The western lords have conspired with Cornelia to rebel against the crown. You must eliminate them swiftly to restore order to the Kingdom.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 86 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Dimitri 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Dedue 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Felix 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Ashe 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Annette 255 0 0 5 95 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Sylvain 255 0 0 6 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Mercedes 255 0 0 7 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Baron Dominic 255 0 0 8 900 5 1 3 101 8 0 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 Cornelia 255 0 0 9 340 5 12 3 101 5 0 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Count Rowe 255 0 0 10 925 5 1 3 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 0 11 830 5 1 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 Gustave 255 0 0 12 305 7 1 3 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 0 13 1616 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 0 14 1618 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
15 255 0 0 15 1615 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 16 635 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 17 645 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 18 605 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 19 675 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 20 670 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 21 600 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 22 660 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 23 665 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 24 640 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 25 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 26 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 27 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 28 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 29 605 5 2 3 101 0 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 30 680 5 2 3 101 0 1 30 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 31 620 5 2 3 101 0 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 32 645 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 33 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 34 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 35 1025 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 36 640 5 2 3 101 0 1 10 300 255 65535 1999 39 45 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 37 600 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 38 660 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 39 665 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 40 640 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 41 690 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 42 630 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 43 625 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 44 640 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 45 645 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 46 640 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 47 635 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 48 645 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 49 605 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 50 670 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 51 615 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 52 635 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 0 53 659 5 2 3 101 5 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 0 54 669 5 2 3 101 5 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 55 1015 5 5 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 56 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 57 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 58 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 0 59 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 60 645 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 61 670 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 62 625 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 63 640 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 64 670 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 65 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 66 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 67 695 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 68 620 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 69 675 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 70 680 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 71 675 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 72 695 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 670 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 74 680 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 75 670 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 76 620 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 77 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 78 630 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 79 685 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 80 620 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 81 675 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 82 670 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 83 605 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 84 605 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 85 695 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 60)
SubGroup(0)
SubGroup(21)
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(60,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(48,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(49,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to Gustave
SubGroup(3)
SetName(13,169,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SetName(14,581,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SetName(15,169,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SubGroup(5)
SetName(29,112,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to Viscount Mateus
SetName(30,116,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to Viscount Gideon
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to Viscount Elidure
SetName(55,222,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_5_1______W. Coalition Soldier[cm][es]1_5_1______W. Coalition Soldiers[ce]
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to Viscount Elidure
Unknown10(0,1,9,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,12,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown126(0,42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0)
Unknown126(0,52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0)
Unknown126(0,61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0)
Unknown126(0,1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0)
Unknown126(0,14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0)
Unknown126(0,14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(1,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(2,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(2,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(3,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(3,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0) # Forgive me, Your Majesty. I have failed you.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0) # Forgive me, Your Majesty. I have failed you.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0) # I cannot fall... Not while my duty remains [cdb]unfulfilled.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0) # Forgive me, everyone. In the end, I was just as [cdb]powerless as I thought...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0) # Forgive me, Gustave. I fear I cannot go much [cdb]further.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0) # Forgive me, everyone. In the end, I was just as [cdb]powerless as I thought...
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Viscount Mateus, Viscount Elidure... They sure aren't holding anyone back. But where's my uncle in all of this?
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # The western lords have come out in full force [cdb]to oppose us. Baron Dominic's encampment [cdb]should be in the west.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # As we discussed, we will focus our efforts on [cdb]persuading the baron to join our cause, [cdb]and chip away at the others en route.
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 0)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 23)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 23)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(22)
Unknown76(62,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(63,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(69,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(70,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(71,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(72,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(8)
Unknown23(82,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 27 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 31 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 33 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 35 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 37 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 41 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 44 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 46 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We march together. I will make my brother [cdb]see reason if it is the last thing I do.
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # With all the progress we've made, the western [cdb]lords are probably feeling the heat pretty [cdb]hard. I bet he'll be receptive.
SubGroup(1)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0) # Escort [eg2][0:CHARA_G] to [eg2][1:CHARA_G]!
SubGroup(5)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,1,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We won't have much hope of persuading the [cdb]baron without you, Gustave. Stay vigilant.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] be routed!
