了……
# Group 186 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 以防万一,我事先就安排了“眼线”去盯着 那支弓箭队。只要您一声令下就能消灭他们。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 37)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就是现在,消灭敌方弓兵!
SubGroup(1)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊!后方怎么会出现帝国兵啊!?
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭队[/]瓦解![y]一齐射击[/]停止!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这又是修伯特的花招吗! 他也太老谋深算了吧!
# Group 189 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌方的弓箭队已经溃散了, 那就派伏兵去其他地方吧。
# Group 191 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只要让熔岩停止流动, 我们就能安全通过了。
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但熔岩同样能阻挡敌人前进, 现在就先让它保持流动吧。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # 算准时机阻断[g]熔岩[/],确保[g]行进路线[/]畅通!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 194 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 1 0 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 195 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [g]熔岩[/]停止流入,[g]行进路线[/]产生变化!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样地面就会冷却,我们就能安全前进了。
# Group 196 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 197 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 198 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0) # 熔岩停止流动了! 从这边攻进去吧!
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
SubGroup(1)
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 停得太早了吗…… 这样反而会对我们不利啊。
# Group 199 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
SubGroup(1)
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌军把飞行部队安排在了前方, 现在是时候阻挡熔岩了。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # 利用[g]巨石[/]阻断熔岩,确保[g]行进路线[/]畅通!
# Group 200 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 5, 11)
SubGroup(4)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 250 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 251 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 252 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 253 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 254 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 255 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 256 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 257 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 258 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 259 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
# Group 260 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # 如果敌人侵占了所有的堡垒, 我们的军队也会随之瓦解,还请务必小心!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # 防止[b]我方[/][b]堡垒[/]全灭!
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 260: 1 0 0
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
# Group 263 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 265 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 266 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # 所有的[b]我方[/][b]堡垒[/]沦陷!
SubGroup(1)
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好,士兵的士气大受打击! 军队开始逐渐崩溃了……
SubGroup(1)
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 268 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 269 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 271 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 272 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 273 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
看样子库罗德打算让我们去对付王国和 教团的联军,好让自己坐享渔翁之利呢。
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
是啊,而且敌人立刻就包围了我们, 看来情报早就被泄露出去了。
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
这次我们必须先发制人。 攻下前线的堡垒,往前推进战线吧!
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]前线部队[/]!
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
我本来就不打算撤退。 要抢在敌军包围我们之前杀出一条血路!
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
一旦失去据点,我们的战线就会崩溃。 所以在进攻的同时一定要保护好我方堡垒。
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) 防止[b]我方[/][b]堡垒[/]全灭!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
哇!这地面…… 可不能硬闯啊。
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 熔岩上通行会受到伤害。 可以飞行的兵种骑乘状态下 通行可不受伤害。
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
唉……大家还真是喜欢打仗啊。
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
不用、害怕。 稳打稳扎、占领、堡垒……开始进攻!
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕尔 volume_up
王国和同盟根本算不了什么! 大家都别慌张,我们一定能赢!
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]前线部队[/]!
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
看来我们在战斗初期便取得了优势呢, 各位干得漂亮!
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
我会为各位治疗的, 请各位在战斗时一定要保护好自己!
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始使用[r]共鸣魔法:白[/]回复!
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
那简直就是希思琳再世啊, 我们必须赶紧除掉她。
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
快看,要是用那块大石头来挡住熔岩, 我们就能到对岸去了。
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) 利用巨石阻断熔岩,朝[0:CHARA_G]的所在位置进军!
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) 熔岩停止后出现了通道
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
路通了, 继续前进!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
快看,要是用那块大石头来挡住熔岩, 我们就能到对岸去了。
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) 利用巨石阻断熔岩,朝[0:CHARA_G]的所在位置进军!
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
大家都是人类…… 为什么非要互相伤害呢!
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
我已经坚持不住了…… 但我撤退的话,大家也会陷入危险的!
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
拉鲁瓦 volume_up
芙莲!别再硬撑了! 快撤退吧!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
马提亚斯 volume_up
我、我知道了…… 兄长大人也不要勉强自己啊!
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) [r]共鸣魔法:白[/]因[0:CHARA_G]被击败而停止!
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
菲力克斯 volume_up
轮到我出场了…… 就让我去攻破防线吧!
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[b]帝国军[/]进军!
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕尔 volume_up
哦?你杀进来啦! 让我来陪你玩玩吧!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
背叛王国加入帝国,然后与王国为敌, 这就是你的骑士精神吗?真是好笑。
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
因为我别无选择啊…… 我会打倒你……然后活下去!
