为了夺回落入大公琉法司手中的 王都菲尔帝亚,一行人决意出战。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 105 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 杜笃 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 菲力克斯 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 亚修 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 希尔凡 255 0 0 5 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 梅尔赛德司 255 0 0 6 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 英谷莉特 255 0 0 7 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 琉法司 255 0 1 0 445 5 1 3 101 0 0 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 171 0 0 65535 65535 65535
9 科尔娜莉亚 255 0 1 1 340 5 1 3 101 0 1 100 300 31 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 格雷曼子爵 255 0 1 2 928 5 1 3 101 0 1 22 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 1 3 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 0 1 4 706 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 5 705 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 6 707 5 2 3 101 0 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 7 709 5 2 3 101 0 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 8 709 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国兵 255 0 1 9 710 5 2 3 101 0 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 王国兵 255 0 1 10 712 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 0 1 11 706 5 2 3 101 0 1 3 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 1 12 709 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 0 1 13 705 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 0 1 14 706 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 同盟兵 255 0 1 15 713 5 2 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 1 16 605 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 1 17 615 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 1 18 625 7 2 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 0 1 19 705 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 王国兵 255 0 1 20 712 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 1 21 709 5 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 王国兵 255 0 1 22 712 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 0 1 23 706 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 帝国兵 255 0 1 24 711 4 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 0 1 25 705 7 5 3 101 0 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 0 1 26 705 5 2 3 101 1 0 4 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 255 0 1 27 706 5 2 3 101 1 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 0 1 28 709 5 2 3 101 1 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 255 0 1 29 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 255 0 1 30 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 255 0 1 31 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 联邦国将领 255 0 1 32 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 联邦国将领 255 0 1 33 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 联邦国将领 255 0 1 34 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 联邦国将领 255 0 1 35 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 联邦国将领 255 0 1 36 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 联邦国将领 255 0 1 37 625 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 联邦国将领 255 0 1 38 630 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 联邦国将领 255 0 1 39 635 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 联邦国将领 255 0 1 40 640 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 联邦国将领 255 0 1 41 655 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 联邦国将领 255 0 1 42 665 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 联邦国将领 255 0 1 43 660 7 2 3 101 1 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 联邦国将领 255 0 1 44 670 7 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 古斯塔夫 255 0 1 45 305 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 罗德利古 255 0 1 46 180 7 13 3 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 帝国兵 255 0 1 47 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 1 48 706 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国兵 255 0 1 49 710 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 0 1 50 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 255 0 1 51 708 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 同盟兵 255 0 1 52 713 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 0 1 53 708 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 255 0 1 54 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 0 1 55 706 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 0 1 56 709 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 255 0 1 57 705 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 帝国兵 255 0 1 58 711 5 2 3 101 4 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 帝国兵 255 0 1 59 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 255 0 1 60 705 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 0 1 61 709 5 2 3 101 4 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 王国兵 255 0 1 62 712 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 255 0 1 63 707 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 0 1 64 705 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 普通兵 255 0 1 65 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 普通兵 255 0 1 66 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 普通兵 255 0 1 67 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 普通兵 255 0 1 68 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 普通兵 255 0 1 69 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 普通兵 255 0 1 70 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 普通兵 255 0 1 71 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 普通兵 255 0 1 72 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 普通兵 255 0 1 73 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 普通兵 255 0 1 74 1006 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 普通兵 255 0 1 75 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 普通兵 255 0 1 76 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 普通兵 255 0 1 77 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 普通兵 255 0 1 78 1021 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 255 0 1 79 707 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 帝国兵 255 0 1 80 711 5 2 3 101 4 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 普通兵 255 0 1 81 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 普通兵 255 0 1 82 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 普通兵 255 0 1 83 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 普通兵 255 0 1 84 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 普通兵 255 0 1 85 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 普通兵 255 0 1 86 1001 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 普通兵 255 0 1 87 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 普通兵 255 0 1 88 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 普通兵 255 0 1 89 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 普通兵 255 0 1 90 1011 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 联邦国兵 255 0 1 91 710 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 255 0 1 92 706 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 255 0 1 93 709 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 王国兵 255 0 1 94 712 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 255 0 1 95 706 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 联邦国兵 255 0 1 96 710 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 3 0 3 0 0 101 0 171 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 1 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1526 3 709 3 709 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 3 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 3 709 13 709 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 3 710 3 710 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 3 706 3 706 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 3 711 2 711 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 3 712 4 712 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 3 710 4 710 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 3 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 3 709 4 709 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 3 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 3 705 4 705 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (138, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 16)
SubGroup(0)
SubGroup(8)
Unknown10(0,1,8,105,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,8,105,105,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0) # 呵呵,死的会是我还是他呢…… 无论如何,这一切总算能结束了……
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0) # 事已至此…… 也只能由我来亲自会会他了。
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0) # 真是失态啊…… 我还有……未尽的使命……
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0) # 真是失态啊…… 我还有……未尽的使命……
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,220,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 大公兵
SetName(28,624,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 大公军将领
SetName(29,221,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 大公军将领
SetName(30,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 王国兵
SetName(31,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 王国将领
SetName(32,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 王国兵
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 王国兵
# Group 2 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 5 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) # 大门因[0:AREA]被占领而开启!
