帝國軍襲擊密爾丁大橋以作為進軍據點。 為了阻止這種情況,一行人挺身迎戰。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
謝茲 |
51 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
庫羅德 |
255 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
希爾妲 |
255 |
0 |
0 |
2 |
130 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
洛廉茲 |
255 |
0 |
0 |
3 |
105 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
伊古納茲 |
255 |
0 |
0 |
4 |
115 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
拉斐爾 |
255 |
0 |
0 |
5 |
110 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
雷歐妮 |
255 |
0 |
0 |
6 |
135 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
莉絲緹亞 |
255 |
0 |
0 |
7 |
120 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
阿肯隆 |
255 |
0 |
0 |
8 |
425 |
7 |
13 |
0 |
101 |
5 |
0 |
100 |
130 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
古羅斯塔爾伯爵 |
8 |
0 |
0 |
9 |
455 |
7 |
13 |
3 |
101 |
0 |
0 |
100 |
300 |
22 |
65535 |
1999 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
聯邦國將領 |
255 |
0 |
0 |
10 |
645 |
7 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
11 |
聯邦國將領 |
8 |
0 |
0 |
11 |
645 |
7 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
12 |
聯邦國將領 |
8 |
0 |
0 |
12 |
675 |
7 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
13 |
聯邦國將領 |
255 |
0 |
0 |
13 |
635 |
7 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
14 |
聯邦國將領 |
255 |
0 |
0 |
14 |
625 |
7 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
卡斯帕爾 |
255 |
0 |
0 |
15 |
50 |
5 |
12 |
0 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
39 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
16 |
林哈爾特 |
255 |
0 |
0 |
16 |
45 |
5 |
13 |
3 |
101 |
5 |
0 |
100 |
300 |
255 |
12 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
17 |
聯邦國將領 |
255 |
0 |
0 |
17 |
605 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
聯邦國將領 |
255 |
0 |
0 |
18 |
610 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
聯邦國將領 |
255 |
0 |
0 |
19 |
615 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
聯邦國將領 |
255 |
0 |
0 |
20 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
聯邦國將領 |
255 |
0 |
0 |
21 |
600 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
聯邦國將領 |
255 |
0 |
0 |
22 |
665 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
聯邦國將領 |
255 |
0 |
0 |
23 |
600 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
聯邦國將領 |
255 |
0 |
0 |
24 |
600 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
聯邦國將領 |
255 |
0 |
0 |
25 |
600 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
聯邦國將領 |
255 |
0 |
0 |
26 |
600 |
5 |
13 |
3 |
101 |
0 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
聯邦國將領 |
255 |
0 |
0 |
27 |
690 |
5 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
聯邦國將領 |
255 |
0 |
0 |
28 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
聯邦國將領 |
255 |
0 |
0 |
29 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
聯邦國將領 |
255 |
0 |
0 |
30 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
聯邦國將領 |
255 |
0 |
0 |
31 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
聯邦國將領 |
255 |
0 |
0 |
32 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
聯邦國將領 |
255 |
0 |
0 |
33 |
680 |
5 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
聯邦國將領 |
255 |
0 |
0 |
34 |
670 |
4 |
13 |
3 |
101 |
6 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
聯邦國將領 |
255 |
0 |
0 |
35 |
645 |
4 |
13 |
3 |
101 |
6 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
聯邦國將領 |
255 |
0 |
0 |
36 |
685 |
4 |
13 |
3 |
101 |
6 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
聯邦國將領 |
255 |
0 |
0 |
37 |
600 |
4 |
5 |
0 |
101 |
8 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
聯邦國將領 |
255 |
0 |
0 |
38 |
680 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
聯邦國將領 |
255 |
0 |
0 |
39 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
聯邦國將領 |
255 |
0 |
0 |
40 |
665 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
聯邦國將領 |
255 |
0 |
0 |
41 |
645 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
菲爾迪南特 |
255 |
0 |
0 |
42 |
40 |
5 |
13 |
3 |
101 |
8 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
聯邦國將領 |
255 |
0 |
0 |
43 |
625 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
聯邦國將領 |
255 |
0 |
0 |
44 |
670 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
聯邦國將領 |
255 |
0 |
0 |
45 |
660 |
5 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
聯邦國將領 |
255 |
0 |
0 |
46 |
600 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
聯邦國將領 |
255 |
0 |
0 |
47 |
625 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
聯邦國將領 |
255 |
0 |
0 |
48 |
610 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
聯邦國將領 |
255 |
0 |
0 |
49 |
645 |
4 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
聯邦國將領 |
255 |
0 |
0 |
50 |
610 |
4 |
13 |
3 |
101 |
5 |
0 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