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown13(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
Unknown13(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,59600,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 1
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stay out of my way! Nobody's stopping me [cdb]from reaching my uncle!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # If you won't stand down, we'll just have to [cdb]force our way through!
# Group 54 (0, 5, 0, 4, 21)
SubGroup(3)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Such foolishness. Now, show them the price [cdb]of their folly!
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
SubGroup(4)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # An ambush... There are likely more awaiting [cdb]us elsewhere as well. Stay vigilant.
# Group 55 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # My apologies for the trouble. Let us continue [cdb]onward.
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 56 (0, 5, 0, 5, 33)
SubGroup(4)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
Unknown13(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # What savage beasts. Dispose of them.
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
SubGroup(8)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # No matter what may come our way, we can [cdb]fend them off so long as we stand together.
# Group 57 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # That should do it. Let's keep moving, Gustave!
# Group 58 (0, 5, 2, 13, 1)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 60 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # The baron lies dead ahead. Onward.
# Group 61 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
GroupCheck4(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 1
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(12,50100,0,57300,0,54900,0,60500,0,0,1,1,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,0,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # We did it! All that's left is to convince my [cdb]uncle.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # I must speak with you, my brother. Please!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Gustave? How did you break through?!
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # So you mean to sway our precious Baron Dominic to your cause? Well, I won't allow it.
SubGroup(27)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(61,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # There are so many of them! We can't let them [cdb]reach my father!
SubGroup(8)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3303,0,0,1,8,12,86,0,0,0,0,0,0,0,0)
# Group 64 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(61,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Surely you see the western lords have no hope [cdb]of winning this fight, my brother. But together [cdb]we can put an end to that seductress.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Yet if I join you and we should fail...what [cdb]becomes of us then? What becomes of the [cdb]citizens of my barony?
# Group 72 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
Unknown29(9,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Should House Dominic align itself with the [cdb]royal family, this feeble rebellion will fall to [cdb]its knees.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # My name carries weight, yes, but I lack the [cdb]might to back it up. Do not expect such things [cdb]from me, Gustave.
# Group 73 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lambert died by Cornelia's hand, and she is [cdb]who you choose to side with?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # The decision was not one I took lightly...but I [cdb]have a responsibility to keep my people safe.
# Group 74 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # However, my heart lies not in this fight. If you [cdb]can promise victory...then I will join you.
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is aiding [b][eg2][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Thank you, my brother. You will not regret [cdb]this decision.
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # With my uncle on our side, we've got nothing [cdb]to be afraid of!
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # So this is the sting of betrayal, hm? Allow me [cdb]to put you in your place.
Unknown6(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, my dear Titanus! Hunt these beasts down!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(15)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,0,0,0,0)
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] appeared and are advancing to defeat [eg2][0:CHARA_G]!
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0) # Defeat [r][eg2][0:PARTY][/] and defend [eg2][0:CHARA_G]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We cannot afford to lose the baron after all [cdb]we've done to secure his cooperation. We must [cdb]defeat the western lords and see him safe.
Unknown10(1,23,8,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] be routed!
# Group 77 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 1
Unknown17(86,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Another one of Cornelia's weapons? The damage will be immeasurable if such [cdb]a monstrosity is let loose.
# Group 78 (0, 2, 0, 6, 1)
SubGroup(5)
Unknown53(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Such powerful attacks... Conventional tactics [cdb]will not serve us much good here.
# Group 79 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # My Titanus... How?! If I had only reinforced [cdb]its shell further...
# Group 80 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # That witch. She had that in her back pocket [cdb]this whole time?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our knowledge runs far deeper than you [cdb]barbarians could ever hope to understand.
# Group 81 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # But...how? Cornelia said we would win this [cdb]handily...
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # If they're working with Cornelia, then...were [cdb]the western lords involved in the Tragedy?
# Group 82 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0) # Justice lies with us. I feel no shame for what [cdb]we've done...
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Why must so many die for the sake of your [cdb]so-called justice?
# Group 83 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0) # This was our only option, Your Majesty! The western lords, we...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No words can spare you now. You may plead [cdb]your case to my father beyond the veil of [cdb]death.
# Group 84 (0, 5, 0, 8, 7)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 1 0
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's the last of their reinforcements. Things should be a little calmer now.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0) # Defended [eg2][0:CHARA_G]!