# Group 7 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 城外的士兵果然让领民当了挡箭牌…… 真是岂有此理!
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 殿下,城外的士兵把领民当成了挡箭牌……
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先想办法救出那些居民。 至于伯父大人……之后再来解决他。
# Group 9 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 0, 2, 8)
SubGroup(1)
GroupCheck3(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 1 0
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 先消灭王都外围的敌军, 全军前进!
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) # 占领[g]王都外围[/]的[r]堡垒[/]!
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 想要早点解决敌军的话, 兵分两路会比较快。
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 对付这些对手根本是轻而易举…… 山猪,我们兵分两路前进。
# Group 11 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(105,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0) # 敌、敌人来了!快加强防守!
# Group 12 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真没意思…… 快去下一个堡垒吧!
# Group 13 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) # 成功占领[g]王都外围[/]的[r]堡垒[/]!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们已经拿下了王都外围的所有堡垒, 这样就不用担心敌人会从背后偷袭……
# Group 14 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 打开大门!现在开始扫荡城外的敌军! 攻击时千万当心,不要伤到百姓!
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # [g]城墙大门[/]开启!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) # 击败[g]城镇[/]中的[r][0:PARTY][/]!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 菲尔帝亚城占地广, 我们还是分头行动为好。
# Group 16 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(105,44600,0,46000,0,17464,1,16564,1,0,1,1,0,0,0)
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0) # 呵,还真是勇猛啊…… 不愧是他的儿子。
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 竟然将王都百姓卷入战火之中…… 我们必须速战速决。
# Group 23 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哼,伊哈的将领就只有这点本事吗? 我还以为会更强些呢。
# Group 24 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 别怪我……一切都是为了殿下。
# Group 25 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) # 成功击败[g]城镇[/]中的[r][0:PARTY][/]!
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0) # 大公殿下…… 我、我对不起您……
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……
# Group 26 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 2, 51)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # 呵呵,敌人还挺能打的嘛…… 格雷曼子爵,快去收拾他们。
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 科尔娜莉亚,包在我身上吧。 我们要亲手救出沦为傀儡的殿下!
SubGroup(11)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为前往增援而开启大门!
SubGroup(10)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(16,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(17,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(18,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown26(19,64100,0,63300,0,0,5,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,2,105,0,577,573,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,105,0,692,573,1,1,0,0,0)
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[g]城镇[/]进军!
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啧,真烦人! 趁敌人发动夹击前收拾掉他们!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0) # 殿下,我们现在应该再次分兵, 将敌军各个击破才是上策!
# Group 28 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(10,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(16,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(17,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(18,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(19,64100,0,63300,0,0,5,1,1,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 太轻松了…… 快结束这场无聊的战争吧。
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……好险没有伤到居民。 总算能放下心来了~
# Group 41 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) # 已击败[0:CHARA_G]!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 殿下,请您清醒过来吧! 我们也只是尽我们的职责……
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 把他抓起来…… 我们还有很多事情要问他。
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0) # 遵命!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]已捉住[0:CHARA_G]!
