北上的帝国军进攻里刚领的领都迪亚朵拉。 一行人竭尽全力保卫城镇。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
谢兹 |
69 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
希尔妲 |
255 |
0 |
0 |
1 |
130 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
库罗德 |
255 |
0 |
0 |
2 |
30 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
荷尔斯特 |
255 |
0 |
0 |
3 |
210 |
3 |
0 |
0 |
101 |
0 |
1 |
19 |
166 |
255 |
65535 |
1999 |
43 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
拉斐尔 |
255 |
0 |
0 |
4 |
110 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
洛廉兹 |
255 |
0 |
0 |
5 |
105 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
玛莉安奴 |
255 |
0 |
0 |
6 |
125 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
伊古纳兹 |
255 |
0 |
0 |
7 |
115 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
朱迪特 |
255 |
0 |
0 |
8 |
375 |
7 |
13 |
3 |
101 |
5 |
0 |
100 |
46 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
9 |
菲尔迪南特 |
255 |
0 |
0 |
9 |
40 |
5 |
12 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
3 |
39 |
42 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
10 |
巴鲁塔札尔 |
255 |
0 |
0 |
10 |
195 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
39 |
42 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
11 |
联邦国将领 |
255 |
0 |
0 |
11 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
12 |
联邦国将领 |
255 |
0 |
0 |
12 |
660 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
13 |
联邦国将领 |
255 |
0 |
0 |
13 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
79 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
14 |
联邦国将领 |
255 |
0 |
0 |
14 |
675 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
79 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
联邦国将领 |
255 |
0 |
0 |
15 |
600 |
6 |
13 |
3 |
101 |
3 |
1 |
8 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
联邦国将领 |
255 |
0 |
0 |
16 |
605 |
7 |
13 |
3 |
101 |
3 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
联邦国将领 |
255 |
0 |
0 |
17 |
680 |
7 |
13 |
3 |
101 |
3 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
联邦国将领 |
255 |
0 |
0 |
18 |
600 |
7 |
5 |
0 |
101 |
3 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
联邦国将领 |
255 |
0 |
0 |
19 |
630 |
5 |
5 |
0 |
101 |
3 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
联邦国将领 |
255 |
0 |
0 |
20 |
650 |
7 |
5 |
0 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
联邦国将领 |
255 |
0 |
0 |
21 |
600 |
7 |
13 |
0 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
联邦国将领 |
255 |
0 |
0 |
22 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
联邦国将领 |
255 |
0 |
0 |
23 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
联邦国将领 |
255 |
0 |
0 |
24 |
620 |
5 |
13 |
3 |
101 |
3 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
联邦国将领 |
255 |
0 |
0 |
25 |
680 |
5 |
13 |
3 |
101 |
3 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
联邦国将领 |
255 |
0 |
0 |
26 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
联邦国将领 |
255 |
0 |
0 |
27 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
联邦国将领 |
255 |
0 |
0 |
28 |
625 |
5 |
13 |
3 |
101 |
3 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
联邦国将领 |
255 |
0 |
0 |
29 |
655 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
联邦国将领 |
255 |
0 |
0 |
30 |
695 |
5 |
13 |
3 |
101 |
3 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
联邦国将领 |
255 |
0 |
0 |
31 |
620 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
联邦国将领 |
255 |
0 |
0 |
32 |
675 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
联邦国将领 |
255 |
0 |
0 |
33 |
610 |
5 |
13 |
3 |
101 |
3 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
联邦国将领 |
255 |
0 |
0 |
34 |
695 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
联邦国将领 |
255 |
0 |
0 |
35 |
600 |
5 |
13 |
3 |
101 |
3 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
联邦国将领 |
255 |
0 |
0 |
36 |
680 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
联邦国将领 |
255 |
0 |
0 |
37 |
610 |
5 |
13 |
3 |
101 |
3 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
联邦国将领 |
255 |
0 |
0 |
38 |
650 |
5 |
13 |
3 |
101 |
3 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
联邦国将领 |
255 |
0 |
0 |
39 |
695 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
联邦国将领 |
255 |
0 |
0 |
40 |
680 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
联邦国将领 |
255 |
0 |
0 |
41 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
联邦国将领 |
255 |
0 |
0 |
42 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
24 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
联邦国将领 |
255 |
0 |
0 |
43 |
605 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
联邦国将领 |
255 |
0 |
0 |
44 |
600 |
5 |
13 |
3 |
101 |
3 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
联邦国将领 |
255 |
0 |
0 |
45 |
675 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
联邦国将领 |
255 |
0 |
0 |
46 |
650 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
联邦国将领 |
255 |
0 |
0 |
47 |
675 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
联邦国将领 |
255 |
0 |
0 |
48 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
联邦国将领 |
255 |
0 |
0 |
49 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
联邦国将领 |
255 |
0 |
0 |
50 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
联邦国将领 |
255 |
0 |
0 |
51 |
680 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
联邦国将领 |
255 |
0 |
0 |
52 |
610 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
联邦国将领 |
255 |
0 |
0 |
53 |
680 |
5 |
13 |
3 |
101 |
