與教團、王國交戰前夕,就在新聯邦國軍 整頓態勢時,出現在一行人面前的是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 81 0 0 0 0 0 0 0 100 5 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 拉斐爾 255 0 0 1 110 1 0 0 100 5 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 洛廉茲 255 0 0 2 105 2 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 伊古納茲 255 0 0 3 115 3 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 莉絲緹亞 255 0 0 4 120 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 希爾妲 255 0 0 5 130 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雷歐妮 255 0 0 6 135 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 瑪莉安奴 255 0 0 7 125 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 庫羅德 255 0 0 8 30 7 12 3 100 5 0 100 76 255 65535 1999 67 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 朱迪特 255 0 0 9 375 7 12 3 100 5 0 100 46 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 芙蕾伽 255 0 0 10 405 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 謝茲 255 0 0 11 6 5 13 3 101 3 1 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 傑拉爾特 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 謬森 255 0 0 13 906 5 13 3 101 3 1 100 300 255 65535 1999 39 4 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 阿羅伊斯 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 尤里斯 255 0 0 15 190 5 13 3 101 3 1 100 300 42 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 聯邦國將領 1 0 0 16 655 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 聯邦國將領 1 0 0 17 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 聯邦國將領 1 0 0 18 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 聯邦國將領 1 0 0 19 605 5 13 3 101 3 0 20 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 聯邦國將領 1 0 0 20 685 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
21 聯邦國將領 1 0 0 21 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
22 聯邦國將領 1 0 0 22 675 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
23 聯邦國將領 1 0 0 23 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
24 同盟將領 1 0 0 24 633 7 13 0 100 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
25 聯邦國將領 1 0 0 25 660 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 聯邦國將領 8 0 0 26 695 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 聯邦國將領 8 0 0 27 605 5 13 3 101 3 1 19 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 聯邦國將領 8 0 0 28 700 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 聯邦國將領 8 0 0 29 605 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 聯邦國將領 8 0 0 30 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 聯邦國將領 8 0 0 31 605 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 0 31 630 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 聯邦國將領 1 0 0 32 650 5 13 3 101 3 1 20 166 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 聯邦國將領 1 0 0 33 615 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 聯邦國將領 1 0 0 34 605 5 13 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
36 聯邦國將領 5 0 0 35 630 5 13 3 101 3 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
37 聯邦國將領 5 0 0 36 605 5 13 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
38 聯邦國將領 5 0 0 37 615 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 聯邦國將領 255 0 0 38 645 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 聯邦國將領 255 0 2 0 690 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 1 0 2 1 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 聯邦國將領 1 40 2 2 605 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 1 0 2 3 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 聯邦國將領 1 42 2 4 640 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 1 0 2 5 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
46 聯邦國將領 1 44 2 6 635 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 1 0 2 7 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
48 聯邦國將領 1 46 2 8 655 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
49 1 0 2 9 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
50 聯邦國將領 1 48 2 10 670 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
51 1 0 2 11 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 聯邦國將領 1 50 2 20 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 8 0 2 21 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 聯邦國將領 8 52 2 22 660 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 8 0 2 23 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
56 聯邦國將領 8 54 2 30 645 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
57 8 0 2 31 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
58 聯邦國將領 8 56 3 0 625 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 8 0 3 1 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 8 58 3 2 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 聯邦國將領 8 58 3 3 665 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 8 0 3 4 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 聯邦國將領 8 61 3 5 690 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
64 255 0 3 6 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
65 聯邦國將領 255 63 3 7 605 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
66 255 0 3 8 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
67 聯邦國將領 255 65 3 9 685 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 255 0 3 10 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 聯邦國將領 255 67 3 11 635 5 13 3 101 3 1 28 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 255 0 3 12 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 聯邦國將領 255 69 4 0 600 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 255 0 4 1 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
73 聯邦國將領 255 71 4 2 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
74 255 0 4 3 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 聯邦國將領 255 73 4 4 620 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
76 255 0 4 5 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 聯邦國將領 255 75 5 0 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
78 聯邦國將領 3 0 5 1 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
79 聯邦國將領 3 0 5 2 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
80 聯邦國將領 3 0 5 3 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 2 1 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 26 1524 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 26 1527 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(4)
Unknown10(0,79,10,81,81,3,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,8,9,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(24,264,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 偵察兵
SubGroup(1)
Unknown76(24,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 可惡……我搞砸了啊…… 大家……母親……對不起……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0) # 哥哥……啊…… 你一直……都在那裡嗎……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0) # 情況不太妙啊…… 得想辦法渡過難關才行……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 雖說是我自作自受…… 但我還不能死在這裡……!
Unknown61(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,這樣下去的話無法完成任務……!
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(4)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(10)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) # [0:PARTY]發現以[1:CHARA_G]為目標的[r]敵人[/]!
SubGroup(1)
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵人是從洞穴和山路兩方進攻, 先打倒周圍的敵人以確保安全吧!
SubGroup(6)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) # 擊敗以[0:CHARA_G]為目標的[1:CHARA_G]等人!
SubGroup(2)
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 敵人的規模不小呢。 難道襲擊我們的,不是只有蘭道夫的家族嗎?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 不管怎麼說,對方的目標都是你。 各位! 可別讓陛下被打倒了!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 27 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 照這個步調應該能馬上擊退他們吧? 真是的,國王大人還真是會給人添麻煩啊。
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 抱歉,朱迪特,老是麻煩你。 我總有一天會回報這份恩情的。
# Group 35 (0, 5, 0, 8, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(82,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有一群敵兵感覺不像是帝國軍。 他們是傭兵嗎……?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0) # 有一群敵兵感覺不像是帝國軍。 是傭兵嗎……?
SubGroup(1)
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 敵方雇用了傭兵啊。 被雇用的該不會是那些傢伙吧……?
# Group 36 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) # 成功擊敗以[0:CHARA_G]為目標的[1:CHARA_G]等人!
SubGroup(1)
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好,這樣子暫時是安全了。
# Group 37 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
SubGroup(2)
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 看樣子不會這麼簡單就結束。 要怎麼做呢,陛下? 要反擊嗎?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 尚未掌握敵人全貌前,謹慎行動為妙。 先搜索四周,收集敵人的情報吧。
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown1(0,0,1,180,1,60,12,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) # 儘速取得[r]敵人[/]的情報!
