L'esercito della Federazione arriva a Fhirdiad, la capitale del Regno. Claude lancia un feroce attacco contro la città nella speranza di indurre re Dimitri alla resa.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 98 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 2 130 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 3 105 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 4 115 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 5 110 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Leonie 255 0 0 6 135 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Lysithea 255 0 0 7 120 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 8 25 5 12 3 101 4 1 100 65 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 9 70 5 1 3 101 5 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 10 95 5 1 3 101 5 0 25 71 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 11 85 5 1 3 101 4 1 100 64 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_9_17_26_34_42_58_66_Gustave 255 0 0 12 305 5 1 3 101 5 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_generale Alleanza[cm][es]6_14_22_31_39_47_63_68_generali Alleanza[ce] 255 0 1 0 603 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 1 675 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 2 650 5 2 3 101 0 1 30 130 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 3 620 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 4 600 5 2 3 101 0 1 34 48 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 5 675 5 2 0 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 6 675 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 7 690 5 2 3 101 0 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 8 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 9 655 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 10 610 5 2 3 101 0 1 19 166 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 11 690 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 12 640 5 2 3 101 0 1 19 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 13 675 5 2 3 101 0 1 19 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_generale Regno[cm][es]6_14_22_31_39_47_63_68_generali Regno[ce] 255 0 1 14 652 5 2 0 101 0 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]5_13_21_30_38_46_62_67_generale Regno[cm][es]8_16_24_33_41_49_65_69_generali Regno[ce] 255 0 1 15 682 5 2 0 101 0 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 16 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 17 675 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 18 685 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 19 690 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 20 700 5 2 3 101 0 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 21 600 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 22 690 5 2 3 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 23 620 5 2 3 101 4 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 24 675 5 2 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 25 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 26 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 27 605 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 28 650 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 29 620 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 30 630 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 31 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 32 675 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 33 645 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 34 600 7 2 3 100 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 35 620 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 36 645 5 2 3 101 4 1 37 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 37 635 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 38 600 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 39 690 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 40 675 5 2 3 101 4 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 41 635 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 42 600 5 2 3 101 4 1 37 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 43 645 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 44 615 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 635 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 1 675 5 2 3 101 0 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 2 680 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 3 630 5 2 3 101 0 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 635 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 5 600 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 615 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 7 700 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 8 695 5 2 3 101 0 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 9 665 5 2 3 101 0 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 10 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 11 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 12 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 13 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 14 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 15 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 16 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 17 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 18 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 19 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 20 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 21 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 22 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 23 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 24 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 25 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 26 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 27 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 28 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 2 29 1005 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 30 600 5 13 3 101 4 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 31 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 32 600 4 13 0 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 33 660 7 13 0 101 5 1 24 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 34 665 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 35 670 5 13 3 101 4 1 34 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 36 680 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 37 695 5 13 3 101 4 1 30 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 38 605 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 39 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 19 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 19 1524 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1999 100 1999 100 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 19 1524 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 19 1527 30 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1527 34 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 26 1524 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 26 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 1 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (178, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 4)
SubGroup(0)
Unknown10(0,46,98,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,98,98,98,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [es]1_9_17_26_34_42_58_66_Gustave
# Group 3 (0, 2, 2, 1, 13)
SubGroup(0)
SubGroup(12)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo neutralizzare i comandanti nemici [cdb]e prendere il controllo dei forti nella zona. Coraggio, gente! C'è una capitale da assediare!
# Group 5 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 1 0
SubGroup(1)
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ricordate, ci troveremo ad affrontare [cdb]l'élite della guardia reale dei Blaiddyd! Non risparmiatevi!
SubGroup(12)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) # Conquista tutti i [r]forti[/] a [g]Fhirdiad[/]!
# Group 7 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(1)
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, da quanti anni non mi reco in visita [cdb]nella capitale? Vorrei tanto tornarci per [cdb]riprendere i miei studi di magia...
# Group 8 (0, 5, 0, 3, 36)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo lasciare che il nemico cinga [cdb]d'assedio la capitale. Dobbiamo riprendere [cdb]i forti situati in periferia!
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown55(0,19,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,20,0,0,0,1,98,16,0,0,0,1,0,0,0)
Unknown55(0,21,0,0,0,1,98,15,0,0,0,1,0,0,0)
Unknown55(0,22,0,0,0,1,98,15,0,0,0,1,0,0,0)
SubGroup(7)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(2)
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il nemico è già in marcia. Bisogna impedirgli [cdb]a ogni costo di riprendere i forti!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il nemico è già in marcia. Sarebbe un vero guaio [cdb]se riuscissero a riprendere qualche forte.
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Fhirdiad è ricca di edifici storici di pregio. Vorrei tanto poter visitare la città, anziché [cdb]cingerla d'assedio.
# Group 10 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'esercito del Regno sembra operare a ranghi [cdb]ridotti. Devono aver inviato un gran numero [cdb]di truppe a ovest e nello Sreng.
# Group 11 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Pensavo che Derdriu fosse la città più grande [cdb]al mondo, ma questo posto è immenso!
