While you were occupied in Ailell, both the church and those who slither in the dark have made a play for Garreg Mach. It's time to end this conflict and unite Fódlan under the Empire's banner.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 87 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Hubert | 255 | 0 | 0 | 1 | 35 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Edelgard | 255 | 0 | 0 | 2 | 20 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Bernadetta | 255 | 0 | 0 | 4 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Caspar | 255 | 0 | 0 | 5 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Linhardt | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Dorothea | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Count Varley | 255 | 0 | 0 | 8 | 470 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 2 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Baron Barnabas | 255 | 0 | 0 | 9 | 917 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 10 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | Rhea | 255 | 0 | 0 | 11 | 171 | 5 | 12 | 0 | 101 | 8 | 1 | 100 | 55 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 255 | 0 | 0 | 12 | 835 | 5 | 12 | 0 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
13 | Rhea | 255 | 0 | 0 | 13 | 171 | 5 | 12 | 0 | 101 | 3 | 1 | 100 | 55 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | Catherine | 255 | 0 | 0 | 14 | 155 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 60 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | Cyril | 255 | 0 | 0 | 15 | 315 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 9 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | Thales | 255 | 0 | 0 | 16 | 335 | 6 | 12 | 0 | 101 | 3 | 1 | 100 | 141 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | Myson | 255 | 0 | 0 | 17 | 906 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 5 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 47 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 22 | 610 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 23 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 24 | 630 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 630 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 26 | 610 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 27 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 28 | 620 | 6 | 13 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 29 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 30 | 615 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 45 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 695 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 32 | 615 | 6 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 33 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 35 | 680 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 675 | 6 | 13 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 37 | 670 | 6 | 13 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 38 | 660 | 6 | 13 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 39 | 670 | 6 | 13 | 0 | 101 | 3 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 40 | 680 | 6 | 13 | 0 | 101 | 3 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 42 | 630 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 43 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 44 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 45 | 650 | 5 | 5 | 0 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 46 | 685 | 6 | 5 | 0 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 47 | 615 | 6 | 5 | 0 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 48 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 49 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 50 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 51 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 52 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 53 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 54 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 55 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 56 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 57 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 58 | 615 | 6 | 13 | 3 | 101 | 3 | 0 | 36 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 59 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 60 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 61 | 615 | 6 | 13 | 3 | 101 | 3 | 0 | 36 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 62 | 690 | 6 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 63 | 615 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 64 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 65 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 66 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 67 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | Myson | 255 | 0 | 0 | 68 | 906 | 6 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 69 | 650 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 70 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 71 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 72 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 73 | 650 | 7 | 5 | 0 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 74 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 75 | 680 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 76 | 675 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 77 | 620 | 7 | 13 | 0 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 78 | 695 | 5 | 5 | 0 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 79 | 680 | 5 | 5 | 0 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 80 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 81 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 82 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 83 | 1005 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 84 | 1005 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 85 | 1005 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 86 | 670 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 21 | 1527 | 37 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 0 | 1000 | 1526 | 21 | 1524 | 39 | 1524 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 0 | 1000 | 1526 | 21 | 1524 | 31 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 2 | 1000 | 1526 | 21 | 1527 | 37 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 21 | 1527 | 34 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 2 | 1000 | 1526 | 21 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 21 | 1527 | 37 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 21 | 1527 | 37 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 21 | 1527 | 37 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1526 | 21 | 1527 | 34 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 2 | 1000 | 1526 | 21 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 21 | 1527 | 34 | 1527 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1526 | 21 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1526 | 21 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1526 | 21 | 1524 | 39 | 1527 | 33 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,16,87,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,87,16,87,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(44,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(46,611,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]3_5_1______Agarthan Soldier[cm][es]1_5_1______Agarthan Soldiers[ce]
SetName(47,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to [cs][es]3_5_1______Agarthan Soldier[cm][es]1_5_1______Agarthan Soldiers[ce]
SetName(28,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SetName(73,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 73 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(78,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 78 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(79,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 79 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SubGroup(5)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0)
# And with the end...so near...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# No! I was so...close...
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
# No! I was so...close...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# No! I was so...close...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
# No! I was so...close...
SubGroup(1)
Unknown78(1,11,60,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,34500,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(4,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(5,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(6,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(7,48000,0,35800,0,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,39700,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(5,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59200,0,34200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(1,61000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(5,57500,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(9,61000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
Unknown92(21,58000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,45000,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(5,43500,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(9,41000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(21,41000,0,0,0,34500,0,2,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 26)
SubGroup(0)
SubGroup(1)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It seems Rhea and Thales have both breached
[cdb]the monastery. And for the sake of Fódlan's
[cdb]future, we will make it their tomb!
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The barriers conjured by the enemy will
[cdb]hinder the movement of our troops.
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0)
# The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then we've no choice but to proceed in two
[cdb]groups. Take care that neither one is
[cdb]wiped out.
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0)
# Don't let the forces split between the [g]lower[/] and [g]middle monastery walls[/] be defeated!
# Group 36 (0, 5, 8, 1, 37)
SubGroup(0)
SubGroup(3)
Unknown83(7010,1868,5732,7062,1877,5771,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7186,1872,5496,7237,1881,5535,1000,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I am finally back within these walls. Now all
[cdb]that remains is to exterminate the rebels.
SubGroup(1)
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our most fervent desire is nearly within reach.
