帝都攻略のためには、ヘヴリング領を突破せねば ならない。そこに立ちはだかる相手は……。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | アネット | 255 | 0 | 0 | 1 | 95 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | シルヴァン | 255 | 0 | 0 | 2 | 85 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | ドゥドゥー | 255 | 0 | 0 | 3 | 70 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | イングリット | 255 | 0 | 0 | 4 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | メルセデス | 255 | 0 | 0 | 5 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | カトリーヌ | 255 | 0 | 0 | 6 | 155 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | アッシュ | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | ロドリグ | 255 | 0 | 0 | 8 | 180 | 7 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | ランドルフ | 255 | 0 | 0 | 9 | 365 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | フレーチェ | 255 | 0 | 0 | 10 | 405 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | シェズ | 255 | 0 | 0 | 11 | 6 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | ジェラルト | 255 | 0 | 0 | 12 | 165 | 5 | 12 | 3 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | アロイス | 255 | 0 | 0 | 13 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | 連邦国将 | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | 連邦国将 | 255 | 0 | 1 | 1 | 685 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | 連邦国将 | 255 | 0 | 1 | 2 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | 連邦国将 | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | 連邦国将 | 255 | 0 | 1 | 4 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 連邦国将 | 255 | 0 | 1 | 5 | 690 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 連邦国将 | 255 | 0 | 1 | 6 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 37 | 47 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 連邦国将 | 255 | 0 | 1 | 7 | 695 | 5 | 2 | 3 | 101 | 5 | 1 | 50 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 連邦国将 | 255 | 0 | 1 | 8 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 連邦国将 | 255 | 0 | 1 | 9 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 連邦国将 | 255 | 0 | 1 | 10 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 255 | 0 | 1 | 11 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 255 | 0 | 1 | 12 | 600 | 7 | 5 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 255 | 0 | 1 | 13 | 605 | 5 | 5 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 255 | 0 | 1 | 17 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 255 | 0 | 1 | 18 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 255 | 0 | 1 | 19 | 650 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 255 | 0 | 1 | 20 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 255 | 0 | 1 | 21 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 255 | 0 | 1 | 22 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 255 | 0 | 1 | 23 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 255 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 255 | 0 | 1 | 26 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 255 | 0 | 1 | 27 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 255 | 0 | 1 | 28 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 255 | 0 | 1 | 29 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 255 | 0 | 1 | 30 | 660 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 255 | 0 | 1 | 31 | 610 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 255 | 0 | 1 | 32 | 690 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 255 | 0 | 1 | 33 | 700 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 255 | 0 | 1 | 34 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 255 | 0 | 1 | 35 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 連邦国将 | 255 | 0 | 1 | 36 | 685 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 連邦国将 | 255 | 0 | 1 | 37 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 255 | 0 | 1 | 38 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 255 | 0 | 1 | 39 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 連邦国将 | 255 | 0 | 1 | 40 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 一般兵 | 255 | 0 | 1 | 41 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 一般兵 | 255 | 0 | 1 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 一般兵 | 255 | 0 | 1 | 43 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 一般兵 | 255 | 0 | 1 | 44 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 一般兵 | 255 | 0 | 1 | 45 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 一般兵 | 255 | 0 | 1 | 46 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 一般兵 | 255 | 0 | 1 | 47 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 一般兵 | 255 | 0 | 1 | 48 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 一般兵 | 255 | 0 | 1 | 49 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 一般兵 | 255 | 0 | 1 | 50 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 一般兵 | 255 | 0 | 1 | 51 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 一般兵 | 255 | 0 | 1 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 一般兵 | 255 | 0 | 1 | 53 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 一般兵 | 255 | 0 | 1 | 54 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 一般兵 | 255 | 0 | 1 | 55 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 一般兵 | 255 | 0 | 1 | 56 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 一般兵 | 255 | 0 | 1 | 57 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 一般兵 | 255 | 0 | 1 | 58 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 一般兵 | 255 | 0 | 1 | 59 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 一般兵 | 255 | 0 | 1 | 60 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 連邦国将 | 255 | 0 | 1 | 61 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | ディミトリ | 255 | 0 | 1 | 62 | 25 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | フェリクス | 255 | 0 | 1 | 63 | 75 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 19 | 1524 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 19 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 1 | 0 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (220, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 7)
SubGroup(0)
Unknown10(0,1,9,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,76,8,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to 傭兵
SetName(26,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to 王国将
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(76,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(77,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# この地を抜けば、戦線は大きく前進する。
指揮官の元まで一気に切り込むぞ。
# Group 4 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 5, 5)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 索敵部隊を連れてきた甲斐があったな。
どれ、伏兵をあぶり出すとしようか!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 索敵部隊を連れてきている。彼らなら、
伏兵の位置も割り出せるはずだ。
# Group 10 (0, 5, 0, 2, 27)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 索敵部隊に合図を。
伏兵の位置を探ってもらおう。
Unknown144(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,1,0,0,0)
SubGroup(2)
SubGroup(10)
