帕迈拉的大军再次来到了“芙朵拉首饰”。 一行人放弃与帝国战斗,紧急返程。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 76 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 库罗德 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 希尔妲 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 洛廉兹 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 伊古纳兹 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 拉斐尔 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雷欧妮 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 莉丝缇亚 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 联邦国将领 255 0 0 8 650 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 夏哈德 255 0 0 9 450 5 12 3 101 5 0 100 150 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 纳戴尔 255 0 0 10 380 5 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 联邦国将领 255 0 0 11 630 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 联邦国将领 255 0 0 12 675 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 联邦国将领 255 0 0 13 660 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 联邦国将领 255 0 0 14 695 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 联邦国将领 255 0 0 15 635 5 13 3 101 7 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 联邦国将领 255 0 0 16 650 5 13 3 101 7 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 0 17 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 0 18 685 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 0 19 655 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 0 20 680 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 0 21 615 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 0 22 700 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 0 23 620 5 13 3 101 0 1 13 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 0 24 700 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 600 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 685 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 630 5 13 3 101 7 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 0 28 645 5 13 3 101 7 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 0 29 670 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 0 30 650 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 0 31 675 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 0 32 630 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 0 33 660 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 0 34 630 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 0 35 675 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 0 36 630 5 13 3 101 5 0 8 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 0 37 605 5 13 3 101 7 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 0 38 685 5 13 3 101 7 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 0 39 660 5 13 3 101 7 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 联邦国将领 255 0 0 40 645 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 0 41 655 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 0 42 680 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 0 43 620 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 0 44 630 5 5 0 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 0 45 675 5 13 5 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 0 46 600 5 13 5 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 0 47 645 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 0 48 690 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 0 49 640 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 0 50 695 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 0 51 655 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 0 52 680 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 0 53 615 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 0 54 625 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 0 55 620 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 0 56 655 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 0 57 640 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 0 58 675 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 0 59 625 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 0 60 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 联邦国将领 255 0 0 61 640 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 联邦国将领 255 0 0 62 690 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 0 63 635 5 13 3 101 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 0 64 625 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 联邦国将领 255 0 0 65 665 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 0 66 660 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 0 67 690 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 0 68 650 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 0 69 610 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 0 70 600 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 0 71 675 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 0 72 670 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 0 73 635 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 联邦国将领 255 0 0 74 695 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 联邦国将领 255 0 0 75 605 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 31 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 3 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 12 1526 8 1526 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 12 1523 8 1523 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 1 0 1000 1526 12 1523 10 1523 10 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,9,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,76,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 门卫
SetName(41,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 门卫
SetName(42,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 门卫
SetName(43,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 门卫
SetName(44,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 帕迈拉兵
SetName(73,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 帕迈拉兵
SubGroup(8)
Unknown78(1,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0) # 小鬼,抱歉啊…… 看来我只能止步于此了……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0) # 奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0) # 可恶……居然会被逼到这种地步, 实在有辱“百战不败”之名!
SubGroup(1)
Unknown78(1,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,33200,0,31200,0,49000,0,60000,0,1,0,0,0,0,0)
Unknown126(2,33200,0,60000,0,49000,0,17264,1,1,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 9)
SubGroup(0)
SubGroup(4)
Unknown66(1121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(57,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(3)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 虽说是乌合之众…… 但真亏他们能召集到这么多兵力。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不过,一旦这里被突破,雷斯塔就完了。 必须想办法打倒敌军主将。
# Group 25 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(1)
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 先把大本营附近的敌人都收拾掉, 把战线推回去!
SubGroup(11)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,16,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,10,6,0,0,1,1,0,0,0)
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) # 击败以[0:AREA]为目标的[r][0:PARTY][/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) # 防止[0:AREA]沦陷!
# Group 27 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(73,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3544,951,3157,3613,957,3180,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]启动[g]弓弩炮台[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,4,0,0,76,2,0,50,2,1,1,0,0,0,0)
Unknown70(64,4,0,0,76,2,0,50,2,1,2,0,0,0,0)
# Group 28 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 29 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 30 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 这次可不会像上次一样了…… 无须吝惜兵力,一口气击溃他们!
