The western lords have conspired with Cornelia to rebel against the crown. You must eliminate them swiftly to restore order to the Kingdom.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 86 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | Felix | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | Ashe | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | Annette | 255 | 0 | 0 | 5 | 95 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | Sylvain | 255 | 0 | 0 | 6 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | Baron Dominic | 255 | 0 | 0 | 8 | 900 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | Cornelia | 255 | 0 | 0 | 9 | 340 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | Count Rowe | 255 | 0 | 0 | 10 | 925 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 255 | 0 | 0 | 11 | 830 | 5 | 1 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
12 | Gustave | 255 | 0 | 0 | 12 | 305 | 7 | 1 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 0 | 13 | 1616 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
14 | 255 | 0 | 0 | 14 | 1618 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
15 | 255 | 0 | 0 | 15 | 1615 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 16 | 635 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 17 | 645 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 605 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 22 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 23 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 24 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 26 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 27 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 28 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 29 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 30 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 32 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 35 | 1025 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 37 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 38 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 39 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 40 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 42 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 43 | 625 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 44 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 45 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 46 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 47 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 48 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 49 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 50 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 51 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 52 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 0 | 53 | 659 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] | 255 | 0 | 0 | 54 | 669 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 55 | 1015 | 5 | 5 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 57 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 58 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 59 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 60 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 61 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 62 | 625 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 63 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 64 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 65 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 66 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 67 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 68 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 69 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 70 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 71 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 72 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 73 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 74 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 75 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 76 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 77 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 78 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 79 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 80 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 81 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 82 | 670 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 83 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 84 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 85 | 695 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 10 | 1523 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 60)
SubGroup(0)
SubGroup(21)
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(60,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 60 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(48,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(49,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to Gustave
SubGroup(3)
SetName(13,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SetName(14,581,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SetName(15,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_5_1______Duscur General[cm][es]1_5_1______Duscur Generals[ce]
SubGroup(5)
SetName(29,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to Viscount Mateus
SetName(30,116,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to Viscount Gideon
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to Viscount Elidure
SetName(55,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]2_5_1______W. Coalition Soldier[cm][es]1_5_1______W. Coalition Soldiers[ce]
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to Viscount Elidure
Unknown10(0,1,9,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,12,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown126(0,42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0)
Unknown126(0,52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0)
Unknown126(0,61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0)
Unknown126(0,1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0)
Unknown126(0,14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0)
Unknown126(0,14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(1,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(2,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(2,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(3,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(3,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Your Majesty. I have failed you.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Your Majesty. I have failed you.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
# I cannot fall... Not while my duty remains
[cdb]unfulfilled.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, everyone. In the end, I was just as
[cdb]powerless as I thought...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Gustave. I fear I cannot go much
[cdb]further.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, everyone. In the end, I was just as
[cdb]powerless as I thought...
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Viscount Mateus, Viscount Elidure...
They sure aren't holding anyone back.
But where's my uncle in all of this?
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The western lords have come out in full force
[cdb]to oppose us. Baron Dominic's encampment
[cdb]should be in the west.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# As we discussed, we will focus our efforts on
[cdb]persuading the baron to join our cause,
[cdb]and chip away at the others en route.
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 0)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 23)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 23)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(22)
Unknown76(62,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(63,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(69,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(70,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(71,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(72,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(8)
Unknown23(82,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 27 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 1 0
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 31 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 33 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 35 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 37 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 41 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 44 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 46 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We march together. I will make my brother
[cdb]see reason if it is the last thing I do.
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# With all the progress we've made, the western
[cdb]lords are probably feeling the heat pretty
[cdb]hard. I bet he'll be receptive.
SubGroup(1)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
# Escort [eg2][0:CHARA_G] to [eg2][1:CHARA_G]!
SubGroup(5)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,1,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We won't have much hope of persuading the
[cdb]baron without you, Gustave. Stay vigilant.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] be routed!
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown13(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
Unknown13(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,59600,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 1
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Stay out of my way! Nobody's stopping me
[cdb]from reaching my uncle!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# If you won't stand down, we'll just have to
[cdb]force our way through!
