アリルの会戦の裏で大修道院へと攻め寄せた教団 と“闇に蠢く者”の軍勢。ついに決戦が始まる。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 87 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 ヒューベルト 255 0 0 1 35 1 0 0 101 0 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 エーデルガルト 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 ベルナデッタ 255 0 0 4 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 カスパル 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 リンハルト 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ヴァーリ伯 255 0 0 8 470 7 13 3 101 5 0 100 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 バルナバシュ男爵 255 0 0 9 917 7 13 3 101 3 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 連邦国将 255 0 0 10 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 レア 255 0 0 11 171 5 12 0 101 8 1 100 55 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 835 5 12 0 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 レア 255 0 0 13 171 5 12 0 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 カトリーヌ 255 0 0 14 155 5 13 3 101 3 0 100 60 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 ツィリル 255 0 0 15 315 5 13 3 101 3 1 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 タレス 255 0 0 16 335 6 12 0 101 3 1 100 141 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 ミュソン 255 0 0 17 906 6 13 3 101 3 0 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 680 5 13 3 101 3 0 31 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 600 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 675 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 620 6 13 3 101 5 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 600 6 13 3 101 3 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 615 6 13 3 101 3 1 33 45 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 695 6 13 3 101 3 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 615 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 695 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 675 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 670 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 660 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 670 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 680 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 680 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 600 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 650 5 5 0 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 685 6 5 0 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 615 6 5 0 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 615 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 665 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 615 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 615 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 675 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 690 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 615 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 0 65 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 ミュソン 255 0 0 68 906 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 650 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 連邦国将 255 0 0 70 660 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 連邦国将 255 0 0 71 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 連邦国将 255 0 0 72 685 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 650 7 5 0 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 連邦国将 255 0 0 74 605 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 連邦国将 255 0 0 75 680 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 連邦国将 255 0 0 76 675 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 連邦国将 255 0 0 77 620 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 連邦国将 255 0 0 78 695 5 5 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 連邦国将 255 0 0 79 680 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 連邦国将 255 0 0 80 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 一般兵 255 0 0 81 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 一般兵 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 一般兵 255 0 0 83 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 一般兵 255 0 0 84 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 一般兵 255 0 0 85 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 連邦国将 255 0 0 86 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 21 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 21 1524 31 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 2 1000 1526 21 1527 37 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 2 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 21 1527 37 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1526 21 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 21 1527 34 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,16,87,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,87,16,87,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(44,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 教団兵
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 教団兵
SetName(46,611,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to アガルタ兵
SetName(47,204,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to アガルタ兵
SetName(28,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 門番
SetName(73,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 帝国兵
SetName(78,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 教団兵
SetName(79,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 教団兵
SubGroup(5)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0) # あと一歩で……手が届きそうな…… ところ、まで……私たちは……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # クソッ……! こんなところ、まで……来て……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # クソッ……! こんなところ、まで……来て……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # うそ……! こんなところ、まで……来て……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # うそ……! こんなところ、まで……来て……
SubGroup(1)
Unknown78(1,11,60,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,34500,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(4,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(5,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(6,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(7,48000,0,35800,0,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,39700,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(5,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59200,0,34200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown92(1,61000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(5,57500,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(9,61000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
Unknown92(21,58000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,45000,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(5,43500,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(9,41000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(21,41000,0,0,0,34500,0,2,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 26)
SubGroup(0)
SubGroup(1)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # レアとタレスが、共に大修道院に……!? 彼らを討つわ……フォドラの未来のために!
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 至るところに敵の生み出した障壁が……。 我らの移動も制限されてしまいましたか。
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # [b][0:PARTY][/]、[r]闇の壁[/]により二手に分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 仕方がない。二手に分かれて進みましょう。 それぞれ全滅しないよう気をつけて。
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # 城郭の[g]低層[/]と[g]中層[/]に分断された各軍の全滅に注意せよ!
# Group 36 (0, 5, 8, 1, 37)
SubGroup(0)
SubGroup(3)
Unknown83(7010,1868,5732,7062,1877,5771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7186,1872,5496,7237,1881,5535,1000,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ああ、やっと戻ってこられました……。 後は叛徒を、殲滅しなければなりませんね。
SubGroup(1)
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今こそ我らが宿願を果たす時……! 獣の巣窟を蹂躙するのだ!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # レアとタレスが、共に大修道院に……!? 彼らを討つわ……フォドラの未来のために!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 教団と謎の勢力の争いが激化し…… 我々帝国軍は虫の息になってしまいました。
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 至るところに敵の生み出した障壁が……。 我らの移動も制限されてしまいましたか。
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # [b][0:PARTY][/]、[r]闇の壁[/]により二手に分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 仕方がない。二手に分かれて進みましょう。 それぞれ全滅しないよう気をつけて。
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # 城郭の[g]低層[/]と[g]中層[/]に分断された各軍の全滅に注意せよ!
# Group 37 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # もももももう無理だーっ! 死ぬ、死んでしまう! 援軍は来ないのか!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭中層[/]の[b]味方[/]を操作し、[0:CHARA_G]を救援せよ!
SubGroup(1)
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 代わりの司教を立てるのもひと苦労です。 可能ならヴァーリ伯の救援を。
SubGroup(6)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 7, 11)
SubGroup(4)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,57000,0,43200,0,65000,0,47500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6141,832,4372,6084,825,4404,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6082,825,4405,6026,818,4436,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 壁に脆いところがありますよ。重装兵で 破壊すれば、早く救出に向かえるんじゃ?
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 40 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]壁[/]の破壊により、[g]通路[/]出現!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 新たな道が出来たかしら? そこから突き進むわよ。
# Group 41 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0) # 壁から侵入されただと!? くっ、兵を送れ!
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、兵を送るため開門!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 44 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 4, 0, 3, 6)
SubGroup(2)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 46 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 48 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # はっ!? え、ちょっ、あっ…… ……お、お父様じゃないですかあ。
# Group 49 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 私のために駆けつけていただけるとは、 恐悦至極に存じますうう!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 大修道院を放棄して、こんな場所で何を? 後で聞かせてもらうわ。
# Group 50 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # おや、ご健勝で何よりです。 大修道院の中で再会したかったですな。
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # ひいいっ!? 違う、違うぞ! に、逃げ出したわけではないのだ!