# Group 85 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Let us march, my brother. We can reach Cornelia via the drawbridge to the east.
SubGroup(3)
Unknown56(16864,1,7164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0) # Help [eg2][0:CHARA_G] reach their [g]destination[/]!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43600,0,3964,1,0,5,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing to the [g]drawbridge[/]!
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
Unknown10(8,40800,0,1864,1,47500,0,4864,1,0,1,0,0,0,0)
SubGroup(7)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4547,186,7461,4511,178,7407,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4550,130,7465,4514,130,7411,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(748,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4504,117,7324,4452,115,7286,300,0,0,0,0,0,0,0,0) # Focus on coords?
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] erected a [g]bridge[/]!
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43700,0,7164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16964,1,6564,1,0,1,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Why can't you just be good little rats and die [cdb]like you're supposed to?!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0) # Additional [cp][0:CHARA_G] appeared!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0) # They just don't stop coming. C'mon, let's take 'em out!
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,16864,1,7164,1,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,15064,1,5864,1,19564,1,8164,1,0,1,1,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0) # Protected [eg2][0:CHARA_G]!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hear me well! Lower this drawbridge at once!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0) # Is that...Baron Dominic? Yes, my lord! Right away!
SubGroup(3)
Unknown83(8339,206,7401,8317,204,7340,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8246,206,7417,8246,204,7352,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16764,1,3664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] lowered the [g]drawbridge[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Thank you, Uncle! Just a little bit [cdb]further now!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We are ever in your debt, Baron. Let us press [cdb]onward.
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13164,1,64400,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Advance on the [g]destination[/]!
Unknown10(1,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Advance on the [g]destination[/]!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 37)
SubGroup(1)
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # How dare you... Let's see how you like a taste [cdb]of the Viskam's power!
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6599,324,7577,6536,310,7576,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6591,362,7577,6527,347,7576,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(9)
Unknown132(42200,0,7964,1,52600,0,11764,1,1,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,1,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,1,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,1,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,1,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0) # [g]Viskam[/] activated!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(56,4,0,0,86,3,16,25,0,1,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ngh! What is this?!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being attacked by the [g]Viskam[/]! They stopped advancing!
SubGroup(6)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to intercept!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Those are the same weapons we fought back in Fhirdiad. There must be a way to shut them [cdb]down somewhere nearby.
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ugh, these things again. Let's find the [cdb]controls, quick.
Unknown44(10,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0) # Disable the [g]controls[/] and stop the [g]Viskam[/]!
# Group 103 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 1 0
SubGroup(17)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # I don't know what's up with those soldiers, [cdb]but they're going after the baron. As if we'll [cdb]let them!
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Those soldiers do not belong to the western [cdb]lords...and they make for the baron. We must [cdb]move to intercept!
# Group 104 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 4, 9)
SubGroup(3)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown132(42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,0,0,0,0,0,0,0)
# Group 106 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # There are the controls. We should capture the [cdb]stronghold first, though.
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # All right, time to shut this thing down!
# Group 111 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 112 (0, 3, 0, 3, 19)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5974,155,7353,6029,169,7383,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5981,115,7357,6037,129,7387,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0) # Stopped the [g]Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Phew, that was close. Let's go, Uncle!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our path is once again clear. Let us proceed, Baron Dominic.
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,51800,0,9264,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
# Group 113 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(86,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(0,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(1,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(2,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(3,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown56(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0) # So, they've come. On my life, you shall not [cdb]break through!
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] blockaded [eg2][0:AREA] to stop [b][eg2][1:PARTY][ec3][/] advance!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # We don't have time for this. What's your call, [cdb]boar?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0) # Forgive the delay, Warrior King of Faerghus. Allow us to join the fray!
SubGroup(4)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] from the inside!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # You've come! I will not forget this kindness. All units, forward!
# Group 115 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0) # Support from Duscur? Of all the lowly tricks. What do we do now?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ugh. Calm yourself, Rowe. We still have [cdb]plenty of cards up our sleeve.
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7259,304,4453,7196,305,4466,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7260,376,4453,7196,376,4466,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0) # [g][0:NUMBER][/] [g]Viskam[/] activated!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # More of those weapons! We'll never reach that [cdb]witch now.
