fedatamine Three Hopes edition is unfinished and will not be receiving updates. Content on this page may be incorrect or buggy.
Learn more
Adlige der Allianz nutzen das Chaos in der kaiserlichen Armee und beginnen eine Invasion. Verteidige die Bollwerke und vertreibe die Armee der Allianz.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
49
0
0
0
0
0
0
0
100
0
0
100
300
255
65535
1999
38
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
255
0
0
1
20
1
0
0
100
0
0
100
300
255
65535
1999
65
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
255
0
0
2
35
2
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
255
0
0
3
40
3
0
0
100
0
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_35_1_13_1_1_1_1_Caspar[ed]__s__
255
0
0
0
50
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__
255
0
0
1
55
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__
255
0
0
2
60
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_35_1_13_1_1_1_1_Petra[ed]__s__
255
0
0
3
65
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
7
0
1545
5
12
3
101
5
1
100
300
255
65535
1999
4
58
0
0
0
0
0
0
0
0
0
0
1
65535
65535
65535
9
255
0
0
10
1539
7
12
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
10
255
0
5
10
1546
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
11
255
0
5
11
1547
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
12
255
0
5
12
1548
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
13
255
0
1
10
1531
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
14
255
0
1
10
1530
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
15
255
0
1
10
1530
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
16
255
0
1
10
1533
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
17
255
0
1
10
1532
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
18
255
0
1
10
1532
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
19
255
0
1
10
1535
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
20
255
0
1
10
1534
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
21
255
0
1
10
1534
5
13
3
101
3
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
22
255
0
2
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
23
255
32
2
1
1530
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
24
255
0
2
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
25
255
32
2
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
26
255
35
2
4
1532
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
27
255
0
2
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
28
255
35
2
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
29
255
38
2
7
1534
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
30
255
0
2
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
31
255
38
3
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
32
255
32
3
1
1530
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
33
255
0
3
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
34
255
32
3
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
35
255
35
3
4
1532
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
36
255
0
3
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
37
255
35
3
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
38
255
38
3
7
1534
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
39
255
0
3
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
40
255
38
4
0
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
41
255
41
4
1
1531
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
42
255
0
4
2
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
43
255
41
4
3
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
44
255
44
4
4
1533
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
45
255
0
4
5
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
46
255
44
4
6
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
47
255
47
4
7
1535
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
48
255
0
4
8
1505
5
13
3
101
3
0
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
13
0
65535
0
0
65535
0
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
65535
2
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
2
0
0
65535
2
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
3
0
0
65535
2
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
4
0
0
65535
3
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
5
0
0
65535
3
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
6
0
0
65535
3
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
7
0
0
65535
3
3
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
8
0
0
65535
4
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
9
0
0
65535
4
1
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
10
0
0
65535
4
2
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
11
0
0
65535
1
0
65535
1
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
12
0
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (46, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 9)
SubGroup(6)
Unknown10(0,3,10,11,12,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,11,49,0,0,0,11,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (24, 2, 4, 1, 0)
# Group 3 (0, 5, 0, 1, 35)
SubGroup(1)
GroupCheck4(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 0: False 1
SubGroup(6)
PingOnMinimap(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown32(10,1,49,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(11,1,49,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(12,1,49,11,0,0,0,0,0,1,0,0,0,0,0)
Alert(131,0,10,10,49,0,0,0,11,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] ziehen sich [eg4][0:AREA][ec4] zurück!
SubGroup(6)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown106(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(56,4,0,1,10,10,49,0,0,11,0,0,0,0,0)
# Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] [eg1][0:AREA][ec2] erreichen!
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,9,11,49,0,0,0,11,0,0,0,0,0,0)
# Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 4 (12, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 0 1 0
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(10,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(11,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
Unknown16(10,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,10,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 9 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 0 1 0
Unknown16(11,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,11,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 10 (0, 5, 0, 4, 4)
SubGroup(3)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 0 1 0
Unknown16(12,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,12,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 11 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 6: 1 0 0
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 7: 1 0 0
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
# Group 18 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 14: 1 0 0
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
# Group 22 (0, 5, 0, 2, 25)
SubGroup(1)
Unknown28(3,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,13,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(9)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,10,0,9,0,10,0,1,0,0,0,0)
Alert(103,2,13,9,49,0,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
# Group 23 (0, 5, 0, 2, 25)
SubGroup(1)
Unknown28(4,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,16,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(9)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,10,0,9,0,10,0,1,0,0,0,0)
Alert(103,2,16,9,49,0,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
# Group 24 (0, 5, 0, 2, 25)
SubGroup(1)
Unknown28(5,15,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,19,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(9)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,10,0,9,0,10,0,1,0,0,0,0)
Alert(103,2,19,9,49,0,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
# Group 25 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown29(5,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 4, 1)
SubGroup(3)
Unknown7(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown46(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und befehligt die [r]Gegner[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(76,0,0,1,8,49,49,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,9,0,10,0,1,0,0,0,0)
Alert(100,2,8,9,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt gegen [eg1][1:CHARA_G][ec2] vor!
