1. Dedue, sir. We'd like to hear your opinion on the [cdb]matter we discussed earlier.
  2. Regarding Count Charon? As I discussed with Gustave...
  3. ...
  4. Looks like things are finally changing, Dedue. They've really started warming up to you, huh?
  5. They have.
  6. That soldier I was speaking to lost his mother in Duscur. She was a knight of the Kingdom.
  7. Naturally, his feelings toward me were...complicated. We argued many times.
  8. You, arguing? Can't imagine what that looks like.
  9. I thought it better than just letting him hurl abuse [cdb]at me.
  10. Such a reaction was surprising for me as well.
  11. But now we have fought together. Worried together. Faced death together.
  12. I have shown him what I'm capable of, and he has [cdb]come to trust me in turn.
  13. Nice! Sounds like you really earned his respect, then. Congrats, Dedue.
  14. Strange. Why are you so happy for me?
  15. Explain why.
  16. Deny it.
  17. Because we're friends, and friends are happy for each [cdb]other when good stuff happens to them.
  18. Are they?
  19. Not sure I'm happy, per se. It's just nice having a [cdb]good rival to spur me on.
  20. Heh. Is that how you see me?
  21. Anyway, now you've just gotta keep it going and get [cdb]even more people to trust you.
  22. Same goes for me. And Dimitri, while we're at it.
  23. You're right.
  24. In the meantime, I'm gonna keep winning battles [cdb]until I prove myself to you once and for all.
  25. So make sure you keep an eye on me out there, Dedue, 'cause I'm gonna be the most valuable [cdb]fighter we've got.
  26. Heh.
  27. What? What's so funny?
  28. Nothing. I look forward to your performance.
  29. But you already have my trust. No matter your origin [cdb]or identity.
  30. Really? You never know when I might betray you and [cdb]turn my sword on Dimitri, though.
  31. Not to mention this weird power I have. Can you [cdb]seriously say you trust me with that in mind?
  32. Your power is concerning. But it does not define you.
  33. I'm sure you would not so easily betray His Majesty [cdb]or myself.
  34. But know that if you do, I will cut you down without [cdb]hesitation.
  35. That's who I am. You must understand by now.
  36. Weird way to tell me you trust me, but it's got Dedue [cdb]written all over it. I'm honored.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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110 12 675 628 629 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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9 2 3 7 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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SetPlaceRotationEvent (index: 5)
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SetPlaceRotationEvent (index: 6)
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SetPlaceRotationEvent (index: 7)
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EnterSceneEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 12 675 628 629 NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 9)
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UnkEvent (64) (index: 10)
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UnkEvent (64) (index: 11)
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UnkEvent (15) (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (59) (index: 14)
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UnkEvent (59) (index: 15)
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UnkEvent (31) (index: 16)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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UnkEvent (54) (index: 19)
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UnkEvent (59) (index: 20)
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SetAnimationEvent (index: 21)
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UnkEvent (166) (index: 22)
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TalkEvent (index: 23)
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UnkEvent (6) (index: 24)
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LeaveSceneEvent (index: 25)
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FadeToBlackEvent (index: 26)
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69 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 27)
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110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 28)
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12 7 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 29)
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0 12 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 30)
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30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
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2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
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2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 33)
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110 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 34)
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TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2431 0 19603 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 36)
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12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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12 4 2400 0 19604 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
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17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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12 5 NULL 0 19605 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 2403 0 19606 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
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3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
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1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 4 19607 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
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15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 45)
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12 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 19608 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 9 NULL 0 19609 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 48)
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12 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 10 NULL 0 19610 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 NULL 1 19611 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 1 19612 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 53)
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17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 0 0 19613 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2409 1 19614 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 4 19615 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
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0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2401 0 19616 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
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17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 2400 1 19617 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 19618 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 19619 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
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12 22 2400 0 19620 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2402 1 19621 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 1 19622 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 25 0 1 19623 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 4 19624 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 27 2401 0 19625 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 NULL 1 19626 1 0 0 0 0 0 0 0 0 0
IfBattleCompletedEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 4 19627 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2020 3 19628 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2022 3 1 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 31 2405 0 19629 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 NULL 0 19630 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 2407 0 19631 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 34 2403 0 19632 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 1 19633 1 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 12, 675, 628, 629, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (9, 2, 3, 7, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
EnterSceneEvent (0, 110, 12, 675, 628, 629, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 64(675, 0, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 64(628, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 64(629, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(400, 60, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(400, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (675, 0, 0, 0, 19601, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dedue, sir. We'd like to hear your opinion on the [cdb]matter we discussed earlier.