Unknown54(1,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
# [r]傭兵団の伏兵[/]の位置、判明!
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# すごい……! 作戦成功ですね!
これなら伏兵を気にせず進めそう!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# [r]傭兵団の伏兵[/]の潜む[r]砦[/]での交戦を避けて進軍せよ!
# Group 11 (0, 5, 2, 9, 14)
SubGroup(2)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 10: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 1 0
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
GroupCheck3(92,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 1 0
GroupCheck3(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 1 0
SubGroup(5)
Unknown54(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown144(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,0,0,0,0)
# Group 12 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 1
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# もう、伏兵を探ってもらう必要もないな。
索敵部隊は下がらせるぞ。
# Group 14 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 7, 2)
SubGroup(4)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 1 0
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 1 0
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ここの門を閉ざすのも一つの手ですね。
時間稼ぎにはなるでしょう。
# Group 17 (0, 5, 2, 2, 9)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
SubGroup(6)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8649,414,8423,8638,398,8361,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8739,414,8374,8699,398,8326,360,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 今だ、閉門せよ!
SubGroup(3)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# [b][0:PARTY][/]、[0:AREA]を閉門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,14964,1,18464,1,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,12664,1,16964,1,0,3,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,18964,1,13964,1,0,3,0,0,0,0,1,1,0,0)
# Group 22 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,19964,1,14964,1,0,3,0,0,0,0,1,1,0,0)
# Group 23 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,16764,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 24 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,20064,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 25 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,16864,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 26 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,20164,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 27 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(76,11964,1,15464,1,0,2,0,0,0,0,1,1,0,0)
# Group 28 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(77,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(77,16464,1,8964,1,0,4,0,0,0,0,1,1,0,0)
# Group 29 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,21964,1,20464,1,0,4,0,0,0,0,1,1,0,0)
# Group 30 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(10,16964,1,19664,1,0,7,0,0,0,0,1,1,0,0)
# Group 31 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(13,16664,1,19464,1,0,7,0,0,0,0,1,1,0,0)
# Group 32 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(18,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(19,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 34 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(20,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 35 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(21,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 36 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 37 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# [b][0:PARTY][/]、[0:AREA]を開門!
If254(12,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 28, 4)
SubGroup(4)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 25, 4)
SubGroup(10)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(54,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to 参謀兵
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]による鼓舞、終了!
# Group 51 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]による鼓舞、終了!
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
# [b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
# Group 56 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 59 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 61 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 63 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 65 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 67 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 69 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 71 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 73 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 陛下、本陣の周囲に敵が……
まずは彼らを蹴散らしましょう。
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
# [r][0:PARTY][/]の[r]前線部隊[/]を撃破せよ!
SubGroup(2)
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝国軍やランドルフはともかく、
件の傭兵団にも気を払わねばならんな。
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”と戦うのは得策じゃない。
上手く衝突を避けたいところだな……。
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ごめんなさい……
僕たちも、負けられないんだ。
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# よし、あと1人倒せば……!
# Group 84 (0, 5, 0, 6, 14)
SubGroup(5)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
# [r][0:PARTY][/]の[r]前線部隊[/]の撃破に成功!
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破により開門!