# Group 12 (0, 5, 0, 16, 13)
SubGroup(4)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo sbaragliato la maggior parte dei [cdb]comandanti nemici. Non resta che catturare [cdb]i forti rimasti!
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] rimanenti!
# Group 13 (0, 5, 0, 14, 13)
SubGroup(13)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) # Hai conquistato tutti i [r]forti[/] a [g]Fhirdiad[/]!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perfetto, li abbiamo circondati. Sono curioso [cdb]di vedere cosa si inventeranno, ora che una [cdb]controffensiva è fuori questione.
# Group 14 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Seguitemi, soldati! Dobbiamo riprendere [cdb]tutti i forti! Oh, ma tu cerca di essere [cdb]prudente, Annette.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fhirdiad è la nostra casa! Abbiamo il dovere [cdb]di proteggerla a ogni costo!
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno aperto le porte e avanzano per intervenire!
SubGroup(3)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sono stati gentili ad aprirci la strada per [cdb]i forti a est e a ovest. Eliminate i generali [cdb]nemici e aprite una breccia da entrambi i lati!
# Group 16 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0) # Non posso tollerare oltre che dei manigoldi [cdb]trascinino il Faerghus nel caos!
CloseUp(12,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Capisco. A quanto pare hai dimenticato [cdb]il tuo debito nei confronti di Sua Maestà.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, affatto! Io... Beh... Forse avete ragione.
# Group 18 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0) # Non mi interessa chi dovrò affrontare! Lotterò per la salvezza del mio popolo!
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 6, 1)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown45(14,0,17,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # Annette... Perdonatemi, ma devo farlo.
# Group 20 (0, 2, 0, 16, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # La situazione si è complicata. Riprendere [cdb]il controllo dei forti non sarà facile!
# Group 21 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Non mi fermerò certo per così poco!
# Group 22 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,98,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Agh... Non ho più le forze per combattere. Devo ritirarmi.
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 23 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,10,98,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sarà meglio ascoltare mio padre ed evitare [cdb]di rischiare la vita. Devo ritirarmi!
SubGroup(1)
Unknown18(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 24 (0, 2, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # E un versante è sistemato! Ora non resta [cdb]che suonarle all'ufficiale dall'altra parte!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Eccellente! E ora andiamo a occuparci [cdb]dell'ufficiale sull'altro lato!
# Group 25 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Fatto! Ora possiamo avviare un attacco [cdb]a tenaglia da est e ovest!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perfetto, ora possiamo attaccarli in [cdb]contemporanea da est e da ovest.
# Group 26 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tutti i cittadini residenti entro le mura sono [cdb]stati evacuati, giusto? Bene, aprite i cancelli, [cdb]li affronteremo all'interno.
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
# Group 27 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 0 0
SubGroup(2)
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0) # Non lascerò passare nessuno.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] difende [eg2][0:AREA]!
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quel forte è il pilastro delle difese della [cdb]città. Se lo prendiamo, la vittoria è nostra.
If254(1,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0) # Quel forte è la chiave di volta delle difese [cdb]della città. Se lo catturiamo avremo la vittoria [cdb]in pugno.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e conquista [eg2][0:AREA]!
# Group 29 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,7,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non sarà così facile passare da qui.
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ordinato alle unità [eg4][r][0:PARTY][/] di riconquistare subito [eg2][0:AREA]!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo riuscire a superare Dedue, altrimenti [cdb]riaprire quei cancelli sarà impossibile.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Se non mettiamo fuori gioco Dedue, aprire [cdb]quei cancelli sarà una vera impresa!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e apri la [g]porta dei bastioni[/]!
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 0
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(1)
Unknown60(4,0,0,98,98,9,0,1,1,0,0,0,0,0,0)
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non sarà così facile passare da qui.
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ordinato alle unità [eg4][r][0:PARTY][/] di riconquistare subito [eg2][0:AREA]!
If254(2,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo riuscire a superare Dedue, altrimenti [cdb]riaprire quei cancelli sarà impossibile.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Se non mettiamo fuori gioco Dedue, aprire [cdb]quei cancelli sarà una vera impresa!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e apri la [g]porta dei bastioni[/]!
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 0
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 8, 6, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo riuscire a superare Dedue, altrimenti [cdb]riaprire quei cancelli sarà impossibile.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0) # Se non mettiamo fuori gioco Dedue, aprire [cdb]quei cancelli sarà una vera impresa!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e apri la [g]porta dei bastioni[/]!
# Group 35 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ucciderò chiunque minacci Sua Maestà.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aspetta un attimo, non siamo qui per uccidere Dimitri. Certo, non mi aspetto che tu possa [cdb]darmi ascolto nel mezzo di una battaglia.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vedo che ti sei unito al nemico.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi dispiace molto, Dedue.
# Group 37 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Agh... Non cadrò in ginocchio.
# Group 38 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(3)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ho fatto tutto ciò che potevo.
SubGroup(1)
Unknown18(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(4)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]! La [g]porta dei bastioni[/] è aperta!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eccellente. Ora possiamo attraversare i cancelli.
