While you were occupied in Ailell, both the church and those who slither in the dark have made a play for Garreg Mach. It's time to end this conflict and unite Fódlan under the Empire's banner.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 87 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Hubert 255 0 0 1 35 1 0 0 101 0 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Edelgard 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Bernadetta 255 0 0 4 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Caspar 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Count Varley 255 0 0 8 470 7 13 3 101 5 0 100 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 Baron Barnabas 255 0 0 9 917 7 13 3 101 3 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 10 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 Rhea 255 0 0 11 171 5 12 0 101 8 1 100 55 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 835 5 12 0 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 Rhea 255 0 0 13 171 5 12 0 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 Catherine 255 0 0 14 155 5 13 3 101 3 0 100 60 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 Cyril 255 0 0 15 315 5 13 3 101 3 1 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 Thales 255 0 0 16 335 6 12 0 101 3 1 100 141 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 Myson 255 0 0 17 906 6 13 3 101 3 0 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 18 680 5 13 3 101 3 0 31 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 19 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 600 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 675 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 26 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 27 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 28 620 6 13 3 101 5 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 29 600 6 13 3 101 3 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 30 615 6 13 3 101 3 1 33 45 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 31 695 6 13 3 101 3 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 615 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 695 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 35 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 36 675 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 37 670 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 38 660 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 39 670 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 40 680 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 41 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 42 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 43 680 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 44 600 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 45 650 5 5 0 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 46 685 6 5 0 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 47 615 6 5 0 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 48 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 49 615 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 50 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 51 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 52 665 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 53 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 54 615 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 55 615 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 56 675 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 57 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 58 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 59 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 60 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 61 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 62 690 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 63 615 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 64 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 65 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 66 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 67 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 Myson 255 0 0 68 906 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 69 650 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 70 660 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 71 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 72 685 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 650 7 5 0 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 74 605 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 75 680 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 76 675 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 77 620 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 78 695 5 5 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 79 680 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 80 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 81 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 83 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 84 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 85 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 86 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 21 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 21 1524 31 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 2 1000 1526 21 1527 37 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 2 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 21 1527 37 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1526 21 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 21 1527 34 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,16,87,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,87,16,87,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(44,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(46,611,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]3_5_1______Agarthan Soldier[cm][es]1_5_1______Agarthan Soldiers[ce]
SetName(47,204,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]3_5_1______Agarthan Soldier[cm][es]1_5_1______Agarthan Soldiers[ce]
SetName(28,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SetName(73,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(78,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SetName(79,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to [cs][es]2_5_1______Church Soldier[cm][es]1_5_1______Church Soldiers[ce]
SubGroup(5)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0) # And with the end...so near...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # No! I was so...close...
SubGroup(1)
Unknown78(1,11,60,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,34500,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(4,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(5,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(6,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(7,48000,0,35800,0,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,39700,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(5,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59200,0,34200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(1,61000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(5,57500,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(9,61000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
Unknown92(21,58000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,45000,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(5,43500,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(9,41000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(21,41000,0,0,0,34500,0,2,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 26)
SubGroup(0)
SubGroup(1)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # It seems Rhea and Thales have both breached [cdb]the monastery. And for the sake of Fódlan's [cdb]future, we will make it their tomb!
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The barriers conjured by the enemy will [cdb]hinder the movement of our troops.
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then we've no choice but to proceed in two [cdb]groups. Take care that neither one is [cdb]wiped out.
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # Don't let the forces split between the [g]lower[/] and [g]middle monastery walls[/] be defeated!
# Group 36 (0, 5, 8, 1, 37)
SubGroup(0)
SubGroup(3)
Unknown83(7010,1868,5732,7062,1877,5771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7186,1872,5496,7237,1881,5535,1000,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am finally back within these walls. Now all [cdb]that remains is to exterminate the rebels.
SubGroup(1)
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our most fervent desire is nearly within reach. Go, then! Overrun this den of beasts!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # It seems Rhea and Thales have both breached [cdb]the monastery. And for the sake of Fódlan's [cdb]future, we will make it their tomb!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Once our conflicts with the church and those [cdb]mages escalated, we were worn down almost [cdb]instantly...
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The barriers conjured by the enemy will [cdb]hinder the movement of our troops.
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then we've no choice but to proceed in two [cdb]groups. Take care that neither one is [cdb]wiped out.
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # Don't let the forces split between the [g]lower[/] and [g]middle monastery walls[/] be defeated!
# Group 37 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Where are the reinforcements? No! I don't want to die!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]middle monastery walls[/] to rescue [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We should rescue Count Varley if at all [cdb]possible. It will not be easy to find another [cdb]man to wear the miter.
SubGroup(6)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 7, 11)
SubGroup(4)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,57000,0,43200,0,65000,0,47500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6141,832,4372,6084,825,4404,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6082,825,4405,6026,818,4436,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's a structural weakness in that wall. A heavily armored unit might be able to [cdb]break through and expedite the rescue.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 40 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # Destroying the [g]wall[/] created a new [g]path[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # A new path has been cleared. Let's take it.
# Group 41 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0) # They've broken through the walls? No! Send reinforcements at once!
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to dispatch troops!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 44 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 4, 0, 3, 6)
SubGroup(2)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 46 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 48 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Um, hello. This is all a bit...unexpected, I guess.
# Group 49 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # You honor your humble servant with this [cdb]daring rescue, Your Majesty! What a grand [cdb]display of sympathy for my plight!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # I suspect you abandoned the monastery just so [cdb]you might cower here, but I will have your full [cdb]explanation once time allows.