# Group 54 (0, 5, 0, 4, 21)
SubGroup(3)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Such foolishness. Now, show them the price
[cdb]of their folly!
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
SubGroup(4)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# An ambush... There are likely more awaiting
[cdb]us elsewhere as well. Stay vigilant.
# Group 55 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# My apologies for the trouble. Let us continue
[cdb]onward.
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 56 (0, 5, 0, 5, 33)
SubGroup(4)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown13(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# What savage beasts. Dispose of them.
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
SubGroup(8)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No matter what may come our way, we can
[cdb]fend them off so long as we stand together.
# Group 57 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That should do it. Let's keep moving,
Gustave!
# Group 58 (0, 5, 2, 13, 1)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 60 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The baron lies dead ahead. Onward.
# Group 61 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck4(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 1
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(12,50100,0,57300,0,54900,0,60500,0,0,1,1,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,0,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We did it! All that's left is to convince my
[cdb]uncle.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I must speak with you, my brother. Please!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Gustave? How did you break through?!
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# So you mean to sway our precious Baron
Dominic to your cause? Well, I won't allow it.
SubGroup(27)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(61,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There are so many of them! We can't let them
[cdb]reach my father!
SubGroup(8)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3303,0,0,1,8,12,86,0,0,0,0,0,0,0,0)
# Group 64 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(61,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Surely you see the western lords have no hope
[cdb]of winning this fight, my brother. But together
[cdb]we can put an end to that seductress.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Yet if I join you and we should fail...what
[cdb]becomes of us then? What becomes of the
[cdb]citizens of my barony?
# Group 72 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
Unknown29(9,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Should House Dominic align itself with the
[cdb]royal family, this feeble rebellion will fall to
[cdb]its knees.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# My name carries weight, yes, but I lack the
[cdb]might to back it up. Do not expect such things
[cdb]from me, Gustave.
# Group 73 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lambert died by Cornelia's hand, and she is
[cdb]who you choose to side with?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# The decision was not one I took lightly...but I
[cdb]have a responsibility to keep my people safe.
# Group 74 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# However, my heart lies not in this fight. If you
[cdb]can promise victory...then I will join you.
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is aiding [b][eg2][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Thank you, my brother. You will not regret
[cdb]this decision.
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# With my uncle on our side, we've got nothing
[cdb]to be afraid of!
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# So this is the sting of betrayal, hm? Allow me
[cdb]to put you in your place.
Unknown6(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah, my dear Titanus! Hunt these beasts down!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(15)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,0,0,0,0)
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] appeared and are advancing to defeat [eg2][0:CHARA_G]!
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
# Defeat [r][eg2][0:PARTY][/] and defend [eg2][0:CHARA_G]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We cannot afford to lose the baron after all
[cdb]we've done to secure his cooperation. We must
[cdb]defeat the western lords and see him safe.
Unknown10(1,23,8,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] be routed!
# Group 77 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 1
Unknown17(86,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Another one of Cornelia's weapons?
The damage will be immeasurable if such
[cdb]a monstrosity is let loose.
# Group 78 (0, 2, 0, 6, 1)
SubGroup(5)
Unknown53(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Such powerful attacks... Conventional tactics
[cdb]will not serve us much good here.
# Group 79 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# My Titanus... How?! If I had only reinforced
[cdb]its shell further...
# Group 80 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# That witch. She had that in her back pocket
[cdb]this whole time?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our knowledge runs far deeper than you
[cdb]barbarians could ever hope to understand.
# Group 81 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# But...how? Cornelia said we would win this
[cdb]handily...
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# If they're working with Cornelia, then...were
[cdb]the western lords involved in the Tragedy?
# Group 82 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Justice lies with us. I feel no shame for what
[cdb]we've done...
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Why must so many die for the sake of your
[cdb]so-called justice?
# Group 83 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
# This was our only option, Your Majesty!
The western lords, we...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No words can spare you now. You may plead
[cdb]your case to my father beyond the veil of
[cdb]death.