# Group 51 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0) # 私は南方司教だぞ! 早く守るのだ! 早く!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 20, 2)
SubGroup(4)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……ま、こんなところで死なれちまったら 後々つまんねえしな。割り切りますか。
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
Unknown18(8,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦! 救援せよ!
SubGroup(1)
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # おかしいぞ、なぜだ……! なぜ私が死なないといけない……!
# Group 54 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 私の、栄華は…… 輝かしい人生と……金……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
If254(2,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に失敗!
SubGroup(2)
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # やれやれ、次の南方司教を立てる仕事が 増えてしまいましたか。
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # え? お父様が? ……そ、そうなんですね。
SubGroup(1)
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0) # 南方教会の司教を討ったぞ! このまま攻め込め!
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(1)
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # あ……ヴァーリ伯殿が……! 防衛の任を果たせぬとは……。
SubGroup(4)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……仕方ないわね。 ヴァーリ伯を死なせないよう気をつけて。
# Group 57 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(1)
Unknown78(1,17,30,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵の魔道士が妙な障壁を作り出したせいで 逃げ……あいや、戦えんのだ! あやつだ!
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # 閣下、この妙な障壁を生み出しているのは あの闇の魔道士のようです……!
SubGroup(2)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) # [r]闇の壁[/]を作り出している[0:CHARA_G]を撃破せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]を操作し、[0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほう……名のある者でしょうかね。 ここで討ち、障害を消し去りましょう。
# Group 59 (0, 5, 0, 4, 20)
SubGroup(2)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,27500,0,50000,0,44000,0,62500,0,0,1,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝国の者どもか……! 性懲りもなくまた邪魔をしおって!
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) # [y][0:PARTY][/]の伏兵、出現!
SubGroup(1)
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 伏兵だと? やはり一筋縄ではいかないな……!
SubGroup(2)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[1:CHARA_G]の元へ進軍せよ!
# Group 60 (0, 5, 0, 3, 43)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # おお! あそこであれば私の切り札が 使えるぞ! 行け、ヴァーリの矢よ!
SubGroup(3)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47330,0,7510,0,45000,0,265,265,265,1,0,0,0)
Unknown67(41,2,47700,0,7510,0,44400,0,265,265,265,1,0,0,0)
Unknown67(42,2,47530,0,7510,0,45200,0,265,265,265,1,0,0,0)
SubGroup(3)
Unknown83(4634,774,4621,4679,776,4572,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4634,767,4620,4679,769,4572,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown70(10,0,67,100,87,3,14,60,1,1,0,0,0,0,0)
Unknown70(10,0,80,105,87,3,14,60,3,1,0,0,0,0,0)
Unknown70(10,0,82,115,87,3,14,60,2,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # [b]ヴァーリ弓兵隊[/]、[g]城郭低層[/]に向けて[b]一斉射撃[/]を開始!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47800,0,7524,0,45000,0,265,265,265,0,0,0,0)
Unknown67(41,2,48000,0,7524,0,44500,0,265,265,265,0,0,0,0)
Unknown67(42,2,48000,0,7524,0,45000,0,265,265,265,0,0,0,0)
SubGroup(5)
Unknown76(24,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(27,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(28,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0) # な、何だ!? 急に矢の雨が……がはっ!
SubGroup(2)
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # これは驚きましたな。 まだ戦う気はありましたか……。
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふ、ふん。 借りを返さねば面目が立たないからな。
# Group 61 (0, 2, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 64 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0) # “闇に蠢く者”か……話を聞きたいが、 そんな余裕もないな!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # む……貴様は、まさか……?
# Group 65 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 闇に蠢いていればよいものを…… 討たれに出てきましたか。
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 貴様程度に討たれるわしではないわ……!
# Group 66 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(1)
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # 取るに足らぬ獣の裔どもよ…… 我らが大望のため、ここで死ぬがよい。
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0) # 思ったよりは、やりおるな……。
# Group 68 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # フン、かような場所で、 これ以上遊んではおれぬわ……。
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(10964,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[y]転移魔法[/]により[g]城郭高層[/]に退避!
SubGroup(1)
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……どこへ? このままでは障壁を解けないわね。
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # もし障壁の向こう側、上層へ逃げたなら、 手が出せないぞ。何か方法はないのか?
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
Unknown19(17,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
If254(1,244,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵が急に現れたと何度も報告があり…… どこかに転移の仕掛けがあるのでは!?
If254(1,244,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の急な出現が何度もあり……どこかに 転移の仕掛けが隠されている可能性が。
SubGroup(2)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) # [g]城郭低層[/]にある[g]ワープ床[/]を捜索せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]を操作し、[g]ワープ床[/]に到達せよ!
SubGroup(1)
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可能性は高そうです。 怪しげな場所を探しましょう。
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 4, 0, 2, 5)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,10,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 74 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,34000,0,27464,1,37000,0,31464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3552,859,9223,3552,847,9287,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3552,850,9273,3552,838,9337,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) # [g]ワープ床[/]の発見に成功!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 見つけましたね! ただ……これ単独では動かないようです。
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(2)
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 転移の仕掛けは、修道院の地下で見たことが あります。装置での制御が必要なはずです。
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # ということは、仕掛けとは別に制御装置が? それも一緒に探さないと……!
SubGroup(2)
Unknown56(57200,0,29164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1068,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) # [g]城郭中層[/]にある[g]制御装置[/]を捜索し、解除せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭中層[/]の[b]味方[/]を操作し、[g]制御装置[/]を解除せよ!
SubGroup(1)
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 二手に分かれたまま、探し続けましょう。
# Group 77 (0, 2, 0, 3, 8)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown10(88,56000,0,63500,0,65000,0,10464,1,0,1,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 何だ、この黒い壁は! これじゃレア様の元に行けない……!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # あっちからは帝国の救援が来てるのか。 仕方ない、迎撃に出るよ!