SubGroup(1)
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) # 占領[r]洞窟內的堡壘[/],取得[r]敵人[/]的情報!
# Group 39 (0, 2, 2, 8, 2)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 很好,既然知道了敵人的真面目和位置, 我們就能先發制人了!
SubGroup(1)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) # 成功取得[r]敵人[/]的情報!
# Group 41 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人的情報…… 這附近似乎什麼也沒有呢……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人的情報啊~ 這附近好像什麼都沒有喔~?
# Group 42 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這裡只有帝國兵。 沒看到什麼奇怪的敵人。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在這裡的都是帝國兵。 沒有看到其他的敵人呢。
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 說不定會有伏兵。 壓制這一帶時順道探查看看吧。
# Group 43 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人的情報…… 這附近似乎什麼也沒有呢……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人的情報啊~ 這附近好像什麼都沒有喔~?
# Group 44 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這裡只有帝國兵。 沒看到什麼奇怪的敵人。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 在這裡的都是帝國兵。 沒有看到其他的敵人呢。
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 說不定會有伏兵。 壓制這一帶時順道探查看看吧。
# Group 45 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,81,81,5,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門開啟!
# Group 46 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
SubGroup(5)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/]發現[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # 嗚哇,被敵人發現了嗎!? 既然如此,就和敝人阿羅伊斯一決勝負吧!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是阿羅伊斯先生? 所以傑拉爾特傭兵團也在敵方陣營嗎?
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 傑拉爾特傭兵團果然也是敵人啊。 希望能掌握他們的位置……
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4735,4,1,2,14,81,81,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
# Group 48 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雖然我與閣下無冤無仇, 但我得解決所有靠近這裡的人。
# Group 50 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 阿羅伊斯,你離開騎士團了嗎? 真是令人意外啊。
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 閣下突然離開騎士團才讓我吃驚呢。 沒想到我們會在這裡成為敵人……
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 唔……還沒完呢! 這種程度我是不會撤退的!
# Group 52 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我真沒用,竟然沒有順利爭取到時間! 這該如何向芙蕾伽大人和團長報告才好……
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]暫時撤退!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 傑拉爾特傭兵團也是敵人嗎……! 而且芙蕾伽是……帝國的將領嗎?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # 已取得[r][0:PARTY][/]的情報!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 阿羅伊斯先生是往傭兵團的方向逃跑嗎……? 這樣的話,可得好好探查一下森林了。
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已取得[r]敵方[/]位置的情報!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0) # 應該爭取到不少時間了。 得向團長報告才行……
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 撤退了嗎……說不定會有其他 傑拉爾特傭兵團的同夥出現,提高警覺吧。
# Group 54 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 8, 28)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(4)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) # 發現正被[0:CHARA_G]襲擊的[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是我軍預先派出的斥候嗎…… 或許他們已經掌握了什麼情報。
SubGroup(5)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) # 救援[0:CHARA_G],取得[r]敵人[/]的情報!
# Group 56 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
If254(4,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 多虧你們撐住了! 如果有掌握到敵軍情報就告訴我吧。
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵將似乎名為芙蕾伽! 並且還有傑拉爾特傭兵團在協助他們!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # 已取得[r][0:PARTY][/]的情報!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 多虧你們撐住了。我們正在探查 傭兵團的所在位置,有找到什麼情報嗎?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是的,前來支援敵軍的傭兵團 目前似乎正於森林中布陣!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已取得[r]敵方[/]位置的情報!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 57 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,24,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 來不及了嗎!? 抱歉,沒能救到你們……!
SubGroup(1)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
# Group 58 (3, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
# Group 59 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦……所以說 「壞刃」和「灰色惡魔」也都在嗎!?
If254(2,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 來了麻煩的傢伙啊…… 想辦法找出他們的位置吧!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 繼續蒐集[r]敵人[/]的情報!
# Group 64 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 又要對上師父的傭兵團了嗎…… 不,現在可沒時間猶豫了! 上吧!
# Group 65 (0, 5, 0, 16, 120)
SubGroup(3)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(8)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
SubGroup(4)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敵人[/]的情報!
SubGroup(1)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敵人[/]的情報!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敵人[/]的情報!
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 糟了,敵人已經開始行動了嗎……! 不用再收集情報了,準備應付敵襲!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 6, 0)
SubGroup(3)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
# Group 67 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 93)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) # 已掌握[0:CHARA_G]和[r][0:PARTY][/]的位置!
SubGroup(4)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
SubGroup(2)
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 傑拉爾特傭兵團可是強敵。 先讓他們跟帝國軍分開比較好吧……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我來當誘餌引出「灰色惡魔」。 各位,拜託你們掩護我了!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,13364,1,6264,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,1,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) # 掩護[0:CHARA_G]抵達[g]目標地點[/]!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
SubGroup(2)
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 一國的元首要當誘餌? 庫羅德,你有身為國王的自覺嗎!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 正因為我是國王,才能當誘餌吧。 抱歉,就麻煩你保護好我囉?
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 33)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 72 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 73 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
# Group 74 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[r]敵人[/]的襲擊而停止進軍!
If254(4,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再往前進會很危險! 得先解決敵人,確保進軍路線才行……!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再往前進會很危險。 先掃蕩附近的敵人,確保進軍路線吧!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周圍的[r]敵人[/]以便進軍!
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,25,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,26,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 10, 10)
SubGroup(2)
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,76,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 聽說蘭道夫大人的妹妹也在帝國軍中。 可能就是那位叫芙蕾伽的將領吧。
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是來為哥哥報仇的嗎…… 如果在這裡被她殺死,也是我咎由自取吧……
# Group 100 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,62200,0,45100,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]目標地點[/]!
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 找到了,是「灰色惡魔」……! 如果[MFB:他_她]能乖乖中計就好了……
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]發現[1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始執行對[1:CHARA_G]的[g]誘導之計[/]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 糟了! 前進得太過頭了! 這裡很危險! 快往後退吧!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那是……雷斯塔王……! 別讓他逃了,拜託!
# Group 101 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 62)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為進軍而開啟大門!
SubGroup(0)
SubGroup(1)
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 雖然當了誘餌,但我還不想戰鬥呢。 各位,拜託你們護送我回去囉?
