1. Oh? Is that...
  2. If I didn't know any better, I'd say you're getting [cdb]along great with the soldiers now.
  3. Maybe it's because they can finally see your face.
  4. I have never been concerned with how others view [cdb]me.
  5. But if you say so...then perhaps it's true.
  6. You have always been perceptive. Even back at Garreg Mach.
  7. My, you flatter me. I'm honored you noticed me [cdb]at all.
  8. Hmmm. Yes, that's it. All we need is that one [cdb]finishing touch.
  9. Finishing touch?
  10. Yes. There's something you're missing. Do you know [cdb]what it is, Jeritza?
  11. ...
  12. ...
  13. Too bad, time's up. The answer is...
  14. A smile! Yes! Nothing makes people feel safer than a [cdb]nice set of pearly whites.
  15. Don't get me wrong, your cool demeanor has a [cdb]certain charm.
  16. But if you smile like I do, people will be naturally [cdb]drawn to you.
  17. It would also make it easier to talk to your peers and [cdb]subordinates. Wouldn't you like that?
  18. No.
  19. Oh, no need to be shy. It couldn't hurt, right? And it [cdb]doesn't just work on people. Animals will be more [cdb]comfortable around you too.
  20. Animals... Like cats?
  21. Of course! Cats, dogs, even fish! They'll all flock to [cdb]you in droves!
  22. Fish, hm.
  23. Sounds good, right? Now, when it comes to smiling, [cdb]the important thing is to move your mouth.
  24. And your demeanor will suffer if you're always [cdb]mumbling. So keep that in mind, OK?
  25. All right, let's try it out. Give me your best shot on [cdb]three. One, two, three!
  26. ...
  27. ...
  28. Heh.
  29. It seems being a teacher was your calling.
  30. A teacher? That's not really what I was going for.
  31. This must be why I'm still single.
  32. I don't think you need to change.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
69 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 29 705 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 705 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 4294967096 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2403 0 1 50 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 2400 0 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 17916 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 705 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 7 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 1 2431 1 17917 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 NULL 1 17918 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 3 NULL 0 17919 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 NULL 0 17920 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 NULL 0 17921 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 6 2409 1 17922 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 7 2405 3 17923 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 8 0 0 17924 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 9 2407 0 17925 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 10 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 11 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 12 2401 3 17926 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 13 2409 1 17927 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 49 1 5 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 14 NULL 0 17928 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 15 2352 1 17929 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 16 2354 1 17930 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 17 2401 3 17931 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 18 2403 0 17932 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 19 0 3 17933 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 20 2409 1 17934 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 21 0 3 17935 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 22 2458 0 17936 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 23 NULL 0 17937 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 24 2460 0 17938 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 25 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 26 0 0 NULL 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 49 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 27 NULL 1 17939 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 28 2403 1 17940 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 29 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 29 2412 4 17941 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 30 2411 4 17942 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 49 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 31 0 1 17943 1 0 0 0 0 0 0 0 0 0
0
InitEvent (69, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (49, 29, 705, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 1, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 49, 705, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (3, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(3, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 64(29, 4294967096, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (29, 0, 0, 0, 17916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh? Is that...
15
LeaveSceneEvent (2, 705, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
MovePersonToPlaceEvent (49, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
MovePersonToPlaceEvent (29, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
EnterSceneEvent (0, 49, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
23
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (29, 1, 2431, 1, 17917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I didn't know any better, I'd say you're getting [cdb]along great with the soldiers now.
27
TalkEvent (29, 2, NULL, 1, 17918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe it's because they can finally see your face.
28
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (49, 3, NULL, 0, 17919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have never been concerned with how others view [cdb]me.
30
TalkEvent (49, 4, NULL, 0, 17920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if you say so...then perhaps it's true.
31
TalkEvent (49, 5, NULL, 0, 17921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You have always been perceptive. Even back at Garreg Mach.
32
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (29, 6, 2409, 1, 17922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My, you flatter me. I'm honored you noticed me [cdb]at all.
34
UnkEvent 26(16, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (29, 7, 2405, 3, 17923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmmm. Yes, that's it. All we need is that one [cdb]finishing touch.