# Group 29 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 48)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(271,2,8,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und befehligt die [r]Gegner[/]!
Unknown80(0,0,0,1,0,1,8,0,0,0,0,0,0,0,0)
CloseUp(8,0,0,0,1,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SubGroup(3)
Unknown32(10,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,49,11,0,0,0,0,0,0,0,0,0,0,0)
Alert(20240,2,8,9,49,0,0,0,11,0,0,0,1,1,0)
# <�read out of bounds>
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,10,0,9,0,10,10,1,0,0,0,0)
Unknown55(0,10,0,0,10,0,9,0,10,10,1,0,0,0,0)
Unknown55(0,11,0,0,10,0,9,0,10,10,1,0,0,0,0)
Unknown55(0,12,0,0,10,0,9,0,10,10,1,0,0,0,0)
Alert(103,2,8,9,49,0,0,0,11,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
SubGroup(2)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(76,0,0,1,8,49,49,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,49,49,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (6, 2, 4, 1, 0)
# Group 32 (1, 2, 4, 1, 0)
# Group 33 (0, 7, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(438,1,1,2,8,49,49,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 34 (3, 2, 4, 1, 0)
# Group 35 (0, 8, 8, 5, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(317,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt!
SubGroup(1)
Alert(338,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
# Du hast den Kampf verloren!
# Group 36 (0, 8, 8, 3, 4)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
Unknown28(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(350,3,49,49,49,3,0,0,0,0,1,0,0,0,0)
# Das [g]Zeitlimit[/] wurde überschritten!
SubGroup(1)
Alert(338,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
# Du hast den Kampf verloren!
# Group 37 (0, 8, 0, 3, 4)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(339,3,9,49,49,3,0,0,1,0,1,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Du hast den Kampf verloren!
SubGroup(1)
TalkFromOwnStrings2(49,114,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 38 (8, 2, 4, 1, 0)
# Group 39 (0, 4, 8, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,0,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 40 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,1,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 41 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,2,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 42 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,3,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 43 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,4,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 44 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,5,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 45 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,6,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 46 (0, 4, 8, 2, 3)
SubGroup(1)
Unknown19(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,7,49,49,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(131,0,10,10,49,0,0,0,11,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] ziehen sich [eg4][0:AREA][ec4] zurück!
MainMissionStart(56,4,0,1,10,10,49,0,0,11,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] [eg1][0:AREA][ec2] erreichen!
Alert(322,4,9,11,49,0,0,0,11,0,0,0,0,0,0)
Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
Alert(177,2,10,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
Alert(177,2,11,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
Alert(177,2,12,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
Alert(150,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
Alert(245,0,10,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(150,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
Alert(245,0,11,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(150,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] erreicht!
Alert(245,0,12,49,49,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(230,2,13,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
Alert(103,2,13,9,49,0,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
Alert(230,2,16,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
Alert(103,2,16,9,49,0,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
Alert(230,2,19,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
Alert(103,2,19,9,49,0,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
Alert(271,2,8,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und befehligt die [r]Gegner[/]!
Alert(100,2,8,9,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt gegen [eg1][1:CHARA_G][ec2] vor!
Alert(271,2,8,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und befehligt die [r]Gegner[/]!
Alert(20240,2,8,9,49,0,0,0,11,0,0,0,1,1,0)
<read out of bounds>
Alert(103,2,8,9,49,0,0,0,11,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] rücken gegen [eg1][1:CHARA_G][ec2] vor!
MainMissionStart(438,1,1,2,8,49,49,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(317,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
[b][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt!
Alert(338,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
Du hast den Kampf verloren!
Alert(350,3,49,49,49,3,0,0,0,0,1,0,0,0,0)
Das Zeitlimit wurde überschritten!
Alert(338,3,0,49,49,3,0,0,0,0,0,0,0,0,0)
Du hast den Kampf verloren!
Alert(339,3,9,49,49,3,0,0,1,0,1,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt! Du hast den Kampf verloren!
Alert(313,2,0,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,1,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,2,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,3,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,4,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,5,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,6,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,2,7,49,49,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!