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown26(8,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,1,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(7)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) # 避免與[0:CHARA_G]交戰,掩護[1:CHARA_G]撤退!
SubGroup(2)
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0) # 特地現身卻又迅速撤退, 好像在策畫著些什麼呢。
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 算我求你,殺了那個男人! 只要能殺掉那個男人,要我怎樣都行!
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]開始搜索[1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62600,0,44800,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 上鉤了……! 各位,那傢伙太危險了, 不需要逞強打倒[MFB:他_她]喔。
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這是打倒「灰色惡魔」的好機會。 可以不受到干擾地和[MFB:他_她]好好戰鬥了。
SubGroup(2)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) # 挑戰並擊敗[0:CHARA_G]!
# Group 103 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(3)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,35,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(2)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你們想來拖延俺們吧。 但這對俺可不管用喔!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這是打算拖延我們的行動嗎? 趕快打倒他們逃走吧!
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周圍的[r]敵人[/]以便進軍!
# Group 106 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,35,81,0,0,0,1,0,0,0,0,0,0)
If254(2,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 108 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 0
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
# Group 110 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,36,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
If254(2,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 112 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(3)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19764,1,18864,1,0,300,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,37,81,0,0,0,1,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 117 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,62600,0,44800,0,0,30000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]追丟[1:CHARA_G]而停止進軍!
SubGroup(1)
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0) # 追丟了嗎……跑哪去了啊?
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,35,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始搜索[1:CHARA_G]!
# Group 120 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,40,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,13664,1,10764,1,0,300,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 我要找的是雷斯塔王…… 來礙事就砍了你。
# Group 128 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我一定要打倒你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 我不會手下留情的,[HERO_MF]!
# Group 129 (0, 5, 0, 5, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(81,13704,1,13444,1,0,500,0,1,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) # 成功掩護[0:CHARA_G]!
SubGroup(1)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 隨時得擔心被偷襲,真是令人提心吊膽呢。 喂,朱迪特! 準備好了嗎?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # 早就準備好了。 來吧,堵住洞穴的出口!
SubGroup(8)
SubGroup(1)
Unknown66(1016,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(8154,520,8534,8123,502,8475,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8360,429,8432,8316,417,8381,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(14584,1,13664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY][/]利用岩石封鎖[g]洞窟的出口[/]!
Unknown88(2400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0) # 這就是他們的目的嗎……!
# Group 130 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]發現[1:CHARA_G]!
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) # 未能掩護[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0) # 找到你了……納命來吧。
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0) # 說是要報仇啊…… 既然收了錢就得好好工作才行呢。
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 133 (0, 5, 2, 11, 0)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……尤里斯! 抱歉啦,讓我來說服他吧!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他看起來不像是帝國兵也不是傭兵…… 或許可以說服他加入我們?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,7,6,15,81,81,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 講義氣也該有個分寸! 有很多事情是死了就辦不成的啊!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # 你只是受到牽連而已吧~ 要不要來小希爾妲這裡呢?
SubGroup(1)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 與其拿命去賭一個不確定的未來,甚至可能 會賠上部下的性命……這麼做或許比較好吧。
SubGroup(2)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 141 (0, 6, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 142 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
# Group 143 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0) # 對如此惹人憐愛的美男子刀劍相向, 你是什麼意思啊?
# Group 144 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,9,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哼……沒想到這次我內心沒有絲毫動搖啊。 感覺這次一定能殺了你。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦? 什麼? 嗯? 你是誰啊啊!?
# Group 145 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,102,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……尤里斯!? 沒想到會在這種地方遇見你呢!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 出現啦……你這個見不得光的女人。 我就是不想遇到像你這樣麻煩的傢伙啊。
# Group 146 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,101,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 尤里斯,你來得正好…… 我們還沒分出勝負呢!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哈,有意思! 我接受你的挑戰。 能打敗本大爺的話就儘管來吧!
# Group 147 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,103,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這不是尤里嗎? 哈琵不想跟你打,別打了好嗎?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我也不想跟你交手…… 但我的信念是「接了工作就要做好」啊。
# Group 148 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0) # 別看我這樣,我可是很耐打喔……!
# Group 149 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
# Group 152 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
SubGroup(3)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
SubGroup(2)
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0) # 哦,這是除掉他的大好機會啊。 就幫那女孩一點忙吧……
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什麼,有伏兵!? 出口就在眼前了,突破他們吧!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
# Group 154 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 不過區區獸類……!
# Group 155 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔……你該不會是……?
# Group 156 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看來我只能到此為止了啊。 雖然沒什麼好放不下的,但……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那傢伙讓人不太舒服呢…… 他到底是什麼人啊~?
# Group 158 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
# Group 160 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 不需要再干涉了嗎…… 你們就繼續互相殘殺吧……
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]暫時撤退!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 161 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
GroupCheck3(240,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 0 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]轉移至[0:AREA]!
# Group 162 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我還是第一次碰上……這麼激烈的戰鬥。
# Group 164 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我還能戰……嗚!? 又來了……唔,撤退吧……!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0) # 為什麼……為什麼沒有收到傭兵團的報告? 那只好……只好由我親自動手了!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
SubGroup(1)
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 芙蕾伽現身了嗎? 趁著「灰色惡魔」不在,將她拿下吧!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 168 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 0
# Group 169 (0, 5, 0, 2, 20)
SubGroup(1)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]開始朝[1:CHARA_G]的所在位置進軍!
SubGroup(3)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
Unknown106(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY]堡壘[/]開始牽制[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我留在堡壘守護陛下! 請各位趕緊打倒芙蕾伽吧!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4740,4,9,13,11,10,81,0,0,0,0,0,0,0,0)
# Group 170 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 1
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8464,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(4)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) # [0:AREA]的[b][0:PARTY][/]開始牽制[0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown28(6,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,6,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
SubGroup(1)
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」那傢伙已經逃出來了嗎? 讓[MFB:他_她]和芙蕾伽會合的話可就糟了……!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 儘速擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 6, 1)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) # [0:AREA]的[b][0:PARTY][/]開始牽制[0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]停止進軍!
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown28(7,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,2,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]重新開始進軍!
