1. Tough fight, eh, Lorenz? I'm just glad we both [cdb]made it back safe.
  2. Indeed. Without your help, I surely would have [cdb]met a noble warrior's demise.
  3. Thankfully, my admirers will have no reason to [cdb]weep today. And for that, you have my gratitude.
  4. Well that took a weird turn.
  5. Do you remember what I said before? About the order of things in Fódlan?
  6. How could anyone forget?
  7. Totally forgot.
  8. Yeah, wasn't it something like, you nobles are here to [cdb]protect us commoners, so we all should just be good [cdb]little kids and go take a nap or something?
  9. Well, I don't recall saying anything about naps... but yes, we nobles have an obligation to protect [cdb]the commonfolk.
  10. Huh, can't seem to remember. What's all this about?
  11. You surely cannot be serious. I told you that it was [cdb]a noble's duty to protect the common folk.
  12. However, were a commoner to take a lethal strike [cdb]in a noble's stead...
  13. Then we have failed in our duty. I was dangerously [cdb]close to suffering that fate myself.
  14. OK, sure, but you would've died if I hadn't saved you.
  15. And in doing so, you put yourself in a most precarious [cdb]position. Your life could have been forfeit.
  16. Risking my neck to save others is just what I do.
  17. Yes, well, you were lucky to keep it unsevered [cdb]this time.
  18. Mark my words—there is no reason a commoner [cdb]should ever put their life on the line for a noble.
  19. I couldn't bear the thought of someone of your status [cdb]sacrificing their life for the sake of my own.
  20. So do not do that again. Are we clear?
  21. Apologize for causing him trouble.
  22. Point out how ungrateful he sounds.
  23. You're right. I'm sorry.
  24. Ah! Do not mistake me. There's nothing for you to [cdb]apologize for.
  25. Do I seem so selfish that I would make the person [cdb]who saved my life then seek my forgiveness?
  26. All right, all right, no apology then. Sheesh. You're a real piece of work, you know that?
  27. Wow, that's how you repay the person who saved [cdb]your life? I expected better from you, Lorenz.
  28. No, that's not it! Truly, you have my sincere thanks. I simply want you to understand my position.
  29. All right, all right, I take it back. No need to get all [cdb]riled up. You're a real piece of work, you know that?
  30. Me? How rude. I will have you know I'm quite [cdb]serious about this matter.
  31. Well, I hate to break it to you, but we can end up in [cdb]that situation a hundred times and I'll save you every [cdb]single one.
  32. Astonishing! You fail to understand me after all this?
  33. Nah, I get what you're going for, [cdb]but I've got my own way of doing things.
  34. Mercenary or no, I know there's nothing worse than [cdb]watching an ally die right in front of me.
  35. Especially if they're weaker than me. I just can't help [cdb]but jump in to save them, you know?
  36. Weaker? You cannot possibly mean me!
  37. Hey, you're the one who almost kicked the bucket [cdb]out there. If you don't want people rushing in to save [cdb]you, then you've just gotta get stronger.
  38. I must admit, your argument is sound. I cannot [cdb]refute it.
  39. In that case, I ask you keep your eyes on me from this [cdb]day forth! I shall endeavor to improve myself!
  40. The day my strength surpasses yours, my noble [cdb]personage will save your commoner skin and restore [cdb]the proper order to this world.
  41. Yes, this shall solve all of Fódlan's problems! Ahaha!
  42. This is why nobody believes me when I say he's [cdb]actually a decent guy.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 9015 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 NULL 2 9016 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 2403 0 9017 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 3 9018 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 NULL 0 9019 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 3 9020 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 2401 2 9021 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 3 9022 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 10 2356 2 9023 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 NULL 3 9024 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 NULL 3 9025 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 NULL 0 9026 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 0 2 9027 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 9028 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 2410 2 9029 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 17 2403 0 9030 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 18 2356 3 9031 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 NULL 3 9032 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 21 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 9033 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 23 2412 4 9034 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 NULL 4 9035 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 9036 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2403 2 9037 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 27 2412 4 9038 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2401 3 9039 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 2410 2 9040 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 9041 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 31 2412 4 9042 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 9043 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 3 9044 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 0 9045 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 35 2412 4 9046 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2403 0 9047 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 37 2405 3 9048 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 2407 0 9049 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 39 NULL 0 9050 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2409 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 40 2403 1 9051 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 19 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 5 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 3 9052 1 0 0 0 0 0 0 0 0 0
0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (110, 0, NULL, 0, 9015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Tough fight, eh, Lorenz? I'm just glad we both [cdb]made it back safe.