SubGroup(1)
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……これで進めるな。
道は開けた! 進軍開始だ!
# Group 85 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# む……傭兵団の姿が見えないな。
やはり、どこかに兵を伏せているのか……。
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
# 傭兵団とぶつかれば、“灰色の悪魔”が
出てきちまうかもしれない。どうする……?
SubGroup(1)
Unknown56(47000,0,55700,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
# [r]傭兵団の伏兵[/]に注意し、[0:CHARA_G]の元へ進軍せよ!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# [r]傭兵団の伏兵[/]の潜む[r]砦[/]での交戦を避けて進軍せよ!
# Group 87 (0, 2, 2, 8, 2)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(1)
Unknown56(47000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 来やがったな! かかれ!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
# [r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おお! 敵が罠にかかったようだな!
急ぎ加勢に向かうとしよう!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! 迎撃のため進軍開始!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# 敵が迫ってきている……。
ランドルフを守らなくては。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 来やがったな! かかれ!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
# [r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おお! 敵が罠にかかったようだな!
急ぎ加勢に向かうとしよう!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! 迎撃のため進軍開始!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# 敵が迫ってきている……。
ランドルフを守らなくては。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 来やがったな! かかれ!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
# [r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おお! 敵が罠にかかったようだな!
急ぎ加勢に向かうとしよう!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! 迎撃のため進軍開始!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# 敵が迫ってきている……。
ランドルフを守らなくては。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 来やがったな! かかれ!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
# [r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おお! 敵が罠にかかったようだな!
急ぎ加勢に向かうとしよう!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! 迎撃のため進軍開始!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# 敵が迫ってきている……。
ランドルフを守らなくては。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 来やがったな! かかれ!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
# [r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おお! 敵が罠にかかったようだな!
急ぎ加勢に向かうとしよう!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! 迎撃のため進軍開始!
SubGroup(6)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# 敵が迫ってきている……。
ランドルフを守らなくては。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……どうやら敵影はなさそうだ。
このまま進軍を続けるとしよう。
# Group 95 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ジェラルト傭兵団は強敵だ……
このまま上手く交戦を避け続けたいが……。
# Group 96 (0, 5, 0, 8, 1)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39000,0,63400,0,46500,0,3764,1,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ここまで来れば指揮官は目と鼻の先だ。
一気に仕掛けるぞ!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 8, 11)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39900,0,55100,0,48800,0,61400,0,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
# 兄さんには指一本触れさせない……!
私がここで止めてみせる!
CloseUp(10,2,0,44,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,1,2,10,78,78,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あの子は、確かランドルフ将軍の妹の……。
どうしてこんなところに?
# Group 99 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……! まだまだ!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 俺たちが言うのもなんだが……
随分と若い将だな。
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ……たとえ死んでも……
ここは……絶対にどかないわ……!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……心は痛むが、戦うしかないんだ。
指揮官を倒さねば、戦いは終わらない……。
# Group 101 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# な……フレーチェが、戦死……!?
俺が……もっと強く止めていれば……!
# Group 102 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 7, 7)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3709,0,1,3,13,13,78,0,0,0,0,0,0,0,0)
# Group 104 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 私もジェラルト傭兵団の一員。
そう易々と負けるわけにはいかん!
# Group 111 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ぬうっ……まだまだ!
この程度では退かんぞ!
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ううむ……これ以上の無理はできんな。
ここは潔く退くとしよう!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# フン、つまらんな!
もっと斬り甲斐のある奴を連れてこい!
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 邪魔を……しないでちょうだい!
# Group 115 (0, 5, 0, 8, 10)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
# [r][0:PARTY][/]の包囲突破に成功!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# どうにか突破できたわね~……。
みんな、怪我はないかしら~?
# Group 116 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 82)
SubGroup(1)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]、[r]傭兵団の奇襲部隊[/]と共に出現!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# む、上手く伏兵を避けられてしまったか。
かくなる上は、敵の喉元を狙うのみよ!
