1. An opening!
  2. Huh?! Guhwah!
  3. Oof. You got me good, friend. I concede.
  4. Yesss! I won!
  5. You didn't fight like yourself today—and I mean that [cdb]in a good way.
  6. You fended off everything I had, then saw an opening [cdb]at the last second and really showed me what's what.
  7. You turned my own height advantage against me. I never saw it coming.
  8. Yeah, it was quite the ending, all right.
  9. That said, it wasn't my idea to fight like that.
  10. Linhardt mentioned it was the only way for me to [cdb]beat someone with your height.
  11. A long time ago, Linhardt told me that was the only [cdb]way to take out a giant like you.
  12. Sounds like he left you something to remember [cdb]him by.
  13. Still, even if it wasn't your idea, you're the guy who [cdb]put it into action.
  14. So no need to be humble. Puff that chest out for Linhardt's sake!
  15. I'll do just that. But now I've found myself with a new [cdb]goal to worry about.
  16. This victory came from me getting outside advice. Next time, I wanna win it all by myself!
  17. Hey, it's OK to have ambitions and junk, but...
  18. Look, if you ask me, I think there's more value in [cdb]winning with someone than in smashing skulls alone.
  19. Wait, you do?
  20. Yep. When it comes to a fist, the more people behind [cdb]the punch, the stronger it gets.
  21. Me, for example? I've got Holst backing me up.
  22. That guy's helped me tons of times in my life.
  23. You're old childhood friends, right?
  24. Sure are. We're two peas in a rotten pod—although [cdb]right now, each pea is off in a different place.
  25. But I know we'll see each other again somewhere [cdb]down the road. Not a doubt in my mind.
  26. In that case, I guess Linhardt is my Holst.
  27. We're the same, you and me—warriors who fight with [cdb]childhood buds backing up their fists.
  28. Except that our friends aren't the tiniest bit alike in [cdb]terms of personality or military skill.
  29. Nothing wrong with that. It's natural for folks in [cdb]different positions to have different ways of life.
  30. Yeah, except my childhood friend isn't alive.
  31. Which just makes the feeling stronger! I mean, Linhardt is mostly the reason I lost today, yeah?
  32. All you and I can do now is live life with everything [cdb]we've got.
  33. If you train with all your heart, you can live and die [cdb]without a single regret.
  34. Yeah, you're right! We've got nothing but fighting!
  35. So let's fight and fight and fight until this war is over!
  36. Whoa, hang on, pal! I've got money and women to [cdb]think about too, you know.
  37. And I've got martial arts, brawling, and hand-to-hand [cdb]combat to think about!
  38. That's all fighting!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 101 1 20 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 NULL 2 16503 1 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1135 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 4 16504 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
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UnkEvent (30) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 NULL 1 16507 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2403 1 16508 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 2400 1 16509 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2456 1 16510 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 8 NULL 0 16511 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 2403 0 16512 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 10 2403 3 16513 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 2400 0 16514 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 101 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 1 16515 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 NULL 1 16516 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 14 2400 0 16517 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2402 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 15 NULL 2 16518 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 2401 3 16519 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 17 NULL 0 16520 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 18 NULL 4 16521 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 19 2400 0 16522 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2402 1 16523 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 NULL 0 16524 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 2400 0 16525 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2400 1 16526 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 NULL 0 16527 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 25 2457 0 16528 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 26 NULL 1 16529 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 27 2403 0 16530 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 NULL 0 16531 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 NULL 0 16532 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 30 2400 0 16533 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 31 NULL 0 16534 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 32 NULL 1 16535 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 33 2400 1 16536 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2402 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 34 NULL 1 16537 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2401 3 16538 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 36 2410 2 16539 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 37 2410 2 16540 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (8, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 8, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (8, 0, NULL, 2, 16503, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An opening!
10
PlaySoundEffectEvent (1135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (101, 1, NULL, 4, 16504, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?! Guhwah!
12
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (101, 2, 2457, 3, 16505, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oof. You got me good, friend. I concede.