# Group 84 (0, 5, 0, 8, 7)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 1 0
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's the last of their reinforcements.
Things should be a little calmer now.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
# Defended [eg2][0:CHARA_G]!
# Group 85 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Let us march, my brother. We can reach
Cornelia via the drawbridge to the east.
SubGroup(3)
Unknown56(16864,1,7164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
# Help [eg2][0:CHARA_G] reach their [g]destination[/]!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43600,0,3964,1,0,5,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to the [g]drawbridge[/]!
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
Unknown10(8,40800,0,1864,1,47500,0,4864,1,0,1,0,0,0,0)
SubGroup(7)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4547,186,7461,4511,178,7407,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4550,130,7465,4514,130,7411,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(748,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4504,117,7324,4452,115,7286,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] erected a [g]bridge[/]!
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43700,0,7164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16964,1,6564,1,0,1,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Why can't you just be good little rats and die
[cdb]like you're supposed to?!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
# Additional [cp][0:CHARA_G] appeared!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
# They just don't stop coming. C'mon, let's take
'em out!
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,16864,1,7164,1,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,15064,1,5864,1,19564,1,8164,1,0,1,1,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
# Protected [eg2][0:CHARA_G]!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hear me well! Lower this drawbridge at once!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
# Is that...Baron Dominic? Yes, my lord!
Right away!
SubGroup(3)
Unknown83(8339,206,7401,8317,204,7340,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8246,206,7417,8246,204,7352,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16764,1,3664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] lowered the [g]drawbridge[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Thank you, Uncle! Just a little bit
[cdb]further now!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We are ever in your debt, Baron. Let us press
[cdb]onward.
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13164,1,64400,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Advance on the [g]destination[/]!
Unknown10(1,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Advance on the [g]destination[/]!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 37)
SubGroup(1)
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# How dare you... Let's see how you like a taste
[cdb]of the Viskam's power!
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6599,324,7577,6536,310,7576,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6591,362,7577,6527,347,7576,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(9)
Unknown132(42200,0,7964,1,52600,0,11764,1,1,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,1,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,1,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,1,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,1,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
# [g]Viskam[/] activated!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(56,4,0,0,86,3,16,25,0,1,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Ngh! What is this?!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is being attacked by the [g]Viskam[/]! They stopped advancing!
SubGroup(6)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to intercept!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Those are the same weapons we fought back in
Fhirdiad. There must be a way to shut them
[cdb]down somewhere nearby.
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ugh, these things again. Let's find the
[cdb]controls, quick.
Unknown44(10,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
# Disable the [g]controls[/] and stop the [g]Viskam[/]!
# Group 103 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 1 0
SubGroup(17)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I don't know what's up with those soldiers,
[cdb]but they're going after the baron. As if we'll
[cdb]let them!
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Those soldiers do not belong to the western
[cdb]lords...and they make for the baron. We must
[cdb]move to intercept!
# Group 104 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 4, 9)
SubGroup(3)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown132(42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,0,0,0,0,0,0,0)
# Group 106 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There are the controls. We should capture the
[cdb]stronghold first, though.
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# All right, time to shut this thing down!
# Group 111 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 112 (0, 3, 0, 3, 19)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5974,155,7353,6029,169,7383,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5981,115,7357,6037,129,7387,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
# Stopped the [g]Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Phew, that was close. Let's go, Uncle!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our path is once again clear. Let us proceed,
Baron Dominic.
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,51800,0,9264,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 113 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(86,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(0,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(1,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(2,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(3,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown56(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
# So, they've come. On my life, you shall not
[cdb]break through!
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] blockaded [eg2][0:AREA] to stop [b][eg2][1:PARTY][ec3][/] advance!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We don't have time for this. What's your call,
[cdb]boar?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
# Forgive the delay, Warrior King of Faerghus.
Allow us to join the fray!
SubGroup(4)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] from the inside!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You've come! I will not forget this kindness.
All units, forward!
