1. You know, I don't believe I ever asked your feelings [cdb]about this war.
  2. On the surface, it must seem as though we took Fódlan's fragile peace in our hand and shattered it [cdb]into a thousand pieces.
  3. What, is it deep conversation time now? Where'd that [cdb]come from?
  4. It's merely that we've never discussed the matter. And you are in a fairly unique position amidst this all.
  5. I thought you might be able to provide some [cdb]perspective on how an outsider views the actions Adrestia has taken.
  6. Praise the Empire.
  7. Criticize the Empire.
  8. Try to stay neutral.
  9. The way I see it, you just did what you had to.
  10. You talk about peace, but it's not like people weren't [cdb]already getting slaughtered for dumb reasons.
  11. I mean, pick your poison. If it's not greedy bandits [cdb]ransacking your town, it's tyrannical nobles razing [cdb]each other's land in search of more power.
  12. So sure, people will die in the war, but the reforms [cdb]it'll bring will save at least as many innocent citizens. Maybe even more.
  13. Honestly? I think the whole thing's one big, ugly [cdb]mess. I mean, look at how many innocent lives it's [cdb]costing us.
  14. Still, I know this wasn't just some spur-of-the-moment [cdb]decision. You gave it a lot of thought, and this was the [cdb]best path you could find forward.
  15. So who really cares what little old me has to say?
  16. I dunno. Don't think I really feel too strongly one [cdb]way or the other.
  17. You have nothing to say? Nothing at all?
  18. That's how it goes when you're a merc. War, peace, [cdb]doesn't matter—my job's the same either way.
  19. It's just money in, blade out. All there is to it.
  20. I suppose that's one way of looking at it.
  21. It's like you said. I'm in a unique position here.
  22. Meaning you would've answered differently were [cdb]you not a mercenary.
  23. Uh, yeah. If I was a farmer, for example, I'd be [cdb]hounding you day and night to end the war.
  24. Sure, you say you're gonna bring this "bright and [cdb]beautiful future," but am I really gonna suffer for [cdb]years, maybe even decades, waiting for it?
  25. The stuff you're doing now—enlisting my farmhands, [cdb]trampling my fields, destroying my crops—just [cdb]doesn't make it worth the wait.
  26. But you know the toll it's taking on your people, [cdb]yet you choose to press on with the war anyway. So you've gotta have a good reason, right?
  27. Yes, of course. You certainly don't mince words.
  28. Is it the years of mercenary work that made you this [cdb]way, or have you always been like this?
  29. Say it's the work.
  30. Say it's just who you are.
  31. Yeah, I think it just kinda comes with the territory. I've been at this a long time—and lost more than my [cdb]fair share of friends over the years.
  32. Not to mention all the horrible things I've done just [cdb]for a fistful of gold.
  33. Pretty sure it's who I am. It was just me and my mom [cdb]growing up, you see.
  34. We lived in a village, but for whatever reason she [cdb]liked to keep to herself.
  35. So, I guess it rubbed off on me. I learned pretty quick [cdb]not to get attached.
  36. Is that so? I would be interested to hear more.
  37. Trust me, it's not as interesting as it sounds.
  38. Who says it has to be? Interesting or not, I'll have you [cdb]tell me one of these days.
  39. If you say so. Just promise not to freak out when you [cdb]realize how boring I am, OK?
  40. Do I seem like the type of person to "freak out" about [cdb]such a thing? Perhaps don't answer that.
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0
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1
LoadCharactersEvent (111, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 111, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (2, 0, 2403, 0, 8075, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, I don't believe I ever asked your feelings [cdb]about this war.
8
TalkEvent (2, 1, NULL, 0, 8076, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # On the surface, it must seem as though we took Fódlan's fragile peace in our hand and shattered it [cdb]into a thousand pieces.
9
UnkEvent 26(7, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 4294967291, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (111, 2, NULL, 4, 10435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What, is it deep conversation time now? Where'd that [cdb]come from?
13
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 5, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (2, 3, NULL, 0, 8078, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's merely that we've never discussed the matter. And you are in a fairly unique position amidst this all.
17
TalkEvent (2, 4, NULL, 0, 8079, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought you might be able to provide some [cdb]perspective on how an outsider views the actions Adrestia has taken.
