1. Oh, Edelgard. I'm glad I found you. Got a few?
  2. Of course. What is it?
  3. Well, remember how Hubert laid into me after the Knights of Seiros raided Enbarr?
  4. It got me thinking. What do I need to do for you to [cdb]trust me again?
  5. Nothing—Hubert and I stopped doubting you the [cdb]moment that business was behind us.
  6. You work tirelessly for me, and I'm grateful for that. So please, there's no need to worry.
  7. Still, we have no idea when those who slither in the [cdb]dark might try to interfere again.
  8. But what about those who slither in the dark? They're definitely back, and they're not going away [cdb]without a fight.
  9. Honestly, it kinda feels like there's more I should be [cdb]doing to help. Like I'm just floating around without [cdb]a purpose or something.
  10. Very well. What do you propose?
  11. Hmm. If I had to pick something, I'd say protecting [cdb]you would be my top priority.
  12. Everyone's got a bone to pick with you—especially [cdb]the church and those who slither in the dark—and [cdb]they won't rest till they have your head.
  13. After all, the Imperial army's not gonna lose if we've [cdb]got you at the top handing down orders.
  14. And I figure Hubert'll stay off my back as long as I [cdb]put my energy into keeping you safe.
  15. Then you can lead us to victory and we'll all live [cdb]trustfully ever after.
  16. Perhaps. But I think you're forgetting something.
  17. The only way to protect me is by staying at my side— [cdb]and therein lies a conundrum.
  18. Allowing you that close to me would in itself be proof [cdb]of my trust, without which you would've never earned [cdb]such an opportunity in the first place.
  19. Tell her you understand.
  20. Stand there slack-jawed.
  21. I know that. Still, I can't help but feel like that's [cdb]what I've gotta do to prove myself to you.
  22. Uh...yeah, I guess you're right! Still, I can't help but [cdb]feel like that's what I've gotta do to prove myself [cdb]to you.
  23. Please, Edelgard. Even if it just means shielding you [cdb]from your enemies.
  24. Hm.
  25. Very well. Do as you will.
  26. In the meanwhile, I'll tell Hubert... Well, I'm not [cdb]entirely sure what I will tell him.
  27. At the very least, we know those who slither in the [cdb]dark are able to shape-shift at will.
  28. So in a way, it doesn't matter who I choose to [cdb]surround myself with. They could just as well turn [cdb]out to be someone wholly different.
  29. Thank her for believing in you.
  30. Do a double take.
  31. Thanks, Edelgard. I honestly could've sworn you were [cdb]gonna say no.
  32. Wait, are you sure? I know I'm the one who asked and [cdb]all, but...really?
  33. Of course. What I truly want to know is why you'd [cdb]risk your life just to earn my trust.
  34. Do you really have to ask? You reshaped my [cdb]entire life.
  35. Before I met you, I had nobody. I was nobody. But you still chose me of all people to command one [cdb]of your armies.
  36. Now I can't walk down the street without people [cdb]yelling my name—and I've got a great life surrounded [cdb]by amazing friends. All of it possible because of you.
  37. That's not true. You would not have earned this post [cdb]if you lacked the talent.
  38. Maybe now, but before you came along nobody in the Empire gave a pegasus's backside about talent. You [cdb]gave me a seat at the table when no one else would.
