Catherine erzählt Ashe vom Schicksal ihres älteren Bruders Christophe. Noch bevor er verdauen kann, was sie ihm berichtet, tauchen einige bekannte Gesichter auf...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 53 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ 255 0 0 1 80 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ 255 0 0 2 155 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ 255 0 0 3 190 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ 255 0 0 8 430 5 12 3 101 4 1 100 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 0 660 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 1 630 5 2 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]3_25_4_14_5_6_8_18_kaiserl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_kaiserl. Generäle[ed]___n_[ce] 255 0 2 2 646 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 3 620 5 2 3 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 4 665 5 2 3 101 5 1 9 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 5 650 5 2 3 101 4 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 6 685 5 2 3 101 8 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 7 615 5 2 3 101 5 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 8 660 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 9 645 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 10 635 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 11 610 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 12 645 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 13 675 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 14 625 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 15 700 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 16 650 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 17 660 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 18 650 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 19 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 20 640 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 21 645 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 1 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 2 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 3 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 6 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 7 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 9 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 10 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 12 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 14 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 16 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 17 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 18 1020 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 19 1000 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 3 20 654 5 2 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 21 685 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 7 1526 27 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1523 10 1523 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1526 27 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1526 9 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1526 9 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 10 1523 19 1523 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 7 1526 19 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 32)
SubGroup(0)
Unknown10(0,16,1,53,53,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,53,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
SetName(9,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(10,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(11,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(12,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(13,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_25_4_14_5_6_8_18_Bollwerkkomm.[cm][es]7_34_3_16_6_7_1_20_Bollwerkkomm.[ce]
SetName(14,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(15,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(17,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(18,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(19,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(20,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(21,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(23,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(24,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(25,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(26,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(27,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(28,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(29,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(30,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(52,575,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]7_33_6_15_6_7_9_17_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(3)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0) # Warum läuft eigentlich nichts so, wie es [cdb]soll...
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 12)
SubGroup(0)
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hm... Wir brauchen einen sicheren Fluchtweg, aber ich glaube, wir sollten uns [cdb]zuerst um Ashe kümmern.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, wer weiß, wie viel länger er noch [cdb]durchhält. Wir müssen so schnell wie möglich [cdb]zu ihm durchdringen.
SubGroup(6)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) # SUB_00_190
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 5 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wenn er diesen Abschaum von einem Kind [cdb]nicht adoptiert hätte, wäre Viscount Lonato [cdb]noch am Leben!
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # Ich kenne all diese Gesichter... Und ich [cdb]bezweifle nicht, dass sie mich dafür hassen, [cdb]dass ich Lonato betrogen habe.
# Group 11 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was ich alles für diesen Jungen tun muss... Kein Wunder, dass sein Bruder stets auf ihn [cdb]aufgepasst hat.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ashe! Ich komme, um dich zu retten, [cdb]also lass dir bloß nicht einfallen, vorher zu [cdb]sterben!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0) # Hm? War das Catherine? Was mache ich jetzt?
Unknown78(0,1,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg4][0:AREA][ec4] geöffnet!
SubGroup(6)
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0) # Schön, dass es dir gut geht, Ashe. Komm, [cdb]verschwinden wir von hier!
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0) # Tut mir leid, dass ich Euch so viel Ärger [cdb]bereitet habe, wirklich...
SubGroup(4)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist jetzt spielbar.
# Group 13 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 1 0
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Katapulte[/] aktiviert!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,53,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0) # Katapulte! Passt auf, Leute!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/], um die [g]Katapulte[/] zu stoppen!
# Group 15 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,4,0,1,1,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # Anzahl der [g]Katapulte[/], die durch die Besetzung von [r]Bollwerken[/] gestoppt wurden: [g][0:NUMBER][ec5][/]
# Group 19 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,53,53,8,0,1,1,0,0,0,0,0,0)
# Group 20 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) # Anzahl der [g]Katapulte[/], die durch die Besetzung von [r]Bollwerken[/] gestoppt wurden: [g][0:NUMBER][ec5][/]
# Group 21 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) # Alle [g]Katapulte[/] wurden deaktiviert!
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # So viel zu den Katapulten. Beeilen wir uns [cdb]und helfen Ashe, bevor es zu spät ist.