# Group 50 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, Count Varley. How lovely to see you in [cdb]one piece—although I did expect to find you [cdb]inside the monastery, rather than out.
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # No, you have it all wrong! I didn't flee! Why, I would never abandon my station!
# Group 51 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0) # I am the bishop of the Southern Church, and [cdb]you are obligated to protect me! Now do so [cdb]and be quick about it!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 20, 2)
SubGroup(4)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm tempted to ignore that, but we'll have a [cdb]mess on our hands if the cretin actually dies.
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
Unknown18(8,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble! Aid them!
SubGroup(1)
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # This isn't right! Why should I have to die?!
# Group 54 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # Thus ends a brilliant man...a glorious life... and far too much unspent gold...
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
If254(2,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Now we have to install another [cdb]bishop. As if we did not have enough to do...
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # My father's been killed? Oh.
SubGroup(1)
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0) # The bishop of the Southern Church has been [cdb]struck down! Press the attack!
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
SubGroup(1)
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # How could we let that happen to the count... It was our duty to protect him!
SubGroup(4)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm alive... I mean, of course I am! My death [cdb]would be a crippling blow to the Empire!
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # The man is incorrigible. Someone keep an eye [cdb]on him—we're not out of the woods yet.
# Group 57 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(1)
Unknown78(1,17,30,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # The enemy's wretched mage there has [cdb]conjured barriers that are hampering my [cdb]escape. I mean, my ability to fight!
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty, that dark mage seems to be the [cdb]one creating these strange barriers.
SubGroup(2)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G], who is conjuring the [r]Wall of Darkness[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]lower monastery walls[/] to defeat [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # He must be a sorcerer of some repute... Let us smite him and his magic here and now.
# Group 59 (0, 5, 0, 4, 20)
SubGroup(2)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,27500,0,50000,0,44000,0,62500,0,0,1,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Imperial dogs! Stop interfering and learn [cdb]your place!
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) # [y][eg2][0:PARTY][/] ambushers appeared!
SubGroup(1)
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # An ambush, is it? I should have known things [cdb]would not be as simple as they seemed.
SubGroup(2)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
# Group 60 (0, 5, 0, 3, 43)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, there is the perfect place to unleash my [cdb]secret weapon... Let fly the arrows!
SubGroup(3)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47330,0,7510,0,45000,0,265,265,265,1,0,0,0)
Unknown67(41,2,47700,0,7510,0,44400,0,265,265,265,1,0,0,0)
Unknown67(42,2,47530,0,7510,0,45200,0,265,265,265,1,0,0,0)
SubGroup(3)
Unknown83(4634,774,4621,4679,776,4572,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4634,767,4620,4679,769,4572,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown70(10,0,67,100,87,3,14,60,1,1,0,0,0,0,0)
Unknown70(10,0,80,105,87,3,14,60,3,1,0,0,0,0,0)
Unknown70(10,0,82,115,87,3,14,60,2,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # The [b]Varley Archers[/] loosed a [b]fusillade[/] on the [g]lower monastery walls[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47800,0,7524,0,45000,0,265,265,265,0,0,0,0)
Unknown67(41,2,48000,0,7524,0,44500,0,265,265,265,0,0,0,0)
Unknown67(42,2,48000,0,7524,0,45000,0,265,265,265,0,0,0,0)
SubGroup(5)
Unknown76(24,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(27,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(28,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0) # Huh? Where are those coming from?! Argh!
SubGroup(2)
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Goodness me. Who knew the count still had [cdb]some fight left in him?
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # I may be a bishop, but I still know when to [cdb]stay the hand of mercy!
# Group 61 (0, 2, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 64 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0) # So, you're with those who slither in the dark? I've got tons of questions for you...but they're [cdb]gonna have to wait till after I win!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh? Might you be...
# Group 65 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # You should have stayed in the dark instead of [cdb]crawling out here to die.
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll not be slain by the likes of you!
# Group 66 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(1)
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # You are all descendants of the most [cdb]inconsequential of beasts, and your [cdb]deaths will fuel our grand ambition.
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0) # You're much stronger than I thought...
# Group 68 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enough! I am above such games!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(10964,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] [y]warped[/] to the [g]upper monastery walls[/]!
SubGroup(1)
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Where did he go? We need to dispel those [cdb]barriers at once!
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # If he retreated to the upper floors, I do not see [cdb]how we can reach him. But there must be some [cdb]way around the barriers.
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
Unknown19(17,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
If254(1,244,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've received multiple reports of enemy [cdb]troops appearing out of thin air. Perhaps they [cdb]have some sort of warping device?
If254(1,244,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # The enemy keeps popping up out of [cdb]nowhere! They've gotta have some [cdb]kind of warping device.
SubGroup(2)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) # Find the [g]warp floor[/] in the [g]lower monastery walls[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]lower monastery walls[/] to reach the [g]warp floor[/]!
SubGroup(1)
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yes, that certainly sounds likely. We should [cdb]check every hiding place we can think of.
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 4, 0, 2, 5)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,10,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 74 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,34000,0,27464,1,37000,0,31464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3552,859,9223,3552,847,9287,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3552,850,9273,3552,838,9337,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) # Found the [g]warp floor[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've found the device, but it doesn't seem to [cdb]operate by itself.
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(2)
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # I have seen such warping devices beneath [cdb]the monastery. They are controlled by a [cdb]separate mechanism located elsewhere.