SubGroup(1)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 阻止不了嗎……? 不快點的話……!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 儘速擊敗[0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
# Group 180 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown15(11,10,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]會合!
Unknown32(11,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]!
SubGroup(1)
Unknown2(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 7, 0, 6, 37)
SubGroup(3)
PauseMaybe(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
If254(3,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0) # 沒能趕上啊……!
SubGroup(4)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嘖……來遲一步了。 看來我們已經沒戲唱了吧……?
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雇主戰死,再加上已被我們團團包圍。 我認為這種情況下,休戰才是明智的決定喔?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0) # 我想也別無選擇了……
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 傑拉爾特傭兵團同意休戰嗎……! 那這場仗也就結束了吧。
# Group 182 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 183 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥,你看著吧…… 我現在就為你報仇雪恨……
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[1:CHARA_G]進軍!
SubGroup(1)
If254(2,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,13,9,10,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 處於那種狀態的人,可不曉得會做出什麼事。 各位,死守陛下!
# Group 185 (0, 5, 0, 3, 15)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我們贏了…… 但總覺得開心不起來啊。
# Group 186 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那個小姑娘, 竟然擅自跑去送死……可惡。
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位,小心點! 「壞刃」傑拉爾特來了!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
# Group 189 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我「壞刃」的頭 可沒有那麼好拿喔!
# Group 190 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嘖……別逞強了。 你不可能戰勝我。
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 嗯? 我的手…… 偏偏在這種時候……不妙啊。
# Group 192 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔……只能認輸了。 但現在就算想撤退也……!
# Group 193 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (21, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 1, 18)
SubGroup(0)
SubGroup(2)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0) # 趕上了…… 芙蕾伽,你退下吧。
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 為什麼? 我必須殺了那個男人…… 我無法只是在旁邊看著……
SubGroup(2)
Unknown21(10,46200,0,20764,1,0,0,0,0,0,0,1,1,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]撤退至[0:AREA]!
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0) # 剛才被擺了一道啊。 來到這裡真是費了我不少工夫。
# Group 198 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我一定要打倒你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 我不會手下留情的,[HERO_MF]!
# Group 199 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我還是第一次碰上……這麼激烈的戰鬥。
# Group 200 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我還能戰……嗚!? 又來了……唔,撤退吧……!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那傢伙好像不太對勁……先不管了。 重點是「壞刃」應該還在場上,可別大意了!
# Group 201 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(200,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 200: True 1
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥,你看著吧…… 我現在就為你報仇雪恨……
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[1:CHARA_G]進軍!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 處於那種狀態的人,可不曉得會做出什麼事。 各位,死守陛下!
# Group 203 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown17(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雷斯塔的傢伙全都去死吧! 你們全都給我去死啊啊啊啊啊!!
# Group 204 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown45(74,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0) # 啊……呵呵、啊哈哈哈哈哈!! 哥哥,你等著! 我馬上就把這些傢伙殺了!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 要是我命喪於此,蘭道夫的犧牲 也就毫無意義了……抱歉。
# Group 205 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown13(10,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]入侵[0:AREA]!
SubGroup(1)
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這還真是棘手……!
# Group 206 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
# Group 207 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我們贏了…… 但總覺得開心不起來啊。
# Group 208 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那個小姑娘, 竟然擅自跑去送死……可惡。
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[1:CHARA_G]進軍!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位,小心點! 「壞刃」傑拉爾特來了!
# Group 210 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我「壞刃」的頭 可沒有那麼好拿喔!
# Group 212 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嘖……別逞強了。 你不可能戰勝我。
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 嗯? 我的手…… 偏偏在這種時候……不妙啊。
# Group 214 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔……只能認輸了。 但現在就算想撤退也……!
# Group 215 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]目標地點[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) # [0:CHARA_G]抵達[0:AREA]! 成功掩護其撤退!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 形勢不妙啊…… 算了,就先撤退吧。
SubGroup(5)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]轉移至[0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 擊退「灰色惡魔」了嗎……! 現在正是大好時機,全軍進攻!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下你先退下吧! 「壞刃」那傢伙 應該還潛藏在某處,可別大意了!
# Group 218 (50, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 再這樣下去就只能處於被動了。 該怎麼做才好呢?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 要是被包圍就無法逆轉局勢了。 由我方發動攻擊,逐個擊破敵將吧!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那我也只能做好準備決一死戰了…… 來吧,「灰色惡魔」!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 為展開攻勢,擊敗前線的[r]敵將[/]!
# Group 221 (0, 2, 2, 6, 0)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
# Group 222 (0, 5, 0, 2, 89)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
If254(2,47,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(4)
SubGroup(1)
If254(4,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(4,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]為進軍而開啟大門!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那我也只能做好準備決一死戰了…… 來吧,「灰色惡魔」!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 為展開攻勢,擊敗前線的[r]敵將[/]!
# Group 223 (0, 2, 2, 2, 10)
SubGroup(1)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 16)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 18)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 26)
SubGroup(1)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
SubGroup(10)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
Unknown44(2,1,11,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 8, 8)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 成功擊敗前線的[r]敵將[/]!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了……! 這樣就壓制住前線了吧?
# Group 229 (0, 5, 8, 10, 8)
SubGroup(7)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
GroupCheck4(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 244: True 0
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
GroupCheck4(268,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 268: True 0
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 成功擊敗前線的[r]敵將[/]!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了……! 這樣就壓制住前線了吧?
# Group 230 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(217,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: False 1
# Group 231 (0, 5, 0, 5, 12)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
Unknown16(11,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/]發現[0:CHARA_G]!
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 什麼……是「灰色惡魔」嗎!? 竟然已經到那裡了!
If254(1,232,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 什麼……「灰色惡魔」!? 傑拉爾特傭兵團已經來了嗎!?
SubGroup(1)
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0) # 雷斯塔王,我要打倒你。
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck4(231,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 231: True 1
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[1:CHARA_G]進軍!
SubGroup(0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這、這下不妙了……! 不趕快打倒[MFB:他_她]的話,庫羅德會被幹掉的!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 我要找的是雷斯塔王…… 來礙事就砍了你。
# Group 235 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我一定要打倒你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 我不會手下留情的,[HERO_MF]!
