為避免阿里安羅德遭到王國軍圍攻而陷落, 一行人折返回去救援。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 謝茲 | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | 卡斯帕爾 | 255 | 0 | 0 | 1 | 50 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | 艾黛爾賈特 | 255 | 0 | 0 | 2 | 20 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | 貝爾娜提塔 | 255 | 0 | 0 | 3 | 55 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | 佩托拉 | 255 | 0 | 0 | 4 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | 修伯特 | 255 | 0 | 0 | 5 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | 林哈爾特 | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | 多洛緹雅 | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | 羅納特 | 255 | 0 | 0 | 8 | 355 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 9 | 蘭道夫 | 255 | 0 | 0 | 9 | 365 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 10 | 芙蕾伽 | 255 | 0 | 0 | 10 | 405 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 11 | 洛貝伯爵 | 255 | 0 | 0 | 11 | 925 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 12 | 關達爾 | 255 | 0 | 0 | 12 | 420 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 13 | 帝彌托利 | 255 | 0 | 0 | 13 | 25 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 256 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 14 | 英谷莉特 | 255 | 0 | 0 | 14 | 100 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 257 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 15 | 杜篤 | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 6 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 16 | 梅爾賽德司 | 255 | 0 | 0 | 16 | 90 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 17 | 聯邦國將領 | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 聯邦國將領 | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 19 | 聯邦國將領 | 255 | 0 | 0 | 19 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 聯邦國將領 | 255 | 0 | 0 | 20 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 聯邦國將領 | 255 | 0 | 0 | 21 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 聯邦國將領 | 255 | 0 | 0 | 22 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 聯邦國將領 | 255 | 0 | 0 | 23 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 聯邦國將領 | 255 | 0 | 0 | 24 | 650 | 5 | 13 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 聯邦國將領 | 255 | 0 | 0 | 25 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 聯邦國將領 | 255 | 0 | 0 | 26 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 聯邦國將領 | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 28 | 聯邦國將領 | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 29 | 聯邦國將領 | 255 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 聯邦國將領 | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 聯邦國將領 | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 32 | 聯邦國將領 | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 33 | 聯邦國將領 | 255 | 0 | 0 | 33 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 聯邦國將領 | 255 | 0 | 0 | 34 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 聯邦國將領 | 255 | 0 | 0 | 35 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 聯邦國將領 | 255 | 0 | 0 | 36 | 630 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 聯邦國將領 | 255 | 0 | 0 | 37 | 680 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 聯邦國將領 | 255 | 0 | 0 | 38 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 聯邦國將領 | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 40 | 聯邦國將領 | 255 | 0 | 0 | 40 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 聯邦國將領 | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 聯邦國將領 | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 43 | 洛貝伯爵 | 255 | 0 | 0 | 43 | 925 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 44 | 聯邦國將領 | 1 | 0 | 0 | 44 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 聯邦國將領 | 255 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 聯邦國將領 | 255 | 0 | 0 | 46 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 聯邦國將領 | 255 | 0 | 0 | 47 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 聯邦國將領 | 255 | 0 | 0 | 48 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 聯邦國將領 | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 聯邦國將領 | 255 | 0 | 0 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 普通兵 | 255 | 0 | 0 | 51 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 普通兵 | 255 | 0 | 0 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 聯邦國將領 | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 聯邦國將領 | 255 | 0 | 0 | 54 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 普通兵 | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 普通兵 | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 普通兵 | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 普通兵 | 255 | 0 | 0 | 58 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 聯邦國將領 | 255 | 0 | 0 | 59 | 675 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 聯邦國將領 | 255 | 0 | 0 | 60 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 61 | 聯邦國將領 | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 聯邦國將領 | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 聯邦國將領 | 255 | 0 | 0 | 63 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 聯邦國將領 | 255 | 0 | 0 | 64 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 65 | 聯邦國將領 | 255 | 0 | 0 | 65 | 660 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 聯邦國將領 | 255 | 0 | 0 | 66 | 650 | 5 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 聯邦國將領 | 255 | 0 | 0 | 67 | 695 | 5 | 5 | 0 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 普通兵 | 255 | 0 | 0 | 68 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 普通兵 | 255 | 0 | 0 | 69 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 普通兵 | 255 | 0 | 0 | 70 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 普通兵 | 255 | 0 | 0 | 71 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 普通兵 | 255 | 0 | 0 | 72 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 聯邦國將領 | 255 | 0 | 0 | 73 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 普通兵 | 255 | 0 | 0 | 74 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 75 | 普通兵 | 255 | 0 | 0 | 75 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 普通兵 | 255 | 0 | 0 | 76 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 普通兵 | 255 | 0 | 0 | 77 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 52 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 51 | 0 | 0 | 0 | 51 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 18 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 15 | 0 | 15 | 65535 | 0 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 17 | 0 | 17 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 69 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 68 | 0 | 0 | 0 | 68 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (223, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 2 (0, 2, 1, 1, 21)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 36 to 洛貝領士兵
    
          SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 37 to 洛貝領士兵
    
          SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to 蓋斯巴爾領民兵
    
          SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 23 to 蓋斯巴爾領民兵
    
          SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 66 to 王國將領
    
          SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 67 to 王國兵
    
            SubGroup(5)
        
        
          Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 5 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 6 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 2, 12, 2)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 10 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
        
    
          Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
        
    
          Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
        
    
          Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
        
    # Group 11 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
        
    
          Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
        
    
          Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
        
    # Group 12 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 13 (0, 2, 24, 2, 20)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
        
    
            SubGroup(4)
        
        
          Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(2)
        
        
          Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 24, 2, 18)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
        
    
            SubGroup(4)
        
        
          Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
        
    
            SubGroup(3)
        
        
          Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
        
    # Group 15 (0, 2, 24, 2, 16)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 17 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 18 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 2, 16, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 2, 2, 2, 9)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
            SubGroup(8)
        
        
          Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
          GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 20: True 0
        
    
          Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 22 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
          GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 20: True 0
        
    
          Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]等!
    
          GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 20: True 0
        
    
          Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 24 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 25 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗所有的[0:CHARA_G]!
    
            SubGroup(4)
        
        
          Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
        
    
          Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
        
    # Group 28 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 29 (0, 5, 0, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 各位,奮戰吧! 我們快奪回阿里安羅德了,
就這樣一口氣攻陷官署吧……!
    
          TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……真不愧是國王的軍隊……!
憑老夫的力量不知道能爭取到多少時間……
    
            SubGroup(1)
        
        
          TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 糟糕,王國軍已經逼近官署了。
我們得趕緊過去救援才行……!
    # Group 30 (0, 2, 2, 1, 15)
    
        
        
            SubGroup(0)
        
        
            SubGroup(4)
        
        
          Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 33: True 0
        
    
            SubGroup(4)
        
        
          Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 32 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 33 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 29: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們要在洛貝伯爵陷入危機前抵達官署!
    
            SubGroup(2)
        
        
          Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
        
          # 在[0:CHARA_G]被擊敗前,抵達[b][0:PARTY][/]的所在位置!
    # Group 34 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 洛貝伯爵是個善於明哲保身的男人。
只要看到苗頭不對,就會毫不猶豫地變節吧。
    # Group 36 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]陷入苦戰!
    
            SubGroup(1)
        
        
          TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚,這不算什麼……!
「灰色獅子」的戰鬥才正要開始呢!
    # Group 37 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
    
            SubGroup(2)
        
        
          TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 唔……這裡就是老夫的葬身之地嗎?
哈哈哈,那樣也不錯嘛……!
    
          TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 他好像快撐不住了!
各位,動作快啊!
    # Group 38 (0, 5, 0, 6, 16)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
        
    
          Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
        
          # 成功抵達[b][0:PARTY][/]的所在位置!
    
            SubGroup(3)
        
        
          TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來總算是避免最壞的情況發生了。
    
          TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 是帝國軍嗎……看來只能到此為止了。
關達爾卿,這次是你贏了。
    
          TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗯,看來是帝國軍占優勢啊……
各位,和帝國一起擊退王國軍吧!
    # Group 39 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 40 (0, 5, 0, 4, 56)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]已擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 呼……沒想到在死前還能打一場
這麼精采的仗啊。謝謝您,陛下。
    
            SubGroup(1)
        
        
          MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
        
          # 未能抵達[b][0:PARTY][/]的所在位置!
    
            SubGroup(1)
        
        
          Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 別那麼輕易地放棄自己的生命啊。
快歸降王國吧,我不想殺了你們。
    
          TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 關達爾,我們還是追隨王國,
跟陛下一起掃蕩帝國軍吧。
    
            SubGroup(5)
        
        
          Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]開始協助[r][1:PARTY][/]!
    