19
UnkEvent 26(15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (8, 3, 2402, 1, 16506, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yesss! I won!
21
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (101, 4, NULL, 1, 16507, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You didn't fight like yourself today—and I mean that [cdb]in a good way.
23
TalkEvent (101, 5, 2403, 1, 16508, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You fended off everything I had, then saw an opening [cdb]at the last second and really showed me what's what.
24
TalkEvent (101, 6, 2400, 1, 16509, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You turned my own height advantage against me. I never saw it coming.
25
TalkEvent (8, 7, 2456, 1, 16510, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, it was quite the ending, all right.
26
TalkEvent (8, 8, NULL, 0, 16511, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That said, it wasn't my idea to fight like that.
27
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
28
UnkEvent 26(5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (8, 9, 2403, 0, 16512, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Linhardt mentioned it was the only way for me to [cdb]beat someone with your height.
32
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 26(5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (8, 10, 2403, 3, 16513, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# A long time ago, Linhardt told me that was the only [cdb]way to take out a giant like you.
37
UnkEvent 26(16, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (101, 11, 2400, 0, 16514, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like he left you something to remember [cdb]him by.
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 54(8, 101, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (101, 12, NULL, 1, 16515, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, even if it wasn't your idea, you're the guy who [cdb]put it into action.
44
TalkEvent (101, 13, NULL, 1, 16516, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So no need to be humble. Puff that chest out for Linhardt's sake!
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (8, 14, 2400, 0, 16517, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll do just that. But now I've found myself with a new [cdb]goal to worry about.
47
UnkEvent 135(250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (8, 15, NULL, 2, 16518, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This victory came from me getting outside advice. Next time, I wanna win it all by myself!
50
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (101, 16, 2401, 3, 16519, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, it's OK to have ambitions and junk, but...
52
TalkEvent (101, 17, NULL, 0, 16520, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look, if you ask me, I think there's more value in [cdb]winning with someone than in smashing skulls alone.
53
TalkEvent (8, 18, NULL, 4, 16521, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, you do?
54
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (101, 19, 2400, 0, 16522, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yep. When it comes to a fist, the more people behind [cdb]the punch, the stronger it gets.
56
TalkEvent (101, 20, 2402, 1, 16523, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me, for example? I've got Holst backing me up.
57
UnkEvent 26(5, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (101, 21, NULL, 0, 16524, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That guy's helped me tons of times in my life.
61
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (8, 22, 2400, 0, 16525, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're old childhood friends, right?
63
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (101, 23, 2400, 1, 16526, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure are. We're two peas in a rotten pod—although [cdb]right now, each pea is off in a different place.
65
TalkEvent (101, 24, NULL, 0, 16527, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I know we'll see each other again somewhere [cdb]down the road. Not a doubt in my mind.
66
TalkEvent (8, 25, 2457, 0, 16528, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I guess Linhardt is my Holst.
67
TalkEvent (101, 26, NULL, 1, 16529, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're the same, you and me—warriors who fight with [cdb]childhood buds backing up their fists.
68
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
69
TalkEvent (8, 27, 2403, 0, 16530, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Except that our friends aren't the tiniest bit alike in [cdb]terms of personality or military skill.
70
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (101, 28, NULL, 0, 16531, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nothing wrong with that. It's natural for folks in [cdb]different positions to have different ways of life.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (8, 29, NULL, 0, 16532, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, except my childhood friend isn't alive.
74
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (101, 30, 2400, 0, 16533, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Which just makes the feeling stronger! I mean, Linhardt is mostly the reason I lost today, yeah?
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (101, 31, NULL, 0, 16534, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All you and I can do now is live life with everything [cdb]we've got.
78
TalkEvent (101, 32, NULL, 1, 16535, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you train with all your heart, you can live and die [cdb]without a single regret.
79
UnkEvent 26(15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (8, 33, 2400, 1, 16536, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah, you're right! We've got nothing but fighting!
81
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (8, 34, NULL, 1, 16537, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So let's fight and fight and fight until this war is over!
