In order to launch an assault on Enbarr, you must first break through Hevring territory. But an old adversary bars your way...
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | Annette | 255 | 0 | 0 | 1 | 95 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | Sylvain | 255 | 0 | 0 | 2 | 85 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | Dedue | 255 | 0 | 0 | 3 | 70 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | Ingrid | 255 | 0 | 0 | 4 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | Mercedes | 255 | 0 | 0 | 5 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | Catherine | 255 | 0 | 0 | 6 | 155 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | Ashe | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | Rodrigue | 255 | 0 | 0 | 8 | 180 | 7 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | Randolph | 255 | 0 | 0 | 9 | 365 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | Fleche | 255 | 0 | 0 | 10 | 405 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | Shez | 255 | 0 | 0 | 11 | 6 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | Jeralt | 255 | 0 | 0 | 12 | 165 | 5 | 12 | 3 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | Alois | 255 | 0 | 0 | 13 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 1 | 685 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 2 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 4 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 5 | 690 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 6 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 37 | 47 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 7 | 695 | 5 | 2 | 3 | 101 | 5 | 1 | 50 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 8 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 9 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 10 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 11 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 12 | 600 | 7 | 5 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 13 | 605 | 5 | 5 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 17 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 18 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 19 | 650 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 20 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 21 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 22 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 23 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 26 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 27 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 28 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 29 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 30 | 660 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 31 | 610 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 32 | 690 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 33 | 700 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 34 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 35 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 36 | 685 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 37 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 38 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 39 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 40 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 41 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 43 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 44 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 45 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 46 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 47 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 48 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 49 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 50 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 51 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 53 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 54 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 55 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 56 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 57 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 58 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 59 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 1 | 60 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 1 | 61 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | Dimitri | 255 | 0 | 1 | 62 | 25 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | Felix | 255 | 0 | 1 | 63 | 75 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 19 | 1524 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 19 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 1 | 0 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (220, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 7)
SubGroup(0)
Unknown10(0,1,9,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,76,8,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_5_1______Mercenary[cm][es]1_5_1______Mercenaries[ce]
SetName(26,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_5_1______Kingdom General[cm][es]1_5_1______Kingdom Generals[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(76,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(77,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Taking this territory will greatly advance
[cdb]the war front. Now come, let us strike at
[cdb]their commander.
# Group 4 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 5, 5)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Good thing we brought a recon unit.
They'll sniff out any ambushes that might
[cdb]be lying around!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our reconnaissance unit should be able to
[cdb]pinpoint the location of any ambushes.
# Group 10 (0, 5, 0, 2, 27)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Order the reconnaissance unit to uncover any
[cdb]ambushes awaiting us.
Unknown144(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,1,0,0,0)
SubGroup(2)
SubGroup(10)
Unknown54(1,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
# The [r]ambushers'[/] positions were revealed!
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That worked like a charm! We won't have to
[cdb]worry about the enemy surprising us now.
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
# Group 11 (0, 5, 2, 9, 14)
SubGroup(2)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 10: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 1 0
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
GroupCheck3(92,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 1 0
GroupCheck3(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 1 0
SubGroup(5)
Unknown54(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown144(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,0,0,0,0)
# Group 12 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 1
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No need to keep looking for ambushes. I'll
[cdb]have the reconnaissance unit pull back.
# Group 14 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 7, 2)
SubGroup(4)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 1 0
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 1 0
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Closing this gate might buy us some time.
# Group 17 (0, 5, 2, 2, 9)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(6)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8649,414,8423,8638,398,8361,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8739,414,8374,8699,398,8326,360,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Now! Close the gate!
SubGroup(3)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] closed the gates to [eg2][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,14964,1,18464,1,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,12664,1,16964,1,0,3,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,18964,1,13964,1,0,3,0,0,0,0,1,1,0,0)
# Group 22 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,19964,1,14964,1,0,3,0,0,0,0,1,1,0,0)
# Group 23 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,16764,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 24 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,20064,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 25 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,16864,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 26 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,20164,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 27 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(76,11964,1,15464,1,0,2,0,0,0,0,1,1,0,0)
# Group 28 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(77,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(77,16464,1,8964,1,0,4,0,0,0,0,1,1,0,0)
# Group 29 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,21964,1,20464,1,0,4,0,0,0,0,1,1,0,0)
# Group 30 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(10,16964,1,19664,1,0,7,0,0,0,0,1,1,0,0)
# Group 31 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(13,16664,1,19464,1,0,7,0,0,0,0,1,1,0,0)
# Group 32 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(18,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(19,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 34 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(20,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 35 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(21,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 36 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 37 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
If254(12,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 28, 4)
SubGroup(4)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 25, 4)
SubGroup(10)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(54,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to [cs][es]3_5_1______Advisor[cm][es]1_5_1______Advisors[ce]
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] finished rallying the troops!