3 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
联邦国将领 |
255 |
0 |
0 |
54 |
670 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
联邦国将领 |
255 |
0 |
0 |
55 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
联邦国将领 |
255 |
0 |
0 |
56 |
610 |
5 |
13 |
3 |
101 |
3 |
1 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
联邦国将领 |
255 |
0 |
0 |
57 |
675 |
5 |
13 |
3 |
101 |
3 |
0 |
11 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
58 |
普通兵 |
255 |
0 |
0 |
58 |
1020 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
59 |
普通兵 |
255 |
0 |
0 |
59 |
1020 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
60 |
普通兵 |
255 |
0 |
0 |
60 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
61 |
普通兵 |
255 |
0 |
0 |
61 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
62 |
普通兵 |
255 |
0 |
0 |
62 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
63 |
普通兵 |
255 |
0 |
0 |
63 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
64 |
普通兵 |
255 |
0 |
0 |
64 |
1010 |
5 |
13 |
3 |
101 |
3 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
65 |
普通兵 |
255 |
0 |
0 |
65 |
1025 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
66 |
普通兵 |
255 |
0 |
0 |
66 |
1025 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
67 |
普通兵 |
255 |
0 |
0 |
67 |
1020 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
68 |
普通兵 |
255 |
0 |
0 |
68 |
1005 |
5 |
13 |
3 |
101 |
3 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
38 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
0 |
0 |
0 |
100 |
0 |
52 |
108 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
16 |
0 |
0 |
0 |
0 |
65535 |
0 |
1000 |
1526 |
4 |
1525 |
11 |
1525 |
2 |
5 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
3 |
1000 |
1522 |
4 |
1522 |
11 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
1 |
1000 |
1525 |
4 |
1522 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
3 |
1000 |
1525 |
4 |
1522 |
11 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
3 |
1000 |
1525 |
4 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
11 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
3 |
1000 |
1525 |
4 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
1 |
1000 |
1522 |
4 |
1522 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
13 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
13 |
0 |
13 |
65535 |
1 |
1000 |
1522 |
4 |
1522 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
14 |
0 |
14 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
10 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
15 |
0 |
15 |
65535 |
3 |
1000 |
1522 |
4 |
1522 |
11 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
64 |
0 |
0 |
0 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
47 |
|
0 |
0 |
0 |
47 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
0 |
0 |
0 |
48 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
49 |
|
0 |
0 |
0 |
49 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
50 |
|
0 |
0 |
0 |
50 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
51 |
|
0 |
0 |
0 |
51 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
52 |
|
0 |
0 |
0 |
52 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
53 |
|
0 |
0 |
0 |
53 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
54 |
|
0 |
0 |
0 |
54 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
55 |
|
0 |
0 |
0 |
55 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
56 |
|
0 |
0 |
0 |
56 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
57 |
|
0 |
0 |
0 |
57 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
58 |
|
0 |
0 |
0 |
58 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
59 |
|
0 |
0 |
0 |
59 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
60 |
|
0 |
0 |
0 |
60 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
61 |
|
0 |
0 |
0 |
61 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
62 |
|
0 |
0 |
0 |
62 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
63 |
|
0 |
0 |
0 |
63 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (161, 2, 4, 1, 0)
# Group 1 (1, 2, 4, 1, 0)
# Group 2 (0, 5, 1, 1, 14)
SubGroup(5)
Unknown10(0,1,9,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,8,69,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to 同盟兵
SetName(19,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 帝国兵
SetName(20,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to 同盟兵
SubGroup(3)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (4, 2, 4, 1, 0)
# Group 4 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(49500,0,9464,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(6,36500,0,37000,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(7,40500,0,37000,0,0,3,0,0,0,0,1,1,0,0)
# Group 10 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(6,12164,1,37200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(7,20664,1,37200,0,0,3,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(3)
Unknown37(2,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65506,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (2, 2, 4, 1, 0)
# Group 17 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown137(0,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown137(0,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (1, 2, 4, 1, 0)
# Group 20 (0, 5, 0, 1, 2)
SubGroup(1)
TalkCharacter(3276,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 各位,坚持住!
