Die Föderationsarmee erreicht Fhirdiad, die Hauptstadt des Königreichs. Claude startet einen heftigen Angriff auf die Stadt, um König Dimitri zur Kapitulation zu bewegen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 98 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ 255 0 0 2 130 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ 255 0 0 4 115 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ 255 0 0 5 110 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ 255 0 0 6 135 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ 255 0 0 7 120 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 8 25 5 12 3 101 4 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ 255 0 0 9 70 5 1 3 101 5 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ 255 0 0 10 95 5 1 3 101 5 0 25 71 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ 255 0 0 11 85 5 1 3 101 4 1 100 64 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ 255 0 0 12 305 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]3_25_4_14_5_6_8_18_Allianzgeneral[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Allianzgeneräle[ed]___n_[ce] 255 0 1 0 603 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 1 675 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 2 650 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 3 620 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 4 600 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 5 675 5 2 0 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 6 675 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 7 690 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 8 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 9 655 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 10 610 5 2 3 101 0 1 19 166 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 11 690 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 12 640 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 13 675 5 2 3 101 0 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_königl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_königl. Generäle[ed]___n_[ce] 255 0 1 14 652 5 2 0 101 0 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_königl. Generalin[cm][es]7_34_3_16_6_7_1_20_königl. Generalinnen[ce] 255 0 1 15 682 5 2 0 101 0 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 16 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 17 675 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 18 685 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 19 690 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 20 700 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 21 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 22 690 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 23 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 24 675 5 2 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 25 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 26 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 27 605 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 28 650 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 29 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 30 630 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 31 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 32 675 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 33 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 34 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 35 620 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 36 645 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 37 635 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 38 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 39 690 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 40 675 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 41 635 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 42 600 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 43 645 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 1 44 615 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 0 635 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 1 675 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 2 680 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 3 630 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 4 635 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 5 600 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 6 615 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 7 700 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 8 695 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 9 665 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 10 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 11 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 12 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 13 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 14 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 15 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 16 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 17 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 20 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 21 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 22 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 23 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 24 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 25 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 26 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 27 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 28 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 2 29 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 30 600 5 13 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 31 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 32 600 4 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 33 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 34 665 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 35 670 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 36 680 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 37 695 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 38 605 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 39 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 19 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 19 1524 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 19 1524 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 19 1527 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (178, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 4)
SubGroup(0)
Unknown10(0,46,98,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,98,98,98,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
# Group 3 (0, 2, 2, 1, 13)
SubGroup(0)
SubGroup(12)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen die feindlichen Kommandanten [cdb]ausschalten und die umliegenden Bollwerke [cdb]sichern. Umzingeln wir die Hauptstadt, Leute!
# Group 5 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
SubGroup(1)
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vergesst nicht: Wir haben es hier mit den Elitekämpfern der königlichen Wache von Haus Blaiddyd zu tun! Gebt absolut alles!
SubGroup(12)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) # Besetze alle [r]Bollwerke[/] in [g]Fhirdiad[/]!
# Group 7 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(1)
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, wie viele Jahre ist es her, seit ich zuletzt in [cdb]der Hauptstadt war? Ich würde gerne zurück- [cdb]kehren, um mein Magiestudium fortzusetzen.
# Group 8 (0, 5, 0, 3, 36)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir dürfen nicht zulassen, dass der Feind die Hauptstadt umzingelt. Erobert die Bollwerke [cdb]rund um die Außenbezirke zurück!
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown55(0,19,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,20,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,21,0,0,0,1,98,15,0,0,0,1,0,0,0)
Unknown55(0,22,0,0,0,1,98,15,0,0,0,1,0,0,0)
SubGroup(7)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
SubGroup(2)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Der Feind ist bereits in Bewegung. Wir müssen ihn davon abhalten, die Bollwerke zurückzuerobern!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Der Feind hat sich bereits in Bewegung gesetzt. Wir müssen verhindern, dass er eines oder mehrere Bollwerke zurückerobert.
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # In Fhirdiad gibt es so viele historische Gebäude. Ich wünschte, ich könnte sie besuchen, statt sie zu belagern.
# Group 10 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Armee des Königreichs wirkt etwas [cdb]ausgedünnt. Es muss viele seiner Truppen an die Westfront und nach Sreng entsandt haben.
# Group 11 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich dachte ja, Derdriu ist die größte Stadt, die's [cdb]gibt, aber dieser Ort ist riesig!
# Group 12 (0, 5, 0, 16, 13)
SubGroup(4)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben die meisten feindlichen Kommandanten zurückgeschlagen. Erobert die [cdb]verbliebenen Bollwerke!
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) # Besetze die verbleibenden [r]Bollwerke[/]!
# Group 13 (0, 5, 0, 14, 13)
SubGroup(13)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) # Alle [r]Bollwerke[/] in [g]Fhirdiad[/] wurden besetzt!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perfekt, jetzt haben wir sie umzingelt. Ich frage [cdb]mich, was sie tun werden, nun, da eine Gegenoffensive vom Tisch ist.