SubGroup(7)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
# [r][0:PARTY][/]、兵を送るため開門!
SubGroup(14)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ここで奇襲とは、実に傭兵らしい戦い方だ。
……本拠地が落ちては崩れます。援軍を!
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
# [r]傭兵団の奇襲部隊[/]を撃破し、[0:AREA]への侵入を阻止せよ!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……くっ。ここまでか……!
# Group 132 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……本拠地には、入れさせん!
# Group 133 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
# [0:CHARA_G]らの[0:AREA]侵入阻止に成功!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# [BYLETH_MF]殿に伝令を……
奇襲に失敗したと伝えてくれ……!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 134 (0, 5, 0, 10, 14)
SubGroup(3)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
# [r][0:PARTY][/]、[0:AREA]に侵入!
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 奇襲は成功、上出来だな!
皆に手助けは無用と伝えてくれ!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
# 良かった。アロイスは成功したか。
では、こちらは防衛に専念しよう。
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]防衛のため出現!
# Group 135 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 私もジェラルト傭兵団の一員。
そう易々と負けるわけにはいかん!
# Group 137 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# アロイス、騎士団は辞めたのか?
意外だな。
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 貴殿こそ、急に騎士団を辞めて驚いたぞ。
それがこんなところで敵対とはなあ……。
# Group 138 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# すっかり帝国側の騎士だな、アロイスさん。
そろそろ本気で殺るのもいいか?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 単に雇われ続けているだけなのだが……
貴殿の本気には全力で応えよう!
# Group 139 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ぬうっ……まだまだ!
この程度では退かんぞ!
# Group 140 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# フン、つまらんな!
もっと斬り甲斐のある奴を連れてこい!
# Group 141 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 11, 3)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(5)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 本拠地に敵が侵入したか……まずいな。
一刻も早く敵を討ち、被害を抑えるんだ。
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 6, 7)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 本拠地に敵が侵入したか……まずいな。
一刻も早く敵を討ち、被害を抑えるんだ。
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 本拠地に敵が侵入したか……まずいな。
一刻も早く敵を討ち、被害を抑えるんだ。
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ぐっ……成果は十分。ここが潮時だな!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 146 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 誰が相手だろうと、
ロドリグ殿に手出しはさせないわ!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
# [r]傭兵団の奇襲部隊[/]の撃破に成功!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# まったく、散々でしたな……
しかし、これで少しは持ち直せました。
# Group 148 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
Unknown21(10,61700,0,65300,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(2)
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
# 傭兵団が仕掛けた! だったら……
敵の本拠地を奇襲するのは、今しかない!
CloseUp(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown55(0,10,0,0,0,1,78,11,0,0,1,1,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]へ進軍開始!
SubGroup(2)
Unknown43(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ここで奇襲とは、敵も思い切ったものだ。
……本拠地が落ちては崩れます。援軍を!
# Group 150 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……! まだまだ!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 俺たちが言うのもなんだが……
随分と若い将だな。
# Group 151 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ううっ……! 兄さんのためにも……
ここで私が、踏ん張らなきゃ……!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……心は痛むが、戦うしかないんだ。
指揮官を倒さねば、戦いは終わらない……。
# Group 152 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# な……フレーチェが、戦死……!?
俺が……もっと強く止めていれば……!
# Group 153 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
# アロイスが仕損じたのか。
すぐに向かおう。
SubGroup(1)
Unknown21(11,61500,0,20464,1,0,1,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ……アロイス殿も退いたか。
かくなる上は、この手で王国軍を……!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃のため開門!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 指揮官が出てきたようだな。
皆、ついて来い! ここで指揮官を討つ!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 155 (0, 5, 8, 3, 7)
SubGroup(2)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 1 0
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# ランドルフが出撃? まずいな……。
一度退いて援護に向かわなければ。
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62000,0,20964,1,0,1,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]救援のため進軍開始!
# Group 156 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 10, 4, 1)
SubGroup(3)
Unknown11(11,15864,1,16964,1,0,1,1,1,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 0
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧!
