Als du deine Augen öffnest, stellst du fest, dass du mit Edelgard, Dimitri und Claude in Zahras fest- sitzt. Um der ewigen Dunkelheit zu entkommen, beschließt ihr, fürs Erste zusammenzuarbeiten.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 56 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 22 65 20 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 2 25 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ 255 0 0 4 190 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ 255 0 0 5 195 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Constance[ed]__s__ 255 0 0 6 200 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Hapi[ed]__s__ 255 0 0 7 205 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ 255 0 0 8 436 5 12 3 101 4 1 100 145 255 65535 1999 0 0 0 0 0 0 0 0 0 0 223 0 0 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 9 20 5 1 3 101 8 1 100 149 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 10 25 5 1 3 101 8 1 100 65 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ 255 0 0 11 30 5 1 3 101 8 1 100 77 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ 255 0 0 12 35 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ 255 0 0 13 70 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ 255 0 0 14 130 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 15 40 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ 255 0 0 16 75 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ 255 0 0 17 105 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 18 0 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 0 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 1 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 2 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 3 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 4 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 5 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 6 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 7 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 8 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 9 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 10 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 11 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 12 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 13 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 14 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 15 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 16 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 17 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 18 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 19 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 20 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 21 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 22 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 23 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 24 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 25 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 26 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 27 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 28 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 29 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 30 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 31 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 32 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 33 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 34 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 1 35 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 1 36 1610 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_35_1_13_1_1_1_1_Epimenides[ed]__'__
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_25_4_14_5_2_8_19_Phantom[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Phantome[ed]___n_[ce]
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0) # Und jetzt seid so gnädig und lasst eure Leben, [cdb]damit die Welt, die ihr zerrissen habt, geheilt [cdb]werden kann!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0) # Ich wusste immer, dass mein Ende in Dunkelheit gehüllt sein würde...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0) # Ich wusste immer, dass mein Ende in Dunkelheit gehüllt sein würde...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0) # Hier also tue ich meinen letzten Atemzug... Ich [cdb]bete nur darum, dass die anderen sicher sind...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0) # Hier also tue ich meinen letzten Atemzug... Ich [cdb]bete nur darum, dass die anderen sicher sind...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Uff... Das habe ich nicht kommen sehen...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0) # Uff... Das habe ich nicht kommen sehen...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0) # Tretet zur Seite, bevor ich euch dazu zwinge.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß nicht, was hier vor sich geht, aber ich [cdb]weiß eins: Wer auch immer diese Person ist, sie [cdb]muss gestoppt werden!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Und wie weit bist du bereit zu gehen? Wirst [cdb]du deine Freunde töten, um mich zu fassen [cdb]zu bekommen?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Ein Phantom von Hubert[/] ist zusammen mit [r]anderen Phantomen[/] aufgetaucht!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Ein Phantom von Ferdinand[/] ist zusammen mit [r]anderen Phantomen[/] aufgetaucht!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) # Besiege das [r]Phantom von Hubert[/] und die [r]anderen Phantome[/]!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) # Besiege das [r]Phantom von Ferdinand[/] und die [r]anderen Phantome[/]!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hubert?! Nein. Es muss ein Doppelgänger sein.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn ja, dann sind Original und Fälschung [cdb]nicht zu unterscheiden. Das ist abscheuliche Magie.
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hilda? Wie ist sie... Nein, das kann nicht Hilda [cdb]sein. Ist das eine Illusion?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn ja, dann sind Original und Fälschung [cdb]nicht zu unterscheiden. Das ist abscheuliche Magie.
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # Euer Majestät, warum verkehrt Ihr mit [cdb]dem Feind? Dimitri ist genau da, wo Ihr [cdb]ihn haben wollt!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0) # Edelgard?! Nein, sie würde sich niemals mit [cdb]dem König von Faerghus zusammentun. Ihr [cdb]müsst auch eine Doppelgängerin sein!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Warum... Nein, das hier ist eine Täuschung. Der Mann, den ich kenne, würde niemals die Waffe gegen mich erheben.