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
# Group 78 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,56000,0,25964,1,58200,0,30464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown83(5765,994,9285,5753,986,9349,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5758,989,9326,5746,981,9389,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]制御装置[/]を発見!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 恐らくそれが制御装置かと。 起動してください。
# Group 79 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1068,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) # [g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(3578,812,9374,3549,804,9527,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3522,812,9377,3549,804,9527,330,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(997,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]ワープ床[/]、起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで転移できるようになったかしら?
# Group 80 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 27, 6)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # アンタに助けてもらって以来だな。 悪いが……恩を仇で返すよ。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # お前に貸しなどないさ。 だから……好きなだけ恨め、カトリーヌ。
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 82 (0, 5, 0, 5, 5)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 散々こっちを攻撃してきたんだ。 もう言葉を交わす必要もないだろ?
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 83 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # アンタに助けてもらって以来だな。 悪いが……恩を仇で返すよ。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # お前に貸しなどないさ。 だから……好きなだけ恨め、カトリーヌ。
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # レア様が戦っておられるってのに…… アタシが膝を突くわけには……!
# Group 85 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0) # レア様……あなたの剣として…… 生きるのも……、ここまでのよう……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 87 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 仕掛けを動かして転移し、 逃げた闇の魔道士を追いましょう!
SubGroup(5)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(2,87,0,355,952,2,87,0,670,845,1,0,0,0,0)
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) # [g]ワープ床[/]から[g]城郭高層[/]に転移し、[0:CHARA_G]を撃破せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]を操作し、[g]ワープ床[/]から転移せよ!
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(0,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、転移により[g]城郭高層[/]に到達!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事、転移できたみたいね。
# Group 90 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(1,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、転移により[g]城郭高層[/]に到達!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事、転移できたみたいね。
# Group 91 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(3,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、転移により[g]城郭高層[/]に到達!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事、転移できたみたいね。
# Group 92 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(5,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、転移により[g]城郭高層[/]に到達!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事、転移できたみたいね。
# Group 93 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(7,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、転移により[g]城郭高層[/]に到達!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無事、転移できたみたいね。
# Group 94 (0, 2, 0, 4, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # 鼠のようにちょろちょろと鬱陶しい奴らめ。 ここで始末してやろう!
# Group 95 (0, 5, 0, 26, 4)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 行くぞ、ヒューベルト! 我ら“帝国の双璧”の力を見せてやるのだ!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 誰と誰が“双璧”だと? 協力はしますが、 妙な呼び方はやめていただきたい。
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 96 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # 薄汚れた獣に、後れを取るなど……。
# Group 97 (0, 5, 0, 10, 51)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここが……我が終焉か…… タレス様……どうか……
SubGroup(10)
Unknown96(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6714,1047,7917,6777,1060,7931,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6686,1041,7911,6748,1054,7925,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(10)
Unknown66(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(272,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(276,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(288,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(296,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[r]闇の壁[/]消滅!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 闇の障壁が消えましたね。 これで分かれていた味方と合流できます。
SubGroup(1)
Unknown10(1,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふふ……“帝国の双璧”ね。 確かに対称的で、とても頼もしいわ。
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # だろう? やはり君はよくわかっている。 後でヒューベルトにも言っておいてくれ。
If254(0,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # おお! あの妙な障壁が消えたぞ! これで逃げられ……いや、戦略的後退だ!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(1)
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ボクがレアさまを、守るんだ! この体が動く限り戦う……!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[g]ガルグ=マク大修道院[/]への道を確保せよ!
SubGroup(1)
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ツィリル! その体で……。 ああ、どうか無理はしないで……。
# Group 103 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
SubGroup(2)
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0) # ここで食い止めるのだ! 主はご照覧だぞ!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0) # 奴らを消し去れ! すべてを取り戻すのだ!
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の増援、出現!
SubGroup(1)
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 歩みを止めないで! 私たちの目指す未来は、すぐそこにある!
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,34,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # ツィリル……そんな傷で戦場に立つなと 教えたはずだぞ。
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # シャミアさん……何でアナタは、 ボクらに刃を向けられるんですか!
# Group 105 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # レアさまを苦しめたアナタたちを……、 ボクは……許さない!
# Group 106 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # レアさまには、近づかせない! 絶対に……!
# Group 107 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0) # レアさまの……お役に…… 立てた……か、な……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 109 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで……大修道院へ向かえるわ。
SubGroup(3)
Unknown51(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23964,1,14464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) # [g]ガルグ=マク大修道院[/]へ進軍せよ!
# Group 111 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(87,23464,1,12464,1,24164,1,16464,1,0,1,1,0,0,0)
SubGroup(1)
Unknown80(8,1,0,0,0,0,87,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown65(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(0,45964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(1,45464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(2,46464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(3,46964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(4,44964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 118 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(5,47464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(6,44764,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 120 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(7,47464,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 121 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(3)
Unknown20(0,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(1,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(2,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
# Group 122 (0, 2, 2, 2, 14)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 24)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(12)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown66(1068,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(996,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1007,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1011,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(278,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(298,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(2)
Unknown56(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
# Group 126 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]ガルグ=マク大修道院[/]に到達!
SubGroup(1)
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0) # さあ、行くぞ! 勝つのは俺たちだ!
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0) # ほう、我の邪魔をするか。 無知蒙昧の徒よ。
CloseUp(16,8,1,283,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝国と父に貴方がしたことの…… 報いを受けなさい、タレス!
# Group 128 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,16,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,39,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,40,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # おぬしが何者であろうと最早関係ない。 我らのため、消え去れ……!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # はっ、俺も自分が何者だろうと関係ない! ただお前を倒す、それだけだ!
# Group 132 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 獣の血に塗れたこの地上で、 王たらんとする愚かな女よ……。
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # たとえ愚かでも、私は一人ではない。 貴方を排し、仲間と共にここまで来たのよ!