# Group 42 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 1
SubGroup(5)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这样城镇就暂时安全了吧。 接下来直接向王城进发!
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼,这样应该收拾得差不多了吧。 剩下的目标就只有王城了。
# Group 43 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 1 0
Unknown83(3890,507,2560,3927,531,2512,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3864,925,2603,3896,888,2561,800,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我想攻进城内…… 但通往城内的吊桥没有降下。
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0) # 先从堡垒开始下手吧。 我众敌寡……能以兵力优势碾压。
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 城门附近有控制吊桥升降的装置, 我们就趁机从里面降下吊桥吧。
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) # 操作[g]城内[/]的[g]控制装置[/],开启[g]吊桥[/]!
# Group 45 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 46 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1108,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1112,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 21, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 正门果然被堵住了啊。 看来得想办法找别的路。
# Group 50 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5358,699,2655,5305,692,2618,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5257,699,2731,5237,692,2669,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],解除[g]控制装置[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 51 (0, 5, 0, 11, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7383,696,2723,7374,690,2787,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7508,696,2790,7458,690,2832,450,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],解除[g]控制装置[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(51700,0,25500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7964,1,28900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) # 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 1
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了,占领成功。 得赶快放下吊桥……
# Group 59 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 快放下吊桥吧。 控制装置在哪里呢……
# Group 60 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4128,707,2462,4148,731,2405,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3787,635,2153,3846,641,2179,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3804,641,2458,3863,648,2431,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # 西侧的[g]吊桥[/]已开启!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(8875,725,2286,8853,732,2225,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9186,586,2109,9123,602,2109,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9398,582,2109,9334,594,2109,600,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) # 东侧的[g]吊桥[/]已开启!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 4, 21)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好……这样就没问题了。如果能放下 另一边的桥应该就能夹击城内的敌军了。
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0) # 啧……是我小看那位小少爷了吗? 不过,他之后可就笑不出来了。
Unknown14(99,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(100,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(101,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
SubGroup(2)
Unknown36(1100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) # 成功开启[g]吊桥[/]!
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 东西两侧的吊桥都放下来了…… 全军攻入王城……拿下逆贼!
# Group 64 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown80(44,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
CloseUp(9,4,1,7,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(8,4,1,309,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(9,13164,1,28200,0,0,1,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而现身!
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开启[0:AREA]的大门!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,9,105,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 2, 21)
SubGroup(1)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown28(8,40,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(40800,0,22900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) # 通过[g]吊桥[/],朝[0:CHARA_G]和[1:CHARA_G]的所在位置进军!
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 5, 5)
SubGroup(4)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 11, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(5,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(7,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,你的表情好吓人啊…… 莫非是我招待不周吗?
# Group 76 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # 哎呀?你……这样啊~ 你的力量很有意思呢。
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0) # 很有意思吗……要是你以为我只会 靠这股力量,那可就大错特错了。
# Group 77 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0) # 你还真是碍眼到了极点呢…… 怎么就不肯乖乖死在那里呢。
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 呵,跟你这种人有同感,真叫人恼火啊…… 可我既然活了下来,就得尽到自己的职责。
# Group 78 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # 你还真是碍眼到了极点呢…… 怎么就不肯乖乖死在那里呢。
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 科尔娜莉亚……该死的人是你。
# Group 79 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0) # 唉,你们也真是的……有一个算一个, 都是无可救药的蠢货呢……
# Group 80 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0) # 呵呵……既然要决胜负, 那自然是略居劣势才有意思……
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好,乘胜追击!
# Group 81 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0) # 啧……一群只会耍小聪明的野兽! 这都要怪塔烈斯那老头……
# Group 82 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) # 已击败[0:CHARA_G]!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0) # 一不留神就玩得过分投入是我的坏习惯…… 今天就到此为止吧。
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这该死的女狐狸……
# Group 83 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 5, 0, 11, 23)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 终于来了…… 你们想要的首级就在这里。
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 伯父大人……请做好准备吧。
SubGroup(9)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0) # 琉法司殿下是我们唯一的主君! 赌上骑士的荣誉,誓死保护殿下!