# Group 161 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧!
# Group 164 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,47000,0,56400,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown11(11,47000,0,56400,0,0,500,1,1,0,0,0,0,0,0)
GroupCheck4(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ……フレーチェ……
お前の仇は、討ってやるからな……!
# Group 172 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 国のために、家族のために……
俺は……ここで死ぬわけには……!
# Group 173 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、総大将は討った。
これで戦いは終わったか……?
# Group 174 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]の元に到達!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
# どうにか間に合ったか。
ランドルフ、後は自分に任せてほしい。
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# しかし……!
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
# 退いてくれ。あなたには、
兵を指揮するという仕事がある。
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# だが俺は! ……いや。
……わかった。俺は一度戻ろう。
SubGroup(4)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、一時撤退!
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
# Group 175 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 8, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# できる限り、戦力は削らせてもらう。
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃のため開門!
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……来たよ、[HERO_MF]。
気を引き締めて臨もう。
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# まだ、戦え……うっ!?
前と同じ……くっ、退こう……!
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 逃げるか、“灰色の悪魔”!
くっ……深追いすべきではない、か……?
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# できる限り、戦力は削らせてもらう。
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,17,8,11,78,78,0,0,0,0,0,0,0,0)
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……来たよ、[HERO_MF]。
気を引き締めて臨もう。
# Group 180 (0, 2, 0, 10, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# 俺はお前を倒さなきゃいけないんだ……。
いざ、尋常に勝負!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# 全力で応えよう、[HERO_MF]!
# Group 181 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(78,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
# 誰であろうと……ここは通せないな。
# Group 182 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
# これほどの戦いは……初めてだな。
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# まだ、戦え……うっ!?
前と同じ……くっ、退こう……!
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 逃げるか、“灰色の悪魔”!
くっ……深追いすべきではない、か……?
# Group 184 (0, 5, 0, 11, 13)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 1 0 0
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 0 0
SubGroup(2)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
# 陛下、閣下、ロドリグ殿より伝令です!
本拠地付近に敵の増援が接近中とのこと!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# チッ……増援だと? 厄介だな。
今、攻めの手を緩めるわけにもいくまい。
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……俺とフェリクスで増援の対処に回ろう。
下手に兵を割くよりも、早いはずだ。
SubGroup(2)
Unknown18(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
# [b]ディミトリ[/]と[b]フェリクス[/]、戦場を離脱!
SubGroup(2)
Unknown10(1,23,8,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 6, 13)
SubGroup(3)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# [BYLETH_MF]殿は撤退したか……
……やはり俺が出るしかない。行くぞ!
SubGroup(7)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を開門!
Unknown43(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 187 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、総大将は討った。
これで戦いは終わったか……?
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# [BYLETH_MF]殿は撤退したか……
……やはり俺が出るしかない。行くぞ!
Unknown21(9,46200,0,40200,0,0,2,0,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、再び出現!
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 190 (0, 2, 8, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 俺は決して……負けられん……!
フレーチェ、力を貸してくれ……!
# Group 191 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# たとえ最後の一人になろうと……
俺は、戦い続ける……!
# Group 192 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、総大将は討った。
これで戦いは終わったか……?
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
# 俺は決して……負けられん……!
フレーチェ、力を貸してくれ……!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
# がはっ……! フレーチェ……
すまない……俺は……
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
# 兄さん、ごめん……なさい……。
どうか……無事で……
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 5, 0, 12, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# チッ、敵の遊撃兵を片づけてる間に
このザマか……後始末をしなきゃならんな。
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ここで一矢くらいは報いてやらにゃ、
ランドルフも浮かばれねえだろうよ!
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
# あれは……!
……戦うしかないな。
Unknown10(0,1,12,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# やれやれ……殿を引き受けなきゃ
ならんとは。報酬が釣り合ってねえな。
# Group 200 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”は逃がしちまったんだ。
せめてアンタを倒す!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ハッ、この“壊刃”の首、
ちょっとやそっとで獲れるもんじゃねえぞ!
# Group 201 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ん? 腕が……こんな時に、まずいな。
# Group 202 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# クッ……参ったな。
退こうにも退き時が……!