一定会有机会,坚持到那个时候!
# Group 21 (8, 2, 4, 1, 0)
# Group 22 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
SubGroup(1)
TalkCharacter(3277,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不能让他们一直霸占着港口,
诉诸武力夺回来!
SubGroup(4)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4200,4,0,1,69,69,69,0,0,0,0,0,0,0,0)
# 占领[g]港口[/]的[r]堡垒[/]!
# Group 23 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
SubGroup(3)
TalkDeploySlot(3278,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 盟主大人,你可算来了!
我在这里可是孤军奋战呢!
TalkCharacter(3279,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉了,朱迪特。
我这边实在忙得不可开交。
TalkCharacter(3280,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 朱迪特是这次防守的关键!
各位,绝对不能让她被敌人打倒!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]败退!
# Group 24 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3283,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 挺有一手的嘛!
就照这个势头继续加油吧!
# Group 25 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,155,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3284,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 还剩一个!上啊!
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,2,0,1,1,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,3,0,1,1,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,69,69,6,0,1,1,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4201,1,0,2,69,69,69,0,0,0,0,0,0,0,0)
# 成功占领[g]港口[/]的[r]堡垒[/]!
SubGroup(1)
TalkCharacter(3285,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,先稳定战线。
小心别让敌人又把堡垒夺回去了。
# Group 30 (4, 2, 4, 1, 0)
# Group 31 (0, 5, 0, 2, 62)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 0 0
SubGroup(1)
TalkDeploySlot(3286,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什么,港口被夺回去了?
这下糟了,立即出动伏兵!
SubGroup(3)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4202,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
# [r]伏兵部队[/]在[g]迪亚朵拉市区[/]现身!
SubGroup(1)
TalkCharacter(3287,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 市区里居然有伏兵……被摆了一道啊。
放下吊桥,准备迎击!
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7338,542,3741,7307,536,3798,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4203,0,69,69,69,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]降下[g]吊桥[/],开启前往[g]迪亚朵拉市区[/]的道路!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(4)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4204,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
# 击败[r]伏兵部队[/]!
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,69,69,69,7,0,7,6,0,0,0,0,0,0)
# [b][0:PARTY][/]开启[0:AREA]的大门!
# Group 32 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
SubGroup(1)
TalkCharacter(3288,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 绝不能让他们突破防线。
齐心协力,守住这里!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
# 防止[0:AREA]沦陷!
SubGroup(2)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,19,69,69,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为派兵出击而开启大门!
# Group 33 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3292,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 迪亚朵拉和同盟,
都由我们来守护!
# Group 34 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4205,1,1,2,11,69,69,0,0,0,0,0,0,0,0)
# 成功击败[r]伏兵部队[/]!
# Group 35 (4, 2, 4, 1, 0)
# Group 36 (0, 5, 0, 2, 35)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
SubGroup(1)
TalkDeploySlot(3293,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 还没完!不要放缓攻势!
让他们见识一下帝国的力量!
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown38(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,42,0,0,0,1,69,0,0,0,1,1,0,0,0)
Alert(4217,2,13,69,69,0,0,0,0,0,0,0,0,0,0)
# [r]进攻部队[/]出现!开始朝[0:AREA]进军!
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4207,4,2,1,13,69,69,0,0,0,0,0,0,0,0)
# 击败[r]进攻部队[/]!
# Group 37 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 1 0 0
SubGroup(1)
TalkCharacter(3298,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不行……我们已经尽全力了,可还差一步……
就没什么办法逆转形势了吗!?那是……
SubGroup(2)
SetDeathText(112,73,3299,0,0,0,0,0,0,0,0,0,0,0,0)
# 荷尔斯特·基吉斯瓦尔特·哥纳利尔,
前来救援迪亚朵拉!
