1. Do I wanna know what you two are talking about?
  2. Do I wanna know what you two are talking about?
  3. Is it not obvious? We are debating who might be [cdb]behind the recent disturbance in the peace.
  4. Ask for specifics.
  5. Venture a guess.
  6. And what's your answer?
  7. And what's your answer?
  8. Lord Arundel. Tomas. Kronya. Those who slither in [cdb]the dark.
  9. We may have ousted them from power in Enbarr, [cdb]but we knew it was not the end of their vile schemes.
  10. The slithery people, right?
  11. The slithery people, right?
  12. Correct. Absurdly phrased, but correct.
  13. We may have ousted Lord Arundel and the others [cdb]from power in Enbarr, but we knew it was not the end [cdb]of their vile schemes.
  14. Which is why we have been preparing for the day [cdb]they bared their fangs once more.
  15. Granted, we lack solid proof they are behind this.
  16. But it is the most likely explanation considering the [cdb]scale of the revolts, as well as where and when they [cdb]all occurred.
  17. I'll keep that in mind on the battlefield.
  18. I'll keep that in mind on the battlefield.
  19. Oh, and for the record, I like this part where you all [cdb]trust me enough to tell me what's going on.
  20. Oh, and for the record, I like this part where you all [cdb]trust me enough to tell me what's going on.
  21. A strategy I strongly oppose...but Her Majesty [cdb]insisted we keep you in the loop.
  22. Must you always antagonize, Hubert?
  23. I merely state fact. Though I will admit you saved [cdb]the emperor's life—once.
  24. Still, I would not be shocked in the slightest if you [cdb]suddenly changed your colors and tried to kill her.
  25. Yet sharing such knowledge with you achieves a [cdb]dual purpose.
  26. It helps prevent those who slither in the dark from [cdb]using you, and it gives ample justification to [cdb]dispose of you should you betray us.
  27. Accept his calculating nature.
  28. Vent your frustration.
  29. You never change, Hubert. At this point, I dunno [cdb]how I'd react if you did.
  30. You never change, Hubert. At this point, I dunno [cdb]how I'd react if you did.
  31. You still don't trust me after all this time? What exactly is it gonna take?
  32. You still don't trust me after all this time? What exactly is it gonna take?
  33. You may not have Hubert's trust, but you have [cdb]mine. I'll be counting on you as always in the [cdb]battles to come.
  34. If those who slither in the dark appear, we must strike [cdb]them down!
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0
InitEvent (68, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 4, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(1, 350, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
11
TalkEvent (110, 0, 2403, 0, 3240, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do I wanna know what you two are talking about?
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 2403, 0, 3241, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do I wanna know what you two are talking about?
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (5, 2, 2403, 0, 3242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is it not obvious? We are debating who might be [cdb]behind the recent disturbance in the peace.
19
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
DialogChoiceEvent (0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
23
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
24
TalkEvent (110, 5, 2405, 0, 3243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what's your answer?
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (111, 6, 2405, 0, 3244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what's your answer?
27
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (5, 7, 2400, 0, 3245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Lord Arundel. Tomas. Kronya. Those who slither in [cdb]the dark.
34
TalkEvent (5, 8, 0, 0, 3246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We may have ousted them from power in Enbarr, [cdb]but we knew it was not the end of their vile schemes.
35
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
37
TalkEvent (110, 9, 2412, 4, 3247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The slithery people, right?
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 10, 2412, 4, 3248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The slithery people, right?
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (5, 11, 2400, 0, 3249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Correct. Absurdly phrased, but correct.
44
TalkEvent (5, 12, 0, 0, 3250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We may have ousted Lord Arundel and the others [cdb]from power in Enbarr, but we knew it was not the end [cdb]of their vile schemes.
45
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (5, 13, 0, 0, 3251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which is why we have been preparing for the day [cdb]they bared their fangs once more.
47
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (2, 14, 2401, 0, 3252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Granted, we lack solid proof they are behind this.
51
TalkEvent (2, 15, 2405, 0, 3253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But it is the most likely explanation considering the [cdb]scale of the revolts, as well as where and when they [cdb]all occurred.
52
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 350, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
57
TalkEvent (110, 16, 2400, 0, 3254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll keep that in mind on the battlefield.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 17, 2400, 0, 3255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'll keep that in mind on the battlefield.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
64
TalkEvent (110, 18, 2403, 1, 3256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, and for the record, I like this part where you all [cdb]trust me enough to tell me what's going on.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 19, 2403, 1, 3257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, and for the record, I like this part where you all [cdb]trust me enough to tell me what's going on.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (5, 20, 0, 0, 3258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A strategy I strongly oppose...but Her Majesty [cdb]insisted we keep you in the loop.