  39. Ah! I see.
  40. If you want proof you've changed the world, just take [cdb]a look at me. Because this gal? She's a whole new [cdb]person thanks to you.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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111 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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6 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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3 135 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
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PanCameraEvent (index: 6)
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UnkEvent (59) (index: 7)
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UnkEvent (31) (index: 8)
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UnkEvent (27) (index: 9)
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UnkEvent (27) (index: 10)
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EnterSceneEvent (index: 11)
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DelayEvent (index: 12)
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TalkEvent (index: 13)
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LookAtPersonEvent (index: 14)
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UnkEvent (54) (index: 15)
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TalkEvent (index: 16)
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TalkEvent (index: 18)
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TalkEvent (index: 19)
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UnkEvent (26) (index: 20)
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TalkEvent (index: 21)
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TalkEvent (index: 22)
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UnkEvent (102) (index: 23)
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UnkEvent (54) (index: 24)
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IfBattleCompletedEvent (index: 25)
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TalkEvent (index: 26)
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ElseEvent (index: 27)
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TalkEvent (index: 28)
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EndIfEvent (index: 29)
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UnkEvent (26) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (59) (index: 32)
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TalkEvent (index: 33)
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UnkEvent (30) (index: 34)
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TalkEvent (index: 35)
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UnkEvent (54) (index: 36)
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UnkEvent (59) (index: 37)
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UnkEvent (31) (index: 38)
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TalkEvent (index: 39)
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PanCameraEvent (index: 40)
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UnkEvent (59) (index: 41)
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UnkEvent (59) (index: 42)
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TalkEvent (index: 43)
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UnkEvent (54) (index: 44)
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UnkEvent (59) (index: 45)
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UnkEvent (31) (index: 46)
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TalkEvent (index: 47)
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TalkEvent (index: 48)
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UnkEvent (26) (index: 49)
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7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
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UnkEvent (59) (index: 51)
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TalkEvent (index: 52)
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UnkEvent (26) (index: 53)
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TalkEvent (index: 54)
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TalkEvent (index: 55)
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UnkEvent (26) (index: 56)
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UnkEvent (59) (index: 57)
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UnkEvent (59) (index: 58)
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TalkEvent (index: 59)
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UnkEvent (30) (index: 60)
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DialogChoiceEvent (index: 61)
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IfEvent (index: 62)
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TalkEvent (index: 63)
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TalkEvent (index: 65)
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UnkEvent (66) (index: 67)
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TalkEvent (index: 68)
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PanCameraEvent (index: 69)
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UnkEvent (59) (index: 70)
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TalkEvent (index: 72)
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SetAnimationEvent (index: 73)
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DelayEvent (index: 74)
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UnkEvent (66) (index: 75)
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TalkEvent (index: 76)
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TalkEvent (index: 77)
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UnkEvent (54) (index: 78)
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111 2 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
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2 26 NULL 0 8134 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
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2 27 NULL 0 8135 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 81)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 82)
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IfEvent (index: 83)
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TalkEvent (index: 84)
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ElseEvent (index: 85)
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TalkEvent (index: 86)
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EndIfEvent (index: 87)
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TalkEvent (index: 88)
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PanCameraEvent (index: 89)
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2 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 90)
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2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
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100 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
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600 0 22 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2401 1 10474 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
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UnkEvent (59) (index: 96)
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400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
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111 34 NULL 3 10475 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
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111 35 2400 1 10476 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 99)
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UnkEvent (59) (index: 100)
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100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
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2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 102)
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2 600 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 36 NULL 4 8142 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2401 1 10477 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 38 0 4 8144 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2352 1 10478 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (6, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(200, 50, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (3, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
TalkEvent (111, 0, 2403, 0, 10458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, Edelgard. I'm glad I found you. Got a few?
15
UnkEvent 54(111, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (2, 1, 2400, 0, 8111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. What is it?
17
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 2, 0, 0, 10459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, remember how Hubert laid into me after the Knights of Seiros raided Enbarr?
19
TalkEvent (111, 3, NULL, 0, 10460, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It got me thinking. What do I need to do for you to [cdb]trust me again?
20
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 4, 2401, 0, 8114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nothing—Hubert and I stopped doubting you the [cdb]moment that business was behind us.
22
TalkEvent (2, 5, 2400, 1, 8115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You work tirelessly for me, and I'm grateful for that. So please, there's no need to worry.
23
UnkEvent 102(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 54(111, 2, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfBattleCompletedEvent (14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (111, 6, 2401, 0, 10461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, we have no idea when those who slither in the [cdb]dark might try to interfere again.