8
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (19, 1, NULL, 2, 9016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. Without your help, I surely would have [cdb]met a noble warrior's demise.
10
TalkEvent (19, 2, 2403, 0, 9017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thankfully, my admirers will have no reason to [cdb]weep today. And for that, you have my gratitude.
11
TalkEvent (110, 3, 2405, 3, 9018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well that took a weird turn.
13
TalkEvent (19, 4, NULL, 0, 9019, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you remember what I said before? About the order of things in Fódlan?
14
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
16
TalkEvent (110, 7, 2400, 3, 9020, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, wasn't it something like, you nobles are here to [cdb]protect us commoners, so we all should just be good [cdb]little kids and go take a nap or something?
17
TalkEvent (19, 8, 2401, 2, 9021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, I don't recall saying anything about naps... but yes, we nobles have an obligation to protect [cdb]the commonfolk.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (110, 9, 2401, 3, 9022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh, can't seem to remember. What's all this about?
20
TalkEvent (19, 10, 2356, 2, 9023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You surely cannot be serious. I told you that it was [cdb]a noble's duty to protect the common folk.
21
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (19, 11, NULL, 3, 9024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # However, were a commoner to take a lethal strike [cdb]in a noble's stead...
24
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (19, 12, NULL, 3, 9025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then we have failed in our duty. I was dangerously [cdb]close to suffering that fate myself.
26
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (110, 13, NULL, 0, 9026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, sure, but you would've died if I hadn't saved you.
30
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (19, 14, 0, 2, 9027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And in doing so, you put yourself in a most precarious [cdb]position. Your life could have been forfeit.
32
TalkEvent (110, 15, 2403, 0, 9028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Risking my neck to save others is just what I do.
33
UnkEvent 54(110, 19, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (19, 16, 2410, 2, 9029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, well, you were lucky to keep it unsevered [cdb]this time.
38
TalkEvent (19, 17, 2403, 0, 9030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mark my words—there is no reason a commoner [cdb]should ever put their life on the line for a noble.
39
TalkEvent (19, 18, 2356, 3, 9031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I couldn't bear the thought of someone of your status [cdb]sacrificing their life for the sake of my own.
40
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (19, 19, NULL, 3, 9032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So do not do that again. Are we clear?
42
DialogChoiceEvent (1, 20, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
44
TalkEvent (110, 22, NULL, 0, 9033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. I'm sorry.
45
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (19, 23, 2412, 4, 9034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ah! Do not mistake me. There's nothing for you to [cdb]apologize for.
47
TalkEvent (19, 24, NULL, 4, 9035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do I seem so selfish that I would make the person [cdb]who saved my life then seek my forgiveness?
48
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (110, 25, 2400, 0, 9036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, all right, no apology then. Sheesh. You're a real piece of work, you know that?
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (110, 26, 2403, 2, 9037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wow, that's how you repay the person who saved [cdb]your life? I expected better from you, Lorenz.
52
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (19, 27, 2412, 4, 9038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, that's not it! Truly, you have my sincere thanks. I simply want you to understand my position.
54
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (110, 28, 2401, 3, 9039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, all right, I take it back. No need to get all [cdb]riled up. You're a real piece of work, you know that?
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (19, 29, 2410, 2, 9040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me? How rude. I will have you know I'm quite [cdb]serious about this matter.
58
TalkEvent (110, 30, 0, 0, 9041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I hate to break it to you, but we can end up in [cdb]that situation a hundred times and I'll save you every [cdb]single one.
59
TalkEvent (19, 31, 2412, 4, 9042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Astonishing! You fail to understand me after all this?
60
UnkEvent 54(19, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 32, 2403, 0, 9043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nah, I get what you're going for, [cdb]but I've got my own way of doing things.
66
TalkEvent (110, 33, NULL, 3, 9044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mercenary or no, I know there's nothing worse than [cdb]watching an ally die right in front of me.
67
TalkEvent (110, 34, 2400, 0, 9045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Especially if they're weaker than me. I just can't help [cdb]but jump in to save them, you know?
68
UnkEvent 26(15, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (19, 35, 2412, 4, 9046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Weaker? You cannot possibly mean me!
70
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (110, 36, 2403, 0, 9047, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, you're the one who almost kicked the bucket [cdb]out there. If you don't want people rushing in to save [cdb]you, then you've just gotta get stronger.
72
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (19, 37, 2405, 3, 9048, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I must admit, your argument is sound. I cannot [cdb]refute it.
74
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (19, 38, 2407, 0, 9049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I ask you keep your eyes on me from this [cdb]day forth! I shall endeavor to improve myself!
