1. Edelgard, do you have a moment?
  2. Of course, Ferdinand. But please keep it short.
  3. It is about my father.
  4. My pleas for a fair trial cost you time and delayed [cdb]his sentencing.
  5. It also gave the Knights of Seiros an opening to [cdb]conduct their raid, which provided him ample [cdb]opportunity to stage an escape.
  6. I am to blame for all that has transpired.
  7. Let me hurry you along to the point, if I may.
  8. What are you going to do about it? Or, more likely, [cdb]what do you want me to do about it?
  9. Put me in the field when we retake Fort Merceus and [cdb]permit me to rectify my own mistake.
  10. Will you allow me that?
  11. I was wondering when you'd ask. Don't worry— I've already made the arrangements.
  12. But you mustn't do anything reckless. You will stick [cdb]to the battle plan, and that is a direct order.
  13. Ah, Edelgard! You are the very picture of reason! The very epitome of wise stewardship!
  14. Enough. You can gush over me after the battle if you [cdb]still feel the urge. We've no idea how things will go, [cdb]after all, and you may be in a very different mood.
  15. True. All the same, I am grateful. Thank you!
  16. You can come out, Hubert. I know you're listening.
  17. I came to give you the latest report, Your Majesty, [cdb]but decided to wait until this...other business reached [cdb]its conclusion.
  18. Then you know what must be done. Make sure he's [cdb]given protection.
  19. Oh, I will if I find the time. You do keep me quite [cdb]busy, after all.
  20. You found a way to take care of them?
  21. I can assure you those cretins will rue ever setting [cdb]foot in Her Majesty's fortress.
  22. They wanted thick walls, and we will give them the [cdb]thickest ones a coffin can provide.
  23. This is our chance to decimate the forces of those [cdb]who slither in the dark...
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (158) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 2 3362 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2400 0 3363 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 NULL 2 3364 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2403 2 3365 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 3 3366 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 3 3367 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2401 0 3368 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2403 0 3369 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 2352 2 3370 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL 2 3371 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2354 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2400 0 3372 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 0 3373 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 2403 1 3374 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2401 3 3375 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2400 0 3376 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 3377 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 3378 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 0 3379 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2400 1 3380 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 2 3381 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 2400 0 3382 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 0 0 3383 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 3384 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 5, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 158(240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (6, 0, 0, 2, 3362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Edelgard, do you have a moment?
10
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (2, 1, 2400, 0, 3363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course, Ferdinand. But please keep it short.
12
UnkEvent 54(2, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (6, 2, NULL, 2, 3364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It is about my father.
16
TalkEvent (6, 3, 2403, 2, 3365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My pleas for a fair trial cost you time and delayed [cdb]his sentencing.
17
TalkEvent (6, 4, 0, 3, 3366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It also gave the Knights of Seiros an opening to [cdb]conduct their raid, which provided him ample [cdb]opportunity to stage an escape.
18
UnkEvent 26(15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (6, 5, 0, 3, 3367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am to blame for all that has transpired.
20
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 6, 2401, 0, 3368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let me hurry you along to the point, if I may.
22
TalkEvent (2, 7, 2403, 0, 3369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What are you going to do about it? Or, more likely, [cdb]what do you want me to do about it?
23
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (6, 8, 2352, 2, 3370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Put me in the field when we retake Fort Merceus and [cdb]permit me to rectify my own mistake.
27
TalkEvent (6, 9, NULL, 2, 3371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Will you allow me that?
28
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (2, 10, 2400, 0, 3372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I was wondering when you'd ask. Don't worry— I've already made the arrangements.
31
UnkEvent 26(16, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (2, 11, 0, 0, 3373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you mustn't do anything reckless. You will stick [cdb]to the battle plan, and that is a direct order.
33
UnkEvent 26(15, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (6, 12, 2403, 1, 3374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, Edelgard! You are the very picture of reason! The very epitome of wise stewardship!
35
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (2, 13, 2401, 3, 3375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough. You can gush over me after the battle if you [cdb]still feel the urge. We've no idea how things will go, [cdb]after all, and you may be in a very different mood.
37
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (6, 14, 2400, 0, 3376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # True. All the same, I am grateful. Thank you!
39
LeaveSceneEvent (2, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
42
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (2, 15, 0, 0, 3377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You can come out, Hubert. I know you're listening.
47
EnterSceneEvent (3, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
48
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (5, 16, 0, 0, 3378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I came to give you the latest report, Your Majesty, [cdb]but decided to wait until this...other business reached [cdb]its conclusion.
51
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (2, 17, 2403, 0, 3379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then you know what must be done. Make sure he's [cdb]given protection.
54
UnkEvent 26(15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (5, 18, 2400, 1, 3380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I will if I find the time. You do keep me quite [cdb]busy, after all.
56
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (2, 19, 2400, 2, 3381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You found a way to take care of them?
59
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (5, 20, 2400, 0, 3382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can assure you those cretins will rue ever setting [cdb]foot in Her Majesty's fortress.
63
TalkEvent (5, 21, 0, 0, 3383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They wanted thick walls, and we will give them the [cdb]thickest ones a coffin can provide.
64
UnkEvent 26(10, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (2, 22, 0, 0, 3384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is our chance to decimate the forces of those [cdb]who slither in the dark...
UnkEvent (158) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
240 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 2 3362 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Edelgard, do you have a moment?
UnkEvent (30) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2400 0 3363 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Of course, Ferdinand. But please keep it short.
UnkEvent (54) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 NULL 2 3364 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
It is about my father.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2403 2 3365 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
My pleas for a fair trial cost you time and delayed his sentencing.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 3 3366 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
It also gave the Knights of Seiros an opening to conduct their raid, which provided him ample opportunity to stage an escape.
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 3 3367 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
I am to blame for all that has transpired.
UnkEvent (30) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 2401 0 3368 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Let me hurry you along to the point, if I may.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2403 0 3369 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
What are you going to do about it? Or, more likely, what do you want me to do about it?
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 2352 2 3370 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Put me in the field when we retake Fort Merceus and permit me to rectify my own mistake.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 NULL 2 3371 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Will you allow me that?
UnkEvent (30) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 2400 0 3372 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I was wondering when you'd ask. Don't worry— I've already made the arrangements.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 0 0 3373 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But you mustn't do anything reckless. You will stick to the battle plan, and that is a direct order.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 12 2403 1 3374 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Ah, Edelgard! You are the very picture of reason! The very epitome of wise stewardship!
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 13 2401 3 3375 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Enough. You can gush over me after the battle if you still feel the urge. We've no idea how things will go, after all, and you may be in a very different mood.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 2400 0 3376 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
True. All the same, I am grateful. Thank you!
PanCameraEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 0 3377 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You can come out, Hubert. I know you're listening.
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 3378 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I came to give you the latest report, Your Majesty, but decided to wait until this...other business reached its conclusion.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 0 3379 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Then you know what must be done. Make sure he's given protection.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2400 1 3380 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Oh, I will if I find the time. You do keep me quite busy, after all.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 2 3381 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You found a way to take care of them?
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 20 2400 0 3382 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I can assure you those cretins will rue ever setting foot in Her Majesty's fortress.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 0 0 3383 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
They wanted thick walls, and we will give them the thickest ones a coffin can provide.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 3384 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
This is our chance to decimate the forces of those who slither in the dark...