1. Which leaves the lords Elidure, Mateus, [cdb]and Kleiman.
  2. We believe they—as well as many powerful western [cdb]lords—were accomplices in the assassination of the [cdb]late king.
  3. Along with the grand duke, they seem to have [cdb]received large sums of money and supplies from the Imperial nobility.
  4. Thinking this to be recompense for the assassination [cdb]in Duscur, we investigated the link further.
  5. In 1171, the mage Cornelia arranged for a certain [cdb]powerful Imperial family to come to the Kingdom.
  6. That's the year when my step-uncle, Lord Arundel, [cdb]brought Edelgard here in exile.
  7. Correct. We think Lord Arundel and his followers [cdb]were behind the matter. They have deep ties to the Imperial household.
  8. As I suspected... You are a clever man, Margrave Gautier. Well done.
  9. Thank you, Your Highness.
  10. If we continue wringing information out of them at [cdb]this pace, we'll soon have a clear picture of what [cdb]transpired.
  11. My uncle's attendants must also confess to the [cdb]slaughter in Duscur.
  12. But now that things have come this far, we can't [cdb]expect the western lords to stay silent.
  13. We need a way to keep them far from power.
  14. Oh, there are always ways—provided you're willing to [cdb]keep all your options open.
  15. Yes, I suppose so... Let us speak more of this later.
  16. For now, spread word of what you have found to [cdb]every palace and pub in the land. That should help [cdb]keep the lords in check.
  17. Is that wise, Your Highness?
  18. If we announce that Rufus was involved in [cdb]the Tragedy of Duscur...
  19. ...
  20. I will not feed my people half-truths. They deserve [cdb]to know.
  21. I've always admired that candor, Your Highness, [cdb]yet such news is sure to create a degree of unrest in [cdb]the Kingdom.
  22. So you suggest we bury the truth? Should it somehow [cdb]come to light, the people's faith in me will be [cdb]forever shaken.
  23. If the Kingdom is ever to part ways with our bloody [cdb]past, this is the path we must walk.
  24. Fine words, though I doubt they'll appease the people [cdb]of Duscur.
  25. Nor the rest of Faerghus, many of whom will not be [cdb]so quick to forgive.
  26. Ha! We thought you might say as much—which is [cdb]why His Highness and I have devised a solution.
  27. I will resign the title of duke and pass it to my heir.
  28. Spare me, Rodrigue! One person with wild ideas is [cdb]already one too many.
  29. It's not wild at all, Matthias! Someone must bear [cdb]responsibility for what happened in Duscur.
  30. People will naturally seek to point the finger at His Highness, and we need him unsullied if he is [cdb]to lead.
  31. Someone has to get down in the mud and bear the [cdb]slings and arrows for him. Who better for such a task [cdb]than me?
  32. Rodrigue will abandon his title and work with Dedue [cdb]to restore harmony between our people.
  33. I'm not asking him to take his life. Rather, he offered [cdb]to spend it to set things to rights.
  34. In that case, we've only to deal with the issue of the [cdb]throne. I believe we should move forward with your [cdb]coronation straight away.
  35. I agree. My time at the Officers Academy was a [cdb]valuable experience, but I belong here now.
  36. Obviously Felix won't be able to return either. Have him come to me later so I can deliver the news [cdb]and an apology.
  37. I've already had a word and told him what must be [cdb]done. You've no need to apologize.
  38. Yes, I have. As for you, Gustave, you'll also be staying [cdb]here in the Kingdom.
  39. But I abandoned my homeland! There can be no place [cdb]for me in Faerghus—
  40. I will make a place for you. I need your help. Lady Rhea will understand.
  41. It... It would be my great honor, Your Highness.
  42. Send word to the church and the lords. Count Galatea will be in charge of contacting the south.
  43. Now there's another topic I'd like to discuss. I wish [cdb]to reorganize my army. Since I have you all [cdb]assembled, I'd like to hear your suggestions.
