1. Hubert, have you learned anything about my [cdb]father's whereabouts?
  2. Nothing. We've not the faintest idea what he is up to.
  3. If we are lucky, he will be naught but a corpse by the [cdb]wayside.
  4. I know that sounds cruel, but frankly, his death would [cdb]do us a great service.
  5. You remain as blunt as the blacksmith's anvil. Still, I cannot deny the truth of what you say.
  6. I still think it for the best if he is taken into custody [cdb]and given a fair trial under Imperial law.
  7. And yet, at times, a different thought manages to [cdb]creep in around the edges of my mind.
  8. There is a part of me—a very small part, granted— [cdb]that hopes he has found a quiet life for himself [cdb]somewhere out of the way.
  9. The man can strive for a bucolic life all he wants, [cdb]but he will never have it.
  10. Adrestia looks to be at peace, but beneath the surface [cdb]many disagree with the emperor's ways.
  11. Make no mistake—these dissidents will seek out your [cdb]father and prop him up as their leader.
  12. Yes, I suppose he will never stop being the former [cdb]prime minister and a symbol of the old regime.
  13. But to frame it as you do...
  14. I am right, and you know it. Make your peace with it.
  15. Once a man strays from the path, there is no guiding [cdb]him back.
  16. I disagree. I believe we all deserve a second chance.
  17. In any case, if you find out anything about my father, [cdb]be sure to inform me.
  18. I almost wish they did prop the man up, [cdb]because perhaps then... Ah, but no.
  19. Either way, it seems I will have to start taking [cdb]more serious precautions.
  20. I only hope he can settle things with his father in one [cdb]manner or the other—just as I did.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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5 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
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0 5 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
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UnkEvent (26) (index: 5)
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TalkEvent (index: 6)
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UnkEvent (26) (index: 7)
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UnkEvent (59) (index: 8)
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UnkEvent (31) (index: 9)
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TalkEvent (index: 10)
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TalkEvent (index: 11)
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5 2 NULL 0 3101 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
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6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
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UnkEvent (59) (index: 14)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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5 3 NULL 0 3102 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 16)
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UnkEvent (54) (index: 17)
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UnkEvent (31) (index: 18)
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3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
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350 4294967289 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
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350 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
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TalkEvent (index: 22)
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6 5 NULL 0 3104 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 23)
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5 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
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350 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
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350 0 10 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 26)
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6 4 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
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TalkEvent (index: 28)
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6 7 NULL 3 3106 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 29)
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6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
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UnkEvent (59) (index: 31)
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350 4294967283 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
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350 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
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5 8 0 0 3107 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
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5 9 2403 0 3108 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
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5 10 NULL 0 3109 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
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10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
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350 13 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
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350 4294967280 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 39)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 40)
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6 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
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6 11 0 3 3110 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
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7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
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100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
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1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
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6 12 2411 3 3111 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 46)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
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600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
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5 13 0 0 3112 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
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5 14 2403 0 3113 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
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7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
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100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
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2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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6 15 2401 2 3114 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
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6 16 NULL 0 3115 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 59)
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120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
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1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
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1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 62)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
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5 17 2405 0 3116 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 64)
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1 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
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2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
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5 18 NULL 0 3117 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 2407 0 3118 1 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (5, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 5, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(18, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (6, 0, 2403, 0, 3099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hubert, have you learned anything about my [cdb]father's whereabouts?
7
UnkEvent 26(17, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (5, 1, 2401, 0, 3100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nothing. We've not the faintest idea what he is up to.
11
TalkEvent (5, 2, NULL, 0, 3101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we are lucky, he will be naught but a corpse by the [cdb]wayside.
12
UnkEvent 26(6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (5, 3, NULL, 0, 3102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know that sounds cruel, but frankly, his death would [cdb]do us a great service.
16
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 54(5, 6, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(350, 4294967289, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(350, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (6, 4, 0, 3, 3103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You remain as blunt as the blacksmith's anvil. Still, I cannot deny the truth of what you say.