CloseUp(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4219,1,3,69,69,0,0,0,0,0,0,0,0,0,0)
# 会合成功,可以操作[0:CHARA_G]了!
SubGroup(2)
TalkCharacter(3300,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥!?
你为什么在这里……不过帮大忙了!
TalkCharacter(3301,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我将化身鬼神,讨伐帝国军。
大家跟我来!
SubGroup(4)
Unknown10(1,43,8,3,69,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,3,69,69,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]败退!
# Group 38 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3302,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雷斯塔第一勇士荷尔斯特前来支援了!
胜利属于我们!
# Group 39 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4209,1,2,2,13,69,69,0,0,0,0,0,0,0,0)
# 成功击败[r]进攻部队[/]!
# Group 40 (20, 2, 4, 1, 0)
# Group 41 (0, 5, 0, 3, 31)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!
SubGroup(2)
SetDeathText(101,73,3310,0,0,0,0,0,0,0,0,0,0,0,0)
# 好!轮到我出场了!
佣兵部队,进攻!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(110,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人开始进军!
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,69,69,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(1,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那不是巴鲁哥吗?
等等,他怎么和帝国是一伙的啊!?
# Group 42 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 43 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(1,160,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那不是巴鲁哥吗?
等等,他怎么和帝国是一伙的啊!?
If254(1,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3312,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那些人……好像是佣兵呢。
如果能说服他们,就能避免无谓的伤亡了。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(2)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,5,10,69,69,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(112,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3314,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 呃,荷尔斯特!?
唔……看来得做好心理准备了!
TalkCharacter(3315,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦……好久没跟你认真打一场了。
我要上了,巴鲁塔札尔!
# Group 46 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(24,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3316,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 呃,希尔妲!?
千万别告诉荷尔斯特……好像不太可能。
TalkCharacter(3317,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 巴鲁哥啊~
你以后还是好好挑挑工作再接吧?
# Group 47 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,101,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3318,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 你是科迪利亚家的……
我不想杀了你,能麻烦你让开吗?
TalkCharacter(3319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我为什么要听敌人的话?
而且,赢的人会是我。
# Group 48 (0, 2, 0, 8, 2)
SubGroup(5)
Unknown17(69,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3313,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 你们没听过“雷斯塔格斗王”的大名吗?
嗯……看来是没听过。
# Group 49 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3320,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 要是这点程度就败下阵来,
可有损我格斗王之名!
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,69,69,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
# Group 53 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,69,0,0,1,1,0,0,0,0,0,0)
If254(2,160,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3321,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 巴鲁哥,快住手吧。
和我们同盟军一起战斗吧?
TalkDeploySlot(3322,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我是你们的手下败将,没有选择的余地。
要杀要剐随便你们。
If254(2,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3323,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是你输了。
放弃无谓的抵抗,乖乖投降吧?
TalkDeploySlot(3324,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 既然科迪利亚家的大小姐都这么说了……
那就当是报答当时的恩情吧。
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,10,69,69,0,0,0,0,0,0,0,0)
# 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (11, 2, 4, 1, 0)
# Group 62 (0, 5, 0, 4, 36)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(1)
Unknown80(48,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3326,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 虽然我没有轻敌……但真是难办啊。
发动总攻!跟我上!
SubGroup(3)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4218,0,9,69,69,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开启[r]堡垒[/]的大门!
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,1,69,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,69,3,0,0,1,1,0,0,0)
Alert(110,2,9,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人开始进军!
SubGroup(2)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4220,4,4,1,9,69,69,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],守住[g]迪亚朵拉的市区[/]!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 菲尔迪南特同学,好久不见啊。
真希望我们在茶会上再会,而不是在战场上。
TalkDeploySlot(3331,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是啊。如果不需要动真刀真枪,
单单只是唇枪舌剑就能解决该多好……
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(3332,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 林哈尔特……真是遗憾。
明明帝国能实现你想要的未来。
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我只是不想死罢了。
但你可能……有太多事情不能让步吧。
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(69,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(69,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(6,73,3329,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了帝国的未来,
我还不能在这里落败!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3334,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 不管对手是谁,
我都不能输!
# Group 72 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3335,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我还不能……认输……
# Group 73 (3, 2, 4, 1, 0)
# Group 74 (0, 5, 0, 6, 17)
SubGroup(2)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
Unknown10(1,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
Unknown10(2,33000,0,34000,0,57500,0,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(24964,1,19964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,1,0,0,0,0,0)
Alert(951,2,15,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!开始朝[g]撤退地点[/]进军!