SubGroup(4)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,10,6,0,0,1,1,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
SubGroup(1)
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔,打算强行攻陷我军大本营吗? 各位,现在必须坚持下去!
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 趁着这个势头, 说不定能解决掉前线的敌人!
# Group 40 (0, 5, 0, 10, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) # 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这下大本营就守住了!
# Group 41 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]开启[r]堡垒[/]的大门并开始进军!
SubGroup(3)
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……前来增援的敌将占据了南北两侧。 上次那招看来行不通了。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那我们只要再拿出新的策略就行了。 占领堡垒,升起狼烟!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 狼烟?原来如此! 你想用狼烟把敌人引过来对吧!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],升起[g]狼烟[/]!
# Group 43 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(37,36600,0,34100,0,0,3,0,0,1,0,1,1,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,44900,0,49000,0,0,2,0,0,1,0,1,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(39,46600,0,14764,1,0,2,0,0,1,0,1,1,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(3500,920,3365,3373,930,3365,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(33560,0,33717,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3500,930,3365,3373,970,3365,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4450,1000,5230,4037,1080,4990,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(42835,0,52020,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) # [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 53 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4651,945,8060,4320,1150,8731,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(46118,0,17746,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) # [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 54 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # 堡垒里升起了狼烟?哼,这么明显的陷阱。 你以为我会上钩吗?笨蛋!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哦……开始了啊。 你们按照计划做好准备。
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这已经是第二处狼烟了…… 可敌人还是毫无动静……
# Group 56 (0, 5, 0, 6, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 所有的堡垒都升起狼烟了。 敌人那边应该也能看得很清楚。
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33428,0,33682,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43039,0,51962,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45952,0,17679,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) # 成功升起[g]狼烟[/]!
SubGroup(1)
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哼,不要被狼烟之类的小把戏给骗了! 用数量压制敌人!
SubGroup(2)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
# Group 57 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那个……敌人好像越来越多了~ 库罗德同学,这样真的没问题吗?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,一切都很顺利。接下来佯攻北侧…… 至于会发生什么,就敬请期待了。
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) # 接近[0:CHARA_G]!
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4440,900,3810,4588,927,3690,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(47100,0,36500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # 启动[g]吊桥[/],确保进军路线畅通!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 60 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) # 成功接近[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 纳戴尔!你看到狼烟了吧? 我们这边随时待命,你那边如何?
SubGroup(2)
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0) # 我都等得不耐烦了,小鬼! 开始吧!
CloseUp(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]叛变!出现大量[0:CHARA_G]的部下!
# Group 61 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0) # 夏哈德大人! 纳戴尔将军叛变了!
SubGroup(1)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 什么……那家伙早就和敌人串通好了吗? 不可饶恕……不可饶恕啊!给我杀了纳戴尔!
SubGroup(12)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]开始朝[0:CHARA_G]进军!
SubGroup(1)
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我怎么能让你们杀了作战的核心人物呢。 各位,保护好纳戴尔!
SubGroup(5)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) # 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
SubGroup(3)
Unknown10(1,42,10,76,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
# Group 63 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 喂喂,你说要保护谁? 难不成你认为我会输吗?
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,毕竟你号称“百战不败”啊。 不过这也是为了以防万一。
# Group 64 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 没想到你居然串通了帕迈拉的将领…… 总之先撑过去,然后转守为攻!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 搞什么,怎么还没杀掉纳戴尔!? 不是只有少数士兵叛变吗?
# Group 70 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0) # 情况比想像的还要糟糕啊…… 只能先暂时撤退,重整态势了。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始撤退!
SubGroup(1)
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 现在要是让他逃走,之后就不好处理了。 绝对不能放跑敌军主将!
SubGroup(4)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(27329,1,35654,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,1,0,0,0,0,0)
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) # 阻止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(3)
Unknown10(1,89,10,9,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (7, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: False 1
# Group 74 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,8564,1,6464,1,13464,1,8464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 75 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,14064,1,7664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
If254(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样下去会被他逃掉的! 得赶快追上去!
If254(1,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0) # 这样下去会被他逃掉的! 赶快追上去!