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 討つべき相手と、私怨を晴らす相手が同じと いうのは、実に戦い甲斐がありますな。
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # フン、おぬしが我らにしたことも、 恨みを買うには十分であろう……!
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 思えば……おぬしがクロニエの元から逃れた あの時、我らの計画に綻びが生じたのだ。
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # それで陛下が救われたのならば、 あたしにとって今以上の未来はありません!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # この地は必ず手に入れる……。
# Group 136 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我が身を滅ぼそうなど、小癪な……!
# Group 137 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぐああああ……!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 闇は、払えた……? ならば残すはレアのみよ。
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(45964,1,36500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) # [0:AREA]へ進軍せよ!
# Group 138 (0, 2, 10, 4, 2)
SubGroup(3)
Unknown10(87,44464,1,42500,0,46964,1,51000,0,0,1,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 0 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(1)
Unknown80(46,1,0,0,0,0,16,0,0,0,0,0,0,0,0)
# Group 139 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(88,44464,1,45000,0,46964,1,49000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……皮肉なものね。この大聖堂で、 レアとの決着がつくなんて。
# Group 141 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(1)
Unknown80(109,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 143: True 0
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(45964,1,36500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 幾星霜を経ようと、 あなた方の愚かさは変わらない……!
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 返しなさい、この地を……。 私たちから奪ったものを!
SubGroup(2)
Unknown43(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 144 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # 悪いが、あんたを討つ。 それが俺たちの選んだ道なんだ。
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私の不明は、私が正します。 あなたを罰することで……。
# Group 145 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # フレスベルグの裔にして大逆者…… あなたほどの罪業を背負う者はいません。
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 背負っているからこそ、私は戦うのよ。 フォドラの未来を、女神に任せはしない!
# Group 146 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # あなたには恩があった……。返し終わった つもりだが、足りなければ許してくれ。
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
# Group 147 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # あなたは……ジェラルト! まさか帝国軍に与していたとは……。
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれから俺もいろいろありましてね……。 戦場であんたには、会いたくなかった。
# Group 148 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # その姿……いえ、まさか。 ……だとしたら、なぜ、私に刃を……。
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # ……? 会ったことはないと、思うが。
# Group 149 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私が倒れるわけには……!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 最早、手段は選べませんか。 ……お母様、見ていてください。
SubGroup(3)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown21(0,45964,1,36500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,45464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(2,46464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,45764,1,37200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,44964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,46964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,44964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,46964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,9,10,12,87,87,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0) # レアが……変身した!? いや、だがこの獣のような姿は……!
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # “白きもの”……正体を現したわね。 私たちは、貴方を倒さずには進めない!
# Group 152 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 油断せぬことですな。ここまで来て 死ぬなど、愚かにもほどがあります。
If254(2,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 親父、見てろよ。 手柄上げて、凱旋してやる!
If254(2,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ブリギット王ペトラ=マクネアリー、 盟約、従い、帝国と共に、戦います!
# Group 153 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下に救われたこの命に代えても、 必ず勝ちますよ!
If254(2,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 戦争の終わりを祈って、 私は戦うわ!
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふう……今日くらいは、 全力でやったって構わないよね。
# Group 154 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # どんな強大な敵が相手であろうと、 私たちは退けない!
If254(2,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # ベルのことは無視してください! 勝手に攻撃しますからああ!
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 私には見えるぞ、勝利の二文字が! 突き進め!
# Group 155 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown63(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown77(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # まだ……まだです……! 力、を……!
SubGroup(2)
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # どうやら姿を保っていられなくなった みたいね。今のうちに捕らえ……っ!?
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我らが復讐に終わりはない……! 奪われたものを、取り返すのだ!
SubGroup(2)
Unknown21(16,45964,1,37000,0,0,0,0,0,1,0,0,0,0,0)
Unknown77(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び出現!
SubGroup(3)
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # なんと罪深き執念……。 私がこの手で滅ぼさねば……!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # レア、タレス…… 貴方たちを踏み越えて、私たちは進むわ。
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0) # ああ、どんな未来が待っていようと、 俺たちは止まりはしない!
SubGroup(3)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2845,4,10,11,11,16,87,2,0,0,0,0,0,0,0)
# Group 157 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 油断せぬことですな。ここまで来て 死ぬなど、愚かにもほどがあります。
# Group 158 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 私には見えるぞ、勝利の二文字が! 突き進め!
# Group 159 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下に救われたこの命に代えても、 必ず勝ちますよ!
# Group 160 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # ベルのことは無視してください! 勝手に攻撃しますからああ!
# Group 161 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 親父、見てろよ。 手柄上げて、凱旋してやる!
# Group 162 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふう……今日くらいは、 全力でやったって構わないよね。
# Group 163 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 戦争の終わりを祈って、 私は戦うわ!
# Group 164 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ブリギット王ペトラ=マクネアリー、 盟約、従い、帝国と共に、戦います!
# Group 165 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # さあ、決着をつけるわ! 皆の力を合わせて!
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # このような苦境……赤き谷を思えば!
# Group 167 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # おのれ……獣どもめ!
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
SubGroup(1)
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # まだ終わってはいない……! お母様の、亡き同胞のために、私は……!
# Group 169 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
SubGroup(1)
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぬう……こうなっては手段を選んでおれぬ。 何に代えても、やり遂げねば……!
# Group 170 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 7, 43)
SubGroup(3)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(1)
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 南方教会の司教を討て! 主に仇する者だぞ!
SubGroup(2)
Unknown125(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[1:CHARA_G]へ[r]魔法[/]による攻撃を開始!
SubGroup(1)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(43,2,0,0,87,2,6,60,5,1,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(43,1,0,0,8,1,6,50,0,1,0,0,0,0,0)
SubGroup(4)
Unknown43(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(66,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]への攻撃を阻止せよ!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]を操作し、[0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # む、下から魔法による攻撃だと? ヴァーリ伯が危ないな。
# Group 172 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]への攻撃の阻止に成功!
SubGroup(1)
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # これでヴァーリ伯らの安全は確保できたか?