35 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
32 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
32 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
1 |
0 |
1 |
0 |
0 |
175 |
108 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
14 |
0 |
0 |
0 |
0 |
65535 |
0 |
1000 |
1525 |
4 |
1525 |
3 |
1525 |
3 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
3 |
1525 |
3 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
3 |
1525 |
3 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
2 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
3 |
1000 |
1525 |
4 |
1522 |
3 |
1522 |
3 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
1522 |
4 |
1522 |
2 |
1522 |
2 |
10 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
3 |
1000 |
1525 |
4 |
1522 |
2 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
1522 |
4 |
1522 |
4 |
1522 |
4 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
5 |
1525 |
5 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
5 |
1525 |
5 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
1525 |
4 |
1525 |
5 |
1525 |
5 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
1 |
1000 |
1522 |
4 |
1525 |
5 |
1525 |
5 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
65535 |
1 |
1000 |
1525 |
4 |
1522 |
4 |
1522 |
4 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
13 |
0 |
13 |
65535 |
1 |
1000 |
1522 |
4 |
1522 |
4 |
1522 |
4 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
75 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
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0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
70 |
|
0 |
0 |
0 |
70 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
71 |
|
0 |
0 |
0 |
71 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
72 |
|
0 |
0 |
0 |
72 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
73 |
|
0 |
0 |
0 |
73 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
74 |
|
0 |
0 |
0 |
74 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (22, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(4)
Unknown10(0,16,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(37,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 同盟兵
SetName(12,565,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 同盟兵
SetName(13,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 同盟兵
SetName(14,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 同盟兵
SetName(34,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 護衛兵
SetName(35,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 護衛兵
SetName(36,665,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 護衛兵
SubGroup(4)
Unknown76(9,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown78(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔嗚嗚嗚……我、我不該……
協助……帝國的……
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
# 雖然戰鬥到死……
不是我的作風……但……
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
# 我還不能倒下……
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
# 洛廉茲……抱歉。
我可能……到此……為止了……
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
# 我的野心……古羅斯塔爾的、未來……
都將、消滅殆盡……
SubGroup(1)
Unknown6(16,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(52,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (15, 2, 4, 1, 0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0)
# [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
# Group 14 (3, 2, 4, 1, 0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (3, 2, 4, 1, 0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,3823,1,6526,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(46,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(46,3823,1,6526,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(0,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 1, 3)
SubGroup(2)
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 狀況不太妙啊。
果然該捨棄大橋嗎……?
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 無論如何我們都不能失去古羅斯塔爾伯爵!
同時進行救援與確保撤退路線吧!
# Group 23 (8, 2, 4, 1, 0)
# Group 24 (0, 5, 0, 1, 8)
SubGroup(1)
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 這樣子沒有辦法掩護他們撤退喔?
至少要占領附近的堡壘才行……!
SubGroup(5)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0)
# 為確保[g]退路[/]暢通,占領周圍的[r]堡壘[/]!
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
# 現在才來啊? 不過本少爺本來就
對你這種騙子盟主沒抱什麼期待啦~?
CloseUp(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那還真是抱歉啊。
接下來我們也會一起防守這裡。
# Group 26 (4, 2, 4, 1, 0)
# Group 27 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 哦哦,挺可靠的嘛。這裡交給本少爺,
你們就去前線戰鬥吧~!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 阿肯隆可是「牆頭草」……只要情勢一變,
那傢伙馬上就會背叛。不能相信他。
# Group 31 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0)
# 已占領周圍的[r]堡壘[/]! 成功確保[g]退路[/]暢通!
SubGroup(1)
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣撤退路線就沒問題了吧?