            SubGroup(2)
        
        
          Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大人啊……都已經再三告誡過你了,
沒想到你還是投靠了王國軍……
    
            SubGroup(7)
        
        
          Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
        
    
          Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
        
    
          Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]為掩護[0:CHARA_G]而在[g]前線[/]布陣!
    # Group 41 (0, 2, 2, 3, 8)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 1 0 0
        
    
          Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 43 (0, 5, 0, 7, 43)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 144: 1 0 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
        
    
          Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
        
    
          Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 中央大門被敵軍拿下了嗎……這可傷腦筋了。
想要開門的話,就得啟動城內的控制裝置……
    
            SubGroup(3)
        
        
          Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣才能打開通往城牆的門,
然後還要啟動城牆上的控制裝置才行。
    
            SubGroup(1)
        
        
          Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]市區[/]裡的[g]控制裝置[/],開啟[g]城牆門扉[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 也就是說……
要先啟動中央大門前的兩個裝置對吧?
    
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哎呀——!
為什麼要搞得那麼麻煩啦!
    
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這座城塞就是因為易守難攻,
才被人稱作「白銀的少女」啊……
    # Group 44 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 45 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 46 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 47 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 48 (0, 2, 2, 6, 2)
    
        
        
            SubGroup(5)
        
        
          GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 44: True 0
        
    
          GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 45: True 0
        
    
          GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 46: True 0
        
    
          GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 0
        
    
          Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 49 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
        
    # Group 50 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 51 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 52 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]城牆門扉[/]的[g]控制裝置[/]!
    
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我覺得比起和士兵交戰,
去啟動裝置還比較好呢……
    # Group 53 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]城牆門扉[/]的[g]控制裝置[/]!
    
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我覺得比起和士兵交戰,
去啟動裝置還比較好呢……
    # Group 54 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 55 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 1 0 0
        
    
          GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 2, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 58: 0 1 0
        
    
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[b]堡壘[/]內的[g]控制裝置[/]!
    
            SubGroup(1)
        
        
          Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 58 (0, 5, 0, 8, 21)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
        
          # 成功解除[g]城牆門扉[/]的[g]控制裝置[/]!
    
            SubGroup(3)
        
        
          Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [g]城牆門扉[/]開啟!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣就可以登上城牆了,
開啟城門的裝置就在那裡。
    # Group 59 (19, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 60 (0, 5, 2, 37, 3)
    
        
        
            SubGroup(4)
        
        
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 0 1 0
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(3)
        
        
          Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 艾米爾,果然是你啊。
真希望我們是在其他地方重逢呢……
    
          CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 5, 2, 6, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 0 1 0
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然我也不忍心與老友交手,不過……
抱歉了,我也不能輸啊。
    
          CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 5, 0, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 0 0
        
    
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    # Group 63 (0, 5, 0, 6, 4)
    
        
        
            SubGroup(5)
        
        
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 0 1 0
        
    
          Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅爾賽德司……
我不想對你下手……
    
            SubGroup(1)
        
        
          Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (0, 5, 0, 6, 8)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 0 1 0
        
    
          Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
        
    # Group 65 (0, 5, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
          GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 0 1 0
        
    
          Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 艾米爾,果然是你啊。
真希望我們是在其他地方重逢呢……
    # Group 66 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(5)
        
        
          MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅爾賽德司……你還記得我嗎?
    
          TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 當然……終於看到你的臉了……
我們好不容易才見上一面……真是遺憾啊。
    # Group 67 (0, 2, 0, 10, 4)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 康絲坦潔,你也有無法退讓的理由吧。
那麼……我們就只能一戰了。
    
          TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們好不容易才重逢的啊……
難道這是主在懲罰我的愚昧嗎?
    # Group 68 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 原來如此,你已經加入帝國軍了啊。
這個決定也是出於無奈嗎……
    
          TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 其實……我也不想與你們為敵!
可是……我別無選擇……
    # Group 69 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我……必須保護大家……
    # Group 70 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 64: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 各位……對、對不起……
我還是……只會扯大家的後腿……
    
            SubGroup(1)
        
        
          Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 71 (0, 2, 2, 7, 2)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
          MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 2, 2, 6, 4)
    
        
        
            SubGroup(5)
        
        
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 64: 1 0 0
        
    
          GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 76: 0 1 0
        
    
          GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 0 1 0
        
    
            SubGroup(1)
        
        
          SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 各位……對、對不起……
我還是……只會扯大家的後腿……
    
            SubGroup(1)
        
        
          Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 76: 0 1 0
        
    
            SubGroup(1)
        
        
          Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 由於[b]伊艾里扎[/]敗退,未能說服[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
        
    
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 為什麼,梅爾賽德司……
為什麼……
    
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 姐姐……
難道你註定難逃一死嗎……
    
            SubGroup(1)
        
        
          TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅爾賽德司,對不起……
我一定會為你報仇……
    # Group 76 (0, 5, 0, 6, 16)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
          GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 77: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 拜託你了,姊姊。
請你……住手吧……
    
          TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 呵呵……從小到大,
只要你一哭我就沒轍呢……
    
            SubGroup(1)
        
        
          Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
        
          # 成功說服[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 0, 4, 14)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 73: 1 0 0
        
    
          GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 76: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
        
    
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 姐姐……
難道你註定難逃一死嗎……
    
            SubGroup(1)
        
        
          TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 梅爾賽德司,對不起……
我一定會為你報仇……
    # Group 78 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 80 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 58: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 快把門打開! 我們沒多少時間了……!
    