# Group 115 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Support from Duscur? Of all the lowly tricks.
What do we do now?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Ugh. Calm yourself, Rowe. We still have
[cdb]plenty of cards up our sleeve.
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7259,304,4453,7196,305,4466,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7260,376,4453,7196,376,4466,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
# [g][0:NUMBER][/] [g]Viskam[/] activated!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# More of those weapons! We'll never reach that
[cdb]witch now.
Unknown44(1,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
# Disable the [g]controls[/] and stop all the [g]Viskam[/]!
# Group 116 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 1 0 0
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Let us help you. We'll shut those things down.
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(13,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,11464,1,47300,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,1,0,0,1,3,0,0,0)
Unknown55(0,14,3,0,0,1,86,3,0,0,1,3,0,0,0)
Unknown55(0,15,2,0,0,1,86,2,0,0,1,3,0,0,0)
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# Additional [cp][0:CHARA_G] appeared and are advancing on the [g]controls[/]!
# Group 117 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,3,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,2,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44300,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(6064,1,56000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(14464,1,44600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
Unknown83(5392,117,4426,5453,126,4446,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5394,108,4427,5453,126,4446,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 137 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 1 0
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
Unknown83(5885,441,5372,5927,415,5330,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5840,441,5317,5886,415,5280,500,0,0,0,1,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 139 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 1 0
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown83(7440,182,4142,7393,194,4185,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7498,182,4221,7442,194,4251,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 141 (0, 2, 0, 21, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# These weapons continue to amaze me,
[cdb]no matter how many times we fight them.
They're like nothing I've ever seen before.
# Group 142 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's one down! Let's get a move on to the
[cdb]next one!
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Where did Cornelia get these weapons, anyway?
# Group 144 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 1 1 0
SubGroup(2)
SubGroup(3)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
# Disabled all the [g]Viskam[/]!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# That's that, then. On to Cornelia!
# Group 146 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 6, 14)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 1 0
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
If254(1,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,161,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] reactivated!
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
# Group 148 (0, 5, 2, 5, 4)
SubGroup(4)
GroupCheck4(147,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 1 0
SubGroup(3)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Stop all [g]Viskam[/] targeting [eg2][0:AREA]!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 1 0
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 1 0
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1044,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 4, 5)
SubGroup(3)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(163,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 1 0
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
# Group 165 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1056,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 1
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 1 0
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown51(45200,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] disabled!
# Group 170 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 2, 6, 1)
SubGroup(2)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(1,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# [eg2][0:AREA] is at risk!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They'll reactivate the weapons if that
[cdb]stronghold falls! We can't let that happen!
# Group 174 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(3,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# [eg2][0:AREA] is at risk!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They will recapture the weapon at this rate.
We must hurry.
# Group 175 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(2,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# [eg2][0:AREA] is at risk!
# Group 176 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(2)
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
# [eg2][0:AREA] is at risk!
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Clever little vermin, aren't they? I'll need
[cdb]some time to reactivate the Viskam. I trust
[cdb]you know what to do, Count.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Yes...of course. I suppose that means I'll be
[cdb]going out there...
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(19)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
# [cp][0:CHARA_G] appeared to recapture the [g]controls[/]!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Count Rowe himself is joining this battle, hm?
It matters not. Do what you must to protect
[cdb]those controls!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Worry not, King of Faerghus. We will not let
[cdb]the controls fall into enemy hands.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They've come. We could've left the defense
[cdb]to that unit from Duscur had we only kept
[cdb]them alive.
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Buy time, she says. But how does she expect
[cdb]me to do so? I am no fighter.
# Group 181 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ah! I, um... Your Majesty.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Count Rowe. You never do shy away from
[cdb]treason.
# Group 182 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Aren't you Lonato's son? He served under me,
[cdb]you know! Perhaps you could take his place.
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sorry, but I'm a knight of the royal family now.
And you deserve everything that's coming to
[cdb]you for betraying us.
# Group 183 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Urgh. Cornelia! Help me!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Why would she come to your aid now? You
[cdb]truly don't realize who you've allied with,
[cdb]do you?