# Group 32 (4, 2, 4, 1, 0)
# Group 33 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 古羅斯塔爾伯爵大人在橋中央陷入苦戰!
請儘速前往救援!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔,得快點救出父親大人才行……!
SubGroup(1)
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G],救援[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0)
# 提防[0:CHARA_G]戰死!
# Group 34 (0, 2, 0, 29, 3)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 父親大人! 幸好您平安無事。
我們一起撤退吧!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 兒子啊,這我可辦不到。
我若是草率撤退,戰線就會崩潰。
# Group 35 (0, 2, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: False 1
Unknown15(52,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 古羅斯塔爾伯爵,您沒事吧?
看樣子是趕上了呢。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 艾爾賓大人,您沒事吧?
有趕上真是太好了~!
SubGroup(1)
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 哦,援兵來了啊。
感謝你們。
# Group 36 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 感謝相救。但戰況並不樂觀,
請你們掩護我的部下撤退。
If254(6,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 撤退路線還不夠安全……
儘速占領堡壘吧!
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0)
# 為確保[g]退路[/]暢通,占領[r]堡壘[/]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (6, 2, 4, 1, 0)
# Group 38 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 看來現在正是賣人情給帝國的大好時機。
本少爺要追隨帝國了! 走吧!
SubGroup(10)
Unknown22(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]與部下一同倒戈!
SubGroup(1)
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 「雷斯塔牆頭草」好像分不清該往哪邊倒啊。
不用猶豫,直接打倒他吧!
SubGroup(4)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]與[1:CHARA_G]的部下等人!
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 讓大家好好見識一下你的成長吧!
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 主角出擊戰鬥時,
可以在[g]指示行動畫面[/]
按下[$PAD_RU]來發動[g]無間瞬動[/]。 無間瞬動是非常強大的能力,
在地圖上選擇[g]目前能前往的我方堡壘[/],
即可[g]瞬間轉移[/]過去。
[g]每次戰鬥只能發動一定次數[/]。
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 本少爺可是背叛了同盟,
為什麼帝國兵不來幫我啊! 喂!
# Group 40 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
# Group 42 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]的部下!
SubGroup(1)
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 你竟敢把本少爺的部下……!
死也不原諒你~!
# Group 43 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 這樣應該就能安全撤退了……吧?
總之我們解決一個問題了。
# Group 44 (58, 2, 4, 1, 0)
# Group 45 (0, 5, 0, 3, 59)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 只能放棄大橋了嗎?
古羅斯塔爾伯爵,請下令撤退!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 我負責殿後來拖延敵人!
各部隊聽令,迅速從大橋撤退!
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(13,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(14,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(48300,0,37400,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人現身! 開始朝[g]撤退地點[/]進軍!
SubGroup(1)
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 考量到今後的戰役,我們不能再損失
更多兵力了。保護好撤退的將領們吧!
SubGroup(4)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0)
# 掩護[0:CHARA_G]撤退!
SubGroup(5)
Unknown10(1,98,9,12,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]全滅!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 49 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 50 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 52 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 53 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 55 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 56 (30, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 9, 4)
SubGroup(2)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 0
SubGroup(3)
Unknown15(12,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
Unknown19(23,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 1
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (3, 2, 4, 1, 0)
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
# Group 89 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
# Group 91 (3, 2, 4, 1, 0)
# Group 92 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 有一個人被打倒了啊……
大家一起守護好他們吧!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0)
# [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了! 再這樣下去,
我們這趟救援就毫無意義了!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0)
# [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 97 (0, 5, 0, 12, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(48300,0,37400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0)
# 成功掩護[0:CHARA_G]一行人撤退!
SubGroup(2)
Unknown10(1,24,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 好,再來就只要打倒追擊而來的敵將,
確保安全後,我們就撤退吧。
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,敵人應該也不會放任我們不管。
集中火力在對手出現的地方吧!