            SubGroup(2)
        
        
          Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]城牆[/]上的[g]控制裝置[/],開啟[g]中央大門[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 啟動位於東西城牆上的控制裝置吧!
    # Group 81 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
        
    # Group 82 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
        
    # Group 83 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 84 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 85 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]中央大門[/]的[g]控制裝置[/]!
    
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這邊、已經、好了。
啟動、剩下、另一個吧!
    # Group 86 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]中央大門[/]的[g]控制裝置[/]!
    
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這邊、已經、好了。
啟動、剩下、另一個吧!
    # Group 87 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 88 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 83: 1 0 0
        
    
          GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 84: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (0, 2, 0, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 0 1 0
        
    
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[b]堡壘[/]內的[g]控制裝置[/]!
    
            SubGroup(1)
        
        
          Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 91 (0, 5, 0, 4, 19)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
        
          # 成功解除[g]中央大門[/]的[g]控制裝置[/]!
    
            SubGroup(3)
        
        
          Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [g]中央大門[/]開啟!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 門終於打開了啊。
好,我們就從中央突破吧。
    # Group 92 (20, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 93 (0, 2, 0, 2, 30)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 一切都是為了陛下!
全軍前進! 擊潰帝國軍!
    
            SubGroup(4)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵方[/]援軍現身!
    
            SubGroup(3)
        
        
          TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 糟糕,城外出現敵人的援軍了……!
    
          TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哥哥,我們想辦法擋住他們吧!
絕不能讓敵人的援軍進到城內……!
    
          TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 蘭道夫,拜託你了。
一定要死守住城門啊!
    
            SubGroup(12)
        
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 94 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 114: True 0
        
    
            SubGroup(1)
        
        
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 2, 2, 3, 9)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 1 0 0
        
    
          Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 99 (0, 2, 2, 3, 6)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 100 (0, 2, 10, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 101 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (0, 2, 10, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 104 (0, 2, 10, 3, 7)
    
        
        
            SubGroup(2)
        
        
          Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 105 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 106 (0, 2, 10, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 108 (0, 2, 10, 3, 8)
    
        
        
            SubGroup(2)
        
        
          Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 171: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 110 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 身為帝國的將領,我絕對不能輸……
我不會讓任何一個人通過這裡的!
    # Group 111 (0, 2, 0, 4, 11)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 112: 0 1 0
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]負傷!
    
            SubGroup(2)
        
        
          TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚嗚……哥哥,對不起……
我已經不行了……
    
          TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 別擔心,芙蕾伽。
這裡交給我,你先下去休息吧!
    
            SubGroup(1)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    # Group 112 (0, 2, 0, 3, 17)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 1 0 0
        
    
          Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]負傷!
    
            SubGroup(2)
        
        
          TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下,對不起……!
我們好像撐不下去了……!
    
          TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你們已經做得很好了,
剩下的就交給我們吧!
    
            SubGroup(1)
        
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]撤退!
    
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]和[1:CHARA_G]撤退!
    # Group 113 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 114 (0, 5, 0, 2, 7)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你們休想通過這裡……
    
            SubGroup(2)
        
        
          Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那是法嘉斯王的從者杜篤……
帝彌托利果然就在前方嗎……!
    # Group 115 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 你們就儘管上吧……
    
          CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 116 (0, 2, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 杜篤……我……
    
          TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 你已經不打算回王國了對吧?
那麼……就堂堂正正地和我對決。
    # Group 117 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚……休想過去。
我一定要守住這裡……!
    # Group 118 (0, 5, 0, 3, 20)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(3)
        
        
          Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 到此為止了嗎……
陛下,真的非常抱歉……!
    
            SubGroup(3)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]暫時撤退!
    
            SubGroup(4)
        
        
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 大門因[0:CHARA_G]被擊敗而開啟!
    
            SubGroup(1)
        
        
          TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 終於擊退守將了。
官署已經近在眼前囉!
    # Group 119 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 120 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 1 0 0
        
    
          GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 沒辦法了……率領剩餘兵力,
對帝國發動攻擊吧!
    
          TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 遵命。老夫身為洛貝的騎士,
至死都會遵從大人的命令。
    
            SubGroup(3)
        
        
          Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]和[1:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這就是你們的選擇嗎……
那麼,我也只能全力回應了!
    # Group 121 (0, 5, 0, 4, 11)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 124: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 哈哈哈! 阿德剌斯忒亞的小毛頭們……
有種的話就把老夫給殺了吧!
    
          CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]鬥志高昂!
    
            SubGroup(1)
        
        
          TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 唉……這世上恐怕沒有什麼敵人,
會比這隻不怕死的獅子還難纏吧。
    # Group 122 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我、我可不能死在這裡!
唔唔,到底該怎麼辦……!
    # Group 123 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚啊……不、不該是這樣的……
    
            SubGroup(2)
        
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 就算失去了主公……
老夫的忠誠也永遠不變。
    # Group 124 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 40: True 0
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 這群小毛頭們……還真厲害啊……
    
            SubGroup(1)
        
        
          Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 125 (0, 5, 0, 3, 7)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 124: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 關達爾……唔!
我到底該怎麼辦啊……?
    # Group 126 (0, 5, 2, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 127 (0, 5, 2, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 128 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 123: 1 0 0
        
    
          GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 125: 1 0 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是遺憾啊,
明明都已經一度臣服於帝國了……
    # Group 129 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 130 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
            SubGroup(2)
        
        
          SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 事到如今也沒辦法了……
就讓我用長槍來掃平敵陣吧。
    
          CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 眼前的人就是青獅子的後裔嗎……
老夫真是躍躍欲試啊。
    # Group 131 (0, 5, 0, 2, 19)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 128: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 伯爵被打敗了嗎……
看來只能由我親手粉碎敵軍了。
    
            SubGroup(3)
        
        
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]為迎擊敵軍而開啟大門!
    
            SubGroup(2)
        
        
          SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 呼……讓我們堂堂正正地一決勝負吧。
    
          CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]!
    # Group 132 (0, 2, 0, 8, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來你的實力進步了不少,
這兩年應該過得很充實吧。
    
          GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 你也是啊,帝彌托利。
來,讓我們做個了斷吧!
    # Group 133 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 竟然特地把腦袋送到我面前……
你也太沒有戒心了吧……
    
          TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 那句話我就原封不動地還給你。
而且,我們不都背負著相同的包袱嗎?
    # Group 134 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 亞修,你果然是最忠誠的騎士啊。
你遵守我的命令……活著來到了這裡。
    
          TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……我一直祈禱著……
希望這一天永遠不要來啊……!
    # Group 135 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 阿里安羅德是西邊的要衝。
如果無法奪回,王國就沒有勝利可言……!
    # Group 136 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚……撐不下去了嗎?
全軍撤退!
    # Group 137 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 138 (0, 5, 0, 2, 38)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下,請您先走吧。
由我來殿後……
    
            SubGroup(1)
        
        
          Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這可不行喔,杜篤。
你得和陛下一起活下去才行。
    
            SubGroup(8)
        
        
          Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]為救援[1:CHARA_G]等人而現身!
    
            SubGroup(2)
        
        
          Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
        
          # 擊敗負責殿後的[0:CHARA_G]!
    
            SubGroup(2)
        
        
          TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 答應我,你一定要平安回來……
我們不能失去你啊。
    
          TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ………………
陛下,請為法嘉斯帶來勝利吧!
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]和[1:CHARA_G]撤退!
    
            SubGroup(2)
        
        
          Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我們曾互相傾訴著彼此的理念和夢想。
你打算將這一切全都捨棄掉嗎……
    
          TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 英谷莉特,對不起。
我已經……回不去了。
    # Group 140 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 139: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我不會讓你們奪走法嘉斯的未來……
想對他們下手,就先過我這關!!
    # Group 141 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 現在就是我為過去贖罪的時候……
就算賭上這條命,我也要讓他們活下去。
    # Group 142 (0, 2, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 不行啊,大小姐……!
再這樣下去會死的!
    
          TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我早有心理準備了……
如果我死了,就把這支魔槍交給陛下。
    # Group 143 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 144 (0, 5, 0, 2, 24)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 正面的門已經完全關上了。
要從左右兩邊繞進去嗎……?
    
            SubGroup(3)
        
        
          Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 聽說那裡的地面上布滿了危險的機關,
我們還是乖乖地想辦法開門比較好吧。
    
            SubGroup(1)
        
        
          ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 若於[g]陷阱地板[/]之上通行會受到傷害。
[g]可以飛行的兵種[/]在[g]騎乘狀態[/]時
可不受傷害通行。     
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(5)
        
        
          Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]城牆[/]上的[g]控制裝置[/],開啟[g]正門[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 只要啟動位在東西城牆上的裝置,
應該就能將大門打開了。
    # Group 145 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
        
    # Group 146 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 148 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 149 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 150: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]正門[/]的[g]控制裝置[/]!
    