# Group 203 (0, 7, 2, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 10, 18)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らと交戦中の[1:CHARA_G]を発見!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 別働隊の方々が戦ってるみたい。
助けに行ってあげなくちゃ……。
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……別働隊が帝国軍と交戦しているようだ。
救援に行ってやらねば……。
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
# Group 206 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に成功!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……これでいい。
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]たち、出現!
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]たち、[0:AREA]へ進軍開始!
# Group 207 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に失敗!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……力不足だったな。
# Group 208 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# ランドルフが出撃? まずいな……。
一度退いて援護に向かわなければ。
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]救援のため進軍開始!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# わかっているよね、[HERO_MF]。
仲間を守るには、奴を倒すしかないんだ。
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”が向かってくるか……!
奴の合流前に、早くランドルフを倒すぞ!
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]到達前に[1:CHARA_G]を撃破せよ!
# Group 210 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# まだ、戦え……うっ!?
前と同じ……くっ、退こう……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(1)
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 逃げるか、“灰色の悪魔”!
くっ……深追いすべきではない、か……?
# Group 211 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 213 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 7, 0, 5, 16)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(4)
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# チッ、俺が敵の遊撃兵を片づけてる間に……
戦況はどうなった?
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……すでに敵将ランドルフは討った。
残るは貴公らだけだが……どうする?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
# ………………。
こうなっては……。
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
# この戦い……俺たちの勝ちだ。
皆、よく戦った! 勝ち鬨を上げろ!
SubGroup(2)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、苦戦!
SubGroup(2)
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ……!
これほど押し込まれるとは!
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# チッ、我が父ながら情けない!
おい猪、とっとと救援に行くぞ!
# Group 217 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ロドリグ……!
……総員、退却だ。
SubGroup(1)
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 219 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 221 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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この地を抜けば、戦線は大きく前進する。 指揮官の元まで一気に切り込むぞ。
この地を抜けば、戦線は大きく前進する。 指揮官の元まで一気に切り込むぞ。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
[r]傭兵団の伏兵[/]の位置、判明!
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
[r]傭兵団の伏兵[/]の潜む[r]砦[/]での交戦を避けて進軍せよ!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
[b][0:PARTY][/]、[0:AREA]を閉門!
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
[b][0:PARTY][/]、[0:AREA]を開門!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]による鼓舞、終了!
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]による鼓舞、終了!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
[b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]の[r]前線部隊[/]を撃破せよ!
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
帝国軍やランドルフはともかく、 件の傭兵団にも気を払わねばならんな。
帝国軍やランドルフはともかく、 件の傭兵団にも気を払わねばならんな。
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]の[r]前線部隊[/]の撃破に成功!
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]らの撃破により開門!
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー
volume_up
む……傭兵団の姿が見えないな。 やはり、どこかに兵を伏せているのか……。
む……傭兵団の姿が見えないな。 やはり、どこかに兵を伏せているのか……。
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]傭兵団の伏兵[/]に注意し、[0:CHARA_G]の元へ進軍せよ!
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
[r]傭兵団の伏兵[/]の潜む[r]砦[/]での交戦を避けて進軍せよ!
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
[r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! 迎撃のため進軍開始!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
[r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! 迎撃のため進軍開始!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
[r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! 迎撃のため進軍開始!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
[r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! 迎撃のため進軍開始!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
[r]傭兵団の伏兵[/]、[0:AREA]での交戦により出現!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
おお! 敵が罠にかかったようだな! 急ぎ加勢に向かうとしよう!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! 迎撃のため進軍開始!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ここまで来れば指揮官は目と鼻の先だ。 一気に仕掛けるぞ!
ここまで来れば指揮官は目と鼻の先だ。 一気に仕掛けるぞ!
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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くっ……たとえ死んでも…… ここは……絶対にどかないわ……!
