자라스의 어둠에 갇힌 네 사람. 이 영겁의 어둠에서 빠져나가기 위해, 넷은 잠시 손을 잡기로 한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 56 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 22 65 20 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
2 디미트리 255 0 0 2 25 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
3 클로드 255 0 0 3 30 3 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
4 율리스 255 0 0 4 190 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 발타자르 255 0 0 5 195 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 콘스탄체 255 0 0 6 200 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 하피 255 0 0 7 205 4 1 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 아르발 255 0 0 8 436 5 12 3 101 4 1 100 145 255 65535 1999 0 0 0 0 0 0 0 0 0 0 223 0 0 65535 65535 65535
9 에델가르트 255 0 0 9 20 5 1 3 101 8 1 100 149 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 디미트리 255 0 0 10 25 5 1 3 101 8 1 100 65 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 클로드 255 0 0 11 30 5 1 3 101 8 1 100 77 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 휴베르트 255 0 0 12 35 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 두두 255 0 0 13 70 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 힐다 255 0 0 14 130 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 페르디난트 255 0 0 15 40 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 펠릭스 255 0 0 16 75 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 로렌츠 255 0 0 17 105 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 세즈 255 0 0 18 0 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 일반병 255 0 1 0 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 일반병 255 0 1 1 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 일반병 255 0 1 2 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 일반병 255 0 1 3 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 일반병 255 0 1 4 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 일반병 255 0 1 5 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 일반병 255 0 1 6 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 일반병 255 0 1 7 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 일반병 255 0 1 8 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 일반병 255 0 1 9 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 일반병 255 0 1 10 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 일반병 255 0 1 11 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 일반병 255 0 1 12 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 일반병 255 0 1 13 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 일반병 255 0 1 14 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 1 15 1010 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 1 16 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 1 17 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 1 18 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 1 19 1005 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 1 20 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 1 21 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 1 22 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 1 23 1015 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 1 24 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 1 25 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 1 26 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 1 27 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 1 28 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 1 29 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 1 30 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 1 31 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 1 32 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 1 33 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 1 34 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 1 35 1025 5 4 5 101 1 1 100 300 255 65535 1999 14 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 0 1 36 1610 5 1 3 101 8 1 100 300 255 65535 1999 17 24 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 3, 2, 0)
SubGroup(1)
Unknown37(55,24,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 3, 2, 2)
SubGroup(1)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 3, 16, 0)
SubGroup(1)
If254(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,29,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,31,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,32,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,35,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,36,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,54,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(55,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 1, 1, 31)
SubGroup(0)
Unknown10(0,1,8,56,56,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,1,2,3,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(8,120,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 에피메니데스
SetName(9,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 환영
SetName(10,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 환영
SetName(11,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 환영
SetName(12,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 환영
SetName(13,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 환영
SetName(14,583,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 환영
SetName(15,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 환영
SetName(16,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 환영
SetName(17,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 환영
SetName(18,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 환영
SetName(55,171,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 환영
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0) # 자, 희생해 줘. 세상을 위해서, 목숨을 이어 나갈 자들을 위해서!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0) # 아르발…… 그래도, 나는…… 너를……
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0) # 아르발…… 그래도, 나는…… 너를……
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0) # 아르발…… 그래도, 나는…… 너를……
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0) # 아르발…… 그래도, 나는…… 너를……
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0) # 어둠 속에서…… 이런, 마지막도…… 예상은, 했었어……
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0) # 어둠 속에서…… 이런, 마지막도…… 예상은, 했었어……
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0) # 나는, 여기까지……인가……? 다들…… 무사히, 살아 있다면 좋겠는데……
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0) # 나는, 여기까지……인가……? 다들…… 무사히, 살아 있다면 좋겠는데……
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 곳에서, 이런 식으로…… 전혀, 예상하지…… 못했는데……
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 곳에서, 이런 식으로…… 전혀, 예상하지…… 못했는데……
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0) # ……방해된다. 비켜.
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown65(55,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 31)
SubGroup(0)
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 뭐가 어떻게 되어 가는지는 모르겠지만, 일단 녀석을 쫓자!
SubGroup(0)
SubGroup(3)
SubGroup(2)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 5, 0, 2, 120)
SubGroup(1)
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 과연 동료를 죽이면서까지 나를 쫓아올 수 있을까?