# Group 51 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] finished rallying the troops!
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and their allies!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
# [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s
[cdb]fighting strength!
# Group 56 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 59 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 61 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 63 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 65 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 67 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 69 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 71 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 73 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy has surrounded our main force,
Your Majesty. We must clear them away.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
# Defeat the [r][0:PARTY] vanguard[/]!
SubGroup(2)
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Remember, we have more than the Imperial
[cdb]troops and Randolph to think about. Keep
[cdb]your eyes on those mercenaries, too.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
# Hm... No point in us fighting the Ashen
Demon here if we can avoid it.
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Forgive me...but we can't afford to lose here.
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Just one left!
# Group 84 (0, 5, 0, 6, 14)
SubGroup(5)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
# Defeated the [r][0:PARTY] vanguard[/]!
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
SubGroup(1)
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The path is open! Move out!
# Group 85 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I see neither hide nor hair of the mercenaries.
They are most likely lying in wait.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
# And the Ashen Demon's probably with them.
We're gonna have a decision on our hands
[cdb]once they show up...
SubGroup(1)
Unknown56(47000,0,55700,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
# Advance on [eg2][0:CHARA_G] and watch out for [r]mercenary ambushers[/]!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
# Group 87 (0, 2, 2, 8, 2)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(1)
Unknown56(47000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
# Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They've fallen straight into our trap! Now,
[cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# The enemy draws near. We must protect
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
# Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They've fallen straight into our trap! Now,
[cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# The enemy draws near. We must protect
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
# Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They've fallen straight into our trap! Now,
[cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# The enemy draws near. We must protect
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
# Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They've fallen straight into our trap! Now,
[cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# The enemy draws near. We must protect
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
# Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# They've fallen straight into our trap! Now,
[cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(6)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# The enemy draws near. We must protect
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No enemy contact. Let's keep moving.
# Group 95 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jeralt's band is mighty indeed. I pray that we
[cdb]continue to evade them.
# Group 96 (0, 5, 0, 8, 1)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39000,0,63400,0,46500,0,3764,1,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The commander is just ahead. Let's rush them!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 8, 11)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39900,0,55100,0,48800,0,61400,0,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(2)
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
# You won't lay a finger on my brother!
CloseUp(10,2,0,44,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,1,2,10,78,78,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Is that Randolph's little sister? What is she
[cdb]doing here?
# Group 99 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# She's pretty young for a general. Not that we
[cdb]have any right to talk about that.
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# If you want...to get through here...
You'll have to kill me first!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# As much as it pains me...we cannot relent.
If we do not defeat your commander,
[cdb]this battle will never reach its conclusion.
# Group 101 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fleche?! No! If only I had done more to stop
[cdb]her from fighting...
# Group 102 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 7, 7)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3709,0,1,3,13,13,78,0,0,0,0,0,0,0,0)
# Group 104 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I'm with Jeralt's band, you know! Don't think
I'll go down so easily!
# Group 111 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ha! Is that really the best you can do? Well,
[cdb]it'll take more than that!
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hmm, I'd better not take any more chances.
I shall retreat for now!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmph. Bring me someone worth my time.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Stay out of my way!
# Group 115 (0, 5, 0, 8, 10)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
# Broke through the [r][eg2][0:PARTY][ec3][/] enemy line!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've pulled through somehow. Is everyone
[cdb]all right?
# Group 116 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 82)
SubGroup(1)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared with the [r]mercenary raiders[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmph, so they slipped free. Enough toying,
[cdb]then. We go for the jugular!
SubGroup(7)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
SubGroup(14)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and their allies are
[cdb]advancing on [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ambushes are a textbook mercenary tactic.