SubGroup(1)
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,但只受这点损伤, 那家伙恐怕不会轻易放弃……
# Group 76 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
Unknown10(9,24264,1,58100,0,28064,1,65100,0,0,1,0,0,0,0)
SubGroup(2)
Unknown96(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]关闭[0:AREA]的大门![1:CHARA_G]现身!
# Group 78 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,26164,1,60900,0,0,300,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为反击而停止进军!
SubGroup(1)
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 前线的士兵不许退缩,继续进攻! 胆敢逃跑,就地处决!
SubGroup(0)
# Group 80 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown28(7,190,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,27329,1,35654,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
SubGroup(1)
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他又要继续逃走了! 得赶快追上去!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 81 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: False 1
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # 占领[r]堡垒[/],追击[0:CHARA_G]!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 1
Unknown28(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将抵达[g]撤退地点[/]!
If254(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这样下去可不妙! 不快点追上去的话,他们就要逃走了!
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这样下去恐怕不太妙哦? 不赶紧追上去的话,他们就要逃掉了!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(76,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0) # 芙朵拉的“胆小鬼”们! 就凭你们,也想打倒我吗!?
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那么勇敢的帕迈拉战士啊,你就亲自验证一下 我到底是不是“胆小鬼”吧!
# Group 85 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我还以为是谁……原来是你! 教唆纳戴尔叛变的该不会就是你吧!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 夏哈德,你很敏锐嘛。 我来阻止你败坏帕迈拉的声誉了。
# Group 86 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # 我是帕迈拉王位的正当继承人! 你们这些蛮族才不是我的对手!
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # 可恶……我绝不屈服!
# Group 88 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你们这群芙朵拉的垃圾! 事已至此,能多杀一个是一个!
SubGroup(2)
Unknown56(27329,1,35654,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown19(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,23564,1,12764,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退至[0:AREA]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]开始全力抗战!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(1)
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 全军,瞄准帕迈拉的统领! 只要打倒那家伙,就是我们的胜利!
SubGroup(1)
Unknown80(44,0,0,0,0,0,76,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4530,4,4,5,9,76,76,9,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 50)
SubGroup(1)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 快来人!拦住追来的敌人, 掩护我撤退!
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为进军而开启大门!
SubGroup(4)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,70,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,71,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,72,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
SubGroup(7)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(72,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) # 击败以[0:AREA]为目标的[r][0:PARTY][/]!
SubGroup(0)
# Group 92 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 大哥!终于能和你并肩作战了!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哦,义弟! 让我们尽情大闹一场吧!
# Group 93 (0, 5, 0, 7, 11)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) # 成功击败以[0:AREA]为目标的[0:CHARA_G]等人!
SubGroup(1)
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0) # 这下后方就安全了……
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
SubGroup(11)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) # 击败执意以[0:AREA]为目标的[r][0:PARTY][/]!
# Group 96 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) # 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) # [r][0:PARTY][/]为防卫而加强[0:AREA]的防守!
SubGroup(1)
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # 只要能突破那座堡垒, 就能先一步切断夏哈德的退路了。
# Group 99 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就是现在!突击堡垒大门!
SubGroup(6)
Unknown6(61,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(61,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6800,945,3703,6741,966,3703,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown55(0,61,0,0,0,1,76,2,0,0,1,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,1,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]指示麾下的[1:CHARA_G]一行人突袭[r]敌方堡垒[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(61,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(61,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 5, 12)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(61,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
Unknown11(62,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,61,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]等人已突破[0:AREA]!
SubGroup(2)
Unknown23(61,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦……看现在的情况, 应该不用破开堡垒大门了吧?
# Group 102 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 105 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 107 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 10, 2, 6)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 6)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 112 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 113 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) # [g]吊桥[/]因[0:AREA]被占领而开启!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 115 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) # [g]吊桥[/]因[0:AREA]被占领而开启!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 116 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(74,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(74,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,74,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]穿越山谷,开始进军!
# Group 118 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown11(74,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
SubGroup(1)
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(75,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(75,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,75,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]穿越山谷,开始进军!
# Group 121 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown11(75,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]我方大本营[/]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 不好了!大本营要被攻陷了!
# Group 126 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]我方大本营[/]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 赶快打倒进攻大本营的敌将!