# Group 39 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 41 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 42 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
# Group 43 (0, 2, 2, 11, 0)
SubGroup(7)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
# Group 44 (0, 5, 0, 6, 70)
SubGroup(2)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(98,57500,0,9464,1,4464,1,19464,1,0,1,1,0,0,0)
Unknown17(99,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,106,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA] e [eg2][1:AREA]!
If254(4,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(97,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) # Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA]!
If254(4,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) # Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA]!
SubGroup(3)
Unknown83(9344,464,6911,9260,444,6861,0,0,1,1,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9402,465,6754,9306,445,6733,300,0,1,1,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown96(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno chiuso la [g]porta dei bastioni[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ora, Sylvain! È il momento!
SubGroup(2)
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0) # Era ora di scendere in campo. Adesso dovranno vedersela con me!
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,1,98,16,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,1,98,16,0,0,1,1,0,0,0)
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bella mossa. Se non riusciremo a riprendere [cdb]quei forti alla svelta, finiremo come topi [cdb]in trappola! Coraggio, diamoci da fare!
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Proteggere il Faerghus dalle minacce straniere [cdb]è il dovere del casato dei Gautier. Ed è ciò che [cdb]ho intenzione di fare oggi.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo fermare Sylvain. La nostra strategia [cdb]andrà a monte se riprende quei forti!
# Group 52 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(4,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siete giunti fin qui distruggendo le case [cdb]della gente, uccidendo i loro genitori... Ma ora la pagherete.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ascolta, non ti biasimo se provi rancore, [cdb]ma stiamo tutti rischiando la vita.
# Group 53 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Potrei anche arrivare a comprendere la tua resa. Era il prezzo per vivere un altro giorno. Ma perché stai attaccando la capitale?
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # So che è sbagliato, ma... cos'altro potevo fare?
# Group 54 (0, 2, 0, 16, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(14,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ottimo lavoro, soldati! Presto, ora! Dobbiamo liberare gli altri forti!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # Agh, il nemico ha ripreso un presidio! Dobbiamo fare qualcosa, e presto!
# Group 55 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0) # Devo aver perso il controllo. Ho bisogno di [cdb]ragionare lucidamente. Devo calmarmi...
# Group 56 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4914,0,3,5,11,98,98,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 5, 22)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se non torno sano e salvo mi prenderò [cdb]una lavata di capo memorabile.
SubGroup(1)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per consentire la ritirata delle truppe!
SubGroup(1)
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siamo riusciti a sconfiggerlo, per fortuna. L'abbiamo scampata bella!
# Group 58 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 4, 50)
SubGroup(3)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ho idea che non sarà sufficiente a costringere Dimitri alla resa.
Unknown80(50,0,0,0,0,0,98,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0) # Ripiegate. Mi occuperò di loro personalmente.
CloseUp(8,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare per difendere [g]Fhirdiad[/]!
SubGroup(2)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G], che difende [g]Fhirdiad[/]!
SubGroup(2)
Unknown10(0,1,8,98,98,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(12)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(92,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(92,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(93,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(93,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(94,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(94,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(95,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(95,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(98,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Annienterò chiunque osi minacciare [cdb]questa città.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0) # Caspita, questo tipo dev'essere il guerriero [cdb]più forte di tutto il Faerghus, dico bene? Ha l'aria di essere un degno avversario!
# Group 62 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dimitri! Stavo giusto aspettando che ti facessi [cdb]vivo. Speravo di fare due chiacchiere con te...
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Prima di tutto, riceverai il giusto castigo per ciò [cdb]che hai fatto. Avevi valutato le conseguenze [cdb]quando hai deciso di attaccare la città, giusto?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vostra Maestà...
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Farò il mio dovere, Ashe. Ti consiglio di fare altrettanto.
# Group 64 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # I guerrieri del Leicester sono tutti così deboli? Non cederò tanto facilmente.
# Group 65 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sarà meglio che valuti con attenzione cosa fare.
# Group 66 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo bisogno di rinforzi. Invia il nostro [cdb]corsiero più veloce ai signori di ogni territorio.
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64200,0,33164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,2,98,0,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown56(64200,0,33164,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
SubGroup(3)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) # Impedisci [eg3][0:CHARA_G] di arrivare a [g]destinazione[/] e chiamare i rinforzi!
# Group 69 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) # Hai impedito [eg3][0:CHARA_G] di giungere a [g]destinazione[/]!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo steso il messaggero!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Splendido! Il messaggero nemico è fuori gioco!
# Group 70 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(13,64200,0,33164,1,0,500,1,1,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(64200,0,33164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la [g]destinazione[/] e ha lasciato la battaglia per chiamare rinforzi!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) # Non hai impedito [eg3][0:CHARA_G] di giungere a [g]destinazione[/]!
If254(1,173,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, diamine, il messaggero se l'è filata! Ora dovremo occuparci anche dei rinforzi!
If254(1,173,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il messaggero ci è sfuggito. Sarà meglio [cdb]prepararsi ad affrontare i rinforzi nemici!
# Group 71 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(4)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha risposto alla richiesta di rinforzi!
# Group 72 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mio padre è in pericolo? Ascoltate, gente! Penso a tutto io qui, voi andate sul lato est!
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza in difesa [eg4][1:CHARA_G]!
