Arianrhod is under siege by the Kingdom army. You have no choice but to double back in order to prevent the fortress from falling into enemy hands.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 78 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Caspar 255 0 0 1 50 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Edelgard 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Bernadetta 255 0 0 3 55 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Petra 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Hubert 255 0 0 5 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Lonato 255 0 0 8 355 7 13 3 101 5 0 100 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 Randolph 255 0 0 9 365 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 Fleche 255 0 0 10 405 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 Count Rowe 255 0 0 11 925 7 13 3 101 5 0 100 130 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 Gwendal 255 0 0 12 420 7 13 3 101 5 0 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 Dimitri 255 0 0 13 25 5 12 3 101 5 0 100 256 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 Ingrid 255 0 0 14 100 5 12 3 101 3 1 100 257 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 Dedue 255 0 0 15 70 5 13 3 101 5 0 100 300 255 6 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 Mercedes 255 0 0 16 90 5 13 3 101 5 0 100 300 255 11 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 17 620 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 18 620 5 13 3 101 0 1 16 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 19 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 675 5 13 3 101 0 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 600 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 605 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 650 5 13 3 101 0 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 685 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 26 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 27 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 28 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 29 650 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 30 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 31 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 665 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 35 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 36 630 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 37 680 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 38 680 5 13 3 101 3 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 39 675 5 13 3 101 3 1 16 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 40 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 41 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 42 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 Count Rowe 255 0 0 43 925 5 13 3 101 3 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 1 0 0 44 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 45 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 46 695 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 47 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 48 695 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 49 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 50 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 51 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 52 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 53 675 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 54 695 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 55 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 56 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 58 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 59 675 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 60 605 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 61 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 62 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 63 680 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 64 600 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 65 660 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 66 650 5 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 67 695 5 5 0 101 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 68 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 69 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 71 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 72 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 700 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 74 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 75 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 76 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 77 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1523 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1523 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (223, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_1______Rowe Soldier[cm][es]1_5_1______Rowe Soldiers[ce]
SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_1______Rowe Soldier[cm][es]1_5_1______Rowe Soldiers[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_1______Gaspard Militiaman[cm][es]1_5_1______Gaspard Militiamen[ce]
SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Gaspard Militiaman[cm][es]1_5_1______Gaspard Militiamen[ce]
SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to [cs][es]2_5_1______Kingdom General[cm][es]1_5_1______Kingdom Generals[ce]
SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SubGroup(5)
Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
# Group 12 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 24, 2, 20)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 24, 2, 18)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 24, 2, 16)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(8)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Courage, everyone! Arianrhod is nearly ours! Keep pressing until we claim the main hall!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # The king's army is true to its reputation. Even I can only stall for so much time.
SubGroup(1)
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're closing in on the main hall. We must [cdb]help them, and quickly!
# Group 30 (0, 2, 2, 1, 15)
SubGroup(0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 0
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
SubGroup(1)
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We must reach the main hall before Count Rowe is put in peril!
SubGroup(2)
Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) # Reach [b][eg2][0:PARTY][/] before [eg2][0:CHARA_G] is defeated!
# Group 34 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(1)
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Count Rowe values his life above all else. If they get a blade to his throat, the man will [cdb]betray us in a heartbeat.
# Group 36 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble!
SubGroup(1)
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Hmph! You call that fighting? The Gray Lion [cdb]has only begun to roar!
# Group 37 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
SubGroup(2)
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # So this is where I die? Heh... Very well! I stand ready for what comes!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Time slips away from us. Move faster!
# Group 38 (0, 5, 0, 6, 16)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) # Reached [b][eg2][0:PARTY][/]!
SubGroup(3)
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, we avoided the worst outcome. That's a start.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # It seems victory is yours, Lord Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # The Empire holds the advantage... Attention [cdb]all troops! We stand with Lady Edelgard! Put the king's forces to rout!
# Group 39 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(1)
Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # My last battle was a fine one... I thank you for [cdb]the opportunity, Your Majesty.
SubGroup(1)
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) # Failed to reach [b][eg2][0:PARTY][/]!
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # It is not too late to swear fealty—I've no desire [cdb]to take unnecessary lives.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gwendal, I have decided we fight for the king [cdb]after all. Help His Majesty drive those Imperial dogs back from whence they came!
SubGroup(5)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] are helping [r][eg2][1:PARTY][/]!
SubGroup(2)
Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Why, my lord? How could you change sides [cdb]again after all my cautioning?