SubGroup(1)
TalkDeploySlot(3289,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嘿嘿,宝物都是我的了!
差不多该溜了……
SubGroup(2)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4210,4,16,1,15,69,69,0,0,0,0,0,0,0,0)
# 阻止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(1)
TalkCharacter(3290,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这种时候还有人趁火打劫?
难以置信!
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,25464,1,20464,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(2)
Unknown56(24964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,15,69,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(811,1,16,2,15,69,69,0,0,0,0,0,0,0,0)
# 成功阻止[0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3291,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 呼~
太好了,总算拿回来了~
# Group 76 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(15,23964,1,19464,1,26964,1,21964,1,0,1,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 0 1 0
SubGroup(2)
Unknown56(24964,1,19964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(15,2,69,0,24964,1,19964,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4212,3,16,3,15,69,69,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]撤退地点[/]!未能阻止其逃跑!
# Group 77 (9, 2, 4, 1, 0)
# Group 78 (0, 5, 2, 11, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 39)
SubGroup(2)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3294,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 报告!
魔道炮台已准备完毕!
TalkDeploySlot(3295,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 好,开始炮击。
打破敌人的防线!
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(710,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4213,2,69,69,69,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开始使用[g]魔道炮台[/]发动攻击!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(11)
Unknown70(19,2,0,0,69,2,1,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(19,0,77,77,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,96,109,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,77,126,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,93,74,69,3,1,40,0,1,0,0,0,0,0)
Unknown70(19,0,70,90,69,3,1,40,0,1,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3296,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔……这样下去防线就……
没什么办法阻止炮击吗……
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3297,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不快点阻止炮击就麻烦了!
库罗德同学,快想想办法!
SubGroup(3)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(90,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],使[g]魔道炮台[/]停止炮击!
# Group 80 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]魔道炮台[/]因[r]堡垒[/]被占领而停止运作!
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功让其中一座炮台停止攻击了!
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好,只剩一座魔道炮台了!
# Group 82 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(708,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
# [g][0:NUMBER][/]座[g]魔道炮台[/]因[r]堡垒[/]被占领而停止运作!
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功让其中一座炮台停止攻击了!
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好,只剩一座魔道炮台了!
# Group 84 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,10,0,1,1,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
SubGroup(1)
Unknown60(4,0,0,69,69,11,0,1,1,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
# 成功使所有的[g]魔道炮台[/]停止运作!
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,158,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3305,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了……
这下就不会被炮击了。
If254(1,158,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3306,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 魔道炮台停止攻击了。
好了,帝国军接下来会如何行动呢……
# Group 87 (2, 2, 4, 1, 0)
# Group 88 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
SubGroup(1)
TalkCharacter(3327,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 贵族有责任守护人民……
我们一定要夺回迪亚朵拉!
SubGroup(16)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,69,69,69,0,0,0,0,0,0,0,0)
# 占领所有的[r]堡垒[/]!
# Group 89 (0, 5, 0, 17, 19)
SubGroup(16)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,69,69,69,0,0,0,0,0,0,0,0)
# 成功占领所有的[g]堡垒[/]!
SubGroup(1)
TalkCharacter(3328,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 接下来只要击败敌将就行了!
# Group 90 (4, 2, 4, 1, 0)
# Group 91 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 0 0
SubGroup(1)
TalkCharacter(3281,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我说,不如叫那些人来帮忙吧?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 2, 16)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3282,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 弓兵队,人家想拜托你们守住防线!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,1,16,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人在[0:AREA]现身!
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (2, 2, 4, 1, 0)
# Group 96 (0, 5, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(2)
TalkDeploySlot(3307,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德大人!
那些船只终于可以开动了!
TalkCharacter(3308,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 干得好。
只要集合船只,就能用船搭出一座桥来……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 2, 24)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3309,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,把船都集合起来!