SubGroup(3)
Unknown43(14,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che si riunisca [eg3][1:CHARA_G]!
# Group 74 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) # Hai impedito alla truppa [eg4][0:CHARA_G] e [eg3][1:CHARA_G] di riunirsi!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Se si fossero riuniti sul lato [cdb]est, ci saremmo ritrovati in un mare di guai.
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siamo riusciti a impedire che le forze nemiche [cdb]si riorganizzassero.
SubGroup(2)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(14,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(15,0,12,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) # Non hai impedito alla truppa [eg4][0:CHARA_G] di riunirsi [eg3][1:CHARA_G]!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, dev'essere stata Annette a inviare aiuto. Grazie di cuore. Non posso ancora ritirarmi!
If254(1,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! Il nemico si è radunato sul versante [cdb]orientale!
If254(1,174,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Le forze nemiche sono riuscite a radunarsi. Si stanno riorganizzando sul versante est!
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stanno circondando Annette! Io me la caverò, [cdb]andate a fornire supporto al lato ovest!
SubGroup(2)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza in difesa [eg4][1:CHARA_G]!
SubGroup(3)
Unknown43(16,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che si riunisca [eg3][1:CHARA_G]!
# Group 79 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 7, 11)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) # Hai impedito alla truppa [eg4][0:CHARA_G] e [eg3][1:CHARA_G] di riunirsi!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Fantastico! Gli abbiamo impedito di radunarsi!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ben fatto. Abbiamo impedito alle forze nemiche [cdb]di convergere sull'obiettivo.
SubGroup(2)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 17)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,17,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(16,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(17,0,10,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) # Non hai impedito alla truppa [eg4][0:CHARA_G] di riunirsi [eg3][1:CHARA_G]!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Grazie di cuore. Immagino sia stato mio padre [cdb]a inviare supporto, dico bene? Mostriamogli [cdb]cosa siamo in grado di fare!
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è una furia!
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh no... Il nemico si sta radunando [cdb]sul lato ovest!
If254(1,177,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sono riusciti a ricongiungersi, e ora le forze [cdb]sul versante ovest si stanno riorganizzando!
# Group 82 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
Unknown18(9,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questo forte non deve cadere. Chiamate i genieri!
SubGroup(2)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] appaiono e avanzano in difesa [eg4][0:AREA]!
SubGroup(4)
Unknown44(14,4,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) # Sconfiggi [eg2][cp][0:CHARA_G] per impedire che raggiungano [eg2][0:AREA]!
# Group 84 (0, 5, 0, 7, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) # Hai impedito [eg3][cp][0:CHARA_G] di raggiungere [eg2][0:AREA]!
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Stavano cercando di rinforzare il forte, eh? È una fortuna averli fermati in tempo.
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stavano tentando di rinforzare il forte, [cdb]ma gli abbiamo rotto le uova nel paniere!
# Group 85 (0, 5, 0, 5, 24)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(27,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
Unknown32(28,1,98,14,64200,0,33164,1,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) # Non hai impedito [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
SubGroup(4)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(34,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) # [eb][cp][0:CHARA_G] appaiono vicino [eg3][1:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sembra che abbiano rinforzato le difese del [cdb]forte. Espugnarlo sarà molto più arduo.
If254(1,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # Agh, sono riusciti a fortificare il forte! Ora attaccarlo sarà molto più difficile!
# Group 86 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 1 0
SubGroup(4)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,4,0,0,1,1,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,98,15,0,0,1,1,0,0,0)
SubGroup(5)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # Potrebbero esserci degli altri nemici in agguato [cdb]oltre a Sylvain. Occhi aperti, gente!
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # State in guardia, potrebbero esserci degli [cdb]altri nemici appostati, oltre a Sylvain.
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 8, 6, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) # Hai impedito la riconquista del [b]forte[/]!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo tirare un sospiro di sollievo.
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Questo dovrebbe rendere la battaglia [cdb]più semplice.
# Group 97 (0, 5, 8, 15, 9)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(15,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,23,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(16,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) # Non hai impedito la riconquista del [b]forte[/]!
If254(1,175,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! Un forte è caduto in mano al nemico! Se solo ci fossimo mossi per tempo...
If254(1,175,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hanno ripreso il controllo di un forte, vero? Avremmo dovuto impedirglielo!
# Group 98 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 101 (0, 2, 10, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 8, 2, 3)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 103 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 104 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
SubGroup(1)
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ci saranno altri soldati in agguato. Sarà meglio [cdb]dislocare delle guardie attorno ai forti.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 4, 0)
SubGroup(3)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 3, 23)
SubGroup(2)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 6, 74)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
Unknown139(90,33664,1,33364,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown83(10090,293,9674,10037,293,9706,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(89,34414,1,32114,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(91,33814,1,31964,1,0,2,0,0,0,0,0,1,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10090,273,9674,10037,274,9706,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare per difendere i [b]forti[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # E va bene. Proteggete quelle posizioni, gente!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 4, 74)
SubGroup(3)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(91,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(90,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(90,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(2837,394,9366,2809,395,9342,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(2837,373,9366,2809,374,9342,125,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,116,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare per difendere i [b]forti[/]!