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SubGroup(9)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5441,117,5200,5387,119,5245,0,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5456,115,5210,5389,131,5217,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,101,5113,4973,121,5181,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4978,104,5134,4968,112,5203,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5465,135,5557,5402,164,5567,5,0,1,0,0,0,0,0,0) # Focus on coords?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5424,141,5533,5435,150,5602,5,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) # [r]휴베르트 일행의 환영[/] 출현!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) # [r]페르디난트 일행의 환영[/] 출현!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) # [r]휴베르트 일행의 환영[/]을 격파하라!
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) # [r]페르디난트 일행의 환영[/]을 격파하라!
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 휴베르트!? 아니, 가짜인가.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇다면, 이것도 적의 마법인가? 진짜와 완전히 똑같이 생겼군……
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐야. 힐다가 왜 여기에…… 아니, 잠깐. 가짜일 가능성도……?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇다면, 이것도 적의 마법인가? 진짜와 완전히 똑같이 생겼군……
# Group 15 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 1 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 18 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 20 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 22 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 24 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 26 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 28 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # 폐하…… 왜 적의 우두머리와 함께 싸우고 계신 겁니까? 없애야 할 상대는 옆에 있지 않습니까.
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0) # 에델가르트인가! 아니, 너는 가짜가 틀림없어. 퍼거스 왕과 손을 잡다니!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어떻게 된 거지!? 진짜인가……? 아니, 네가 나에게 칼을 들이댈 리가 없지!
# Group 29 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # 가증스러운 제국의 우두머리가 거기 있습니다. 폐하…… 어째서, 베지 않으시는 겁니까.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이성을 잃은 건가? 함께 복수를 이루자고 맹세해 놓고 황제와 내통할 줄이야……
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……네가 그런 말을 할 리가 없어. 진짜 너라면…… 이해해 주었을 거다.
# Group 30 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # 클로드, 이제 싸우는 건 그만두자. 왜 우리를 상처입히는 거야?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0) # 드디어 미쳐 버리고 만 건가, 클로드. 그렇다면 내 손으로 쓰러뜨릴 수밖에 없겠군!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 제길, 난감하네…… 혹시라도 진짜일 리는 없겠지?
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 목적을 위해서라면 동료도 죽이는구나. 짐승의 후예에게 인간다운 감정을 기대해선 안 되겠어.
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 비명까지도 정말로 본인 같아…… 점점 불안해지네.
# Group 33 (0, 5, 0, 11, 17)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,26,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) # [r]휴베르트 일행의 환영[/] 격파 성공!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) # [r]페르디난트 일행의 환영[/] 격파 성공!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……겨우 끝났나. 다음에는 누가 나타나도 이상하지 않겠어.
# Group 34 (0, 5, 0, 2, 53)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 큭…… 이건, 전이!? 아니, 공간이 일그러져서……!
Unknown80(105,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown66(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,24500,0,42900,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(1,19600,0,34200,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(2,24800,0,53400,0,0,3,0,0,0,0,1,0,0,0)
Unknown21(3,11200,0,46500,0,0,3,0,0,0,0,1,0,0,0)
SubGroup(3)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,45100,0,41000,0,63500,0,57000,0,0,1,1,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(23)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 공간을 전이!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……여기는 어디지? 방금까지 있었던 곳과는 다른 장소 같은데.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 이 공간은 심하게 뒤틀린 것 같아. 내가 어디 있는지조차도 확실치가 않아.
Unknown6(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 쓰러졌던 동료들의 슬픔을 생각하니 분노가 또다시 솟아오르는군……
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1782,187,3539,1758,201,3597,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(2626,100,5386,2613,102,5450,5,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(1279,151,4449,1357,158,4395,5,0,0,0,0,0,0,0,0) # Focus on coords?
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) # [r]에델가르트 일행의 환영[/] 출현!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠…… 이 녀석이 가짜라는 건 알겠어. 하지만, 다른 두 사람은 구별이 안 되는데……
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자기가 자기 가짜를 쓰러뜨리는 건 어때? 가짜를 이길 자신이 없다면 불가능하겠지만.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……과연, 나쁘지 않은 생각이야.