# Group 236 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0) # 我受雇來了結你的性命。 所以抱歉了,就請你死在這裡吧。
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 你要是真感到抱歉就住手吧。 我還有堆積如山的事情得去完成呢。
# Group 237 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我還是第一次碰上……這麼激烈的戰鬥。
# Group 238 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
If254(2,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我還能戰……嗚!? 又來了……唔,撤退吧……!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那傢伙好像不太對勁……先不管了。 重點是「壞刃」應該還在場上,可別大意了!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 239 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 5, 0, 6, 9)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(2)
Unknown16(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0) # 真不可靠…… 雖然麻煩,我就幫點忙吧。
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
# Group 241 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
# Group 242 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 不過區區獸類……!
# Group 243 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔……你該不會是……?
# Group 244 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看來我只能到此為止了啊。 雖然沒什麼好放不下的,但……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那傢伙讓人不太舒服呢…… 他到底是什麼人啊~?
# Group 245 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 246 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 1 0 0
SubGroup(4)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(6)
Unknown125(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(38,1,169,170,8,3,5,60,1,1,0,0,0,0,0)
Unknown70(39,1,144,167,8,3,11,60,5,1,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人開始發動[r]魔法攻擊[/]!
SubGroup(2)
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 嗚哇……是魔法嗎? 從哪飛來的!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 庫羅德同學好像被盯上了! 得趕快阻止那個魔法才行!
SubGroup(3)
Unknown43(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,阻止[r]魔法攻擊[/]!
# Group 247 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 0 0
Unknown60(3,0,0,38,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) # [r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
# Group 249 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(249,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 249: 1 0 0
Unknown60(3,0,0,39,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) # [r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
# Group 251 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呼~幸好成功止住魔法了……
# Group 252 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 253 (0, 5, 0, 12, 30)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown19(14,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
SubGroup(1)
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 既然如此只能由我出馬了。 攻入絕境,在所不惜!
SubGroup(1)
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身! 開始朝[1:CHARA_G]進軍!
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始朝[1:CHARA_G]進軍!
# Group 254 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck4(253,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 剛剛是為了拖延時間才手下留情, 這次我可是要拿出看家本領囉!
# Group 255 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 為了芙蕾伽大人, 我可還不能退下……!
# Group 256 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔,該撤退了嗎…… 各位,接下來就拜託你們囉!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 257 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 258 (0, 5, 0, 2, 53)
SubGroup(1)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0) # 我無法再默不作聲了…… 由我親手來為哥哥報仇……!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟[0:AREA]的大門!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,35,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[1:CHARA_G]進軍!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 雖然只要打倒那傢伙就贏了, 但不曉得傭兵們還躲在哪裡,別大意了!
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是來為哥哥報仇的嗎…… 如果在這裡被她殺死,也是我咎由自取吧……
# Group 259 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
# Group 260 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我們贏了…… 但總覺得開心不起來啊。
# Group 261 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 262 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(260,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那個小姑娘, 竟然擅自跑去送死……可惡。
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位,小心點! 「壞刃」傑拉爾特來了!
# Group 263 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
# Group 264 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我「壞刃」的頭 可沒有那麼好拿喔!
# Group 265 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嘖……別逞強了。 你不可能戰勝我。
# Group 266 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 嗯? 我的手…… 偏偏在這種時候……不妙啊。
# Group 267 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 唔……只能認輸了。 但現在就算想撤退也……!
# Group 268 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 270 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(69,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,69,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 271 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 272 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 273 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 274 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 275 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 276 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 情況不太妙啊…… 得想辦法渡過難關才行……!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0) # 情況不太妙啊…… 得想辦法渡過難關才行……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
# Group 277 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 雖說是我自作自受…… 但我還不能死在這裡……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 雖說是我自作自受…… 但我還不能死在這裡……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
# Group 278 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
# Group 279 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
可惡……我搞砸了啊…… 大家……母親……對不起……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
哥哥……啊…… 你一直……都在那裡嗎……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
情況不太妙啊…… 得想辦法渡過難關才行……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
雖說是我自作自受…… 但我還不能死在這裡……!
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔,這樣下去的話無法完成任務……!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) [0:PARTY]發現以[1:CHARA_G]為目標的[r]敵人[/]!
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
敵人是從洞穴和山路兩方進攻, 先打倒周圍的敵人以確保安全吧!
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗以[0:CHARA_G]為目標的[1:CHARA_G]等人!
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵人的規模不小呢。 難道襲擊我們的,不是只有蘭道夫的家族嗎?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
不管怎麼說,對方的目標都是你。 各位! 可別讓陛下被打倒了!
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
照這個步調應該能馬上擊退他們吧? 真是的,國王大人還真是會給人添麻煩啊。
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
抱歉,朱迪特,老是麻煩你。 我總有一天會回報這份恩情的。
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
有一群敵兵感覺不像是帝國軍。 他們是傭兵嗎……?
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
有一群敵兵感覺不像是帝國軍。 是傭兵嗎……?
謝茲 volume_up
有一群敵兵感覺不像是帝國軍。 是傭兵嗎……?
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵方雇用了傭兵啊。 被雇用的該不會是那些傢伙吧……?
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗以[0:CHARA_G]為目標的[1:CHARA_G]等人!
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
好,這樣子暫時是安全了。
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
看樣子不會這麼簡單就結束。 要怎麼做呢,陛下? 要反擊嗎?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
尚未掌握敵人全貌前,謹慎行動為妙。 先搜索四周,收集敵人的情報吧。
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 儘速取得[r]敵人[/]的情報!
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 現在也只能試試看了呢。
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]洞窟內的堡壘[/],取得[r]敵人[/]的情報!
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
很好,既然知道了敵人的真面目和位置, 我們就能先發制人了!
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功取得[r]敵人[/]的情報!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
敵人的情報…… 這附近似乎什麼也沒有呢……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
敵人的情報啊~ 這附近好像什麼都沒有喔~?
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
這裡只有帝國兵。 沒看到什麼奇怪的敵人。
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
在這裡的都是帝國兵。 沒有看到其他的敵人呢。
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
說不定會有伏兵。 壓制這一帶時順道探查看看吧。
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
敵人的情報…… 這附近似乎什麼也沒有呢……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
敵人的情報啊~ 這附近好像什麼都沒有喔~?