  44. You still working, Dimitri? Have you even slept since [cdb]the battle?
  45. You still working, Dimitri? Have you even slept since [cdb]the battle?
  46. Never mind that. There's a favor I've been meaning [cdb]to ask of you.
  47. It won't happen right away, but I'm considering the [cdb]formation of a new private army.
  48. I need someone to captain them, and I was hoping it [cdb]might be you.
  49. And what does the leader of the Kingdom need with a [cdb]private army?
  50. And what does the leader of the Kingdom need with a [cdb]private army?
  51. I fear my uncle may have rubbed off on too many of [cdb]my knights.
  52. I'm not saying they're all bad, but it's clear as day that [cdb]bribery ran rampant.
  53. To rectify the matter, I'm looking into a complete [cdb]reorganization of the army.
  54. These next several years will be an age of civil war, [cdb]and I want to be surrounded with the best—and most [cdb]loyal—soldiers I can find.
  55. Well, that does sound interesting. Still, I'm just a [cdb]regular old grunt. Why put me in charge?
  56. Well, that does sound interesting. Still, I'm just a [cdb]regular old grunt. Why put me in charge?
  57. Because this will be an army of commoners, [cdb]not knights and nobles.
  58. A mercenary like you is far more likely to earn their [cdb]trust than some stuffy noble who's never known a day [cdb]of hardship.
  59. Please allow me to be clear—this is not an order. If you'd rather return to the academy, you're free [cdb]to do so.
  60. Are you kidding? I'm in. Thank you, Dimitri.
  61. Are you kidding? I'm in. Thank you, Dimitri.
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 37 2401 0 1203 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 30 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 2401 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 38 NULL 4 1204 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 39 2400 0 1205 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 40 2352 0 1206 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 41 0 0 1207 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 42 NULL 0 1208 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 145 50 30 12 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (159) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
98 51 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 43 0 3 1209 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 44 0 3 1210 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 45 2400 0 1211 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 46 NULL 0 1212 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 47 2403 0 1213 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 0 4 1214 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 4 1215 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 2458 0 1216 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 51 NULL 0 1217 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 52 NULL 0 1218 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 53 2460 0 1219 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 2400 0 1220 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 2400 0 1221 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 56 2403 0 1222 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 57 NULL 0 1223 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 58 2401 0 1224 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 59 2458 1 1225 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 60 2458 1 1226 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (97, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (145, 3, 50, 30, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, 9, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 145, 3, 50, 30, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 85(145, 150, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 54(145, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (145, 0, 0, 0, 1167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which leaves the lords Elidure, Mateus, [cdb]and Kleiman.
13
TalkEvent (145, 1, 2403, 0, 1168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We believe they—as well as many powerful western [cdb]lords—were accomplices in the assassination of the [cdb]late king.
14
UnkEvent 54(3, 145, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 85(145, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (145, 2, NULL, 0, 1169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Along with the grand duke, they seem to have [cdb]received large sums of money and supplies from the Imperial nobility.
21
TalkEvent (145, 3, NULL, 0, 1170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thinking this to be recompense for the assassination [cdb]in Duscur, we investigated the link further.
22
TalkEvent (145, 4, NULL, 0, 1171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In 1171, the mage Cornelia arranged for a certain [cdb]powerful Imperial family to come to the Kingdom.
23
UnkEvent 54(145, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (3, 5, 2405, 3, 1172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's the year when my step-uncle, Lord Arundel, [cdb]brought Edelgard here in exile.
31
TalkEvent (145, 6, 2400, 0, 1173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Correct. We think Lord Arundel and his followers [cdb]were behind the matter. They have deep ties to the Imperial household.
32
TalkEvent (3, 7, 2407, 0, 1174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As I suspected... You are a clever man, Margrave Gautier. Well done.
33
UnkEvent 26(15, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 85(145, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (145, 8, 2352, 0, 1175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thank you, Your Highness.
36
UnkEvent 162(8, 3, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (50, 9, 2403, 0, 1176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we continue wringing information out of them at [cdb]this pace, we'll soon have a clear picture of what [cdb]transpired.
44
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (3, 10, 2400, 0, 1177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My uncle's attendants must also confess to the [cdb]slaughter in Duscur.
46
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (3, 11, NULL, 0, 1178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But now that things have come this far, we can't [cdb]expect the western lords to stay silent.
48
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (3, 12, 2403, 0, 1179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We need a way to keep them far from power.
54
UnkEvent 26(15, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (145, 13, 0, 0, 1180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, there are always ways—provided you're willing to [cdb]keep all your options open.
56
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(2, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 43(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (3, 14, NULL, 0, 1181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I suppose so... Let us speak more of this later.
63
TalkEvent (3, 15, 2403, 0, 1182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For now, spread word of what you have found to [cdb]every palace and pub in the land. That should help [cdb]keep the lords in check.