Unknown6(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) # [r]에델가르트 일행의 환영[/]을 격파하라!
# Group 37 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이 어둠은 영혼의 형태를 붙드는 감옥…… 현세에서 분리되어 다시는 돌아갈 수 없지.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……상태가 이상했던 에델가르트가 원래대로 돌아온 건 이 공간 때문인가……!?
# Group 42 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내가 두 명 있으면 편리하겠는걸. 너도 그렇게 생각하지 않아?
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그래, 그 의견에는 동의할게. 하지만…… 나 자신은 신용할 수 없어.
# Group 43 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네놈…… 어째서 황제 따위와 함께 싸우는 거지. 모두의 비탄을 잊었나. 빨리 원수를 갚아라……!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……그래, 나타난 게 네놈이라 다행이야. 네놈은…… 내가 가장 죽이고 싶은 상대니까.
# Group 44 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(4,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 나의, 아니 너의 야망을 이룰 좋은 기회잖아. 왜 얌전히 있는 거야?
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네가 나라면 잘 알 텐데? 운을 하늘에 맡기는 게 싫거든!
# Group 45 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 내가 죽는 모습을 보는 게 유쾌하지는 않네.
# Group 46 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적에게 감사해야겠군. 환영이라곤 해도, 가장 증오하는 상대를 죽이게 해 주었으니.
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 뭐라고 할까…… 쌍둥이 형제라도 죽인 듯한 기분이야.
# Group 48 (0, 5, 0, 5, 16)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) # [r]에델가르트 일행의 환영[/] 격파 성공!
SubGroup(6)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이걸로 가짜는 없어졌군!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……그래. 그런 것 같네.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무튼 환영이라는 것이 명백해졌으니, 뭐가 나오든 그냥 베어 버리면 그만이야.
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 45)
SubGroup(2)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
Unknown28(5,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 또야? 이번에야말로 그 녀석이 있으면 좋겠는데……
Unknown80(107,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
Unknown123(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(0,49200,0,13500,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(1,41400,0,18300,0,0,0,0,0,0,0,1,0,0,0)
Unknown21(2,45200,0,21700,0,0,2,0,0,0,0,1,0,0,0)
Unknown21(3,43000,0,20700,0,0,2,0,0,0,0,1,0,0,0)
SubGroup(12)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown20(1,5300,0,27500,0,34400,0,58400,0,0,1,1,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 공간을 전이!
Unknown66(1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……좋아, 빨리 녀석을 찾자.
# Group 50 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 1 0
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # 이 공간에 적응해 나갈 줄이야…… 놀라운 4인조로군.
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
CloseUp(8,29,0,34,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 52 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,199,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 용케도 여기까지 왔구나. 나의…… "운명 공동체".
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0) # 너는 아르발이 아니잖아. 아니. 설령 맞다고 해도, 나는 싸우겠어!
# Group 53 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,4,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 설령 나를 없앤다 하더라도 이 어둠을 빠져나갈 수는 없을 텐데.
# Group 54 (0, 5, 0, 3, 51)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 곤란하군…… 이렇게 되면 비장의 카드를 꺼내야 하나.
SubGroup(14)
Unknown139(8,53214,0,10206,0,0,5,0,0,0,0,1,0,0,0)
Unknown83(5315,183,1027,5362,183,980,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown68(8,12,1,1,5,53226,0,0,0,10254,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5206,182,1137,5252,183,1090,300,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown78(0,8,59,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]자라스의 결계[/]를 발동!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
SubGroup(4)
Unknown6(55,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4257,50,2159,4195,63,2174,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5232,162,1226,5262,163,1172,0,0,1,0,1,0,0,0,0) # Focus on coords?
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5243,178,1206,5296,175,1106,0,0,1,0,1,0,0,0,0) # Focus on coords?
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) # [r][HERO_MF] 일행의 환영[/] 출현!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(55,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(55,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 지키는 [1:CHARA_G] 일행을 격파하라!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]의 환영까지…… 서로 발목 잡고 있을 여유는 없겠어.
# Group 55 (0, 5, 0, 7, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 공격이 통하질 않잖아? 대체 뭘 어떻게 한 거야, 나 참.
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 우리의 앞에, 적은 없다……!