# Group 22 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(1,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(2,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
Unknown10(3,56100,0,50000,0,664,1,55400,0,0,1,0,0,0,0)
SubGroup(1)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) # Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
SubGroup(7)
Unknown83(6436,160,4693,6785,140,4601,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6700,120,4624,6785,125,4606,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siehe da, eine Falle. Was für eine Überraschung. Kommt, töten wir diese Kerle [cdb]und verschwinden von hier.
SubGroup(2)
Unknown6(15,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) #
# Group 25 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown18(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Viscount Lonato sieht zornerfüllt auf dich [cdb]herab, du undankbarer Bauer!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Und Ashe soll seine Dankbarkeit ausdrücken, [cdb]indem er an seiner Seite stirbt? Kommt schon.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ashe, du hast getan, was du für richtig [cdb]hieltest, also lass dich jetzt nicht unterkriegen.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ja...
# Group 26 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Du verdammter kleiner...
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tut mir leid, aber ich habe getan, was ich [cdb]für richtig hielt.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) # Einige Tore [eg4][0:AREA][ec4] wurden geöffnet!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bleiben wir in Bewegung! Zumindest in eine [cdb]andere Richtung, denn hier geht es nicht [cdb]weiter.
SubGroup(2)
Unknown56(18664,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0) #
# Group 27 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Verstärkung zu entsenden!
SubGroup(3)
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0) # In dieser Richtung sind auch etliche Gegner. Schätze, wir müssen uns einen Weg durch sie [cdb]hindurchbahnen.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uns bleibt keine Wahl. Lass dich nicht [cdb]abhängen, Ashe!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jawohl, werte Dame!
SubGroup(2)
Unknown44(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) #
# Group 29 (0, 2, 0, 11, 2)
SubGroup(1)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt begreife ich es. Lonato hätte gewollt, dass [cdb]ich mir selbst treu bleibe.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Na also. Endlich kommst du zur Besinnung! Gut siehst du aus, Ashe - keine Konkurrenz [cdb]zu mir, aber wer ist das schon?
# Group 30 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Unser Fluchtweg ist gesichert! Jetzt müssen [cdb]wir nur noch von hier verschwinden!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sollen die anderen doch sagen, was sie wollen! Ich habe meinen Weg gewählt.
# Group 31 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 32 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0) #
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keine Chance, hier geht es nicht weiter. Die wollen uns offensichtlich in eine gewisse Richtung drängen, aber uns bleibt keine Wahl.
SubGroup(1)
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Kein Grund zur Sorge. In ganz Fódlan gibt es [cdb]keine Falle, der wir nicht entkommen können!
SubGroup(3)
Unknown56(18664,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) # Erreiche den [g]Evakuierungspunkt[/] mit [eg3][0:CHARA_G][ec4]!
SubGroup(1)
Unknown10(0,21,1,53,53,20,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
Unknown14(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lonato wäre noch am Leben, wenn ich ihm [cdb]treu geblieben und an seiner Seite gekämpft [cdb]hätte...
# Group 35 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(53,41400,0,4464,1,48300,0,11764,1,0,1,0,0,0,0)
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # Also, das war weitaus mehr Arbeit, als meine Bezahlung vorsieht.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das ist noch kein Grund, sich zu entspannen. Dieser gewiefte Kommandant von ihnen ist [cdb]noch da draußen.
# Group 37 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44400,0,18664,1,0,5000,1,0,0,0,0,0,0,0)
Unknown56(43000,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,53,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0) # Du meine Güte. Meine Freunde aus Gaspard [cdb]waren der Sache wohl nicht gewachsen.
CloseUp(8,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(1)
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Er muss derjenige sein, der diese Rebellion [cdb]angezettelt hat. Dafür wird er mit seinem Leben bezahlen!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,1,4,8,53,53,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,53,53,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(53,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ich? Nein, nein! Ich bin nur ein bescheidener Händler! Bitte, kümmert Euch gar nicht um [cdb]mich.
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0) # Hm... Du bist recht bekannt, nicht wahr? Ja, mit dir könnte ich ein nettes Sümmchen [cdb]einstreichen.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Du willst mich gefangen nehmen? Unwahrscheinlich.
# Group 40 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0) # Und das, nachdem ich ihnen all diese Waffen [cdb]verkauft habe... Pah! Was für ein nutzloses Pack.