64
UnkEvent 26(5, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (30, 16, NULL, 3, 1183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that wise, Your Highness?
70
TalkEvent (30, 17, NULL, 0, 1184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we announce that Rufus was involved in [cdb]the Tragedy of Duscur...
72
UnkEvent 27(2, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (12, 18, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
76
TalkEvent (3, 19, 0, 0, 1185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will not feed my people half-truths. They deserve [cdb]to know.
77
UnkEvent 26(15, 145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 43(145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (145, 20, 0, 0, 1186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've always admired that candor, Your Highness, [cdb]yet such news is sure to create a degree of unrest in [cdb]the Kingdom.
82
UnkEvent 26(16, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 43(145, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (3, 21, 0, 0, 1187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you suggest we bury the truth? Should it somehow [cdb]come to light, the people's faith in me will be [cdb]forever shaken.
85
TalkEvent (3, 22, 2400, 0, 1188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If the Kingdom is ever to part ways with our bloody [cdb]past, this is the path we must walk.
86
UnkEvent 162(8, 30, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (30, 23, 0, 3, 1189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fine words, though I doubt they'll appease the people [cdb]of Duscur.
89
TalkEvent (30, 24, 2401, 3, 1190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nor the rest of Faerghus, many of whom will not be [cdb]so quick to forgive.
90
UnkEvent 26(5, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (50, 25, 2400, 0, 1191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ha! We thought you might say as much—which is [cdb]why His Highness and I have devised a solution.
95
TalkEvent (50, 26, 2403, 0, 1192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will resign the title of duke and pass it to my heir.
96
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 54(50, 145, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 43(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 43(145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (145, 27, 0, 0, 1193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Spare me, Rodrigue! One person with wild ideas is [cdb]already one too many.
106
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(16, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 28, 0, 0, 1194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's not wild at all, Matthias! Someone must bear [cdb]responsibility for what happened in Duscur.
112
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (50, 29, NULL, 0, 1195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # People will naturally seek to point the finger at His Highness, and we need him unsullied if he is [cdb]to lead.
115
TalkEvent (50, 30, 2403, 0, 1196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Someone has to get down in the mud and bear the [cdb]slings and arrows for him. Who better for such a task [cdb]than me?
116
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(2, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (3, 31, 0, 0, 1197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rodrigue will abandon his title and work with Dedue [cdb]to restore harmony between our people.
123
TalkEvent (3, 32, 2400, 0, 1198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not asking him to take his life. Rather, he offered [cdb]to spend it to set things to rights.
127
TalkEvent (30, 33, 0, 0, 1199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, we've only to deal with the issue of the [cdb]throne. I believe we should move forward with your [cdb]coronation straight away.
128
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (3, 34, 2400, 0, 1200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I agree. My time at the Officers Academy was a [cdb]valuable experience, but I belong here now.
130
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (3, 35, 2403, 0, 1201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Obviously Felix won't be able to return either. Have him come to me later so I can deliver the news [cdb]and an apology.
133
TalkEvent (50, 36, 2458, 0, 1202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I've already had a word and told him what must be [cdb]done. You've no need to apologize.
134
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (3, 37, 2401, 0, 1203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I have. As for you, Gustave, you'll also be staying [cdb]here in the Kingdom.
141
UnkEvent 162(8, 30, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (30, 38, NULL, 4, 1204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I abandoned my homeland! There can be no place [cdb]for me in Faerghus—
145
UnkEvent 166(3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (3, 39, 2400, 0, 1205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will make a place for you. I need your help. Lady Rhea will understand.
147
TalkEvent (30, 40, 2352, 0, 1206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It... It would be my great honor, Your Highness.
149
UnkEvent 27(2, 700, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 27(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
TalkEvent (3, 41, 0, 0, 1207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Send word to the church and the lords. Count Galatea will be in charge of contacting the south.
152
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (3, 42, NULL, 0, 1208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now there's another topic I'd like to discuss. I wish [cdb]to reorganize my army. Since I have you all [cdb]assembled, I'd like to hear your suggestions.
157
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
LeaveSceneEvent (0, 145, 50, 30, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
159
UnkEvent 159(98, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
MovePersonToPlaceEvent (3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
EnterSceneEvent (0, 110, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
162
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 166(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 15(71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
168
TalkEvent (110, 43, 0, 3, 1209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You still working, Dimitri? Have you even slept since [cdb]the battle?
