宮內卿知曉加爾古‧瑪庫遭受敵襲, 便將某人當作誘餌……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 佩托拉 255 0 0 1 65 1 0 0 101 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 伊艾里扎 255 0 0 2 175 2 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 修伯特 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 瓦立伯爵 255 0 0 8 470 7 12 1 101 3 0 100 300 255 65535 1999 20 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 薩米亞 255 0 4 0 160 5 12 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 卡多莉奴 255 0 4 1 155 5 12 3 101 0 1 100 60 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 4 2 700 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 4 3 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 4 4 680 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 4 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 0 700 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 1 620 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 2 655 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 3 690 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 4 655 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 6 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 7 665 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 8 605 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 9 630 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 10 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 11 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 12 700 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 13 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 14 645 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 15 695 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 16 680 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 17 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 18 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 0 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 1 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 2 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 3 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 4 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 6 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 聯邦國將領 255 0 3 8 660 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 10 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 聯邦國將領 255 0 3 11 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 12 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 聯邦國將領 255 0 3 15 625 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 聯邦國將領 255 0 3 18 690 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 聯邦國將領 255 0 3 19 685 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 聯邦國將領 255 0 3 20 615 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 21 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 22 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 聯邦國將領 255 0 3 24 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 3 25 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 255 0 3 26 605 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 普通兵 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 普通兵 255 0 3 28 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 普通兵 255 0 3 29 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 255 0 3 30 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 普通兵 255 0 3 31 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 普通兵 255 0 3 32 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 聯邦國將領 255 0 3 33 620 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 3 34 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 普通兵 255 0 3 35 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 14 1523 14 1523 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 11)
SubGroup(0)
Unknown10(0,53,8,70,70,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0) # 為什麼不保護我? 我可是帝國的教務卿、是南方司教啊!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0) # 真不該到加爾古‧瑪庫來! 都怪我被慾望蒙蔽了雙眼……
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown51(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 2)
SubGroup(0)
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0) # 嘖……任務失敗了。
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0) # 不能太過勉強啊。 現在先撤退吧!
# Group 4 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 56)
SubGroup(0)
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 為什麼要我離開修道院到外圍來…… 這樣真的安全嗎?
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[g]目標地點[/]進軍!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,是安全的。 只要你別離開我們身邊。
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) # 掩護[0:CHARA_G]抵達[g]目標地點[/]!
SubGroup(11)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]現身!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 什什什什什麼!? 這是教團的襲擊嗎!?
# Group 6 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是奇怪。那傢伙應該沒有預定要外出…… 不過也罷! 消滅掉瓦立伯爵!
SubGroup(9)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 噫! 快點解決他們! 要是我死了,帝國可就麻煩了啊!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(3)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
SubGroup(3)
Unknown50(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 當然了,我們還需要瓦立伯爵這號人物。 可不能讓他遭到殺害。
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 8 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) # 已擊敗所有的[0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 淨是些嘍囉…… 讓人連一決生死的慾望都沒有。
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但是、他們、為什麼、 執意、攻擊、瓦立伯爵呢?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 因為在陛下驅逐中央教會時, 他身負了非常重要的職責。
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 他以司教的立場合理化陛下的所作所為…… 對國內外信徒的影響力難以估算。
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這可是千載難逢的機會,能討伐虛假的司教! 務必取他性命!
SubGroup(9)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(3)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
SubGroup(3)
Unknown50(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # 已擊敗所有的[0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 敵人的目標、很明確、我們容易、應戰。 但是、注意、別掉以輕心。
# Group 13 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0) # 佩托拉,你似乎很習慣啊。 我還以為你沒有護衛過重要人士。
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對、我沒有。 這是我、護衛、自己的、經驗。
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 以前、在布里基特、很常遇到、 襲擊、暗殺、所以、我習慣了。
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 休想再前進一步! 主都看在眼裡喔!
SubGroup(9)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(3)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
SubGroup(3)
Unknown50(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) # 已擊敗所有的[0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 託瓦立伯爵的福,吸引了不少敵人呢。 真有效率,十分有用。
# Group 17 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一點手感也沒有…… 賽羅司騎士也不過如此啊……
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這只是小規模的襲擊。 所以他們也只派出碰碰運氣的戰力吧。
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 但是……不見得這樣就結束了。
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他們投入了不少戰力襲擊帝都啊。 因此才會淨剩這些不堪一擊的對手吧。
# Group 18 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]目標地點[/]!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 呼、呼…… 這裡應該就安全了。要想辦法……
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # 成功掩護[0:CHARA_G]!