Go, then! Overrun this den of beasts!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It seems Rhea and Thales have both breached
[cdb]the monastery. And for the sake of Fódlan's
[cdb]future, we will make it their tomb!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Once our conflicts with the church and those
[cdb]mages escalated, we were worn down almost
[cdb]instantly...
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The barriers conjured by the enemy will
[cdb]hinder the movement of our troops.
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0)
# The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then we've no choice but to proceed in two
[cdb]groups. Take care that neither one is
[cdb]wiped out.
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0)
# Don't let the forces split between the [g]lower[/] and [g]middle monastery walls[/] be defeated!
# Group 37 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Where are the reinforcements? No!
I don't want to die!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]middle monastery walls[/] to rescue [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We should rescue Count Varley if at all
[cdb]possible. It will not be easy to find another
[cdb]man to wear the miter.
SubGroup(6)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 7, 11)
SubGroup(4)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,57000,0,43200,0,65000,0,47500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6141,832,4372,6084,825,4404,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6082,825,4405,6026,818,4436,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There's a structural weakness in that wall.
A heavily armored unit might be able to
[cdb]break through and expedite the rescue.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 40 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Destroying the [g]wall[/] created a new [g]path[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A new path has been cleared. Let's take it.
# Group 41 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
SubGroup(1)
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They've broken through the walls? No!
Send reinforcements at once!
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to dispatch troops!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 44 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 4, 0, 3, 6)
SubGroup(2)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 46 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 45: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 48 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I demand that you rescue me right this... Hm?
Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Um, hello. This is all a bit...unexpected,
I guess.
# Group 49 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# You honor your humble servant with this
[cdb]daring rescue, Your Majesty! What a grand
[cdb]display of sympathy for my plight!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I suspect you abandoned the monastery just so
[cdb]you might cower here, but I will have your full
[cdb]explanation once time allows.
# Group 50 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ah, Count Varley. How lovely to see you in
[cdb]one piece—although I did expect to find you
[cdb]inside the monastery, rather than out.
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No, you have it all wrong! I didn't flee!
Why, I would never abandon my station!
# Group 51 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0)
# I am the bishop of the Southern Church, and
[cdb]you are obligated to protect me! Now do so
[cdb]and be quick about it!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 20, 2)
SubGroup(4)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm tempted to ignore that, but we'll have a
[cdb]mess on our hands if the cretin actually dies.
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
Unknown18(8,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble! Aid them!
SubGroup(1)
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# This isn't right! Why should I have to die?!
# Group 54 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
# Thus ends a brilliant man...a glorious life...
and far too much unspent gold...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
If254(2,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hmph. Now we have to install another
[cdb]bishop. As if we did not have enough to do...
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# My father's been killed? Oh.
SubGroup(1)
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0)
# The bishop of the Southern Church has been
[cdb]struck down! Press the attack!
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
SubGroup(1)
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
# How could we let that happen to the count...
It was our duty to protect him!
SubGroup(4)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm alive... I mean, of course I am! My death
[cdb]would be a crippling blow to the Empire!
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The man is incorrigible. Someone keep an eye
[cdb]on him—we're not out of the woods yet.
# Group 57 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
SubGroup(1)
Unknown78(1,17,30,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The enemy's wretched mage there has
[cdb]conjured barriers that are hampering my
[cdb]escape. I mean, my ability to fight!
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, that dark mage seems to be the
[cdb]one creating these strange barriers.
SubGroup(2)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G], who is conjuring the [r]Wall of Darkness[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]lower monastery walls[/] to defeat [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He must be a sorcerer of some repute...
Let us smite him and his magic here and now.
# Group 59 (0, 5, 0, 4, 20)
SubGroup(2)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,27500,0,50000,0,44000,0,62500,0,0,1,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Imperial dogs! Stop interfering and learn
[cdb]your place!
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0)
# [y][eg2][0:PARTY][/] ambushers appeared!
SubGroup(1)
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# An ambush, is it? I should have known things
[cdb]would not be as simple as they seemed.
SubGroup(2)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
# Group 60 (0, 5, 0, 3, 43)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
SubGroup(1)
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ah, there is the perfect place to unleash my
[cdb]secret weapon... Let fly the arrows!
SubGroup(3)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47330,0,7510,0,45000,0,265,265,265,1,0,0,0)
Unknown67(41,2,47700,0,7510,0,44400,0,265,265,265,1,0,0,0)
Unknown67(42,2,47530,0,7510,0,45200,0,265,265,265,1,0,0,0)
SubGroup(3)
Unknown83(4634,774,4621,4679,776,4572,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4634,767,4620,4679,769,4572,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown70(10,0,67,100,87,3,14,60,1,1,0,0,0,0,0)
Unknown70(10,0,80,105,87,3,14,60,3,1,0,0,0,0,0)
Unknown70(10,0,82,115,87,3,14,60,2,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0)
# The [b]Varley Archers[/] loosed a [b]fusillade[/] on the [g]lower monastery walls[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47800,0,7524,0,45000,0,265,265,265,0,0,0,0)
Unknown67(41,2,48000,0,7524,0,44500,0,265,265,265,0,0,0,0)
Unknown67(42,2,48000,0,7524,0,45000,0,265,265,265,0,0,0,0)
SubGroup(5)
Unknown76(24,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(27,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(28,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Huh? Where are those coming from?! Argh!