# Group 173 (0, 5, 2, 5, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(1)
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 役目は果たした。撤退だ!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に失敗!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # まんまと逃げられましたな。
# Group 175 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 逃げたか……運の良い奴め。 我らも退くぞ!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に失敗!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # まんまと逃げられましたな。
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
SubGroup(1)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 5, 0, 11, 31)
SubGroup(3)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0) # 下にいる連中に石を落としてやれ!
SubGroup(3)
Unknown83(4980,935,8909,4984,935,8903,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4980,924,8909,4984,924,8903,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]城郭低層[/]へ[r]投石[/]を開始!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown70(45,2,0,0,87,2,2,40,0,1,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(45,0,72,180,87,2,2,40,5,1,0,0,0,0,0)
Unknown70(45,0,74,158,87,2,2,40,0,1,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]投石機[/]からの投石を停止させよ!
SubGroup(1)
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 上方から投石? ……放置はできないわね。
# Group 182 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # [g]投石機[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 砦、押さえ、投石、止める、できました。
# Group 184 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # [g]投石機[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 砦、押さえ、投石、止める、できました。
# Group 186 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
# Group 187 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) # すべての[g]投石機[/]の停止に成功!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # もう石は勘弁してくださいいいい! あ、あれ? 止まった?
# Group 189 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
SubGroup(1)
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 5, 0, 7, 47)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]増援、出現!
SubGroup(1)
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # ミュソン様をお助けせよ!
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(703,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) # [y][0:PARTY][/]、[g]弓砲台[/]と[g]魔道砲台[/]による攻撃を開始!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(46,0,145,155,87,3,0,40,5,1,0,0,0,0,0)
Unknown70(47,0,145,170,87,3,1,40,0,1,0,0,0,0,0)
Unknown70(47,1,145,170,68,2,1,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) # [y]砦[/]を制圧し、[g]弓砲台[/]と[g]魔道砲台[/]を停止させよ!
SubGroup(1)
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # 使えるものは何でも使えって感じですね。 被害が増える前に止めたいですが……。
# Group 192 (0, 2, 10, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(194,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(46,0,165,155,87,3,140,10,0,1,0,0,0,0,0)
If254(0,193,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,165,165,87,3,142,10,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[y]砦[/]の制圧により停止!
# Group 196 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,12,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]魔道砲台[/]、[y]砦[/]の制圧により停止!
# Group 198 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # これ、僕らで使えないんですか? 面倒だなあ……。
# Group 199 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) # [g]弓砲台[/]と[g]魔道砲台[/]の停止に成功!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # オレたちの道を阻むものは、 もう……あんまりねえ!
# Group 200 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
SubGroup(1)
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 鉄壁の備えで砦を固めれば、一時的にですが 陥落の危険をぐっと減らせます。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 2, 22)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 砦の守りを固めて! 今は耐える時よ!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]鉄壁の備え[/]により、[b]味方砦[/]の耐久力上昇!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
SubGroup(1)
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # もう守りに力を割く必要はありませんな。 全力で攻めましょう。
# Group 206 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 3, 13)
SubGroup(2)
Unknown28(1,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]鉄壁の備え[/]による[b]砦[/]の守り、終了!
# Group 217 (0, 2, 2, 6, 11)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # この先にいるのは人の理を超えた者たち…… 彼らを追い詰める炎の準備は出来ています。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
SubGroup(4)
Unknown83(10902,2168,6015,10960,2177,5986,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10921,2168,6037,10955,2177,5983,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1092,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) # [b]猛火計[/]により、[0:AREA]炎上!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我らに炎を与えられしおぬしが、 炎を使うとはな……はは!
# Group 221 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 26)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [b]猛火計[/]により、[0:AREA]炎上!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(12,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 0, 3, 33)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [b]猛火計[/]により、[0:AREA]炎上!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # ああ、ガルグ=マクに火を放つなど……!
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 我らに炎を与えられしおぬしが、 炎を使うとはな……はは!
# Group 225 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (0, 5, 2, 3, 2)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 0, 8, 6)
SubGroup(7)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 行くぞ、ヒューベルト! 我ら“帝国の双璧”の力を見せてやるのだ!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 誰と誰が“双璧”だと? 協力はしますが、 妙な呼び方はやめていただきたい。
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 2, 31)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]ヒューベルト[/]と[b]フェルディナント[/]、奮起!
SubGroup(2)
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふっ、君も奮い立ったようだね。 やはり我々の力は……
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貴殿と一緒にしないでいただきたい。 私は粛々と務めを果たすのみです。
# Group 229 (0, 5, 2, 13, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(227,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 1 0 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
Unknown43(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 5, 16)
SubGroup(2)
GroupCheck3(228,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 8, 0, 10, 12)
SubGroup(3)
Unknown19(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭中層[/]の[b]味方[/]、全滅!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭中層[/]の[b]味方[/]、全滅!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # これではガルグ=マクを攻略できない…… ここまで来て……。
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 242 (0, 8, 0, 11, 12)
SubGroup(4)
Unknown19(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]、全滅!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城郭低層[/]の[b]味方[/]、全滅!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # これではガルグ=マクを攻略できない…… ここまで来て……。
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……お役に立てず…… 申し訳、ござい……ません……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]増援、出現!
If254(4,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown21(71,51200,0,56200,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0)
エーデルガルト volume_up
あと一歩で……手が届きそうな…… ところ、まで……私たちは……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
クソッ……! こんなところ、まで……来て……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
クソッ……! こんなところ、まで……来て……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
うそ……! こんなところ、まで……来て……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
シェズ volume_up
うそ……! こんなところ、まで……来て……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
レアとタレスが、共に大修道院に……!? 彼らを討つわ……フォドラの未来のために!
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
至るところに敵の生み出した障壁が……。 我らの移動も制限されてしまいましたか。
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) [b][0:PARTY][/]、[r]闇の壁[/]により二手に分断!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
仕方がない。二手に分かれて進みましょう。 それぞれ全滅しないよう気をつけて。
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) 城郭の低層中層に分断された各軍の全滅に注意せよ!