76
UnkEvent 166(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 54(5, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 4294967276, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (2, 21, 2411, 3, 3259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Must you always antagonize, Hubert?
84
UnkEvent 54(110, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (5, 22, 0, 0, 3260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I merely state fact. Though I will admit you saved [cdb]the emperor's life—once.
90
TalkEvent (5, 23, 2403, 0, 3261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, I would not be shocked in the slightest if you [cdb]suddenly changed your colors and tried to kill her.
91
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (5, 24, 0, 0, 3262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yet sharing such knowledge with you achieves a [cdb]dual purpose.
94
TalkEvent (5, 25, NULL, 0, 3263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It helps prevent those who slither in the dark from [cdb]using you, and it gives ample justification to [cdb]dispose of you should you betray us.
95
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
DialogChoiceEvent (1, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
99
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
100
TalkEvent (110, 28, 2400, 1, 3264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You never change, Hubert. At this point, I dunno [cdb]how I'd react if you did.
101
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (111, 29, 2400, 1, 3265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You never change, Hubert. At this point, I dunno [cdb]how I'd react if you did.
103
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
106
TalkEvent (110, 30, 2411, 3, 3266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You still don't trust me after all this time? What exactly is it gonna take?
107
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (111, 31, 2411, 3, 3267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You still don't trust me after all this time? What exactly is it gonna take?
109
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 26(16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 166(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (2, 32, 2403, 0, 3268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You may not have Hubert's trust, but you have [cdb]mine. I'll be counting on you as always in the [cdb]battles to come.
114
TalkEvent (2, 33, 2400, 1, 3269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If those who slither in the dark appear, we must strike [cdb]them down!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2403 0 3240 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Do I wanna know what you two are talking about?
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2403 0 3241 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Do I wanna know what you two are talking about?
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2403 0 3242 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Is it not obvious? We are debating who might be behind the recent disturbance in the peace.
UnkEvent (123) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 3243 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And what's your answer?
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2405 0 3244 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And what's your answer?
EndIfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 4 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 2400 0 3245 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Lord Arundel. Tomas. Kronya. Those who slither in the dark.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 3246 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
We may have ousted them from power in Enbarr, but we knew it was not the end of their vile schemes.
ElseEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2412 4 3247 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The slithery people, right?
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2412 4 3248 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The slithery people, right?
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 2400 0 3249 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Correct. Absurdly phrased, but correct.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 0 0 3250 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
We may have ousted Lord Arundel and the others from power in Enbarr, but we knew it was not the end of their vile schemes.
EndIfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 3251 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Which is why we have been preparing for the day they bared their fangs once more.
UnkEvent (166) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2401 0 3252 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Granted, we lack solid proof they are behind this.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 2405 0 3253 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But it is the most likely explanation considering the scale of the revolts, as well as where and when they all occurred.
UnkEvent (164) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2400 0 3254 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'll keep that in mind on the battlefield.
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2400 0 3255 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'll keep that in mind on the battlefield.
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2403 1 3256 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, and for the record, I like this part where you all trust me enough to tell me what's going on.
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 1 3257 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, and for the record, I like this part where you all trust me enough to tell me what's going on.
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 0 0 3258 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
A strategy I strongly oppose...but Her Majesty insisted we keep you in the loop.
UnkEvent (166) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2411 3 3259 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Must you always antagonize, Hubert?
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 0 0 3260 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I merely state fact. Though I will admit you saved the emperor's lifeā€”once.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2403 0 3261 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Still, I would not be shocked in the slightest if you suddenly changed your colors and tried to kill her.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 3262 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yet sharing such knowledge with you achieves a dual purpose.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 NULL 0 3263 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
It helps prevent those who slither in the dark from using you, and it gives ample justification to dispose of you should you betray us.
UnkEvent (123) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 26 27 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2400 1 3264 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You never change, Hubert. At this point, I dunno how I'd react if you did.
ElseEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2400 1 3265 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You never change, Hubert. At this point, I dunno how I'd react if you did.
EndIfEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2411 3 3266 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You still don't trust me after all this time? What exactly is it gonna take?
ElseEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2411 3 3267 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You still don't trust me after all this time? What exactly is it gonna take?
EndIfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 32 2403 0 3268 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You may not have Hubert's trust, but you have mine. I'll be counting on you as always in the battles to come.
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 33 2400 1 3269 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
If those who slither in the dark appear, we must strike them down!