# Group 85 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(3,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我一直相信…… 总有一天我们能够理解彼此。
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # 那一天永远不会到来, 毕竟人和怪物是不可能互相理解的。
# Group 86 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
Unknown45(13,0,142,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我也是服了,伏拉鲁达力乌斯公爵家 居然会被你冠上那种耸人听闻的罪名。
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0) # 我说的是事实吧?你们现在不就操控着 那头猛兽,想让他登上王位吗?
# Group 87 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,51,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 伯父大人无意投降啊。 那我也别无选择……
# Group 88 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,26,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # 你们打算…… 用那超乎常人的力量来统治人类吧?
# Group 89 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0) # 早知道我就应该在达斯卡…… 在西部的叛乱中除掉你!
# Group 90 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) # 已击败[0:CHARA_G]!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0) # 呵呵……你这怪物打算杀了我吗? 你很想为父亲报仇吧?
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 把他押进牢房……
# Group 91 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 1 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
# Group 92 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 1 0
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0) # 对了,正门现在还封锁着。 只要打开门就能让援军进来了吧?
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 你这主意不错,而且门开着的话, 在危急时还能作为我军的退路。
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这主意好,而且门开着的话, 在危急时还能作为我军的退路。
Unknown44(14,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],开启[g]城镇[/]的正门!
# Group 94 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,14,0,0,0,0,0,0,0,0,0)
If254(1,138,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好,开门吧!开玩笑的啦…… 这种命令应该由殿下来说才对。
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好,这样就能打开正门了。 开门吧!
Unknown83(6684,544,9095,6650,522,9042,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6395,287,8858,6395,299,8792,250,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(650,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) # 成功开启[g]城镇[/]的正门!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0) # 殿下!啊,幸好您平安无事! 都怪我们这些王家骑士实力不足才……
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 你们不必自责。 为了夺回王都,请各位助我一臂之力。
SubGroup(3)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
# Group 95 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 96 (0, 5, 0, 2, 95)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0) # 报告殿下!逃出王城的部队 似乎都躲藏到各处的堡垒中去了!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这可不能置若罔闻。为了城外的安全, 我们必须尽快拿下那些堡垒。
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown44(5,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) # 占领[g]城镇[/]内所有的[r]堡垒[/]!
If254(7,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # 啊,没想到您会亲自前来救援…… 今后也请允许我们为您效力!
Unknown2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(3,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,5,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,6,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,8,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,10,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,11,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,12,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck4(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 1
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,105,105,13,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) # 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
SubGroup(3)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) # 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
If254(1,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 11, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 1
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 1
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 1
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,拿下这座堡垒了。 看来总算是赶上了啊。
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0) # 啊,没想到您会亲自前来救援…… 今后也请允许我们为您效力!
# Group 125 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这样应该就没问题了吧……
# Group 126 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 幸好士兵们都平安无事。 这样我们就多了一批可靠的同伴!
# Group 127 (0, 5, 0, 31, 11)
SubGroup(9)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
GroupCheck3(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 1 0
GroupCheck3(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 1 1 0
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 1 0
GroupCheck3(118,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 1 1 0
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) # 成功占领[g]城镇[/]内所有的[r]堡垒[/]!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 很好,这样就拿下所有堡垒了。 城外的骚动应该也能平息一些吧……
# Group 128 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 7, 0, 3, 9)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殿下,我们将带琉法司大人转移至牢房。 稍作准备后即可开始审讯。
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……拜托你们了, 我马上就过去。
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 各位,为胜利欢呼吧! 我们打了一场精彩的胜仗!
# Group 130 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(54,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
# Group 132 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
# Group 133 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(142,73,303,0,0,0,0,0,0,0,0,0,0,0,0)
琉法司 volume_up
呵呵,死的会是我还是他呢…… 无论如何,这一切总算能结束了……
SetDeathText(41,73,301,1,0,0,0,0,0,0,0,0,0,0,0)
科尔娜莉亚 volume_up
事已至此…… 也只能由我来亲自会会他了。
SetDeathText(3,115,347,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
真是失态啊…… 我还有……未尽的使命……
SetDeathText(3,96,347,3,0,0,0,0,0,0,0,0,0,0,0)
帝弥托利 volume_up
真是失态啊…… 我还有……未尽的使命……
Alert(552,0,105,105,105,0,0,0,6,6,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
Alert(552,0,105,105,105,0,0,0,7,7,0,0,0,0,0) 大门因[0:AREA]被占领而开启!