# Group 98 (4, 2, 4, 1, 0)
# Group 99 (0, 5, 0, 2, 19)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 想逃啊!
唔喔喔喔喔喔喔!
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為阻止[1:CHARA_G]撤退而開始進軍!
SubGroup(2)
Unknown10(0,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
# 抱歉,我可不能讓你們給逃了!
來礙事的話我就打飛你們!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哦,這不是卡斯帕爾同學嗎!?
你才是! 不要來妨礙俺們!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 卡斯帕爾同學是敵將!?
嗚哇~真難下手啊~
# Group 101 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
# 你們真厲害啊!
但我可不會輸喔!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
# 卡斯帕爾飛奔出去了呢,
他沒問題吧……
# Group 102 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(15,51500,0,20164,1,0,3,0,0,1,0,0,1,0,0)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5140,555,8600,5150,555,8570,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5160,555,8605,5150,550,8570,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]使用[r]救援魔法[/]將[1:CHARA_G]轉移至戰場後方!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(15,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0)
# 成功擊退[0:CHARA_G]!
SubGroup(2)
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 林哈爾特,你做什麼啦!
敵人會逃掉啊!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 你再那樣打下去會死掉的喔。
真希望你能稍微觀察一下四周啊……
# Group 103 (9, 2, 4, 1, 0)
# Group 104 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 哎呀,就這樣讓他們逃跑可不太妙呢。
試著開門來引誘敵人看看吧?
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開啟[r]堡壘[/]的大門!
SubGroup(1)
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 啊、林哈爾特,你別擅自……嗚!
可惡,我的傷口……!
SubGroup(2)
Unknown43(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 林哈爾特討厭無謂的爭鬥,
如果成功說服他,他應該會投降吧?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
SubGroup(1)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,16,51,51,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 5, 6)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,16,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
# 唉……沒辦法了。雖然麻煩,
但總有不得不戰鬥的時候呢。
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 簡直就像世界末日來臨呢。
你竟然會說出那種話……
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 喂! 林哈爾特!
你可別為了我想去送死喔!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 我會按照自己的想法去做喔。
雖然我不太想跟你吵架就是了。
# Group 109 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 0 0
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 林哈爾特……
我會替你打完這場架的,可以吧?
# Group 112 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 喂,你知道再這樣下去會死的吧?
向我們投降吧,林哈爾特!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 都打到這種地步了才說?
你們還真是過分呢……不過算了。
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我就知道你不會賠上自己的性命。
這樣我也就放心了……
# Group 113 (2, 2, 4, 1, 0)
# Group 114 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(1)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 你們捉走林哈爾特了吧?
抱歉,把他還給我。
If254(4,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 由我來對付你們!
這次可不會像剛才那樣了。
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[1:CHARA_G]之死感到憤怒!
SubGroup(1)
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵將只剩下一個人了嗎?
在援軍抵達之前,趕緊收拾掉吧。
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown80(48,0,0,0,0,0,51,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 還早得很!
我是不會被打敗的!
# Group 116 (2, 2, 4, 1, 0)
# Group 117 (0, 5, 0, 4, 17)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如果還有餘力,把附近的堡壘
全都攻下來比較好吧?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 人家可不想被敵人從背後偷襲呢~
占領這附近所有的堡壘比較好吧?
SubGroup(12)
Unknown44(1,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0)
# 占領所有的[r]堡壘[/],控制住[g]密爾丁大橋[/]!
# Group 118 (0, 5, 0, 14, 17)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0)
# 成功控制住[g]密爾丁大橋[/]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就減少了
在撤退途中被襲擊的風險了呢。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就可以安心撤退了吧?
# Group 119 (4, 2, 4, 1, 0)
# Group 120 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,51,0,0,0,1,1,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,51,0,0,0,1,1,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 開始朝[0:AREA]進軍!