# Group 14 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alle Mann mir nach. Wir werden die Bollwerke [cdb]zurückerobern! Oh, aber bring dich nicht selbst [cdb]in Gefahr, Annette.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fhirdiad ist unser Zuhause! Wir werden es mit [cdb]allen Mitteln beschützen!
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore geöffnet, um zu intervenieren!
SubGroup(3)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sie haben die Bollwerke im Osten und Westen [cdb]geöffnet. Besiegt die feindlichen Generäle und [cdb]durchbrecht die Mauern von beiden Seiten!
# Group 16 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht zulassen, dass ihr Faerghus [cdb]auch nur einen Moment länger verwüstet!
CloseUp(12,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich verstehe. Du hast vergessen, was du Seiner Majestät schuldest.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nein, das habe ich nicht! Ich... Nun ja... Vielleicht habt Ihr recht.
# Group 18 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0) # Mir ist egal, mit wem ich es aufnehmen muss! Ich kämpfe für die Sicherheit meines Volkes!
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # Annette... Es tut mir leid, aber ich muss das tun.
# Group 20 (0, 2, 0, 16, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Die Lage ist brenzlig. Jetzt wird es schwierig, [cdb]die Bollwerke zurückzuerobern!
# Group 21 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Als ob mich das aufhalten könnte!
# Group 22 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,98,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Uff... Ich kann nicht länger kämpfen. Ich muss [cdb]mich zurückziehen.
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 23 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,98,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich sollte wohl auf meinen Vater hören und [cdb]nicht mein Leben aufs Spiel setzen. Ich ziehe [cdb]mich zurück!
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 24 (0, 2, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Damit wär eine Seite abgehakt. Jetzt heißt es, [cdb]den Kommandanten der anderen Seite [cdb]ausschalten!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ausgezeichnet. Lasst uns nun den Kommandanten auf der anderen Seite [cdb]bezwingen!
# Group 25 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Geschafft! Jetzt können wir von Osten und von Westen her angreifen!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sehr gut, jetzt können wir unseren Angriff [cdb]sowohl aus östlicher als auch aus westlicher Richtung starten.
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es befinden sich keine Bürger mehr innerhalb [cdb]der Schlossmauern, ja? Öffnen wir das äußere Tor und kämpfen im Innern gegen den Feind.
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
# Group 27 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(2)
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0) # Ihr werdet nicht weitergehen.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] verteidigt [eg1][0:AREA][ec2]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dieses Bollwerk ist für die Verteidigung der Stadt von entscheidender Bedeutung. Wenn wir [cdb]es einnehmen, haben wir so gut wie gewonnen.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0) # Für die Verteidigung der Stadt ist das Bollwerk da drüben von entscheidender Bedeutung. Wenn wir es erobern, ist der Sieg uns gewiss.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und besetze [eg1][0:AREA][ec2]!
# Group 29 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,7,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # So leicht kommt ihr hier nicht vorbei.
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [r][eg3][cp][0:PARTY][ec4][/] befohlen, sofort [eg1][0:AREA][ec2] zurückzuerobern!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen Dedue besiegen. Sonst wird es [cdb]schwer, die Tore wieder aufzubekommen.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Wenn wir Dedue nicht ausschalten, wird es [cdb]schwer für uns, diese Tore zu öffnen!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Besiege [eg6][0:CHARA_G][ec2] und öffne die [g]Tür zum Wall[/]!
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 0
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,9,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # So leicht kommt ihr hier nicht vorbei.
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [r][eg3][cp][0:PARTY][ec4][/] befohlen, sofort [eg1][0:AREA][ec2] zurückzuerobern!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen Dedue besiegen. Sonst wird es [cdb]schwer, die Tore wieder aufzubekommen.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Wenn wir Dedue nicht ausschalten, wird es [cdb]schwer für uns, diese Tore zu öffnen!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Besiege [eg6][0:CHARA_G][ec2] und öffne die [g]Tür zum Wall[/]!
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 8, 6, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen Dedue besiegen. Sonst wird es [cdb]schwer, die Tore wieder aufzubekommen.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Wenn wir Dedue nicht ausschalten, wird es [cdb]schwer für uns, diese Tore zu öffnen!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Besiege [eg6][0:CHARA_G][ec2] und öffne die [g]Tür zum Wall[/]!
# Group 35 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde jeden töten, der Seine Majestät [cdb]bedroht.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Moment mal, wir versuchen gar nicht, Dimitri [cdb]zu töten. Aber mitten in der Schlacht wirst du [cdb]uns ja sowieso nicht zuhören.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Verstehe. Du hast dich dem Feind [cdb]angeschlossen.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es tut mir so leid, Dedue.