18
TalkEvent (12, 1, 0, 0, 19602, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Regarding Count Charon? As I discussed with Gustave...
19
UnkEvent 54(110, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(200, 0, 4294967274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (110, 2, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
24
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
LeaveSceneEvent (0, 110, 12, 675, 628, 629, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
MovePersonToPlaceEvent (110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
MovePersonToPlaceEvent (12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
EnterSceneEvent (0, 12, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
31
UnkEvent 26(2, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (110, 3, 2431, 0, 19603, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Looks like things are finally changing, Dedue. They've really started warming up to you, huh?
36
UnkEvent 166(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (12, 4, 2400, 0, 19604, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They have.
38
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (12, 5, NULL, 0, 19605, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That soldier I was speaking to lost his mother in Duscur. She was a knight of the Kingdom.
40
TalkEvent (12, 6, 2403, 0, 19606, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Naturally, his feelings toward me were...complicated. We argued many times.
41
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (110, 7, 0, 4, 19607, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You, arguing? Can't imagine what that looks like.
44
UnkEvent 26(15, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (12, 8, 0, 0, 19608, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I thought it better than just letting him hurl abuse [cdb]at me.
47
TalkEvent (12, 9, NULL, 0, 19609, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Such a reaction was surprising for me as well.
49
TalkEvent (12, 10, NULL, 0, 19610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But now we have fought together. Worried together. Faced death together.
50
TalkEvent (12, 11, NULL, 1, 19611, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have shown him what I'm capable of, and he has [cdb]come to trust me in turn.
51
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (110, 12, 2400, 1, 19612, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nice! Sounds like you really earned his respect, then. Congrats, Dedue.
53
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (12, 13, 0, 0, 19613, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Strange. Why are you so happy for me?
55
DialogChoiceEvent (0, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
57
TalkEvent (110, 16, 2409, 1, 19614, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because we're friends, and friends are happy for each [cdb]other when good stuff happens to them.
58
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (12, 17, 0, 4, 19615, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are they?
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
62
TalkEvent (110, 18, 2401, 0, 19616, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not sure I'm happy, per se. It's just nice having a [cdb]good rival to spur me on.
63
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (12, 19, 2400, 1, 19617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Heh. Is that how you see me?
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (110, 20, 2403, 0, 19618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, now you've just gotta keep it going and get [cdb]even more people to trust you.
68
TalkEvent (110, 21, NULL, 0, 19619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Same goes for me. And Dimitri, while we're at it.
69
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (12, 22, 2400, 0, 19620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're right.
71
UnkEvent 54(12, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 31(3, 500, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(1, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (110, 23, 2402, 1, 19621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In the meantime, I'm gonna keep winning battles [cdb]until I prove myself to you once and for all.
77
TalkEvent (110, 24, NULL, 1, 19622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So make sure you keep an eye on me out there, Dedue, 'cause I'm gonna be the most valuable [cdb]fighter we've got.
78
UnkEvent 26(15, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (12, 25, 0, 1, 19623, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh.
80
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (110, 26, 0, 4, 19624, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What? What's so funny?
82
UnkEvent 26(17, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (12, 27, 2401, 0, 19625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nothing. I look forward to your performance.
84
TalkEvent (12, 28, NULL, 1, 19626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you already have my trust. No matter your origin [cdb]or identity.
