正在建設據點的帝國重裝隊被教團兵發現, 遭受到攻擊。立刻前往救援。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 58 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 艾黛爾賈特 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 修伯特 255 0 0 2 35 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 菲爾迪南特 255 0 0 3 40 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 卡斯帕爾 255 0 0 0 50 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 貝爾娜提塔 255 0 0 1 55 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 多洛緹雅 255 0 0 2 60 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 佩托拉 255 0 0 3 65 4 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 7 0 1545 5 12 3 101 3 1 100 300 255 65535 1999 4 58 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 255 0 2 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 19 2 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 2 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 255 19 2 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 22 2 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 2 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 22 2 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 25 2 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 255 0 2 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 255 25 3 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 255 19 3 1 1530 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 255 0 3 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 255 19 3 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 255 22 3 4 1532 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 255 0 3 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 255 22 3 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 255 25 3 7 1534 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 255 0 3 8 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 255 25 4 0 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 255 28 4 1 1531 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 255 0 4 2 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 255 28 4 3 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 255 31 4 4 1533 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 255 0 4 5 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 255 31 4 6 1505 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 255 34 4 7 1535 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 4 8 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 255 34 2 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 0 2 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 255 0 3 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 0 3 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 0 4 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 255 0 4 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 1 10 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 0 1 10 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 255 0 4 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 4 1 1531 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 0 4 4 1533 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 255 0 4 4 1533 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 0 4 7 1535 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 255 0 2 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 2 10 1546 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 0 3 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 255 0 3 10 1547 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 0 4 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 4 10 1548 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 255 0 1 10 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 0 1 10 1549 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 65535 0 0 65535 0 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 1 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (68, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 11)
SubGroup(0)
SubGroup(5)
Unknown10(0,73,22,0,58,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,22,0,58,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(2)
GroupCheck4(0,0,2,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 2
GroupCheck4(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 1
# Group 2 (0, 2, 1, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown12(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
# Group 3 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown64(312,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 嗯,大概就是這樣吧。
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,58,1,1,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,58,4,1,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,58,8,1,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,19,58,11,1,0,0,0,0,0,0,0,0)
# Group 9 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 5, 0, 1, 23)
SubGroup(0)
SubGroup(13)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(302,0,31,45,58,0,0,0,0,6,0,0,1,0,1) # [b][0:PARTY][/]開始與[r][1:PARTY][/]交戰!
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,22,0,58,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/]!
Unknown2(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 若遊戲模式設定為[g]經典模式[/], [g]篇章4[/]以後戰鬥中 HP歸0的角色將[g]陣亡[/]。 [g]陣亡[/]的角色將無法出擊戰鬥, 也無法發生支援對話。
# Group 11 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 1)
SubGroup(2)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (6, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(15,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 36)
SubGroup(1)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
If254(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(6,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(20030,2,36,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(58,117,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 21 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 5, 54)
SubGroup(4)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(10)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,58,1,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,58,1,0,0,1,0,0,0,0)
Unknown55(0,49,0,0,0,1,58,1,0,0,1,0,0,0,0)
Alert(107,2,46,58,58,0,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[0:AREA]進軍!
SubGroup(18)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(48,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown10(1,39,58,58,58,0,0,0,1,0,1,0,0,0,0)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,46,58,58,0,0,0,1,0,0,0,0,0,0) # 提防[0:AREA]淪陷!
SubGroup(2)
TalkFromOwnStrings2(46,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 4, 55)
SubGroup(3)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(10)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,58,4,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,58,4,0,0,1,0,0,0,0)
Unknown55(0,49,0,0,0,1,58,4,0,0,1,0,0,0,0)
Alert(107,2,46,58,58,0,0,0,4,4,0,0,0,0,0) # [0:CHARA_G]等人開始朝[0:AREA]進軍!
SubGroup(13)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(48,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown10(1,39,58,58,58,0,0,0,4,0,4,0,0,0,0)
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,46,58,58,0,0,0,4,0,0,0,0,0,0) # 提防[0:AREA]淪陷!
SubGroup(2)
TalkFromOwnStrings2(46,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 4, 55)
SubGroup(3)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(10)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,58,8,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,58,8,0,0,1,0,0,0,0)
Unknown55(0,49,0,0,0,1,58,8,0,0,1,0,0,0,0)
Alert(107,2,46,58,58,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[0:AREA]進軍!
SubGroup(13)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(48,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown10(1,39,58,58,58,0,0,0,8,0,8,0,0,0,0)
Unknown12(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,46,58,58,0,0,0,8,0,0,0,0,0,0) # 提防[0:AREA]淪陷!
SubGroup(2)
TalkFromOwnStrings2(46,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 55)
SubGroup(3)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(10)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,58,11,0,0,1,0,0,0,0)
Unknown55(0,46,0,0,0,1,58,11,0,0,1,0,0,0,0)
Unknown55(0,49,0,0,0,1,58,11,0,0,1,0,0,0,0)
Alert(107,2,46,58,58,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[0:AREA]進軍!
SubGroup(13)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown28(44,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(46,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(47,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(48,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown10(1,39,58,58,58,0,0,0,11,0,11,0,0,0,0)
Unknown12(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,4,46,58,58,0,0,0,11,0,0,0,0,0,0) # 提防[0:AREA]淪陷!