27
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (111, 7, 2401, 0, 10462, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But what about those who slither in the dark? They're definitely back, and they're not going away [cdb]without a fight.
29
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 26(10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(400, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (111, 8, NULL, 0, 10463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Honestly, it kinda feels like there's more I should be [cdb]doing to help. Like I'm just floating around without [cdb]a purpose or something.
34
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (2, 9, 2403, 0, 8119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well. What do you propose?
36
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (111, 10, 2400, 0, 10464, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. If I had to pick something, I'd say protecting [cdb]you would be my top priority.
41
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (111, 11, 2405, 0, 10465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Everyone's got a bone to pick with you—especially [cdb]the church and those who slither in the dark—and [cdb]they won't rest till they have your head.
44
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 1000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (111, 12, 2407, 0, 10466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, the Imperial army's not gonna lose if we've [cdb]got you at the top handing down orders.
48
TalkEvent (111, 13, NULL, 0, 10467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I figure Hubert'll stay off my back as long as I [cdb]put my energy into keeping you safe.
49
UnkEvent 26(7, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(100, 4294967293, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 14, 2402, 1, 10468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then you can lead us to victory and we'll all live [cdb]trustfully ever after.
53
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (2, 15, 0, 4, 8125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps. But I think you're forgetting something.
55
TalkEvent (2, 16, NULL, 0, 8126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The only way to protect me is by staying at my side— [cdb]and therein lies a conundrum.
56
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(100, 3, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 17, 2403, 3, 8127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Allowing you that close to me would in itself be proof [cdb]of my trust, without which you would've never earned [cdb]such an opportunity in the first place.
60
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
DialogChoiceEvent (0, 18, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
63
TalkEvent (111, 20, 2400, 0, 10469, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know that. Still, I can't help but feel like that's [cdb]what I've gotta do to prove myself to you.
64
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 21, 2412, 4, 10470, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh...yeah, I guess you're right! Still, I can't help but [cdb]feel like that's what I've gotta do to prove myself [cdb]to you.
66
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 66(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 22, 2402, 2, 10471, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please, Edelgard. Even if it just means shielding you [cdb]from your enemies.
70
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (2, 23, 2405, 0, 802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm.
75
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (2, 24, 2400, 0, 8132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Very well. Do as you will.
77
TalkEvent (2, 25, NULL, 1, 8133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the meanwhile, I'll tell Hubert... Well, I'm not [cdb]entirely sure what I will tell him.
78
UnkEvent 54(111, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (2, 26, NULL, 0, 8134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At the very least, we know those who slither in the [cdb]dark are able to shape-shift at will.
80
TalkEvent (2, 27, NULL, 0, 8135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So in a way, it doesn't matter who I choose to [cdb]surround myself with. They could just as well turn [cdb]out to be someone wholly different.
81
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
DialogChoiceEvent (1, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
84
TalkEvent (111, 30, 0, 1, 10472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks, Edelgard. I honestly could've sworn you were [cdb]gonna say no.
85
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 31, NULL, 4, 10473, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, are you sure? I know I'm the one who asked and [cdb]all, but...really?
87
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (2, 32, 2403, 3, 8138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. What I truly want to know is why you'd [cdb]risk your life just to earn my trust.
90
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(100, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (111, 33, 2401, 1, 10474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you really have to ask? You reshaped my [cdb]entire life.
94
UnkEvent 26(7, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 34, NULL, 3, 10475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Before I met you, I had nobody. I was nobody. But you still chose me of all people to command one [cdb]of your armies.
98
TalkEvent (111, 35, 2400, 1, 10476, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now I can't walk down the street without people [cdb]yelling my name—and I've got a great life surrounded [cdb]by amazing friends. All of it possible because of you.
99
UnkEvent 54(111, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 31(2, 600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (2, 36, NULL, 4, 8142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's not true. You would not have earned this post [cdb]if you lacked the talent.
104
TalkEvent (111, 37, 2401, 1, 10477, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Maybe now, but before you came along nobody in the Empire gave a pegasus's backside about talent. You [cdb]gave me a seat at the table when no one else would.