If254(1,58,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # [HERO_MF]의 가짜는 어때? 아무것도 통하지 않을 리가 없어.
# Group 56 (0, 2, 0, 7, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,110,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,111,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0) # 자신과 싸울 기회는 좀처럼 없잖아? 상황은 이래도, 조금 투지가 생기는데.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0) # 젠장, 정말 나랑 똑같잖아! 무슨 마음인지 아니까 열받네.
# Group 57 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 58 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(56,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0) # 곤란하네…… 왜 여기서 당신이 나오는 거야.
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0) # 곤란하네…… 왜 여기서 네가 나오는 거야.
# Group 60 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파!
# Group 61 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(55,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # 마지막에 믿을 건 이 몸뿐인가. 좋아…… 승부다.
Unknown68(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]자라스의 결계[/]를 해제!
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 적의 술책도 다 떨어진 모양이군. 자, 결판을 내도록 하지.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 62 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이만큼의 희생을 치르고도 아직 부족한 건가……!
# Group 63 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 아직이다! [HERO_MF]!
SetDeathText(199,73,4525,2,0,0,0,0,0,0,0,0,0,0,0)
에피메니데스 volume_up
자, 희생해 줘. 세상을 위해서, 목숨을 이어 나갈 자들을 위해서!
SetDeathText(110,96,4547,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아르발…… 그래도, 나는…… 너를……
SetDeathText(110,115,4547,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아르발…… 그래도, 나는…… 너를……
SetDeathText(111,96,4548,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아르발…… 그래도, 나는…… 너를……
SetDeathText(111,115,4548,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아르발…… 그래도, 나는…… 너를……
SetDeathText(2,96,4549,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
어둠 속에서…… 이런, 마지막도…… 예상은, 했었어……
SetDeathText(2,115,4549,3,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
어둠 속에서…… 이런, 마지막도…… 예상은, 했었어……
SetDeathText(3,115,4550,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
나는, 여기까지……인가……? 다들…… 무사히, 살아 있다면 좋겠는데……
SetDeathText(3,96,4550,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
나는, 여기까지……인가……? 다들…… 무사히, 살아 있다면 좋겠는데……
SetDeathText(4,115,4551,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
이런 곳에서, 이런 식으로…… 전혀, 예상하지…… 못했는데……
SetDeathText(4,96,4551,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
이런 곳에서, 이런 식으로…… 전혀, 예상하지…… 못했는데……
SetDeathText(3,2,1623,2,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……방해된다. 비켜.
TalkCharacter(4477,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
뭐가 어떻게 되어 가는지는 모르겠지만, 일단 녀석을 쫓자!
TalkDeploySlot(4478,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
과연 동료를 죽이면서까지 나를 쫓아올 수 있을까?
Alert(5613,2,12,56,56,0,0,0,0,0,0,0,0,0,0) [r]휴베르트 일행의 환영[/] 출현!
Alert(5614,2,15,56,56,0,0,0,0,0,0,0,0,0,0) [r]페르디난트 일행의 환영[/] 출현!
MainMissionStart(5606,4,0,1,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]휴베르트 일행의 환영[/]을 격파하라!
MainMissionStart(5607,4,0,1,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]페르디난트 일행의 환영[/]을 격파하라!
TalkCharacter(4479,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
저건…… 휴베르트!? 아니, 가짜인가.
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
그렇다면, 이것도 적의 마법인가? 진짜와 완전히 똑같이 생겼군……
TalkCharacter(4481,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
뭐야. 힐다가 왜 여기에…… 아니, 잠깐. 가짜일 가능성도……?
TalkCharacter(4480,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
그렇다면, 이것도 적의 마법인가? 진짜와 완전히 똑같이 생겼군……
Alert(304,1,12,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(304,1,15,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(304,1,13,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(304,1,16,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(304,1,14,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
Alert(304,1,17,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkDeploySlot(4483,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
폐하…… 왜 적의 우두머리와 함께 싸우고 계신 겁니까? 없애야 할 상대는 옆에 있지 않습니까.
TalkDeploySlot(4484,15,1,4,1,1,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
에델가르트인가! 아니, 너는 가짜가 틀림없어. 퍼거스 왕과 손을 잡다니!
TalkCharacter(4485,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
어떻게 된 거지!? 진짜인가……? 아니, 네가 나에게 칼을 들이댈 리가 없지!