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Then we need to find that, too? Ugh!
SubGroup(2)
Unknown56(57200,0,29164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1068,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) # Find and activate the [g]controls[/] in the [g]middle monastery walls[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]middle monastery walls[/] to activate the [g]controls[/]!
SubGroup(1)
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're already in two groups. Let's continue [cdb]the search.
# Group 77 (0, 2, 0, 3, 8)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown10(88,56000,0,63500,0,65000,0,10464,1,0,1,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # These infernal black walls are preventing me [cdb]from reaching Lady Rhea!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # And now the Imperial reinforcements are [cdb]closing in... Well, I'll just have to go intercept [cdb]them myself!
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
# Group 78 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,56000,0,25964,1,58200,0,30464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown83(5765,994,9285,5753,986,9349,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5758,989,9326,5746,981,9389,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # Found the [g]controls[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # That must be the control device. Try to [cdb]activate it.
# Group 79 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1068,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) # Activated the [g]controls[/]!
SubGroup(3)
Unknown83(3578,812,9374,3549,804,9527,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3522,812,9377,3549,804,9527,330,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(997,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]Warp floor[/] activated!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Does this mean we can warp now?
# Group 80 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 27, 6)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # The last time I saw you, you saved my life— [cdb]but I never thought you'd force me to repay [cdb]the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # You don't owe me anything, Catherine. If you [cdb]need to hate me, then hate me.
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 82 (0, 5, 0, 5, 5)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I don't have any interest in exchanging words [cdb]with you. You attacked us, and that's all I need [cdb]to know.
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 83 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # The last time I saw you, you saved my life— [cdb]but I never thought you'd force me to repay [cdb]the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # You don't owe me anything, Catherine. If you [cdb]need to hate me, then hate me.
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll not break while Lady Rhea still needs me!
# Group 85 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0) # Lady Rhea... It was my greatest pride...to be [cdb]your sword...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 87 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Let's use the device to go after that dark mage!
SubGroup(5)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(2,87,0,355,952,2,87,0,670,845,1,0,0,0,0)
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) # Use the [g]warp floor[/] to [g]warp[/] to the [g]upper monastery walls[/] and defeat [eg2][0:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]lower monastery walls[/] to step onto the [g]warp floor[/] and [g]warp[/]!
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(0,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. The device works.
# Group 90 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(1,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. The device works.
# Group 91 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(3,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. The device works.
# Group 92 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(5,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. The device works.
# Group 93 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(7,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] warped to the [g]upper monastery walls[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good. The device works.
# Group 94 (0, 2, 0, 4, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # I will dispose of you vermin myself!
# Group 95 (0, 5, 0, 26, 4)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(2)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Come, Hubert! Let us show these knaves the [cdb]power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The twin what? Now see here, if you desire [cdb]my assistance, you can start by doing away [cdb]with the strange epithets.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 96 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # I will not be held up by such foul vermin.
# Group 97 (0, 5, 0, 10, 51)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0) # So this is where I expire... I pray you might [cdb]finish what must be done, Thales.
SubGroup(10)
Unknown96(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6714,1047,7917,6777,1060,7931,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6686,1041,7911,6748,1054,7925,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(10)
Unknown66(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(272,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(276,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(288,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(296,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # The dark barriers have vanished. Now we can [cdb]rejoin our forces!
SubGroup(1)
Unknown10(1,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # The Twin Jewels, is it? Well, I admit the two [cdb]of you do shine together.
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # I knew you would understand. Now please [cdb]remind Hubert of that at every opportunity.
If254(0,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # That dark magic has dissipated! Now I can [cdb]finally escape... I mean, strategically retreat!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'll fight until my dying breath to protect Lady Rhea!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and cut a path to [g]Garreg Mach Monastery[/]!
SubGroup(1)
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # But Cyril, the wounds you carry... Please be safe.
# Group 103 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
SubGroup(2)
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0) # As the goddess is my witness, this is as far as [cdb]you go!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0) # Annihilate them and reclaim all that is ours!
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # Reinforcements for [r]both enemy armies[/] appeared!
SubGroup(1)
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Don't stop now! Not when the future we seek [cdb]is within our grasp!
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,34,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # What have I told you, Cyril? You know better [cdb]than to fight when you're hurt like that!
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # How could you turn on us like this, Shamir?
# Group 105 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # I'll give you ten times the pain you inflicted on Lady Rhea!
# Group 106 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # You'll never reach Lady Rhea! I won't let you!
# Group 107 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0) # I hope that was enough...to save her...
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 109 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # The way to the monastery is clear.
SubGroup(3)
Unknown51(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23964,1,14464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) # Advance on [g]Garreg Mach Monastery[/]!
# Group 111 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(87,23464,1,12464,1,24164,1,16464,1,0,1,1,0,0,0)
SubGroup(1)
Unknown80(8,1,0,0,0,0,87,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown65(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(0,45964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(1,45464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(2,46464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(3,46964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(4,44964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 118 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(5,47464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(6,44764,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 120 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(7,47464,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 121 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(3)
Unknown20(0,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(1,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(2,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
# Group 122 (0, 2, 2, 2, 14)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 24)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(12)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown66(1068,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(996,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1007,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1011,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(278,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(298,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(2)
Unknown56(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
# Group 126 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # Arrived at [g]Garreg Mach Monastery[/]!
SubGroup(1)
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0) # Come on! Victory's nearly ours!
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0) # You ignorant fools dare stand against me?