SubGroup(2)
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Goodness me. Who knew the count still had
[cdb]some fight left in him?
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I may be a bishop, but I still know when to
[cdb]stay the hand of mercy!
# Group 61 (0, 2, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 64 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0)
# So, you're with those who slither in the dark?
I've got tons of questions for you...but they're
[cdb]gonna have to wait till after I win!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh? Might you be...
# Group 65 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You should have stayed in the dark instead of
[cdb]crawling out here to die.
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I'll not be slain by the likes of you!
# Group 66 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 0 1 0
SubGroup(1)
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You are all descendants of the most
[cdb]inconsequential of beasts, and your
[cdb]deaths will fuel our grand ambition.
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# You're much stronger than I thought...
# Group 68 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Enough! I am above such games!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(10964,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] [y]warped[/] to the [g]upper monastery walls[/]!
SubGroup(1)
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Where did he go? We need to dispel those
[cdb]barriers at once!
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# If he retreated to the upper floors, I do not see
[cdb]how we can reach him. But there must be some
[cdb]way around the barriers.
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
Unknown19(17,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
If254(1,244,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've received multiple reports of enemy
[cdb]troops appearing out of thin air. Perhaps they
[cdb]have some sort of warping device?
If254(1,244,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy keeps popping up out of
[cdb]nowhere! They've gotta have some
[cdb]kind of warping device.
SubGroup(2)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0)
# Find the [g]warp floor[/] in the [g]lower monastery walls[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]lower monastery walls[/] to reach the [g]warp floor[/]!
SubGroup(1)
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Yes, that certainly sounds likely. We should
[cdb]check every hiding place we can think of.
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 4, 0, 2, 5)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,10,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 74 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,34000,0,27464,1,37000,0,31464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3552,859,9223,3552,847,9287,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3552,850,9273,3552,838,9337,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0)
# Found the [g]warp floor[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've found the device, but it doesn't seem to
[cdb]operate by itself.
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
SubGroup(2)
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I have seen such warping devices beneath
[cdb]the monastery. They are controlled by a
[cdb]separate mechanism located elsewhere.
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Then we need to find that, too? Ugh!
SubGroup(2)
Unknown56(57200,0,29164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1068,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0)
# Find and activate the [g]controls[/] in the [g]middle monastery walls[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]middle monastery walls[/] to activate the [g]controls[/]!
SubGroup(1)
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We're already in two groups. Let's continue
[cdb]the search.
# Group 77 (0, 2, 0, 3, 8)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
Unknown10(88,56000,0,63500,0,65000,0,10464,1,0,1,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# These infernal black walls are preventing me
[cdb]from reaching Lady Rhea!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# And now the Imperial reinforcements are
[cdb]closing in... Well, I'll just have to go intercept
[cdb]them myself!
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
# Group 78 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,56000,0,25964,1,58200,0,30464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown83(5765,994,9285,5753,986,9349,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5758,989,9326,5746,981,9389,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Found the [g]controls[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That must be the control device. Try to
[cdb]activate it.
# Group 79 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1068,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0)
# Activated the [g]controls[/]!
SubGroup(3)
Unknown83(3578,812,9374,3549,804,9527,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3522,812,9377,3549,804,9527,330,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(997,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [g]Warp floor[/] activated!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Does this mean we can warp now?
# Group 80 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 27, 6)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# The last time I saw you, you saved my life—
[cdb]but I never thought you'd force me to repay
[cdb]the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You don't owe me anything, Catherine. If you
[cdb]need to hate me, then hate me.
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 82 (0, 5, 0, 5, 5)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I don't have any interest in exchanging words
[cdb]with you. You attacked us, and that's all I need
[cdb]to know.
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 83 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# The last time I saw you, you saved my life—
[cdb]but I never thought you'd force me to repay
[cdb]the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You don't owe me anything, Catherine. If you
[cdb]need to hate me, then hate me.
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I'll not break while Lady Rhea still needs me!
# Group 85 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0)
# Lady Rhea... It was my greatest pride...to be
[cdb]your sword...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 87 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Let's use the device to go after that dark mage!
SubGroup(5)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(2,87,0,355,952,2,87,0,670,845,1,0,0,0,0)
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0)
# Use the [g]warp floor[/] to [g]warp[/] to the [g]upper monastery walls[/] and defeat [eg2][0:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]lower monastery walls[/] to step onto the [g]warp floor[/] and [g]warp[/]!
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(0,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. The device works.
# Group 90 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(1,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. The device works.
# Group 91 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(3,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. The device works.
# Group 92 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(5,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. The device works.
# Group 93 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(7,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good. The device works.
# Group 94 (0, 2, 0, 4, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I will dispose of you vermin myself!
# Group 95 (0, 5, 0, 26, 4)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(2)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Come, Hubert! Let us show these knaves the
[cdb]power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The twin what? Now see here, if you desire
[cdb]my assistance, you can start by doing away
[cdb]with the strange epithets.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 96 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I will not be held up by such foul vermin.
# Group 97 (0, 5, 0, 10, 51)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So this is where I expire... I pray you might
[cdb]finish what must be done, Thales.
SubGroup(10)
Unknown96(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6714,1047,7917,6777,1060,7931,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6686,1041,7911,6748,1054,7925,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(10)
Unknown66(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(272,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(276,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(288,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(296,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# The dark barriers have vanished. Now we can
[cdb]rejoin our forces!