169
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (111, 44, 0, 3, 1210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You still working, Dimitri? Have you even slept since [cdb]the battle?
171
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (3, 45, 2400, 0, 1211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Never mind that. There's a favor I've been meaning [cdb]to ask of you.
174
TalkEvent (3, 46, NULL, 0, 1212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It won't happen right away, but I'm considering the [cdb]formation of a new private army.
175
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
TalkEvent (3, 47, 2403, 0, 1213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I need someone to captain them, and I was hoping it [cdb]might be you.
177
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
179
TalkEvent (110, 48, 0, 4, 1214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what does the leader of the Kingdom need with a [cdb]private army?
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (111, 49, 0, 4, 1215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what does the leader of the Kingdom need with a [cdb]private army?
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 54(110, 3, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (3, 50, 2458, 0, 1216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I fear my uncle may have rubbed off on too many of [cdb]my knights.
187
TalkEvent (3, 51, NULL, 0, 1217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm not saying they're all bad, but it's clear as day that [cdb]bribery ran rampant.
188
UnkEvent 26(5, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (3, 52, NULL, 0, 1218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # To rectify the matter, I'm looking into a complete [cdb]reorganization of the army.
192
TalkEvent (3, 53, 2460, 0, 1219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These next several years will be an age of civil war, [cdb]and I want to be surrounded with the best—and most [cdb]loyal—soldiers I can find.
193
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
195
TalkEvent (110, 54, 2400, 0, 1220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, that does sound interesting. Still, I'm just a [cdb]regular old grunt. Why put me in charge?
196
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (111, 55, 2400, 0, 1221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, that does sound interesting. Still, I'm just a [cdb]regular old grunt. Why put me in charge?
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(15, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (3, 56, 2403, 0, 1222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Because this will be an army of commoners, [cdb]not knights and nobles.
201
TalkEvent (3, 57, NULL, 0, 1223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A mercenary like you is far more likely to earn their [cdb]trust than some stuffy noble who's never known a day [cdb]of hardship.
202
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (3, 58, 2401, 0, 1224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please allow me to be clear—this is not an order. If you'd rather return to the academy, you're free [cdb]to do so.
208
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
210
TalkEvent (110, 59, 2458, 1, 1225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you kidding? I'm in. Thank you, Dimitri.
211
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
TalkEvent (111, 60, 2458, 1, 1226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you kidding? I'm in. Thank you, Dimitri.
213
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (85) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 150 1 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 1167 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Which leaves the lords Elidure, Mateus, and Kleiman.
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 1 2403 0 1168 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
We believe they—as well as many powerful western lords—were accomplices in the assassination of the late king.
UnkEvent (54) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 145 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 150 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 2 NULL 0 1169 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Along with the grand duke, they seem to have received large sums of money and supplies from the Imperial nobility.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 NULL 0 1170 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Thinking this to be recompense for the assassination in Duscur, we investigated the link further.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 4 NULL 0 1171 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
In 1171, the mage Cornelia arranged for a certain powerful Imperial family to come to the Kingdom.
UnkEvent (54) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 2405 3 1172 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
That's the year when my step-uncle, Lord Arundel, brought Edelgard here in exile.
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 6 2400 0 1173 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Correct. We think Lord Arundel and his followers were behind the matter. They have deep ties to the Imperial household.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 2407 0 1174 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
As I suspected... You are a clever man, Margrave Gautier. Well done.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 8 2352 0 1175 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Thank you, Your Highness.
UnkEvent (162) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 2403 0 1176 1 0 0 0 0 0 0 0 0 0
link Rodrigue volume_up
If we continue wringing information out of them at this pace, we'll soon have a clear picture of what transpired.
UnkEvent (164) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2400 0 1177 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
My uncle's attendants must also confess to the slaughter in Duscur.
UnkEvent (164) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 NULL 0 1178 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
But now that things have come this far, we can't expect the western lords to stay silent.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 2403 0 1179 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
We need a way to keep them far from power.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 13 0 0 1180 1 0 0 0 0 0 0 0 0 0
link Matthias volume_up
Oh, there are always ways—provided you're willing to keep all your options open.
UnkEvent (166) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 NULL 0 1181 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Yes, I suppose so... Let us speak more of this later.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 2403 0 1182 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
For now, spread word of what you have found to every palace and pub in the land. That should help keep the lords in check.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 16 NULL 3 1183 1 0 0 0 0 0 0 0 0 0
link Gustave volume_up
Is that wise, Your Highness?