SubGroup(4)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0)
# 擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,47,51,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,48,51,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0)
# 成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
# Group 124 (4, 2, 4, 1, 0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不快點的話父親大人就危險了。
該如何運用弓兵呢……
# Group 126 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來難以運用弓兵了……
# Group 127 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是現在了。
弓兵部隊,一齊射擊!
SubGroup(4)
Unknown15(38,0,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(39,1,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(40,2,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(41,3,1,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0)
# [b]同盟弓箭隊[/]現身! 開始朝周圍施展掩護射擊!
SubGroup(4)
Unknown70(38,1,0,0,38,3,14,30,1,1,0,0,0,0,0)
Unknown70(39,1,0,0,39,3,14,30,1,1,0,0,0,0,0)
Unknown70(40,1,0,0,40,3,14,30,1,1,0,0,0,0,0)
Unknown70(41,1,0,0,41,3,14,30,1,1,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 9, 13)
SubGroup(4)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
Unknown28(2,180,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0)
# [b]同盟弓箭隊[/]的[b]掩護射擊[/]已結束!
SubGroup(4)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (3, 2, 4, 1, 0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我想盡可能地減少戰死人數,
派支援部隊去護衛撤退的兵將們吧?
# Group 131 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 既然撤退完畢了,
就沒必要出動支援部隊了吧。
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown15(34,12,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(35,13,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(36,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 各位! 要保護好他們喔!
拜託你們了~!
# Group 133 (2, 2, 4, 1, 0)
# Group 134 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (6, 2, 4, 1, 0)
# Group 137 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 139 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 139: True 1
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 141 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 141: True 1
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 143 (1, 2, 4, 1, 0)
# Group 144 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 145 (7, 2, 4, 1, 0)
# Group 146 (3, 2, 4, 1, 0)
# Group 147 (0, 5, 2, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 可惡,林哈爾特就暫時交給你們!
我還不能死在這裡……!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 如果連我都被幹掉,林哈爾特不就
難以瞑目了嗎……! 可惡! 撤退!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 這麼一來就不用擔心敵人的追擊了!
儘快撤退吧……那是!?
SubGroup(2)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]主力部隊抵達!
SubGroup(6)
Unknown83(9125,610,9440,9170,635,9470,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9125,610,9440,9170,620,9470,300,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 看樣子你陷入劣勢了呢,卡斯帕爾。
接著由我來讓他們見識帝國真正的實力吧!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 7, 0, 2, 9)
SubGroup(1)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
SubGroup(4)
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 援兵已經……!
看來只好這麼做了……
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 古羅斯塔爾家將臣服於帝國!
放下武器投降吧! 不要再做無謂的抵抗了!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 古羅斯塔爾伯爵!?
可惡,撤退! 我軍全力撤退!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這是怎麼回事,庫羅德! 父親大人?
您為何要臣服……! 父親大人——!!
SubGroup(3)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (2, 2, 4, 1, 0)
# Group 151 (0, 8, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 怎麼會,父親大人……!
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟了! 古羅斯塔爾伯爵……
作戰失敗了……
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 152 (0, 8, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人全滅!
SubGroup(1)
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 什麼!? 他們全滅的話,我們來這裡
不就毫無意義了……是我們輸了……
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆
volume_up
唔嗚嗚嗚……我、我不該…… 協助……帝國的……
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
林哈爾特
volume_up
雖然戰鬥到死…… 不是我的作風……但……
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
艾爾賓
volume_up
洛廉茲……抱歉。 我可能……到此……為止了……
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
艾爾賓
volume_up
我的野心……古羅斯塔爾的、未來…… 都將、消滅殆盡……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0)
[b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
狀況不太妙啊。 果然該捨棄大橋嗎……?
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
無論如何我們都不能失去古羅斯塔爾伯爵! 同時進行救援與確保撤退路線吧!
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
希爾妲
volume_up
這樣子沒有辦法掩護他們撤退喔? 至少要占領附近的堡壘才行……!
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 為確保退路暢通,占領周圍的[r]堡壘[/]!