22
TalkEvent (6, 5, NULL, 0, 3104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I still think it for the best if he is taken into custody [cdb]and given a fair trial under Imperial law.
24
UnkEvent 59(350, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(350, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (6, 6, NULL, 3, 3105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And yet, at times, a different thought manages to [cdb]creep in around the edges of my mind.
28
TalkEvent (6, 7, NULL, 3, 3106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There is a part of me—a very small part, granted— [cdb]that hopes he has found a quiet life for himself [cdb]somewhere out of the way.
30
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(350, 4294967283, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(350, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (5, 8, 0, 0, 3107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The man can strive for a bucolic life all he wants, [cdb]but he will never have it.
34
TalkEvent (5, 9, 2403, 0, 3108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Adrestia looks to be at peace, but beneath the surface [cdb]many disagree with the emperor's ways.
35
TalkEvent (5, 10, NULL, 0, 3109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Make no mistake—these dissidents will seek out your [cdb]father and prop him up as their leader.
36
UnkEvent 26(10, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(350, 13, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(350, 4294967280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (6, 11, 0, 3, 3110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I suppose he will never stop being the former [cdb]prime minister and a symbol of the old regime.
42
UnkEvent 26(7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (6, 12, 2411, 3, 3111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But to frame it as you do...
46
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 54(6, 5, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (5, 13, 0, 0, 3112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am right, and you know it. Make your peace with it.
52
TalkEvent (5, 14, 2403, 0, 3113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once a man strays from the path, there is no guiding [cdb]him back.
53
UnkEvent 26(7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (6, 15, 2401, 2, 3114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I disagree. I believe we all deserve a second chance.
57
TalkEvent (6, 16, NULL, 0, 3115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, if you find out anything about my father, [cdb]be sure to inform me.
58
LeaveSceneEvent (2, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
60
UnkEvent 26(1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (5, 17, 2405, 0, 3116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I almost wish they did prop the man up, [cdb]because perhaps then... Ah, but no.
65
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (5, 18, NULL, 0, 3117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Either way, it seems I will have to start taking [cdb]more serious precautions.
68
TalkEvent (5, 19, 2407, 0, 3118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I only hope he can settle things with his father in one [cdb]manner or the other—just as I did.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 2403 0 3099 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Hubert, have you learned anything about my father's whereabouts?
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2401 0 3100 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Nothing. We've not the faintest idea what he is up to.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 3101 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
If we are lucky, he will be naught but a corpse by the wayside.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 3102 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I know that sounds cruel, but frankly, his death would do us a great service.
UnkEvent (30) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967289 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 3 3103 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
You remain as blunt as the blacksmith's anvil. Still, I cannot deny the truth of what you say.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 NULL 0 3104 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I still think it for the best if he is taken into custody and given a fair trial under Imperial law.
PanCameraEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 NULL 3 3105 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
And yet, at times, a different thought manages to creep in around the edges of my mind.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 NULL 3 3106 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
There is a part of me—a very small part, granted— that hopes he has found a quiet life for himself somewhere out of the way.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967283 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
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The man can strive for a bucolic life all he wants, but he will never have it.
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Adrestia looks to be at peace, but beneath the surface many disagree with the emperor's ways.
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Make no mistake—these dissidents will seek out your father and prop him up as their leader.
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Yes, I suppose he will never stop being the former prime minister and a symbol of the old regime.
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But to frame it as you do...
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I am right, and you know it. Make your peace with it.
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Once a man strays from the path, there is no guiding him back.
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I disagree. I believe we all deserve a second chance.
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In any case, if you find out anything about my father, be sure to inform me.
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I almost wish they did prop the man up, because perhaps then... Ah, but no.
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Either way, it seems I will have to start taking more serious precautions.
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I only hope he can settle things with his father in one manner or the other—just as I did.