SubGroup(1)
Unknown10(1,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The Twin Jewels, is it? Well, I admit the two
[cdb]of you do shine together.
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I knew you would understand. Now please
[cdb]remind Hubert of that at every opportunity.
If254(0,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That dark magic has dissipated! Now I can
[cdb]finally escape... I mean, strategically retreat!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I'll fight until my dying breath to protect
Lady Rhea!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and cut a path to [g]Garreg Mach Monastery[/]!
SubGroup(1)
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# But Cyril, the wounds you carry...
Please be safe.
# Group 103 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
SubGroup(2)
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0)
# As the goddess is my witness, this is as far as
[cdb]you go!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Annihilate them and reclaim all that is ours!
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Reinforcements for [r]both enemy armies[/] appeared!
SubGroup(1)
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Don't stop now! Not when the future we seek
[cdb]is within our grasp!
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,34,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# What have I told you, Cyril? You know better
[cdb]than to fight when you're hurt like that!
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# How could you turn on us like this, Shamir?
# Group 105 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(1)
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I'll give you ten times the pain you inflicted on
Lady Rhea!
# Group 106 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You'll never reach Lady Rhea! I won't let you!
# Group 107 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0)
# I hope that was enough...to save her...
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 109 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The way to the monastery is clear.
SubGroup(3)
Unknown51(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23964,1,14464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0)
# Advance on [g]Garreg Mach Monastery[/]!
# Group 111 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(87,23464,1,12464,1,24164,1,16464,1,0,1,1,0,0,0)
SubGroup(1)
Unknown80(8,1,0,0,0,0,87,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown65(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(0,45964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(1,45464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(2,46464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(3,46964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(4,44964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 118 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(5,47464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(6,44764,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 120 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 0
Unknown19(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(7,47464,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 121 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(3)
Unknown20(0,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(1,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(2,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
# Group 122 (0, 2, 2, 2, 14)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 24)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(12)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown66(1068,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(996,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1007,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1011,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(278,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(298,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(2)
Unknown56(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
# Group 126 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(1)
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Arrived at [g]Garreg Mach Monastery[/]!
SubGroup(1)
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0)
# Come on! Victory's nearly ours!
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0)
# You ignorant fools dare stand against me?
CloseUp(16,8,1,283,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Your reckoning has come, Thales! Now you
[cdb]will pay for all that you did to my father and
[cdb]the Empire!
# Group 128 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,16,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
Unknown15(88,39,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
Unknown15(88,40,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I no longer care who you are. For the sake of
[cdb]my people, you must die!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
# Well you should care...cause I'm the one who's
[cdb]gonna kill you!
# Group 132 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Foolish harridan! This land you seek dominion
[cdb]over is drenched in the blood of beasts!
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Fool I may be, but I have plenty of company—
[cdb]my allies and I stand ready to trample you
[cdb]into the dust!
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I do not usually mix business with pleasure,
[cdb]but this is an exquisite opportunity to sate
[cdb]duty and vengeance both.
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It is my vengeance you will suffer, beast—
[cdb]and oh, how you have earned it.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It strikes me now that our plans began
[cdb]to unravel the moment you slipped from
Kronya's clutches.
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# If you're saying it helped Her Majesty, then
[cdb]there's no better result I could hope for!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# This land will be ours!
# Group 136 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# This flesh will never perish by your hand!
# Group 137 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Argh!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We dispelled the darkness. Now all that
[cdb]remains is Rhea.
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(45964,1,36500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0)
# Advance on [eg2][0:AREA]!
# Group 138 (0, 2, 10, 4, 2)
SubGroup(3)
Unknown10(87,44464,1,42500,0,46964,1,51000,0,0,1,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 0 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
SubGroup(1)
Unknown80(46,1,0,0,0,0,16,0,0,0,0,0,0,0,0)
# Group 139 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(88,44464,1,45000,0,46964,1,49000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# How fitting that I should settle things with
Rhea here in the cathedral.
# Group 141 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 0 0
SubGroup(1)
Unknown80(109,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 143: True 0
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(45964,1,36500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No matter how many years pass, you people
[cdb]will always be little more than fools.
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Return the land you stole from us!
SubGroup(2)
Unknown43(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 144 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
# Sorry, but I think I'd rather fight you instead.
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I will correct the mistake I made when I took
[cdb]you in...by ending your life.
# Group 145 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You boast blood of the Hresvelgs and the
[cdb]heart of a traitor. Your sins run deeper than
[cdb]all others.
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I wear my sins proudly, for they are the reason
I fight to free Fódlan from the goddess's so-
[cdb]called "judgment"!
# Group 146 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I owe you a lot, but the debt's been paid.
If you expected more, that's on you.
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Yes, your debts with me are settled, Shamir.
Your actions now, however, are another story.
# Group 147 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Jeralt, no! How could you possibly side with
[cdb]the Empire?
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Life is full of twists. I just wish facing you in
[cdb]battle wasn't one of them.
# Group 148 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
# You look so much like... No, that can't be.
Were it true, why would you fight me?
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
# You act as if we've met.
# Group 149 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I must not fall here!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You have left me with no other choice...
Watch over me, Mother.
SubGroup(3)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown21(0,45964,1,36500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,45464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(2,46464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,45764,1,37200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,44964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,46964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,44964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,46964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,9,10,12,87,87,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0)
# Rhea can shapeshift too? But that form...
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Then you are the Immaculate One? So be it!