TalkDeploySlot(4486,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
가증스러운 제국의 우두머리가 거기 있습니다. 폐하…… 어째서, 베지 않으시는 겁니까.
TalkDeploySlot(4487,16,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이성을 잃은 건가? 함께 복수를 이루자고 맹세해 놓고 황제와 내통할 줄이야……
TalkCharacter(4488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……네가 그런 말을 할 리가 없어. 진짜 너라면…… 이해해 주었을 거다.
TalkDeploySlot(4489,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
클로드, 이제 싸우는 건 그만두자. 왜 우리를 상처입히는 거야?
TalkDeploySlot(4490,17,1,2,1,1,0,0,0,0,0,0,0,0,0)
콘스탄체 volume_up
드디어 미쳐 버리고 만 건가, 클로드. 그렇다면 내 손으로 쓰러뜨릴 수밖에 없겠군!
TalkCharacter(4491,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
제길, 난감하네…… 혹시라도 진짜일 리는 없겠지?
TalkDeploySlot(4492,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
목적을 위해서라면 동료도 죽이는구나. 짐승의 후예에게 인간다운 감정을 기대해선 안 되겠어.
TalkCharacter(4493,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
비명까지도 정말로 본인 같아…… 점점 불안해지네.
MainMissionStart(5610,0,0,2,12,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]휴베르트 일행의 환영[/] 격파 성공!
MainMissionStart(5611,1,0,2,15,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]페르디난트 일행의 환영[/] 격파 성공!
TalkCharacter(4494,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……겨우 끝났나. 다음에는 누가 나타나도 이상하지 않겠어.
TalkCharacter(4495,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
큭…… 이건, 전이!? 아니, 공간이 일그러져서……!
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 공간을 전이!
TalkCharacter(4496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……여기는 어디지? 방금까지 있었던 곳과는 다른 장소 같은데.
TalkCharacter(4497,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
아무래도 이 공간은 심하게 뒤틀린 것 같아. 내가 어디 있는지조차도 확실치가 않아.
TalkDeploySlot(4498,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
쓰러졌던 동료들의 슬픔을 생각하니 분노가 또다시 솟아오르는군……
Alert(5612,2,9,56,56,0,0,0,0,0,0,0,0,0,0) [r]에델가르트 일행의 환영[/] 출현!
TalkCharacter(4499,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어이쿠…… 이 녀석이 가짜라는 건 알겠어. 하지만, 다른 두 사람은 구별이 안 되는데……
TalkCharacter(4500,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
자기가 자기 가짜를 쓰러뜨리는 건 어때? 가짜를 이길 자신이 없다면 불가능하겠지만.
TalkCharacter(4501,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……과연, 나쁘지 않은 생각이야.
MainMissionStart(5605,4,1,1,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]에델가르트 일행의 환영[/]을 격파하라!
TalkDeploySlot(4502,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 어둠은 영혼의 형태를 붙드는 감옥…… 현세에서 분리되어 다시는 돌아갈 수 없지.
TalkCharacter(4503,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
……상태가 이상했던 에델가르트가 원래대로 돌아온 건 이 공간 때문인가……!?
TalkDeploySlot(4504,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
내가 두 명 있으면 편리하겠는걸. 너도 그렇게 생각하지 않아?
TalkCharacter(4505,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그래, 그 의견에는 동의할게. 하지만…… 나 자신은 신용할 수 없어.
TalkDeploySlot(4506,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니 volume_up
네놈…… 어째서 황제 따위와 함께 싸우는 거지. 모두의 비탄을 잊었나. 빨리 원수를 갚아라……!
TalkCharacter(4507,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……그래, 나타난 게 네놈이라 다행이야. 네놈은…… 내가 가장 죽이고 싶은 상대니까.
TalkDeploySlot(4508,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
나의, 아니 너의 야망을 이룰 좋은 기회잖아. 왜 얌전히 있는 거야?
TalkCharacter(4509,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
네가 나라면 잘 알 텐데? 운을 하늘에 맡기는 게 싫거든!
Alert(304,1,9,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkCharacter(4510,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
내가 죽는 모습을 보는 게 유쾌하지는 않네.