# Group 127 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown14(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟啦! 敌人来进攻大本营了!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # 防止[b]我方大本营[/]沦陷!
# Group 128 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0) # 奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
# Group 129 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 纳戴尔被打败了的话,包围就会瓦解了! 各位,保护好纳戴尔!
# Group 130 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # 可恶……我绝不屈服!
# Group 131 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]我方大本营[/]沦陷!
SubGroup(1)
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟了!要是他们通过了首饰, 就是我们输了!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 136 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,700,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(1)
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哼……回去重整态势, 下次一定要越过下咽喉!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟了,被他给逃了! 没能在这里解决他将来后患无穷……
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 137 (0, 8, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 纳戴尔被打倒了!? 一旦包围瓦解,我们就毫无胜算了!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # 成功了!全军,重新开始进攻! 这下胜利就是我们的了!哇哈哈哈!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔 volume_up
小鬼,抱歉啊…… 看来我只能止步于此了……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔 volume_up
奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔 volume_up
可恶……居然会被逼到这种地步, 实在有辱“百战不败”之名!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
虽说是乌合之众…… 但真亏他们能召集到这么多兵力。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
不过,一旦这里被突破,雷斯塔就完了。 必须想办法打倒敌军主将。
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
先把大本营附近的敌人都收拾掉, 把战线推回去!
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 击败以[0:AREA]为目标的[r][0:PARTY][/]!
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) 防止[0:AREA]沦陷!
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) [r][0:PARTY][/]启动弓弩炮台
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) 弓弩炮台因[r]堡垒[/]被占领而停止运作!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) 弓弩炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
这次可不会像上次一样了…… 无须吝惜兵力,一口气击溃他们!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
唔,打算强行攻陷我军大本营吗? 各位,现在必须坚持下去!
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
趁着这个势头, 说不定能解决掉前线的敌人!
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
这下大本营就守住了!
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]开启[r]堡垒[/]的大门并开始进军!
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
唔……前来增援的敌将占据了南北两侧。 上次那招看来行不通了。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那我们只要再拿出新的策略就行了。 占领堡垒,升起狼烟!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
狼烟?原来如此! 你想用狼烟把敌人引过来对吧!
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],升起狼烟
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]在[0:AREA]燃起狼烟
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) [b][0:PARTY][/]在[0:AREA]燃起狼烟
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) [b][0:PARTY][/]在[0:AREA]燃起狼烟
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
堡垒里升起了狼烟?哼,这么明显的陷阱。 你以为我会上钩吗?笨蛋!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
哦……开始了啊。 你们按照计划做好准备。
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
这已经是第二处狼烟了…… 可敌人还是毫无动静……
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
所有的堡垒都升起狼烟了。 敌人那边应该也能看得很清楚。
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功升起狼烟
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
哼,不要被狼烟之类的小把戏给骗了! 用数量压制敌人!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
那个……敌人好像越来越多了~ 库罗德同学,这样真的没问题吗?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯,一切都很顺利。接下来佯攻北侧…… 至于会发生什么,就敬请期待了。
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 接近[0:CHARA_G]!
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) 启动吊桥,确保进军路线畅通!
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功接近[0:CHARA_G]!
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
纳戴尔!你看到狼烟了吧? 我们这边随时待命,你那边如何?
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔 volume_up
我都等得不耐烦了,小鬼! 开始吧!
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]叛变!出现大量[0:CHARA_G]的部下!
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
夏哈德大人! 纳戴尔将军叛变了!
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
什么……那家伙早就和敌人串通好了吗? 不可饶恕……不可饶恕啊!给我杀了纳戴尔!
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]开始朝[0:CHARA_G]进军!
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我怎么能让你们杀了作战的核心人物呢。 各位,保护好纳戴尔!
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
喂喂,你说要保护谁? 难不成你认为我会输吗?
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哈哈,毕竟你号称“百战不败”啊。 不过这也是为了以防万一。
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
没想到你居然串通了帕迈拉的将领…… 总之先撑过去,然后转守为攻!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
搞什么,怎么还没杀掉纳戴尔!? 不是只有少数士兵叛变吗?
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
情况比想像的还要糟糕啊…… 只能先暂时撤退,重整态势了。
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始撤退!