Today we destroy you and secure our future!
# Group 152 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Stay vigilant. There would be no greater folly
[cdb]than to die here after all our struggles.
If254(2,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Just you wait, Father. I'm going to distinguish
[cdb]myself and return home a hero!
If254(2,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I am Petra Macneary, queen of Brigid.
I honor my pact by fighting with the Empire!
# Group 153 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We will prevail today, even if it costs me the
[cdb]life that Her Majesty so graciously saved!
If254(2,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I pray this fight is the one that ends this
[cdb]wretched war for good!
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Well, I suppose I can allow myself one day of
[cdb]truly giving my all...
# Group 154 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We will never yield to you, no matter how
[cdb]large or powerful you might be!
If254(2,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# I'm just going to keep attacking, but you can
[cdb]pretend I'm not here!
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Onward, to victory and glory!
# Group 155 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown63(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown77(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I must...prevail... Grant me power!
SubGroup(2)
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# She's no longer able to maintain that form.
If we act quickly, we can restrain her. Huh?!
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our vengeance is unending! We must reclaim
[cdb]what was stolen from us!
SubGroup(2)
Unknown21(16,45964,1,37000,0,0,0,0,0,1,0,0,0,0,0)
Unknown77(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared!
SubGroup(3)
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I will destroy you by my own hand!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We will surpass you both and move forward.
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0)
# I don't know what the future holds, but we're
[cdb]not gonna stop until we claim it!
SubGroup(3)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2845,4,10,11,11,16,87,2,0,0,0,0,0,0,0)
# Group 157 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Stay vigilant. There would be no greater folly
[cdb]than to die here after all our struggles.
# Group 158 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Onward, to victory and glory!
# Group 159 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We will prevail today, even if it costs me the
[cdb]life that Her Majesty so graciously saved!
# Group 160 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# I'm just going to keep attacking, but you can
[cdb]pretend I'm not here!
# Group 161 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Just you wait, Father. I'm going to distinguish
[cdb]myself and return home a hero!
# Group 162 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Well, I suppose I can allow myself one day of
[cdb]truly giving my all...
# Group 163 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I pray this fight is the one that ends this
[cdb]wretched war for good!
# Group 164 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I am Petra Macneary, queen of Brigid.
I honor my pact by fighting with the Empire!
# Group 165 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Together, everyone! Let's finish this!
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
# This struggle is nothing compared to what we
[cdb]faced in the Red Canyon!
# Group 167 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You loathsome helminth!
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
SubGroup(1)
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# This is not over! I must carry on for the sake
[cdb]of my mother's fallen comrades!
# Group 169 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 0 1 0
SubGroup(1)
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# You have forced my hand. Whatever the cost,
I must see our objective achieved!
# Group 170 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 7, 43)
SubGroup(3)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
# The Southern Church's bishop is an enemy of
[cdb]the goddess and must be destroyed!
SubGroup(2)
Unknown125(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G] with [r]magic[/]!
SubGroup(1)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(43,2,0,0,87,2,6,60,5,1,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(43,1,0,0,8,1,6,50,0,1,0,0,0,0,0)
SubGroup(4)
Unknown43(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(66,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and stop the magic assault on [eg2][1:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0)
# Use the [b]allies[/] in the [g]lower monastery walls[/] to defeat [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They employ magic to attack Count Varley
[cdb]from below. That cannot be good.
# Group 172 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0)
# Stopped the magic assault on [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I hope that keeps Count Varley safe.
# Group 173 (0, 5, 2, 5, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(1)
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Our goal is achieved! Fall back!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0)
# Failed to defeat [eg2][cp][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The count's assailants have eluded us.
# Group 175 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(1)
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
# That man has the most absurd luck...
We're done here! Fall back!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0)
# Failed to defeat [eg2][cp][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The count's assailants have eluded us.
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
SubGroup(1)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 5, 0, 11, 31)
SubGroup(3)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
SubGroup(1)
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Use the catapults to crush the rebels below!
SubGroup(3)
Unknown83(4980,935,8909,4984,935,8903,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4980,924,8909,4984,924,8903,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0)
# [cp][0:CHARA_G] are attacking the [g]lower monastery walls[/] with [r]catapults[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown70(45,2,0,0,87,2,2,40,0,1,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(45,0,72,180,87,2,2,40,5,1,0,0,0,0,0)
Unknown70(45,0,74,158,87,2,2,40,0,1,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] to stop the [g]catapults[/]!
SubGroup(1)
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They're attacking from above! We have to stop
[cdb]those catapults!
# Group 182 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0)
# Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# This stronghold is ours. Now there will be no
[cdb]more hurling of the boulders.
# Group 184 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0)
# Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# This stronghold is ours. Now there will be no
[cdb]more hurling of the boulders.
# Group 186 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
# Group 187 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0)
# Disabled all the [g]catapults[/]!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Stop hurling rocks at us, or I'm gonna...
Oh. They stopped. Well, that's nice!
# Group 189 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
SubGroup(1)
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 5, 0, 7, 47)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [y]Enemy[/] reinforcements appeared!
SubGroup(1)
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Myson is in danger! Help him!