All will be lost if our base falls. Send
[cdb]reinforcements!
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
# Defeat the [r]mercenary raiders[/] and prevent them from infiltrating [eg2][0:AREA]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ngh. Is this the end for me?
# Group 132 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We will not let them inside our base!
# Group 133 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
# Prevented [eg2][cp][0:CHARA_G] from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Send word to the Demon! Our ambush is
[cdb]a failure!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 134 (0, 5, 0, 10, 14)
SubGroup(3)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] invaded [eg2][0:AREA]!
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We did it! Good raiding, everyone! Send word
[cdb]that we don't need any help!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
# So Alois succeeded. Good. We'll concentrate
[cdb]on defense here.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
# Group 135 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I'm with Jeralt's band, you know! Don't think
I'll go down so easily!
# Group 137 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You left the knights, Alois? That's a surprise.
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I could say the same of your sudden departure.
But regardless, here we stand as enemies.
# Group 138 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So you've really joined the Empire, Alois.
Does that mean I can stop pulling my
[cdb]punches?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'm merely in their employ. But by all means,
[cdb]give me your best shot!
# Group 139 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ha! Is that really the best you can do? Well,
[cdb]it'll take more than that!
# Group 140 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hmph. Bring me someone worth my time.
# Group 141 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 11, 3)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(5)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The enemy has infiltrated the base. We must
[cdb]defeat them quickly to minimize damage.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 6, 7)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The enemy has infiltrated the base. We must
[cdb]defeat them quickly to minimize damage.
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# The enemy has infiltrated the base. We must
[cdb]defeat them quickly to minimize damage.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# That should be enough for now. I shall take my
[cdb]leave here!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 146 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No matter who our enemy is, we cannot let
[cdb]them harm Rodrigue!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
# Defeated the [r]mercenary raiders[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# That really wasn't our finest moment. But at
[cdb]least we've salvaged things.
# Group 148 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
Unknown21(10,61700,0,65300,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(2)
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
# The mercenaries sprung their ambush...
making this the perfect chance to raid the
[cdb]enemy base.
CloseUp(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown55(0,10,0,0,0,1,78,11,0,0,1,1,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# A raid? The enemy must be desperate.
But all will be lost if our base falls. Send
[cdb]reinforcements!
# Group 150 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# She's pretty young for a general. Not that we
[cdb]have any right to talk about that.
# Group 151 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I must stand my ground! For Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# As much as it pains me...we cannot relent.
If we do not defeat your commander,
[cdb]this battle will never reach its conclusion.
# Group 152 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fleche?! No! If only I had done more to stop
[cdb]her from fighting...
# Group 153 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
# So Alois has foundered. I'll be right there.
SubGroup(1)
Unknown21(11,61500,0,20464,1,0,1,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Alois has fled too? Then it falls to me!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Their commander is joining the battle.
Everyone, on me! Our moment for victory
[cdb]has come!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 155 (0, 5, 8, 3, 7)
SubGroup(2)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 1 0
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# Randolph's joined the fight? I'd better fall
[cdb]back and help him out.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62000,0,20964,1,0,1,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
# Group 156 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 10, 4, 1)
SubGroup(3)
Unknown11(11,15864,1,16964,1,0,1,1,1,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 0
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
# Group 161 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA]!
# Group 164 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,47000,0,56400,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown11(11,47000,0,56400,0,0,500,1,1,0,0,0,0,0,0)
GroupCheck4(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Fleche... I'm going to avenge you!
# Group 172 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I can't die here. I must protect my home...
I must protect my family!
# Group 173 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's their commander down. Surely that's
[cdb]the end of this battle, right?
# Group 174 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
# Good to see I'm not too late. Leave this to
[cdb]me, Randolph.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# But...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
# Do it. Fall back and command your troops.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I... Very well. I'll do as you say.
SubGroup(4)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
# Group 175 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 8, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# I'm taking as many of you down as I can.
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Here they are. Keep your wits about you!
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Ashen Demon has fled! Should we not
[cdb]give chase?
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# I'm taking as many of you down as I can.
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,17,8,11,78,78,0,0,0,0,0,0,0,0)
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Here they are. Keep your wits about you!