Unknown44(1,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0) # Disable the [g]controls[/] and stop all the [g]Viskam[/]!
# Group 116 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 0 0
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0) # Let us help you. We'll shut those things down.
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(13,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,11464,1,47300,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,1,0,0,1,3,0,0,0)
Unknown55(0,14,3,0,0,1,86,3,0,0,1,3,0,0,0)
Unknown55(0,15,2,0,0,1,86,2,0,0,1,3,0,0,0)
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0) # Additional [cp][0:CHARA_G] appeared and are advancing on the [g]controls[/]!
# Group 117 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,3,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,2,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44300,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(6064,1,56000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(14464,1,44600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 1 0
Unknown83(5392,117,4426,5453,126,4446,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5394,108,4427,5453,126,4446,500,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 137 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 1 0
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 1 0
Unknown83(5885,441,5372,5927,415,5330,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5840,441,5317,5886,415,5280,500,0,0,0,1,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 139 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 1 0
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
Unknown83(7440,182,4142,7393,194,4185,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7498,182,4221,7442,194,4251,500,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 141 (0, 2, 0, 21, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # These weapons continue to amaze me, [cdb]no matter how many times we fight them. They're like nothing I've ever seen before.
# Group 142 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's one down! Let's get a move on to the [cdb]next one!
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Where did Cornelia get these weapons, anyway?
# Group 144 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 1 0
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 1 0
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 1 1 0
SubGroup(2)
SubGroup(3)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0) # Disabled all the [g]Viskam[/]!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # That's that, then. On to Cornelia!
# Group 146 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 6, 14)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
GroupCheck3(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 1 0
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
If254(1,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,161,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] reactivated!
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
# Group 148 (0, 5, 2, 5, 4)
SubGroup(4)
GroupCheck4(147,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(3)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0) # Stop all [g]Viskam[/] targeting [eg2][0:AREA]!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 1 0
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 1 0
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1044,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 4, 5)
SubGroup(3)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(163,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 1 0
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
# Group 165 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1056,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 1
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 1 0
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown51(45200,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disabled!
# Group 170 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 2, 6, 1)
SubGroup(2)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(1,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0) # [eg2][0:AREA] is at risk!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # They'll reactivate the weapons if that [cdb]stronghold falls! We can't let that happen!
# Group 174 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(3,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0) # [eg2][0:AREA] is at risk!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # They will recapture the weapon at this rate. We must hurry.
# Group 175 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(2,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0) # [eg2][0:AREA] is at risk!
# Group 176 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(2)
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0) # [eg2][0:AREA] is at risk!
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Clever little vermin, aren't they? I'll need [cdb]some time to reactivate the Viskam. I trust [cdb]you know what to do, Count.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0) # Yes...of course. I suppose that means I'll be [cdb]going out there...
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(19)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared to recapture the [g]controls[/]!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Count Rowe himself is joining this battle, hm? It matters not. Do what you must to protect [cdb]those controls!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0) # Worry not, King of Faerghus. We will not let [cdb]the controls fall into enemy hands.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # They've come. We could've left the defense [cdb]to that unit from Duscur had we only kept [cdb]them alive.
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Buy time, she says. But how does she expect [cdb]me to do so? I am no fighter.
# Group 181 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ah! I, um... Your Majesty.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Count Rowe. You never do shy away from [cdb]treason.
# Group 182 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # Aren't you Lonato's son? He served under me, [cdb]you know! Perhaps you could take his place.
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sorry, but I'm a knight of the royal family now. And you deserve everything that's coming to [cdb]you for betraying us.
# Group 183 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # Urgh. Cornelia! Help me!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Why would she come to your aid now? You [cdb]truly don't realize who you've allied with, [cdb]do you?
# Group 184 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # I don't understand... Where did I go wrong?
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Enough of this, Cornelia. None remain who [cdb]can shield you from our vengeance.
# Group 185 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # I'd hoped to keep my hands clean, but it seems [cdb]there's nothing for it. Entertain me, boy!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # So you've finally shown yourself. There will be [cdb]no escape for you this time, I assure you.
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # We cannot hope to win while under fire from [cdb]those weapons. Let's handle them first!