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown66(703,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0)
# [y][eg2][0:PARTY][/] are attacking with [g]ballistae[/] and [g]fire orbs[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown70(46,0,145,155,87,3,0,40,5,1,0,0,0,0,0)
Unknown70(47,0,145,170,87,3,1,40,0,1,0,0,0,0,0)
Unknown70(47,1,145,170,68,2,1,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0)
# Seize the [y]strongholds[/] and stop the [g]ballistae[/] and [g]fire orbs[/]!
SubGroup(1)
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# They're really pulling out all the stops here.
We'd better intervene before we take any
[cdb]more casualties.
# Group 192 (0, 2, 10, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(194,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 194: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(46,0,165,155,87,3,140,10,0,1,0,0,0,0,0)
If254(0,193,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,165,165,87,3,142,10,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 194: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [y]Stronghold[/] seized! The [g]ballistae[/] stopped!
# Group 196 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,12,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [y]Stronghold[/] seized! The [g]fire orbs[/] stopped!
# Group 198 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We can't use these ourselves, hm? What a
[cdb]bother.
# Group 199 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 197: 1 0 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0)
# Disabled the [g]ballistae[/] and [g]fire orbs[/]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's the last thing that was in our way!
Well, except for the other things. Ugh.
It never ends.
# Group 200 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 199: 0 1 0
SubGroup(1)
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If we shore up our defenses, we can reduce the
[cdb]chances of losing our strongholds, even if only
[cdb]for a short while.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 2, 22)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Shore up the defenses! We must hold!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [b]Impregnable Wall[/] increased the durability of [b]allied strongholds[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 204: 1 0 0
SubGroup(1)
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We no longer need to concern ourselves with
[cdb]the strongholds. Let us focus on offense.
# Group 206 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 3, 13)
SubGroup(2)
Unknown28(1,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [b]Impregnable Wall[/] is no longer protecting the [b]strongholds[/]!
# Group 217 (0, 2, 2, 6, 11)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 216: True 0
SubGroup(2)
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 1 0 0
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
SubGroup(1)
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemies that remain are undeserving of
[cdb]human mercy. On your command, we will
[cdb]purge them with fire.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Scarlet flames, consume the old world and
[cdb]bring light to a new age!
SubGroup(4)
Unknown83(10902,2168,6015,10960,2177,5986,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(10921,2168,6037,10955,2177,5983,400,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1092,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0)
# [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You would brandish fire at us? We gave you
[cdb]those flames!
# Group 221 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 26)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Scarlet flames, consume the old world and
[cdb]bring light to a new age!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0)
# [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(12,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 0, 3, 33)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Scarlet flames, consume the old world and
[cdb]bring light to a new age!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0)
# [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# How dare they set Garreg Mach ablaze!
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# You would brandish fire at us? We gave you
[cdb]those flames!
# Group 225 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (0, 5, 2, 3, 2)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 0
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 0, 8, 6)
SubGroup(7)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Come, Hubert! Let us show these knaves the
[cdb]power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The twin what? Now see here, if you desire
[cdb]my assistance, you can start by doing away
[cdb]with the strange epithets.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 2, 31)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [b]Hubert[/] and [b]Ferdinand[/] are fired up!
SubGroup(2)
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I see the fire blazing in your eyes, Hubert.
At long last...
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Kindly spare me the Twin Jewels speech and
[cdb]allow me to carry out my duty with solemnity.
# Group 229 (0, 5, 2, 13, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(227,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 227: 1 0 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 0 0
Unknown43(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 5, 16)
SubGroup(2)
GroupCheck3(228,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 228: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 0 0
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 8, 0, 10, 12)
SubGroup(3)
Unknown19(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 0 1 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0)
# All [b]allies[/] in the [g]middle monastery walls[/] have been routed!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0)
# All [b]allies[/] in the [g]middle monastery walls[/] have been routed!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We will never retake Garreg Mach now...
And just when we were so close!
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 242 (0, 8, 0, 11, 12)
SubGroup(4)
Unknown19(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 0 1 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0)
# All [b]allies[/] in the [g]lower monastery walls[/] have been routed!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0)
# All [b]allies[/] in the [g]lower monastery walls[/] have been routed!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We will never retake Garreg Mach now...
And just when we were so close!
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I tried, Your Majesty... Forgive me...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
# [y]Enemy[/] reinforcements appeared!
If254(4,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 56: True 0
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
SubGroup(1)
Unknown21(71,51200,0,56200,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0)
The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0)
Don't let the forces split between the lower and middle monastery walls be defeated!
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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I am finally back within these walls. Now all that remains is to exterminate the rebels.
I am finally back within these walls. Now all that remains is to exterminate the rebels.
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Our most fervent desire is nearly within reach. Go, then! Overrun this den of beasts!
Our most fervent desire is nearly within reach. Go, then! Overrun this den of beasts!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Once our conflicts with the church and those mages escalated, we were worn down almost instantly...
Once our conflicts with the church and those mages escalated, we were worn down almost instantly...
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0)
The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0)
Don't let the forces split between the lower and middle monastery walls be defeated!
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Where are the reinforcements? No! I don't want to die!
Where are the reinforcements? No! I don't want to die!
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the middle monastery walls to rescue [eg2][0:CHARA_G]!
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
Destroying the wall created a new path!
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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They've broken through the walls? No! Send reinforcements at once!
They've broken through the walls? No! Send reinforcements at once!
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to dispatch troops!
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You honor your humble servant with this daring rescue, Your Majesty! What a grand display of sympathy for my plight!
You honor your humble servant with this daring rescue, Your Majesty! What a grand display of sympathy for my plight!