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
菲力克斯,对不起…… 你是不会放我们过去的吧?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
那当然了, 因为我也有要保护的人啊。
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼,你就来陪我解解闷吧。
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我还能继续……我还能挥剑…… 我还不能倒下!
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶……我是不会因为 这些小伤就放弃的!
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
菲力克斯!你快退下!
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为救援[1:CHARA_G]而现身!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
希尔凡 volume_up
唉,你都浑身是伤了…… 这里就交给我们,你先撤退吧。
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可恶……希尔凡,你一定要活着回来。 要是你死了,我绝对饶不了你!
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
英谷莉特,你看着吧…… 我一定会为你报仇雪恨的。
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
我知道这一切都是无奈之举…… 但我还是不能原谅你们。
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
希尔凡,我明白的…… 现在我们也只有一战了。
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
我还以为是谁呢,原来是梅尔赛德司啊。 这下伤脑筋了……对你很难下手啊。
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
希尔凡,对不起。 我没有什么可辩解的……
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
别怪我不客气啊,我还要拿你的 项上人头去给那家伙当供品呢。
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯 volume_up
唔……和那家伙的痛苦相比, 这点伤根本算不了什么。
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
希尔凡 volume_up
陛下……对不起…… 愿你……百战百胜……
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
希尔凡,我连你都失去了, 今后该如何是好啊……
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
我们能趁机一口气解决敌军吗……
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) [r]敌方两军[/]的[r]后方部队[/]开启[r]堡垒[/]的大门!
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) [r]敌方两军[/]的援军现身!开始朝[b][0:PARTY][/]进军!
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]后方部队[/]!
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛缇雅 volume_up
顺利得让我有些不安呢, 要是能这样获得胜利就好了……
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]后方部队[/]!
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
贝尔已经完全搞不清楚状况了, 但贝尔会战到最后一刻的!
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
我不会…… 再让你们前进一步。
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
如果你要和陛下为敌, 那我会毫不犹豫地杀了你。
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
杜笃……
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
如果你要和陛下为敌, 那我会毫不犹豫地杀了你。
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
为了陛下……你就死在这里吧。
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
情况不妙啊……
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
呜……我还能继续战斗。
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
杜笃,你先撤退吧。 我可不能失去你啊……
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
既然盟主大人都那么努力了, 那人家也来帮帮忙吧~
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
希尔妲小姐,为什么…… 我们不是同伴吗……
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
小玛莉安奴,对不起哦~ 要是你加入到我们这边来就好啦。
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
搞什么啊,我才不想和你打! 那个盟主都在想些什么啊?
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
这是人家自己做的决定哦~ 不过人家还是希望巴鲁哥能就此撤退呢。
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
为什么要挑起无谓的战争!? 希尔妲小姐,我不想和你交手啊!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
人家也不想啊。不过……洛廉兹同学 不也舍弃同盟转而投奔帝国了吗?
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
库罗德还真会给人添麻烦, 居然为了自己的野心把你扯了进来。
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
其实这是人家自己的决定哦~ 所以就来一决高下吧。
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
你没有忘记人家吧? 能不能放过人家呢~
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
那当然不行啊!为什么会变成这样…… 我不想让同盟卷入战火之中啊!
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
你没有忘记人家吧? 能不能放过人家呢~
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
希尔妲小姐,抱歉,俺办不到。 俺也有战斗的理由啊!
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
你没有忘记人家吧? 能不能放过人家呢~
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
希尔妲·凡伦汀·哥纳利尔上场咯, 准备好接招吧!
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
人家还是太轻敌了啊…… 这下该怎么办呢~
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
希尔妲陷入苦战了…… 弓兵!快去掩护她!
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭队[/]开始[y]一齐射击[/]!
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
希尔妲,别太勉强自己了! 趁现在赶紧撤退吧!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
库罗德同学,谢谢你的关心! 不过人家还能靠掩护再撑一下!
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
不好,敌人击溃了弓兵部队! 人家是不是也该撤退了呢……
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
希尔妲,你做得很好了! 接下来就交给我吧!
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
糟糕! 人家快要撑不住了……
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
希尔妲!我不是叫你别硬撑吗? 这里就交给我,你快撤退吧!
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为救援[1:CHARA_G]而现身!
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
奥尔巴尼子爵 volume_up
库罗德同学,对不起…… 之后就拜托你咯!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
看来我也得拿出真本事了。 就让我来对付你们吧!