# Group 19 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
# Group 20 (0, 5, 0, 1, 37)
SubGroup(0)
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0) # 為了大司教,消滅那傢伙! 就算失去性命也在所不惜!
SubGroup(6)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為前往增援而開啟大門!
SubGroup(3)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) #
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) #
# Group 22 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]正在接近[1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # 未能擊敗[0:CHARA_G]等人!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 不得不戰鬥了嗎……! 我怎麼可能打得贏啊……!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]士氣低落!
# Group 23 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]正在接近[1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # 未能擊敗[0:CHARA_G]等人!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 不得不戰鬥了嗎……! 我怎麼可能打得贏啊……!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]士氣低落!
# Group 24 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(30,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 26 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 1, 27)
SubGroup(0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那傢伙在那裡! 別讓他逃了!
SubGroup(12)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 又、又來了啊……我已經動不了了。 得想辦法在這裡阻止他們……!
SubGroup(4)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
# Group 28 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還沒有、結束。 持續、警戒吧!
# Group 29 (4, 2, 4, 14, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 20)
SubGroup(0)
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殺掉南方教會的司教! 他是與主為敵之人!
SubGroup(2)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
Unknown125(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(32,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
Unknown70(33,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人率領的[r]弓箭隊[/]開始施展[r]一齊射擊[/]!
SubGroup(2)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) # 擊敗[0:CHARA_G]等人,阻止其部隊施展[r]一齊射擊[/]!
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # [r]一齊射擊[/]因[0:CHARA_G]等人被擊敗而停止!
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
# Group 34 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 22)
SubGroup(0)
Unknown80(48,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對手人數雖少但埋伏的淨是精銳。 看來我們襲擊的情報早已洩漏了啊。
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 似乎是呢。真是的,被擺了一道! 只能靠我們想辦法讓作戰成功了!
SubGroup(6)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]現身!
SubGroup(3)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,9,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你是……布里基特的公主嗎? 原來你已經臣服於帝國了啊。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不是、臣服。 與帝國共存、是布里基特、選擇的道路!
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # 真難對付。 這就是……現在的帝國嗎?
# Group 39 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(49,0,32,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這還真是走運呢。 我一直想和你動真格決鬥一次看看。
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0) # 「雷霆」啊……呵。 終於有來這裡的價值了……
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 那個人值得讓你如此拚死守護嗎?
# Group 42 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 43 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(3,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 結、結束了嗎……? 我要回去了! 再也不要離開大修道院任何一步了!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # 有這種爹,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了。
# Group 44 (2, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 1, 33)
SubGroup(0)
Unknown80(44,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 簡直就是飛蛾撲火呢……
SubGroup(5)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
SubGroup(5)
Unknown10(0,1,11,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 7, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 結、結束了嗎……? 我要回去了! 再也不要離開大修道院任何一步了!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # 有這種爹,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了。
# Group 47 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 4, 8, 3, 3)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 為什麼不保護我? 我可是帝國的教務卿、是南方司教啊!
# Group 49 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0) # 真不該到加爾古‧瑪庫來! 都怪我被慾望蒙蔽了雙眼……
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 誘餌要死了喔……
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0) # 這是……惡夢吧…… 把我的、財產……藏起來……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0)
格雷高 volume_up
為什麼不保護我? 我可是帝國的教務卿、是南方司教啊!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0)
格雷高 volume_up
真不該到加爾古‧瑪庫來! 都怪我被慾望蒙蔽了雙眼……
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0)
薩米亞 volume_up
嘖……任務失敗了。
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
不能太過勉強啊。 現在先撤退吧!
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
為什麼要我離開修道院到外圍來…… 這樣真的安全嗎?
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝目標地點進軍!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
嗯,是安全的。 只要你別離開我們身邊。
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 掩護[0:CHARA_G]抵達目標地點
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]現身!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
什什什什什麼!? 這是教團的襲擊嗎!?
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
真是奇怪。那傢伙應該沒有預定要外出…… 不過也罷! 消滅掉瓦立伯爵!
