1. That you, Claude? What're you doing in a place [cdb]like this?
  2. That you, Claude? What're you doing in a place [cdb]like this?
  3. Oh, hey. I'm not up to much, just shirking my duties [cdb]for a little bit.
  4. Your plan's going well, huh? We've managed to corral [cdb]most of the Imperial forces that are still in the Alliance.
  5. Your plan's going well, huh? We've managed to corral [cdb]most of the Imperial forces that are still in the Alliance.
  6. Everything's moving like clockwork. At this rate, [cdb]it won't be long before we've finished off the [cdb]entire enemy force.
  7. You don't seem too happy about it.
  8. You don't seem too happy about it.
  9. Hasn't this whole war been unfolding exactly the way [cdb]you thought it would?
  10. Hasn't this whole war been unfolding exactly the way [cdb]you thought it would?
  11. So far, yeah. But it's not over yet.
  12. Unless we find a way to stop them, the Empire is [cdb]going to make another play for the Great Bridge of Myrddin.
  13. And when that happens, we'll be taking on Count Bergliez himself. It'll be a brutal fight, no matter how [cdb]many angles we try to play.
  14. And even if we pull it off, what then? Do we invade [cdb]the Empire, or just stay on the defensive?
  15. We don't know what's going on with the Kingdom [cdb]and the church, and the Almyrans could decide to [cdb]drop in on us again at any time.
  16. There are limits to how far I can map things out, but [cdb]the Alliance won't survive unless I account for every [cdb]possibility.
  17. I'm dancing as fast as I can here, but there's no end in [cdb]sight. And these feet are starting to get tired.
  18. Assure him he can do it.
  19. Tell him you'll get through it together.
  20. Claude, if anyone can do this, it's you. You'll figure [cdb]something out, just like you always do. I know it.
  21. Claude, if anyone can do this, it's you. You'll figure [cdb]something out, just like you always do. I know it.
  22. I only hope that happens before I flat out collapse.
  23. Guess that would be a problem, yeah.
  24. Guess that would be a problem, yeah.
  25. You don't have to shoulder all that weight by [cdb]yourself. I'm sure we can figure out a plan if everyone [cdb]puts their heads together.
  26. You don't have to shoulder all that weight by [cdb]yourself. I'm sure we can figure out a plan if everyone [cdb]puts their heads together.
  27. Now there's an idea... Hey, would you be willing to [cdb]hash it out with me?
  28. Me? Oh, uh, I'm not sure there's anything all that [cdb]useful knocking around in my head.
  29. Me? Oh, uh, I'm not sure there's anything all that [cdb]useful knocking around in my head.
  30. Speak for yourself. I, for one, have plenty of wisdom [cdb]to share. Perhaps I should grant you some?
  31. I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you [cdb]know.
  32. I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you [cdb]know.
  33. Excuse me? I've placed myself at your disposal, yet [cdb]you claim there's only an "off chance" that I'd have a [cdb]good idea? I'd appreciate a little more credit!
  34. Y'know, I'm really glad you're the one who hired [cdb]me, Claude.
  35. Y'know, I'm really glad you're the one who hired [cdb]me, Claude.
  36. You've got vision. You think about all these things [cdb]that'd never even occur to me. Plus, I know you'll [cdb]always pay me on time.
  37. You've got vision. You think about all these things [cdb]that'd never even occur to me. Plus, I know you'll [cdb]always pay me on time.
  38. Hah, well, thanks for the vote of confidence. Sorry to [cdb]make you listen to all my griping.
  39. But you know what, I feel a bit better now. Maybe it's [cdb]not such a bad thing to let it all out now and then.
  40. Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
  41. Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
  42. Wait, you're charging me for this? You mercenaries [cdb]sure know how to bleed a guy dry, don't you?
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# That you, Claude? What're you doing in a place [cdb]like this?
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# That you, Claude? What're you doing in a place [cdb]like this?
12
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17
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# Your plan's going well, huh? We've managed to corral [cdb]most of the Imperial forces that are still in the Alliance.
22
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# Your plan's going well, huh? We've managed to corral [cdb]most of the Imperial forces that are still in the Alliance.
24
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TalkEvent (4, 5, 2400, 3, 6283, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everything's moving like clockwork. At this rate, [cdb]it won't be long before we've finished off the [cdb]entire enemy force.