# Group 184 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# I don't understand... Where did I go wrong?
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Enough of this, Cornelia. None remain who
[cdb]can shield you from our vengeance.
# Group 185 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I'd hoped to keep my hands clean, but it seems
[cdb]there's nothing for it. Entertain me, boy!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So you've finally shown yourself. There will be
[cdb]no escape for you this time, I assure you.
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We cannot hope to win while under fire from
[cdb]those weapons. Let's handle them first!
# Group 188 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# You Kingdom dogs are good at giving chase,
I must admit.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It's only us and her now, but keep your heads
[cdb]on straight. And watch out for those weapons!
# Group 190 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# My, what a fascinating power you wield.
Where did you get it?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
# I don't answer to you. But I'd be glad to give
[cdb]you a closer look!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I can't stand the stench of vermin. Be good
[cdb]little rats and die for me, will you?
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I will ask you again—why did you slaughter
[cdb]them? If you don't want to greet death
[cdb]yourself, I suggest you speak true.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# So it's a motive you seek, hm? How about...
because I felt like it.
# Group 193 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# A man of Duscur, hm? I should have
[cdb]exterminated you when I had the chance!
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Even were His Majesty to forgive the
[cdb]atrocities you committed...I never will.
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Come to avenge your son, have you?
Or perhaps your dear friend Lambert?
How horribly predictable.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# None of this means a thing to you, does it?
I will not suffer a witch like you to speak
[cdb]any longer!
# Group 195 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Just what I'd expect of a stray. Flee in terror
[cdb]only to come back biting at your ankles a
[cdb]moment later.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hey, you ran too!
If254(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So it is you! Nowhere left to run, huh?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# If it isn't the stray, back to yap at my heels
[cdb]all over again.
# Group 196 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(30,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# What's this? Has the disgraced knight come to
[cdb]lecture me about loyalty, hm?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Say what you will, witch. I will atone for my
[cdb]transgressions when I claim your head!
# Group 197 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Good, very good. Don't stop now—I'm actually
[cdb]enjoying this!
# Group 198 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Out of soldiers already. I told Thales I needed
[cdb]more than this.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Not much further. Everyone, together!
# Group 199 (0, 7, 0, 3, 4)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
# I...lose? Curse this feeble flesh!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Seize the witch. It's time she told us the truth.
# Group 200 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Calling for reinforcements, are you?
How rude. I suppose it's time for the western
[cdb]knights to make their appearance.
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The enemy will reclaim those weapons should
[cdb]the warriors from Duscur fall. We must bolster
[cdb]their defenses!
Unknown43(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
# Defeat [r][eg2][0:PARTY][/] and protect [eg2][cp][0:CHARA_G]!
# Group 202 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I... I will not let you lay a hand on them.
# Group 207 (0, 5, 0, 6, 12)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(208,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 208: 0 1 0
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
# Defeated [r][eg2][0:PARTY][/]!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've fought off the enemy reinforcements,
[cdb]but we must stay vigilant. Those guarding the
[cdb]weapons cannot be defeated.
# Group 208 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 0 1 0
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Apologies, but we must retreat. May fortune
[cdb]smile upon you, King of Faerghus.
SubGroup(3)
Unknown43(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
# Failed to protect [eg2][0:CHARA_G]!
# Group 209 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 210 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We cannot let them reclaim those weapons.
Do not allow the enemy near the strongholds!
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
# Additional [cp][0:CHARA_G] appeared and are advancing on the [g]controls[/]!
# Group 211 (0, 5, 0, 8, 12)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
# Defended the strongholds with the [g]controls[/]!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We've managed to fight them off for now.
Nicely done, everyone.
# Group 212 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
# Failed to defend the strongholds with the [g]controls[/]!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# One of the strongholds with the weapons has
[cdb]fallen! We have to take it back.
# Group 213 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(13,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(14,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(15,11464,1,47300,0,0,0,1,1,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 2, 4, 0)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 226 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 227 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 0, 7, 1)
SubGroup(3)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 1 0
GroupCheck3(225,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 225: 1 1 0
GroupCheck3(226,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No... We need to help them.