105
TalkEvent (2, 38, 0, 4, 8144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah! I see.
106
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 39, 2352, 1, 10478, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you want proof you've changed the world, just take [cdb]a look at me. Because this gal? She's a whole new [cdb]person thanks to you.
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 50 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 350 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 2403 0 10458 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, Edelgard. I'm glad I found you. Got a few?
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2400 0 8111 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Of course. What is it?
UnkEvent (30) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 0 0 10459 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, remember how Hubert laid into me after the Knights of Seiros raided Enbarr?
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 10460 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It got me thinking. What do I need to do for you to trust me again?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2401 0 8114 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Nothing—Hubert and I stopped doubting you the moment that business was behind us.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2400 1 8115 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You work tirelessly for me, and I'm grateful for that. So please, there's no need to worry.
UnkEvent (102) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 1 5 0 0 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 0 10461 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, we have no idea when those who slither in the dark might try to interfere again.
ElseEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 2401 0 10462 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But what about those who slither in the dark? They're definitely back, and they're not going away without a fight.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 NULL 0 10463 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Honestly, it kinda feels like there's more I should be doing to help. Like I'm just floating around without a purpose or something.
UnkEvent (30) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2403 0 8119 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Very well. What do you propose?
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 10464 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hmm. If I had to pick something, I'd say protecting you would be my top priority.
PanCameraEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2405 0 10465 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Everyone's got a bone to pick with you—especially the church and those who slither in the dark—and they won't rest till they have your head.
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2407 0 10466 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
After all, the Imperial army's not gonna lose if we've got you at the top handing down orders.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 0 10467 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
And I figure Hubert'll stay off my back as long as I put my energy into keeping you safe.
UnkEvent (26) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967293 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2402 1 10468 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Then you can lead us to victory and we'll all live trustfully ever after.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 15 0 4 8125 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Perhaps. But I think you're forgetting something.
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 0 8126 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The only way to protect me is by staying at my side— and therein lies a conundrum.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 3 8127 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Allowing you that close to me would in itself be proof of my trust, without which you would've never earned such an opportunity in the first place.
UnkEvent (30) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 19 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 10469 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I know that. Still, I can't help but feel like that's what I've gotta do to prove myself to you.
ElseEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2412 4 10470 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh...yeah, I guess you're right! Still, I can't help but feel like that's what I've gotta do to prove myself to you.
EndIfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2402 2 10471 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Please, Edelgard. Even if it just means shielding you from your enemies.
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 23 2405 0 802 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Hm.
UnkEvent (66) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 2400 0 8132 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Very well. Do as you will.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 25 NULL 1 8133 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In the meanwhile, I'll tell Hubert... Well, I'm not entirely sure what I will tell him.
UnkEvent (54) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 NULL 0 8134 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
At the very least, we know those who slither in the dark are able to shape-shift at will.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 NULL 0 8135 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
So in a way, it doesn't matter who I choose to surround myself with. They could just as well turn out to be someone wholly different.
UnkEvent (30) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 29 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 0 1 10472 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Thanks, Edelgard. I honestly could've sworn you were gonna say no.
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 NULL 4 10473 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, are you sure? I know I'm the one who asked and all, but...really?
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 32 2403 3 8138 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Of course. What I truly want to know is why you'd risk your life just to earn my trust.
PanCameraEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 22 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2401 1 10474 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Do you really have to ask? You reshaped my entire life.
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
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Before I met you, I had nobody. I was nobody. But you still chose me of all people to command one of your armies.
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Now I can't walk down the street without people yelling my name—and I've got a great life surrounded by amazing friends. All of it possible because of you.
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That's not true. You would not have earned this post if you lacked the talent.
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Maybe now, but before you came along nobody in the Empire gave a pegasus's backside about talent. You gave me a seat at the table when no one else would.
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Ah! I see.
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If you want proof you've changed the world, just take a look at me. Because this gal? She's a whole new person thanks to you.