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
這裡只有帝國兵。 沒看到什麼奇怪的敵人。
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
在這裡的都是帝國兵。 沒有看到其他的敵人呢。
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
說不定會有伏兵。 壓制這一帶時順道探查看看吧。
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) [0:AREA]的大門開啟!
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/]發現[0:CHARA_G]!
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
嗚哇,被敵人發現了嗎!? 既然如此,就和敝人阿羅伊斯一決勝負吧!
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
是阿羅伊斯先生? 所以傑拉爾特傭兵團也在敵方陣營嗎?
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
傑拉爾特傭兵團果然也是敵人啊。 希望能掌握他們的位置……
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
雖然我與閣下無冤無仇, 但我得解決所有靠近這裡的人。
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
阿羅伊斯,你離開騎士團了嗎? 真是令人意外啊。
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
閣下突然離開騎士團才讓我吃驚呢。 沒想到我們會在這裡成為敵人……
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
唔……還沒完呢! 這種程度我是不會撤退的!
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
我真沒用,竟然沒有順利爭取到時間! 這該如何向芙蕾伽大人和團長報告才好……
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]暫時撤退!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
傑拉爾特傭兵團也是敵人嗎……! 而且芙蕾伽是……帝國的將領嗎?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) 已取得[r][0:PARTY][/]的情報!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
阿羅伊斯先生是往傭兵團的方向逃跑嗎……? 這樣的話,可得好好探查一下森林了。
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) 已取得[r]敵方[/]位置的情報!
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
應該爭取到不少時間了。 得向團長報告才行……
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]!
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
撤退了嗎……說不定會有其他 傑拉爾特傭兵團的同夥出現,提高警覺吧。
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) 發現正被[0:CHARA_G]襲擊的[1:CHARA_G]!
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
那是我軍預先派出的斥候嗎…… 或許他們已經掌握了什麼情報。
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 救援[0:CHARA_G],取得[r]敵人[/]的情報!
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
多虧你們撐住了! 如果有掌握到敵軍情報就告訴我吧。
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵將似乎名為芙蕾伽! 並且還有傑拉爾特傭兵團在協助他們!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) 已取得[r][0:PARTY][/]的情報!
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
多虧你們撐住了。我們正在探查 傭兵團的所在位置,有找到什麼情報嗎?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是的,前來支援敵軍的傭兵團 目前似乎正於森林中布陣!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) 已取得[r]敵方[/]位置的情報!
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
來不及了嗎!? 抱歉,沒能救到你們……!
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
咦……所以說 「壞刃」和「灰色惡魔」也都在嗎!?
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
來了麻煩的傢伙啊…… 想辦法找出他們的位置吧!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 繼續蒐集[r]敵人[/]的情報!
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
又要對上師父的傭兵團了嗎…… 不,現在可沒時間猶豫了! 上吧!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敵人[/]的情報!
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敵人[/]的情報!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敵人[/]的情報!
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
糟了,敵人已經開始行動了嗎……! 不用再收集情報了,準備應付敵襲!
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) 已掌握[0:CHARA_G]和[r][0:PARTY][/]的位置!
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
傑拉爾特傭兵團可是強敵。 先讓他們跟帝國軍分開比較好吧……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
我來當誘餌引出「灰色惡魔」。 各位,拜託你們掩護我了!
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 掩護[0:CHARA_G]抵達目標地點
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
一國的元首要當誘餌? 庫羅德,你有身為國王的自覺嗎!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
正因為我是國王,才能當誘餌吧。 抱歉,就麻煩你保護好我囉?
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]因遭遇[r]敵人[/]的襲擊而停止進軍!
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
再往前進會很危險! 得先解決敵人,確保進軍路線才行……!
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
再往前進會很危險。 先掃蕩附近的敵人,確保進軍路線吧!
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) 擊敗[0:CHARA_G]周圍的[r]敵人[/]以便進軍!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
聽說蘭道夫大人的妹妹也在帝國軍中。 可能就是那位叫芙蕾伽的將領吧。
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是來為哥哥報仇的嗎…… 如果在這裡被她殺死,也是我咎由自取吧……
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵達目標地點
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
找到了,是「灰色惡魔」……! 如果[MFB:他_她]能乖乖中計就好了……
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]發現[1:CHARA_G]!
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始執行對[1:CHARA_G]的誘導之計
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
糟了! 前進得太過頭了! 這裡很危險! 快往後退吧!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
那是……雷斯塔王……! 別讓他逃了,拜託!
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為進軍而開啟大門!
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
雖然當了誘餌,但我還不想戰鬥呢。 各位,拜託你們護送我回去囉?
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 避免與[0:CHARA_G]交戰,掩護[1:CHARA_G]撤退!
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
特地現身卻又迅速撤退, 好像在策畫著些什麼呢。
貝雷絲 volume_up
特地現身卻又迅速撤退, 好像在策畫著些什麼呢。
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
算我求你,殺了那個男人! 只要能殺掉那個男人,要我怎樣都行!
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]開始搜索[1:CHARA_G]!
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
上鉤了……! 各位,那傢伙太危險了, 不需要逞強打倒[MFB:他_她]喔。
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
這是打倒「灰色惡魔」的好機會。 可以不受到干擾地和[MFB:他_她]好好戰鬥了。
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 挑戰並擊敗[0:CHARA_G]!
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
你們想來拖延俺們吧。 但這對俺可不管用喔!
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這是打算拖延我們的行動嗎? 趕快打倒他們逃走吧!
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) 擊敗[0:CHARA_G]周圍的[r]敵人[/]以便進軍!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]追丟[1:CHARA_G]而停止進軍!
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
追丟了嗎……跑哪去了啊?
貝雷絲 volume_up
追丟了嗎……跑哪去了呢?
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始搜索[1:CHARA_G]!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我要找的是雷斯塔王…… 來礙事就砍了你。
貝雷絲 volume_up
我要找的是雷斯塔王…… 來礙事就砍了你。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我一定要打倒你…… 來堂堂正正地一決勝負吧!
謝茲 volume_up
我一定要打敗你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我不會手下留情的,[HERO_MF]!
貝雷絲 volume_up
我不會手下留情喔,[HERO_MF]!
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]抵達[0:AREA]!
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: 成功掩護[0:CHARA_G]!