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # Die Kaiserin steht vor Euch! Versetzt ihr den Todesstoß!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0) # Du hast geschworen, wir würden unsere Verbündeten rächen - und jetzt verbrüderst [cdb]du dich offen mit ihrer Mörderin?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich lasse mich nicht täuschen. Wenn du wirklich [cdb]echt wärst, würdest du mich verstehen.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # Claude, nein. Tu das nicht. Ich kann nicht [cdb]glauben, dass du mir wehtun würdest.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0) # Du hast anscheinend den Verstand verloren, Claude. Ich werde dich also erledigen!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Das ist härter, als ich dachte... Ich meine, [cdb]wie können wir sicher sein, dass sie es [cdb]wirklich nicht sind?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Du würdest das Blut deiner Freunde vergießen, [cdb]um deinen Willen zu bekommen? Von Kindern [cdb]der Bestien durfte ich nichts anderes erwarten.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ihre Schreie... klingen so echt...
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) # Das [r]Phantom von Hubert[/] und die [r]anderen Phantome[/] wurden besiegt!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) # Das [r]Phantom von Ferdinand[/] und die [r]anderen Phantome[/] wurden besiegt!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # So. Das haben wir geschafft. Aber seid bereit - [cdb]wir wissen nicht, was uns als Nächstes erwartet.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Werden wir teleportiert? Nein... Der Raum um [cdb]uns herum wird verzerrt.
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden durch ein Loch in Raum und Zeit teleportiert!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unsere Umgebung... hat sich verändert.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dieser Ort ist so entstellt, dass man nicht [cdb]einmal mehr weiß, wo man ist.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Bedauert ihr denn nicht den Tod eurer Kameraden, ihr Mörder? Ah, da ist sie! Da ist eure Wut!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0) # Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Phantome von Edelgard, Dimitri und Claude[/] sind aufgetaucht!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh-oh. Ich kann eine Fälschung erkennen, [cdb]aber wie soll ich wissen, welche Edelgard [cdb]und welcher Dimitri auf meiner Seite stehen?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vielleicht sollte jeder von uns seinen eigenen Doppelgänger bekämpfen, um Verwirrung zu [cdb]vermeiden.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das ist keine schlechte Idee.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) # Besiege die [r]Phantome von Edelgard, Dimitri und Claude[/]!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Diese Dunkelheit ist ein Spiegel für die Seele - [cdb]ist eine Seele in ihr gefangen, bleibt sie für [cdb]immer von der echten Welt getrennt.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ist Edelgard dadurch wieder normal geworden? War das ein Trick der Dunkelheit?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Überlege doch mal, wie viel einfacher unsere Aufgabe wäre, wenn wir zu zweit daran arbeiten würden!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ein netter Gedanke, ja. Aber leider traue ich [cdb]nicht einmal mir selbst.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Warum hilfst du der Kaiserin, du Trottel? Wenn du deine Freunde betrauerst, räche sie!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was für ein Segen, dass ich dir begegne - es [cdb]gibt niemanden, den ich lieber erledigen will.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hör auf, die gute Seele zu spielen! Alles, [cdb]was wir je wollten, liegt vor uns. Wir müssen [cdb]nur noch zugreifen!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn du wirklich ich wärst, wüsstest du, [cdb]warum ich tue, was ich tue. Ich überlasse [cdb]mein Schicksal nicht gerne dem Zufall!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es ist nicht gerade angenehm, Zeugin des [cdb]eigenen Todes zu werden.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Illusion hin oder her: Ich sollte meinem Konterpart dankbar für diese Erfahrung sein.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es fühlt sich an, als hätte ich soeben meinen Zwillingsbruder getötet...