CloseUp(16,8,1,283,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Your reckoning has come, Thales! Now you [cdb]will pay for all that you did to my father and [cdb]the Empire!
# Group 128 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,16,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,39,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,40,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # I no longer care who you are. For the sake of [cdb]my people, you must die!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # Well you should care...cause I'm the one who's [cdb]gonna kill you!
# Group 132 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Foolish harridan! This land you seek dominion [cdb]over is drenched in the blood of beasts!
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fool I may be, but I have plenty of company— [cdb]my allies and I stand ready to trample you [cdb]into the dust!
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # I do not usually mix business with pleasure, [cdb]but this is an exquisite opportunity to sate [cdb]duty and vengeance both.
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # It is my vengeance you will suffer, beast— [cdb]and oh, how you have earned it.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # It strikes me now that our plans began [cdb]to unravel the moment you slipped from Kronya's clutches.
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # If you're saying it helped Her Majesty, then [cdb]there's no better result I could hope for!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # This land will be ours!
# Group 136 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # This flesh will never perish by your hand!
# Group 137 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Argh!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We dispelled the darkness. Now all that [cdb]remains is Rhea.
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(45964,1,36500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) # Advance on [eg2][0:AREA]!
# Group 138 (0, 2, 10, 4, 2)
SubGroup(3)
Unknown10(87,44464,1,42500,0,46964,1,51000,0,0,1,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 0 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(1)
Unknown80(46,1,0,0,0,0,16,0,0,0,0,0,0,0,0)
# Group 139 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(88,44464,1,45000,0,46964,1,49000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # How fitting that I should settle things with Rhea here in the cathedral.
# Group 141 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(1)
Unknown80(109,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 143: True 0
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(45964,1,36500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # No matter how many years pass, you people [cdb]will always be little more than fools.
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Return the land you stole from us!
SubGroup(2)
Unknown43(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 144 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # Sorry, but I think I'd rather fight you instead.
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I will correct the mistake I made when I took [cdb]you in...by ending your life.
# Group 145 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # You boast blood of the Hresvelgs and the [cdb]heart of a traitor. Your sins run deeper than [cdb]all others.
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # I wear my sins proudly, for they are the reason I fight to free Fódlan from the goddess's so- [cdb]called "judgment"!
# Group 146 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
# Group 147 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jeralt, no! How could you possibly side with [cdb]the Empire?
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Life is full of twists. I just wish facing you in [cdb]battle wasn't one of them.
# Group 148 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # You act as if we've met.
# Group 149 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I must not fall here!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # You have left me with no other choice... Watch over me, Mother.
SubGroup(3)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown21(0,45964,1,36500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,45464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(2,46464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,45764,1,37200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,44964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,46964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,44964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,46964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,9,10,12,87,87,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0) # Rhea can shapeshift too? But that form...
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Then you are the Immaculate One? So be it! Today we destroy you and secure our future!
# Group 152 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stay vigilant. There would be no greater folly [cdb]than to die here after all our struggles.
If254(2,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Just you wait, Father. I'm going to distinguish [cdb]myself and return home a hero!
If254(2,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am Petra Macneary, queen of Brigid. I honor my pact by fighting with the Empire!
# Group 153 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # We will prevail today, even if it costs me the [cdb]life that Her Majesty so graciously saved!
If254(2,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # I pray this fight is the one that ends this [cdb]wretched war for good!
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, I suppose I can allow myself one day of [cdb]truly giving my all...
# Group 154 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We will never yield to you, no matter how [cdb]large or powerful you might be!
If254(2,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # I'm just going to keep attacking, but you can [cdb]pretend I'm not here!
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Onward, to victory and glory!
# Group 155 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown63(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown77(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I must...prevail... Grant me power!
SubGroup(2)
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # She's no longer able to maintain that form. If we act quickly, we can restrain her. Huh?!
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our vengeance is unending! We must reclaim [cdb]what was stolen from us!
SubGroup(2)
Unknown21(16,45964,1,37000,0,0,0,0,0,1,0,0,0,0,0)
Unknown77(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reappeared!
SubGroup(3)
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I will destroy you by my own hand!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # We will surpass you both and move forward.
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0) # I don't know what the future holds, but we're [cdb]not gonna stop until we claim it!
SubGroup(3)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2845,4,10,11,11,16,87,2,0,0,0,0,0,0,0)
# Group 157 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stay vigilant. There would be no greater folly [cdb]than to die here after all our struggles.
# Group 158 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Onward, to victory and glory!
# Group 159 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # We will prevail today, even if it costs me the [cdb]life that Her Majesty so graciously saved!
# Group 160 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # I'm just going to keep attacking, but you can [cdb]pretend I'm not here!
# Group 161 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Just you wait, Father. I'm going to distinguish [cdb]myself and return home a hero!
# Group 162 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, I suppose I can allow myself one day of [cdb]truly giving my all...
# Group 163 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # I pray this fight is the one that ends this [cdb]wretched war for good!
# Group 164 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am Petra Macneary, queen of Brigid. I honor my pact by fighting with the Empire!
# Group 165 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Together, everyone! Let's finish this!
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # This struggle is nothing compared to what we [cdb]faced in the Red Canyon!
# Group 167 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # You loathsome helminth!
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
SubGroup(1)
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # This is not over! I must carry on for the sake [cdb]of my mother's fallen comrades!
# Group 169 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
SubGroup(1)
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # You have forced my hand. Whatever the cost, I must see our objective achieved!