36
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (49, 8, 0, 0, 17924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Finishing touch?
38
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (29, 9, 2407, 0, 17925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes. There's something you're missing. Do you know [cdb]what it is, Jeritza?
40
UnkEvent 26(5, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (49, 10, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
44
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (29, 11, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
46
UnkEvent 26(5, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (29, 12, 2401, 3, 17926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Too bad, time's up. The answer is...
50
TalkEvent (29, 13, 2409, 1, 17927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A smile! Yes! Nothing makes people feel safer than a [cdb]nice set of pearly whites.
51
UnkEvent 54(29, 49, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(500, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 27(2, 500, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (29, 14, NULL, 0, 17928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't get me wrong, your cool demeanor has a [cdb]certain charm.
55
TalkEvent (29, 15, 2352, 1, 17929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if you smile like I do, people will be naturally [cdb]drawn to you.
56
UnkEvent 26(16, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (29, 16, 2354, 1, 17930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would also make it easier to talk to your peers and [cdb]subordinates. Wouldn't you like that?
58
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (49, 17, 2401, 3, 17931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No.
60
UnkEvent 26(3, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (29, 18, 2403, 0, 17932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, no need to be shy. It couldn't hurt, right? And it [cdb]doesn't just work on people. Animals will be more [cdb]comfortable around you too.
62
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (49, 19, 0, 3, 17933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Animals... Like cats?
64
UnkEvent 26(4, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (29, 20, 2409, 1, 17934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course! Cats, dogs, even fish! They'll all flock to [cdb]you in droves!
66
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (49, 21, 0, 3, 17935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fish, hm.
68
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (29, 22, 2458, 0, 17936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sounds good, right? Now, when it comes to smiling, [cdb]the important thing is to move your mouth.
70
TalkEvent (29, 23, NULL, 0, 17937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And your demeanor will suffer if you're always [cdb]mumbling. So keep that in mind, OK?
71
TalkEvent (29, 24, 2460, 0, 17938, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, let's try it out. Give me your best shot on [cdb]three. One, two, three!
72
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (49, 25, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
74
UnkEvent 26(10, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (29, 26, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
76
UnkEvent 26(15, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (49, 27, NULL, 1, 17939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh.
80
TalkEvent (49, 28, 2403, 1, 17940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems being a teacher was your calling.
81
UnkEvent 26(16, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (29, 29, 2412, 4, 17941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A teacher? That's not really what I was going for.
83
TalkEvent (29, 30, 2411, 4, 17942, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This must be why I'm still single.
84
UnkEvent 26(9, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (49, 31, 0, 1, 17943, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I don't think you need to change.
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
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Oh? Is that...
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If I didn't know any better, I'd say you're getting along great with the soldiers now.
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Maybe it's because they can finally see your face.
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I have never been concerned with how others view me.
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But if you say so...then perhaps it's true.
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You have always been perceptive. Even back at Garreg Mach.
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My, you flatter me. I'm honored you noticed me at all.
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Hmmm. Yes, that's it. All we need is that one finishing touch.
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Finishing touch?
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Yes. There's something you're missing. Do you know what it is, Jeritza?
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Too bad, time's up. The answer is...
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A smile! Yes! Nothing makes people feel safer than a nice set of pearly whites.
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Don't get me wrong, your cool demeanor has a certain charm.
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But if you smile like I do, people will be naturally drawn to you.
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It would also make it easier to talk to your peers and subordinates. Wouldn't you like that?
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No.
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Oh, no need to be shy. It couldn't hurt, right? And it doesn't just work on people. Animals will be more comfortable around you too.
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Animals... Like cats?
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Of course! Cats, dogs, even fish! They'll all flock to you in droves!
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Fish, hm.
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Sounds good, right? Now, when it comes to smiling, the important thing is to move your mouth.
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And your demeanor will suffer if you're always mumbling. So keep that in mind, OK?
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All right, let's try it out. Give me your best shot on three. One, two, three!
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Heh.
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It seems being a teacher was your calling.
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A teacher? That's not really what I was going for.
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This must be why I'm still single.
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I don't think you need to change.