18
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 26(11, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TripleDialogChoiceEvent (0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
22
TalkEvent (111, 8, 2400, 0, 10436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The way I see it, you just did what you had to.
23
TalkEvent (111, 9, NULL, 0, 10437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You talk about peace, but it's not like people weren't [cdb]already getting slaughtered for dumb reasons.
24
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (111, 10, NULL, 0, 10438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, pick your poison. If it's not greedy bandits [cdb]ransacking your town, it's tyrannical nobles razing [cdb]each other's land in search of more power.
28
TalkEvent (111, 11, NULL, 0, 10439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So sure, people will die in the war, but the reforms [cdb]it'll bring will save at least as many innocent citizens. Maybe even more.
29
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
31
TalkEvent (111, 12, 2401, 0, 10440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Honestly? I think the whole thing's one big, ugly [cdb]mess. I mean, look at how many innocent lives it's [cdb]costing us.
32
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 13, NULL, 0, 10441, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Still, I know this wasn't just some spur-of-the-moment [cdb]decision. You gave it a lot of thought, and this was the [cdb]best path you could find forward.
36
TalkEvent (111, 14, NULL, 0, 10442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So who really cares what little old me has to say?
37
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
39
TalkEvent (111, 15, 2405, 0, 10443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno. Don't think I really feel too strongly one [cdb]way or the other.
40
UnkEvent 54(111, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (2, 16, NULL, 2, 8088, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You have nothing to say? Nothing at all?
42
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 17, 2407, 0, 10444, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's how it goes when you're a merc. War, peace, [cdb]doesn't matter—my job's the same either way.
46
TalkEvent (111, 18, NULL, 0, 10445, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's just money in, blade out. All there is to it.
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 19, 2400, 0, 8091, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I suppose that's one way of looking at it.
52
TalkEvent (111, 20, NULL, 0, 10446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's like you said. I'm in a unique position here.
54
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (2, 21, 2403, 0, 8093, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Meaning you would've answered differently were [cdb]you not a mercenary.
57
UnkEvent 26(7, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (111, 22, 2400, 0, 10447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, yeah. If I was a farmer, for example, I'd be [cdb]hounding you day and night to end the war.
63
TalkEvent (111, 23, NULL, 0, 10448, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, you say you're gonna bring this "bright and [cdb]beautiful future," but am I really gonna suffer for [cdb]years, maybe even decades, waiting for it?
64
UnkEvent 54(111, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(1, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 24, 2401, 0, 10449, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The stuff you're doing now—enlisting my farmhands, [cdb]trampling my fields, destroying my crops—just [cdb]doesn't make it worth the wait.
69
UnkEvent 54(2, 111, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (111, 25, 2403, 0, 10450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you know the toll it's taking on your people, [cdb]yet you choose to press on with the war anyway. So you've gotta have a good reason, right?
75
UnkEvent 26(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (2, 26, 2400, 3, 8098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, of course. You certainly don't mince words.
79
TalkEvent (2, 27, NULL, 3, 8099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is it the years of mercenary work that made you this [cdb]way, or have you always been like this?
80
UnkEvent 26(11, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
DialogChoiceEvent (1, 28, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
83
TalkEvent (111, 30, 2405, 0, 10451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I think it just kinda comes with the territory. I've been at this a long time—and lost more than my [cdb]fair share of friends over the years.
84
TalkEvent (111, 31, 2407, 0, 10452, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not to mention all the horrible things I've done just [cdb]for a fistful of gold.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 32, 2405, 0, 10453, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Pretty sure it's who I am. It was just me and my mom [cdb]growing up, you see.
87
TalkEvent (111, 33, NULL, 0, 10454, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We lived in a village, but for whatever reason she [cdb]liked to keep to herself.
88
TalkEvent (111, 34, 2407, 0, 10455, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So, I guess it rubbed off on me. I learned pretty quick [cdb]not to get attached.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 66(2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (2, 35, NULL, 1, 8105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that so? I would be interested to hear more.
95
TalkEvent (111, 36, 2401, 0, 10456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Trust me, it's not as interesting as it sounds.
97
UnkEvent 66(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (2, 37, 2402, 1, 8107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Who says it has to be? Interesting or not, I'll have you [cdb]tell me one of these days.
102
UnkEvent 54(2, 111, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 38, 2412, 3, 10457, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you say so. Just promise not to freak out when you [cdb]realize how boring I am, OK?