# Group 37 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ngh... Ich werde hier nicht auf die Knie fallen.
# Group 38 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich habe alles getan, was ich konnte.
SubGroup(1)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(4)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die [g]Tür zum Wall[/] wurde geöffnet!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ausgezeichnet. Jetzt können wir durch die Tore [cdb]gehen.
# Group 39 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 41 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 42 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 43 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
# Group 44 (0, 5, 0, 6, 70)
SubGroup(2)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,106,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] und [eg1][1:AREA][ec2] zurückerobert!
If254(4,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] zurückerobert!
If254(4,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) # [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] zurückerobert!
SubGroup(3)
Unknown83(9344,464,6911,9260,444,6861,0,0,1,1,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9402,465,6754,9306,445,6733,300,0,1,1,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown96(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]Tür zum Wall[/] geschlossen!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sylvain, das ist unsere Chance!
SubGroup(2)
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0) # Es wird wohl endlich Zeit, dass ich dort raus [cdb]gehe. Ihr habt es jetzt mit mir zu tun!
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,1,98,16,0,0,1,1,0,0,0)
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken vor, um ein [b]Bollwerk[/] zurückzuerobern!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ein guter Schachzug. Wenn sie diese Bollwerke [cdb]zurückerobern, sitzen wir wie die Ratten in der Falle. Kümmert euch schnell um sie!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es ist die Pflicht von Haus Gautier, Faerghus [cdb]vor Bedrohungen von außen zu schützen. Und [cdb]genau das werde ich tun.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen Sylvain aufhalten. Wenn er diese Bollwerke zurückerobert, war es das mit [cdb]unserer Strategie!
# Group 52 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(4,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ihr kommt hierher, zertrampelt das Zuhause [cdb]anderer Leute und ermordet deren Eltern... Dafür werdet ihr büßen.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich verstehe ja, dass du uns das übel nimmst, [cdb]aber wir alle riskieren hier unser Leben.
# Group 53 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich kann verstehen, dass du dich ergibst, wenn [cdb]du dadurch weiterleben kannst. Aber warum [cdb]greifst du die Hauptstadt an?
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass es falsch ist... aber was hätte ich [cdb]denn tun sollen?
# Group 54 (0, 2, 0, 16, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut gemacht, Truppen! Lasst uns nun die [cdb]anderen Bollwerke zurückerobern!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # Uff, sie haben eine zurückerobert! Wir müssen [cdb]uns um ihn kümmern, und zwar jetzt gleich!
# Group 55 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0) # All das Blut steigt mir wohl in den Kopf. Ich [cdb]muss mich beruhigen und das genau [cdb]durchdenken.
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4914,0,3,5,11,98,98,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 22)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich darf mir die schlimmste Standpauke meines Lebens anhören, wenn ich nicht in einem Stück [cdb]zurückkehre.
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um den Truppen den Rückzug zu ermöglichen!
SubGroup(1)
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es geschafft, ihn zurückzudrängen. Wenigstens haben wir vermieden, dass es zum Schlimmsten kommt!
# Group 58 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 50)
SubGroup(3)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Irgendwie bezweifle ich doch sehr, dass das [cdb]genügen wird, um Dimitri zur Kapitulation zu [cdb]bewegen.
Unknown80(50,0,0,0,0,0,98,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0) # Alle Mann zurückziehen. Den Rest werde ich [cdb]übernehmen.
CloseUp(8,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um [g]Fhirdiad[/] zu verteidigen!
SubGroup(2)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und durchbrich seine Verteidigung von [g]Fhirdiad[/]!
SubGroup(2)
Unknown10(0,1,8,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) # [r]Gegnerische[/] Verstärkung ist aufgetaucht!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(92,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(92,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(93,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(93,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(94,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(94,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(95,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(95,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde jeden vernichten, der es wagt, dieser Stadt auch nur den geringsten Schaden [cdb]zuzufügen.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0) # Wahnsinn. Dieser Bursche muss der stärkste Krieger sein, den Faerghus zu bieten hat, oder? Wirkt auf mich wie ein würdiger Gegner!
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dimitri! Ich habe darauf gewartet, dass du [cdb]auftauchst. Ich hatte gehofft, wir könnten uns [cdb]ein wenig unterhalten.
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zuerst erhältst du deine gerechte Strafe. Ich [cdb]nehme an, du warst bereit, die Konsequenzen [cdb]zu tragen, als du entschieden hast, anzugreifen?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Euer Majestät...
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich werde meine Pflicht erfüllen, Ashe. Du [cdb]solltest es mit deiner Pflicht ebenso handhaben.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Sind alle aus Leicester so schwach? So leicht [cdb]bekommt ihr meinen Kopf nicht.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # Ich sollte meine Lage neu bewerten.