くっ……たとえ死んでも…… ここは……絶対にどかないわ……!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー
volume_up
……心は痛むが、戦うしかないんだ。 指揮官を倒さねば、戦いは終わらない……。
……心は痛むが、戦うしかないんだ。 指揮官を倒さねば、戦いは終わらない……。
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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な……フレーチェが、戦死……!? 俺が……もっと強く止めていれば……!
な……フレーチェが、戦死……!? 俺が……もっと強く止めていれば……!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
私もジェラルト傭兵団の一員。 そう易々と負けるわけにはいかん!
私もジェラルト傭兵団の一員。 そう易々と負けるわけにはいかん!
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ううむ……これ以上の無理はできんな。 ここは潔く退くとしよう!
ううむ……これ以上の無理はできんな。 ここは潔く退くとしよう!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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フン、つまらんな! もっと斬り甲斐のある奴を連れてこい!
フン、つまらんな! もっと斬り甲斐のある奴を連れてこい!
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]の包囲突破に成功!
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]、[r]傭兵団の奇襲部隊[/]と共に出現!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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む、上手く伏兵を避けられてしまったか。 かくなる上は、敵の喉元を狙うのみよ!
む、上手く伏兵を避けられてしまったか。 かくなる上は、敵の喉元を狙うのみよ!
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
[r][0:PARTY][/]、兵を送るため開門!
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベレト
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ここで奇襲とは、実に傭兵らしい戦い方だ。 ……本拠地が落ちては崩れます。援軍を!
ここで奇襲とは、実に傭兵らしい戦い方だ。 ……本拠地が落ちては崩れます。援軍を!
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: [r]傭兵団の奇襲部隊[/]を撃破し、[0:AREA]への侵入を阻止せよ!
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの[0:AREA]侵入阻止に成功!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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ベレト殿に伝令を…… 奇襲に失敗したと伝えてくれ……!
ベレト殿に伝令を…… 奇襲に失敗したと伝えてくれ……!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
[r][0:PARTY][/]、[0:AREA]に侵入!
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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奇襲は成功、上出来だな! 皆に手助けは無用と伝えてくれ!
奇襲は成功、上出来だな! 皆に手助けは無用と伝えてくれ!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]防衛のため出現!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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私もジェラルト傭兵団の一員。 そう易々と負けるわけにはいかん!
私もジェラルト傭兵団の一員。 そう易々と負けるわけにはいかん!
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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貴殿こそ、急に騎士団を辞めて驚いたぞ。 それがこんなところで敵対とはなあ……。
貴殿こそ、急に騎士団を辞めて驚いたぞ。 それがこんなところで敵対とはなあ……。
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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単に雇われ続けているだけなのだが…… 貴殿の本気には全力で応えよう!
単に雇われ続けているだけなのだが…… 貴殿の本気には全力で応えよう!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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フン、つまらんな! もっと斬り甲斐のある奴を連れてこい!
フン、つまらんな! もっと斬り甲斐のある奴を連れてこい!
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
本拠地に敵が侵入したか……まずいな。 一刻も早く敵を討ち、被害を抑えるんだ。
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: [r]傭兵団の奇襲部隊[/]の撃破に成功!
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
フレーチェ
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傭兵団が仕掛けた! だったら…… 敵の本拠地を奇襲するのは、今しかない!
傭兵団が仕掛けた! だったら…… 敵の本拠地を奇襲するのは、今しかない!
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]へ進軍開始!
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
ベレト
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ここで奇襲とは、敵も思い切ったものだ。 ……本拠地が落ちては崩れます。援軍を!
ここで奇襲とは、敵も思い切ったものだ。 ……本拠地が落ちては崩れます。援軍を!
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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ううっ……! 兄さんのためにも…… ここで私が、踏ん張らなきゃ……!
ううっ……! 兄さんのためにも…… ここで私が、踏ん張らなきゃ……!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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……心は痛むが、戦うしかないんだ。 指揮官を倒さねば、戦いは終わらない……。
……心は痛むが、戦うしかないんだ。 指揮官を倒さねば、戦いは終わらない……。
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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な……フレーチェが、戦死……!? 俺が……もっと強く止めていれば……!
な……フレーチェが、戦死……!? 俺が……もっと強く止めていれば……!
