1. Everywhere you turn you see another gruesome sight. Look what they've done to the homes, the fields... the people.
  2. These bandits are like rats. They're nothing alone, [cdb]but if you let 'em band together...
  3. I've been here before. It was a long time ago, sure, [cdb]but I can't believe this is all that's left.
  4. I've been here before. It was a long time ago, sure, [cdb]but I can't believe this is all that's left.
  5. Apparently, the first thing they did was find and kill Viscount Hrym's stand-in, along with the rest of the [cdb]local magistrates.
  6. With no one in charge, the bandits have taken free [cdb]rein of the place.
  7. Assassinations, too? They've cut us deep indeed.
  8. But why were they killing the leaders instead of [cdb]taking them hostage? Are they not wanting control [cdb]of the land?
  9. It would seem their interest is little more than [cdb]unadulterated chaos.
  10. Someone clearly does not wish Fódlan to be united [cdb]beneath the Empire's flag.
  11. This is a sick way to show it—though I imagine [cdb]there is a method to their madness.
  12. Even I won't let myself run away from a situation [cdb]like this!
  13. We need to restore order as quickly as possible and [cdb]return to the Kingdom front.
  14. Once I've brought an end to the war, I will never [cdb]permit something this ghastly to happen again.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
88 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 5 7 8 9 10 11 53 6 NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 4 1 7 8 9 5 2 6 NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 355 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 355 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 355 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 7 8 9 10 11 53 6 NULL NULL NULL NULL
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
48 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 2411 3 3270 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 NULL 2 3271 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 3272 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 3273 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 0 3 3274 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 0 3 3275 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2411 2 3276 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 7 2401 3 3277 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 3278 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 2405 0 3279 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 2401 3 3280 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 2411 3 3281 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 2 3282 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2400 2 3283 1 0 0 0 0 0 0 0 0 0
0
InitEvent (88, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 7, 8, 9, 10, 11, 53, 6, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 1, 7, 8, 9, 5, 2, 6, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(7, 8, 9, 10, 11, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (0, 110, 2, 5, 7, 8, 9, 10, 11, 53, 6, NULL, NULL, NULL, NULL)
12
UnkEvent 64(9, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 64(10, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TopLeftLocationBannerEvent (48, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # City Streets (Phlegethon Territory)
15
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 102(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 102(7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 102(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 102(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 102(53, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 27(2, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 4294967286, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (10, 0, 2411, 3, 3270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everywhere you turn you see another gruesome sight. Look what they've done to the homes, the fields... the people.
29
UnkEvent 26(16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (8, 1, NULL, 2, 3271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # These bandits are like rats. They're nothing alone, [cdb]but if you let 'em band together...
31
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 20, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
36
TalkEvent (110, 2, 0, 3, 3272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've been here before. It was a long time ago, sure, [cdb]but I can't believe this is all that's left.
37
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 3, 0, 3, 3273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I've been here before. It was a long time ago, sure, [cdb]but I can't believe this is all that's left.
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 162(8, 53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 66(53, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (53, 4, 0, 3, 3274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Apparently, the first thing they did was find and kill Viscount Hrym's stand-in, along with the rest of the [cdb]local magistrates.
44
TalkEvent (53, 5, 0, 3, 3275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With no one in charge, the bandits have taken free [cdb]rein of the place.
45
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 6, 2411, 2, 3276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Assassinations, too? They've cut us deep indeed.
48
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 66(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (11, 7, 2401, 3, 3277, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But why were they killing the leaders instead of [cdb]taking them hostage? Are they not wanting control [cdb]of the land?
53
UnkEvent 162(8, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (5, 8, 0, 0, 3278, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would seem their interest is little more than [cdb]unadulterated chaos.
55
TalkEvent (5, 9, 2405, 0, 3279, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Someone clearly does not wish Fódlan to be united [cdb]beneath the Empire's flag.
56
UnkEvent 26(15, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (7, 10, 2401, 3, 3280, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is a sick way to show it—though I imagine [cdb]there is a method to their madness.
58
UnkEvent 26(8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (9, 11, 2411, 3, 3281, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even I won't let myself run away from a situation [cdb]like this!
62
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (2, 12, 0, 2, 3282, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We need to restore order as quickly as possible and [cdb]return to the Kingdom front.
65
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (2, 13, 2400, 2, 3283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Once I've brought an end to the war, I will never [cdb]permit something this ghastly to happen again.
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 8 9 10 11 NULL NULL NULL 0 0 0 0 0 0 0
UnkEvent (64) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
City Streets (Phlegethon Territory)
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 2411 3 3270 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Everywhere you turn you see another gruesome sight. Look what they've done to the homes, the fields... the people.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 1 NULL 2 3271 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
These bandits are like rats. They're nothing alone, but if you let 'em band together...
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 3 3272 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've been here before. It was a long time ago, sure, but I can't believe this is all that's left.
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 3273 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I've been here before. It was a long time ago, sure, but I can't believe this is all that's left.
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 53 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 0 3 3274 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Apparently, the first thing they did was find and kill Viscount Hrym's stand-in, along with the rest of the local magistrates.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 0 3 3275 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
With no one in charge, the bandits have taken free rein of the place.
UnkEvent (164) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2411 2 3276 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Assassinations, too? They've cut us deep indeed.
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link Petra volume_up
But why were they killing the leaders instead of taking them hostage? Are they not wanting control of the land?
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link Hubert volume_up
It would seem their interest is little more than unadulterated chaos.
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link Hubert volume_up
Someone clearly does not wish Fódlan to be united beneath the Empire's flag.
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link Linhardt volume_up
This is a sick way to show it—though I imagine there is a method to their madness.
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link Bernadetta volume_up
Even I won't let myself run away from a situation like this!
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link Edelgard volume_up
We need to restore order as quickly as possible and return to the Kingdom front.
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link Edelgard volume_up
Once I've brought an end to the war, I will never permit something this ghastly to happen again.