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
隨時得擔心被偷襲,真是令人提心吊膽呢。 喂,朱迪特! 準備好了嗎?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
早就準備好了。 來吧,堵住洞穴的出口!
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY][/]利用岩石封鎖洞窟的出口
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
這就是他們的目的嗎……!
貝雷絲 volume_up
這就是他們的目的嗎……!
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]發現[1:CHARA_G]!
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) MAIN MISSION START: 未能掩護[0:CHARA_G]!
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
找到你了……納命來吧。
貝雷絲 volume_up
找到你了……納命來吧。
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
說是要報仇啊…… 既然收了錢就得好好工作才行呢。
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
那是……尤里斯! 抱歉啦,讓我來說服他吧!
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
他看起來不像是帝國兵也不是傭兵…… 或許可以說服他加入我們?
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
講義氣也該有個分寸! 有很多事情是死了就辦不成的啊!
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
你只是受到牽連而已吧~ 要不要來小希爾妲這裡呢?
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
與其拿命去賭一個不確定的未來,甚至可能 會賠上部下的性命……這麼做或許比較好吧。
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
對如此惹人憐愛的美男子刀劍相向, 你是什麼意思啊?
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哼……沒想到這次我內心沒有絲毫動搖啊。 感覺這次一定能殺了你。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
咦? 什麼? 嗯? 你是誰啊啊!?
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 康絲坦潔 volume_up
你是……尤里斯!? 沒想到會在這種地方遇見你呢!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
出現啦……你這個見不得光的女人。 我就是不想遇到像你這樣麻煩的傢伙啊。
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
尤里斯,你來得正好…… 我們還沒分出勝負呢!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哈,有意思! 我接受你的挑戰。 能打敗本大爺的話就儘管來吧!
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
這不是尤里嗎? 哈琵不想跟你打,別打了好嗎?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
我也不想跟你交手…… 但我的信念是「接了工作就要做好」啊。
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
別看我這樣,我可是很耐打喔……!
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]現身! 開始襲擊[1:CHARA_G]!
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
謬森 volume_up
哦,這是除掉他的大好機會啊。 就幫那女孩一點忙吧……
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
什麼,有伏兵!? 出口就在眼前了,突破他們吧!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
不過區區獸類……!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
謝茲 volume_up
我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
唔……你該不會是……?
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
看來我只能到此為止了啊。 雖然沒什麼好放不下的,但……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
那傢伙讓人不太舒服呢…… 他到底是什麼人啊~?
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
不需要再干涉了嗎…… 你們就繼續互相殘殺吧……
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]暫時撤退!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]轉移至[0:AREA]!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還是第一次碰上……這麼激烈的戰鬥。
貝雷絲 volume_up
我還是第一次遇上……這麼激烈的戰鬥。
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
貝雷絲 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
為什麼……為什麼沒有收到傭兵團的報告? 那只好……只好由我親自動手了!
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
芙蕾伽現身了嗎? 趁著「灰色惡魔」不在,將她拿下吧!
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]開始朝[1:CHARA_G]的所在位置進軍!
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY]堡壘[/]開始牽制[0:CHARA_G]!
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
我留在堡壘守護陛下! 請各位趕緊打倒芙蕾伽吧!
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) [0:AREA]的[b][0:PARTY][/]開始牽制[0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
「灰色惡魔」那傢伙已經逃出來了嗎? 讓[MFB:他_她]和芙蕾伽會合的話可就糟了……!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 儘速擊敗[0:CHARA_G]!
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) [0:AREA]的[b][0:PARTY][/]開始牽制[0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]停止進軍!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]重新開始進軍!
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
阻止不了嗎……? 不快點的話……!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 儘速擊敗[0:CHARA_G]!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]會合!
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
沒能趕上啊……!
貝雷絲 volume_up
沒能趕上啊……!
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖……來遲一步了。 看來我們已經沒戲唱了吧……?
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雇主戰死,再加上已被我們團團包圍。 我認為這種情況下,休戰才是明智的決定喔?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我想也別無選擇了……
貝雷絲 volume_up
我想也別無選擇了……
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
傑拉爾特傭兵團同意休戰嗎……! 那這場仗也就結束了吧。
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥,你看著吧…… 我現在就為你報仇雪恨……
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝[1:CHARA_G]進軍!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
處於那種狀態的人,可不曉得會做出什麼事。 各位,死守陛下!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是我們贏了…… 但總覺得開心不起來啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
那個小姑娘, 竟然擅自跑去送死……可惡。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
各位,小心點! 「壞刃」傑拉爾特來了!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
謝茲 volume_up
雖然讓「灰色惡魔」逃走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
哈,我「壞刃」的頭 可沒有那麼好拿喔!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖……別逞強了。 你不可能戰勝我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嗯? 我的手…… 偏偏在這種時候……不妙啊。
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
唔……只能認輸了。 但現在就算想撤退也……!
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
趕上了…… 芙蕾伽,你退下吧。
貝雷絲 volume_up
趕上了…… 芙蕾伽,你退下吧。
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
為什麼? 我必須殺了那個男人…… 我無法只是在旁邊看著……
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]撤退至[0:AREA]!
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
剛才被擺了一道啊。 來到這裡真是費了我不少工夫。
貝雷絲 volume_up
剛才被擺了一道啊。 來到這裡真是費了我不少工夫。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我一定要打倒你…… 來堂堂正正地一決勝負吧!
謝茲 volume_up
我一定要打敗你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我不會手下留情的,[HERO_MF]!
貝雷絲 volume_up
我不會手下留情喔,[HERO_MF]!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還是第一次碰上……這麼激烈的戰鬥。
貝雷絲 volume_up
我還是第一次遇上……這麼激烈的戰鬥。
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
貝雷絲 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那傢伙好像不太對勁……先不管了。 重點是「壞刃」應該還在場上,可別大意了!
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥,你看著吧…… 我現在就為你報仇雪恨……
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝[1:CHARA_G]進軍!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
處於那種狀態的人,可不曉得會做出什麼事。 各位,死守陛下!
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
雷斯塔的傢伙全都去死吧! 你們全都給我去死啊啊啊啊啊!!