# Group 188 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # You Kingdom dogs are good at giving chase, I must admit.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # It's only us and her now, but keep your heads [cdb]on straight. And watch out for those weapons!
# Group 190 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # My, what a fascinating power you wield. Where did you get it?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0) # I don't answer to you. But I'd be glad to give [cdb]you a closer look!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # I can't stand the stench of vermin. Be good [cdb]little rats and die for me, will you?
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # I will ask you again—why did you slaughter [cdb]them? If you don't want to greet death [cdb]yourself, I suggest you speak true.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # So it's a motive you seek, hm? How about... because I felt like it.
# Group 193 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # A man of Duscur, hm? I should have [cdb]exterminated you when I had the chance!
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Even were His Majesty to forgive the [cdb]atrocities you committed...I never will.
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Come to avenge your son, have you? Or perhaps your dear friend Lambert? How horribly predictable.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # None of this means a thing to you, does it? I will not suffer a witch like you to speak [cdb]any longer!
# Group 195 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Just what I'd expect of a stray. Flee in terror [cdb]only to come back biting at your ankles a [cdb]moment later.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hey, you ran too!
If254(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # So it is you! Nowhere left to run, huh?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # If it isn't the stray, back to yap at my heels [cdb]all over again.
# Group 196 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(30,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # What's this? Has the disgraced knight come to [cdb]lecture me about loyalty, hm?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Say what you will, witch. I will atone for my [cdb]transgressions when I claim your head!
# Group 197 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Good, very good. Don't stop now—I'm actually [cdb]enjoying this!
# Group 198 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Out of soldiers already. I told Thales I needed [cdb]more than this.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Not much further. Everyone, together!
# Group 199 (0, 7, 0, 3, 4)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0) # I...lose? Curse this feeble flesh!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Seize the witch. It's time she told us the truth.
# Group 200 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Calling for reinforcements, are you? How rude. I suppose it's time for the western [cdb]knights to make their appearance.
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # The enemy will reclaim those weapons should [cdb]the warriors from Duscur fall. We must bolster [cdb]their defenses!
Unknown43(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0) # Defeat [r][eg2][0:PARTY][/] and protect [eg2][cp][0:CHARA_G]!
# Group 202 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # I... I will not let you lay a hand on them.
# Group 207 (0, 5, 0, 6, 12)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(208,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 208: 0 1 0
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0) # Defeated [r][eg2][0:PARTY][/]!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've fought off the enemy reinforcements, [cdb]but we must stay vigilant. Those guarding the [cdb]weapons cannot be defeated.
# Group 208 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 0 1 0
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # Apologies, but we must retreat. May fortune [cdb]smile upon you, King of Faerghus.
SubGroup(3)
Unknown43(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0) # Failed to protect [eg2][0:CHARA_G]!
# Group 209 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 210 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 1 0
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # We cannot let them reclaim those weapons. Do not allow the enemy near the strongholds!
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0) # Additional [cp][0:CHARA_G] appeared and are advancing on the [g]controls[/]!
# Group 211 (0, 5, 0, 8, 12)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0) # Defended the strongholds with the [g]controls[/]!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # We've managed to fight them off for now. Nicely done, everyone.
# Group 212 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0) # Failed to defend the strongholds with the [g]controls[/]!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # One of the strongholds with the weapons has [cdb]fallen! We have to take it back.
# Group 213 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(13,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(14,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(15,11464,1,47300,0,0,0,1,1,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 2, 4, 0)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 226 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 227 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 0, 7, 1)
SubGroup(3)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 1 0
GroupCheck3(225,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 225: 1 1 0
GroupCheck3(226,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # No... We need to help them.
# Group 229 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 230 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've already seen those weapons back in Fhirdiad. We know what to do—form a barrier!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 5, 24)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(232,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 232: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # The barrier will reduce the damage from the [g]Viskam[/]!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # This may not halt the attacks, but it will at [cdb]least lessen their impact.
# Group 232 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 1 0
GroupCheck3(231,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 231: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,148,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # The barrier will reduce the damage from the [g]Viskam[/]!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # This may not halt the attacks, but it will at [cdb]least lessen their impact.
