1. In that case, you should just keep picking [cdb]commoners like me for all the important jobs.
  2. Strength in numbers, right? The more of us there are, [cdb]the less anyone will be able to complain.
  3. Hm. I believe your point to be a sound one, [cdb]but putting it into action will only heighten our [cdb]chance of failure.
  4. Try as you may to trawl a river for jewels, you will [cdb]most often find yourself hauling up mere pebbles [cdb]instead.
  5. I get what you mean...I think. Accidentally picking [cdb]the wrong person could really hurt the emperor's [cdb]reputation.
  6. And provide the perfect opening for nobles who want [cdb]nothing more than for commoners to be "kept in [cdb]their place."
  7. An utter disgrace. Here we stand amidst the flames of [cdb]war, yet some on our side only seek to drag their [cdb]compatriots down.
  8. There is no rot as fetid as that which plagues our foul [cdb]aristocracy. It would not surprise me if they breathed [cdb]noxious fumes.
  9. He must be exaggerating.
  10. Probably right, actually.
  11. I mean, it's not like they're literally poisonous.
  12. Are you so sure? Spend an hour in the same room [cdb]with some of them and see if you don't feel the life [cdb]being choked out of you.
  13. Yeah, I guess they are pretty bad when you put it [cdb]that way.
  14. At any rate, it seems you must be the one to plow [cdb]forward for the time being.
  15. Uh, come again?
  16. You are a mercenary captain, no? Surely there are [cdb]worthy candidates for promotion among your [cdb]subordinates?
  17. The situation would be far less volatile if any [cdb]potential appointees came with your direct [cdb]endorsement.
  18. Oh good, no pressure at all. And if the person I pick [cdb]doesn't work out?
  19. Assuming they are not wholly indefensible, we would [cdb]do our utmost to shield them from criticism.
  20. Though I suppose if worst came to worst, we would [cdb]be forced to sever ties with them...and you.
  21. Resent his cold calculation.
  22. Gladly accept your fate.
  23. That's cold-blooded, Hubert. I'm not sure I'm up to [cdb]the challenge, knowing what's at risk.
  24. Nobody is forcing you to pick someone. If you think [cdb]it impossible, I will not try to convince you otherwise.
  25. I can respect that. Protecting the emperor is priority [cdb]number one.
  26. Indeed, it is the first and only priority. Do note, [cdb]though, you needn't force yourself to pick someone if [cdb]you fear the consequences.
  27. Right, got it.
  28. I guess in the meantime, I'll let you know if I think [cdb]of anyone who might be able to handle the job.
  29. Oh, and let's keep the whole "severing ties" thing to [cdb]the real worst case scenario, OK?
  30. You might look the calm and logical type, but I know [cdb]your emotions can get the better of you sometimes.
  31. ...
  32. A keener insight than I expected. Perhaps you truly [cdb]are the right person for this task.
  33. Heh. Quite the eye you have on you.
  34. Uh, thanks? My vision's not too bad, I guess.
  35. Now if you could only pair it with some intellect, [cdb]we would have a true wonder on our hands.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2403 0 8312 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2458 0 0 40 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 8313 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 8314 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 8315 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 8316 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2460 0 8317 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2401 2 8318 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 NULL 2 8319 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2412 4 8320 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 2456 0 8321 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 3 8322 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 8323 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2405 4 8324 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2400 0 8325 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 NULL 0 8326 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 8327 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2400 0 8328 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 NULL 0 8329 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 21 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2410 2 8330 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 8331 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2400 3 8332 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 8333 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 0 8334 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2402 0 8335 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 2 8336 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2411 3 8337 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 0 4 8338 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2405 4 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 NULL 4 8339 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 2407 1 8340 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 0 4 8341 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 2401 3 8342 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (5, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
4
EnterSceneEvent (0, 110, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
TalkEvent (110, 0, 2403, 0, 8312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, you should just keep picking [cdb]commoners like me for all the important jobs.
7
UnkEvent 26(16, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (110, 1, NULL, 0, 8313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Strength in numbers, right? The more of us there are, [cdb]the less anyone will be able to complain.
9
UnkEvent 26(1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (5, 2, NULL, 0, 8314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. I believe your point to be a sound one, [cdb]but putting it into action will only heighten our [cdb]chance of failure.
13
TalkEvent (5, 3, NULL, 0, 8315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Try as you may to trawl a river for jewels, you will [cdb]most often find yourself hauling up mere pebbles [cdb]instead.
14
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 4, 0, 0, 8316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I get what you mean...I think. Accidentally picking [cdb]the wrong person could really hurt the emperor's [cdb]reputation.
16
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (5, 5, 2460, 0, 8317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And provide the perfect opening for nobles who want [cdb]nothing more than for commoners to be "kept in [cdb]their place."
18
TalkEvent (5, 6, 2401, 2, 8318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An utter disgrace. Here we stand amidst the flames of [cdb]war, yet some on our side only seek to drag their [cdb]compatriots down.
19
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (5, 7, NULL, 2, 8319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There is no rot as fetid as that which plagues our foul [cdb]aristocracy. It would not surprise me if they breathed [cdb]noxious fumes.
23
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
26
TalkEvent (110, 10, 2412, 4, 8320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, it's not like they're literally poisonous.
27
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (5, 11, 2456, 0, 8321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you so sure? Spend an hour in the same room [cdb]with some of them and see if you don't feel the life [cdb]being choked out of you.
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (110, 12, 0, 3, 8322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, I guess they are pretty bad when you put it [cdb]that way.
31
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 26(6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(100, 3, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (5, 13, 0, 0, 8323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At any rate, it seems you must be the one to plow [cdb]forward for the time being.