TalkCharacter(265,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
城外的士兵果然让领民当了挡箭牌…… 真是岂有此理!
TalkCharacter(266,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
殿下,城外的士兵把领民当成了挡箭牌……
TalkCharacter(267,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
先想办法救出那些居民。 至于伯父大人……之后再来解决他。
TalkCharacter(268,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
先消灭王都外围的敌军, 全军前进!
MainMissionStart(1400,0,0,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领王都外围的[r]堡垒[/]!
TalkCharacter(269,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
想要早点解决敌军的话, 兵分两路会比较快。
TalkCharacter(270,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
对付这些对手根本是轻而易举…… 山猪,我们兵分两路前进。
TalkDeploySlot(271,27,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
敌、敌人来了!快加强防守!
TalkCharacter(272,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
真没意思…… 快去下一个堡垒吧!
MainMissionStart(1401,0,0,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领王都外围的[r]堡垒[/]!
TalkCharacter(273,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们已经拿下了王都外围的所有堡垒, 这样就不用担心敌人会从背后偷袭……
TalkCharacter(274,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
打开大门!现在开始扫荡城外的敌军! 攻击时千万当心,不要伤到百姓!
Alert(1404,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 城墙大门开启!
MainMissionStart(1402,0,1,1,11,105,105,35,0,0,0,0,0,0,0) MAIN MISSION START: 击败城镇中的[r][0:PARTY][/]!
TalkCharacter(275,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
菲尔帝亚城占地广, 我们还是分头行动为好。
TalkCharacter(276,142,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
呵,还真是勇猛啊…… 不愧是他的儿子。
TalkCharacter(277,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
竟然将王都百姓卷入战火之中…… 我们必须速战速决。
TalkCharacter(278,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,伊哈的将领就只有这点本事吗? 我还以为会更强些呢。
TalkCharacter(279,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
别怪我……一切都是为了殿下。
MainMissionStart(1403,0,1,2,105,105,105,35,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败城镇中的[r][0:PARTY][/]!
TalkDeploySlot(280,28,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
大公殿下…… 我、我对不起您……
TalkCharacter(281,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
……
TalkCharacter(282,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
呵呵,敌人还挺能打的嘛…… 格雷曼子爵,快去收拾他们。
Alert(203,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
TalkDeploySlot(283,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
科尔娜莉亚,包在我身上吧。 我们要亲手救出沦为傀儡的殿下!
Alert(565,2,10,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为前往增援而开启大门!
Alert(1405,2,10,105,105,15,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始朝城镇进军!
MainMissionStart(4,0,2,1,10,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
TalkCharacter(284,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
啧,真烦人! 趁敌人发动夹击前收拾掉他们!
TalkDeploySlot(285,54,1,2,1,0,0,0,0,0,0,0,0,0,0)
贝雷特 volume_up
殿下,我们现在应该再次分兵, 将敌军各个击破才是上策!
TalkCharacter(286,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
太轻松了…… 快结束这场无聊的战争吧。
TalkCharacter(287,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
呼……好险没有伤到居民。 总算能放下心来了~
Alert(304,1,10,105,105,0,0,0,0,0,0,0,0,0,0) 已击败[0:CHARA_G]!
TalkDeploySlot(288,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殿下,请您清醒过来吧! 我们也只是尽我们的职责……
TalkCharacter(289,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
把他抓起来…… 我们还有很多事情要问他。
TalkDeploySlot(290,30,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
遵命!
Alert(948,0,10,105,105,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]已捉住[0:CHARA_G]!
MainMissionStart(442,0,2,2,10,105,105,15,15,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(291,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
这样城镇就暂时安全了吧。 接下来直接向王城进发!