# Group 233 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(2)
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Send help to the Duscur soldiers. They need [cdb]assistance controlling those strongholds.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Send more soldiers to the strongholds that [cdb]control those weapons. They must be [cdb]defended at all costs.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(234,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 234: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14264,1,44700,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0) # [eg1][cp][0:CHARA_G] appeared to aid [eg2][cp][1:CHARA_G]!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We will be counting on you.
# Group 236 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(220,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 1 0
Unknown11(16,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(221,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 1 0
Unknown11(17,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(222,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 1 0
Unknown11(18,12364,1,46100,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 241 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkFromOwnStrings2(12,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # No! I have to help him!
Unknown61(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkFromOwnStrings2(8,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0) # My brother cannot fall. Without him, [cdb]our strategy is doomed to failure!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Father? No!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gustave, no! Our mission ends in failure... All units, retreat.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 245 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # The baron has fallen...and our hope of success [cdb]dies with him. Retreat is our only option.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 246 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(12,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 247 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Forgive me, Your Majesty. I have failed you.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
Forgive me, Your Majesty. I have failed you.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave volume_up
I cannot fall... Not while my duty remains unfulfilled.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic volume_up
Forgive me, everyone. In the end, I was just as powerless as I thought...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic volume_up
Forgive me, Gustave. I fear I cannot go much further.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic volume_up
Forgive me, everyone. In the end, I was just as powerless as I thought...
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Viscount Mateus, Viscount Elidure... They sure aren't holding anyone back. But where's my uncle in all of this?
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
The western lords have come out in full force to oppose us. Baron Dominic's encampment should be in the west.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
As we discussed, we will focus our efforts on persuading the baron to join our cause, and chip away at the others en route.
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
We march together. I will make my brother see reason if it is the last thing I do.
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
With all the progress we've made, the western lords are probably feeling the heat pretty hard. I bet he'll be receptive.
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Escort [eg2][0:CHARA_G] to [eg2][1:CHARA_G]!
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We won't have much hope of persuading the baron without you, Gustave. Stay vigilant.
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] be routed!
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Stay out of my way! Nobody's stopping me from reaching my uncle!
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
If you won't stand down, we'll just have to force our way through!
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Such foolishness. Now, show them the price of their folly!
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
An ambush... There are likely more awaiting us elsewhere as well. Stay vigilant.
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My apologies for the trouble. Let us continue onward.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
What savage beasts. Dispose of them.
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
No matter what may come our way, we can fend them off so long as we stand together.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
That should do it. Let's keep moving, Gustave!
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][0:CHARA_G]!
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
The baron lies dead ahead. Onward.
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
We did it! All that's left is to convince my uncle.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I must speak with you, my brother. Please!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Gustave? How did you break through?!
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So you mean to sway our precious Baron Dominic to your cause? Well, I won't allow it.
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
There are so many of them! We can't let them reach my father!
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Surely you see the western lords have no hope of winning this fight, my brother. But together we can put an end to that seductress.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Yet if I join you and we should fail...what becomes of us then? What becomes of the citizens of my barony?
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Should House Dominic align itself with the royal family, this feeble rebellion will fall to its knees.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
My name carries weight, yes, but I lack the might to back it up. Do not expect such things from me, Gustave.
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Lambert died by Cornelia's hand, and she is who you choose to side with?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
The decision was not one I took lightly...but I have a responsibility to keep my people safe.
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
However, my heart lies not in this fight. If you can promise victory...then I will join you.
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is aiding [b][eg2][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Thank you, my brother. You will not regret this decision.
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
With my uncle on our side, we've got nothing to be afraid of!
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So this is the sting of betrayal, hm? Allow me to put you in your place.
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, my dear Titanus! Hunt these beasts down!
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] appeared and are advancing to defeat [eg2][0:CHARA_G]!
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [r][eg2][0:PARTY][/] and defend [eg2][0:CHARA_G]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We cannot afford to lose the baron after all we've done to secure his cooperation. We must defeat the western lords and see him safe.
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] be routed!
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Another one of Cornelia's weapons? The damage will be immeasurable if such a monstrosity is let loose.
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Such powerful attacks... Conventional tactics will not serve us much good here.
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My Titanus... How?! If I had only reinforced its shell further...