Alert(304,1,10,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkCharacter(4511,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
적에게 감사해야겠군. 환영이라곤 해도, 가장 증오하는 상대를 죽이게 해 주었으니.
Alert(304,1,11,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
TalkCharacter(4512,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
뭐라고 할까…… 쌍둥이 형제라도 죽인 듯한 기분이야.
MainMissionStart(5609,1,1,2,9,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]에델가르트 일행의 환영[/] 격파 성공!
TalkCharacter(4519,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 이걸로 가짜는 없어졌군!
TalkCharacter(4520,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……그래. 그런 것 같네.
TalkCharacter(4521,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아무튼 환영이라는 것이 명백해졌으니, 뭐가 나오든 그냥 베어 버리면 그만이야.
TalkCharacter(4522,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
또야? 이번에야말로 그 녀석이 있으면 좋겠는데……
Alert(5600,0,0,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 공간을 전이!
TalkCharacter(4523,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……좋아, 빨리 녀석을 찾자.
TalkDeploySlot(4524,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이 공간에 적응해 나갈 줄이야…… 놀라운 4인조로군.
Alert(200,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(2,0,2,1,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4526,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
용케도 여기까지 왔구나. 나의…… "운명 공동체".
GenderedMcTalk(0,4527,4528,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
너는 아르발이 아니잖아. 아니. 설령 맞다고 해도, 나는 싸우겠어!
세즈 volume_up
너는 아르발이 아니잖아. 아니. 설령 맞다고 해도, 나는 싸우겠어!
TalkDeploySlot(4529,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
설령 나를 없앤다 하더라도 이 어둠을 빠져나갈 수는 없을 텐데.
TalkDeploySlot(4530,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
곤란하군…… 이렇게 되면 비장의 카드를 꺼내야 하나.
Alert(5602,2,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 자라스의 결계를 발동!
Alert(5615,2,18,56,56,0,0,0,0,0,0,0,0,0,0) [r][HERO_MF] 일행의 환영[/] 출현!
MainMissionStart(5608,4,4,1,8,18,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 지키는 [1:CHARA_G] 일행을 격파하라!
TalkCharacter(4531,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
[HERO_MF]의 환영까지…… 서로 발목 잡고 있을 여유는 없겠어.
TalkCharacter(4532,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
공격이 통하질 않잖아? 대체 뭘 어떻게 한 거야, 나 참.
TalkDeploySlot(4533,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
우리의 앞에, 적은 없다……!
TalkCharacter(4534,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
[HERO_MF]의 가짜는 어때? 아무것도 통하지 않을 리가 없어.
GenderedMcTalk(0,4535,4536,1,1,1,1,0,0,0,0,0,0,0,0)
세즈 volume_up
자신과 싸울 기회는 좀처럼 없잖아? 상황은 이래도, 조금 투지가 생기는데.
세즈 volume_up
자신과 싸울 기회는 좀처럼 없잖아? 상황은 이래도, 조금 투지가 생기는걸.
GenderedMcTalk(0,4537,4538,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
젠장, 정말 나랑 똑같잖아! 무슨 마음인지 아니까 열받네.
세즈 volume_up
말도 안 돼, 정말 나랑 똑같잖아! 무슨 마음인지 아니까 열받네.
Alert(304,1,18,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
GenderedMcTalk(0,4540,4541,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
곤란하네…… 왜 여기서 당신이 나오는 거야.
세즈 volume_up
곤란하네…… 왜 여기서 당신이 나오는 거야.
GenderedMcTalk(0,4539,4541,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
곤란하네…… 왜 여기서 네가 나오는 거야.
세즈 volume_up
곤란하네…… 왜 여기서 당신이 나오는 거야.
Alert(304,1,55,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파!
MainMissionStart(442,1,4,2,18,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(4543,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
마지막에 믿을 건 이 몸뿐인가. 좋아…… 승부다.
Alert(5603,1,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 자라스의 결계를 해제!
TalkCharacter(4544,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
드디어 적의 술책도 다 떨어진 모양이군. 자, 결판을 내도록 하지.
Alert(2,4,8,56,56,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(4545,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이만큼의 희생을 치르고도 아직 부족한 건가……!
MainMissionStart(438,0,2,2,8,56,56,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4546,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아직이다! [HERO_MF]!