SubGroup(7)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] took formation on the [g]front line[/] to protect [eg2][0:CHARA_G]!
# Group 41 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 7, 43)
SubGroup(2)
GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The enemy controls the central gates, as well? How aggravating. This is clearly going to be a [cdb]multi-step process.
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # First, we must use devices within the fortress [cdb]to gain access to the walls, where we will find [cdb]the devices that will open the central gates.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) # Disable the [g]controls[/] in the [g]city streets[/] and open the [g]rampart doors[/]!
SubGroup(1)
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # So you're saying we should start by using the [cdb]two devices in front of the central gates.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ugh, why does this have to be so complicated?
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maybe they call her the Silver Maiden because [cdb]our hair will be gray by the time we finish this.
# Group 44 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 48 (0, 2, 2, 6, 2)
SubGroup(5)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]rampart door controls[/] disabled!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'll take levers and switches over more soldiers [cdb]any day of the week.
# Group 53 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]rampart door controls[/] disabled!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'll take levers and switches over more soldiers [cdb]any day of the week.
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 21)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) # Disabled the [g]rampart door controls[/]!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # The [g]rampart doors[/] opened!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # There. Now we can reach the other devices [cdb]that will open the central gates.
# Group 59 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 37, 3)
SubGroup(4)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0) # I thought it might be you, Emile. This is... admittedly not the reunion I was hoping for.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0) # I take no joy in battling old friends, but I have [cdb]a duty, and will see it through.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(1)
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # Don't make me kill you, Mercedes.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 7, 2)
SubGroup(6)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # I thought it might be you, Emile. This is... admittedly not the reunion I was hoping for.
# Group 66 (0, 2, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # Do you remember me, Mercedes?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Of course. And while I've longed to see you [cdb]again, for it to happen under circumstances [cdb]like these is...heartbreaking.
# Group 67 (0, 2, 0, 10, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # If you will not stand down, Constance, then I [cdb]am left with no choice.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # And here I was, so happy to see you again... Ah, the goddess delights in punishing my folly.
# Group 68 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # So you've become an Imperial officer? What a [cdb]cruel twist fate throws at me this day.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # I don't want to fight you, either, Mercedes! But...that's just how it has to be.
# Group 69 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # I must keep everyone safe...
# Group 70 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # I'm so sorry... All I did was get in the way...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 6, 4)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # I'm so sorry... All I did was get in the way...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) # [b]Jeritza[/] was routed! Failed to recruit [eg2][0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0) # Why, Mercedes? Why?
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # Was this the best end destiny saw fit to grant [cdb]you, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me, Mercedes... I will see you [cdb]avenged...personally!
# Group 76 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # Please, Mercedes. No more.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # I never could bear to see you cry—not then, [cdb]and not now. Oh, very well...
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # Was this the best end destiny saw fit to grant [cdb]you, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me, Mercedes... I will see you [cdb]avenged...personally!
# Group 78 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We must move on those gates! Time is [cdb]our enemy!
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) # Disable the [g]controls[/] in the [g]ramparts[/] and open the [g]central gate[/]!
SubGroup(1)
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # The devices we're looking for are up on the [cdb]walls to the east and west!
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]central gate controls[/] disabled!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # One is down. One is to go!
# Group 86 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]central gate controls[/] disabled!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # One is down. One is to go!
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) # Disabled the [g]central gate controls[/]!
SubGroup(3)
Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # The [g]central gate[/] opened!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Finally. Now to breach the central gates.
# Group 92 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 2, 0, 2, 30)
SubGroup(1)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # In the name of the king, the Empire must be [cdb]destroyed! All troops, advance!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
SubGroup(3)
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Reinforcements have arrived!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then we'll stop them! They can't be allowed to [cdb]interfere with the rescue!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm counting on you, Randolph. Defend those [cdb]gates with your life!
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(1)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 9)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # In the name of the Empire, you will not pass!
# Group 111 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] fell in battle!
SubGroup(2)
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm sorry, Randolph... I've got nothing left...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # It's all right, Fleche. I'll take care of this!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 112 (0, 2, 0, 3, 17)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] fell in battle!
SubGroup(2)
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me, Your Majesty. I've reached [cdb]my limit!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # You went above and beyond, Randolph. Leave the rest to us!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
# Group 113 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # You will go no further.
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # If Dedue is here, that means Dimitri is, too!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0) # Take your best shot.
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dedue, I...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Are you with us or not? If the latter, then face [cdb]me with all the courage you have.