# Group 66 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir benötigen Verstärkung. Entsendet unseren [cdb]schnellsten Reiter zu den Herrschern [cdb]jedes Gebiets.
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64200,0,33164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,2,98,0,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown56(64200,0,33164,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt vor, um Verstärkung zu rufen!
SubGroup(3)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] das [g]Ziel[/] erreicht und Verstärkung ruft!
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, das [g]Ziel[/] zu erreichen!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wir haben den Boten ausgeschaltet!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hervorragend! Wir haben den feindlichen Boten aufgehalten!
# Group 70 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(13,64200,0,33164,1,0,500,1,1,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das [g]Ziel[/] erreicht und sich zurückgezogen, um Verstärkung zu rufen!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, das [g]Ziel[/] zu erreichen!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ach Mann, der Bote ist entwischt! Jetzt [cdb]bekommen wir's mit noch mehr Feinden zu tun!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es ist uns nicht gelungen, den Boten [cdb]aufzuhalten. Jetzt bekommen wir es möglicher- [cdb]weise mit feindlicher Verstärkung zu tun!
# Group 71 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind dem Ruf nach Verstärkung gefolgt!
# Group 72 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vater steckt in Schwierigkeiten? Hört alle her! Ich komme hier zurecht, also geht und helft der Ostseite!
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu schützen!
SubGroup(3)
Unknown43(14,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2], um ein Treffen mit [eg3][1:CHARA_G][ec4] zu verhindern!
# Group 74 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden von einem Treffen mit [eg3][1:CHARA_G][ec4] abgehalten!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es geschafft! Es wäre für uns brenzlig geworden, wenn sie sich auf der Ostseite zusammengeschlossen hätten.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es geschafft, die feindlichen Streitkräfte davon abzuhalten, sich [cdb]zusammenzuschließen.
SubGroup(2)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht daran gehindert werden, sich mit [eg3][1:CHARA_G][ec4] zu treffen!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, Euch muss Annette geschickt haben. Ich [cdb]danke Euch. Ich kann mich noch nicht [cdb]zurückziehen!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh nein, der Feind hat sich auf der Ostseite [cdb]versammelt!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es ist den feindlichen Streitkräften gelungen, [cdb]sich zusammenzuschließen. Sie versammeln sich [cdb]auf der Ostseite!
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie bedrängen Annette! Ich komme hier allein [cdb]zurecht. Geht und unterstützt die Westseite!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu schützen!
SubGroup(3)
Unknown43(16,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2], um ein Treffen mit [eg3][1:CHARA_G][ec4] zu verhindern!
# Group 79 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden von einem Treffen mit [eg3][1:CHARA_G][ec4] abgehalten!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jawoll! Wir haben sie daran gehindert, [cdb]zusammenzukommen!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut gemacht. Wir haben die feindlichen Streitkräfte davon abgehalten, sich [cdb]zusammenzuschließen.
SubGroup(2)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 17)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,17,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht daran gehindert werden, sich mit [eg3][1:CHARA_G][ec4] zu treffen!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ich danke Euch vielmals. Ich nehme an, Vater [cdb]hat Euch geschickt? In Ordnung, zeigen wir [cdb]ihnen, aus welchem Holz wir geschnitzt sind!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh nein... Der Feind versammelt sich auf der Westseite!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie haben es geschafft, sich [cdb]zusammenzuschließen, und jetzt versammeln [cdb]sich die Streitkräfte auf der Westseite!
# Group 82 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dieses Bollwerk darf nicht fallen. Entsendet [cdb]die Pioniere!
SubGroup(2)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) # [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und rücken vor, um [eg1][0:AREA][ec2] zu verteidigen!
SubGroup(4)
Unknown44(14,4,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) # [eb][eg6][cp][0:CHARA_G][ec1] dürfen [eg1][0:AREA][ec2] nicht erreichen und müssen besiegt werden!
# Group 84 (0, 5, 0, 7, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) # [eb][eg6][cp][0:CHARA_G][ec1] wurden daran gehindert, [eg1][0:AREA][ec2] zu erreichen!
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Haben sie versucht, das Bollwerk zu verstärken? Ich bin froh, dass wir sie aufgehalten haben.
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sieht aus, als hätten sie versucht, das Bollwerk [cdb]zu verstärken. Aber dem haben wir einen Riegel vorgeschoben!
# Group 85 (0, 5, 0, 5, 24)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) # [eb][eg6][cp][0:CHARA_G][ec1] konnten nicht daran gehindert werden, [eg1][0:AREA][ec2] zu erreichen!
SubGroup(4)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind wegen [eg5][1:CHARA_G][ec3] aufgetaucht!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sie scheinen das Bollwerk verstärkt zu haben. Jetzt wird es schwerer, dort einzudringen.
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie haben das Bollwerk verstärkt! Uff, jetzt wird [cdb]es richtig schwer, sie anzugreifen!