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
噫! 快點解決他們! 要是我死了,帝國可就麻煩了啊!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
當然了,我們還需要瓦立伯爵這號人物。 可不能讓他遭到殺害。
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) 已擊敗所有的[0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
淨是些嘍囉…… 讓人連一決生死的慾望都沒有。
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
但是、他們、為什麼、 執意、攻擊、瓦立伯爵呢?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
因為在陛下驅逐中央教會時, 他身負了非常重要的職責。
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
他以司教的立場合理化陛下的所作所為…… 對國內外信徒的影響力難以估算。
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
這可是千載難逢的機會,能討伐虛假的司教! 務必取他性命!
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) 已擊敗所有的[0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
敵人的目標、很明確、我們容易、應戰。 但是、注意、別掉以輕心。
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
佩托拉,你似乎很習慣啊。 我還以為你沒有護衛過重要人士。
謝茲 volume_up
佩托拉,你似乎很習慣呢。 我還以為你沒有護衛過重要人士。
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
對、我沒有。 這是我、護衛、自己的、經驗。
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
以前、在布里基特、很常遇到、 襲擊、暗殺、所以、我習慣了。
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
休想再前進一步! 主都看在眼裡喔!
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) 已擊敗所有的[0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
託瓦立伯爵的福,吸引了不少敵人呢。 真有效率,十分有用。
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
一點手感也沒有…… 賽羅司騎士也不過如此啊……
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
這只是小規模的襲擊。 所以他們也只派出碰碰運氣的戰力吧。
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
但是……不見得這樣就結束了。
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
他們投入了不少戰力襲擊帝都啊。 因此才會淨剩這些不堪一擊的對手吧。
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達目標地點
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
呼、呼…… 這裡應該就安全了。要想辦法……
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[0:CHARA_G]!
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
為了大司教,消滅那傢伙! 就算失去性命也在所不惜!
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為前往增援而開啟大門!
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G]正在接近[1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]等人!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
不得不戰鬥了嗎……! 我怎麼可能打得贏啊……!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]士氣低落!
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G]正在接近[1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]等人!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
不得不戰鬥了嗎……! 我怎麼可能打得贏啊……!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]士氣低落!
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
那傢伙在那裡! 別讓他逃了!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
又、又來了啊……我已經動不了了。 得想辦法在這裡阻止他們……!
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
還沒有、結束。 持續、警戒吧!
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殺掉南方教會的司教! 他是與主為敵之人!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人率領的[r]弓箭隊[/]開始施展[r]一齊射擊[/]!
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止其部隊施展[r]一齊射擊[/]!
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) [r]一齊射擊[/]因[0:CHARA_G]等人被擊敗而停止!
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵 volume_up
對手人數雖少但埋伏的淨是精銳。 看來我們襲擊的情報早已洩漏了啊。
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
似乎是呢。真是的,被擺了一道! 只能靠我們想辦法讓作戰成功了!
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]現身!
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵 volume_up
你是……布里基特的公主嗎? 原來你已經臣服於帝國了啊。
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
不是、臣服。 與帝國共存、是布里基特、選擇的道路!
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
菲尼亞子爵 volume_up
真難對付。 這就是……現在的帝國嗎?
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 呼……讓我稍微休息一下。
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
這還真是走運呢。 我一直想和你動真格決鬥一次看看。
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
「雷霆」啊……呵。 終於有來這裡的價值了……
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
那個人值得讓你如此拚死守護嗎?
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 真是千鈞一髮…… 現在還是先撤退吧。
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 呼……讓我稍微休息一下。
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 真是千鈞一髮…… 現在還是先撤退吧。
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
結、結束了嗎……? 我要回去了! 再也不要離開大修道院任何一步了!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
有這種爹,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了。
謝茲 volume_up
有這種父親,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了呢。
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
簡直就是飛蛾撲火呢……
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
結、結束了嗎……? 我要回去了! 再也不要離開大修道院任何一步了!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
有這種爹,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了。
謝茲 volume_up
有這種父親,所以才有那樣的小孩嗎……? 總之能保住他的命,真是太好了呢。
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
為什麼不保護我? 我可是帝國的教務卿、是南方司教啊!
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 格雷高 volume_up
真不該到加爾古‧瑪庫來! 都怪我被慾望蒙蔽了雙眼……
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊艾里扎 volume_up
誘餌要死了喔……
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0)
格雷高 volume_up
這是……惡夢吧…… 把我的、財產……藏起來……
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!