84
UnkEvent 26(10, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (101, 35, 2401, 3, 16538, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whoa, hang on, pal! I've got money and women to [cdb]think about too, you know.
86
UnkEvent 26(9, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (8, 36, 2410, 2, 16539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I've got martial arts, brawling, and hand-to-hand [cdb]combat to think about!
88
UnkEvent 26(10, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (101, 37, 2410, 2, 16540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's all fighting!
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 101 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 NULL 2 16503 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
An opening!
PlaySoundEffectEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1135 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 4 16504 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Huh?! Guhwah!
UnkEvent (6) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2457 3 16505 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Oof. You got me good, friend. I concede.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 3 2402 1 16506 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Yesss! I won!
UnkEvent (30) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 NULL 1 16507 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You didn't fight like yourself today—and I mean that in a good way.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2403 1 16508 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You fended off everything I had, then saw an opening at the last second and really showed me what's what.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 2400 1 16509 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
You turned my own height advantage against me. I never saw it coming.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 7 2456 1 16510 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Yeah, it was quite the ending, all right.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 8 NULL 0 16511 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
That said, it wasn't my idea to fight like that.
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 9 2403 0 16512 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Linhardt mentioned it was the only way for me to beat someone with your height.
ElseEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 10 2403 3 16513 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
A long time ago, Linhardt told me that was the only way to take out a giant like you.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 2400 0 16514 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Sounds like he left you something to remember him by.
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 101 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 1 16515 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Still, even if it wasn't your idea, you're the guy who put it into action.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 NULL 1 16516 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
So no need to be humble. Puff that chest out for Linhardt's sake!
UnkEvent (30) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 14 2400 0 16517 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
I'll do just that. But now I've found myself with a new goal to worry about.
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
250 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 15 NULL 2 16518 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
This victory came from me getting outside advice. Next time, I wanna win it all by myself!
UnkEvent (30) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 2401 3 16519 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Hey, it's OK to have ambitions and junk, but...
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 17 NULL 0 16520 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Look, if you ask me, I think there's more value in winning with someone than in smashing skulls alone.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 18 NULL 4 16521 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Wait, you do?
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 19 2400 0 16522 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Yep. When it comes to a fist, the more people behind the punch, the stronger it gets.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2402 1 16523 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Me, for example? I've got Holst backing me up.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 NULL 0 16524 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
That guy's helped me tons of times in my life.
UnkEvent (30) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 2400 0 16525 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
You're old childhood friends, right?
UnkEvent (30) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2400 1 16526 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Sure are. We're two peas in a rotten pod—although right now, each pea is off in a different place.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 NULL 0 16527 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
But I know we'll see each other again somewhere down the road. Not a doubt in my mind.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 25 2457 0 16528 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
In that case, I guess Linhardt is my Holst.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 26 NULL 1 16529 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
We're the same, you and me—warriors who fight with childhood buds backing up their fists.
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 27 2403 0 16530 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Except that our friends aren't the tiniest bit alike in terms of personality or military skill.
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 NULL 0 16531 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Nothing wrong with that. It's natural for folks in different positions to have different ways of life.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 NULL 0 16532 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Yeah, except my childhood friend isn't alive.
UnkEvent (30) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 30 2400 0 16533 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Which just makes the feeling stronger! I mean, Linhardt is mostly the reason I lost today, yeah?
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 31 NULL 0 16534 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
All you and I can do now is live life with everything we've got.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 32 NULL 1 16535 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
If you train with all your heart, you can live and die without a single regret.
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 33 2400 1 16536 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
Yeah, you're right! We've got nothing but fighting!
UnkEvent (135) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 34 NULL 1 16537 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
So let's fight and fight and fight until this war is over!
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2401 3 16538 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Whoa, hang on, pal! I've got money and women to think about too, you know.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 8 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 36 2410 2 16539 1 0 0 0 0 0 0 0 0 0
link Caspar volume_up
And I've got martial arts, brawling, and hand-to-hand combat to think about!
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 37 2410 2 16540 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
That's all fighting!