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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くっ……アロイス殿も退いたか。 かくなる上は、この手で王国軍を……!
くっ……アロイス殿も退いたか。 かくなる上は、この手で王国軍を……!
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、迎撃のため開門!
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]救援のため進軍開始!
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧!
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧!
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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くっ……フレーチェ…… お前の仇は、討ってやるからな……!
くっ……フレーチェ…… お前の仇は、討ってやるからな……!
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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国のために、家族のために…… 俺は……ここで死ぬわけには……!
国のために、家族のために…… 俺は……ここで死ぬわけには……!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]の元に到達!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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だが俺は! ……いや。 ……わかった。俺は一度戻ろう。
だが俺は! ……いや。 ……わかった。俺は一度戻ろう。
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、一時撤退!
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、迎撃のため開門!
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民
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陛下、閣下、ロドリグ殿より伝令です! 本拠地付近に敵の増援が接近中とのこと!
陛下、閣下、ロドリグ殿より伝令です! 本拠地付近に敵の増援が接近中とのこと!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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チッ……増援だと? 厄介だな。 今、攻めの手を緩めるわけにもいくまい。
チッ……増援だと? 厄介だな。 今、攻めの手を緩めるわけにもいくまい。
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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……俺とフェリクスで増援の対処に回ろう。 下手に兵を割くよりも、早いはずだ。
……俺とフェリクスで増援の対処に回ろう。 下手に兵を割くよりも、早いはずだ。
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
[b]ディミトリ[/]と[b]フェリクス[/]、戦場を離脱!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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ベレト殿は撤退したか…… ……やはり俺が出るしかない。行くぞ!
ベレト殿は撤退したか…… ……やはり俺が出るしかない。行くぞ!
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を開門!
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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ベレト殿は撤退したか…… ……やはり俺が出るしかない。行くぞ!
ベレト殿は撤退したか…… ……やはり俺が出るしかない。行くぞ!
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、再び出現!
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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俺は決して……負けられん……! フレーチェ、力を貸してくれ……!
俺は決して……負けられん……! フレーチェ、力を貸してくれ……!
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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たとえ最後の一人になろうと…… 俺は、戦い続ける……!
たとえ最後の一人になろうと…… 俺は、戦い続ける……!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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チッ、敵の遊撃兵を片づけてる間に このザマか……後始末をしなきゃならんな。
チッ、敵の遊撃兵を片づけてる間に このザマか……後始末をしなきゃならんな。
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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ここで一矢くらいは報いてやらにゃ、 ランドルフも浮かばれねえだろうよ!
ここで一矢くらいは報いてやらにゃ、 ランドルフも浮かばれねえだろうよ!
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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やれやれ……殿を引き受けなきゃ ならんとは。報酬が釣り合ってねえな。
やれやれ……殿を引き受けなきゃ ならんとは。報酬が釣り合ってねえな。
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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ハッ、この“壊刃”の首、 ちょっとやそっとで獲れるもんじゃねえぞ!
ハッ、この“壊刃”の首、 ちょっとやそっとで獲れるもんじゃねえぞ!
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]らと交戦中の[1:CHARA_G]を発見!
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]を救援せよ!
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に成功!
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]たち、出現!
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]たち、[0:AREA]へ進軍開始!
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に失敗!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]救援のため進軍開始!
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー
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“灰色の悪魔”が向かってくるか……! 奴の合流前に、早くランドルフを倒すぞ!
“灰色の悪魔”が向かってくるか……! 奴の合流前に、早くランドルフを倒すぞ!
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]到達前に[1:CHARA_G]を撃破せよ!
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー
volume_up
……すでに敵将ランドルフは討った。 残るは貴公らだけだが……どうする?
……すでに敵将ランドルフは討った。 残るは貴公らだけだが……どうする?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、苦戦!
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
チッ、我が父ながら情けない! おい猪、とっとと救援に行くぞ!
チッ、我が父ながら情けない! おい猪、とっとと救援に行くぞ!
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
戦闘に敗北!
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
戦闘に敗北!