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) # Die [r]Phantome von Edelgard, Dimitri und Claude[/] wurden besiegt!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das war die letzte der Illusionen!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, so scheint es.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt wissen wir zumindest, dass sie nicht [cdb]echt sind. Also können wir sie gnadenlos [cdb]niederstrecken.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Schon wieder? Sagt mir bitte, dass wir diese Gestalt dieses Mal erwischen.
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden durch ein Loch in Raum und Zeit teleportiert!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Gut. Machen wir uns auf die Suche.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Oh, ihr vier seid wirklich unglaublich! Wie [cdb]schnell ihr euch an diesen Ort gewöhnt habt!
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah, da bist du ja. [MFH:Mein Schicksalsgefährte_Meine Schicksalsgefährtin].
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0) # Du bist nicht Arval. Und auch wenn du es [cdb]wärst, würde ich gegen dich kämpfen.
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Meine Vernichtung wird euch nicht [cdb]weiterbringen. Ihr werdet nach wie vor [cdb]hier gefangen sein!
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Bedauernswert, aber ihr lasst mir keine andere Wahl.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat eine [g]Zahras-Barriere[/] heraufbeschworen!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0) # Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0) # Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) # [r]Phantome von [HERO_MF] und einer verbündeten Person [/] sind aufgetaucht!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) # Besiege [eg1][cp][1:CHARA_G][ec2], die [eg1][0:CHARA_G][ec2] beschützen!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Auch [MFH:unser Söldnerfreund_unsere Söldnerfreundin] hat ein Abbild [cdb]bekommen. Dafür müssen wir alle unsere Differenzen beilegen und zusammenarbeiten.
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Meine Angriffe dringen nicht durch! Was ist [cdb]da los?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Hah! Niemand kann uns aufhalten!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was ist mit [MFH:unserem Phantomsöldner_unserer Phantomsöldnerin]? Wir wissen doch, dass wir die Illusionen [cdb]besiegen können, nicht wahr?
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0) # Man hat nicht oft Gelegenheit, gegen sich selbst [cdb]zu kämpfen... Das wird Spaß machen.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0) # Oh nein, ich hasse es. Das Ding denkt sogar [cdb]wie ich!
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Ausgerechnet... die eine Person, gegen die [cdb]ich auf keinen Fall kämpfen will!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0) # Ausgerechnet... die eine Person, gegen die [cdb]ich auf keinen Fall kämpfen will!
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Wie es aussieht, muss ich das selbst erledigen... Dann sei es so! Kommt, wenn ihr es wagt!
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die [g]Zahras-Barriere[/] zerstört!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unserem Gegner sind die Tricks ausgegangen. Endlich. Zeit, es zu Ende zu bringen.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Was ich auch tue, es ist nicht genug! Wie viel [cdb]muss ich noch opfern?
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Nein! Es ist noch nicht vorbei!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Epimenides[ed]__'__ volume_up
Und jetzt seid so gnädig und lasst eure Leben, damit die Welt, die ihr zerrissen habt, geheilt werden kann!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich weiß, dass du noch da drinnen bist, Arval... Ich kann...
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich wusste immer, dass mein Ende in Dunkelheit gehüllt sein würde...
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich wusste immer, dass mein Ende in Dunkelheit gehüllt sein würde...
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Hier also tue ich meinen letzten Atemzug... Ich bete nur darum, dass die anderen sicher sind...
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Hier also tue ich meinen letzten Atemzug... Ich bete nur darum, dass die anderen sicher sind...
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Uff... Das habe ich nicht kommen sehen...
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Uff... Das habe ich nicht kommen sehen...
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Tretet zur Seite, bevor ich euch dazu zwinge.