SubGroup(2)
Unknown83(5440,526,7257,5385,527,7289,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(620,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4952,489,7193,4952,488,7234,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(5800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(49500,0,9464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4215,1,16,69,69,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]召集[g]船只[/],开启通往[g]对岸[/]的道路!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 98 (9, 2, 4, 1, 0)
# Group 99 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,63200,0,39700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,51200,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(46,36700,0,53200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (8, 2, 4, 1, 0)
# Group 109 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,49700,0,64200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 39: True 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,59700,0,65200,0,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (5, 2, 4, 1, 0)
# Group 118 (0, 2, 2, 2, 8)
SubGroup(1)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
SubGroup(2)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(24,12664,1,10164,1,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(25,24164,1,10664,1,0,1,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (4, 2, 4, 1, 0)
# Group 124 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,36000,0,17464,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,62700,0,17664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (11, 2, 4, 1, 0)
# Group 129 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
SubGroup(2)
Unknown23(29,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,52200,0,23164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(29,20464,1,60000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,18664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(15,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,2464,1,30464,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (4, 2, 4, 1, 0)
# Group 141 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
SubGroup(1)
TalkDeploySlot(3339,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 还早得很呢!
就这点程度想吓跑谁啊!
# Group 142 (0, 2, 0, 2, 12)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkDeploySlot(3340,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟了,要是我倒在这里……
迪亚朵拉就……
If254(1,156,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3341,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 朱迪特小姐……
赶快去帮帮她吧!
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3342,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 朱迪特小姐有危险了。
赶快前去救援。
SubGroup(2)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(51,28,3340,3,0,0,0,0,0,0,0,0,0,0,0)
# 糟了,要是我倒在这里……
迪亚朵拉就……
# Group 143 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,69,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]受到重创!防止该处沦陷!
SubGroup(1)
TalkDeploySlot(3348,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去防线就要失守了!
请尽速救援!
# Group 144 (0, 2, 0, 2, 7)
SubGroup(1)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,69,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkDeploySlot(3345,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
# 已经撑不住了!
请求支援!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (3, 2, 4, 1, 0)
# Group 146 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,50,69,69,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (4, 2, 4, 1, 0)
# Group 150 (0, 7, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,9,69,69,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3336,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔,是我太急于进攻了吗……
先退一步,重整态势!撤退!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
TalkCharacter(3337,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我们胜利了!
尽情欢呼吧!
TalkCharacter(3338,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌人会不会打算重整态势后……
再次进攻呢……
# Group 151 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(51,96,3343,3,0,0,0,0,0,0,0,0,0,0,0)
# 抱歉,盟主大人……
我居然……在这种地方……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 8, 0, 2, 9)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(3344,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 朱迪特!
不行!你不能死在这里……
SubGroup(1)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 153 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,20,69,69,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]沦陷!
SubGroup(2)
TalkDeploySlot(3349,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 呜哇……万分抱歉……
防线……失守了……
TalkCharacter(3350,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……
帝国军涌入城镇了!
SubGroup(1)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 154 (7, 2, 4, 1, 0)
# Group 155 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 0, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 0 0
Unknown43(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown43(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
TalkCharacter(3276,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
各位,坚持住! 一定会有机会,坚持到那个时候!
TalkCharacter(3277,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不能让他们一直霸占着港口, 诉诸武力夺回来!
MainMissionStart(4200,4,0,1,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领港口的[r]堡垒[/]!
TalkDeploySlot(3278,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3279,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
抱歉了,朱迪特。 我这边实在忙得不可开交。
TalkCharacter(3280,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
朱迪特是这次防守的关键! 各位,绝对不能让她被敌人打倒!
Alert(322,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]败退!
TalkDeploySlot(3283,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3284,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4201,1,0,2,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领港口的[r]堡垒[/]!
TalkCharacter(3285,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
好,先稳定战线。 小心别让敌人又把堡垒夺回去了。
TalkDeploySlot(3286,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
什么,港口被夺回去了? 这下糟了,立即出动伏兵!
Alert(4202,2,11,69,69,0,0,0,0,0,0,0,0,0,0)
[r]伏兵部队[/]在迪亚朵拉市区现身!
TalkCharacter(3287,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
市区里居然有伏兵……被摆了一道啊。 放下吊桥,准备迎击!
Alert(4203,0,69,69,69,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]降下吊桥,开启前往迪亚朵拉市区的道路!
MainMissionStart(4204,4,1,1,11,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]伏兵部队[/]!
Alert(557,0,69,69,69,7,0,7,6,0,0,0,0,0,0)
[b][0:PARTY][/]开启[0:AREA]的大门!