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
ああ、やっと戻ってこられました……。 後は叛徒を、殲滅しなければなりませんね。
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
今こそ我らが宿願を果たす時……! 獣の巣窟を蹂躙するのだ!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
レアとタレスが、共に大修道院に……!? 彼らを討つわ……フォドラの未来のために!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
教団と謎の勢力の争いが激化し…… 我々帝国軍は虫の息になってしまいました。
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
至るところに敵の生み出した障壁が……。 我らの移動も制限されてしまいましたか。
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) [b][0:PARTY][/]、[r]闇の壁[/]により二手に分断!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
仕方がない。二手に分かれて進みましょう。 それぞれ全滅しないよう気をつけて。
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) 城郭の低層中層に分断された各軍の全滅に注意せよ!
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
もももももう無理だーっ! 死ぬ、死んでしまう! 援軍は来ないのか!
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) 城郭中層の[b]味方[/]を操作し、[0:CHARA_G]を救援せよ!
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
代わりの司教を立てるのもひと苦労です。 可能ならヴァーリ伯の救援を。
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
壁に脆いところがありますよ。重装兵で 破壊すれば、早く救出に向かえるんじゃ?
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) の破壊により、通路出現!
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
新たな道が出来たかしら? そこから突き進むわよ。
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
壁から侵入されただと!? くっ、兵を送れ!
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、兵を送るため開門!
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
は、早く私を助け……お前は!? ベルナデッタ……いや、これは、その……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
はっ!? え、ちょっ、あっ…… ……お、お父様じゃないですかあ。
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
私のために駆けつけていただけるとは、 恐悦至極に存じますうう!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
大修道院を放棄して、こんな場所で何を? 後で聞かせてもらうわ。
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
おや、ご健勝で何よりです。 大修道院の中で再会したかったですな。
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ひいいっ!? 違う、違うぞ! に、逃げ出したわけではないのだ!
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0)
グレーゴーア volume_up
私は南方司教だぞ! 早く守るのだ! 早く!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ユーリス volume_up
……ま、こんなところで死なれちまったら 後々つまんねえしな。割り切りますか。
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦! 救援せよ!
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おかしいぞ、なぜだ……! なぜ私が死なないといけない……!
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
グレーゴーア volume_up
私の、栄華は…… 輝かしい人生と……金……
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に失敗!
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
やれやれ、次の南方司教を立てる仕事が 増えてしまいましたか。
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
え? お父様が? ……そ、そうなんですね。
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
南方教会の司教を討ったぞ! このまま攻め込め!
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
あ……ヴァーリ伯殿が……! 防衛の任を果たせぬとは……。
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ふうう……助かった。 まあ、私が死んでは帝国に大損害だからな。
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……仕方ないわね。 ヴァーリ伯を死なせないよう気をつけて。
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵の魔道士が妙な障壁を作り出したせいで 逃げ……あいや、戦えんのだ! あやつだ!
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
閣下、この妙な障壁を生み出しているのは あの闇の魔道士のようです……!
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]闇の壁[/]を作り出している[0:CHARA_G]を撃破せよ!
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]を操作し、[0:CHARA_G]を撃破せよ!
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ほう……名のある者でしょうかね。 ここで討ち、障害を消し去りましょう。
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
帝国の者どもか……! 性懲りもなくまた邪魔をしおって!
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) [y][0:PARTY][/]の伏兵、出現!
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
伏兵だと? やはり一筋縄ではいかないな……!
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破し、[1:CHARA_G]の元へ進軍せよ!
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお! あそこであれば私の切り札が 使えるぞ! 行け、ヴァーリの矢よ!
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) [b]ヴァーリ弓兵隊[/]、城郭低層に向けて[b]一斉射撃[/]を開始!
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
な、何だ!? 急に矢の雨が……がはっ!
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
これは驚きましたな。 まだ戦う気はありましたか……。
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ふ、ふん。 借りを返さねば面目が立たないからな。
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
“闇に蠢く者”か……話を聞きたいが、 そんな余裕もないな!
シェズ volume_up
“闇に蠢く者”……話を聞きたいけど、 そんな余裕もないわね!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
む……貴様は、まさか……?
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
闇に蠢いていればよいものを…… 討たれに出てきましたか。
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
貴様程度に討たれるわしではないわ……!
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
取るに足らぬ獣の裔どもよ…… 我らが大望のため、ここで死ぬがよい。
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
思ったよりは、やりおるな……。
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
フン、かような場所で、 これ以上遊んではおれぬわ……。
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[y]転移魔法[/]により城郭高層に退避!
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
くっ……どこへ? このままでは障壁を解けないわね。
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
もし障壁の向こう側、上層へ逃げたなら、 手が出せないぞ。何か方法はないのか?
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敵が急に現れたと何度も報告があり…… どこかに転移の仕掛けがあるのでは!?
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敵の急な出現が何度もあり……どこかに 転移の仕掛けが隠されている可能性が。
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 城郭低層にあるワープ床を捜索せよ!
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]を操作し、ワープ床に到達せよ!
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
可能性は高そうです。 怪しげな場所を探しましょう。
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) [0:AREA]、制圧により開門!
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: ワープ床の発見に成功!
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
見つけましたね! ただ……これ単独では動かないようです。
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
転移の仕掛けは、修道院の地下で見たことが あります。装置での制御が必要なはずです。
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
ということは、仕掛けとは別に制御装置が? それも一緒に探さないと……!
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 城郭中層にある制御装置を捜索し、解除せよ!
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) 城郭中層の[b]味方[/]を操作し、制御装置を解除せよ!
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
二手に分かれたまま、探し続けましょう。
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
何だ、この黒い壁は! これじゃレア様の元に行けない……!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
あっちからは帝国の救援が来てるのか。 仕方ない、迎撃に出るよ!
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 制御装置を発見!
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
恐らくそれが制御装置かと。 起動してください。
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 制御装置の解除に成功!
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) ワープ床、起動!
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これで転移できるようになったかしら?