# Group 229 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 230 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've already seen those weapons back in
Fhirdiad. We know what to do—form a barrier!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 5, 24)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(232,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 232: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# The barrier will reduce the damage from the [g]Viskam[/]!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# This may not halt the attacks, but it will at
[cdb]least lessen their impact.
# Group 232 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
GroupCheck3(231,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 231: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,148,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# The barrier will reduce the damage from the [g]Viskam[/]!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# This may not halt the attacks, but it will at
[cdb]least lessen their impact.
# Group 233 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(2)
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Send help to the Duscur soldiers. They need
[cdb]assistance controlling those strongholds.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Send more soldiers to the strongholds that
[cdb]control those weapons. They must be
[cdb]defended at all costs.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(234,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 234: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14264,1,44700,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][cp][0:CHARA_G] appeared to aid [eg2][cp][1:CHARA_G]!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We will be counting on you.
# Group 236 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(220,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 1 0
Unknown11(16,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(221,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 1 0
Unknown11(17,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(222,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 1 0
Unknown11(18,12364,1,46100,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 241 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkFromOwnStrings2(12,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No! I have to help him!
Unknown61(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkFromOwnStrings2(8,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
# My brother cannot fall. Without him,
[cdb]our strategy is doomed to failure!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Father? No!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Gustave, no! Our mission ends in failure...
All units, retreat.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 245 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The baron has fallen...and our hope of success
[cdb]dies with him. Retreat is our only option.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 246 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(12,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 247 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
Forgive me, Your Majesty. I have failed you.
Forgive me, Your Majesty. I have failed you.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
Forgive me, Your Majesty. I have failed you.
Forgive me, Your Majesty. I have failed you.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
I cannot fall... Not while my duty remains unfulfilled.
I cannot fall... Not while my duty remains unfulfilled.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic
volume_up
Forgive me, everyone. In the end, I was just as powerless as I thought...
Forgive me, everyone. In the end, I was just as powerless as I thought...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic
volume_up
Forgive me, Gustave. I fear I cannot go much further.
Forgive me, Gustave. I fear I cannot go much further.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
Baron Dominic
volume_up
Forgive me, everyone. In the end, I was just as powerless as I thought...
Forgive me, everyone. In the end, I was just as powerless as I thought...
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We march together. I will make my brother see reason if it is the last thing I do.
We march together. I will make my brother see reason if it is the last thing I do.
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Escort [eg2][0:CHARA_G] to [eg2][1:CHARA_G]!
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] be routed!
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Such foolishness. Now, show them the price of their folly!
Such foolishness. Now, show them the price of their folly!
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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My apologies for the trouble. Let us continue onward.
My apologies for the trouble. Let us continue onward.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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What savage beasts. Dispose of them.
What savage beasts. Dispose of them.
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] appeared to stop [eg2][0:CHARA_G][b]'s[/] advance!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is being attacked by [r][eg2][0:PARTY][/]! They stopped advancing!
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G] and their allies!
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][0:CHARA_G]!
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I must speak with you, my brother. Please!
I must speak with you, my brother. Please!
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So you mean to sway our precious Baron Dominic to your cause? Well, I won't allow it.
So you mean to sway our precious Baron Dominic to your cause? Well, I won't allow it.
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Surely you see the western lords have no hope of winning this fight, my brother. But together we can put an end to that seductress.
Surely you see the western lords have no hope of winning this fight, my brother. But together we can put an end to that seductress.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Yet if I join you and we should fail...what becomes of us then? What becomes of the citizens of my barony?
Yet if I join you and we should fail...what becomes of us then? What becomes of the citizens of my barony?
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Should House Dominic align itself with the royal family, this feeble rebellion will fall to its knees.
Should House Dominic align itself with the royal family, this feeble rebellion will fall to its knees.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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My name carries weight, yes, but I lack the might to back it up. Do not expect such things from me, Gustave.
My name carries weight, yes, but I lack the might to back it up. Do not expect such things from me, Gustave.