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
That witch. She had that in her back pocket this whole time?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Our knowledge runs far deeper than you barbarians could ever hope to understand.
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
But...how? Cornelia said we would win this handily...
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
If they're working with Cornelia, then...were the western lords involved in the Tragedy?
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
Merchant volume_up
Justice lies with us. I feel no shame for what we've done...
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
Why must so many die for the sake of your so-called justice?
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
This was our only option, Your Majesty! The western lords, we...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
No words can spare you now. You may plead your case to my father beyond the veil of death.
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
That's the last of their reinforcements. Things should be a little calmer now.
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defended [eg2][0:CHARA_G]!
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Let us march, my brother. We can reach Cornelia via the drawbridge to the east.
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Help [eg2][0:CHARA_G] reach their destination!
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing to the drawbridge!
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] erected a bridge!
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Why can't you just be good little rats and die like you're supposed to?!
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0) Additional [cp][0:CHARA_G] appeared!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
They just don't stop coming. C'mon, let's take 'em out!
Shez volume_up
They just don't stop coming. C'mon, let's take 'em out!
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hear me well! Lower this drawbridge at once!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Is that...Baron Dominic? Yes, my lord! Right away!
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] lowered the drawbridge!
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Thank you, Uncle! Just a little bit further now!
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We are ever in your debt, Baron. Let us press onward.
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Advance on the destination!
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Advance on the destination!
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
How dare you... Let's see how you like a taste of the Viskam's power!
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0) Viskam activated!
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ngh! What is this?!
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being attacked by the Viskam! They stopped advancing!
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Those are the same weapons we fought back in Fhirdiad. There must be a way to shut them down somewhere nearby.
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Ugh, these things again. Let's find the controls, quick.
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Disable the controls and stop the Viskam!
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
I don't know what's up with those soldiers, but they're going after the baron. As if we'll let them!
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Those soldiers do not belong to the western lords...and they make for the baron. We must move to intercept!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
There are the controls. We should capture the stronghold first, though.
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
All right, time to shut this thing down!
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Stopped the Viskam!
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Phew, that was close. Let's go, Uncle!
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Our path is once again clear. Let us proceed, Baron Dominic.
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
So, they've come. On my life, you shall not break through!
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0) [r][eg2][0:PARTY][/] blockaded [eg2][0:AREA] to stop [b][eg2][1:PARTY][ec3][/] advance!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
We don't have time for this. What's your call, boar?
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Forgive the delay, Warrior King of Faerghus. Allow us to join the fray!
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] from the inside!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
You've come! I will not forget this kindness. All units, forward!
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Support from Duscur? Of all the lowly tricks. What do we do now?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ugh. Calm yourself, Rowe. We still have plenty of cards up our sleeve.
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0) [0:NUMBER] Viskam activated!
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
More of those weapons! We'll never reach that witch now.
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Disable the controls and stop all the Viskam!
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Let us help you. We'll shut those things down.
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0) Additional [cp][0:CHARA_G] appeared and are advancing on the controls!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
These weapons continue to amaze me, no matter how many times we fight them. They're like nothing I've ever seen before.
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
That's one down! Let's get a move on to the next one!
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Where did Cornelia get these weapons, anyway?
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the Viskam!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
That's that, then. On to Cornelia!
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam reactivated!
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0) Stop all Viskam targeting [eg2][0:AREA]!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Viskam disabled!
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0) [eg2][0:AREA] is at risk!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
They'll reactivate the weapons if that stronghold falls! We can't let that happen!
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0) [eg2][0:AREA] is at risk!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
They will recapture the weapon at this rate. We must hurry.
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0) [eg2][0:AREA] is at risk!
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0) [eg2][0:AREA] is at risk!
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Clever little vermin, aren't they? I'll need some time to reactivate the Viskam. I trust you know what to do, Count.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Yes...of course. I suppose that means I'll be going out there...
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared to recapture the controls!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Count Rowe himself is joining this battle, hm? It matters not. Do what you must to protect those controls!
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Worry not, King of Faerghus. We will not let the controls fall into enemy hands.
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
They've come. We could've left the defense to that unit from Duscur had we only kept them alive.
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Buy time, she says. But how does she expect me to do so? I am no fighter.