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
アンタに助けてもらって以来だな。 悪いが……恩を仇で返すよ。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
お前に貸しなどないさ。 だから……好きなだけ恨め、カトリーヌ。
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
散々こっちを攻撃してきたんだ。 もう言葉を交わす必要もないだろ?
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
アンタに助けてもらって以来だな。 悪いが……恩を仇で返すよ。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
お前に貸しなどないさ。 だから……好きなだけ恨め、カトリーヌ。
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
アナクシマンドロス volume_up
レア様が戦っておられるってのに…… アタシが膝を突くわけには……!
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0)
カトリーヌ volume_up
レア様……あなたの剣として…… 生きるのも……、ここまでのよう……
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
仕掛けを動かして転移し、 逃げた闇の魔道士を追いましょう!
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: ワープ床から城郭高層に転移し、[0:CHARA_G]を撃破せよ!
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]を操作し、ワープ床から転移せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、転移により城郭高層に到達!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無事、転移できたみたいね。
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、転移により城郭高層に到達!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無事、転移できたみたいね。
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、転移により城郭高層に到達!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無事、転移できたみたいね。
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、転移により城郭高層に到達!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無事、転移できたみたいね。
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、転移により城郭高層に到達!
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
無事、転移できたみたいね。
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
鼠のようにちょろちょろと鬱陶しい奴らめ。 ここで始末してやろう!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
行くぞ、ヒューベルト! 我ら“帝国の双璧”の力を見せてやるのだ!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
誰と誰が“双璧”だと? 協力はしますが、 妙な呼び方はやめていただきたい。
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
薄汚れた獣に、後れを取るなど……。
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ここが……我が終焉か…… タレス様……どうか……
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、[r]闇の壁[/]消滅!
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
闇の障壁が消えましたね。 これで分かれていた味方と合流できます。
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ふふ……“帝国の双璧”ね。 確かに対称的で、とても頼もしいわ。
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
だろう? やはり君はよくわかっている。 後でヒューベルトにも言っておいてくれ。
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお! あの妙な障壁が消えたぞ! これで逃げられ……いや、戦略的後退だ!
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ボクがレアさまを、守るんだ! この体が動く限り戦う……!
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、ガルグ=マク大修道院への道を確保せよ!
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
ツィリル! その体で……。 ああ、どうか無理はしないで……。
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ここで食い止めるのだ! 主はご照覧だぞ!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
奴らを消し去れ! すべてを取り戻すのだ!
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [r]敵両軍[/]の増援、出現!
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
歩みを止めないで! 私たちの目指す未来は、すぐそこにある!
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
ツィリル……そんな傷で戦場に立つなと 教えたはずだぞ。
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
シャミアさん……何でアナタは、 ボクらに刃を向けられるんですか!
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
レアさまを苦しめたアナタたちを……、 ボクは……許さない!
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
レアさまには、近づかせない! 絶対に……!
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0)
ツィリル volume_up
レアさまの……お役に…… 立てた……か、な……
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これで……大修道院へ向かえるわ。
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: ガルグ=マク大修道院へ進軍せよ!
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) ガルグ=マク大修道院に到達!
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
さあ、行くぞ! 勝つのは俺たちだ!
シェズ volume_up
さあ、行くわ! 勝つのは私たちよ!
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0)
タレス volume_up
ほう、我の邪魔をするか。 無知蒙昧の徒よ。
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
帝国と父に貴方がしたことの…… 報いを受けなさい、タレス!
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おぬしが何者であろうと最早関係ない。 我らのため、消え去れ……!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
はっ、俺も自分が何者だろうと関係ない! ただお前を倒す、それだけだ!
シェズ volume_up
ふっ、私も自分が何者でも関係ないわ! ただあなたを倒す、それだけよ!
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
獣の血に塗れたこの地上で、 王たらんとする愚かな女よ……。
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
たとえ愚かでも、私は一人ではない。 貴方を排し、仲間と共にここまで来たのよ!
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
討つべき相手と、私怨を晴らす相手が同じと いうのは、実に戦い甲斐がありますな。
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フン、おぬしが我らにしたことも、 恨みを買うには十分であろう……!
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
思えば……おぬしがクロニエの元から逃れた あの時、我らの計画に綻びが生じたのだ。
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
それで陛下が救われたのならば、 あたしにとって今以上の未来はありません!
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
この地は必ず手に入れる……。
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我が身を滅ぼそうなど、小癪な……!
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぐああああ……!
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
闇は、払えた……? ならば残すはレアのみよ。
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) [0:AREA]へ進軍せよ!
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……皮肉なものね。この大聖堂で、 レアとの決着がつくなんて。
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
幾星霜を経ようと、 あなた方の愚かさは変わらない……!
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
返しなさい、この地を……。 私たちから奪ったものを!
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
悪いが、あんたを討つ。 それが俺たちの選んだ道なんだ。
シェズ volume_up
悪いけど、あなたを討つわ。 それが私たちの選んだ道なの。
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
私の不明は、私が正します。 あなたを罰することで……。
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
フレスベルグの裔にして大逆者…… あなたほどの罪業を背負う者はいません。
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
背負っているからこそ、私は戦うのよ。 フォドラの未来を、女神に任せはしない!
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
あなたには恩があった……。返し終わった つもりだが、足りなければ許してくれ。
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
十分に報いてもらいましたよ、シャミア。 ですが……今日の行いは別の話です。
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
あなたは……ジェラルト! まさか帝国軍に与していたとは……。
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ジェラルト volume_up
あれから俺もいろいろありましてね……。 戦場であんたには、会いたくなかった。
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
その姿……いえ、まさか。 ……だとしたら、なぜ、私に刃を……。
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
ベレト volume_up
……? 会ったことはないと、思うが。
ベレス volume_up
……? 会ったことはないと、思うけど。
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
私が倒れるわけには……!
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
最早、手段は選べませんか。 ……お母様、見ていてください。
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
レアが……変身した!? いや、だがこの獣のような姿は……!
シェズ volume_up
レアが……変身したの!? いえ、でもこの獣のような姿は……!