# Group 180 (0, 2, 0, 10, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Then do it...if you can.
# Group 181 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(78,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
# I don't care who you are. You go no further.
# Group 182 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
# I've never faced a challenge like this...
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Ashen Demon has fled! Should we not
[cdb]give chase?
# Group 184 (0, 5, 0, 11, 13)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 1 0 0
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 0 0
SubGroup(2)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
# I bear a report from Lord Rodrigue,
Your Majesty! Enemy reinforcements are
[cdb]approaching our base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# That's not good. But we can't afford to let
[cdb]up now.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Indeed... Felix and I will go. That will be more
[cdb]efficient than dividing our entire army.
SubGroup(2)
Unknown18(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
# [b]Dimitri[/] and [b]Felix[/] left the battlefield!
SubGroup(2)
Unknown10(1,23,8,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 6, 13)
SubGroup(3)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Demon has fled. In that case, I have no
[cdb]choice but to engage!
SubGroup(7)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
Unknown43(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 187 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's their commander down. Surely that's
[cdb]the end of this battle, right?
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Demon has fled. In that case, I have no
[cdb]choice but to engage!
Unknown21(9,46200,0,40200,0,0,2,0,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared!
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 190 (0, 2, 8, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No matter the cost, I must not lose!
Fleche... Your memory gives me the
[cdb]strength to go on!
# Group 191 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I am prepared to fight until only I remain
[cdb]standing!
# Group 192 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That's their commander down. Surely that's
[cdb]the end of this battle, right?
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
# No matter the cost, I must not lose!
Fleche... Your memory gives me the
[cdb]strength to go on!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
# Ngh... Fleche... Forgive me.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
# Randolph... I'm so sorry... Please stay safe.
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 5, 0, 12, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I leave to take care of one backup squad and
[cdb]come back to this? What a mess.
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I doubt old Randolph could rest in peace
[cdb]without me getting a little payback first.
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
# Jeralt! I have to stop him.
Unknown10(0,1,12,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't remember agreeing to take the rear.
I'll have to charge double for this.
# Group 200 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# The Ashen Demon might've gotten away,
[cdb]but you'll make a fine substitute!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Stronger folks than you have tried and failed
[cdb]to claim the Blade Breaker's head.
# Group 201 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# My arm... That's not good.
# Group 202 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Too late to get away now...
# Group 203 (0, 7, 2, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 10, 18)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
# Spotted [eg2][1:CHARA_G] fighting [cp][0:CHARA_G]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our auxiliary unit is battling the enemy.
We have to help them.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our auxiliary unit has engaged Imperial
[cdb]forces. We must assist them at once.
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
# Group 206 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Good.
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# [cp][0:CHARA_G] appeared!
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and their allies are
[cdb]advancing on [eg2][0:AREA]!
# Group 207 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We weren't strong enough.
# Group 208 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# Randolph's joined the fight? I'd better fall
[cdb]back and help him out.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You know what must be done. If you want to
[cdb]protect your friends, you have to put an end
[cdb]to the Demon.
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Ashen Demon's coming! We must finish off
Randolph before that monster arrives.
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
# Group 210 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The Ashen Demon has fled! Should we not
[cdb]give chase?
# Group 211 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 213 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 7, 0, 5, 16)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(4)
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I leave to take care of one backup squad and
[cdb]come back to this? What a mess.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Randolph is defeated, and you are the only ones
[cdb]who remain. The question now is, will you and
[cdb]your mercenaries yield?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
# I see no other choice.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Well fought, everyone! We emerge victorious!
SubGroup(2)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble!
SubGroup(2)
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
# I didn't think they would overpower us this
[cdb]heavily...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hold it together, old man! Come on, boar.
We have to help him.
# Group 217 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue! I... All units, retreat.
SubGroup(1)
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 219 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 221 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Taking this territory will greatly advance the war front. Now come, let us strike at their commander.
Taking this territory will greatly advance the war front. Now come, let us strike at their commander.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Our reconnaissance unit should be able to pinpoint the location of any ambushes.
Our reconnaissance unit should be able to pinpoint the location of any ambushes.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Order the reconnaissance unit to uncover any ambushes awaiting us.
Order the reconnaissance unit to uncover any ambushes awaiting us.
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
The [r]ambushers'[/] positions were revealed!