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 慢吞吞地急死人了……
好想直接從正面衝進去啊!
    # Group 150 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 149: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]正門[/]的[g]控制裝置[/]!
    
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 慢吞吞地急死人了……
好想直接從正面衝進去啊!
    # Group 151 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 152 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 147: 1 0 0
        
    
          GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 155: 0 1 0
        
    
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[b]堡壘[/]內的[g]控制裝置[/]!
    # Group 155 (0, 5, 0, 4, 25)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
        
          # 成功解除[g]正門[/]的[g]控制裝置[/]!
    
            SubGroup(3)
        
        
          Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [g]正門[/]開啟!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 門好像已經打開了。
我們繼續前進吧!
    
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 正門附近就由我來防守!
請陛下一行人趕緊前進吧!
    
          TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 哥哥,讓我們一起守住這裡吧!
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (13, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 157 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 158: 0 1 0
        
    
          GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 118: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 想以最短距離前往官署的話,就必須從
陷阱上通過……有什麼辦法可以解除嗎?
    
            SubGroup(5)
        
        
          Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]城牆[/]上的[g]控制裝置[/],使[g]地板陷阱[/]失效!
    
            SubGroup(1)
        
        
          TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 在東西兩側的城牆深處
應該有可以解除陷阱的裝置喔!
    # Group 158 (0, 5, 0, 5, 10)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 157: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來我們可以透過那個裝置,
解除設置於城內各處的所有陷阱呢。
    
            SubGroup(5)
        
        
          Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]城牆[/]上的[g]控制裝置[/],使[g]地板陷阱[/]失效!
    
            SubGroup(1)
        
        
          TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 在城牆上還有城的另一側應該都
有相同的裝置,把它們解除掉吧!
    # Group 159 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
        
    # Group 160 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
        
    # Group 161 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 163 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 164: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]地板陷阱[/]的[g]控制裝置[/]!
    
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 快把剩下的陷阱也解除掉吧!
在陷阱上前進實在太瘋狂了啦~!
    # Group 164 (0, 5, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 163: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
        
          # 解除[g][0:NUMBER][/]個[g]地板陷阱[/]的[g]控制裝置[/]!
    
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 快把剩下的陷阱也解除掉吧!
在陷阱上前進實在太瘋狂了啦~!
    # Group 165 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(1)
        
        
          Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 167 (0, 2, 2, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 1 0 0
        
    
          GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 162: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 168 (0, 2, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 169: 0 1 0
        
    
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 操控[b]堡壘[/]內的[g]控制裝置[/]!
    # Group 169 (0, 5, 0, 4, 9)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
        
          # 解除[g]控制裝置[/]後,成功使[g]地板陷阱[/]失效!
    
            SubGroup(1)
        
        
          TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣就能安全地前進了。
    # Group 170 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 171 (0, 5, 0, 4, 22)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 138: 1 0 0
        
    
          Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 此戰我軍已經取得了上風!
把城內的堡壘都拿下來吧!
    
            SubGroup(19)
        
        
          Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
        
          # 占領所有的[r]堡壘[/]!
    # Group 172 (0, 5, 0, 20, 22)
    
        
        
            SubGroup(19)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(19)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
        
          # 成功占領所有的[g]堡壘[/]!
    
            SubGroup(1)
        
        
          TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 阿里安羅德城內的掃蕩工作,
看來也算告一段落了呢。
    # Group 173 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 174 (0, 5, 0, 5, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 114: 1 0 0
        
    
          GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 要向蓋斯巴爾民兵團傳送信號嗎?
他們混在市民當中,應該已經抵達官署了。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 175 (0, 5, 0, 3, 21)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]一行人為掩護[b][0:PARTY][/]而現身!
    
            SubGroup(2)
        
        
          TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 謝謝你們!
只要同心協力,我們一定能贏。
    
          TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣官署應該就能再撐一會兒了吧。
    # Group 176 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 0 0
        
    
          Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 0 0
        
    
          Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 5, 0, 6, 11)
    
        
        
            SubGroup(5)
        
        
          GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 1 0 0
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
    
          GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 0 1 0
        
    
            SubGroup(3)
        
        
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]一行人敗退!
    