# Group 86 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
SubGroup(4)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken vor, um ein [b]Bollwerk[/] zurückzuerobern!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # Es kann sein, dass sich da draußen noch andere Feinde außer Sylvain verstecken. Bleibt [cdb]wachsam, Leute!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Außer Sylvain könnten uns noch andere Feinde [cdb]auflauern. Seid alle auf der Hut!
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 8, 6, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) # Die Rückeroberung des [b]Bollwerks[/] wurde verhindert!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt können wir etwas aufatmen.
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das sollte die Schlacht ein klein wenig leichter [cdb]machen.
# Group 97 (0, 5, 8, 15, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) # Es konnte nicht verhindert werden, dass das [b]Bollwerk[/] zurückerobert wurde!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh nein, ein Bollwerk ist gefallen! Hätten wir [cdb]uns doch nur früher darum gekümmert...
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sie haben also ein Bollwerk zurückerobert, ja? Hätten wir uns doch nur früher darum [cdb]gekümmert!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 101 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 103 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 104 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
SubGroup(1)
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Höchstwahrscheinlich lauern uns noch andere Soldaten auf. Wir täten gut daran, um die Bollwerke herum Wachen aufzustellen.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 3, 23)
SubGroup(2)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 6, 74)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to [cs][es]3_25_4_14_5_6_8_18_Bollwerkkomm.[cm][es]7_34_3_16_6_7_1_20_Bollwerkkomm.[ce]
Unknown139(90,33664,1,33364,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown83(10090,293,9674,10037,293,9706,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(89,34414,1,32114,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(91,33814,1,31964,1,0,2,0,0,0,0,0,1,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10090,273,9674,10037,274,9706,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # In Ordnung, verteidigt diese Stellungen, Freunde!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 4, 74)
SubGroup(3)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to [cs][es]3_25_4_14_5_6_8_18_Bollwerkkomm.[cm][es]7_34_3_16_6_7_1_20_Bollwerkkomm.[ce]
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(2837,394,9366,2809,395,9342,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(2837,373,9366,2809,374,9342,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # In Ordnung, verteidigt diese Stellungen, Freunde!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir brauchen die Bollwerke nicht länger zu [cdb]beschützen! Geht und schaltet die restlichen Feinde aus!
# Group 127 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir eine Versorgungslinie zu den [cdb]eroberten Bollwerken aufrechterhalten können, [cdb]werden sie nicht so leicht fallen.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(14,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 4, 24)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,140,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,141,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) # Die Versorgungslinie hat alle [b]Bollwerke[/] wiederhergestellt!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 1
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Um die Bollwerke sollten wir uns nun keine Sorgen mehr machen müssen. Jetzt heißt es nur [cdb]noch, Dimitri besiegen!
# Group 148 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,29564,1,25764,1,0,7,0,0,0,0,0,1,0,0)
Unknown139(1,37500,0,27464,1,0,4,0,0,0,0,0,1,0,0)
Unknown139(2,32964,1,12964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(3,32000,0,5964,1,0,1,0,0,0,0,0,0,0,0)
Unknown139(4,34964,1,26464,1,0,5,0,0,0,0,0,1,0,0)
Unknown139(5,35700,0,20464,1,0,3,0,0,0,0,0,1,0,0)
Unknown139(6,35964,1,13964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(7,28500,0,9464,1,0,1,0,0,0,0,0,1,0,0)
# Group 150 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,11664,1,31964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,51200,0,32964,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(2,8164,1,28664,1,0,7,0,0,0,0,0,1,0,0)
Unknown21(3,52200,0,28664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,1664,1,29664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,59200,0,29164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,1164,1,28164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,58500,0,28264,1,0,2,0,0,0,0,1,1,0,0)
# Group 151 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(5)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Wir müssen die feindlichen Kommandanten ausschalten und die umliegenden Bollwerke sichern. Umzingeln wir die Hauptstadt, Leute!
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Vergesst nicht: Wir haben es hier mit den Elitekämpfern der königlichen Wache von Haus Blaiddyd zu tun! Gebt absolut alles!
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/] in Fhirdiad!
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Ah, wie viele Jahre ist es her, seit ich zuletzt in der Hauptstadt war? Ich würde gerne zurück- kehren, um mein Magiestudium fortzusetzen.
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Wir dürfen nicht zulassen, dass der Feind die Hauptstadt umzingelt. Erobert die Bollwerke rund um die Außenbezirke zurück!
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Der Feind ist bereits in Bewegung. Wir müssen ihn davon abhalten, die Bollwerke zurückzuerobern!
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Der Feind hat sich bereits in Bewegung gesetzt. Wir müssen verhindern, dass er eines oder mehrere Bollwerke zurückerobert.
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
In Fhirdiad gibt es so viele historische Gebäude. Ich wünschte, ich könnte sie besuchen, statt sie zu belagern.