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
No need to keep looking for ambushes. I'll have the reconnaissance unit pull back.
No need to keep looking for ambushes. I'll have the reconnaissance unit pull back.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
Closing this gate might buy us some time.
Closing this gate might buy us some time.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] closed the gates to [eg2][0:AREA]!
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
[b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] finished rallying the troops!
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] finished rallying the troops!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
[b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s fighting strength!
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r][0:PARTY] vanguard[/]!
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Remember, we have more than the Imperial troops and Randolph to think about. Keep your eyes on those mercenaries, too.
Remember, we have more than the Imperial troops and Randolph to think about. Keep your eyes on those mercenaries, too.
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r][0:PARTY] vanguard[/]!
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
I see neither hide nor hair of the mercenaries. They are most likely lying in wait.
I see neither hide nor hair of the mercenaries. They are most likely lying in wait.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Advance on [eg2][0:CHARA_G] and watch out for [r]mercenary ambushers[/]!
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
They've fallen straight into our trap! Now, descend upon them!
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
They've fallen straight into our trap! Now, descend upon them!
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
They've fallen straight into our trap! Now, descend upon them!
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
They've fallen straight into our trap! Now, descend upon them!
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
They've fallen straight into our trap! Now, descend upon them!
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
No enemy contact. Let's keep moving.
No enemy contact. Let's keep moving.
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
The commander is just ahead. Let's rush them!
The commander is just ahead. Let's rush them!
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche
volume_up
You won't lay a finger on my brother!
You won't lay a finger on my brother!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
She's pretty young for a general. Not that we have any right to talk about that.
She's pretty young for a general. Not that we have any right to talk about that.
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
If you want...to get through here... You'll have to kill me first!
If you want...to get through here... You'll have to kill me first!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Fleche?! No! If only I had done more to stop her from fighting...
Fleche?! No! If only I had done more to stop her from fighting...
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
I'm with Jeralt's band, you know! Don't think I'll go down so easily!
I'm with Jeralt's band, you know! Don't think I'll go down so easily!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Ha! Is that really the best you can do? Well, it'll take more than that!
Ha! Is that really the best you can do? Well, it'll take more than that!
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Hmm, I'd better not take any more chances. I shall retreat for now!
Hmm, I'd better not take any more chances. I shall retreat for now!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Hmph. Bring me someone worth my time.
Hmph. Bring me someone worth my time.
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
MAIN MISSION START: Broke through the [r][eg2][0:PARTY][ec3][/] enemy line!
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared with the [r]mercenary raiders[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Hmph, so they slipped free. Enough toying, then. We go for the jugular!
Hmph, so they slipped free. Enough toying, then. We go for the jugular!
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to dispatch troops!
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
[eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Byleth
volume_up
Ambushes are a textbook mercenary tactic. All will be lost if our base falls. Send reinforcements!
Ambushes are a textbook mercenary tactic. All will be lost if our base falls. Send reinforcements!
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]mercenary raiders[/] and prevent them from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ngh. Is this the end for me?
Ngh. Is this the end for me?
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: Prevented [eg2][cp][0:CHARA_G] from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Send word to the Demon! Our ambush is a failure!
Send word to the Demon! Our ambush is a failure!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] invaded [eg2][0:AREA]!
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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We did it! Good raiding, everyone! Send word that we don't need any help!
We did it! Good raiding, everyone! Send word that we don't need any help!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'm with Jeralt's band, you know! Don't think I'll go down so easily!
I'm with Jeralt's band, you know! Don't think I'll go down so easily!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I could say the same of your sudden departure. But regardless, here we stand as enemies.
I could say the same of your sudden departure. But regardless, here we stand as enemies.
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'm merely in their employ. But by all means, give me your best shot!
I'm merely in their employ. But by all means, give me your best shot!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ha! Is that really the best you can do? Well, it'll take more than that!
Ha! Is that really the best you can do? Well, it'll take more than that!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hmph. Bring me someone worth my time.
Hmph. Bring me someone worth my time.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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That should be enough for now. I shall take my leave here!
That should be enough for now. I shall take my leave here!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]mercenary raiders[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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That really wasn't our finest moment. But at least we've salvaged things.
That really wasn't our finest moment. But at least we've salvaged things.