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆
volume_up
現在才來啊? 不過本少爺本來就 對你這種騙子盟主沒抱什麼期待啦~?
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
那還真是抱歉啊。 接下來我們也會一起防守這裡。
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
哦哦,挺可靠的嘛。這裡交給本少爺, 你們就去前線戰鬥吧~!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉茲
volume_up
阿肯隆可是「牆頭草」……只要情勢一變, 那傢伙馬上就會背叛。不能相信他。
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 已占領周圍的[r]堡壘[/]! 成功確保退路暢通!
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
市民
volume_up
古羅斯塔爾伯爵大人在橋中央陷入苦戰! 請儘速前往救援!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉茲
volume_up
唔,得快點救出父親大人才行……!
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],救援[1:CHARA_G]!
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0)
提防[0:CHARA_G]戰死!
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉茲
volume_up
父親大人! 幸好您平安無事。 我們一起撤退吧!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
兒子啊,這我可辦不到。 我若是草率撤退,戰線就會崩潰。
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
莉絲緹亞
volume_up
古羅斯塔爾伯爵,您沒事吧? 看樣子是趕上了呢。
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
希爾妲
volume_up
艾爾賓大人,您沒事吧? 有趕上真是太好了~!
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
感謝相救。但戰況並不樂觀, 請你們掩護我的部下撤退。
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
撤退路線還不夠安全…… 儘速占領堡壘吧!
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0)
為確保退路暢通,占領[r]堡壘[/]!
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
看來現在正是賣人情給帝國的大好時機。 本少爺要追隨帝國了! 走吧!
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]與部下一同倒戈!
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
「雷斯塔牆頭草」好像分不清該往哪邊倒啊。 不用猶豫,直接打倒他吧!
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]與[1:CHARA_G]的部下等人!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
主角出擊戰鬥時, 可以在指示行動畫面 按下[$PAD_RU]來發動無間瞬動。無間瞬動是非常強大的能力, 在地圖上選擇目前能前往的我方堡壘, 即可瞬間轉移過去。 每次戰鬥只能發動一定次數。
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
本少爺可是背叛了同盟, 為什麼帝國兵不來幫我啊! 喂!
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0)
成功擊敗[0:CHARA_G]的部下!
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
阿肯隆
volume_up
你竟敢把本少爺的部下……! 死也不原諒你~!
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
這樣應該就能安全撤退了……吧? 總之我們解決一個問題了。
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
只能放棄大橋了嗎? 古羅斯塔爾伯爵,請下令撤退!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
我負責殿後來拖延敵人! 各部隊聽令,迅速從大橋撤退!
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人現身! 開始朝撤退地點進軍!
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
考量到今後的戰役,我們不能再損失 更多兵力了。保護好撤退的將領們吧!
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 掩護[0:CHARA_G]撤退!
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]全滅!
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達撤退地點! 已撤離戰場!
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達撤退地點! 已撤離戰場!
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達撤退地點! 已撤離戰場!
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
有一個人被打倒了啊…… 大家一起守護好他們吧!
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0)
[0:CHARA_G]剩下[0:NUMBER]人!
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
糟了! 再這樣下去, 我們這趟救援就毫無意義了!
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0)
[0:CHARA_G]剩下[0:NUMBER]人!
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩護[0:CHARA_G]一行人撤退!
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
好,再來就只要打倒追擊而來的敵將, 確保安全後,我們就撤退吧。
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
嗯,敵人應該也不會放任我們不管。 集中火力在對手出現的地方吧!
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為阻止[1:CHARA_G]撤退而開始進軍!
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
卡斯帕爾
volume_up
抱歉,我可不能讓你們給逃了! 來礙事的話我就打飛你們!
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
拉斐爾
volume_up
哦,這不是卡斯帕爾同學嗎!? 你才是! 不要來妨礙俺們!
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希爾妲
volume_up
卡斯帕爾同學是敵將!? 嗚哇~真難下手啊~
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
現在還不能認輸喔。 我們依然有勝算!
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
被擺了一道啊……! 可以交給我來對付嗎?