# Group 117 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # You won't get past me!
# Group 118 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me, Your Majesty...
SubGroup(3)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] temporarily retreated!
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(1)
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # That takes care of their gatekeeper. We're nearly to the main hall now!
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 0 0
SubGroup(2)
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0) # So it's come to this, eh? So be it! Take our [cdb]remaining soldiers and cut the Imperial dogs [cdb]down where they stand!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I am your knight to my dying breath, my lord!
SubGroup(3)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # I see you've dug your grave. Now you can lie [cdb]in it!
# Group 121 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0) # Come at me, you Adrestian whelps! Draw what blood you can from the Lion!
CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is fired up!
SubGroup(1)
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # There is no more frightening a foe than a lion [cdb]unafraid of death.
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0) # No! I'm not ready to die! Someone, help!
# Group 123 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # It wasn't...supposed to be like this...
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # My lord may be gone, but my fealty will not [cdb]perish so easily.
# Group 124 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0) # Well fought, whelps...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gwendal, no! What would you have me do?!
# Group 126 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # To think you once had a place at our table... Such a shame.
# Group 129 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0) # You've left me no choice. Every last one of you [cdb]shall meet your end here.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # So the blood of the King of Lions wants to [cdb]challenge me, eh? I might actually enjoy this.
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(1)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # If the count has been struck down, I'll simply [cdb]crush the enemy by my own hand.
SubGroup(3)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(2)
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0) # Heh. Let us make this a clean fight.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 132 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # You must've kept busy to make such strides in [cdb]two short years.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0) # I could say the same for you. Now let's get [cdb]this over with.
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Come to offer me your head, Edelgard? How careless of you.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # I could say the same of you. Surely the [cdb]responsibility you bear is no less than mine.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Few knights are truer than you, Ashe. I bade [cdb]you to keep living, and you have.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty... I prayed this day would [cdb]never come.
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arianrhod is the linchpin of the west. If we [cdb]don't retake it... No! We must retake it!
# Group 136 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # We are at a breaking point. All forces, [cdb]fall back!
# Group 137 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Move, Your Majesty! I will guard your escape!
SubGroup(1)
Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # That will not be necessary, Dedue. Stay with [cdb]our king and live on.
SubGroup(8)
Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Swear that you will return to us, Ingrid. I could not bear to lose you.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bring victory to Faerghus, Your Majesty.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
SubGroup(2)
Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # It seems all the dreams and ideals you regaled [cdb]me with aren't worth the dust under your feet.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # I'm sorry, Ingrid. But I can't turn back now.
# Group 140 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(1)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # So long as I stand, you will not threaten the [cdb]future of Faerghus, nor cause any of my [cdb]friends and allies harm!
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # I have been weak... I have been unready... But I can still atone by giving the two of them [cdb]a chance to escape!
# Group 142 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(2)
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0) # Please, young mistress! Surrender! Your life [cdb]hangs by a thread!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # I know what's at stake. If I am struck down, [cdb]deliver this magic lance to His Majesty.
# Group 143 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The main gates are closed. We could circle [cdb]around from the left or right, but...
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # But the ground along those routes is filled [cdb]with traps. We'll have to do this the smart way [cdb]and use the gates.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # You will take damage when traversing [g]floor [cdb]traps[/]. [g]Flying classes[/] can traverse floor traps [cdb]without taking damage if they are [g]mounted[/].
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) # Disable the [g]controls[/] in the [g]ramparts[/] and open the [g]main gate[/]!
SubGroup(1)
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The devices on the walls to the east and west [cdb]will allow us to open the main gate.
# Group 145 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]main gate controls[/] disabled!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # This place is a serious pain. Why can't the [cdb]route to the main hall just be a straight line?!
# Group 150 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]main gate controls[/] disabled!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # This place is a serious pain. Why can't the [cdb]route to the main hall just be a straight line?!
# Group 151 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
# Group 155 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) # Disabled the [g]main gate controls[/]!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # The [g]main gate[/] opened!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # The main gates are open. What now?
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'll hold the area around the gates, Your Majesty! You keep going!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # We can do this, Randolph. None will get [cdb]past us!
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # We must pass over those traps if we are to [cdb]reach the main hall as swiftly as possible. Can they be disarmed?
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # Use the [g]controls[/] in the [g]ramparts[/] to disable the [g]traps[/]!
SubGroup(1)
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # I think there are more devices we can disable [cdb]at the far ends of the east and west walls!
# Group 158 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # It seems we may be able to disarm the traps [cdb]within the fortress.