# Group 170 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 7, 43)
SubGroup(3)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # The Southern Church's bishop is an enemy of [cdb]the goddess and must be destroyed!
SubGroup(2)
Unknown125(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G] with [r]magic[/]!
SubGroup(1)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(43,2,0,0,87,2,6,60,5,1,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(43,1,0,0,8,1,6,50,0,1,0,0,0,0,0)
SubGroup(4)
Unknown43(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(66,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and stop the magic assault on [eg2][1:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) # Use the [b]allies[/] in the [g]lower monastery walls[/] to defeat [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # They employ magic to attack Count Varley [cdb]from below. That cannot be good.
# Group 172 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) # Stopped the magic assault on [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # I hope that keeps Count Varley safe.
# Group 173 (0, 5, 2, 5, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(1)
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # Our goal is achieved! Fall back!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The count's assailants have eluded us.
# Group 175 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # That man has the most absurd luck... We're done here! Fall back!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The count's assailants have eluded us.
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
SubGroup(1)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 5, 0, 11, 31)
SubGroup(3)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0) # Use the catapults to crush the rebels below!
SubGroup(3)
Unknown83(4980,935,8909,4984,935,8903,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4980,924,8909,4984,924,8903,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] are attacking the [g]lower monastery walls[/] with [r]catapults[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown70(45,2,0,0,87,2,2,40,0,1,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(45,0,72,180,87,2,2,40,5,1,0,0,0,0,0)
Unknown70(45,0,74,158,87,2,2,40,0,1,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]catapults[/]!
SubGroup(1)
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # They're attacking from above! We have to stop [cdb]those catapults!
# Group 182 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # This stronghold is ours. Now there will be no [cdb]more hurling of the boulders.
# Group 184 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]catapult[/] by seizing the [r]stronghold[/]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # This stronghold is ours. Now there will be no [cdb]more hurling of the boulders.
# Group 186 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
# Group 187 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) # Disabled all the [g]catapults[/]!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Stop hurling rocks at us, or I'm gonna... Oh. They stopped. Well, that's nice!
# Group 189 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
SubGroup(1)
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 5, 0, 7, 47)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]Enemy[/] reinforcements appeared!
SubGroup(1)
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # Myson is in danger! Help him!
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(703,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) # [y][eg2][0:PARTY][/] are attacking with [g]ballistae[/] and [g]fire orbs[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(46,0,145,155,87,3,0,40,5,1,0,0,0,0,0)
Unknown70(47,0,145,170,87,3,1,40,0,1,0,0,0,0,0)
Unknown70(47,1,145,170,68,2,1,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) # Seize the [y]strongholds[/] and stop the [g]ballistae[/] and [g]fire orbs[/]!
SubGroup(1)
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # They're really pulling out all the stops here. We'd better intervene before we take any [cdb]more casualties.
# Group 192 (0, 2, 10, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(194,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(46,0,165,155,87,3,140,10,0,1,0,0,0,0,0)
If254(0,193,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,165,165,87,3,142,10,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]Stronghold[/] seized! The [g]ballistae[/] stopped!
# Group 196 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,12,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]Stronghold[/] seized! The [g]fire orbs[/] stopped!
# Group 198 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # We can't use these ourselves, hm? What a [cdb]bother.
# Group 199 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) # Disabled the [g]ballistae[/] and [g]fire orbs[/]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's the last thing that was in our way! Well, except for the other things. Ugh. It never ends.
# Group 200 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
SubGroup(1)
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # If we shore up our defenses, we can reduce the [cdb]chances of losing our strongholds, even if only [cdb]for a short while.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 2, 22)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Shore up the defenses! We must hold!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]Impregnable Wall[/] increased the durability of [b]allied strongholds[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
SubGroup(1)
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We no longer need to concern ourselves with [cdb]the strongholds. Let us focus on offense.
# Group 206 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 3, 13)
SubGroup(2)
Unknown28(1,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]Impregnable Wall[/] is no longer protecting the [b]strongholds[/]!
# Group 217 (0, 2, 2, 6, 11)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The enemies that remain are undeserving of [cdb]human mercy. On your command, we will [cdb]purge them with fire.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Scarlet flames, consume the old world and [cdb]bring light to a new age!
SubGroup(4)
Unknown83(10902,2168,6015,10960,2177,5986,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10921,2168,6037,10955,2177,5983,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1092,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) # [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # You would brandish fire at us? We gave you [cdb]those flames!
# Group 221 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 26)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Scarlet flames, consume the old world and [cdb]bring light to a new age!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(12,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 0, 3, 33)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Scarlet flames, consume the old world and [cdb]bring light to a new age!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # How dare they set Garreg Mach ablaze!
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # You would brandish fire at us? We gave you [cdb]those flames!
# Group 225 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (0, 5, 2, 3, 2)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 0, 8, 6)
SubGroup(7)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Come, Hubert! Let us show these knaves the [cdb]power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The twin what? Now see here, if you desire [cdb]my assistance, you can start by doing away [cdb]with the strange epithets.
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 2, 31)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]Hubert[/] and [b]Ferdinand[/] are fired up!
SubGroup(2)
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # I see the fire blazing in your eyes, Hubert. At long last...
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Kindly spare me the Twin Jewels speech and [cdb]allow me to carry out my duty with solemnity.