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Die Armee des Königreichs wirkt etwas ausgedünnt. Es muss viele seiner Truppen an die Westfront und nach Sreng entsandt haben.
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Ich dachte ja, Derdriu ist die größte Stadt, die's gibt, aber dieser Ort ist riesig!
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Wir haben die meisten feindlichen Kommandanten zurückgeschlagen. Erobert die verbliebenen Bollwerke!
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) Besetze die verbleibenden [r]Bollwerke[/]!
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle [r]Bollwerke[/] in Fhirdiad wurden besetzt!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Perfekt, jetzt haben wir sie umzingelt. Ich frage mich, was sie tun werden, nun, da eine Gegenoffensive vom Tisch ist.
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alle Mann mir nach. Wir werden die Bollwerke zurückerobern! Oh, aber bring dich nicht selbst in Gefahr, Annette.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fhirdiad ist unser Zuhause! Wir werden es mit allen Mitteln beschützen!
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore geöffnet, um zu intervenieren!
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Sie haben die Bollwerke im Osten und Westen geöffnet. Besiegt die feindlichen Generäle und durchbrecht die Mauern von beiden Seiten!
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Ich werde nicht zulassen, dass ihr Faerghus auch nur einen Moment länger verwüstet!
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich verstehe. Du hast vergessen, was du Seiner Majestät schuldest.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Nein, das habe ich nicht! Ich... Nun ja... Vielleicht habt Ihr recht.
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Mir ist egal, mit wem ich es aufnehmen muss! Ich kämpfe für die Sicherheit meines Volkes!
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Annette... Es tut mir leid, aber ich muss das tun.
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Die Lage ist brenzlig. Jetzt wird es schwierig, die Bollwerke zurückzuerobern!
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Als ob mich das aufhalten könnte!
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uff... Ich kann nicht länger kämpfen. Ich muss mich zurückziehen.
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich sollte wohl auf meinen Vater hören und nicht mein Leben aufs Spiel setzen. Ich ziehe mich zurück!
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Damit wär eine Seite abgehakt. Jetzt heißt es, den Kommandanten der anderen Seite ausschalten!
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Ausgezeichnet. Lasst uns nun den Kommandanten auf der anderen Seite bezwingen!
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Geschafft! Jetzt können wir von Osten und von Westen her angreifen!
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Sehr gut, jetzt können wir unseren Angriff sowohl aus östlicher als auch aus westlicher Richtung starten.
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Es befinden sich keine Bürger mehr innerhalb der Schlossmauern, ja? Öffnen wir das äußere Tor und kämpfen im Innern gegen den Feind.
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Ihr werdet nicht weitergehen.
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] verteidigt [eg1][0:AREA][ec2]!
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Dieses Bollwerk ist für die Verteidigung der Stadt von entscheidender Bedeutung. Wenn wir es einnehmen, haben wir so gut wie gewonnen.
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Für die Verteidigung der Stadt ist das Bollwerk da drüben von entscheidender Bedeutung. Wenn wir es erobern, ist der Sieg uns gewiss.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Für die Verteidigung der Stadt ist das Bollwerk da drüben von entscheidender Bedeutung. Wenn wir es erobern, ist der Sieg uns gewiss.
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und besetze [eg1][0:AREA][ec2]!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
So leicht kommt ihr hier nicht vorbei.
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [r][eg3][cp][0:PARTY][ec4][/] befohlen, sofort [eg1][0:AREA][ec2] zurückzuerobern!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Wir müssen Dedue besiegen. Sonst wird es schwer, die Tore wieder aufzubekommen.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Besiege [eg6][0:CHARA_G][ec2] und öffne die Tür zum Wall!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
So leicht kommt ihr hier nicht vorbei.
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [r][eg3][cp][0:PARTY][ec4][/] befohlen, sofort [eg1][0:AREA][ec2] zurückzuerobern!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Wir müssen Dedue besiegen. Sonst wird es schwer, die Tore wieder aufzubekommen.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Besiege [eg6][0:CHARA_G][ec2] und öffne die Tür zum Wall!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Wir müssen Dedue besiegen. Sonst wird es schwer, die Tore wieder aufzubekommen.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wenn wir Dedue nicht ausschalten, wird es schwer für uns, diese Tore zu öffnen!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Besiege [eg6][0:CHARA_G][ec2] und öffne die Tür zum Wall!
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich werde jeden töten, der Seine Majestät bedroht.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Moment mal, wir versuchen gar nicht, Dimitri zu töten. Aber mitten in der Schlacht wirst du uns ja sowieso nicht zuhören.
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Verstehe. Du hast dich dem Feind angeschlossen.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Es tut mir so leid, Dedue.
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ngh... Ich werde hier nicht auf die Knie fallen.
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich habe alles getan, was ich konnte.
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tür zum Wall wurde geöffnet!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Ausgezeichnet. Jetzt können wir durch die Tore gehen.