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ah! I, um... Your Majesty.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Count Rowe. You never do shy away from treason.
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Aren't you Lonato's son? He served under me, you know! Perhaps you could take his place.
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Sorry, but I'm a knight of the royal family now. And you deserve everything that's coming to you for betraying us.
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Urgh. Cornelia! Help me!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
Why would she come to your aid now? You truly don't realize who you've allied with, do you?
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
I don't understand... Where did I go wrong?
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Enough of this, Cornelia. None remain who can shield you from our vengeance.
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'd hoped to keep my hands clean, but it seems there's nothing for it. Entertain me, boy!
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
So you've finally shown yourself. There will be no escape for you this time, I assure you.
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
We cannot hope to win while under fire from those weapons. Let's handle them first!
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You Kingdom dogs are good at giving chase, I must admit.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
It's only us and her now, but keep your heads on straight. And watch out for those weapons!
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My, what a fascinating power you wield. Where did you get it?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I don't answer to you. But I'd be glad to give you a closer look!
Shez volume_up
I don't answer to you. But I'd be glad to give you a closer look!
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can't stand the stench of vermin. Be good little rats and die for me, will you?
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
I will ask you again—why did you slaughter them? If you don't want to greet death yourself, I suggest you speak true.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So it's a motive you seek, hm? How about... because I felt like it.
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
A man of Duscur, hm? I should have exterminated you when I had the chance!
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Even were His Majesty to forgive the atrocities you committed...I never will.
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Come to avenge your son, have you? Or perhaps your dear friend Lambert? How horribly predictable.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
None of this means a thing to you, does it? I will not suffer a witch like you to speak any longer!
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Just what I'd expect of a stray. Flee in terror only to come back biting at your ankles a moment later.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hapi volume_up
Hey, you ran too!
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hapi volume_up
So it is you! Nowhere left to run, huh?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
If it isn't the stray, back to yap at my heels all over again.
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
What's this? Has the disgraced knight come to lecture me about loyalty, hm?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Say what you will, witch. I will atone for my transgressions when I claim your head!
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Good, very good. Don't stop now—I'm actually enjoying this!
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Out of soldiers already. I told Thales I needed more than this.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Not much further. Everyone, together!
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I...lose? Curse this feeble flesh!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Seize the witch. It's time she told us the truth.
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Calling for reinforcements, are you? How rude. I suppose it's time for the western knights to make their appearance.
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
The enemy will reclaim those weapons should the warriors from Duscur fall. We must bolster their defenses!
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [r][eg2][0:PARTY][/] and protect [eg2][cp][0:CHARA_G]!
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
I... I will not let you lay a hand on them.
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [r][eg2][0:PARTY][/]!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We've fought off the enemy reinforcements, but we must stay vigilant. Those guarding the weapons cannot be defeated.
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Apologies, but we must retreat. May fortune smile upon you, King of Faerghus.
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to protect [eg2][0:CHARA_G]!
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
We cannot let them reclaim those weapons. Do not allow the enemy near the strongholds!
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Additional [cp][0:CHARA_G] appeared and are advancing on the controls!
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Defended the strongholds with the controls!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Rodrigue volume_up
We've managed to fight them off for now. Nicely done, everyone.
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to defend the strongholds with the controls!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
One of the strongholds with the weapons has fallen! We have to take it back.
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
No... We need to help them.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
We've already seen those weapons back in Fhirdiad. We know what to do—form a barrier!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) The barrier will reduce the damage from the Viskam!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
This may not halt the attacks, but it will at least lessen their impact.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) The barrier will reduce the damage from the Viskam!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
This may not halt the attacks, but it will at least lessen their impact.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Send help to the Duscur soldiers. They need assistance controlling those strongholds.
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Felix volume_up
Send more soldiers to the strongholds that control those weapons. They must be defended at all costs.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0) [eg1][cp][0:CHARA_G] appeared to aid [eg2][cp][1:CHARA_G]!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We will be counting on you.
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
No! I have to help him!
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My brother cannot fall. Without him, our strategy is doomed to failure!
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Father? No!
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
Gustave, no! Our mission ends in failure... All units, retreat.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dimitri volume_up
The baron has fallen...and our hope of success dies with him. Retreat is our only option.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!