# Group 229 (0, 5, 2, 13, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(227,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 1 0 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
Unknown43(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 5, 16)
SubGroup(2)
GroupCheck3(228,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 8, 0, 10, 12)
SubGroup(3)
Unknown19(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # All [b]allies[/] in the [g]middle monastery walls[/] have been routed!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # All [b]allies[/] in the [g]middle monastery walls[/] have been routed!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # We will never retake Garreg Mach now... And just when we were so close!
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 242 (0, 8, 0, 11, 12)
SubGroup(4)
Unknown19(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # All [b]allies[/] in the [g]lower monastery walls[/] have been routed!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # All [b]allies[/] in the [g]lower monastery walls[/] have been routed!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # We will never retake Garreg Mach now... And just when we were so close!
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # I tried, Your Majesty... Forgive me...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]Enemy[/] reinforcements appeared!
If254(4,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown21(71,51200,0,56200,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0)
Edelgard volume_up
And with the end...so near...
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
Shez volume_up
No! I was so...close...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
It seems Rhea and Thales have both breached the monastery. And for the sake of Fódlan's future, we will make it their tomb!
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The barriers conjured by the enemy will hinder the movement of our troops.
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Then we've no choice but to proceed in two groups. Take care that neither one is wiped out.
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) Don't let the forces split between the lower and middle monastery walls be defeated!
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
I am finally back within these walls. Now all that remains is to exterminate the rebels.
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Our most fervent desire is nearly within reach. Go, then! Overrun this den of beasts!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
It seems Rhea and Thales have both breached the monastery. And for the sake of Fódlan's future, we will make it their tomb!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Once our conflicts with the church and those mages escalated, we were worn down almost instantly...
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The barriers conjured by the enemy will hinder the movement of our troops.
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) The [r]Wall of Darkness[/] split [b][eg2][0:PARTY][/] into two groups!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Then we've no choice but to proceed in two groups. Take care that neither one is wiped out.
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) Don't let the forces split between the lower and middle monastery walls be defeated!
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Where are the reinforcements? No! I don't want to die!
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the middle monastery walls to rescue [eg2][0:CHARA_G]!
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We should rescue Count Varley if at all possible. It will not be easy to find another man to wear the miter.
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
There's a structural weakness in that wall. A heavily armored unit might be able to break through and expedite the rescue.
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) Destroying the wall created a new path!
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
A new path has been cleared. Let's take it.
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
They've broken through the walls? No! Send reinforcements at once!
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to dispatch troops!
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I demand that you rescue me right this... Hm? Bernadetta? Oh, I didn't know that you...
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Um, hello. This is all a bit...unexpected, I guess.
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You honor your humble servant with this daring rescue, Your Majesty! What a grand display of sympathy for my plight!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I suspect you abandoned the monastery just so you might cower here, but I will have your full explanation once time allows.
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Ah, Count Varley. How lovely to see you in one piece—although I did expect to find you inside the monastery, rather than out.
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No, you have it all wrong! I didn't flee! Why, I would never abandon my station!
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
I am the bishop of the Southern Church, and you are obligated to protect me! Now do so and be quick about it!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Yuri volume_up
I'm tempted to ignore that, but we'll have a mess on our hands if the cretin actually dies.
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble! Aid them!
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This isn't right! Why should I have to die?!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
Thus ends a brilliant man...a glorious life... and far too much unspent gold...
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Hmph. Now we have to install another bishop. As if we did not have enough to do...
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
My father's been killed? Oh.
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The bishop of the Southern Church has been struck down! Press the attack!
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
How could we let that happen to the count... It was our duty to protect him!
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm alive... I mean, of course I am! My death would be a crippling blow to the Empire!
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The man is incorrigible. Someone keep an eye on him—we're not out of the woods yet.
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The enemy's wretched mage there has conjured barriers that are hampering my escape. I mean, my ability to fight!
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Your Majesty, that dark mage seems to be the one creating these strange barriers.
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G], who is conjuring the [r]Wall of Darkness[/]!
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the lower monastery walls to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
He must be a sorcerer of some repute... Let us smite him and his magic here and now.
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Imperial dogs! Stop interfering and learn your place!
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) [y][eg2][0:PARTY][/] ambushers appeared!
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
An ambush, is it? I should have known things would not be as simple as they seemed.
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G] and advance on [eg2][1:CHARA_G]!
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, there is the perfect place to unleash my secret weapon... Let fly the arrows!
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) The [b]Varley Archers[/] loosed a [b]fusillade[/] on the lower monastery walls!
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0)
Mage volume_up
Huh? Where are those coming from?! Argh!
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Goodness me. Who knew the count still had some fight left in him?
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I may be a bishop, but I still know when to stay the hand of mercy!
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
So, you're with those who slither in the dark? I've got tons of questions for you...but they're gonna have to wait till after I win!
Shez volume_up
So you're with those who slither in the dark? I've got tons of questions for you...but they're gonna have to wait till after I win!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh? Might you be...
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
You should have stayed in the dark instead of crawling out here to die.
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I'll not be slain by the likes of you!
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You are all descendants of the most inconsequential of beasts, and your deaths will fuel our grand ambition.
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You're much stronger than I thought...
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Enough! I am above such games!
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] [y]warped[/] to the upper monastery walls!
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Where did he go? We need to dispel those barriers at once!
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
If he retreated to the upper floors, I do not see how we can reach him. But there must be some way around the barriers.
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We've received multiple reports of enemy troops appearing out of thin air. Perhaps they have some sort of warping device?
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The enemy keeps popping up out of nowhere! They've gotta have some kind of warping device.
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Find the warp floor in the lower monastery walls!