27
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
32
TalkEvent (110, 6, 2403, 3, 6284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't seem too happy about it.
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (111, 7, 2403, 3, 6285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't seem too happy about it.
35
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
37
TalkEvent (110, 8, NULL, 0, 6286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hasn't this whole war been unfolding exactly the way [cdb]you thought it would?
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 9, NULL, 0, 6287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hasn't this whole war been unfolding exactly the way [cdb]you thought it would?
40
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (4, 10, 2400, 0, 6288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So far, yeah. But it's not over yet.
43
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (4, 11, NULL, 3, 6289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Unless we find a way to stop them, the Empire is [cdb]going to make another play for the Great Bridge of Myrddin.
45
TalkEvent (4, 12, NULL, 3, 6290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And when that happens, we'll be taking on Count Bergliez himself. It'll be a brutal fight, no matter how [cdb]many angles we try to play.
46
UnkEvent 54(110, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967279, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (4, 13, 2405, 3, 6291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And even if we pull it off, what then? Do we invade [cdb]the Empire, or just stay on the defensive?
50
TalkEvent (4, 14, NULL, 3, 6292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We don't know what's going on with the Kingdom [cdb]and the church, and the Almyrans could decide to [cdb]drop in on us again at any time.
51
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (4, 15, 2407, 3, 6293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There are limits to how far I can map things out, but [cdb]the Alliance won't survive unless I account for every [cdb]possibility.
53
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (4, 16, NULL, 3, 6294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm dancing as fast as I can here, but there's no end in [cdb]sight. And these feet are starting to get tired.
56
DialogChoiceEvent (0, 17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
59
TalkEvent (110, 19, 2400, 1, 6295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Claude, if anyone can do this, it's you. You'll figure [cdb]something out, just like you always do. I know it.
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 20, 2400, 1, 6296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Claude, if anyone can do this, it's you. You'll figure [cdb]something out, just like you always do. I know it.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (4, 21, 0, 3, 6297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I only hope that happens before I flat out collapse.
67
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
69
TalkEvent (110, 22, 2401, 3, 6298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess that would be a problem, yeah.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (111, 23, 2401, 3, 6299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess that would be a problem, yeah.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
75
TalkEvent (110, 24, 2400, 1, 6300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't have to shoulder all that weight by [cdb]yourself. I'm sure we can figure out a plan if everyone [cdb]puts their heads together.
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (111, 25, 2400, 1, 6301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You don't have to shoulder all that weight by [cdb]yourself. I'm sure we can figure out a plan if everyone [cdb]puts their heads together.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (4, 26, 2400, 0, 6302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Now there's an idea... Hey, would you be willing to [cdb]hash it out with me?
81
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
83
TalkEvent (110, 27, 2411, 4, 6303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Me? Oh, uh, I'm not sure there's anything all that [cdb]useful knocking around in my head.
84
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (111, 28, 2411, 4, 6304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Me? Oh, uh, I'm not sure there's anything all that [cdb]useful knocking around in my head.
86
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (140, 29, 0, 0, 6305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Speak for yourself. I, for one, have plenty of wisdom [cdb]to share. Perhaps I should grant you some?
90
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
91
TalkEvent (110, 30, NULL, 3, 6306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you [cdb]know.
92
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (111, 31, NULL, 3, 6307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you [cdb]know.
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (140, 32, 0, 0, 6308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Excuse me? I've placed myself at your disposal, yet [cdb]you claim there's only an "off chance" that I'd have a [cdb]good idea? I'd appreciate a little more credit!
99
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
103
TalkEvent (110, 33, 2458, 1, 6309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Y'know, I'm really glad you're the one who hired [cdb]me, Claude.
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 34, 2458, 1, 6310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Y'know, I'm really glad you're the one who hired [cdb]me, Claude.
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
108
TalkEvent (110, 35, NULL, 1, 6311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got vision. You think about all these things [cdb]that'd never even occur to me. Plus, I know you'll [cdb]always pay me on time.
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 36, NULL, 1, 6312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You've got vision. You think about all these things [cdb]that'd never even occur to me. Plus, I know you'll [cdb]always pay me on time.
111
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (4, 37, 2409, 1, 6313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hah, well, thanks for the vote of confidence. Sorry to [cdb]make you listen to all my griping.