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
啊……呵呵、啊哈哈哈哈哈!! 哥哥,你等著! 我馬上就把這些傢伙殺了!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
要是我命喪於此,蘭道夫的犧牲 也就毫無意義了……抱歉。
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]入侵[0:AREA]!
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
這還真是棘手……!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是我們贏了…… 但總覺得開心不起來啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
那個小姑娘, 竟然擅自跑去送死……可惡。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝[1:CHARA_G]進軍!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
各位,小心點! 「壞刃」傑拉爾特來了!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
謝茲 volume_up
雖然讓「灰色惡魔」逃走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
哈,我「壞刃」的頭 可沒有那麼好拿喔!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖……別逞強了。 你不可能戰勝我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嗯? 我的手…… 偏偏在這種時候……不妙啊。
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
唔……只能認輸了。 但現在就算想撤退也……!
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵達目標地點
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵達[0:AREA]! 成功掩護其撤退!
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
形勢不妙啊…… 算了,就先撤退吧。
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]轉移至[0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
擊退「灰色惡魔」了嗎……! 現在正是大好時機,全軍進攻!
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
陛下你先退下吧! 「壞刃」那傢伙 應該還潛藏在某處,可別大意了!
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
再這樣下去就只能處於被動了。 該怎麼做才好呢?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
要是被包圍就無法逆轉局勢了。 由我方發動攻擊,逐個擊破敵將吧!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那我也只能做好準備決一死戰了…… 來吧,「灰色惡魔」!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 為展開攻勢,擊敗前線的[r]敵將[/]!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]為進軍而開啟大門!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那我也只能做好準備決一死戰了…… 來吧,「灰色惡魔」!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 為展開攻勢,擊敗前線的[r]敵將[/]!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗前線的[r]敵將[/]!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
太好了……! 這樣就壓制住前線了吧?
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗前線的[r]敵將[/]!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
太好了……! 這樣就壓制住前線了吧?
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/]發現[0:CHARA_G]!
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
什麼……是「灰色惡魔」嗎!? 竟然已經到那裡了!
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
什麼……「灰色惡魔」!? 傑拉爾特傭兵團已經來了嗎!?
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
雷斯塔王,我要打倒你。
貝雷絲 volume_up
雷斯塔王,我要打倒你。
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝[1:CHARA_G]進軍!
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
這、這下不妙了……! 不趕快打倒[MFB:他_她]的話,庫羅德會被幹掉的!
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我要找的是雷斯塔王…… 來礙事就砍了你。
貝雷絲 volume_up
我要找的是雷斯塔王…… 來礙事就砍了你。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我一定要打倒你…… 來堂堂正正地一決勝負吧!
謝茲 volume_up
我一定要打敗你…… 來堂堂正正地一決勝負吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我不會手下留情的,[HERO_MF]!
貝雷絲 volume_up
我不會手下留情喔,[HERO_MF]!
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我受雇來了結你的性命。 所以抱歉了,就請你死在這裡吧。
貝雷絲 volume_up
我受雇來了結你的性命。 所以抱歉了,就請你死在這裡吧。
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
你要是真感到抱歉就住手吧。 我還有堆積如山的事情得去完成呢。
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還是第一次碰上……這麼激烈的戰鬥。
貝雷絲 volume_up
我還是第一次遇上……這麼激烈的戰鬥。
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
貝雷絲 volume_up
我還能戰……嗚!? 又來了……唔,撤退吧……!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那傢伙好像不太對勁……先不管了。 重點是「壞刃」應該還在場上,可別大意了!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
謬森 volume_up
真不可靠…… 雖然麻煩,我就幫點忙吧。
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
不過區區獸類……!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
謝茲 volume_up
我不知道你有什麼目的,但如果是要來礙事, 想必是做好心理準備了吧!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
唔……你該不會是……?
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
看來我只能到此為止了啊。 雖然沒什麼好放不下的,但……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
那傢伙讓人不太舒服呢…… 他到底是什麼人啊~?
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人開始發動[r]魔法攻擊[/]!
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
嗚哇……是魔法嗎? 從哪飛來的!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
庫羅德同學好像被盯上了! 得趕快阻止那個魔法才行!
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止[r]魔法攻擊[/]!
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) [r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) [r]魔法攻擊[/]因[0:CHARA_G]被擊敗而停止!
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
呼~幸好成功止住魔法了……
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
既然如此只能由我出馬了。 攻入絕境,在所不惜!
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身! 開始朝[1:CHARA_G]進軍!
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始朝[1:CHARA_G]進軍!
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
剛剛是為了拖延時間才手下留情, 這次我可是要拿出看家本領囉!
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
為了芙蕾伽大人, 我可還不能退下……!
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
唔,該撤退了嗎…… 各位,接下來就拜託你們囉!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
我無法再默不作聲了…… 由我親手來為哥哥報仇……!
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟[0:AREA]的大門!
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [r]敵方[/]援軍現身!
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人開始朝[1:CHARA_G]進軍!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
雖然只要打倒那傢伙就贏了, 但不曉得傭兵們還躲在哪裡,別大意了!
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是來為哥哥報仇的嗎…… 如果在這裡被她殺死,也是我咎由自取吧……
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……為什麼、為什麼…… 我明明有乖乖地……等你呀……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是我們贏了…… 但總覺得開心不起來啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
那個小姑娘, 竟然擅自跑去送死……可惡。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
至少讓我來為你餞行吧。 畢竟接下了工作就得好好完成才行啊!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
各位,小心點! 「壞刃」傑拉爾特來了!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
雖與你們無冤無仇,但我得完成工作。 不想死就給我讓開!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
雖然讓「灰色惡魔」溜走了, 但我至少也要打倒你!
謝茲 volume_up
雖然讓「灰色惡魔」逃走了, 但我至少也要打倒你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
哈,我「壞刃」的頭 可沒有那麼好拿喔!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
師父……! 由我來負責阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖……別逞強了。 你不可能戰勝我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嗯? 我的手…… 偏偏在這種時候……不妙啊。
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
唔……只能認輸了。 但現在就算想撤退也……!
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
情況不太妙啊…… 得想辦法渡過難關才行……!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
情況不太妙啊…… 得想辦法渡過難關才行……!
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
雖說是我自作自受…… 但我還不能死在這裡……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
雖說是我自作自受…… 但我還不能死在這裡……!
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!