85
IfBattleCompletedEvent (46, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
warning ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(1, 600, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (110, 29, 0, 4, 19627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? You never know when I might betray you and [cdb]turn my sword on Dimitri, though.
90
TalkEvent (110, 30, 2020, 3, 19628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not to mention this weird power I have. Can you [cdb]seriously say you trust me with that in mind?
92
warning EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 54(110, 12, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (12, 31, 2405, 0, 19629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your power is concerning. But it does not define you.
98
TalkEvent (12, 32, NULL, 0, 19630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sure you would not so easily betray His Majesty [cdb]or myself.
100
TalkEvent (12, 33, 2407, 0, 19631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But know that if you do, I will cut you down without [cdb]hesitation.
101
TalkEvent (12, 34, 2403, 0, 19632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's who I am. You must understand by now.
103
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (110, 35, 0, 1, 19633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Weird way to tell me you trust me, but it's got Dedue [cdb]written all over it. I'm honored.
UnkEvent (64) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
675 0 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
628 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
629 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 60 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
675 0 0 0 19601 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Dedue, sir. We'd like to hear your opinion on the matter we discussed earlier.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 1 0 0 19602 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Regarding Count Charon? As I discussed with Gustave...
UnkEvent (54) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Shez
...
UnkEvent (6) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
69 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 7 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2431 0 19603 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Looks like things are finally changing, Dedue. They've really started warming up to you, huh?
UnkEvent (166) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 4 2400 0 19604 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
They have.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 5 NULL 0 19605 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
That soldier I was speaking to lost his mother in Duscur. She was a knight of the Kingdom.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 6 2403 0 19606 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Naturally, his feelings toward me were...complicated. We argued many times.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 0 4 19607 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You, arguing? Can't imagine what that looks like.
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 8 0 0 19608 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I thought it better than just letting him hurl abuse at me.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 9 NULL 0 19609 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Such a reaction was surprising for me as well.
LookEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 10 NULL 0 19610 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
But now we have fought together. Worried together. Faced death together.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 11 NULL 1 19611 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I have shown him what I'm capable of, and he has come to trust me in turn.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 1 19612 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nice! Sounds like you really earned his respect, then. Congrats, Dedue.
UnkEvent (26) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 13 0 0 19613 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Strange. Why are you so happy for me?
DialogChoiceEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2409 1 19614 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because we're friends, and friends are happy for each other when good stuff happens to them.
UnkEvent (26) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 4 19615 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Are they?
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2401 0 19616 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not sure I'm happy, per se. It's just nice having a good rival to spur me on.
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 19 2400 1 19617 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Heh. Is that how you see me?
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 19618 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Anyway, now you've just gotta keep it going and get even more people to trust you.
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 19619 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Same goes for me. And Dimitri, while we're at it.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 22 2400 0 19620 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
You're right.
UnkEvent (54) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 2402 1 19621 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In the meantime, I'm gonna keep winning battles until I prove myself to you once and for all.
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 NULL 1 19622 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So make sure you keep an eye on me out there, Dedue, 'cause I'm gonna be the most valuable fighter we've got.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 25 0 1 19623 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Heh.
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 0 4 19624 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What? What's so funny?
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 27 2401 0 19625 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Nothing. I look forward to your performance.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 28 NULL 1 19626 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
But you already have my trust. No matter your origin or identity.
IfBattleCompletedEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
46 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 4 19627 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really? You never know when I might betray you and turn my sword on Dimitri, though.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2020 3 19628 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not to mention this weird power I have. Can you seriously say you trust me with that in mind?
EndIfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 31 2405 0 19629 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
Your power is concerning. But it does not define you.
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 32 NULL 0 19630 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
I'm sure you would not so easily betray His Majesty or myself.
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 33 2407 0 19631 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
But know that if you do, I will cut you down without hesitation.
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 34 2403 0 19632 1 0 0 0 0 0 0 0 0 0
link Dedue volume_up
That's who I am. You must understand by now.
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 1 19633 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Weird way to tell me you trust me, but it's got Dedue written all over it. I'm honored.