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # Use the [g]controls[/] in the [g]ramparts[/] to disable the [g]traps[/]!
SubGroup(1)
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # I saw another device like this on the other side [cdb]of the wall. Let's disable it!
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]trap[/] [g]controls[/] disabled!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # We'd be out of our minds to walk through a [cdb]bunch of traps. Let's disable them already!
# Group 164 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] [g]trap[/] [g]controls[/] disabled!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # We'd be out of our minds to walk through a [cdb]bunch of traps. Let's disable them already!
# Group 165 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
# Group 169 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) # Used the [g]controls[/] to disable the [g]traps[/]!
SubGroup(1)
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now we can advance safely.
# Group 170 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We finally have the advantage! Let's work on [cdb]securing the rest of the fortress!
SubGroup(19)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) # Seize all the [r]strongholds[/]!
# Group 172 (0, 5, 0, 20, 22)
SubGroup(19)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) # Seized all the [g]strongholds[/]!
SubGroup(1)
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Arianrhod has nearly been brought to heel.
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(1)
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Shall we call on Castle Gaspard's militia? They've been posing as civilians, and should [cdb]be near the main hall now.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared to protect [b][eg2][0:PARTY][/]!
SubGroup(2)
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Then I welcome you! We will claim victory!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # That should buy the main hall some time.
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 6, 11)
SubGroup(5)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] were routed!
SubGroup(1)
Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 8, 1)
SubGroup(3)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
SubGroup(1)
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We missed our chance to use the militia.
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 6, 5)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # If we want to slow the enemy, we must put as [cdb]many troops by the main hall as we can.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hey, weren't there hidden stairs that lead from [cdb]the east and west walls down to the fortress [cdb]grounds?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][eg2][/] activated the [g]hidden staircases[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Now we can send troops in from the walls. Time to make the Kingdom sweat!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0) # Is the king...safe? Good. Then I've done [cdb]what I set out to do...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 7, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # She laid down her life to protect Dimitri, [cdb]and proved loyal to the very end.
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Because of you, we have defended Arianrhod [cdb]and many of the Empire's loyal vassals.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # I thank you for your valor.
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yet sadly, despite our best efforts, Count Rowe [cdb]and too many others perished.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # This is most painful indeed.
# Group 187 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll never get anywhere with that device [cdb]until we deal with the soldiers around it.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and disable the [g]controls[/]!
# Group 189 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll never get anywhere with that device [cdb]until we deal with the soldiers around it.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and disable the [g]controls[/]!
# Group 190 (0, 2, 0, 9, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We'll never get anywhere with that device [cdb]until we deal with the soldiers around it.
SubGroup(1)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and disable the [g]controls[/]!
# Group 191 (0, 2, 0, 8, 4)
SubGroup(3)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eep! Spikes just came out of the ground! Everyone, stay away from the pointy bits!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # We will not get far with these traps.
# Group 192 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 195 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ashe, you came for me... Can you ever forgive [cdb]your wretch of a father?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # What's to forgive? You're safe, and that's all [cdb]that matters.
# Group 197 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(1)
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0) # Are you here to help? Thank you.
# Group 198 (0, 2, 10, 3, 9)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(3)
Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 203 (0, 5, 2, 6, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 208 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 210 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 212 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Courage, everyone! Arianrhod is nearly ours! Keep pressing until we claim the main hall!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The king's army is true to its reputation. Even I can only stall for so much time.
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
They're closing in on the main hall. We must help them, and quickly!
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We must reach the main hall before Count Rowe is put in peril!
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: Reach [b][eg2][0:PARTY][/] before [eg2][0:CHARA_G] is defeated!
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Count Rowe values his life above all else. If they get a blade to his throat, the man will betray us in a heartbeat.
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph! You call that fighting? The Gray Lion has only begun to roar!
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So this is where I die? Heh... Very well! I stand ready for what comes!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Time slips away from us. Move faster!
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: Reached [b][eg2][0:PARTY][/]!
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Well, we avoided the worst outcome. That's a start.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
It seems victory is yours, Lord Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The Empire holds the advantage... Attention all troops! We stand with Lady Edelgard! Put the king's forces to rout!
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] defeated [eg2][0:CHARA_G]!
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My last battle was a fine one... I thank you for the opportunity, Your Majesty.
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: Failed to reach [b][eg2][0:PARTY][/]!
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
It is not too late to swear fealty—I've no desire to take unnecessary lives.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gwendal, I have decided we fight for the king after all. Help His Majesty drive those Imperial dogs back from whence they came!