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche
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The mercenaries sprung their ambush... making this the perfect chance to raid the enemy base.
The mercenaries sprung their ambush... making this the perfect chance to raid the enemy base.
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth
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A raid? The enemy must be desperate. But all will be lost if our base falls. Send reinforcements!
A raid? The enemy must be desperate. But all will be lost if our base falls. Send reinforcements!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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She's pretty young for a general. Not that we have any right to talk about that.
She's pretty young for a general. Not that we have any right to talk about that.
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I must stand my ground! For Randolph!
I must stand my ground! For Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleche?! No! If only I had done more to stop her from fighting...
Fleche?! No! If only I had done more to stop her from fighting...
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Alois has fled too? Then it falls to me!
Alois has fled too? Then it falls to me!
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Their commander is joining the battle. Everyone, on me! Our moment for victory has come!
Their commander is joining the battle. Everyone, on me! Our moment for victory has come!
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA]!
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleche... I'm going to avenge you!
Fleche... I'm going to avenge you!
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I can't die here. I must protect my home... I must protect my family!
I can't die here. I must protect my home... I must protect my family!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I... Very well. I'll do as you say.
I... Very well. I'll do as you say.
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The Ashen Demon has fled! Should we not give chase?
The Ashen Demon has fled! Should we not give chase?
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The Ashen Demon has fled! Should we not give chase?
The Ashen Demon has fled! Should we not give chase?
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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I bear a report from Lord Rodrigue, Your Majesty! Enemy reinforcements are approaching our base!
I bear a report from Lord Rodrigue, Your Majesty! Enemy reinforcements are approaching our base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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That's not good. But we can't afford to let up now.
That's not good. But we can't afford to let up now.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Indeed... Felix and I will go. That will be more efficient than dividing our entire army.
Indeed... Felix and I will go. That will be more efficient than dividing our entire army.
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
[b]Dimitri[/] and [b]Felix[/] left the battlefield!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The Demon has fled. In that case, I have no choice but to engage!
The Demon has fled. In that case, I have no choice but to engage!
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The Demon has fled. In that case, I have no choice but to engage!
The Demon has fled. In that case, I have no choice but to engage!
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared!
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I am prepared to fight until only I remain standing!
I am prepared to fight until only I remain standing!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
Randolph
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No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
Fleche
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Randolph... I'm so sorry... Please stay safe.
Randolph... I'm so sorry... Please stay safe.
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I leave to take care of one backup squad and come back to this? What a mess.
I leave to take care of one backup squad and come back to this? What a mess.
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I doubt old Randolph could rest in peace without me getting a little payback first.
I doubt old Randolph could rest in peace without me getting a little payback first.
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I don't remember agreeing to take the rear. I'll have to charge double for this.
I don't remember agreeing to take the rear. I'll have to charge double for this.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Stronger folks than you have tried and failed to claim the Blade Breaker's head.
Stronger folks than you have tried and failed to claim the Blade Breaker's head.
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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My arm... That's not good.
My arm... That's not good.
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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Too late to get away now...
Too late to get away now...
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
Spotted [eg2][1:CHARA_G] fighting [cp][0:CHARA_G]!
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
[cp][0:CHARA_G] appeared!
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
[eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The Ashen Demon's coming! We must finish off Randolph before that monster arrives.
The Ashen Demon's coming! We must finish off Randolph before that monster arrives.
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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The Ashen Demon has fled! Should we not give chase?
The Ashen Demon has fled! Should we not give chase?
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir
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I leave to take care of one backup squad and come back to this? What a mess.
I leave to take care of one backup squad and come back to this? What a mess.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Randolph is defeated, and you are the only ones who remain. The question now is, will you and your mercenaries yield?
Randolph is defeated, and you are the only ones who remain. The question now is, will you and your mercenaries yield?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Well fought, everyone! We emerge victorious!
Well fought, everyone! We emerge victorious!
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth
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I didn't think they would overpower us this heavily...
I didn't think they would overpower us this heavily...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hold it together, old man! Come on, boar. We have to help him.
Hold it together, old man! Come on, boar. We have to help him.
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Rodrigue! I... All units, retreat.
Rodrigue! I... All units, retreat.
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
You lost the battle!