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(4)
Unknown6(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(91,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(91,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(90,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # E va bene. Proteggete quelle posizioni, gente!
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non c'è più bisogno di proteggere i forti! Dobbiamo occuparci del resto dei nemici!
# Group 127 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Proteggendo le linee di rifornimento dirette [cdb]ai nostri forti, ne rafforzeremo le difese. Non cederanno facilmente.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(12,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(14,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 4, 24)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
If254(1,131,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,132,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,136,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,137,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,138,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,139,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,140,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,141,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) # I rifornimenti hanno ripristinato tutti i [b]forti[/]!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 7, 1)
SubGroup(4)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 8, 4)
SubGroup(5)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 7, 4)
SubGroup(6)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown27(0,1,3,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 1
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # I forti dovrebbero essere al sicuro, ormai. Non resta che sconfiggere Dimitri!
# Group 148 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,29564,1,25764,1,0,7,0,0,0,0,0,1,0,0)
Unknown139(1,37500,0,27464,1,0,4,0,0,0,0,0,1,0,0)
Unknown139(2,32964,1,12964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(3,32000,0,5964,1,0,1,0,0,0,0,0,0,0,0)
Unknown139(4,34964,1,26464,1,0,5,0,0,0,0,0,1,0,0)
Unknown139(5,35700,0,20464,1,0,3,0,0,0,0,0,1,0,0)
Unknown139(6,35964,1,13964,1,0,2,0,0,0,0,0,1,0,0)
Unknown139(7,28500,0,9464,1,0,1,0,0,0,0,0,1,0,0)
# Group 150 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown21(0,11664,1,31964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(1,51200,0,32964,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(2,8164,1,28664,1,0,7,0,0,0,0,0,1,0,0)
Unknown21(3,52200,0,28664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,1664,1,29664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,59200,0,29164,1,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,1164,1,28164,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,58500,0,28264,1,0,2,0,0,0,0,1,1,0,0)
# Group 151 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 16, 2, 12)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(5)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(16,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3965,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dobbiamo neutralizzare i comandanti nemici e prendere il controllo dei forti nella zona. Coraggio, gente! C'è una capitale da assediare!
TalkCharacter(3966,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ricordate, ci troveremo ad affrontare l'élite della guardia reale dei Blaiddyd! Non risparmiatevi!
MainMissionStart(4913,0,0,1,98,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista tutti i [r]forti[/] a Fhirdiad!
TalkCharacter(3973,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Oh, da quanti anni non mi reco in visita nella capitale? Vorrei tanto tornarci per riprendere i miei studi di magia...
TalkDeploySlot(3967,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Non possiamo lasciare che il nemico cinga d'assedio la capitale. Dobbiamo riprendere i forti situati in periferia!
Alert(575,2,98,98,98,5,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(3968,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Il nemico è già in marcia. Bisogna impedirgli a ogni costo di riprendere i forti!
TalkCharacter(3969,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Il nemico è già in marcia. Sarebbe un vero guaio se riuscissero a riprendere qualche forte.
TalkCharacter(3970,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Fhirdiad è ricca di edifici storici di pregio. Vorrei tanto poter visitare la città, anziché cingerla d'assedio.
TalkCharacter(3971,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
L'esercito del Regno sembra operare a ranghi ridotti. Devono aver inviato un gran numero di truppe a ovest e nello Sreng.
TalkCharacter(3972,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Pensavo che Derdriu fosse la città più grande al mondo, ma questo posto è immenso!
TalkCharacter(4022,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Abbiamo sbaragliato la maggior parte dei comandanti nemici. Non resta che catturare i forti rimasti!
Alert(4908,4,98,98,98,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] rimanenti!
MainMissionStart(4915,1,0,2,98,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato tutti i [r]forti[/] a Fhirdiad!
TalkCharacter(4023,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Perfetto, li abbiamo circondati. Sono curioso di vedere cosa si inventeranno, ora che una controffensiva è fuori questione.
TalkDeploySlot(3974,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Seguitemi, soldati! Dobbiamo riprendere tutti i forti! Oh, ma tu cerca di essere prudente, Annette.
TalkDeploySlot(3975,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fhirdiad è la nostra casa! Abbiamo il dovere di proteggerla a ogni costo!
Alert(4920,2,10,12,98,5,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno aperto le porte e avanzano per intervenire!
MainMissionStart(3,4,1,1,10,12,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(3976,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Sono stati gentili ad aprirci la strada per i forti a est e a ovest. Eliminate i generali nemici e aprite una breccia da entrambi i lati!
SetDeathText(30,73,3977,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
Non posso tollerare oltre che dei manigoldi trascinino il Faerghus nel caos!
TalkDeploySlot(3978,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Capisco. A quanto pare hai dimenticato il tuo debito nei confronti di Sua Maestà.
TalkCharacter(3979,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
No, affatto! Io... Beh... Forse avete ragione.
SetDeathText(17,73,3980,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_67_Annette volume_up
Non mi interessa chi dovrò affrontare! Lotterò per la salvezza del mio popolo!