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lambert died by Cornelia's hand, and she is who you choose to side with?
Lambert died by Cornelia's hand, and she is who you choose to side with?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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The decision was not one I took lightly...but I have a responsibility to keep my people safe.
The decision was not one I took lightly...but I have a responsibility to keep my people safe.
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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However, my heart lies not in this fight. If you can promise victory...then I will join you.
However, my heart lies not in this fight. If you can promise victory...then I will join you.
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is aiding [b][eg2][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Thank you, my brother. You will not regret this decision.
Thank you, my brother. You will not regret this decision.
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So this is the sting of betrayal, hm? Allow me to put you in your place.
So this is the sting of betrayal, hm? Allow me to put you in your place.
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, my dear Titanus! Hunt these beasts down!
Ah, my dear Titanus! Hunt these beasts down!
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] appeared and are advancing to defeat [eg2][0:CHARA_G]!
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [r][eg2][0:PARTY][/] and defend [eg2][0:CHARA_G]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] be routed!
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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My Titanus... How?! If I had only reinforced its shell further...
My Titanus... How?! If I had only reinforced its shell further...
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Our knowledge runs far deeper than you barbarians could ever hope to understand.
Our knowledge runs far deeper than you barbarians could ever hope to understand.
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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But...how? Cornelia said we would win this handily...
But...how? Cornelia said we would win this handily...
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
Merchant
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Justice lies with us. I feel no shame for what we've done...
Justice lies with us. I feel no shame for what we've done...
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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This was our only option, Your Majesty! The western lords, we...
This was our only option, Your Majesty! The western lords, we...
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defended [eg2][0:CHARA_G]!
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Let us march, my brother. We can reach Cornelia via the drawbridge to the east.
Let us march, my brother. We can reach Cornelia via the drawbridge to the east.
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Help [eg2][0:CHARA_G] reach their destination!
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to the drawbridge!
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] erected a bridge!
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Why can't you just be good little rats and die like you're supposed to?!
Why can't you just be good little rats and die like you're supposed to?!
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
Additional [cp][0:CHARA_G] appeared!
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Hear me well! Lower this drawbridge at once!
Hear me well! Lower this drawbridge at once!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
???
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Is that...Baron Dominic? Yes, my lord! Right away!
Is that...Baron Dominic? Yes, my lord! Right away!
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] lowered the drawbridge!
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Advance on the destination!
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Advance on the destination!
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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How dare you... Let's see how you like a taste of the Viskam's power!
How dare you... Let's see how you like a taste of the Viskam's power!
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
Viskam activated!
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is being attacked by the Viskam! They stopped advancing!
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Disable the controls and stop the Viskam!
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Use the controls inside the seized [b]stronghold[/]!
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Stopped the Viskam!
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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So, they've come. On my life, you shall not break through!
So, they've come. On my life, you shall not break through!
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] blockaded [eg2][0:AREA] to stop [b][eg2][1:PARTY][ec3][/] advance!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
???
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Forgive the delay, Warrior King of Faerghus. Allow us to join the fray!
Forgive the delay, Warrior King of Faerghus. Allow us to join the fray!
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] from the inside!
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Support from Duscur? Of all the lowly tricks. What do we do now?!
Support from Duscur? Of all the lowly tricks. What do we do now?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ugh. Calm yourself, Rowe. We still have plenty of cards up our sleeve.
Ugh. Calm yourself, Rowe. We still have plenty of cards up our sleeve.
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
[0:NUMBER] Viskam activated!
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Disable the controls and stop all the Viskam!
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Let us help you. We'll shut those things down.
Let us help you. We'll shut those things down.
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
Additional [cp][0:CHARA_G] appeared and are advancing on the controls!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Use the controls inside the seized [b]stronghold[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Use the controls inside the seized [b]stronghold[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Use the controls inside the seized [b]stronghold[/]!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Disabled all the Viskam!
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam reactivated!
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Stop all Viskam targeting [eg2][0:AREA]!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam disabled!
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
[eg2][0:AREA] is at risk!
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
[eg2][0:AREA] is at risk!