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] are helping [r][eg2][1:PARTY][/]!
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Why, my lord? How could you change sides again after all my cautioning?
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] took formation on the front line to protect [eg2][0:CHARA_G]!
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The enemy controls the central gates, as well? How aggravating. This is clearly going to be a multi-step process.
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
First, we must use devices within the fortress to gain access to the walls, where we will find the devices that will open the central gates.
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disable the controls in the city streets and open the rampart doors!
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
So you're saying we should start by using the two devices in front of the central gates.
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
Ugh, why does this have to be so complicated?
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Maybe they call her the Silver Maiden because our hair will be gray by the time we finish this.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] rampart door controls disabled!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I'll take levers and switches over more soldiers any day of the week.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] rampart door controls disabled!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I'll take levers and switches over more soldiers any day of the week.
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled the rampart door controls!
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) The rampart doors opened!
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
There. Now we can reach the other devices that will open the central gates.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
Mercedes volume_up
I thought it might be you, Emile. This is... admittedly not the reunion I was hoping for.
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
Mercedes volume_up
I take no joy in battling old friends, but I have a duty, and will see it through.
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Don't make me kill you, Mercedes.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
I thought it might be you, Emile. This is... admittedly not the reunion I was hoping for.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Do you remember me, Mercedes?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
Of course. And while I've longed to see you again, for it to happen under circumstances like these is...heartbreaking.
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
If you will not stand down, Constance, then I am left with no choice.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
And here I was, so happy to see you again... Ah, the goddess delights in punishing my folly.
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
So you've become an Imperial officer? What a cruel twist fate throws at me this day.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
I don't want to fight you, either, Mercedes! But...that's just how it has to be.
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
I must keep everyone safe...
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
Mercedes volume_up
I'm so sorry... All I did was get in the way...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
Mercedes volume_up
I'm so sorry... All I did was get in the way...
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) [b]Jeritza[/] was routed! Failed to recruit [eg2][0:CHARA_G]!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Why, Mercedes? Why?
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Was this the best end destiny saw fit to grant you, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Forgive me, Mercedes... I will see you avenged...personally!
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Please, Mercedes. No more.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
Rufus volume_up
I never could bear to see you cry—not then, and not now. Oh, very well...
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link Constance volume_up
Was this the best end destiny saw fit to grant you, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Forgive me, Mercedes... I will see you avenged...personally!
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We must move on those gates! Time is our enemy!
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disable the controls in the ramparts and open the central gate!
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
The devices we're looking for are up on the walls to the east and west!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] central gate controls disabled!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One is down. One is to go!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] central gate controls disabled!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One is down. One is to go!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled the central gate controls!
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) The central gate opened!
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Finally. Now to breach the central gates.
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
In the name of the king, the Empire must be destroyed! All troops, advance!
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Reinforcements have arrived!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Then we'll stop them! They can't be allowed to interfere with the rescue!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I'm counting on you, Randolph. Defend those gates with your life!
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
In the name of the Empire, you will not pass!
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm sorry, Randolph... I've got nothing left...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It's all right, Fleche. I'll take care of this!
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Forgive me, Your Majesty. I've reached my limit!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
You went above and beyond, Randolph. Leave the rest to us!
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
You will go no further.
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
If Dedue is here, that means Dimitri is, too!
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
Dedue volume_up
Take your best shot.
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Dedue, I...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Are you with us or not? If the latter, then face me with all the courage you have.
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
You won't get past me!
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Forgive me, Your Majesty...
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] temporarily retreated!
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
That takes care of their gatekeeper. We're nearly to the main hall now!
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
So it's come to this, eh? So be it! Take our remaining soldiers and cut the Imperial dogs down where they stand!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I am your knight to my dying breath, my lord!
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I see you've dug your grave. Now you can lie in it!
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
Gwendal volume_up
Come at me, you Adrestian whelps! Draw what blood you can from the Lion!
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is fired up!
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
There is no more frightening a foe than a lion unafraid of death.
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No! I'm not ready to die! Someone, help!
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
It wasn't...supposed to be like this...
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My lord may be gone, but my fealty will not perish so easily.
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
Gwendal volume_up
Well fought, whelps...
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gwendal, no! What would you have me do?!
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
To think you once had a place at our table... Such a shame.
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
You've left me no choice. Every last one of you shall meet your end here.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So the blood of the King of Lions wants to challenge me, eh? I might actually enjoy this.
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
If the count has been struck down, I'll simply crush the enemy by my own hand.