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] und [eg1][1:AREA][ec2] zurückerobert!
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] zurückerobert!
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) [r]Gegnerische[/] Truppen im Hinterhalt sind aufgetaucht und haben [eg1][0:AREA][ec2] zurückerobert!
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tür zum Wall geschlossen!
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Sylvain, das ist unsere Chance!
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Es wird wohl endlich Zeit, dass ich dort raus gehe. Ihr habt es jetzt mit mir zu tun!
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken vor, um ein [b]Bollwerk[/] zurückzuerobern!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ein guter Schachzug. Wenn sie diese Bollwerke zurückerobern, sitzen wir wie die Ratten in der Falle. Kümmert euch schnell um sie!
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Es ist die Pflicht von Haus Gautier, Faerghus vor Bedrohungen von außen zu schützen. Und genau das werde ich tun.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Wir müssen Sylvain aufhalten. Wenn er diese Bollwerke zurückerobert, war es das mit unserer Strategie!
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ihr kommt hierher, zertrampelt das Zuhause anderer Leute und ermordet deren Eltern... Dafür werdet ihr büßen.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ich verstehe ja, dass du uns das übel nimmst, aber wir alle riskieren hier unser Leben.
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ich kann verstehen, dass du dich ergibst, wenn du dadurch weiterleben kannst. Aber warum greifst du die Hauptstadt an?
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ich weiß, dass es falsch ist... aber was hätte ich denn tun sollen?
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Gut gemacht, Truppen! Lasst uns nun die anderen Bollwerke zurückerobern!
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Uff, sie haben eine zurückerobert! Wir müssen uns um ihn kümmern, und zwar jetzt gleich!
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
All das Blut steigt mir wohl in den Kopf. Ich muss mich beruhigen und das genau durchdenken.
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ich darf mir die schlimmste Standpauke meines Lebens anhören, wenn ich nicht in einem Stück zurückkehre.
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um den Truppen den Rückzug zu ermöglichen!
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Wir haben es geschafft, ihn zurückzudrängen. Wenigstens haben wir vermieden, dass es zum Schlimmsten kommt!
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Irgendwie bezweifle ich doch sehr, dass das genügen wird, um Dimitri zur Kapitulation zu bewegen.
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Alle Mann zurückziehen. Den Rest werde ich übernehmen.
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um Fhirdiad zu verteidigen!
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und durchbrich seine Verteidigung von Fhirdiad!
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) [r]Gegnerische[/] Verstärkung ist aufgetaucht!
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich werde jeden vernichten, der es wagt, dieser Stadt auch nur den geringsten Schaden zuzufügen.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wahnsinn. Dieser Bursche muss der stärkste Krieger sein, den Faerghus zu bieten hat, oder? Wirkt auf mich wie ein würdiger Gegner!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wahnsinn. Dieser Bursche muss der stärkste Krieger sein, den Faerghus zu bieten hat, oder? Wirkt auf mich wie ein würdiger Gegner!
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Dimitri! Ich habe darauf gewartet, dass du auftauchst. Ich hatte gehofft, wir könnten uns ein wenig unterhalten.
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Zuerst erhältst du deine gerechte Strafe. Ich nehme an, du warst bereit, die Konsequenzen zu tragen, als du entschieden hast, anzugreifen?
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Euer Majestät...
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich werde meine Pflicht erfüllen, Ashe. Du solltest es mit deiner Pflicht ebenso handhaben.
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Sind alle aus Leicester so schwach? So leicht bekommt ihr meinen Kopf nicht.
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich sollte meine Lage neu bewerten.
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Wir benötigen Verstärkung. Entsendet unseren schnellsten Reiter zu den Herrschern jedes Gebiets.
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt vor, um Verstärkung zu rufen!
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Verhindere, dass [eg6][0:CHARA_G][ec5] das Ziel erreicht und Verstärkung ruft!
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, das Ziel zu erreichen!
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Wir haben den Boten ausgeschaltet!
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Hervorragend! Wir haben den feindlichen Boten aufgehalten!
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Ziel erreicht und sich zurückgezogen, um Verstärkung zu rufen!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, das Ziel zu erreichen!
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Ach Mann, der Bote ist entwischt! Jetzt bekommen wir's mit noch mehr Feinden zu tun!
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Es ist uns nicht gelungen, den Boten aufzuhalten. Jetzt bekommen wir es möglicher- weise mit feindlicher Verstärkung zu tun!
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind dem Ruf nach Verstärkung gefolgt!
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vater steckt in Schwierigkeiten? Hört alle her! Ich komme hier zurecht, also geht und helft der Ostseite!
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu schützen!
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2], um ein Treffen mit [eg3][1:CHARA_G][ec4] zu verhindern!
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden von einem Treffen mit [eg3][1:CHARA_G][ec4] abgehalten!