TalkCharacter(3981,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Annette... Perdonatemi, ma devo farlo.
TalkDeploySlot(3982,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
La situazione si è complicata. Riprendere il controllo dei forti non sarà facile!
TalkDeploySlot(3983,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non mi fermerò certo per così poco!
TalkDeploySlot(3984,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Agh... Non ho più le forze per combattere. Devo ritirarmi.
Alert(237,0,12,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(3987,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sarà meglio ascoltare mio padre ed evitare di rischiare la vita. Devo ritirarmi!
Alert(237,0,10,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3985,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
E un versante è sistemato! Ora non resta che suonarle all'ufficiale dall'altra parte!
TalkCharacter(3986,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Eccellente! E ora andiamo a occuparci dell'ufficiale sull'altro lato!
MainMissionStart(440,1,1,2,10,12,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(3990,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Fatto! Ora possiamo avviare un attacco a tenaglia da est e ovest!
TalkCharacter(3991,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Perfetto, ora possiamo attaccarli in contemporanea da est e da ovest.
TalkDeploySlot(3992,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Tutti i cittadini residenti entro le mura sono stati evacuati, giusto? Bene, aprite i cancelli, li affronteremo all'interno.
Alert(575,1,8,98,98,5,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SetDeathText(12,73,3993,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dedue volume_up
Non lascerò passare nessuno.
Alert(4921,2,9,98,98,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] difende [eg2][0:AREA]!
TalkCharacter(3994,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Shamir volume_up
Quel forte è il pilastro delle difese della città. Se lo prendiamo, la vittoria è nostra.
GenderedMcTalk(0,3995,3996,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Quel forte è la chiave di volta delle difese della città. Se lo catturiamo avremo la vittoria in pugno.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Quel forte è la chiave di volta delle difese della città. Se lo catturiamo avremo la vittoria in pugno.
MainMissionStart(4922,4,2,1,9,98,98,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e conquista [eg2][0:AREA]!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non sarà così facile passare da qui.
Alert(4934,2,9,98,98,5,0,0,7,8,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ordinato alle unità [eg4][r][0:PARTY][/] di riconquistare subito [eg2][0:AREA]!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Dobbiamo riuscire a superare Dedue, altrimenti riaprire quei cancelli sarà impossibile.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G] e apri la porta dei bastioni!
TalkDeploySlot(4000,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non sarà così facile passare da qui.
Alert(4934,2,9,98,98,5,0,0,9,9,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ordinato alle unità [eg4][r][0:PARTY][/] di riconquistare subito [eg2][0:AREA]!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Dobbiamo riuscire a superare Dedue, altrimenti riaprire quei cancelli sarà impossibile.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G] e apri la porta dei bastioni!
TalkCharacter(4001,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Dobbiamo riuscire a superare Dedue, altrimenti riaprire quei cancelli sarà impossibile.
GenderedMcTalk(0,4002,4003,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Se non mettiamo fuori gioco Dedue, aprire quei cancelli sarà una vera impresa!
Alert(4907,4,9,98,98,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G] e apri la porta dei bastioni!
TalkDeploySlot(4004,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ucciderò chiunque minacci Sua Maestà.
TalkCharacter(4005,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Aspetta un attimo, non siamo qui per uccidere Dimitri. Certo, non mi aspetto che tu possa darmi ascolto nel mezzo di una battaglia.
TalkDeploySlot(4006,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Vedo che ti sei unito al nemico.
TalkCharacter(4007,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Mi dispiace molto, Dedue.
TalkDeploySlot(4008,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Agh... Non cadrò in ginocchio.
MainMissionStart(438,1,2,2,9,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(4018,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ho fatto tutto ciò che potevo.
Alert(237,1,9,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(4933,1,9,98,98,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][0:CHARA_G]! La porta dei bastioni è aperta!
TalkCharacter(4019,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Eccellente. Ora possiamo attraversare i cancelli.
Alert(4936,2,11,98,98,0,0,0,7,9,0,0,0,0,0) Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA] e [eg2][1:AREA]!
Alert(4935,2,11,98,98,0,0,0,7,9,0,0,0,0,0) Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA]!
Alert(4935,2,11,98,98,0,0,0,9,9,0,0,0,0,0) Il [r]nemico[/] ha teso un'imboscata e ha riconquistato [eg2][0:AREA]!
Alert(4905,2,98,98,98,5,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno chiuso la porta dei bastioni!
TalkDeploySlot(3997,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ora, Sylvain! È il momento!
SetDeathText(15,73,3998,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Sylvain volume_up
Era ora di scendere in campo. Adesso dovranno vedersela con me!
Alert(953,2,11,98,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
TalkCharacter(3999,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Bella mossa. Se non riusciremo a riprendere quei forti alla svelta, finiremo come topi in trappola! Coraggio, diamoci da fare!
MainMissionStart(2,4,3,1,11,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(4009,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Proteggere il Faerghus dalle minacce straniere è il dovere del casato dei Gautier. Ed è ciò che ho intenzione di fare oggi.
TalkCharacter(4010,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Dobbiamo fermare Sylvain. La nostra strategia andrà a monte se riprende quei forti!