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ich weiß nicht, was hier vor sich geht, aber ich weiß eins: Wer auch immer diese Person ist, sie muss gestoppt werden!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Und wie weit bist du bereit zu gehen? Wirst du deine Freunde töten, um mich zu fassen zu bekommen?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) [r]Ein Phantom von Hubert[/] ist zusammen mit [r]anderen Phantomen[/] aufgetaucht!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) [r]Ein Phantom von Ferdinand[/] ist zusammen mit [r]anderen Phantomen[/] aufgetaucht!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege das [r]Phantom von Hubert[/] und die [r]anderen Phantome[/]!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege das [r]Phantom von Ferdinand[/] und die [r]anderen Phantome[/]!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Hubert?! Nein. Es muss ein Doppelgänger sein.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wenn ja, dann sind Original und Fälschung nicht zu unterscheiden. Das ist abscheuliche Magie.
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Hilda? Wie ist sie... Nein, das kann nicht Hilda sein. Ist das eine Illusion?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wenn ja, dann sind Original und Fälschung nicht zu unterscheiden. Das ist abscheuliche Magie.
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Euer Majestät, warum verkehrt Ihr mit dem Feind? Dimitri ist genau da, wo Ihr ihn haben wollt!
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Thales[ed]__'__ volume_up
Edelgard?! Nein, sie würde sich niemals mit dem König von Faerghus zusammentun. Ihr müsst auch eine Doppelgängerin sein!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Warum... Nein, das hier ist eine Täuschung. Der Mann, den ich kenne, würde niemals die Waffe gegen mich erheben.
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Die Kaiserin steht vor Euch! Versetzt ihr den Todesstoß!
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du hast geschworen, wir würden unsere Verbündeten rächen - und jetzt verbrüderst du dich offen mit ihrer Mörderin?!
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich lasse mich nicht täuschen. Wenn du wirklich echt wärst, würdest du mich verstehen.
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Claude, nein. Tu das nicht. Ich kann nicht glauben, dass du mir wehtun würdest.
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Constance[ed]__s__ volume_up
Du hast anscheinend den Verstand verloren, Claude. Ich werde dich also erledigen!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Das ist härter, als ich dachte... Ich meine, wie können wir sicher sein, dass sie es wirklich nicht sind?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du würdest das Blut deiner Freunde vergießen, um deinen Willen zu bekommen? Von Kindern der Bestien durfte ich nichts anderes erwarten.
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ihre Schreie... klingen so echt...
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Das [r]Phantom von Hubert[/] und die [r]anderen Phantome[/] wurden besiegt!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Das [r]Phantom von Ferdinand[/] und die [r]anderen Phantome[/] wurden besiegt!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
So. Das haben wir geschafft. Aber seid bereit - wir wissen nicht, was uns als Nächstes erwartet.
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Werden wir teleportiert? Nein... Der Raum um uns herum wird verzerrt.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden durch ein Loch in Raum und Zeit teleportiert!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Unsere Umgebung... hat sich verändert.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Dieser Ort ist so entstellt, dass man nicht einmal mehr weiß, wo man ist.
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bedauert ihr denn nicht den Tod eurer Kameraden, ihr Mörder? Ah, da ist sie! Da ist eure Wut!
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) [r]Phantome von Edelgard, Dimitri und Claude[/] sind aufgetaucht!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Oh-oh. Ich kann eine Fälschung erkennen, aber wie soll ich wissen, welche Edelgard und welcher Dimitri auf meiner Seite stehen?
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Vielleicht sollte jeder von uns seinen eigenen Doppelgänger bekämpfen, um Verwirrung zu vermeiden.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Das ist keine schlechte Idee.
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Phantome von Edelgard, Dimitri und Claude[/]!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Diese Dunkelheit ist ein Spiegel für die Seele - ist eine Seele in ihr gefangen, bleibt sie für immer von der echten Welt getrennt.
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ist Edelgard dadurch wieder normal geworden? War das ein Trick der Dunkelheit?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Überlege doch mal, wie viel einfacher unsere Aufgabe wäre, wenn wir zu zweit daran arbeiten würden!
