1. [HERO_MF],你今天也很勤奋啊! 佩服佩服。
  2. 是菲尔迪南特啊, 这不是理所当然的吗?
  3. 就跟农民每天都要下田耕作一样, 佣兵当然也要每天训练不是吗?
  4. 唔……这样啊。 这么一说确实有道理。
  5. 你一出现就受到提拔,享有士官待遇, 如今已是能与贵族抗衡的将领之一……
  6. 所以我没法把你看作普通佣兵。 你这人还真有意思。
  7. 坦然接受。
  8. 表示抗拒。
  9. 我不过是尽全力做了自己能做的事。
  10. 能因此得到艾黛尔贾特的赏识, 我很高兴。
  11. 真有意思……这算是在夸我吗?
  12. 我不过是尽全力做了自己能做的事。
  13. 尽全力啊……
  14. 怎么了吗?
  15. 了不起! 我深受感动!
  16. 我也跟你一样, 始终尽全力去做好每一件事。
  17. 我保养铠甲时会把它擦得一尘不染, 做菜时也绝不会浪费一片菜叶。
  18. 只有尽全力克服所有难题, 才能成为真正的贵族!
  19. 唔,“尽全力”也得有个度, 你那叫“瞎忙活”吧?
  20. 况且我也不是什么贵族……
  21. 什么!? 你说我的全力是瞎忙活!?
  22. 是啊。
  23. 你在每个环节都用力过度, 搞不好等到关键时刻就会掉链子哦。
  24. 有句俗语怎么说来着……贪心不足蛇吞象? 过于追求完美,结果可能反而不尽如人意。
  25. 唔,我要是怕蛇或许会这样, 但我可是菲尔迪南特啊?
  26. 啼笑皆非。
  27. 放弃争辩。
  28. 谁管你怕不怕蛇了!我的意思是, 该放松的时候还是得好好放松。
  29. 好吧,或许你确实天赋异禀。 不过该放松时还是要好好放松。
  30. 这就跟弓一样,总是拉满弦的话, 就可能在真正千钧一发的场面绷断哦。
  31. 这样啊。虽然我不是弓, 但我明白你的意思了。
  32. 别担心。我也说过很多遍了, 我可是菲尔迪南特·冯·艾吉尔。
  33. 无论是休息也好,享受闲暇时光也好, 发呆也好,我都会全力以赴!
  34. 尽全力休息、尽全力工作, 这才是我的作风。哈哈……哈哈哈!
  35. 真的假的…… 要怎样才算尽全力休息啊?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (166) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2457 0 0 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 2431 0 8379 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2648 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 8380 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2401 0 8381 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2400 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 3 8382 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 NULL 0 8383 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 NULL 1 8384 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 0 8385 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 1 8386 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 2 8387 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 8388 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2408 0 0 40 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 8389 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 0 8390 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2409 1 8391 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2412 4 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 2403 1 8392 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 2410 1 8393 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 2403 1 8394 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2411 3 8395 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 8396 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 2410 4 8397 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2401 0 8398 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8399 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8400 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 2402 2 8401 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2401 3 8402 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2400 0 8403 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 20 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2403 0 8404 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 2400 0 8405 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2352 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 31 NULL 1 8406 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2354 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL 1 8407 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 20 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 1 8408 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2411 3 8409 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
UnkEvent 166(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(8, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
EnterSceneEvent (2, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
TalkEvent (6, 0, 2431, 0, 8379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF],你今天也很勤奋啊! 佩服佩服。
21
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (110, 1, 0, 0, 8380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是菲尔迪南特啊, 这不是理所当然的吗?
24
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (110, 2, 2401, 0, 8381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就跟农民每天都要下田耕作一样, 佣兵当然也要每天训练不是吗?
28
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (6, 3, 0, 3, 8382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……这样啊。 这么一说确实有道理。
32
UnkEvent 54(6, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (6, 4, NULL, 0, 8383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你一出现就受到提拔,享有士官待遇, 如今已是能与贵族抗衡的将领之一……
37
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (6, 5, NULL, 1, 8384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以我没法把你看作普通佣兵。 你这人还真有意思。
39
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
DialogChoiceEvent (0, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
42
TalkEvent (110, 8, 0, 0, 8385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我不过是尽全力做了自己能做的事。
43
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 9, 2400, 1, 8386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 能因此得到艾黛尔贾特的赏识, 我很高兴。
46
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (110, 10, NULL, 2, 8387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真有意思……这算是在夸我吗?
48
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (110, 11, NULL, 0, 8388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我不过是尽全力做了自己能做的事。
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (6, 12, NULL, 0, 8389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 尽全力啊……
55
TalkEvent (110, 13, 0, 0, 8390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎么了吗?
58
TalkEvent (6, 14, 2409, 1, 8391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 了不起! 我深受感动!
59
UnkEvent 54(110, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (6, 15, 2403, 1, 8392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我也跟你一样, 始终尽全力去做好每一件事。
62
TalkEvent (6, 16, 2410, 1, 8393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我保养铠甲时会把它擦得一尘不染, 做菜时也绝不会浪费一片菜叶。
63
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (6, 17, 2403, 1, 8394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只有尽全力克服所有难题, 才能成为真正的贵族!