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Du hast Haus Gaspard doch nur benutzt! Gib es zu!
# Group 42 (0, 7, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # Damit hätte es sich erledigt. Komm, Ashe. Gehen wir.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ich danke Euch allen.
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 45 (0, 2, 8, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 47 (0, 2, 8, 3, 1)
SubGroup(2)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 8, 2, 3)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
SetDeathText(84,96,5034,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Warum läuft eigentlich nichts so, wie es soll...
TalkCharacter(4994,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Hm... Wir brauchen einen sicheren Fluchtweg, aber ich glaube, wir sollten uns zuerst um Ashe kümmern.
TalkCharacter(4995,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Ja, wer weiß, wie viel länger er noch durchhält. Wir müssen so schnell wie möglich zu ihm durchdringen.
MainMissionStart(10450,4,0,1,1,53,53,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: SUB_00_190
Alert(322,4,1,53,53,0,0,0,0,0,0,0,0,0,0) Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
TalkDeploySlot(4996,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wenn er diesen Abschaum von einem Kind nicht adoptiert hätte, wäre Viscount Lonato noch am Leben!
TalkCharacter(4997,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ich kenne all diese Gesichter... Und ich bezweifle nicht, dass sie mich dafür hassen, dass ich Lonato betrogen habe.
TalkCharacter(4998,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Was ich alles für diesen Jungen tun muss... Kein Wunder, dass sein Bruder stets auf ihn aufgepasst hat.
TalkCharacter(4999,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Ashe! Ich komme, um dich zu retten, also lass dir bloß nicht einfallen, vorher zu sterben!
TalkCharacter(5000,14,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Hm? War das Catherine? Was mache ich jetzt?
Alert(557,1,53,53,53,5,0,0,6,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg4][0:AREA][ec4] geöffnet!
MainMissionStart(444,1,0,2,1,53,53,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
GenderedMcTalk(0,5001,5002,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Schön, dass es dir gut geht, Ashe. Komm, verschwinden wir von hier!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Schön, dass es dir gut geht, Ashe. Komm, verschwinden wir von hier!
TalkCharacter(5003,14,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Tut mir leid, dass ich Euch so viel Ärger bereitet habe, wirklich...
Alert(940,1,1,53,53,5,0,0,6,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist jetzt spielbar.
Alert(520,2,53,53,53,20,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Katapulte aktiviert!
TalkCharacter(5032,14,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Katapulte! Passt auf, Leute!
MainMissionStart(91,4,16,1,53,53,53,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um die Katapulte zu stoppen!
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) Anzahl der Katapulte, die durch die Besetzung von [r]Bollwerken[/] gestoppt wurden: [0:NUMBER][ec5]
Alert(755,0,53,53,53,0,0,0,0,0,1,0,0,0,0) Anzahl der Katapulte, die durch die Besetzung von [r]Bollwerken[/] gestoppt wurden: [0:NUMBER][ec5]
MainMissionStart(475,4,16,2,53,53,53,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Katapulte wurden deaktiviert!
TalkCharacter(5033,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
So viel zu den Katapulten. Beeilen wir uns und helfen Ashe, bevor es zu spät ist.
Alert(220,2,53,53,53,20,0,0,0,0,0,0,0,0,0) Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5007,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Siehe da, eine Falle. Was für eine Überraschung. Kommt, töten wir diese Kerle und verschwinden von hier.
MainMissionStart(10454,4,2,1,13,53,53,0,0,2,0,0,0,0,0) HAUPTMISSIONSBEGINN:
TalkDeploySlot(5008,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Viscount Lonato sieht zornerfüllt auf dich herab, du undankbarer Bauer!
TalkCharacter(5009,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Und Ashe soll seine Dankbarkeit ausdrücken, indem er an seiner Seite stirbt? Kommt schon.
TalkCharacter(5010,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Ashe, du hast getan, was du für richtig hieltest, also lass dich jetzt nicht unterkriegen.
TalkCharacter(5011,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5012,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Du verdammter kleiner...
TalkCharacter(5013,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Tut mir leid, aber ich habe getan, was ich für richtig hielt.
MainMissionStart(458,4,2,2,13,53,53,0,0,2,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(614,0,13,53,53,20,0,0,2,0,0,0,0,0,0) Einige Tore [eg4][0:AREA][ec4] wurden geöffnet!