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the lower monastery walls to reach the warp floor!
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Yes, that certainly sounds likely. We should check every hiding place we can think of.
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Found the warp floor!
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
We've found the device, but it doesn't seem to operate by itself.
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
I have seen such warping devices beneath the monastery. They are controlled by a separate mechanism located elsewhere.
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
Then we need to find that, too? Ugh!
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Find and activate the controls in the middle monastery walls!
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the middle monastery walls to activate the controls!
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We're already in two groups. Let's continue the search.
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
These infernal black walls are preventing me from reaching Lady Rhea!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
And now the Imperial reinforcements are closing in... Well, I'll just have to go intercept them myself!
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) Found the controls!
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
That must be the control device. Try to activate it.
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Activated the controls!
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) Warp floor activated!
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Does this mean we can warp now?
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
You don't owe me anything, Catherine. If you need to hate me, then hate me.
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
I don't have any interest in exchanging words with you. You attacked us, and that's all I need to know.
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
The last time I saw you, you saved my life— but I never thought you'd force me to repay the debt quite like this.
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
You don't owe me anything, Catherine. If you need to hate me, then hate me.
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
I'll not break while Lady Rhea still needs me!
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0)
Catherine volume_up
Lady Rhea... It was my greatest pride...to be your sword...
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
Let's use the device to go after that dark mage!
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Use the warp floor to warp to the upper monastery walls and defeat [eg2][0:CHARA_G]!
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the lower monastery walls to step onto the warp floor and warp!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] warped to the upper monastery walls!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Good. The device works.
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] warped to the upper monastery walls!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Good. The device works.
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] warped to the upper monastery walls!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Good. The device works.
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] warped to the upper monastery walls!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Good. The device works.
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] warped to the upper monastery walls!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Good. The device works.
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I will dispose of you vermin myself!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Come, Hubert! Let us show these knaves the power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The twin what? Now see here, if you desire my assistance, you can start by doing away with the strange epithets.
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I will not be held up by such foul vermin.
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
So this is where I expire... I pray you might finish what must be done, Thales.
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
The dark barriers have vanished. Now we can rejoin our forces!
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The Twin Jewels, is it? Well, I admit the two of you do shine together.
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
I knew you would understand. Now please remind Hubert of that at every opportunity.
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That dark magic has dissipated! Now I can finally escape... I mean, strategically retreat!
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll fight until my dying breath to protect Lady Rhea!
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and cut a path to Garreg Mach Monastery!
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
But Cyril, the wounds you carry... Please be safe.
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
As the goddess is my witness, this is as far as you go!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Annihilate them and reclaim all that is ours!
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) Reinforcements for [r]both enemy armies[/] appeared!
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Don't stop now! Not when the future we seek is within our grasp!
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
What have I told you, Cyril? You know better than to fight when you're hurt like that!
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
How could you turn on us like this, Shamir?
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'll give you ten times the pain you inflicted on Lady Rhea!
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You'll never reach Lady Rhea! I won't let you!
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0)
Cyril volume_up
I hope that was enough...to save her...
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The way to the monastery is clear.
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Advance on Garreg Mach Monastery!
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) Arrived at Garreg Mach Monastery!
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Come on! Victory's nearly ours!
Shez volume_up
Come on! Victory's nearly ours!
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0)
Thales volume_up
You ignorant fools dare stand against me?
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Your reckoning has come, Thales! Now you will pay for all that you did to my father and the Empire!
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I no longer care who you are. For the sake of my people, you must die!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Well you should care...cause I'm the one who's gonna kill you!
Shez volume_up
Well you should care...cause I'm the one who's gonna kill you!
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Foolish harridan! This land you seek dominion over is drenched in the blood of beasts!
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Fool I may be, but I have plenty of company— my allies and I stand ready to trample you into the dust!
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
I do not usually mix business with pleasure, but this is an exquisite opportunity to sate duty and vengeance both.
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It is my vengeance you will suffer, beast— and oh, how you have earned it.
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
It strikes me now that our plans began to unravel the moment you slipped from Kronya's clutches.
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
If you're saying it helped Her Majesty, then there's no better result I could hope for!
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This land will be ours!
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This flesh will never perish by your hand!
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Argh!
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We dispelled the darkness. Now all that remains is Rhea.
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) Advance on [eg2][0:AREA]!
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
How fitting that I should settle things with Rhea here in the cathedral.
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
No matter how many years pass, you people will always be little more than fools.
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
Return the land you stole from us!
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Sorry, but I think I'd rather fight you instead.
Shez volume_up
Sorry, but I think I'd rather fight you instead.
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
I will correct the mistake I made when I took you in...by ending your life.
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
You boast blood of the Hresvelgs and the heart of a traitor. Your sins run deeper than all others.
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I wear my sins proudly, for they are the reason I fight to free Fódlan from the goddess's so- called "judgment"!
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
I owe you a lot, but the debt's been paid. If you expected more, that's on you.
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
Yes, your debts with me are settled, Shamir. Your actions now, however, are another story.
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
Jeralt, no! How could you possibly side with the Empire?
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Jeralt volume_up
Life is full of twists. I just wish facing you in battle wasn't one of them.
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
You look so much like... No, that can't be. Were it true, why would you fight me?
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
Byleth volume_up
You act as if we've met.
Byleth volume_up
You act as if we've met.
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
I must not fall here!
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
You have left me with no other choice... Watch over me, Mother.
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Rhea can shapeshift too? But that form...