TalkDeploySlot(4011,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Siete giunti fin qui distruggendo le case della gente, uccidendo i loro genitori... Ma ora la pagherete.
TalkCharacter(4012,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ascolta, non ti biasimo se provi rancore, ma stiamo tutti rischiando la vita.
TalkDeploySlot(4013,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Potrei anche arrivare a comprendere la tua resa. Era il prezzo per vivere un altro giorno. Ma perché stai attaccando la capitale?
TalkCharacter(4014,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
So che è sbagliato, ma... cos'altro potevo fare?
TalkDeploySlot(4016,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Ottimo lavoro, soldati! Presto, ora! Dobbiamo liberare gli altri forti!
TalkCharacter(4017,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Agh, il nemico ha ripreso un presidio! Dobbiamo fare qualcosa, e presto!
TalkDeploySlot(4015,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Devo aver perso il controllo. Ho bisogno di ragionare lucidamente. Devo calmarmi...
MainMissionStart(438,1,3,2,11,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(438,1,5,2,11,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(4020,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Kostas volume_up
Se non torno sano e salvo mi prenderò una lavata di capo memorabile.
Alert(237,1,11,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(570,0,11,11,98,5,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per consentire la ritirata delle truppe!
TalkCharacter(4021,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Siamo riusciti a sconfiggerlo, per fortuna. L'abbiamo scampata bella!
TalkCharacter(4024,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ho idea che non sarà sufficiente a costringere Dimitri alla resa.
SetDeathText(3,73,4025,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Ripiegate. Mi occuperò di loro personalmente.
Alert(4931,2,8,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare per difendere Fhirdiad!
Alert(574,0,8,98,98,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(4937,4,4,1,8,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G], che difende Fhirdiad!
Alert(216,2,8,98,98,0,0,0,14,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
TalkDeploySlot(4026,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Annienterò chiunque osi minacciare questa città.
GenderedMcTalk(0,4027,4028,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Caspita, questo tipo dev'essere il guerriero più forte di tutto il Faerghus, dico bene? Ha l'aria di essere un degno avversario!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Caspita, questo tipo dev'essere il guerriero più forte di tutto il Faerghus, dico bene? Ha l'aria di essere un degno avversario!
TalkCharacter(4029,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dimitri! Stavo giusto aspettando che ti facessi vivo. Speravo di fare due chiacchiere con te...
TalkDeploySlot(4030,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Prima di tutto, riceverai il giusto castigo per ciò che hai fatto. Avevi valutato le conseguenze quando hai deciso di attaccare la città, giusto?
TalkCharacter(4031,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Vostra Maestà...
TalkDeploySlot(4032,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Farò il mio dovere, Ashe. Ti consiglio di fare altrettanto.
TalkDeploySlot(4033,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
I guerrieri del Leicester sono tutti così deboli? Non cederò tanto facilmente.
TalkDeploySlot(4034,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Sarà meglio che valuti con attenzione cosa fare.
TalkDeploySlot(4035,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie volume_up
Abbiamo bisogno di rinforzi. Invia il nostro corsiero più veloce ai signori di ogni territorio.
Alert(169,2,13,98,98,5,3,5,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] corre a chiamare rinforzi!
MainMissionStart(88,4,16,1,13,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Impedisci [eg3][0:CHARA_G] di arrivare a destinazione e chiamare i rinforzi!
MainMissionStart(4916,1,16,2,13,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito [eg3][0:CHARA_G] di giungere a destinazione!
TalkCharacter(4036,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Abbiamo steso il messaggero!
TalkCharacter(4037,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Splendido! Il messaggero nemico è fuori gioco!
Alert(4918,2,13,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto la destinazione e ha lasciato la battaglia per chiamare rinforzi!
MainMissionStart(4917,3,16,3,13,98,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito [eg3][0:CHARA_G] di giungere a destinazione!
TalkCharacter(4038,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Oh, diamine, il messaggero se l'è filata! Ora dovremo occuparci anche dei rinforzi!
TalkCharacter(4039,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Il messaggero ci è sfuggito. Sarà meglio prepararsi ad affrontare i rinforzi nemici!
Alert(4919,2,30,98,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha risposto alla richiesta di rinforzi!
TalkDeploySlot(4040,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mio padre è in pericolo? Ascoltate, gente! Penso a tutto io qui, voi andate sul lato est!
Alert(4924,2,14,12,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza in difesa [eg4][1:CHARA_G]!
MainMissionStart(4900,2,17,1,14,12,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che si riunisca [eg3][1:CHARA_G]!
MainMissionStart(4901,1,17,2,14,12,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito alla truppa [eg4][0:CHARA_G] e [eg3][1:CHARA_G] di riunirsi!
TalkCharacter(4041,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Ce l'abbiamo fatta! Se si fossero riuniti sul lato est, ci saremmo ritrovati in un mare di guai.
TalkCharacter(4042,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Siamo riusciti a impedire che le forze nemiche si riorganizzassero.
MainMissionStart(4909,3,17,3,14,12,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito alla truppa [eg4][0:CHARA_G] di riunirsi [eg3][1:CHARA_G]!