104
UnkEvent 54(111, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 27(2, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 135(140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (2, 39, 2410, 2, 8109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do I seem like the type of person to "freak out" about [cdb]such a thing? Perhaps don't answer that.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2403 0 8075 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You know, I don't believe I ever asked your feelings about this war.
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 NULL 0 8076 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
On the surface, it must seem as though we took Fódlan's fragile peace in our hand and shattered it into a thousand pieces.
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 NULL 4 10435 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What, is it deep conversation time now? Where'd that come from?
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 0 8078 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's merely that we've never discussed the matter. And you are in a fairly unique position amidst this all.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 NULL 0 8079 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I thought you might be able to provide some perspective on how an outsider views the actions Adrestia has taken.
UnkEvent (123) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TripleDialogChoiceEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 7 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2400 0 10436 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The way I see it, you just did what you had to.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 NULL 0 10437 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You talk about peace, but it's not like people weren't already getting slaughtered for dumb reasons.
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 NULL 0 10438 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, pick your poison. If it's not greedy bandits ransacking your town, it's tyrannical nobles razing each other's land in search of more power.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 NULL 0 10439 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So sure, people will die in the war, but the reforms it'll bring will save at least as many innocent citizens. Maybe even more.
EndIfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 0 10440 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Honestly? I think the whole thing's one big, ugly mess. I mean, look at how many innocent lives it's costing us.
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 NULL 0 10441 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Still, I know this wasn't just some spur-of-the-moment decision. You gave it a lot of thought, and this was the best path you could find forward.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 NULL 0 10442 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So who really cares what little old me has to say?
EndIfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2405 0 10443 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I dunno. Don't think I really feel too strongly one way or the other.
UnkEvent (54) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 2 8088 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
You have nothing to say? Nothing at all?
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2407 0 10444 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's how it goes when you're a merc. War, peace, doesn't matter—my job's the same either way.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 NULL 0 10445 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's just money in, blade out. All there is to it.
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 2400 0 8091 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I suppose that's one way of looking at it.
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 NULL 0 10446 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's like you said. I'm in a unique position here.
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 21 2403 0 8093 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Meaning you would've answered differently were you not a mercenary.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2400 0 10447 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, yeah. If I was a farmer, for example, I'd be hounding you day and night to end the war.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 NULL 0 10448 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, you say you're gonna bring this "bright and beautiful future," but am I really gonna suffer for years, maybe even decades, waiting for it?
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2401 0 10449 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The stuff you're doing now—enlisting my farmhands, trampling my fields, destroying my crops—just doesn't make it worth the wait.
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2403 0 10450 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But you know the toll it's taking on your people, yet you choose to press on with the war anyway. So you've gotta have a good reason, right?
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2400 3 8098 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Yes, of course. You certainly don't mince words.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 NULL 3 8099 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Is it the years of mercenary work that made you this way, or have you always been like this?
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 111 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 29 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 2405 0 10451 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I think it just kinda comes with the territory. I've been at this a long time—and lost more than my fair share of friends over the years.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2407 0 10452 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not to mention all the horrible things I've done just for a fistful of gold.
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2405 0 10453 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Pretty sure it's who I am. It was just me and my mom growing up, you see.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 NULL 0 10454 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We lived in a village, but for whatever reason she liked to keep to herself.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2407 0 10455 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So, I guess it rubbed off on me. I learned pretty quick not to get attached.
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 35 NULL 1 8105 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Is that so? I would be interested to hear more.
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2401 0 10456 1 0 0 0 0 0 0 0 0 0
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Trust me, it's not as interesting as it sounds.
UnkEvent (66) (index: 97)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
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1 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 37 2402 1 8107 1 0 0 0 0 0 0 0 0 0
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Who says it has to be? Interesting or not, I'll have you tell me one of these days.
UnkEvent (54) (index: 102)
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2 111 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2412 3 10457 1 0 0 0 0 0 0 0 0 0
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If you say so. Just promise not to freak out when you realize how boring I am, OK?
UnkEvent (54) (index: 104)
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111 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
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3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 107)
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140 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 39 2410 2 8109 1 0 0 0 0 0 0 0 0 0
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Do I seem like the type of person to "freak out" about such a thing? Perhaps don't answer that.