TalkCharacter(3288,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
绝不能让他们突破防线。 齐心协力,守住这里!
Alert(329,2,20,69,69,0,0,0,0,0,0,0,0,0,0)
防止[0:AREA]沦陷!
Alert(615,0,19,69,69,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为派兵出击而开启大门!
TalkCharacter(3292,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
雷欧妮
volume_up
迪亚朵拉和同盟, 都由我们来守护!
MainMissionStart(4205,1,1,2,11,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]伏兵部队[/]!
TalkDeploySlot(3293,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
还没完!不要放缓攻势! 让他们见识一下帝国的力量!
Alert(4217,2,13,69,69,0,0,0,0,0,0,0,0,0,0)
[r]进攻部队[/]出现!开始朝[0:AREA]进军!
MainMissionStart(4207,4,2,1,13,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]进攻部队[/]!
TalkCharacter(3298,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不行……我们已经尽全力了,可还差一步…… 就没什么办法逆转形势了吗!?那是……
SetDeathText(112,73,3299,0,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特
volume_up
荷尔斯特·基吉斯瓦尔特·哥纳利尔, 前来救援迪亚朵拉!
Alert(4219,1,3,69,69,0,0,0,0,0,0,0,0,0,0)
会合成功,可以操作[0:CHARA_G]了!
TalkCharacter(3300,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
哥哥!? 你为什么在这里……不过帮大忙了!
TalkCharacter(3301,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
我将化身鬼神,讨伐帝国军。 大家跟我来!
Alert(322,0,3,69,69,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]败退!
TalkDeploySlot(3302,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4209,1,2,2,13,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]进攻部队[/]!
Alert(203,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!
SetDeathText(101,73,3310,0,0,0,0,0,0,0,0,0,0,0,0)
巴鲁塔札尔
volume_up
好!轮到我出场了! 佣兵部队,进攻!
Alert(110,2,10,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人开始进军!
MainMissionStart(2,4,3,1,10,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
那不是巴鲁哥吗? 等等,他怎么和帝国是一伙的啊!?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3311,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
那不是巴鲁哥吗? 等等,他怎么和帝国是一伙的啊!?
TalkCharacter(3312,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
那些人……好像是佣兵呢。 如果能说服他们,就能避免无谓的伤亡了。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(3314,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
呃,荷尔斯特!? 唔……看来得做好心理准备了!
TalkCharacter(3315,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
哦……好久没跟你认真打一场了。 我要上了,巴鲁塔札尔!
TalkDeploySlot(3316,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
呃,希尔妲!? 千万别告诉荷尔斯特……好像不太可能。
TalkCharacter(3317,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
巴鲁哥啊~ 你以后还是好好挑挑工作再接吧?
TalkDeploySlot(3318,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
你是科迪利亚家的…… 我不想杀了你,能麻烦你让开吗?
TalkCharacter(3319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
我为什么要听敌人的话? 而且,赢的人会是我。
TalkDeploySlot(3313,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
你们没听过“雷斯塔格斗王”的大名吗? 嗯……看来是没听过。
TalkDeploySlot(3320,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
要是这点程度就败下阵来, 可有损我格斗王之名!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(319,0,10,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,10,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3321,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
巴鲁哥,快住手吧。 和我们同盟军一起战斗吧?
TalkDeploySlot(3322,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
我是你们的手下败将,没有选择的余地。 要杀要剐随便你们。
TalkCharacter(3323,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
是你输了。 放弃无谓的抵抗,乖乖投降吧?
TalkDeploySlot(3324,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
卡隆家将领
volume_up
既然科迪利亚家的大小姐都这么说了…… 那就当是报答当时的恩情吧。
MainMissionStart(485,1,5,2,10,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功说服[0:CHARA_G]!
TalkDeploySlot(3326,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
虽然我没有轻敌……但真是难办啊。 发动总攻!跟我上!
Alert(4218,0,9,69,69,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开启[r]堡垒[/]的大门!
Alert(110,2,9,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人开始进军!
MainMissionStart(4220,4,4,1,9,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],守住迪亚朵拉的市区!