TalkCharacter(292,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,这样应该收拾得差不多了吧。 剩下的目标就只有王城了。
TalkCharacter(293,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我想攻进城内…… 但通往城内的吊桥没有降下。
TalkCharacter(294,142,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
先从堡垒开始下手吧。 我众敌寡……能以兵力优势碾压。
Alert(575,2,105,105,105,35,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(295,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
城门附近有控制吊桥升降的装置, 我们就趁机从里面降下吊桥吧。
MainMissionStart(1409,0,3,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 操作城内控制装置,开启吊桥
Alert(549,1,34,105,105,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
TalkCharacter(296,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
正门果然被堵住了啊。 看来得想办法找别的路。
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],解除控制装置
Alert(95,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 占领[r]堡垒[/],解除控制装置
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
Alert(719,4,105,105,105,0,0,0,0,0,0,0,0,0,0) 操作占领的[b]堡垒[/]内的控制装置
TalkCharacter(297,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
太好了,占领成功。 得赶快放下吊桥……
TalkCharacter(298,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
快放下吊桥吧。 控制装置在哪里呢……
Alert(1412,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 西侧的吊桥已开启!
Alert(1411,1,105,105,105,0,0,0,0,0,0,0,0,0,0) 东侧的吊桥已开启!
TalkCharacter(299,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好……这样就没问题了。如果能放下 另一边的桥应该就能夹击城内的敌军了。
TalkCharacter(300,41,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
啧……是我小看那位小少爷了吗? 不过,他之后可就笑不出来了。
Alert(220,2,99,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
MainMissionStart(1413,0,3,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功开启吊桥
TalkCharacter(302,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
东西两侧的吊桥都放下来了…… 全军攻入王城……拿下逆贼!
Alert(1414,2,9,105,105,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而现身!
Alert(554,2,8,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开启[0:AREA]的大门!
MainMissionStart(3,0,4,1,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(1410,4,8,9,105,0,0,0,0,0,0,0,0,0,0) 通过吊桥,朝[0:CHARA_G]和[1:CHARA_G]的所在位置进军!
TalkDeploySlot(304,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哎呀,你的表情好吓人啊…… 莫非是我招待不周吗?
TalkCharacter(305,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
哎呀?你……这样啊~ 你的力量很有意思呢。
GenderedMcTalk(0,306,307,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
很有意思吗……要是你以为我只会 靠这股力量,那可就大错特错了。
谢兹 volume_up
很有意思吗……要是你以为我只会 靠这股力量,那可就大错特错了。
TalkCharacter(308,41,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
你还真是碍眼到了极点呢…… 怎么就不肯乖乖死在那里呢。
TalkCharacter(309,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
呵,跟你这种人有同感,真叫人恼火啊…… 可我既然活了下来,就得尽到自己的职责。
TalkCharacter(308,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
你还真是碍眼到了极点呢…… 怎么就不肯乖乖死在那里呢。
TalkCharacter(310,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
科尔娜莉亚……该死的人是你。
TalkCharacter(311,41,1,1,0,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
唉,你们也真是的……有一个算一个, 都是无可救药的蠢货呢……
TalkCharacter(312,41,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
呵呵……既然要决胜负, 那自然是略居劣势才有意思……
TalkCharacter(313,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
好,乘胜追击!
TalkCharacter(314,41,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
啧……一群只会耍小聪明的野兽! 这都要怪塔烈斯那老头……
Alert(304,1,9,105,105,0,0,0,0,0,0,0,0,0,0) 已击败[0:CHARA_G]!
TalkCharacter(315,41,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 科尔娜莉亚 volume_up
一不留神就玩得过分投入是我的坏习惯…… 今天就到此为止吧。
Alert(237,0,9,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(316,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这该死的女狐狸……
TalkDeploySlot(317,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
终于来了…… 你们想要的首级就在这里。
TalkCharacter(318,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
伯父大人……请做好准备吧。
Alert(220,2,20,105,105,35,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
TalkDeploySlot(319,29,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
琉法司殿下是我们唯一的主君! 赌上骑士的荣誉,誓死保护殿下!