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No, you have it all wrong! I didn't flee! Why, I would never abandon my station!
No, you have it all wrong! I didn't flee! Why, I would never abandon my station!
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0)
Grégoire
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I am the bishop of the Southern Church, and you are obligated to protect me! Now do so and be quick about it!
I am the bishop of the Southern Church, and you are obligated to protect me! Now do so and be quick about it!
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble! Aid them!
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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This isn't right! Why should I have to die?!
This isn't right! Why should I have to die?!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire
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Thus ends a brilliant man...a glorious life... and far too much unspent gold...
Thus ends a brilliant man...a glorious life... and far too much unspent gold...
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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The bishop of the Southern Church has been struck down! Press the attack!
The bishop of the Southern Church has been struck down! Press the attack!
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
???
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How could we let that happen to the count... It was our duty to protect him!
How could we let that happen to the count... It was our duty to protect him!
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'm alive... I mean, of course I am! My death would be a crippling blow to the Empire!
I'm alive... I mean, of course I am! My death would be a crippling blow to the Empire!
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The enemy's wretched mage there has conjured barriers that are hampering my escape. I mean, my ability to fight!
The enemy's wretched mage there has conjured barriers that are hampering my escape. I mean, my ability to fight!
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Your Majesty, that dark mage seems to be the one creating these strange barriers.
Your Majesty, that dark mage seems to be the one creating these strange barriers.
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G], who is conjuring the [r]Wall of Darkness[/]!
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the lower monastery walls to defeat [eg2][cp][0:CHARA_G]!
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Imperial dogs! Stop interfering and learn your place!
Imperial dogs! Stop interfering and learn your place!
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0)
[y][eg2][0:PARTY][/] ambushers appeared!
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, there is the perfect place to unleash my secret weapon... Let fly the arrows!
Ah, there is the perfect place to unleash my secret weapon... Let fly the arrows!
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0)
The [b]Varley Archers[/] loosed a [b]fusillade[/] on the lower monastery walls!
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0)
Mage
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Huh? Where are those coming from?! Argh!
Huh? Where are those coming from?! Argh!
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I may be a bishop, but I still know when to stay the hand of mercy!
I may be a bishop, but I still know when to stay the hand of mercy!
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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I'll not be slain by the likes of you!
I'll not be slain by the likes of you!
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
???
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You are all descendants of the most inconsequential of beasts, and your deaths will fuel our grand ambition.
You are all descendants of the most inconsequential of beasts, and your deaths will fuel our grand ambition.
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
???
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You're much stronger than I thought...
You're much stronger than I thought...
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] [y]warped[/] to the upper monastery walls!
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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We've received multiple reports of enemy troops appearing out of thin air. Perhaps they have some sort of warping device?
We've received multiple reports of enemy troops appearing out of thin air. Perhaps they have some sort of warping device?
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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The enemy keeps popping up out of nowhere! They've gotta have some kind of warping device.
The enemy keeps popping up out of nowhere! They've gotta have some kind of warping device.
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Find the warp floor in the lower monastery walls!
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the lower monastery walls to reach the warp floor!
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Found the warp floor!
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Find and activate the controls in the middle monastery walls!
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the middle monastery walls to activate the controls!
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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These infernal black walls are preventing me from reaching Lady Rhea!
These infernal black walls are preventing me from reaching Lady Rhea!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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And now the Imperial reinforcements are closing in... Well, I'll just have to go intercept them myself!
And now the Imperial reinforcements are closing in... Well, I'll just have to go intercept them myself!
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
Found the controls!
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Activated the controls!
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
Warp floor activated!
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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I don't have any interest in exchanging words with you. You attacked us, and that's all I need to know.
I don't have any interest in exchanging words with you. You attacked us, and that's all I need to know.
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros
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I'll not break while Lady Rhea still needs me!
I'll not break while Lady Rhea still needs me!
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0)
Catherine
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Lady Rhea... It was my greatest pride...to be your sword...
Lady Rhea... It was my greatest pride...to be your sword...
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Use the warp floor to warp to the upper monastery walls and defeat [eg2][0:CHARA_G]!
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the lower monastery walls to step onto the warp floor and warp!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to the upper monastery walls!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to the upper monastery walls!
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to the upper monastery walls!
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to the upper monastery walls!
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to the upper monastery walls!
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
???
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I will dispose of you vermin myself!
I will dispose of you vermin myself!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
???
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I will not be held up by such foul vermin.
I will not be held up by such foul vermin.
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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So this is where I expire... I pray you might finish what must be done, Thales.
So this is where I expire... I pray you might finish what must be done, Thales.
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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That dark magic has dissipated! Now I can finally escape... I mean, strategically retreat!
That dark magic has dissipated! Now I can finally escape... I mean, strategically retreat!
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'll fight until my dying breath to protect Lady Rhea!
I'll fight until my dying breath to protect Lady Rhea!
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and cut a path to Garreg Mach Monastery!
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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But Cyril, the wounds you carry... Please be safe.
But Cyril, the wounds you carry... Please be safe.
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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As the goddess is my witness, this is as far as you go!
As the goddess is my witness, this is as far as you go!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Annihilate them and reclaim all that is ours!
Annihilate them and reclaim all that is ours!
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
Reinforcements for [r]both enemy armies[/] appeared!
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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How could you turn on us like this, Shamir?
How could you turn on us like this, Shamir?