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
[eg2][0:AREA] is at risk!
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
[eg2][0:AREA] is at risk!
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Clever little vermin, aren't they? I'll need some time to reactivate the Viskam. I trust you know what to do, Count.
Clever little vermin, aren't they? I'll need some time to reactivate the Viskam. I trust you know what to do, Count.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Yes...of course. I suppose that means I'll be going out there...
Yes...of course. I suppose that means I'll be going out there...
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
[cp][0:CHARA_G] appeared to recapture the controls!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Worry not, King of Faerghus. We will not let the controls fall into enemy hands.
Worry not, King of Faerghus. We will not let the controls fall into enemy hands.
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Buy time, she says. But how does she expect me to do so? I am no fighter.
Buy time, she says. But how does she expect me to do so? I am no fighter.
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
???
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Aren't you Lonato's son? He served under me, you know! Perhaps you could take his place.
Aren't you Lonato's son? He served under me, you know! Perhaps you could take his place.
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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I don't understand... Where did I go wrong?
I don't understand... Where did I go wrong?
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'd hoped to keep my hands clean, but it seems there's nothing for it. Entertain me, boy!
I'd hoped to keep my hands clean, but it seems there's nothing for it. Entertain me, boy!
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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You Kingdom dogs are good at giving chase, I must admit.
You Kingdom dogs are good at giving chase, I must admit.
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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My, what a fascinating power you wield. Where did you get it?
My, what a fascinating power you wield. Where did you get it?
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I can't stand the stench of vermin. Be good little rats and die for me, will you?
I can't stand the stench of vermin. Be good little rats and die for me, will you?
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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So it's a motive you seek, hm? How about... because I felt like it.
So it's a motive you seek, hm? How about... because I felt like it.
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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A man of Duscur, hm? I should have exterminated you when I had the chance!
A man of Duscur, hm? I should have exterminated you when I had the chance!
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Come to avenge your son, have you? Or perhaps your dear friend Lambert? How horribly predictable.
Come to avenge your son, have you? Or perhaps your dear friend Lambert? How horribly predictable.
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Just what I'd expect of a stray. Flee in terror only to come back biting at your ankles a moment later.
Just what I'd expect of a stray. Flee in terror only to come back biting at your ankles a moment later.
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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If it isn't the stray, back to yap at my heels all over again.
If it isn't the stray, back to yap at my heels all over again.
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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What's this? Has the disgraced knight come to lecture me about loyalty, hm?
What's this? Has the disgraced knight come to lecture me about loyalty, hm?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Say what you will, witch. I will atone for my transgressions when I claim your head!
Say what you will, witch. I will atone for my transgressions when I claim your head!
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Good, very good. Don't stop now—I'm actually enjoying this!
Good, very good. Don't stop now—I'm actually enjoying this!
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Out of soldiers already. I told Thales I needed more than this.
Out of soldiers already. I told Thales I needed more than this.
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I...lose? Curse this feeble flesh!
I...lose? Curse this feeble flesh!
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Calling for reinforcements, are you? How rude. I suppose it's time for the western knights to make their appearance.
Calling for reinforcements, are you? How rude. I suppose it's time for the western knights to make their appearance.
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [r][eg2][0:PARTY][/] and protect [eg2][cp][0:CHARA_G]!
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [r][eg2][0:PARTY][/]!
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Apologies, but we must retreat. May fortune smile upon you, King of Faerghus.
Apologies, but we must retreat. May fortune smile upon you, King of Faerghus.
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to protect [eg2][0:CHARA_G]!
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Additional [cp][0:CHARA_G] appeared and are advancing on the controls!
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defended the strongholds with the controls!
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defend the strongholds with the controls!
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
The barrier will reduce the damage from the Viskam!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
The barrier will reduce the damage from the Viskam!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
[eg1][cp][0:CHARA_G] appeared to aid [eg2][cp][1:CHARA_G]!
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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My brother cannot fall. Without him, our strategy is doomed to failure!
My brother cannot fall. Without him, our strategy is doomed to failure!
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!