36
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 14, 2405, 4, 8324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, come again?
38
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (5, 15, 2400, 0, 8325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are a mercenary captain, no? Surely there are [cdb]worthy candidates for promotion among your [cdb]subordinates?
41
TalkEvent (5, 16, NULL, 0, 8326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The situation would be far less volatile if any [cdb]potential appointees came with your direct [cdb]endorsement.
42
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 17, 0, 0, 8327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh good, no pressure at all. And if the person I pick [cdb]doesn't work out?
46
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (5, 18, 2400, 0, 8328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Assuming they are not wholly indefensible, we would [cdb]do our utmost to shield them from criticism.
48
TalkEvent (5, 19, NULL, 0, 8329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though I suppose if worst came to worst, we would [cdb]be forced to sever ties with them...and you.
49
DialogChoiceEvent (1, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (110, 22, 2410, 2, 8330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's cold-blooded, Hubert. I'm not sure I'm up to [cdb]the challenge, knowing what's at risk.
52
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (5, 23, 0, 0, 8331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nobody is forcing you to pick someone. If you think [cdb]it impossible, I will not try to convince you otherwise.
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (110, 24, 2400, 3, 8332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can respect that. Protecting the emperor is priority [cdb]number one.
56
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (5, 25, 0, 0, 8333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Indeed, it is the first and only priority. Do note, [cdb]though, you needn't force yourself to pick someone if [cdb]you fear the consequences.
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (110, 26, 2400, 0, 8334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right, got it.
63
TalkEvent (110, 27, 2402, 0, 8335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I guess in the meantime, I'll let you know if I think [cdb]of anyone who might be able to handle the job.
64
UnkEvent 54(5, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (110, 28, 2403, 2, 8336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and let's keep the whole "severing ties" thing to [cdb]the real worst case scenario, OK?
69
TalkEvent (110, 29, 2411, 3, 8337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You might look the calm and logical type, but I know [cdb]your emotions can get the better of you sometimes.
72
TalkEvent (5, 30, 0, 4, 8338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
73
UnkEvent 54(110, 5, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(100, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (5, 31, NULL, 4, 8339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A keener insight than I expected. Perhaps you truly [cdb]are the right person for this task.
78
TalkEvent (5, 32, 2407, 1, 8340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. Quite the eye you have on you.
79
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (110, 33, 0, 4, 8341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, thanks? My vision's not too bad, I guess.
82
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 800, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (5, 34, 2401, 3, 8342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now if you could only pair it with some intellect, [cdb]we would have a true wonder on our hands.
UnkEvent (15) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2403 0 8312 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In that case, you should just keep picking commoners like me for all the important jobs.
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 NULL 0 8313 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Strength in numbers, right? The more of us there are, the less anyone will be able to complain.
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 NULL 0 8314 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Hm. I believe your point to be a sound one, but putting it into action will only heighten our chance of failure.
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 8315 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Try as you may to trawl a river for jewels, you will most often find yourself hauling up mere pebbles instead.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 0 0 8316 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I get what you mean...I think. Accidentally picking the wrong person could really hurt the emperor's reputation.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 2460 0 8317 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
And provide the perfect opening for nobles who want nothing more than for commoners to be "kept in their place."
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2401 2 8318 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
An utter disgrace. Here we stand amidst the flames of war, yet some on our side only seek to drag their compatriots down.
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 7 NULL 2 8319 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
There is no rot as fetid as that which plagues our foul aristocracy. It would not surprise me if they breathed noxious fumes.
UnkEvent (30) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2412 4 8320 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, it's not like they're literally poisonous.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 2456 0 8321 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Are you so sure? Spend an hour in the same room with some of them and see if you don't feel the life being choked out of you.
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 3 8322 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, I guess they are pretty bad when you put it that way.
EndIfEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 3 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 8323 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
At any rate, it seems you must be the one to plow forward for the time being.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2405 4 8324 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, come again?
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 2400 0 8325 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
You are a mercenary captain, no? Surely there are worthy candidates for promotion among your subordinates?
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 NULL 0 8326 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
The situation would be far less volatile if any potential appointees came with your direct endorsement.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 0 8327 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh good, no pressure at all. And if the person I pick doesn't work out?
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2400 0 8328 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Assuming they are not wholly indefensible, we would do our utmost to shield them from criticism.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 NULL 0 8329 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Though I suppose if worst came to worst, we would be forced to sever ties with them...and you.
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 21 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2410 2 8330 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's cold-blooded, Hubert. I'm not sure I'm up to the challenge, knowing what's at risk.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 0 0 8331 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Nobody is forcing you to pick someone. If you think it impossible, I will not try to convince you otherwise.
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2400 3 8332 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I can respect that. Protecting the emperor is priority number one.
UnkEvent (26) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 8333 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Indeed, it is the first and only priority. Do note, though, you needn't force yourself to pick someone if you fear the consequences.
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2400 0 8334 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right, got it.
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 2402 0 8335 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I guess in the meantime, I'll let you know if I think of anyone who might be able to handle the job.
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2403 2 8336 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, and let's keep the whole "severing ties" thing to the real worst case scenario, OK?
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2411 3 8337 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You might look the calm and logical type, but I know your emotions can get the better of you sometimes.
PanCameraEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 30 0 4 8338 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
...
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 31 NULL 4 8339 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
A keener insight than I expected. Perhaps you truly are the right person for this task.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 32 2407 1 8340 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Heh. Quite the eye you have on you.
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 0 4 8341 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Uh, thanks? My vision's not too bad, I guess.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 150 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 2401 3 8342 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Now if you could only pair it with some intellect, we would have a true wonder on our hands.