            SubGroup(1)
        
        
          Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 5, 2, 8, 1)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 175: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[r]敵人[/]!
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
          GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 1 0 0
        
    
          Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 180 (0, 5, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 1 0 0
        
    
          GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 看來我們失去調動民兵的機會了。
    # Group 181 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 182 (0, 5, 0, 6, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 1 0 0
        
    
          GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 121: 1 0 0
        
    
          GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 125: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 為了扭轉目前的劣勢,
我們得在官署前集結夠多的兵力才行。
    
          TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我記得在東西兩側的城牆裡,
藏有能通往城內的樓梯……
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 183 (0, 5, 0, 2, 20)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[y]敵人[/]!
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
        
          # [b][0:PARTY][/]啟動[g]機關樓梯[/]!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 這樣就可以召集友軍進城了。
好,給敵人最後一擊吧!
    # Group 184 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 185 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……還好你沒事……
呵呵……是我……贏了……
    
            SubGroup(1)
        
        
          Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 186 (0, 7, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]戰死!
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
        
          # 成功擊敗[0:CHARA_G]!
    
            SubGroup(1)
        
        
          TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 竟然捨身守護自己的王……
真是一位忠臣啊。
    
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 託各位的福,我們守住了阿里安羅德,
也保住了那些向帝國稱臣的人們。
    
          TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 非常感謝各位的奮戰!
    
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 雖然我們守住了城塞……
但卻失去了洛貝伯爵和他的部下。
    
          TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 真是損失慘重啊……
    # Group 187 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 188 (0, 2, 0, 5, 15)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 43: 0 1 0
        
    
          GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 189: 0 1 0
        
    
          Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 如果不解決周圍的將士,
可是無法操作裝置的喔。
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(5)
        
        
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 占領[r]堡壘[/],解除[g]控制裝置[/]!
    # Group 189 (0, 2, 0, 5, 15)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 43: 0 1 0
        
    
          GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 188: 0 1 0
        
    
          Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 如果不解決周圍的將士,
可是無法操作裝置的喔。
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(5)
        
        
          Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 占領[r]堡壘[/],解除[g]控制裝置[/]!
    # Group 190 (0, 2, 0, 9, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 188: 0 1 0
        
    
          GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 189: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 如果不解決周圍的將士,
可是無法操作裝置的喔。
    
            SubGroup(1)
        
        
          Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 占領[r]堡壘[/],解除[g]控制裝置[/]!
    # Group 191 (0, 2, 0, 8, 4)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 157: 0 1 0
        
    
          GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 158: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
        
    
          Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
        
    
          Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
        
    
          Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
        
    
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 嗚哇! 有什麼尖尖的東西跑出來了!
踩到的話一定會很痛!
    
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 地面上長出了刺……是陷阱啊。
看樣子要從上面走過去挺困難的。
    # Group 192 (0, 2, 8, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 193 (0, 2, 8, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 194 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
        
          # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
    # Group 195 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 196 (0, 2, 0, 27, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 亞修,你也來了啊。
請原諒老夫這個沒用的父親吧。
    
          TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 請別這麼說……能看到羅納特大人平安無事,
我也鬆了一口氣。
    # Group 197 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # 喔喔……是援軍嗎?
真是太感謝你們了……!
    # Group 198 (0, 2, 10, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
        
    
          Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 199 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 200 (11, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 201 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (0, 4, 0, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 203 (0, 5, 2, 6, 10)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 130: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 1 0 0
        
    
          Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
        
    
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 204 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 4, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 203: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 206 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 4, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 203: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 208 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 4, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 203: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 210 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 211 (0, 4, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 203: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
        
          # 大門因[0:AREA]被占領而開啟!
    # Group 212 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 213 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 214 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 215 (0, 2, 2, 4, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 216 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 217 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 218 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 219 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 220 (0, 2, 2, 10, 0)
    
        
        
            SubGroup(1)
        
        
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 221 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 222 (0, 2, 2, 10, 0)
    
        
        
            SubGroup(1)
        
        
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 223 (0, 2, 2, 12, 0)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 221: 1 0 0
        
    
            SubGroup(8)
        
        
          Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]等!
      
            MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
      
            TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
唔……真不愧是國王的軍隊……! 憑老夫的力量不知道能爭取到多少時間……
      唔……真不愧是國王的軍隊……! 憑老夫的力量不知道能爭取到多少時間……
            MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 在[0:CHARA_G]被擊敗前,抵達[b][0:PARTY][/]的所在位置!
      
            Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]陷入苦戰!
      
            TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
嗚,這不算什麼……! 「灰色獅子」的戰鬥才正要開始呢!
      嗚,這不算什麼……! 「灰色獅子」的戰鬥才正要開始呢!
            Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
      
            TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
唔……這裡就是老夫的葬身之地嗎? 哈哈哈,那樣也不錯嘛……!
      唔……這裡就是老夫的葬身之地嗎? 哈哈哈,那樣也不錯嘛……!
            MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功抵達[b][0:PARTY][/]的所在位置!
      
            Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]已擊敗[0:CHARA_G]!
      
            TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
呼……沒想到在死前還能打一場 這麼精采的仗啊。謝謝您,陛下。
      呼……沒想到在死前還能打一場 這麼精采的仗啊。謝謝您,陛下。
            MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 未能抵達[b][0:PARTY][/]的所在位置!
      
            Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]開始協助[r][1:PARTY][/]!
      
            TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
大人啊……都已經再三告誡過你了, 沒想到你還是投靠了王國軍……
      大人啊……都已經再三告誡過你了, 沒想到你還是投靠了王國軍……
            Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]為掩護[0:CHARA_G]而在前線布陣!
      
            TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除市區裡的控制裝置,開啟城牆門扉!
      
            Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個城牆門扉的控制裝置!
      
            Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個城牆門扉的控制裝置!
      
            Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
操控[b]堡壘[/]內的控制裝置!
      
            MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功解除城牆門扉的控制裝置!
      
            Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
城牆門扉開啟!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
由於[b]伊艾里扎[/]敗退,未能說服[0:CHARA_G]!
      
            Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功說服[0:CHARA_G]!
      
            Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除城牆上的控制裝置,開啟中央大門!
      
            Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個中央大門的控制裝置!
      
            Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個中央大門的控制裝置!
      
            Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
操控[b]堡壘[/]內的控制裝置!
      
            MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功解除中央大門的控制裝置!
      
            Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
中央大門開啟!
      
            Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵方[/]援軍現身!
      
            TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
哥哥,我們想辦法擋住他們吧! 絕不能讓敵人的援軍進到城內……!
      哥哥,我們想辦法擋住他們吧! 絕不能讓敵人的援軍進到城內……!
            TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
身為帝國的將領,我絕對不能輸…… 我不會讓任何一個人通過這裡的!
      身為帝國的將領,我絕對不能輸…… 我不會讓任何一個人通過這裡的!
            Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]負傷!
      
            Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]負傷!
      
            Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]撤退!
      
            Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]和[1:CHARA_G]撤退!
      
            MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]暫時撤退!
      
            Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
大門因[0:CHARA_G]被擊敗而開啟!
      
            TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
遵命。老夫身為洛貝的騎士, 至死都會遵從大人的命令。
      遵命。老夫身為洛貝的騎士, 至死都會遵從大人的命令。
            MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]鬥志高昂!
      
            Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
      
            MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
眼前的人就是青獅子的後裔嗎…… 老夫真是躍躍欲試啊。
      眼前的人就是青獅子的後裔嗎…… 老夫真是躍躍欲試啊。
            Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]為迎擊敵軍而開啟大門!
      
            MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[0:CHARA_G]!
      
            MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]為救援[1:CHARA_G]等人而現身!
      
            MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗負責殿後的[0:CHARA_G]!
      
            Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]和[1:CHARA_G]撤退!
      
            TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
若於陷阱地板之上通行會受到傷害。 可以飛行的兵種在騎乘狀態時 可不受傷害通行。
      
            MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除城牆上的控制裝置,開啟正門!
      
            Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個正門的控制裝置!
      
            Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個正門的控制裝置!
      
            Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
操控[b]堡壘[/]內的控制裝置!
      
            MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功解除正門的控制裝置!
      
            Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
正門開啟!
      
            TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除城牆上的控制裝置,使地板陷阱失效!
      
            MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除城牆上的控制裝置,使地板陷阱失效!
      
            Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個地板陷阱的控制裝置!
      
            Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
          
        
解除[0:NUMBER]個地板陷阱的控制裝置!
      
            Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
操控[b]堡壘[/]內的控制裝置!
      
            MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 解除控制裝置後,成功使地板陷阱失效!
      
            MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 占領所有的[r]堡壘[/]!
      
            MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功占領所有的堡壘!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]一行人為掩護[b][0:PARTY][/]而現身!
      
            Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]一行人敗退!
      
            MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[r]敵人[/]!
      
            MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 擊敗[y]敵人[/]!
      
            Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
          
        
[b][0:PARTY][/]啟動機關樓梯!
      
            Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]戰死!
      
            MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
      
            TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
占領[r]堡壘[/],解除控制裝置!
      
            Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
占領[r]堡壘[/],解除控制裝置!
      
            Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
占領[r]堡壘[/],解除控制裝置!
      
            Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
          
        
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
      
            Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
      
            Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
          
        
大門因[0:AREA]被占領而開啟!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
 
 
 