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
“白きもの”……正体を現したわね。 私たちは、貴方を倒さずには進めない!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
油断せぬことですな。ここまで来て 死ぬなど、愚かにもほどがあります。
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父、見てろよ。 手柄上げて、凱旋してやる!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
ブリギット王ペトラ=マクネアリー、 盟約、従い、帝国と共に、戦います!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
陛下に救われたこの命に代えても、 必ず勝ちますよ!
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
戦争の終わりを祈って、 私は戦うわ!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
ふう……今日くらいは、 全力でやったって構わないよね。
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どんな強大な敵が相手であろうと、 私たちは退けない!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ベルのことは無視してください! 勝手に攻撃しますからああ!
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
私には見えるぞ、勝利の二文字が! 突き進め!
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
まだ……まだです……! 力、を……!
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうやら姿を保っていられなくなった みたいね。今のうちに捕らえ……っ!?
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我らが復讐に終わりはない……! 奪われたものを、取り返すのだ!
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び出現!
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
なんと罪深き執念……。 私がこの手で滅ぼさねば……!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
レア、タレス…… 貴方たちを踏み越えて、私たちは進むわ。
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ああ、どんな未来が待っていようと、 俺たちは止まりはしない!
シェズ volume_up
ええ、どんな未来が待っていようと、 私たちは止まりはしない!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
油断せぬことですな。ここまで来て 死ぬなど、愚かにもほどがあります。
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
私には見えるぞ、勝利の二文字が! 突き進め!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
陛下に救われたこの命に代えても、 必ず勝ちますよ!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ベルのことは無視してください! 勝手に攻撃しますからああ!
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
親父、見てろよ。 手柄上げて、凱旋してやる!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
ふう……今日くらいは、 全力でやったって構わないよね。
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
戦争の終わりを祈って、 私は戦うわ!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
ブリギット王ペトラ=マクネアリー、 盟約、従い、帝国と共に、戦います!
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
さあ、決着をつけるわ! 皆の力を合わせて!
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
このような苦境……赤き谷を思えば!
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おのれ……獣どもめ!
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
まだ終わってはいない……! お母様の、亡き同胞のために、私は……!
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぬう……こうなっては手段を選んでおれぬ。 何に代えても、やり遂げねば……!
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
南方教会の司教を討て! 主に仇する者だぞ!
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、[1:CHARA_G]へ[r]魔法[/]による攻撃を開始!
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]への攻撃を阻止せよ!
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]を操作し、[0:CHARA_G]を撃破せよ!
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
む、下から魔法による攻撃だと? ヴァーリ伯が危ないな。
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]への攻撃の阻止に成功!
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これでヴァーリ伯らの安全は確保できたか?
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
役目は果たした。撤退だ!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に失敗!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
まんまと逃げられましたな。
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
逃げたか……運の良い奴め。 我らも退くぞ!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に失敗!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
まんまと逃げられましたな。
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
下にいる連中に石を落としてやれ!
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、城郭低層へ[r]投石[/]を開始!
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、投石機からの投石を停止させよ!
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
上方から投石? ……放置はできないわね。
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) 投石機、[r]砦[/]の制圧により[0:NUMBER]基停止!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
砦、押さえ、投石、止める、できました。
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) 投石機、[r]砦[/]の制圧により[0:NUMBER]基停止!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
砦、押さえ、投石、止める、できました。
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての投石機の停止に成功!
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
もう石は勘弁してくださいいいい! あ、あれ? 止まった?
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]敵[/]増援、出現!
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
ミュソン様をお助けせよ!
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) [y][0:PARTY][/]、弓砲台魔道砲台による攻撃を開始!
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]砦[/]を制圧し、弓砲台魔道砲台を停止させよ!
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
使えるものは何でも使えって感じですね。 被害が増える前に止めたいですが……。
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 弓砲台、[y]砦[/]の制圧により停止!
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 魔道砲台、[y]砦[/]の制圧により停止!
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
これ、僕らで使えないんですか? 面倒だなあ……。
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 弓砲台魔道砲台の停止に成功!
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
オレたちの道を阻むものは、 もう……あんまりねえ!
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
鉄壁の備えで砦を固めれば、一時的にですが 陥落の危険をぐっと減らせます。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
砦の守りを固めて! 今は耐える時よ!
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]鉄壁の備え[/]により、[b]味方砦[/]の耐久力上昇!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
もう守りに力を割く必要はありませんな。 全力で攻めましょう。
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]鉄壁の備え[/]による[b]砦[/]の守り、終了!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
この先にいるのは人の理を超えた者たち…… 彼らを追い詰める炎の準備は出来ています。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) [b]猛火計[/]により、[0:AREA]炎上!
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我らに炎を与えられしおぬしが、 炎を使うとはな……はは!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [b]猛火計[/]により、[0:AREA]炎上!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
赤き焔よ、旧き世を包み込み…… 新しき世を照らして!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [b]猛火計[/]により、[0:AREA]炎上!
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
ベリナス子爵 volume_up
ああ、ガルグ=マクに火を放つなど……!
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我らに炎を与えられしおぬしが、 炎を使うとはな……はは!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
行くぞ、ヒューベルト! 我ら“帝国の双璧”の力を見せてやるのだ!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
誰と誰が“双璧”だと? 協力はしますが、 妙な呼び方はやめていただきたい。
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]ヒューベルト[/]と[b]フェルディナント[/]、奮起!
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
ふっ、君も奮い立ったようだね。 やはり我々の力は……
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
貴殿と一緒にしないでいただきたい。 私は粛々と務めを果たすのみです。
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) 城郭中層の[b]味方[/]、全滅!
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) 城郭中層の[b]味方[/]、全滅!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これではガルグ=マクを攻略できない…… ここまで来て……。
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]、全滅!
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) 城郭低層の[b]味方[/]、全滅!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これではガルグ=マクを攻略できない…… ここまで来て……。
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下……お役に立てず…… 申し訳、ござい……ません……
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]敵[/]増援、出現!