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Heh. Let us make this a clean fight.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
You must've kept busy to make such strides in two short years.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I could say the same for you. Now let's get this over with.
Shez volume_up
I could say the same for you. Now let's get this over with.
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Come to offer me your head, Edelgard? How careless of you.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I could say the same of you. Surely the responsibility you bear is no less than mine.
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Few knights are truer than you, Ashe. I bade you to keep living, and you have.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Your Majesty... I prayed this day would never come.
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Arianrhod is the linchpin of the west. If we don't retake it... No! We must retake it!
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
We are at a breaking point. All forces, fall back!
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
Dimitri volume_up
Move, Your Majesty! I will guard your escape!
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
That will not be necessary, Dedue. Stay with our king and live on.
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Swear that you will return to us, Ingrid. I could not bear to lose you.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
Bring victory to Faerghus, Your Majesty.
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] retreated!
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
It seems all the dreams and ideals you regaled me with aren't worth the dust under your feet.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
I'm sorry, Ingrid. But I can't turn back now.
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
So long as I stand, you will not threaten the future of Faerghus, nor cause any of my friends and allies harm!
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
I have been weak... I have been unready... But I can still atone by giving the two of them a chance to escape!
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Please, young mistress! Surrender! Your life hangs by a thread!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
Yuri volume_up
I know what's at stake. If I am struck down, deliver this magic lance to His Majesty.
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The main gates are closed. We could circle around from the left or right, but...
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
But the ground along those routes is filled with traps. We'll have to do this the smart way and use the gates.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) You will take damage when traversing floor traps. Flying classes can traverse floor traps without taking damage if they are mounted.
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disable the controls in the ramparts and open the main gate!
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The devices on the walls to the east and west will allow us to open the main gate.
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] main gate controls disabled!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
This place is a serious pain. Why can't the route to the main hall just be a straight line?!
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] main gate controls disabled!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
This place is a serious pain. Why can't the route to the main hall just be a straight line?!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled the main gate controls!
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) The main gate opened!
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
The main gates are open. What now?
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll hold the area around the gates, Your Majesty! You keep going!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
We can do this, Randolph. None will get past us!
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
We must pass over those traps if we are to reach the main hall as swiftly as possible. Can they be disarmed?
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Use the controls in the ramparts to disable the traps!
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
I think there are more devices we can disable at the far ends of the east and west walls!
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
It seems we may be able to disarm the traps within the fortress.
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Use the controls in the ramparts to disable the traps!
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
I saw another device like this on the other side of the wall. Let's disable it!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] trap controls disabled!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
We'd be out of our minds to walk through a bunch of traps. Let's disable them already!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] trap controls disabled!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
We'd be out of our minds to walk through a bunch of traps. Let's disable them already!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Used the controls to disable the traps!
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Now we can advance safely.
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We finally have the advantage! Let's work on securing the rest of the fortress!
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize all the [r]strongholds[/]!
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized all the strongholds!
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Arianrhod has nearly been brought to heel.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Shall we call on Castle Gaspard's militia? They've been posing as civilians, and should be near the main hall now.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared to protect [b][eg2][0:PARTY][/]!
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Then I welcome you! We will claim victory!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
That should buy the main hall some time.
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] were routed!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We missed our chance to use the militia.
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
If we want to slow the enemy, we must put as many troops by the main hall as we can.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
Hey, weren't there hidden stairs that lead from the east and west walls down to the fortress grounds?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][eg2][/] activated the hidden staircases!
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Now we can send troops in from the walls. Time to make the Kingdom sweat!
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
Ingrid volume_up
Is the king...safe? Good. Then I've done what I set out to do...
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
She laid down her life to protect Dimitri, and proved loyal to the very end.
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Because of you, we have defended Arianrhod and many of the Empire's loyal vassals.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I thank you for your valor.
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Yet sadly, despite our best efforts, Count Rowe and too many others perished.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
This is most painful indeed.
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We'll never get anywhere with that device until we deal with the soldiers around it.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] and disable the controls!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We'll never get anywhere with that device until we deal with the soldiers around it.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] and disable the controls!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We'll never get anywhere with that device until we deal with the soldiers around it.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] and disable the controls!
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Eep! Spikes just came out of the ground! Everyone, stay away from the pointy bits!
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
We will not get far with these traps.
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ashe, you came for me... Can you ever forgive your wretch of a father?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
What's to forgive? You're safe, and that's all that matters.
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Are you here to help? Thank you.
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!