1. After the last two years with Dimitri, I thought we'd [cdb]seen every battlefield there is to see in Faerghus.
  2. After the last two years with Dimitri, I thought we'd [cdb]seen every battlefield there is to see in Faerghus.
  3. But Magdred Way, huh? This one's new.
  4. But Magdred Way, huh? This one's new.
  5. A little foggy, don't you think? I might even hazard [cdb]to call it a lot foggy.
  6. You've never fought in conditions like these, so you'd [cdb]do well to keep what wits you have about you.
  7. If you're not careful in this fog you could find yourself [cdb]walking straight off a cliff. Horrible way to go, if you [cdb]ask me.
  8. Come on, you're not my mom. I can handle myself.
  9. C'mon, you're not my mom. I can handle myself.
  10. Wow, look who woke up on the confident side of the [cdb]bed! If that's how you feel, maybe you don't even [cdb]need my help anymore.
  11. Press the issue.
  12. Back off a little.
  13. You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
  14. You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
  15. Oh don't be ridiculous. And just in case you forgot, [cdb]if you die, I go with you.
  16. Our fates are intertwined, so don't do anything too [cdb]reckless, you understand? Now come on, let's go.
  17. Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
  18. Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
  19. Fine. But in case you forgot, if you die, I go with you. Our fates are intertwined.
  20. So no doing anything too reckless out there, [cdb]you understand? Now come on, let's go.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
42 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 4099 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 4100 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 4101 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 0 4102 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 0 0 4103 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2458 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 0 4104 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 6 NULL 0 4105 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2460 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 2 4106 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 2 4107 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 9 0 1 4108 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 1 4109 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 1 4110 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 1 4111 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 15 NULL 1 4112 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2401 0 4113 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2401 0 4114 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 18 0 0 4115 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 19 NULL 1 4116 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
10
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (110, 0, 0, 0, 4099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# After the last two years with Dimitri, I thought we'd [cdb]seen every battlefield there is to see in Faerghus.
13
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 1, 0, 0, 4100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# After the last two years with Dimitri, I thought we'd [cdb]seen every battlefield there is to see in Faerghus.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 500, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(500, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 2, 0, 0, 4101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But Magdred Way, huh? This one's new.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 3, 0, 0, 4102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But Magdred Way, huh? This one's new.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (140, 4, 0, 0, 4103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A little foggy, don't you think? I might even hazard [cdb]to call it a lot foggy.
31
UnkEvent 66(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (140, 5, NULL, 0, 4104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You've never fought in conditions like these, so you'd [cdb]do well to keep what wits you have about you.
34
TalkEvent (140, 6, NULL, 0, 4105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you're not careful in this fog you could find yourself [cdb]walking straight off a cliff. Horrible way to go, if you [cdb]ask me.
35
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
39
TalkEvent (110, 7, 0, 2, 4106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, you're not my mom. I can handle myself.
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (111, 8, 0, 2, 4107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, you're not my mom. I can handle myself.
42
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (140, 9, 0, 1, 4108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow, look who woke up on the confident side of the [cdb]bed! If that's how you feel, maybe you don't even [cdb]need my help anymore.
44
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
DialogChoiceEvent (0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
47
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
48
TalkEvent (110, 12, NULL, 1, 4109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (111, 13, NULL, 1, 4110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (140, 14, 0, 1, 4111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh don't be ridiculous. And just in case you forgot, [cdb]if you die, I go with you.
55
TalkEvent (140, 15, NULL, 1, 4112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Our fates are intertwined, so don't do anything too [cdb]reckless, you understand? Now come on, let's go.
56
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
58
TalkEvent (110, 16, 2401, 0, 4113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (111, 17, 2401, 0, 4114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (140, 18, 0, 0, 4115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Fine. But in case you forgot, if you die, I go with you. Our fates are intertwined.
65
TalkEvent (140, 19, NULL, 1, 4116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So no doing anything too reckless out there, [cdb]you understand? Now come on, let's go.
66
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 4099 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
After the last two years with Dimitri, I thought we'd seen every battlefield there is to see in Faerghus.
ElseEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 4100 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
After the last two years with Dimitri, I thought we'd seen every battlefield there is to see in Faerghus.
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 4101 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But Magdred Way, huh? This one's new.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 0 4102 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But Magdred Way, huh? This one's new.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 4 0 0 4103 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
A little foggy, don't you think? I might even hazard to call it a lot foggy.
UnkEvent (66) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 0 4104 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
You've never fought in conditions like these, so you'd do well to keep what wits you have about you.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 6 NULL 0 4105 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
If you're not careful in this fog you could find yourself walking straight off a cliff. Horrible way to go, if you ask me.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 2 4106 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Come on, you're not my mom. I can handle myself.
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 0 2 4107 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
C'mon, you're not my mom. I can handle myself.
EndIfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 9 0 1 4108 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Wow, look who woke up on the confident side of the bed! If that's how you feel, maybe you don't even need my help anymore.
UnkEvent (123) (index: 44)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 45)
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IfEvent (index: 46)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 NULL 1 4109 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 1 4110 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You know what, yeah. Why don't you sit this one out? I've got a thing or two I can show you.
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
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140 14 0 1 4111 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Oh don't be ridiculous. And just in case you forgot, if you die, I go with you.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 15 NULL 1 4112 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Our fates are intertwined, so don't do anything too reckless, you understand? Now come on, let's go.
ElseEvent (index: 56)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
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TalkEvent (index: 58)
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110 16 2401 0 4113 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
ElseEvent (index: 59)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2401 0 4114 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh come on, it was a joke! Don't be so sensitive. You know I appreciate you.
EndIfEvent (index: 61)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 62)
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UnkEvent (59) (index: 63)
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TalkEvent (index: 64)
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140 18 0 0 4115 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Fine. But in case you forgot, if you die, I go with you. Our fates are intertwined.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 19 NULL 1 4116 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
So no doing anything too reckless out there, you understand? Now come on, let's go.
EndIfEvent (index: 66)
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