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]使用[r]救援魔法[/]將[1:CHARA_G]轉移至戰場後方!
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊退[0:CHARA_G]!
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
你再那樣打下去會死掉的喔。 真希望你能稍微觀察一下四周啊……
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
哎呀,就這樣讓他們逃跑可不太妙呢。 試著開門來引誘敵人看看吧?
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開啟[r]堡壘[/]的大門!
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
啊、林哈爾特,你別擅自……嗚! 可惡,我的傷口……!
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
林哈爾特討厭無謂的爭鬥, 如果成功說服他,他應該會投降吧?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
林哈爾特
volume_up
唉……沒辦法了。雖然麻煩, 但總有不得不戰鬥的時候呢。
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
莉絲緹亞
volume_up
簡直就像世界末日來臨呢。 你竟然會說出那種話……
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
喂! 林哈爾特! 你可別為了我想去送死喔!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
我會按照自己的想法去做喔。 雖然我不太想跟你吵架就是了。
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
林哈爾特…… 我會替你打完這場架的,可以吧?
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
喂,你知道再這樣下去會死的吧? 向我們投降吧,林哈爾特!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
林哈爾特
volume_up
都打到這種地步了才說? 你們還真是過分呢……不過算了。
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
我就知道你不會賠上自己的性命。 這樣我也就放心了……
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為迎擊敵軍而開啟大門!
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
你們捉走林哈爾特了吧? 抱歉,把他還給我。
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
由我來對付你們! 這次可不會像剛才那樣了。
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[1:CHARA_G]之死感到憤怒!
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
敵將只剩下一個人了嗎? 在援軍抵達之前,趕緊收拾掉吧。
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
莉絲緹亞
volume_up
如果還有餘力,把附近的堡壘 全都攻下來比較好吧?
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
希爾妲
volume_up
人家可不想被敵人從背後偷襲呢~ 占領這附近所有的堡壘比較好吧?
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領所有的[r]堡壘[/],控制住密爾丁大橋!
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0)
MAIN MISSION START: 成功控制住密爾丁大橋!
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
莉絲緹亞
volume_up
這樣就減少了 在撤退途中被襲擊的風險了呢。
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 開始朝[0:AREA]進軍!
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉茲
volume_up
不快點的話父親大人就危險了。 該如何運用弓兵呢……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
就是現在了。 弓兵部隊,一齊射擊!
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0)
[b]同盟弓箭隊[/]現身! 開始朝周圍施展掩護射擊!
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0)
[b]同盟弓箭隊[/]的[b]掩護射擊[/]已結束!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
我想盡可能地減少戰死人數, 派支援部隊去護衛撤退的兵將們吧?
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
既然撤退完畢了, 就沒必要出動支援部隊了吧。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始護送[1:CHARA_G]!
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
希爾妲
volume_up
各位! 要保護好他們喔! 拜託你們了~!
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
可惡,林哈爾特就暫時交給你們! 我還不能死在這裡……!
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
卡斯帕爾
volume_up
如果連我都被幹掉,林哈爾特不就 難以瞑目了嗎……! 可惡! 撤退!
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
這麼一來就不用擔心敵人的追擊了! 儘快撤退吧……那是!?
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]主力部隊抵達!
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
菲爾迪南特
volume_up
看樣子你陷入劣勢了呢,卡斯帕爾。 接著由我來讓他們見識帝國真正的實力吧!
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
援兵已經……! 看來只好這麼做了……
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
艾爾賓
volume_up
古羅斯塔爾家將臣服於帝國! 放下武器投降吧! 不要再做無謂的抵抗了!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
古羅斯塔爾伯爵!? 可惡,撤退! 我軍全力撤退!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉茲
volume_up
這是怎麼回事,庫羅德! 父親大人? 您為何要臣服……! 父親大人——!!
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
糟了! 古羅斯塔爾伯爵…… 作戰失敗了……
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人全滅!
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
庫羅德
volume_up
什麼!? 他們全滅的話,我們來這裡 不就毫無意義了……是我們輸了……
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!