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Wir haben es geschafft! Es wäre für uns brenzlig geworden, wenn sie sich auf der Ostseite zusammengeschlossen hätten.
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Wir haben es geschafft, die feindlichen Streitkräfte davon abzuhalten, sich zusammenzuschließen.
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht daran gehindert werden, sich mit [eg3][1:CHARA_G][ec4] zu treffen!
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, Euch muss Annette geschickt haben. Ich danke Euch. Ich kann mich noch nicht zurückziehen!
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Oh nein, der Feind hat sich auf der Ostseite versammelt!
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Es ist den feindlichen Streitkräften gelungen, sich zusammenzuschließen. Sie versammeln sich auf der Ostseite!
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sie bedrängen Annette! Ich komme hier allein zurecht. Geht und unterstützt die Westseite!
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu schützen!
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2], um ein Treffen mit [eg3][1:CHARA_G][ec4] zu verhindern!
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden von einem Treffen mit [eg3][1:CHARA_G][ec4] abgehalten!
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Jawoll! Wir haben sie daran gehindert, zusammenzukommen!
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Gut gemacht. Wir haben die feindlichen Streitkräfte davon abgehalten, sich zusammenzuschließen.
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] konnten nicht daran gehindert werden, sich mit [eg3][1:CHARA_G][ec4] zu treffen!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich danke Euch vielmals. Ich nehme an, Vater hat Euch geschickt? In Ordnung, zeigen wir ihnen, aus welchem Holz wir geschnitzt sind!
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Oh nein... Der Feind versammelt sich auf der Westseite!
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Sie haben es geschafft, sich zusammenzuschließen, und jetzt versammeln sich die Streitkräfte auf der Westseite!
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Dieses Bollwerk darf nicht fallen. Entsendet die Pioniere!
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und rücken vor, um [eg1][0:AREA][ec2] zu verteidigen!
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][cp][0:CHARA_G][ec1] dürfen [eg1][0:AREA][ec2] nicht erreichen und müssen besiegt werden!
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][cp][0:CHARA_G][ec1] wurden daran gehindert, [eg1][0:AREA][ec2] zu erreichen!
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Marianne[ed]__s__ volume_up
Haben sie versucht, das Bollwerk zu verstärken? Ich bin froh, dass wir sie aufgehalten haben.
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Sieht aus, als hätten sie versucht, das Bollwerk zu verstärken. Aber dem haben wir einen Riegel vorgeschoben!
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][cp][0:CHARA_G][ec1] konnten nicht daran gehindert werden, [eg1][0:AREA][ec2] zu erreichen!
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind wegen [eg5][1:CHARA_G][ec3] aufgetaucht!
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Marianne[ed]__s__ volume_up
Sie scheinen das Bollwerk verstärkt zu haben. Jetzt wird es schwerer, dort einzudringen.
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Sie haben das Bollwerk verstärkt! Uff, jetzt wird es richtig schwer, sie anzugreifen!
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken vor, um ein [b]Bollwerk[/] zurückzuerobern!
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Es kann sein, dass sich da draußen noch andere Feinde außer Sylvain verstecken. Bleibt wachsam, Leute!
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Außer Sylvain könnten uns noch andere Feinde auflauern. Seid alle auf der Hut!
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) HAUPTMISSIONSBEGINN: Die Rückeroberung des [b]Bollwerks[/] wurde verhindert!
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Jetzt können wir etwas aufatmen.
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Das sollte die Schlacht ein klein wenig leichter machen.
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) HAUPTMISSIONSBEGINN: Es konnte nicht verhindert werden, dass das [b]Bollwerk[/] zurückerobert wurde!
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Oh nein, ein Bollwerk ist gefallen! Hätten wir uns doch nur früher darum gekümmert...
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Sie haben also ein Bollwerk zurückerobert, ja? Hätten wir uns doch nur früher darum gekümmert!
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Holst[ed]__s__ volume_up
Höchstwahrscheinlich lauern uns noch andere Soldaten auf. Wir täten gut daran, um die Bollwerke herum Wachen aufzustellen.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
In Ordnung, verteidigt diese Stellungen, Freunde!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg7][cp][0:CHARA_G][ec5] sind aufgetaucht, um die [b]Bollwerke[/] zu verteidigen!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
In Ordnung, verteidigt diese Stellungen, Freunde!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Wir brauchen die Bollwerke nicht länger zu beschützen! Geht und schaltet die restlichen Feinde aus!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Wenn wir eine Versorgungslinie zu den eroberten Bollwerken aufrechterhalten können, werden sie nicht so leicht fallen.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) Die Versorgungslinie hat alle [b]Bollwerke[/] wiederhergestellt!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Um die Bollwerke sollten wir uns nun keine Sorgen mehr machen müssen. Jetzt heißt es nur noch, Dimitri besiegen!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!