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 17 NULL 0 1184 1 0 0 0 0 0 0 0 0 0
link Gustave volume_up
If we announce that Rufus was involved in the Tragedy of Duscur...
PanCameraEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 18 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Dedue
...
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 1185 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I will not feed my people half-truths. They deserve to know.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 145 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
145 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Matthias volume_up
I've always admired that candor, Your Highness, yet such news is sure to create a degree of unrest in the Kingdom.
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link Dimitri volume_up
So you suggest we bury the truth? Should it somehow come to light, the people's faith in me will be forever shaken.
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link Dimitri volume_up
If the Kingdom is ever to part ways with our bloody past, this is the path we must walk.
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link Gustave volume_up
Fine words, though I doubt they'll appease the people of Duscur.
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link Gustave volume_up
Nor the rest of Faerghus, many of whom will not be so quick to forgive.
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link Rodrigue volume_up
Ha! We thought you might say as much—which is why His Highness and I have devised a solution.
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link Rodrigue volume_up
I will resign the title of duke and pass it to my heir.
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link Matthias volume_up
Spare me, Rodrigue! One person with wild ideas is already one too many.
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link Rodrigue volume_up
It's not wild at all, Matthias! Someone must bear responsibility for what happened in Duscur.
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link Rodrigue volume_up
People will naturally seek to point the finger at His Highness, and we need him unsullied if he is to lead.
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link Rodrigue volume_up
Someone has to get down in the mud and bear the slings and arrows for him. Who better for such a task than me?
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link Dimitri volume_up
Rodrigue will abandon his title and work with Dedue to restore harmony between our people.
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I'm not asking him to take his life. Rather, he offered to spend it to set things to rights.
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link Gustave volume_up
In that case, we've only to deal with the issue of the throne. I believe we should move forward with your coronation straight away.
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I agree. My time at the Officers Academy was a valuable experience, but I belong here now.
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Obviously Felix won't be able to return either. Have him come to me later so I can deliver the news and an apology.
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link Rodrigue volume_up
I've already had a word and told him what must be done. You've no need to apologize.
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link Dimitri volume_up
Yes, I have. As for you, Gustave, you'll also be staying here in the Kingdom.
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link Gustave volume_up
But I abandoned my homeland! There can be no place for me in Faerghus—
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I will make a place for you. I need your help. Lady Rhea will understand.
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link Gustave volume_up
It... It would be my great honor, Your Highness.
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link Dimitri volume_up
Send word to the church and the lords. Count Galatea will be in charge of contacting the south.
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link Dimitri volume_up
Now there's another topic I'd like to discuss. I wish to reorganize my army. Since I have you all assembled, I'd like to hear your suggestions.
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link Shez volume_up
You still working, Dimitri? Have you even slept since the battle?
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You still working, Dimitri? Have you even slept since the battle?
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link Dimitri volume_up
Never mind that. There's a favor I've been meaning to ask of you.
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link Dimitri volume_up
It won't happen right away, but I'm considering the formation of a new private army.
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I need someone to captain them, and I was hoping it might be you.
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And what does the leader of the Kingdom need with a private army?
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And what does the leader of the Kingdom need with a private army?
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link Dimitri volume_up
I fear my uncle may have rubbed off on too many of my knights.
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I'm not saying they're all bad, but it's clear as day that bribery ran rampant.
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link Dimitri volume_up
To rectify the matter, I'm looking into a complete reorganization of the army.
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link Dimitri volume_up
These next several years will be an age of civil war, and I want to be surrounded with the best—and most loyal—soldiers I can find.
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Well, that does sound interesting. Still, I'm just a regular old grunt. Why put me in charge?
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link Shez volume_up
Well, that does sound interesting. Still, I'm just a regular old grunt. Why put me in charge?
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link Dimitri volume_up
Because this will be an army of commoners, not knights and nobles.
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link Dimitri volume_up
A mercenary like you is far more likely to earn their trust than some stuffy noble who's never known a day of hardship.
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link Dimitri volume_up
Please allow me to be clear—this is not an order. If you'd rather return to the academy, you're free to do so.
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Are you kidding? I'm in. Thank you, Dimitri.
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link Shez volume_up
Are you kidding? I'm in. Thank you, Dimitri.
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