76
TalkEvent (19, 39, NULL, 0, 9050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The day my strength surpasses yours, my noble [cdb]personage will save your commoner skin and restore [cdb]the proper order to this world.
77
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 102(110, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 135(350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (19, 40, 2403, 1, 9051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, this shall solve all of Fódlan's problems! Ahaha!
84
UnkEvent 26(9, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
LeaveSceneEvent (2, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
89
TalkEvent (110, 41, NULL, 3, 9052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This is why nobody believes me when I say he's [cdb]actually a decent guy.
UnkEvent (171) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 NULL 0 9015 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Tough fight, eh, Lorenz? I'm just glad we both made it back safe.
UnkEvent (30) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 1 NULL 2 9016 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Indeed. Without your help, I surely would have met a noble warrior's demise.
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2 2403 0 9017 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Thankfully, my admirers will have no reason to weep today. And for that, you have my gratitude.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 3 9018 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well that took a weird turn.
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 NULL 0 9019 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Do you remember what I said before? About the order of things in Fódlan?
DialogChoiceEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 3 9020 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, wasn't it something like, you nobles are here to protect us commoners, so we all should just be good little kids and go take a nap or something?
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 8 2401 2 9021 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Well, I don't recall saying anything about naps... but yes, we nobles have an obligation to protect the commonfolk.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 3 9022 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh, can't seem to remember. What's all this about?
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 10 2356 2 9023 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
You surely cannot be serious. I told you that it was a noble's duty to protect the common folk.
EndIfEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 11 NULL 3 9024 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
However, were a commoner to take a lethal strike in a noble's stead...
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 NULL 3 9025 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Then we have failed in our duty. I was dangerously close to suffering that fate myself.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 NULL 0 9026 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
OK, sure, but you would've died if I hadn't saved you.
UnkEvent (30) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 14 0 2 9027 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
And in doing so, you put yourself in a most precarious position. Your life could have been forfeit.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 9028 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Risking my neck to save others is just what I do.
UnkEvent (54) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 16 2410 2 9029 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Yes, well, you were lucky to keep it unsevered this time.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 17 2403 0 9030 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Mark my words—there is no reason a commoner should ever put their life on the line for a noble.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 18 2356 3 9031 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I couldn't bear the thought of someone of your status sacrificing their life for the sake of my own.
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 19 NULL 3 9032 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
So do not do that again. Are we clear?
DialogChoiceEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 21 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 NULL 0 9033 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're right. I'm sorry.
UnkEvent (26) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 23 2412 4 9034 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Ah! Do not mistake me. There's nothing for you to apologize for.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 24 NULL 4 9035 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Do I seem so selfish that I would make the person who saved my life then seek my forgiveness?
UnkEvent (30) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 9036 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, all right, no apology then. Sheesh. You're a real piece of work, you know that?
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2403 2 9037 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wow, that's how you repay the person who saved your life? I expected better from you, Lorenz.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 27 2412 4 9038 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
No, that's not it! Truly, you have my sincere thanks. I simply want you to understand my position.
UnkEvent (30) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2401 3 9039 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All right, all right, I take it back. No need to get all riled up. You're a real piece of work, you know that?
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 2410 2 9040 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Me? How rude. I will have you know I'm quite serious about this matter.
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 9041 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Well, I hate to break it to you, but we can end up in that situation a hundred times and I'll save you every single one.
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 31 2412 4 9042 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Astonishing! You fail to understand me after all this?
UnkEvent (54) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 9043 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, I get what you're going for, but I've got my own way of doing things.
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 NULL 3 9044 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Mercenary or no, I know there's nothing worse than watching an ally die right in front of me.
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 0 9045 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Especially if they're weaker than me. I just can't help but jump in to save them, you know?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 35 2412 4 9046 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Weaker? You cannot possibly mean me!
UnkEvent (30) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2403 0 9047 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hey, you're the one who almost kicked the bucket out there. If you don't want people rushing in to save you, then you've just gotta get stronger.
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 37 2405 3 9048 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I must admit, your argument is sound. I cannot refute it.
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 2407 0 9049 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
In that case, I ask you keep your eyes on me from this day forth! I shall endeavor to improve myself!
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 39 NULL 0 9050 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
The day my strength surpasses yours, my noble personage will save your commoner skin and restore the proper order to this world.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 40 2403 1 9051 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Yes, this shall solve all of Fódlan's problems! Ahaha!
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 5 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 41 NULL 3 9052 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
This is why nobody believes me when I say he's actually a decent guy.