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'll give you ten times the pain you inflicted on Lady Rhea!
I'll give you ten times the pain you inflicted on Lady Rhea!
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You'll never reach Lady Rhea! I won't let you!
You'll never reach Lady Rhea! I won't let you!
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0)
Cyril
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I hope that was enough...to save her...
I hope that was enough...to save her...
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance on Garreg Mach Monastery!
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
Arrived at Garreg Mach Monastery!
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0)
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0)
Thales
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You ignorant fools dare stand against me?
You ignorant fools dare stand against me?
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I no longer care who you are. For the sake of my people, you must die!
I no longer care who you are. For the sake of my people, you must die!
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Foolish harridan! This land you seek dominion over is drenched in the blood of beasts!
Foolish harridan! This land you seek dominion over is drenched in the blood of beasts!
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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It is my vengeance you will suffer, beast— and oh, how you have earned it.
It is my vengeance you will suffer, beast— and oh, how you have earned it.
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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It strikes me now that our plans began to unravel the moment you slipped from Kronya's clutches.
It strikes me now that our plans began to unravel the moment you slipped from Kronya's clutches.
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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This flesh will never perish by your hand!
This flesh will never perish by your hand!
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0)
Advance on [eg2][0:AREA]!
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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No matter how many years pass, you people will always be little more than fools.
No matter how many years pass, you people will always be little more than fools.
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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Return the land you stole from us!
Return the land you stole from us!
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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I will correct the mistake I made when I took you in...by ending your life.
I will correct the mistake I made when I took you in...by ending your life.
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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You boast blood of the Hresvelgs and the heart of a traitor. Your sins run deeper than all others.
You boast blood of the Hresvelgs and the heart of a traitor. Your sins run deeper than all others.
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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Jeralt, no! How could you possibly side with the Empire?
Jeralt, no! How could you possibly side with the Empire?
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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You look so much like... No, that can't be. Were it true, why would you fight me?
You look so much like... No, that can't be. Were it true, why would you fight me?
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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You have left me with no other choice... Watch over me, Mother.
You have left me with no other choice... Watch over me, Mother.
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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I must...prevail... Grant me power!
I must...prevail... Grant me power!
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Our vengeance is unending! We must reclaim what was stolen from us!
Our vengeance is unending! We must reclaim what was stolen from us!
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared!
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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I will destroy you by my own hand!
I will destroy you by my own hand!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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This struggle is nothing compared to what we faced in the Red Canyon!
This struggle is nothing compared to what we faced in the Red Canyon!
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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This is not over! I must carry on for the sake of my mother's fallen comrades!
This is not over! I must carry on for the sake of my mother's fallen comrades!
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You have forced my hand. Whatever the cost, I must see our objective achieved!
You have forced my hand. Whatever the cost, I must see our objective achieved!
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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The Southern Church's bishop is an enemy of the goddess and must be destroyed!
The Southern Church's bishop is an enemy of the goddess and must be destroyed!
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G] with [r]magic[/]!
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the magic assault on [eg2][1:CHARA_G]!
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0)
Use the [b]allies[/] in the lower monastery walls to defeat [eg2][cp][0:CHARA_G]!
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Stopped the magic assault on [eg2][0:CHARA_G]!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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That man has the most absurd luck... We're done here! Fall back!
That man has the most absurd luck... We're done here! Fall back!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Use the catapults to crush the rebels below!
Use the catapults to crush the rebels below!
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0)
[cp][0:CHARA_G] are attacking the lower monastery walls with [r]catapults[/]!
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] to stop the catapults!
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0)
Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0)
Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Disabled all the catapults!
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
Bernadetta
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Stop hurling rocks at us, or I'm gonna... Oh. They stopped. Well, that's nice!
Stop hurling rocks at us, or I'm gonna... Oh. They stopped. Well, that's nice!
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
[y]Enemy[/] reinforcements appeared!
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0)
[y][eg2][0:PARTY][/] are attacking with ballistae and fire orbs!
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [y]strongholds[/] and stop the ballistae and fire orbs!
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
[y]Stronghold[/] seized! The ballistae stopped!
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
[y]Stronghold[/] seized! The fire orbs stopped!
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Disabled the ballistae and fire orbs!
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
[b]Impregnable Wall[/] increased the durability of [b]allied strongholds[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
[b]Impregnable Wall[/] is no longer protecting the [b]strongholds[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0)
[b]Raging Flames[/] has set [eg2][0:AREA] aflame!
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You would brandish fire at us? We gave you those flames!
You would brandish fire at us? We gave you those flames!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0)
[b]Raging Flames[/] has set [eg2][0:AREA] aflame!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0)
[b]Raging Flames[/] has set [eg2][0:AREA] aflame!
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus
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How dare they set Garreg Mach ablaze!
How dare they set Garreg Mach ablaze!
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You would brandish fire at us? We gave you those flames!
You would brandish fire at us? We gave you those flames!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0)
[b]Hubert[/] and [b]Ferdinand[/] are fired up!
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0)
All [b]allies[/] in the middle monastery walls have been routed!
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0)
All [b]allies[/] in the middle monastery walls have been routed!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0)
All [b]allies[/] in the lower monastery walls have been routed!
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0)
All [b]allies[/] in the lower monastery walls have been routed!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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I tried, Your Majesty... Forgive me...
I tried, Your Majesty... Forgive me...
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0)
[y]Enemy[/] reinforcements appeared!