114
TalkEvent (4, 38, 2400, 1, 6314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you know what, I feel a bit better now. Maybe it's [cdb]not such a bad thing to let it all out now and then.
115
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(600, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
119
TalkEvent (110, 39, 2460, 1, 6315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
120
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (111, 40, 2460, 1, 6316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (4, 41, 2401, 4, 6317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, you're charging me for this? You mercenaries [cdb]sure know how to bleed a guy dry, don't you?
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 4 6278 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That you, Claude? What're you doing in a place like this?
ElseEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 NULL 4 6279 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That you, Claude? What're you doing in a place like this?
EndIfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 6280 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Oh, hey. I'm not up to much, just shirking my duties for a little bit.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 6281 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Your plan's going well, huh? We've managed to corral most of the Imperial forces that are still in the Alliance.
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 0 0 6282 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Your plan's going well, huh? We've managed to corral most of the Imperial forces that are still in the Alliance.
EndIfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 2400 3 6283 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Everything's moving like clockwork. At this rate, it won't be long before we've finished off the entire enemy force.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 3 6284 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't seem too happy about it.
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2403 3 6285 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You don't seem too happy about it.
EndIfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 NULL 0 6286 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hasn't this whole war been unfolding exactly the way you thought it would?
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 NULL 0 6287 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hasn't this whole war been unfolding exactly the way you thought it would?
EndIfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 2400 0 6288 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
So far, yeah. But it's not over yet.
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 NULL 3 6289 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Unless we find a way to stop them, the Empire is going to make another play for the Great Bridge of Myrddin.
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 12 NULL 3 6290 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And when that happens, we'll be taking on Count Bergliez himself. It'll be a brutal fight, no matter how many angles we try to play.
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967279 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 13 2405 3 6291 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
And even if we pull it off, what then? Do we invade the Empire, or just stay on the defensive?
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 3 6292 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We don't know what's going on with the Kingdom and the church, and the Almyrans could decide to drop in on us again at any time.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2407 3 6293 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
There are limits to how far I can map things out, but the Alliance won't survive unless I account for every possibility.
UnkEvent (135) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 16 NULL 3 6294 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I'm dancing as fast as I can here, but there's no end in sight. And these feet are starting to get tired.
DialogChoiceEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 17 18 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 1 6295 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Claude, if anyone can do this, it's you. You'll figure something out, just like you always do. I know it.
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 1 6296 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Claude, if anyone can do this, it's you. You'll figure something out, just like you always do. I know it.
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 0 3 6297 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I only hope that happens before I flat out collapse.
UnkEvent (26) (index: 67)
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link Shez volume_up
Guess that would be a problem, yeah.
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Guess that would be a problem, yeah.
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You don't have to shoulder all that weight by yourself. I'm sure we can figure out a plan if everyone puts their heads together.
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You don't have to shoulder all that weight by yourself. I'm sure we can figure out a plan if everyone puts their heads together.
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Now there's an idea... Hey, would you be willing to hash it out with me?
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Me? Oh, uh, I'm not sure there's anything all that useful knocking around in my head.
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Me? Oh, uh, I'm not sure there's anything all that useful knocking around in my head.
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Speak for yourself. I, for one, have plenty of wisdom to share. Perhaps I should grant you some?
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I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you know.
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I probably won't be much help, but on the off chance I do get a flash of inspiration, I'll be sure to let you know.
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Excuse me? I've placed myself at your disposal, yet you claim there's only an "off chance" that I'd have a good idea? I'd appreciate a little more credit!
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Y'know, I'm really glad you're the one who hired me, Claude.
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Y'know, I'm really glad you're the one who hired me, Claude.
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You've got vision. You think about all these things that'd never even occur to me. Plus, I know you'll always pay me on time.
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You've got vision. You think about all these things that'd never even occur to me. Plus, I know you'll always pay me on time.
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Hah, well, thanks for the vote of confidence. Sorry to make you listen to all my griping.
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But you know what, I feel a bit better now. Maybe it's not such a bad thing to let it all out now and then.
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Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
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Well, if all you need is someone to vent to, I'm here. I'll even give you a real good rate on it.
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Wait, you're charging me for this? You mercenaries sure know how to bleed a guy dry, don't you?