SubGroup(2)
TalkFromOwnStrings2(46,120,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (19, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown1(0,0,3,180,1,60,2,0,0,0,0,0,0,0,0)
Unknown107(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(20036,4,0,2,58,58,58,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown1(0,0,3,180,1,60,2,0,0,0,0,0,0,0,0)
Unknown107(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(20036,4,0,2,58,58,58,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown1(0,0,3,180,1,60,2,0,0,0,0,0,0,0,0)
Unknown107(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(20036,4,0,2,58,58,58,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(8,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(7)
Unknown1(0,0,3,180,1,60,2,0,0,0,0,0,0,0,0)
Unknown107(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(20036,4,0,2,58,58,58,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 7, 2)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown28(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown107(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 5, 4)
SubGroup(4)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20033,4,58,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 34 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(20033,4,58,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
# Group 35 (0, 2, 2, 11, 1)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 13)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(20034,2,52,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown2(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(37,4,2,0,58,58,58,0,0,0,0,0,0,0,0)
Unknown2(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 7, 1)
SubGroup(3)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown53(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 6, 1)
SubGroup(2)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 6, 1)
SubGroup(2)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 6, 1)
SubGroup(2)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 4, 8)
SubGroup(3)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(51,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(53,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(54,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(56,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(57,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 18, 24)
SubGroup(1)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,58,58,58,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
Unknown2(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]指揮官[0:CHARA_G]現身!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) # 擊敗[r]敵方[/]指揮官[0:CHARA_G],取得戰鬥的勝利!
SubGroup(2)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 13, 28)
SubGroup(1)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown88(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,2,2,58,58,58,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
Unknown2(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,0,0,0,0,1,0,0,0,0,0,0,0)
SubGroup(2)
Alert(20035,1,58,58,58,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkFromOwnStrings2(58,143,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]指揮官[0:CHARA_G]現身!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) # 擊敗[r]敵方[/]指揮官[0:CHARA_G],取得戰鬥的勝利!
SubGroup(2)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown29(12,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown53(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,58,58,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 53 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]全滅!
SubGroup(1)
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 55 (0, 8, 8, 8, 4)
SubGroup(3)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
GroupCheck4(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 0
GroupCheck4(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 30: True 0
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,58,58,58,3,0,0,0,0,1,0,0,0,0) # 超過[g]作戰限制時間[/]!
SubGroup(1)
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 56 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,58,58,58,0,0,0,1,0,0,0,0,0,0) # [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 23: True 0
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,58,58,58,0,0,0,4,0,0,0,0,0,0) # [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
Unknown26(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,58,58,58,0,0,0,8,0,0,0,0,0,0) # [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 8, 0, 3, 3)
SubGroup(2)
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 0
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,58,58,58,0,0,0,11,0,0,0,0,0,0) # [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkFromOwnStrings2(58,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 62 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 63 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 64 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 65 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 66 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 67 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
# Group 68 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
TalkDeploySlot(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
嗯,大概就是這樣吧。
Alert(302,0,31,45,58,0,0,0,0,6,0,0,1,0,1) [b][0:PARTY][/]開始與[r][1:PARTY][/]交戰!
MainMissionStart(37,4,0,1,22,0,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/]!
ShowTutorial(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 若遊戲模式設定為經典模式篇章4以後戰鬥中 HP歸0的角色將陣亡陣亡的角色將無法出擊戰鬥, 也無法發生支援對話。
Alert(20030,2,36,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(107,2,46,58,58,0,0,0,1,0,0,0,0,0,0) [0:CHARA_G]等人開始朝[0:AREA]進軍!
Alert(329,4,46,58,58,0,0,0,1,0,0,0,0,0,0) 提防[0:AREA]淪陷!
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(107,2,46,58,58,0,0,0,4,4,0,0,0,0,0) [0:CHARA_G]等人開始朝[0:AREA]進軍!
Alert(329,4,46,58,58,0,0,0,4,0,0,0,0,0,0) 提防[0:AREA]淪陷!
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(107,2,46,58,58,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]等人開始朝[0:AREA]進軍!
Alert(329,4,46,58,58,0,0,0,8,0,0,0,0,0,0) 提防[0:AREA]淪陷!
Alert(216,2,36,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(107,2,46,58,58,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]等人開始朝[0:AREA]進軍!
Alert(329,4,46,58,58,0,0,0,11,0,0,0,0,0,0) 提防[0:AREA]淪陷!
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20032,2,52,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20033,4,58,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20033,4,58,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(20034,2,52,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
MainMissionStart(468,1,0,2,58,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]指揮官[0:CHARA_G]現身!
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵方[/]指揮官[0:CHARA_G],取得戰鬥的勝利!
MainMissionStart(468,1,2,2,58,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
Alert(20035,1,58,58,58,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(271,2,8,58,58,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]指揮官[0:CHARA_G]現身!
MainMissionStart(76,4,1,1,8,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵方[/]指揮官[0:CHARA_G],取得戰鬥的勝利!
MainMissionStart(438,1,1,2,8,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(317,3,0,58,58,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]全滅!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(350,3,58,58,58,3,0,0,0,0,1,0,0,0,0) 超過作戰限制時間
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(321,3,58,58,58,0,0,0,1,0,0,0,0,0,0) [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(321,3,58,58,58,0,0,0,4,0,0,0,0,0,0) [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(321,3,58,58,58,0,0,0,8,0,0,0,0,0,0) [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(321,3,58,58,58,0,0,0,11,0,0,0,0,0,0) [0:AREA]淪陷!
Alert(338,3,0,58,58,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(313,2,0,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,1,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,2,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,3,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,4,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,5,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,6,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(313,2,7,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!