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
现在要是让他逃走,之后就不好处理了。 绝对不能放跑敌军主将!
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 阻止[0:CHARA_G]抵达撤退地点
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]抵达撤退地点
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
这样下去会被他逃掉的! 得赶快追上去!
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这样下去会被他逃掉的! 赶快追上去!
谢兹 volume_up
这样下去会被他逃掉的! 赶快追上去吧!
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯,但只受这点损伤, 那家伙恐怕不会轻易放弃……
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]关闭[0:AREA]的大门![1:CHARA_G]现身!
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为反击而停止进军!
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
前线的士兵不许退缩,继续进攻! 胆敢逃跑,就地处决!
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
他又要继续逃走了! 得赶快追上去!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) 占领[r]堡垒[/],追击[0:CHARA_G]!
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将抵达撤退地点
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
这样下去可不妙! 不快点追上去的话,他们就要逃走了!
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
这样下去恐怕不太妙哦? 不赶紧追上去的话,他们就要逃掉了!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]!
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
夏哈德 volume_up
芙朵拉的“胆小鬼”们! 就凭你们,也想打倒我吗!?
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
那么勇敢的帕迈拉战士啊,你就亲自验证一下 我到底是不是“胆小鬼”吧!
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
我还以为是谁……原来是你! 教唆纳戴尔叛变的该不会就是你吧!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
夏哈德,你很敏锐嘛。 我来阻止你败坏帕迈拉的声誉了。
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
我是帕迈拉王位的正当继承人! 你们这些蛮族才不是我的对手!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
可恶……我绝不屈服!
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
你们这群芙朵拉的垃圾! 事已至此,能多杀一个是一个!
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]暂时撤退至[0:AREA]!
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]开始全力抗战!
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
全军,瞄准帕迈拉的统领! 只要打倒那家伙,就是我们的胜利!
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
快来人!拦住追来的敌人, 掩护我撤退!
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为进军而开启大门!
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 击败以[0:AREA]为目标的[r][0:PARTY][/]!
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
大哥!终于能和你并肩作战了!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
哦,义弟! 让我们尽情大闹一场吧!
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) MAIN MISSION START: 成功击败以[0:AREA]为目标的[0:CHARA_G]等人!
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这下后方就安全了……
谢兹 volume_up
这下后方就安全了呢……
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 击败执意以[0:AREA]为目标的[r][0:PARTY][/]!
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) [r][0:PARTY][/]为防卫而加强[0:AREA]的防守!
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
只要能突破那座堡垒, 就能先一步切断夏哈德的退路了。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
就是现在!突击堡垒大门!
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) [0:CHARA_G]指示麾下的[1:CHARA_G]一行人突袭[r]敌方堡垒[/]!
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) [0:CHARA_G]等人已突破[0:AREA]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哦……看现在的情况, 应该不用破开堡垒大门了吧?
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) 吊桥因[0:AREA]被占领而开启!
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) 吊桥因[0:AREA]被占领而开启!
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 我本来……就只有这一个强项。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]穿越山谷,开始进军!
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 人们都称赞他的才干,却因为没有纹章, 最终王位由其弟蓝贝尔大人继承。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]穿越山谷,开始进军!
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]我方大本营[/]即将沦陷!尽快前往防卫!
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
不好了!大本营要被攻陷了!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]我方大本营[/]即将沦陷!尽快前往防卫!
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
赶快打倒进攻大本营的敌将!
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
糟啦! 敌人来进攻大本营了!
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) 防止[b]我方大本营[/]沦陷!
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
纳戴尔被打败了的话,包围就会瓦解了! 各位,保护好纳戴尔!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
可恶……我绝不屈服!
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]我方大本营[/]沦陷!
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
糟了!要是他们通过了首饰, 就是我们输了!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达撤退地点
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
哼……回去重整态势, 下次一定要越过下咽喉!
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
糟了,被他给逃了! 没能在这里解决他将来后患无穷……
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
纳戴尔被打倒了!? 一旦包围瓦解,我们就毫无胜算了!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 夏哈德 volume_up
成功了!全军,重新开始进攻! 这下胜利就是我们的了!哇哈哈哈!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 战斗败北!