TalkCharacter(320,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我一直相信…… 总有一天我们能够理解彼此。
TalkCharacter(321,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
那一天永远不会到来, 毕竟人和怪物是不可能互相理解的。
TalkCharacter(322,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
我也是服了,伏拉鲁达力乌斯公爵家 居然会被你冠上那种耸人听闻的罪名。
TalkCharacter(323,142,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
我说的是事实吧?你们现在不就操控着 那头猛兽,想让他登上王位吗?
TalkCharacter(324,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
伯父大人无意投降啊。 那我也别无选择……
TalkCharacter(325,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
你们打算…… 用那超乎常人的力量来统治人类吧?
TalkCharacter(326,142,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
早知道我就应该在达斯卡…… 在西部的叛乱中除掉你!
Alert(304,1,8,105,105,0,0,0,0,0,0,0,0,0,0) 已击败[0:CHARA_G]!
TalkCharacter(327,142,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 琉法司 volume_up
呵呵……你这怪物打算杀了我吗? 你很想为父亲报仇吧?
TalkCharacter(328,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
把他押进牢房……
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
GenderedMcTalk(0,329,330,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
对了,正门现在还封锁着。 只要打开门就能让援军进来了吧?
谢兹 volume_up
对了,正门现在还封锁着。 只要打开门就能让援军进来了吧?
TalkCharacter(331,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
你这主意不错,而且门开着的话, 在危急时还能作为我军的退路。
TalkCharacter(332,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
这主意好,而且门开着的话, 在危急时还能作为我军的退路。
MainMissionStart(1420,0,16,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],开启城镇的正门!
TalkCharacter(333,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
好,开门吧!开玩笑的啦…… 这种命令应该由殿下来说才对。
TalkCharacter(334,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
好,这样就能打开正门了。 开门吧!
MainMissionStart(1421,0,16,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功开启城镇的正门!
Alert(1416,1,24,105,105,0,0,0,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
TalkDeploySlot(335,31,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
殿下!啊,幸好您平安无事! 都怪我们这些王家骑士实力不足才……
TalkCharacter(336,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
你们不必自责。 为了夺回王都,请各位助我一臂之力。
Alert(1417,1,24,105,105,5,0,0,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
TalkDeploySlot(337,32,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
报告殿下!逃出王城的部队 似乎都躲藏到各处的堡垒中去了!
TalkCharacter(338,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这可不能置若罔闻。为了城外的安全, 我们必须尽快拿下那些堡垒。
MainMissionStart(1423,0,17,1,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领城镇内所有的[r]堡垒[/]!
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
啊,没想到您会亲自前来救援…… 今后也请允许我们为您效力!
Alert(1416,1,37,105,105,5,0,0,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,37,105,105,5,0,0,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,40,105,105,0,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,40,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,42,105,105,5,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,42,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,38,82,105,0,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,38,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,44,83,105,5,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,44,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,46,83,105,5,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,46,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,37,83,105,5,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,52,105,105,0,5,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
Alert(1416,1,48,83,105,5,0,5,0,0,0,0,0,0,0) 被留下的[0:CHARA_G]一行人因[r]堡垒[/]被占领而获救!
Alert(1417,1,48,105,105,5,0,5,0,0,0,0,0,0,0) 获救的[0:CHARA_G]一行人开始协助[b][0:PARTY][/]!
TalkCharacter(339,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,拿下这座堡垒了。 看来总算是赶上了啊。
TalkDeploySlot(340,33,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
啊,没想到您会亲自前来救援…… 今后也请允许我们为您效力!
TalkCharacter(341,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
这样应该就没问题了吧……
TalkCharacter(342,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
幸好士兵们都平安无事。 这样我们就多了一批可靠的同伴!
MainMissionStart(1424,0,17,2,105,105,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领城镇内所有的[r]堡垒[/]!
TalkCharacter(343,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,这样就拿下所有堡垒了。 城外的骚动应该也能平息一些吧……
MainMissionStart(440,0,4,2,8,9,105,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(344,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
殿下,我们将带琉法司大人转移至牢房。 稍作准备后即可开始审讯。
TalkCharacter(345,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
嗯……拜托你们了, 我马上就过去。
TalkCharacter(346,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
各位,为胜利欢呼吧! 我们打了一场精彩的胜仗!
Alert(313,2,54,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(313,2,53,105,105,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!