Alert(542,2,14,12,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
TalkDeploySlot(4043,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, dev'essere stata Annette a inviare aiuto. Grazie di cuore. Non posso ancora ritirarmi!
TalkCharacter(4044,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Oh, no! Il nemico si è radunato sul versante orientale!
TalkCharacter(4045,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Le forze nemiche sono riuscite a radunarsi. Si stanno riorganizzando sul versante est!
TalkDeploySlot(4046,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Stanno circondando Annette! Io me la caverò, andate a fornire supporto al lato ovest!
Alert(4924,2,16,10,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza in difesa [eg4][1:CHARA_G]!
MainMissionStart(4900,2,18,1,16,10,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per impedire che si riunisca [eg3][1:CHARA_G]!
MainMissionStart(4901,1,18,2,16,10,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito alla truppa [eg4][0:CHARA_G] e [eg3][1:CHARA_G] di riunirsi!
TalkCharacter(4047,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Fantastico! Gli abbiamo impedito di radunarsi!
TalkCharacter(4048,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ben fatto. Abbiamo impedito alle forze nemiche di convergere sull'obiettivo.
MainMissionStart(4909,3,18,3,16,10,98,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito alla truppa [eg4][0:CHARA_G] di riunirsi [eg3][1:CHARA_G]!
TalkDeploySlot(4049,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Grazie di cuore. Immagino sia stato mio padre a inviare supporto, dico bene? Mostriamogli cosa siamo in grado di fare!
Alert(508,2,10,98,98,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è una furia!
TalkCharacter(4050,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Oh no... Il nemico si sta radunando sul lato ovest!
TalkCharacter(4051,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Sono riusciti a ricongiungersi, e ora le forze sul versante ovest si stanno riorganizzando!
TalkDeploySlot(4052,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Questo forte non deve cadere. Chiamate i genieri!
Alert(4925,2,27,98,98,0,0,0,14,14,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] appaiono e avanzano in difesa [eg4][0:AREA]!
MainMissionStart(4910,4,19,1,27,98,98,0,0,14,14,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][cp][0:CHARA_G] per impedire che raggiungano [eg2][0:AREA]!
MainMissionStart(4911,1,19,2,27,98,98,0,0,14,14,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito [eg3][cp][0:CHARA_G] di raggiungere [eg2][0:AREA]!
TalkCharacter(4053,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Stavano cercando di rinforzare il forte, eh? È una fortuna averli fermati in tempo.
TalkCharacter(4054,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Stavano tentando di rinforzare il forte, ma gli abbiamo rotto le uova nel paniere!
MainMissionStart(4912,3,19,3,27,98,98,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito [eg3][0:CHARA_G] di raggiungere [eg2][0:AREA]!
Alert(4932,2,34,27,98,0,0,0,0,14,0,0,0,0,0) [eb][cp][0:CHARA_G] appaiono vicino [eg3][1:CHARA_G]!
TalkCharacter(4055,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Sembra che abbiano rinforzato le difese del forte. Espugnarlo sarà molto più arduo.
TalkCharacter(4056,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Agh, sono riusciti a fortificare il forte! Ora attaccarlo sarà molto più difficile!
Alert(953,2,23,98,98,0,0,0,14,14,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
TalkCharacter(4057,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Potrebbero esserci degli altri nemici in agguato oltre a Sylvain. Occhi aperti, gente!
TalkCharacter(4058,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
State in guardia, potrebbero esserci degli altri nemici appostati, oltre a Sylvain.
MainMissionStart(4928,1,20,2,16,98,98,0,0,14,14,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito la riconquista del [b]forte[/]!
TalkCharacter(4059,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Ora possiamo tirare un sospiro di sollievo.
TalkCharacter(4060,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Questo dovrebbe rendere la battaglia più semplice.
MainMissionStart(4929,1,20,3,16,98,98,0,0,14,14,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito la riconquista del [b]forte[/]!
TalkCharacter(4061,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
No! Un forte è caduto in mano al nemico! Se solo ci fossimo mossi per tempo...
TalkCharacter(4062,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Hanno ripreso il controllo di un forte, vero? Avremmo dovuto impedirglielo!
Alert(552,0,98,98,98,0,0,0,13,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,98,98,98,0,0,0,12,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(549,1,26,98,98,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4065,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ci saranno altri soldati in agguato. Sarà meglio dislocare delle guardie attorno ai forti.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare per difendere i [b]forti[/]!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
E va bene. Proteggete quelle posizioni, gente!
Alert(4904,1,89,98,98,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare per difendere i [b]forti[/]!
TalkCharacter(4066,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
E va bene. Proteggete quelle posizioni, gente!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4067,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non c'è più bisogno di proteggere i forti! Dobbiamo occuparci del resto dei nemici!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4063,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Proteggendo le linee di rifornimento dirette ai nostri forti, ne rafforzeremo le difese. Non cederanno facilmente.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(4903,1,98,98,98,0,0,0,0,0,0,0,0,0,0) I rifornimenti hanno ripristinato tutti i [b]forti[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4064,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
I forti dovrebbero essere al sicuro, ormai. Non resta che sconfiggere Dimitri!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!