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
没想到他竟然会不顾危险地站上前线啊……
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) [y][0:PARTY][/]开启[0:AREA]的大门!
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
真羡慕艾黛尔贾特能有你这样的同伴呢。
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
库罗德,要不是你做了这个选择, 我们也不用与你为敌啊!
谢兹 volume_up
库罗德,要不是你做了这个选择, 我们也不用与你为敌啊!
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
库罗德……我以为至少在当下…… 我们还是能友好相处的。
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
真不好意思,但我也有我的梦想啊。 而且……你也早就料事情会变成这样了吧?
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
洛廉兹……万一我输了, 你能替我接手同盟吗?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
好吧,我答应你。 不过,同盟没了你应该也会冷清不少吧。
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
库罗德,我真没想到 你会误以为自己有胜算。
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
你在说什么啊,我可从来都没赢过呢。 不过……今天我一定要赢!
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
抱歉,你的父亲肯定很生气吧。 不过……今天我说什么都不能退让!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
库罗德先生……我明白了。 我也会全力以赴的!
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
我们不是金鹿学级的同伴吗…… 你怎么都不肯和我商量一下呢!
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
现在你是古罗斯塔尔家的骑士吧? 所以我们已经不是同伴了。
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
我本以为阁下会更理性一些…… 但我也不讨厌阁下遵从欲望行动的样子。
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
哈,看到你们那不断膨胀的野心, 我也跟着热血沸腾起来了!
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
库罗德同学……你这样只会让同盟 陷入危险,甚至还会牵连玛雅啊!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
是啊,你说的我都明白…… 可我也不打算输掉这场战斗哦。
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
为了所有追随我的同伴…… 我绝不能输!
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
我的计策没有成功吗…… 真是抱歉……让大家陪我冒了这个险……
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
我知道这么做太自作主张了…… 但就由我来一并实现你的野心吧。
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭队[/]的[y]一齐射击[/]因[0:CHARA_G]被击败而停止!
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
拉鲁瓦 volume_up
这样下去情况不妙啊…… 就让我来扭转颓势吧!
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
拉鲁瓦 volume_up
我绝不原谅帝国与其拥护者!
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
拉鲁瓦 volume_up
我果然是力不从心了…… 但我还能继续战斗!
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
拉鲁瓦 volume_up
是我输了……我很遗憾, 但为了芙莲,我还不能死!
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
大司教辅佐西提司是出现了…… 但赛罗司骑士团的主力部队没有现身呢。
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
该我上场了…… 让我用这把枪来横扫一切吧。
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]从[0:AREA]上阵!
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
好吧,我们就在这里和王国军…… 和帝弥托利做个了结吧!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
[HERO_MF],来和我一决胜负吧。 我要让你知道……与我为敌的惨痛代价!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
法嘉斯王帝弥托利…… 这可真是个不错的对手啊!
谢兹 volume_up
法嘉斯王帝弥托利…… 这可真是个不错的对手呢!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
帝弥托利,现在回头也为时不晚。 跟中央教会断绝关系,赶紧撤回王国吧。
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
如果这样能让你停止进攻,那我倒愿意接受。 不过……你肯定是不会就此收手的吧。
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
陛下……我……
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
亚修, 我们都已经无法回头了吧?
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
没想到我们会以这种方式重聚…… 真叫人难过。
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
是啊,梅尔赛德司…… 我也很遗憾。
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
你要来阻挡我吗…… 只可惜对你的小命并不感兴趣。
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
为了法嘉斯的未来…… 就算我粉身碎骨也不足为惜!
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
如果我死了,王国也就结束了…… 只能先撤退了!
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
帝弥托利撤退了吗…… 这样一来,这里就只剩我们了。
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
帝弥托利似乎有动作了, 现在可是一口气解决他们的大好时机!
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) [0:CHARA_G]从[0:AREA]上阵!
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这场战争终于接近尾声了…… 终于要和他们一决雌雄了。
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
没错,只有打倒那两个人才能赢得胜利! 各位,全力以赴吧!
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
雷斯塔盟主——库罗德·冯·里刚在此。 你们准备接招吧!
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
我的计策没有成功吗…… 那就只有果断撤退,伺机反击了。
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
库罗德撤退了吗…… 无所谓,我该做的事是不会改变的。
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]已占领[0:AREA]!
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]已占领[0:AREA]!
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]已占领[0:AREA]!
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) [0:CHARA_G]已占领[0:AREA]!