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
菲尔迪南特同学,好久不见啊。 真希望我们在茶会上再会,而不是在战场上。
TalkDeploySlot(3331,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
是啊。如果不需要动真刀真枪, 单单只是唇枪舌剑就能解决该多好……
TalkDeploySlot(3332,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
林哈尔特……真是遗憾。 明明帝国能实现你想要的未来。
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
林哈尔特
volume_up
我只是不想死罢了。 但你可能……有太多事情不能让步吧。
SetDeathText(6,73,3329,2,0,0,0,0,0,0,0,0,0,0,0)
菲尔迪南特
volume_up
为了帝国的未来, 我还不能在这里落败!
TalkDeploySlot(3334,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
不管对手是谁, 我都不能输!
TalkDeploySlot(3335,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(951,2,15,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!开始朝撤退地点进军!
TalkDeploySlot(3289,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民
volume_up
嘿嘿,宝物都是我的了! 差不多该溜了……
MainMissionStart(4210,4,16,1,15,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 阻止[0:CHARA_G]抵达撤退地点!
TalkCharacter(3290,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
这种时候还有人趁火打劫? 难以置信!
MainMissionStart(811,1,16,2,15,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功阻止[0:CHARA_G]撤退!
TalkCharacter(3291,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4212,3,16,3,15,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]抵达撤退地点!未能阻止其逃跑!
TalkDeploySlot(3294,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3295,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
好,开始炮击。 打破敌人的防线!
Alert(4213,2,69,69,69,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开始使用魔道炮台发动攻击!
TalkCharacter(3296,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
玛莉安奴
volume_up
唔……这样下去防线就…… 没什么办法阻止炮击吗……
TalkCharacter(3297,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
不快点阻止炮击就麻烦了! 库罗德同学,快想想办法!
MainMissionStart(90,4,17,1,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],使魔道炮台停止炮击!
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座魔道炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(754,0,69,69,69,0,0,0,0,0,1,0,0,0,0)
[0:NUMBER]座魔道炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(3303,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3304,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(474,1,17,2,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的魔道炮台停止运作!
TalkCharacter(3305,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3306,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
魔道炮台停止攻击了。 好了,帝国军接下来会如何行动呢……
TalkCharacter(3327,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
贵族有责任守护人民…… 我们一定要夺回迪亚朵拉!
MainMissionStart(81,4,18,1,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,18,2,69,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领所有的堡垒!
TalkCharacter(3328,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3281,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3282,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
弓兵队,人家想拜托你们守住防线!
Alert(234,1,16,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人在[0:AREA]现身!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkDeploySlot(3307,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民
volume_up
库罗德大人! 那些船只终于可以开动了!
TalkCharacter(3308,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
干得好。 只要集合船只,就能用船搭出一座桥来……
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3309,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4215,1,16,69,69,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]召集船只,开启通往对岸的道路!
Alert(330,2,8,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
TalkDeploySlot(3339,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(3340,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3341,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3342,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
朱迪特小姐有危险了。 赶快前去救援。
SetDeathText(51,28,3340,3,0,0,0,0,0,0,0,0,0,0,0)
朱迪特
volume_up
糟了,要是我倒在这里…… 迪亚朵拉就……
Alert(357,2,69,69,69,0,0,0,0,0,0,0,0,0,0)
[0:AREA]受到重创!防止该处沦陷!
TalkDeploySlot(3348,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
这样下去防线就要失守了! 请尽速救援!
Alert(358,3,69,69,69,0,0,0,0,0,0,0,0,0,0)
[0:AREA]即将沦陷!尽快前往防卫!
TalkDeploySlot(3345,20,0,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
已经撑不住了! 请求支援!
Alert(549,1,50,69,69,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
MainMissionStart(438,1,4,2,9,69,69,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(3336,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
塔烈斯
volume_up
唔,是我太急于进攻了吗…… 先退一步,重整态势!撤退!
Alert(237,0,9,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3337,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3338,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
敌人会不会打算重整态势后…… 再次进攻呢……
SetDeathText(51,96,3343,3,0,0,0,0,0,0,0,0,0,0,0)
朱迪特
volume_up
抱歉,盟主大人…… 我居然……在这种地方……
Alert(319,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
TalkCharacter(3344,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
朱迪特! 不行!你不能死在这里……
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(321,3,20,69,69,0,0,0,0,0,0,0,0,0,0)
[0:AREA]沦陷!
TalkDeploySlot(3349,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
呜哇……万分抱歉…… 防线……失守了……
TalkCharacter(3350,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,69,69,0,0,0,0,0,0,0,0,0,0)
战斗败北!