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ein netter Gedanke, ja. Aber leider traue ich nicht einmal mir selbst.
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Warum hilfst du der Kaiserin, du Trottel? Wenn du deine Freunde betrauerst, räche sie!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Was für ein Segen, dass ich dir begegne - es gibt niemanden, den ich lieber erledigen will.
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Hör auf, die gute Seele zu spielen! Alles, was wir je wollten, liegt vor uns. Wir müssen nur noch zugreifen!
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Wenn du wirklich ich wärst, wüsstest du, warum ich tue, was ich tue. Ich überlasse mein Schicksal nicht gerne dem Zufall!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Es ist nicht gerade angenehm, Zeugin des eigenen Todes zu werden.
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Illusion hin oder her: Ich sollte meinem Konterpart dankbar für diese Erfahrung sein.
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Es fühlt sich an, als hätte ich soeben meinen Zwillingsbruder getötet...
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]Phantome von Edelgard, Dimitri und Claude[/] wurden besiegt!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Das war die letzte der Illusionen!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ja, so scheint es.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Jetzt wissen wir zumindest, dass sie nicht echt sind. Also können wir sie gnadenlos niederstrecken.
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Schon wieder? Sagt mir bitte, dass wir diese Gestalt dieses Mal erwischen.
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden durch ein Loch in Raum und Zeit teleportiert!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Gut. Machen wir uns auf die Suche.
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, ihr vier seid wirklich unglaublich! Wie schnell ihr euch an diesen Ort gewöhnt habt!
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, da bist du ja. [MFH:Mein Schicksalsgefährte_Meine Schicksalsgefährtin].
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du bist nicht Arval. Und auch wenn du es wärst, würde ich gegen dich kämpfen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du bist nicht Arval. Und auch wenn du es wärst, würde ich gegen dich kämpfen.
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Meine Vernichtung wird euch nicht weiterbringen. Ihr werdet nach wie vor hier gefangen sein!
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bedauernswert, aber ihr lasst mir keine andere Wahl.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat eine Zahras-Barriere heraufbeschworen!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) [r]Phantome von [HERO_MF] und einer verbündeten Person [/] sind aufgetaucht!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][cp][1:CHARA_G][ec2], die [eg1][0:CHARA_G][ec2] beschützen!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Auch [MFH:unser Söldnerfreund_unsere Söldnerfreundin] hat ein Abbild bekommen. Dafür müssen wir alle unsere Differenzen beilegen und zusammenarbeiten.
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Meine Angriffe dringen nicht durch! Was ist da los?
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hah! Niemand kann uns aufhalten!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Was ist mit [MFH:unserem Phantomsöldner_unserer Phantomsöldnerin]? Wir wissen doch, dass wir die Illusionen besiegen können, nicht wahr?
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Man hat nicht oft Gelegenheit, gegen sich selbst zu kämpfen... Das wird Spaß machen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Man hat nicht oft Gelegenheit, gegen sich selbst zu kämpfen... Das wird Spaß machen.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Oh nein, ich hasse es. Das Ding denkt sogar wie ich!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Oh nein, ich hasse es. Das Ding denkt sogar wie ich!
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ausgerechnet... die eine Person, gegen die ich auf keinen Fall kämpfen will!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ausgerechnet... die eine Person, gegen die ich auf keinen Fall kämpfen will!
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ausgerechnet... die eine Person, gegen die ich auf keinen Fall kämpfen will!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ausgerechnet... die eine Person, gegen die ich auf keinen Fall kämpfen will!
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wie es aussieht, muss ich das selbst erledigen... Dann sei es so! Kommt, wenn ihr es wagt!
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Zahras-Barriere zerstört!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Unserem Gegner sind die Tricks ausgegangen. Endlich. Zeit, es zu Ende zu bringen.
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Was ich auch tue, es ist nicht genug! Wie viel muss ich noch opfern?
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nein! Es ist noch nicht vorbei!