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
自士官学校的学级对抗战以来, 我们就再也没有像这样站在同一战场上了吧?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
呵,感觉已经是很久以前的事了。
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
当时是没能分出高下, 但今天总能一决胜负了吧。
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
雷欧妮 volume_up
就让我们来大战一场吧。 毕竟这也不是靠商量就能解决的问题啊。
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
哦?你原来是冲我来的吗? 我还以为你想去拿下艾黛尔贾特呢。
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
我们已经没有余力再追击了…… 但这次是帝国取得了胜利。
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
呼……战斗中是出了点小意外, 但我们总算赢了……咦!?
谢兹 volume_up
呼……战斗中是出了点小意外, 但我们总算赢了……咦!?
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
贝雷特 volume_up
吾之器皿的杀父仇人, 准备受死吧!
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
贝雷丝 volume_up
吾之器皿的杀父仇人, 准备受死吧!
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
看来一切都如你所愿啊…… 是时候跟“灰色恶魔”做个了断了!
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],决一胜负!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
谢兹 volume_up
这股力量确实强大……但也不是无敌的。 现在的我一定能赢!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
看来敌人是志在必得啊。 吾必须要除掉[MFH:他_她]才行。
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
真是傲慢的渺小之人啊, 少来给吾从中作梗!
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
吾竟然不能随意操纵器皿…… 真叫人不悦啊……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
敌人的动作变慢了, 趁现在赶快解决[MFB:他_她]吧。
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
吾竟然不能随意操纵器皿…… 真叫人不悦啊……
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
林哈尔特 volume_up
实在是碍眼!
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
别害怕!我们也一起上!
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌方两军[/]的[r]先锋部队[/]!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
噫!?怎么到处都是敌军啊!
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]先锋部队[/]!
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
别放松警惕,敌人还会攻过来的。 一定要当心双方的动向。
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
别害怕!我们也一起上!
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) [r]敌方两军[/]的[r]先锋部队[/]从[r]堡垒[/]现身!开始朝[b][0:PARTY][/]进军!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
噫!?怎么到处都是敌军啊!
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
就是现在,赶紧发送信号!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
去拦腰斩断南北布阵的帝国军, 狠狠地夹击他们!
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) [y][0:PARTY][/]的援军现身!
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
什么!我军中央竟然出现了同盟的援军!?
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y][0:PARTY][/]的[y]增援部队[/]!
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
这下可顾不得阵型了…… 各位灵活应战,尽量减少牺牲!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[y][0:PARTY][/]的[y]增援部队[/]!
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
我都给吓出了一身冷汗……
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
拿下这片土地, 为帝国带来胜利!
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领所有的堡垒
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
接下来要对付的只剩敌人的首领了!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
不过我已经在那些援军当中 事先安插了卧底。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
现在是时候让这些卧底出场了。 赶紧解除伪装,开始攻击同盟军!
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) 部分[y]同盟军[/]的援军解除伪装,变成[b]帝国兵[/]!
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
什么!?我有这么不可信吗, 那这一仗可难打了啊……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
看来敌人已经处理掉我们 派去的卧底了……
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
以防万一,我事先就安排了“眼线”去盯着 那支弓箭队。只要您一声令下就能消灭他们。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
就是现在,消灭敌方弓兵!
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
啊!后方怎么会出现帝国兵啊!?
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭队[/]瓦解![y]一齐射击[/]停止!
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
这又是修伯特的花招吗! 他也太老谋深算了吧!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
敌方的弓箭队已经溃散了, 那就派伏兵去其他地方吧。
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
只要让熔岩停止流动, 我们就能安全通过了。
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
但熔岩同样能阻挡敌人前进, 现在就先让它保持流动吧。
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) 算准时机阻断熔岩,确保行进路线畅通!
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) 熔岩停止流入,行进路线产生变化!
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
这样地面就会冷却,我们就能安全前进了。
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
熔岩停止流动了! 从这边攻进去吧!
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
停得太早了吗…… 这样反而会对我们不利啊。
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
敌军把飞行部队安排在了前方, 现在是时候阻挡熔岩了。
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) 利用巨石阻断熔岩,确保行进路线畅通!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲尔迪南特 volume_up
进攻时也要留意我方堡垒, 千万别让敌军有机可乘!
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
如果敌人侵占了所有的堡垒, 我们的军队也会随之瓦解,还请务必小心!
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) 防止[b]我方[/][b]堡垒[/]全灭!
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) 所有的[b]我方[/][b]堡垒[/]沦陷!
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛尔贾特 volume_up
不好,士兵的士气大受打击! 军队开始逐渐崩溃了……
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) 战斗败北!