Shez volume_up
Rhea can shapeshift too? But that form...
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Then you are the Immaculate One? So be it! Today we destroy you and secure our future!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Stay vigilant. There would be no greater folly than to die here after all our struggles.
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
Just you wait, Father. I'm going to distinguish myself and return home a hero!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I am Petra Macneary, queen of Brigid. I honor my pact by fighting with the Empire!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
We will prevail today, even if it costs me the life that Her Majesty so graciously saved!
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I pray this fight is the one that ends this wretched war for good!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Well, I suppose I can allow myself one day of truly giving my all...
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We will never yield to you, no matter how large or powerful you might be!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
I'm just going to keep attacking, but you can pretend I'm not here!
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Onward, to victory and glory!
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
I must...prevail... Grant me power!
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
She's no longer able to maintain that form. If we act quickly, we can restrain her. Huh?!
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Our vengeance is unending! We must reclaim what was stolen from us!
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reappeared!
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
I will destroy you by my own hand!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We will surpass you both and move forward.
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I don't know what the future holds, but we're not gonna stop until we claim it!
Shez volume_up
I dunno what the future holds, but we're not gonna stop until we claim it!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Stay vigilant. There would be no greater folly than to die here after all our struggles.
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Onward, to victory and glory!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
We will prevail today, even if it costs me the life that Her Majesty so graciously saved!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
I'm just going to keep attacking, but you can pretend I'm not here!
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
Just you wait, Father. I'm going to distinguish myself and return home a hero!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Well, I suppose I can allow myself one day of truly giving my all...
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I pray this fight is the one that ends this wretched war for good!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I am Petra Macneary, queen of Brigid. I honor my pact by fighting with the Empire!
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Together, everyone! Let's finish this!
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
This struggle is nothing compared to what we faced in the Red Canyon!
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You loathsome helminth!
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
This is not over! I must carry on for the sake of my mother's fallen comrades!
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You have forced my hand. Whatever the cost, I must see our objective achieved!
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The Southern Church's bishop is an enemy of the goddess and must be destroyed!
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] are attacking [eg2][1:CHARA_G] with [r]magic[/]!
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the magic assault on [eg2][1:CHARA_G]!
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) Use the [b]allies[/] in the lower monastery walls to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
They employ magic to attack Count Varley from below. That cannot be good.
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Stopped the magic assault on [eg2][0:CHARA_G]!
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
I hope that keeps Count Varley safe.
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Our goal is achieved! Fall back!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The count's assailants have eluded us.
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
That man has the most absurd luck... We're done here! Fall back!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The count's assailants have eluded us.
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Use the catapults to crush the rebels below!
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] are attacking the lower monastery walls with [r]catapults[/]!
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the catapults!
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
They're attacking from above! We have to stop those catapults!
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
This stronghold is ours. Now there will be no more hurling of the boulders.
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) Stopped [0:NUMBER] catapult by seizing the [r]stronghold[/]!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
This stronghold is ours. Now there will be no more hurling of the boulders.
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the catapults!
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Stop hurling rocks at us, or I'm gonna... Oh. They stopped. Well, that's nice!
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]Enemy[/] reinforcements appeared!
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
Mage volume_up
Myson is in danger! Help him!
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) [y][eg2][0:PARTY][/] are attacking with ballistae and fire orbs!
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [y]strongholds[/] and stop the ballistae and fire orbs!
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
They're really pulling out all the stops here. We'd better intervene before we take any more casualties.
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]Stronghold[/] seized! The ballistae stopped!
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]Stronghold[/] seized! The fire orbs stopped!
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
We can't use these ourselves, hm? What a bother.
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled the ballistae and fire orbs!
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
That's the last thing that was in our way! Well, except for the other things. Ugh. It never ends.
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
If we shore up our defenses, we can reduce the chances of losing our strongholds, even if only for a short while.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Shore up the defenses! We must hold!
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]Impregnable Wall[/] increased the durability of [b]allied strongholds[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We no longer need to concern ourselves with the strongholds. Let us focus on offense.
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]Impregnable Wall[/] is no longer protecting the [b]strongholds[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The enemies that remain are undeserving of human mercy. On your command, we will purge them with fire.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Scarlet flames, consume the old world and bring light to a new age!
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You would brandish fire at us? We gave you those flames!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Scarlet flames, consume the old world and bring light to a new age!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Scarlet flames, consume the old world and bring light to a new age!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [b]Raging Flames[/] has set [eg2][0:AREA] aflame!
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
Viscount Belinus volume_up
How dare they set Garreg Mach ablaze!
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You would brandish fire at us? We gave you those flames!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Come, Hubert! Let us show these knaves the power of the Twin Jewels!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The twin what? Now see here, if you desire my assistance, you can start by doing away with the strange epithets.
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]Hubert[/] and [b]Ferdinand[/] are fired up!
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
I see the fire blazing in your eyes, Hubert. At long last...
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Kindly spare me the Twin Jewels speech and allow me to carry out my duty with solemnity.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) All [b]allies[/] in the middle monastery walls have been routed!
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) All [b]allies[/] in the middle monastery walls have been routed!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We will never retake Garreg Mach now... And just when we were so close!
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) All [b]allies[/] in the lower monastery walls have been routed!
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) All [b]allies[/] in the lower monastery walls have been routed!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
We will never retake Garreg Mach now... And just when we were so close!
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) You lost the battle!
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I tried, Your Majesty... Forgive me...
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]Enemy[/] reinforcements appeared!