68
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 66(110, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (110, 18, 2411, 3, 8395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔,“尽全力”也得有个度, 你那叫“瞎忙活”吧?
71
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (110, 19, NULL, 3, 8396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 况且我也不是什么贵族……
75
TalkEvent (6, 20, 2410, 4, 8397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什么!? 你说我的全力是瞎忙活!?
76
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (110, 21, 2401, 0, 8398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊。
80
TalkEvent (110, 22, NULL, 0, 8399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你在每个环节都用力过度, 搞不好等到关键时刻就会掉链子哦。
82
TalkEvent (110, 23, 2403, 0, 8400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 有句俗语怎么说来着……贪心不足蛇吞象? 过于追求完美,结果可能反而不尽如人意。
83
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (6, 24, 2402, 2, 8401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔,我要是怕蛇或许会这样, 但我可是菲尔迪南特啊?
87
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
DialogChoiceEvent (1, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
90
TalkEvent (110, 27, 2401, 3, 8402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 谁管你怕不怕蛇了!我的意思是, 该放松的时候还是得好好放松。
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (110, 28, 2400, 0, 8403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好吧,或许你确实天赋异禀。 不过该放松时还是要好好放松。
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 54(6, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (110, 29, 2403, 0, 8404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这就跟弓一样,总是拉满弦的话, 就可能在真正千钧一发的场面绷断哦。
97
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(1, 900, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (6, 30, 2400, 0, 8405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样啊。虽然我不是弓, 但我明白你的意思了。
100
UnkEvent 54(110, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (6, 31, NULL, 1, 8406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 别担心。我也说过很多遍了, 我可是菲尔迪南特·冯·艾吉尔。
107
TalkEvent (6, 32, NULL, 1, 8407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 无论是休息也好,享受闲暇时光也好, 发呆也好,我都会全力以赴!
109
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 135(300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (6, 33, NULL, 1, 8408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 尽全力休息、尽全力工作, 这才是我的作风。哈哈……哈哈哈!
114
UnkEvent 54(6, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (110, 34, 2411, 3, 8409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真的假的…… 要怎样才算尽全力休息啊?
UnkEvent (166) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 2431 0 8379 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
[HERO_MF],你今天也很勤奋啊! 佩服佩服。
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 8380 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
是菲尔迪南特啊, 这不是理所当然的吗?
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2401 0 8381 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
就跟农民每天都要下田耕作一样, 佣兵当然也要每天训练不是吗?
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 3 8382 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
唔……这样啊。 这么一说确实有道理。
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 NULL 0 8383 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
你一出现就受到提拔,享有士官待遇, 如今已是能与贵族抗衡的将领之一……
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 NULL 1 8384 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
所以我没法把你看作普通佣兵。 你这人还真有意思。
UnkEvent (30) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 0 8385 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我不过是尽全力做了自己能做的事。
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 1 8386 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
能因此得到艾黛尔贾特的赏识, 我很高兴。
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 NULL 2 8387 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真有意思……这算是在夸我吗?
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 8388 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我不过是尽全力做了自己能做的事。
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 NULL 0 8389 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
尽全力啊……
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 0 8390 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
怎么了吗?
PanCameraEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2409 1 8391 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
了不起! 我深受感动!
UnkEvent (54) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 15 2403 1 8392 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
我也跟你一样, 始终尽全力去做好每一件事。
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 2410 1 8393 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
我保养铠甲时会把它擦得一尘不染, 做菜时也绝不会浪费一片菜叶。
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 2403 1 8394 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
只有尽全力克服所有难题, 才能成为真正的贵族!
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2411 3 8395 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
唔,“尽全力”也得有个度, 你那叫“瞎忙活”吧?
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL 3 8396 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
况且我也不是什么贵族……
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 2410 4 8397 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
什么!? 你说我的全力是瞎忙活!?
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2401 0 8398 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
是啊。
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 8399 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
你在每个环节都用力过度, 搞不好等到关键时刻就会掉链子哦。
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2403 0 8400 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
有句俗语怎么说来着……贪心不足蛇吞象? 过于追求完美,结果可能反而不尽如人意。
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 2402 2 8401 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
唔,我要是怕蛇或许会这样, 但我可是菲尔迪南特啊?
UnkEvent (30) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 25 26 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2401 3 8402 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
谁管你怕不怕蛇了!我的意思是, 该放松的时候还是得好好放松。
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2400 0 8403 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
好吧,或许你确实天赋异禀。 不过该放松时还是要好好放松。
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2403 0 8404 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
这就跟弓一样,总是拉满弦的话, 就可能在真正千钧一发的场面绷断哦。
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 30 2400 0 8405 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
这样啊。虽然我不是弓, 但我明白你的意思了。
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 31 NULL 1 8406 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
别担心。我也说过很多遍了, 我可是菲尔迪南特·冯·艾吉尔。
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 32 NULL 1 8407 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
无论是休息也好,享受闲暇时光也好, 发呆也好,我都会全力以赴!
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 33 NULL 1 8408 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
尽全力休息、尽全力工作, 这才是我的作风。哈哈……哈哈哈!
UnkEvent (54) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2411 3 8409 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真的假的…… 要怎样才算尽全力休息啊?