TalkCharacter(5014,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Bleiben wir in Bewegung! Zumindest in eine andere Richtung, denn hier geht es nicht weiter.
Alert(10453,1,53,53,53,20,0,0,6,0,0,0,0,0,0)
Alert(565,2,53,53,53,20,0,0,6,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um Verstärkung zu entsenden!
GenderedMcTalk(0,5015,5016,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
In dieser Richtung sind auch etliche Gegner. Schätze, wir müssen uns einen Weg durch sie hindurchbahnen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
In dieser Richtung sind auch etliche Gegner. Schätze, wir müssen uns einen Weg durch sie hindurchbahnen.
TalkCharacter(5017,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Uns bleibt keine Wahl. Lass dich nicht abhängen, Ashe!
TalkCharacter(5018,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Jawohl, werte Dame!
MainMissionStart(10454,4,3,1,13,53,53,0,0,5,0,0,0,0,0) HAUPTMISSIONSBEGINN:
TalkCharacter(5019,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Jetzt begreife ich es. Lonato hätte gewollt, dass ich mir selbst treu bleibe.
TalkCharacter(5020,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Na also. Endlich kommst du zur Besinnung! Gut siehst du aus, Ashe - keine Konkurrenz zu mir, aber wer ist das schon?
MainMissionStart(458,4,3,2,13,53,53,0,0,5,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Besetzung [eg5][0:AREA][ec3] ist geglückt!
Alert(552,0,13,53,53,20,0,0,5,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(5021,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Unser Fluchtweg ist gesichert! Jetzt müssen wir nur noch von hier verschwinden!
TalkCharacter(5022,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Sollen die anderen doch sagen, was sie wollen! Ich habe meinen Weg gewählt.
Alert(10452,2,53,53,53,20,0,0,6,0,0,0,0,0,0)
TalkCharacter(5004,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Keine Chance, hier geht es nicht weiter. Die wollen uns offensichtlich in eine gewisse Richtung drängen, aber uns bleibt keine Wahl.
TalkCharacter(5005,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Kein Grund zur Sorge. In ganz Fódlan gibt es keine Falle, der wir nicht entkommen können!
MainMissionStart(190,4,1,1,1,53,53,0,0,0,0,300,0,0,0) HAUPTMISSIONSBEGINN: Erreiche den Evakuierungspunkt mit [eg3][0:CHARA_G][ec4]!
TalkCharacter(5006,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Lonato wäre noch am Leben, wenn ich ihm treu geblieben und an seiner Seite gekämpft hätte...
TalkCharacter(5023,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Also, das war weitaus mehr Arbeit, als meine Bezahlung vorsieht.
TalkCharacter(5024,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Das ist noch kein Grund, sich zu entspannen. Dieser gewiefte Kommandant von ihnen ist noch da draußen.
SetDeathText(84,73,5025,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Du meine Güte. Meine Freunde aus Gaspard waren der Sache wohl nicht gewachsen.
Alert(200,2,8,53,53,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkCharacter(5026,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Er muss derjenige sein, der diese Rebellion angezettelt hat. Dafür wird er mit seinem Leben bezahlen!
TalkCharacter(5027,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Ich? Nein, nein! Ich bin nur ein bescheidener Händler! Bitte, kümmert Euch gar nicht um mich.
TalkCharacter(5028,84,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Hm... Du bist recht bekannt, nicht wahr? Ja, mit dir könnte ich ein nettes Sümmchen einstreichen.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Du willst mich gefangen nehmen? Unwahrscheinlich.
TalkCharacter(5030,84,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Pallardó[ed]__s__ volume_up
Und das, nachdem ich ihnen all diese Waffen verkauft habe... Pah! Was für ein nutzloses Pack.
TalkCharacter(5031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Du hast Haus Gaspard doch nur benutzt! Gib es zu!
MainMissionStart(438,1,4,2,8,53,53,0,0,0,0,300,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(5035,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Damit hätte es sich erledigt. Komm, Ashe. Gehen wir.
TalkCharacter(5036,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ich danke Euch allen.
Alert(553,0,51,53,53,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,51,53,53,0,0,0,7,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,51,53,53,0,0,0,9,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!